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Metaller
Ocean Dynamics Dark Matter Coalition
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Posted - 2007.07.20 10:50:00 -
[31]
Edited by: Metaller on 20/07/2007 10:51:19
Originally by: CCP Prism X It's all due to the need for geographical variation. At any rate if I were to adjust this again it would not increase the net amount of ore in the new regions. If one type is increased by a certain percentage another one suffers because of it.
Also I am very hesitant to reseed the asteroids again. The reason for why it took so long time is because I was possibly screwing a whole lot of people over by suddenly turning their Arkanor rich belt into a belt with nothing but Veldspar and the occasional Omber roid. Ofcourse I'd never say never but I'm saying it's a hardcore thing to do and, due to the inherent random factor, is liable to do some people more harm than not (as I am sure this change left some belts less valuable than before) so it's not to be taken lightly.
But I welcome any discussion on the matter nonetheless.
sorry, i think you got something wrong, its not about the belts. In G5 region i have found only one system that has roids that contain mexallon. And that is gneiss roids, which dont really have alot of mex. SO changing roids would be a big change again.
but the Problem is that all the trit and pyerite comes from the plush alloys now. So if you are going to change something then reduce pyerite and trit on plush and add some mex for that. Or even remove zydrine from the lustering alloys completly and add some more mex to them.
Changing the alloys is a much better solution to that problem than changing roids. And in my opinion that should be much easier to be done than respawning the roids again.
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CCP Prism X
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Posted - 2007.07.20 11:53:00 -
[32]
Originally by: Metaller Edited by: Metaller on 20/07/2007 10:51:19 sorry, i think you got something wrong, its not about the belts. In G5 region i have found only one system that has roids that contain mexallon. And that is gneiss roids, which dont really have alot of mex. SO changing roids would be a big change again.
but the Problem is that all the trit and pyerite comes from the plush alloys now. So if you are going to change something then reduce pyerite and trit on plush and add some mex for that. Or even remove zydrine from the lustering alloys completly and add some more mex to them.
Changing the alloys is a much better solution to that problem than changing roids. And in my opinion that should be much easier to be done than respawning the roids again.
I looked into the Mex matter and can verify that things are working as intended (I honestly do hate saying that just as much as I hated hearing it in the past). There has to be variety between regions to prompt alliances to chose their base of operations with asteroid types in mind aswell. On top of this the ammount of mexallon increased with the reseeding so I can only assume the fact that they were repositioned into new belts and fewer asteroids is causing this confusion.
Either way, you're correct in assuming that if we were to find some mineral deficiency the smartest way to fix that would be to change the minerals from refining the drone alloys as that doesn't risk making systems that people have invested alot in suddenly barren.
On a sidenote: I noticed someone saying the belts weren't aestheticly pleasing. There a big consensus on that? I'll admit that my priority when I was relocating them was to facilitate mining and ensure the respawns would unbork. I also tried to make them look as if they came into being from an explosion but had to balance that with my earlier point. It's not very easy to make things look as if they're the result of an explosion yet are close in proximity.. the idea kinda doesn't make sense
~ Prism X
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CCP PrismX
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Posted - 2007.07.20 11:53:00 -
[33]
Originally by: Metaller Edited by: Metaller on 20/07/2007 10:51:19 sorry, i think you got something wrong, its not about the belts. In G5 region i have found only one system that has roids that contain mexallon. And that is gneiss roids, which dont really have alot of mex. SO changing roids would be a big change again.
but the Problem is that all the trit and pyerite comes from the plush alloys now. So if you are going to change something then reduce pyerite and trit on plush and add some mex for that. Or even remove zydrine from the lustering alloys completly and add some more mex to them.
Changing the alloys is a much better solution to that problem than changing roids. And in my opinion that should be much easier to be done than respawning the roids again.
I looked into the Mex matter and can verify that things are working as intended (I honestly do hate saying that just as much as I hated hearing it in the past). There has to be variety between regions to prompt alliances to chose their base of operations with asteroid types in mind aswell. On top of this the ammount of mexallon increased with the reseeding so I can only assume the fact that they were repositioned into new belts and fewer asteroids is causing this confusion.
Either way, you're correct in assuming that if we were to find some mineral deficiency the smartest way to fix that would be to change the minerals from refining the drone alloys as that doesn't risk making systems that people have invested alot in suddenly barren.
On a sidenote: I noticed someone saying the belts weren't aestheticly pleasing. There a big consensus on that? I'll admit that my priority when I was relocating them was to facilitate mining and ensure the respawns would unbork. I also tried to make them look as if they came into being from an explosion but had to balance that with my earlier point. It's not very easy to make things look as if they're the result of an explosion yet are close in proximity.. the idea kinda doesn't make sense
~ Prism X
~ Prism X Relocating your character to a cozy, giant secure container since 2006. |
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Malachon Draco
eXceed Inc. INVICTUS.
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Posted - 2007.07.20 12:06:00 -
[34]
Originally by: CCP Prism X
On a sidenote: I noticed someone saying the belts weren't aestheticly pleasing. There a big consensus on that? I'll admit that my priority when I was relocating them was to facilitate mining and ensure the respawns would unbork. I also tried to make them look as if they came into being from an explosion but had to balance that with my earlier point. It's not very easy to make things look as if they're the result of an explosion yet are close in proximity.. the idea kinda doesn't make sense
~ Prism X
I found little wrong with the belt aesthetics, but I admit I have not visited a very large number of them. Generally in terms of usefulness, there are 3 types of belt formation that are ok. The half circle, with roids concentrated in a curved line away from the center, the new one you seem to refer to with a looser cluster spread over 40-50km diameter, and the very large belt, with clusters of high end rocks up to 200+km apart. In terms of usability, I would try to avoid designing belts that are say 100-140km in diameter. Its very long to slowboat (certainly with haulers or barges) and too small to warp inside.
------------------------------------------------ Murphy's Golden Rule: Whoever has the gold, makes the rules.
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Virtuozzo
IVC Consortium INVICTUS.
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Posted - 2007.07.20 14:28:00 -
[35]
Originally by: CCP Prism X On a sidenote: I noticed someone saying the belts weren't aestheticly pleasing. There a big consensus on that? I'll admit that my priority when I was relocating them was to facilitate mining and ensure the respawns would unbork. I also tried to make them look as if they came into being from an explosion but had to balance that with my earlier point. It's not very easy to make things look as if they're the result of an explosion yet are close in proximity.. the idea kinda doesn't make sense
~ Prism X
I would kill for a belt in the shape of a huge smiley in YM- ...
If you intended an explosion effect, I think you've succeeded tbh.
Virtuozzo
Last words of a Caldari general: "Pull the Ravens back! Full retreat! they've got frigates!" *snip* Inappropriate. -Elmo Pug |
Dietes Marcellus
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Posted - 2007.07.20 14:35:00 -
[36]
Originally by: Malachon Draco
Originally by: CCP Prism X
On a sidenote: I noticed someone saying the belts weren't aestheticly pleasing. There a big consensus on that? I'll admit that my priority when I was relocating them was to facilitate mining and ensure the respawns would unbork. I also tried to make them look as if they came into being from an explosion but had to balance that with my earlier point. It's not very easy to make things look as if they're the result of an explosion yet are close in proximity.. the idea kinda doesn't make sense
~ Prism X
I found little wrong with the belt aesthetics, but I admit I have not visited a very large number of them. Generally in terms of usefulness, there are 3 types of belt formation that are ok. The half circle, with roids concentrated in a curved line away from the center, the new one you seem to refer to with a looser cluster spread over 40-50km diameter, and the very large belt, with clusters of high end rocks up to 200+km apart. In terms of usability, I would try to avoid designing belts that are say 100-140km in diameter. Its very long to slowboat (certainly with haulers or barges) and too small to warp inside.
I like variety I would keep the belts as random as possible, Even though slowboating is a pain sometimes I think it adds to the thrill of mining as you never know what your going to get. I don't want to jump into a half cirlce everytime where i can warp right to the rock i want thats to easy.
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PirateShampoo
Minmatar UK Corp FATAL Alliance
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Posted - 2007.07.20 15:10:00 -
[37]
I'm in branch and personally would kill for mega, we have decent amount of zyd and other mins just lacking mega due to almost no bistot and no arknor at all... so... stop complaining and make do with what you have.
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Dietes Marcellus
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Posted - 2007.07.20 15:12:00 -
[38]
Pretty dry on mega over here in Deklein too.
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Princess Jodi
Vendetta Underground Rule of Three
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Posted - 2007.07.20 16:20:00 -
[39]
I like the 'exploded' asteroid belt configurations. Besides being centrally located for ease of strip mining, they give a feeling of immersion where you can 'bury' yourself in the asteroid belts.
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Druadan
Gallente Aristotle Enterprises Ethereal Dawn
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Posted - 2007.07.20 16:22:00 -
[40]
Lacking mexallon? We're swimming in it!
"A witty saying proves nothing" - Voltaire |
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Vodka Neat
Vendetta Underground Rule of Three
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Posted - 2007.07.20 16:32:00 -
[41]
Yeah I am not sure if the drone region is on par with the rest of 0.0 but that is better than knowing that it isn't. I would say leave it for a while and see how thing settle.
And on the belts I would say they look pretty good to me. I thought they were more like a proto-planet kind of slowly imploding from gravitational attraction. Why are you still reading? Its over. Continue to the next post.
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Kerdrak
3B Legio IX Atlas Alliance
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Posted - 2007.08.20 22:08:00 -
[42]
Originally by: CCP PrismX
On a sidenote: I noticed someone saying the belts weren't aestheticly pleasing. There a big consensus on that? I'll admit that my priority when I was relocating them was to facilitate mining and ensure the respawns would unbork. I also tried to make them look as if they came into being from an explosion but had to balance that with my earlier point. It's not very easy to make things look as if they're the result of an explosion yet are close in proximity.. the idea kinda doesn't make sense
~ Prism X
Yes, I dislike the drone region's belts. If you fly through them, you get stuck bumping against the roids. And respawns sometimes get stuck inside them too. ________________________________________
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BoB sucks
Burning Bush Enterprises
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Posted - 2007.08.20 22:30:00 -
[43]
Originally by: PirateShampoo I'm in branch and personally would kill for mega, we have decent amount of zyd and other mins just lacking mega due to almost no bistot and no arknor at all... so... stop complaining and make do with what you have.
You can fit many battleships worth of mega in a hauler, not so with mex.
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Sinder Ohm
Infinite Improbability Inc Mostly Harmless
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Posted - 2007.08.21 08:12:00 -
[44]
Well since we are on the subject of drone regions and minerals I have a wuestion for you PrismX, I read that CCP will be seeding the drone belts with Commander spawns, please elaborate: will we get the commander drones that are found in the drone plexes, Officer spawns, hauler spawns?
Thanks Sind.
Originally by: Rawne Karrde PVP in EvE is consentual, you agree to it when you login. If you don't like it you're in the wrong game.
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Angelik'a
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Posted - 2007.08.21 10:24:00 -
[45]
Originally by: Sinder Ohm Well since we are on the subject of drone regions and minerals I have a wuestion for you PrismX, I read that CCP will be seeding the drone belts with Commander spawns, please elaborate: will we get the commander drones that are found in the drone plexes, Officer spawns, hauler spawns?
Thanks Sind.
It would be cool if there were drone domi bpcs or something
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CCP Prism X
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Posted - 2007.08.21 10:49:00 -
[46]
Mex being in high demand and low supply is not to be considered a bad thing. Supply and Demand keeps the market going and the market will adapt to new trade routes. I'd be a lot more worried if there was no demand for any commodity in the new regions and they were entirely self sufficient. As I see it, more Mex is not happening.
As to the drone spawns, I've been reading over the various design documents trying to gleam some information for you and I must sadly inform you that I've come up empty handed. The Dev responsible for this revamp is currently unreachable so I can only offer you speculations... and I wont as I'd risk it being taken as the holy truth.
~ Prism X Relocating your character to a cozy, giant secure container since 2006. |
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Sinder Ohm
Infinite Improbability Inc Mostly Harmless
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Posted - 2007.08.21 10:58:00 -
[47]
Thanks none the less Prism X, do you think this dev will be writing a blog on it soon?
Ps: a faction domi which comes from the drone faction spawns would be really cool especially if it looked like the drone domis with the tenticales on the side
Originally by: Rawne Karrde PVP in EvE is consentual, you agree to it when you login. If you don't like it you're in the wrong game.
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Sabian Treehugger
Minmatar 54th Knights Templar O X I D E
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Posted - 2007.08.21 12:34:00 -
[48]
Minerals are balanced here and there is a small suply of mex from gneiss and rat loot the rest we just have to jump from empire, but hell it's way more better than hauling millions of trit and pyre just to build something couse miners won't mine scordite in 0.0.
So pls complain about something that is broken or about the lazy people at CCP (except PrismX ty , best dev of the year anyone ?) who have yet to finish the great dronelands.
And yeah we're expecting the Rogue Drones Faction to be a faction like all the others but original in it's own way with factions ships,modules,towers etc. and with special little things that can be found only there and not everywhere else like our exploration content.
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Xiaodown
Dragons Of Redemption Triumvirate.
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Posted - 2007.08.21 13:19:00 -
[49]
Try living where there's no nocxium. I think that's what they have to deal with down in feythabolis - I don't think *any* roids that produce it spawn there.
--
I DJ on BoB Radio! Tune in Thursday, 10PM New York time (0200 friday evetime) to hear my totally awesome mix of ska, punk, and ownage. |
Kerdrak
3B Legio IX Atlas Alliance
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Posted - 2007.08.21 13:42:00 -
[50]
I would love a bit more of work on drone regions, no surprises like commander/officer spawns nor gas clouds to harvest. Only belts, drones and a few repetitive exploration sites.
Please commader spawns! (and loot :D) ________________________________________
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ttrrwafsfamfjkasjf
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Posted - 2007.08.31 12:15:00 -
[51]
I want more nocxium.
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Audri Fisher
Caldari VentureCorp Imperial Republic Of the North
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Posted - 2007.09.03 00:28:00 -
[52]
Originally by: CCP PrismX
Originally by: Metaller Edited by: Metaller on 20/07/2007 10:51:19 sorry, i think you got something wrong, its not about the belts. In G5 region i have found only one system that has roids that contain mexallon. And that is gneiss roids, which dont really have alot of mex. SO changing roids would be a big change again.
but the Problem is that all the trit and pyerite comes from the plush alloys now. So if you are going to change something then reduce pyerite and trit on plush and add some mex for that. Or even remove zydrine from the lustering alloys completly and add some more mex to them.
Changing the alloys is a much better solution to that problem than changing roids. And in my opinion that should be much easier to be done than respawning the roids again.
I looked into the Mex matter and can verify that things are working as intended (I honestly do hate saying that just as much as I hated hearing it in the past). There has to be variety between regions to prompt alliances to chose their base of operations with asteroid types in mind aswell. On top of this the ammount of mexallon increased with the reseeding so I can only assume the fact that they were repositioned into new belts and fewer asteroids is causing this confusion.
Either way, you're correct in assuming that if we were to find some mineral deficiency the smartest way to fix that would be to change the minerals from refining the drone alloys as that doesn't risk making systems that people have invested alot in suddenly barren.
On a sidenote: I noticed someone saying the belts weren't aestheticly pleasing. There a big consensus on that? I'll admit that my priority when I was relocating them was to facilitate mining and ensure the respawns would unbork. I also tried to make them look as if they came into being from an explosion but had to balance that with my earlier point. It's not very easy to make things look as if they're the result of an explosion yet are close in proximity.. the idea kinda doesn't make sense
~ Prism X
can you switch the mex shortage to something alittle easier to haul, say megacyte?
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SiJira
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Posted - 2007.09.03 08:07:00 -
[53]
Originally by: CCP Prism X Mex being in high demand and low supply is not to be considered a bad thing. Supply and Demand keeps the market going and the market will adapt to new trade routes. I'd be a lot more worried if there was no demand for any commodity in the new regions and they were entirely self sufficient. As I see it, more Mex is not happening.
As to the drone spawns, I've been reading over the various design documents trying to gleam some information for you and I must sadly inform you that I've come up empty handed. The Dev responsible for this revamp is currently unreachable so I can only offer you speculations... and I wont as I'd risk it being taken as the holy truth.
this answers everything
thanks ____ __ ________ _sig below_ devs and gms cant modify my sig if they tried! _lies above_ CCP Morpheus was here Morpheus Fails. You need colors!! -Kaemonn [yellow]Kaem |
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