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Author |
Thread Statistics | Show CCP posts - 9 post(s) |
Palovana
Inner Fire Inc.
86
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Posted - 2012.01.10 19:08:00 -
[61] - Quote
I haven't tested the current version on Sisi but I hope this bug has been fixed before it goes to TQ.
I think that screenshot was from build 330650 or the one previous to it. Please support: export of settings in editable format
Your stuff goes here. |
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CCP Optimal
C C P C C P Alliance
44
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Posted - 2012.01.10 19:11:00 -
[62] - Quote
Palovana wrote:I haven't tested the current version on Sisi but I hope this bug has been fixed before it goes to TQ. I think that screenshot was from build 330650 or the one previous to it.
It has |
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JudgeBob
Taggart Transdimensional Virtue of Selfishness
0
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Posted - 2012.01.10 19:17:00 -
[63] - Quote
Personally I rarely use ANY of the neocom buttons, I have keyboard shortcuts bound to open the windows I use most often.
But, for the love of internet spaceships, why, oh WHY can't I resize windows to any size I want? Some windows, like People & Places and Science & Industry won't let me make them smaller and waste a LOT of valuable screen space. With the PIanets tab open on the Science & Industry window, 4/5 of the window is empty, yet I can't just shorten it up to just the small size I want it to be. A long time ago I used to be able to make the People & Places window very short to show just a few bookmarks, now I either have to leave the giant thing open all the time or keep toggling it. Each window should be possible to shorten almost all the way to the titlebar, or at least to the minimum height the scrollbar can be.
And my number one nitpicking gripe about UI... STOP CHANGING MY CAMERA VIEW! Why oh WHY does my camera get reset on every jump? I go to the trouble to zoom to the distance and angle that I want, NOTHING should ever change that but ME! If I want to be zoomed out to 100k and angled up a certain way, I shouldn't have to re-zoom and move my view every time I jump. JUST LEAVE MY CAMERA VIEW ALONE! |
Temuken Radzu
Sardaukar Merc Guild General Tso's Alliance
9
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Posted - 2012.01.10 19:19:00 -
[64] - Quote
Spc One wrote:I don't like the new neocom on sisi. It's very confusing. Please make an option available to all players so we can switch between current one and the new one.
Why do i have to hear this every time something new comes in terms with UI features..... I would say: Why wait? lets ditch the old neocom right away, and let it never come back |
Salpun
Paramount Commerce Tactical Invader Syndicate
173
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Posted - 2012.01.10 19:26:00 -
[65] - Quote
Yep icons need some work. I like text tabs at the bottom of the screen but maybe thats just me. |
Bloph
Lamarr Industries Rock Ridge Alliance
0
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Posted - 2012.01.10 19:48:00 -
[66] - Quote
Not sure if it's actually any better! But some minor suggestions for improving it:
Place the icons in the same order as they currently are on TQ. Allow the icons to be moved freely along the strip (some icons religously stay at the lowe end & cant be moved to the upper part). Reduce the size of the agents giant avatar pic. Allow stuff to be minimised & not stuffed back into the menu bar.
What I hate: Giant agent icons. No minimised windows.
What I like: It's in the best orientation for those of use with widescreen monitors (ie vertical) You've made an effort!
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Akrasjel Lanate
Naquatech Conglomerate
491
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Posted - 2012.01.10 19:51:00 -
[67] - Quote
UI devblog
I was expecting something beter |
Palovana
Inner Fire Inc.
86
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Posted - 2012.01.10 19:56:00 -
[68] - Quote
CCP Optimal wrote:Palovana wrote:I haven't tested the current version on Sisi but I hope this bug has been fixed before it goes to TQ. I think that screenshot was from build 330650 or the one previous to it. It has Excellent! Please support: export of settings in editable format
Your stuff goes here. |
M1AU
Farstriders New Eden Industrie Alliance
44
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Posted - 2012.01.10 19:57:00 -
[69] - Quote
CCP Optimal wrote:Destination SkillQueue wrote:It sounds all good with one exception. That being: Quote:WeGÇÖve also changed the toggle-close window behavior of the Neocom buttons to toggle-minimize. This sounds like a downgrade in functionality for me personally. I almost never minimize those windows, while on the other hand I open and close neocom windows all the time. I guess I can work around it by binding shortcuts to both close and minimize functions and just use those, but I still wish you wouldn't change it from how it functions today. Just a personal preference though. The argument here is that when you open up a window that is not already pinned to the Neocom, the toggle close functionality can become very annoying. If you for example want to keep an agent mission window open for the duration of a mission, you could quite easily close the window by accident with the toggle close functionality, but with toggle minimize you won't lose the window as easily through clumsy clicking. Also, for windows that are already pinned to the Neocom, you don't really care too much if the window is closed or minimized, as long as it pops in your face when you click the button. This also results in the nice side effect that windows generally take much less time to maximize than to open. As with all new functionality, this will of course take a little bit of getting used to.
That's a good point. Though it should therefor get easier to close windows. I for one would like to have the close button of windows 1. always visible and 2. in the top left corner. |
Harleigh
Genbuku. Nulli Secunda
27
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Posted - 2012.01.10 20:03:00 -
[70] - Quote
I tried it on Sissy and I have to say I love the new functionality ..
But : I am on a personal mission to get any customized functions to automatically have an import / export function. I, along with what I would assume is a majority of the eve population have more then 1 toon. (8 to be exact) I also play on a laptop, and 3 different desktops so I get a toon set up the way i like on one system then it is a royal pain to do it over and over again for each toon / system.
All I am asking for is an export for neocom, market quickbar and anything else that is customized so we can share setups, or synch them among toons.
Please !
Keep up the awesome work .
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Daedalus II
Helios Research Combat Mining and Logistics
86
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Posted - 2012.01.10 20:10:00 -
[71] - Quote
Yey! Finally the new neocom! \o/ |
Alex Cortex
EVE University Ivy League
2
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Posted - 2012.01.10 20:13:00 -
[72] - Quote
Awesome, I never got to try the old new neocom. I was disappointed that you (seemingly) dropped it; glad it's coming back. |
Dmian
Gallenterrorisme
3
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Posted - 2012.01.10 20:26:00 -
[73] - Quote
There are LOTS of things in new OSs to be inspired. But here my thoughts:
- Autohide animation. Please? (Show animation when the mouse is near).
- Button scrolling, a-l+í-Ubuntu. This means, when you fill the Neocom with too many buttons, you scroll them using the mouse wheel (optional).
- Please, improve the icons.
- Good pulsating effect, to get the attention of the user. And also, for "hidden" Neocon, show animation > pulsation > hide animation.
- Hover button magnification, a-l+í-Mac OS (optional). This means, you can set up the Neocom to "embiggen" the icon if the cursor is hovering it. You can define the small size, and the big, magnified, size, and animate the transition on hover.
- For minimized windows: a) thumbnail on hover and b) some indication that the window changed its state. For b), very important if you minimize, but want to know if something changes on that window (kind of like minimized local chat).
I hope some of these are included. Keep the good work! |
Ma'kal
The Imperial Commonwealth E.Y
4
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Posted - 2012.01.10 21:16:00 -
[74] - Quote
This is a exciting development. The UI has needed love for a very long time now. I am looking forward to seeing what this looks like hopefully I will have sometime to check this out on Test. BTW thanks for not saving all the cool stuff that is upcoming for fanfest. |
SirSpectre
Harbingers Of Destruction
0
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Posted - 2012.01.10 21:21:00 -
[75] - Quote
+1 for UI changes. Does this bring some performance increase as well?
-10000000000000000000000000000000000000000^10000000000000000000000000000000000000 for having toggle minimize. I HATE HATE HATE HATE HATE having minimized windows down below. |
Kyoko Sakoda
Veto. Veto Corp
54
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Posted - 2012.01.10 21:22:00 -
[76] - Quote
I think it is an improvement, but my critique in Test Server Feedback still stands. |
Embrodak Kazerin
Imperial Academy Amarr Empire
1
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Posted - 2012.01.10 21:48:00 -
[77] - Quote
That blue bar under the portrait... Is that for current skill progress? Nice touch. Any chance I can get an isk balance next to the wallet icon, too? Or optionally put progress bars for my current research/manufacturing jobs on the neocom if I've got room? It doesn't need to be just buttons on there. |
nardaq
Most Wanted INC
2
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Posted - 2012.01.10 22:20:00 -
[78] - Quote
SirSpectre wrote:+1 for UI changes. Does this bring some performance increase as well? [...] rofl of course not, they will make it bling bling and let it fade in/out or whatever, like they did @ popupinfo when u hover mouse over the mods.
anyhow, I'd like to see u work more on papercuts rather having few people polishing the neocom, witch is working fine atm |
Jim Luc
Rule of Five
11
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Posted - 2012.01.10 22:37:00 -
[79] - Quote
By the way, and I totally know this isn't the right thread for this but since UI artists are looking at this thread I thought I'd mention it.
When you take a look at the in-game UI elements, it would be great to get ui icons that don't cover up the ship, but perhaps have a feint circle bounding box with a little UI representing the object type (large ship, small ship, etc) somewhere in the upper right. Perhaps the HUD icons and bounding boxes can be .5 alpha until you mouse over them or mouse over their respective row in the Overview. This would eliminate screen clutter and make huge space battles look a bit less like a green & red Jackson Pollack painting.
Back on topic - Very glad to hear it regarding the note above about an update to the icons. I do have a question about performance though, is the UI engine now running on its own asynchronous thread so that other graphical rendering troubles or connection lag won't effect the UI interaction response and animation? I thought I noticed a bit of a jump in overall UI speed, but wasn't sure. I hate rolling over buttons that are lagging several frames behind my mouse cursor, it makes everything feel sluggish. Same goes for moving around windows. |
DarkAegix
Acetech Systems
742
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Posted - 2012.01.10 23:17:00 -
[80] - Quote
Excellent, now let's follow through with this one! Leave the boring, terrible neocom and those who prefer it in the dust! |
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Rall Mekin
Suppression Inc. Redneck Rage
2
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Posted - 2012.01.11 00:02:00 -
[81] - Quote
The article and idea therein are a WIN! Now spending my billions just got more beautiful.
Thank you CCP. XOXO . -smoochies- Me love you long time. Me no butterfly. |
J Kunjeh
319
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Posted - 2012.01.11 00:31:00 -
[82] - Quote
mkint wrote: This is totally premature. The EVE UI sucks noodles. A very small portion of it is in how you access it. How you access any particular window or tool in the game is a matter of memorizing where it is located. Now you're throwing away the millions of man-hours put into memorization, and you're making it harder for vets to tell rookies "oh, to access your fitting in space you need to hit the fitting button on the neocom, 3rd button down." All this does is turn a huge shithole of a UI into a swirling shithole of a UI. Sorry, but this sounds like change for the sake of change, where not only does nothing get better, it actually gets worse.
Who moved my cheeeeese!? Waaaaah! "The world as we know it came about through an anomaly (anomou)" (The Gospel of Philip, 1-5)-á |
Ethino
Ministry of War Amarr Empire
2
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Posted - 2012.01.11 01:05:00 -
[83] - Quote
To be honest the new UI looks great but for my taste i would rather position the UI buttom rather then top but overall its still a nice addition to the game. I was wondering if you guys have some plans in this expansion to actually update the current game UI as in the weapon slots and all that interface. |
Sakurako Kimino
Volatile Nature
11
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Posted - 2012.01.11 01:12:00 -
[84] - Quote
Quote:Yep, itGÇÖs a full 100% more vertical than before. The heartbreaking part (for some of you at least) is that for this first iteration, youGÇÖre only going to be able to have the Neocom aligned to either left or right and not top or bottom of your screen. The main reason for this is lack of time, and weGÇÖre hoping to add this feature later on. This raises the obvious question of GÇ£Erm GǪ didnGÇÖt you already do the horizontal implementation you lazy excuse for a dev?!?GÇ¥. While the answer to that is obviously yes, writing the code that supports BOTH types of alignment just takes a bit longer than writing code that only does ONE. It also takes much longer than rotating an old image of a Neocom (see above). It can obviously be done, but just takes a bit of time. Prioritization and all that boring stuff.
why on earth are you guys putting this in when its not finished did 2011 not teach you anything?
do it right, only put it in once you have it working, yes i'm talking about the vertical part why are you still not hearing what we have to say. How i see this new neocom added no vertical as you'll say its done can't be ased to code the vertical.
on the other hand it is looking cool.
eve is about sin |
Dmian
Gallenterrorisme
3
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Posted - 2012.01.11 01:34:00 -
[85] - Quote
Sakurako Kimino wrote:why on earth are you guys putting this in when its not finished did 2011 not teach you anything?
do it right, only put it in once you have it working, yes i'm talking about the vertical part why are you still not hearing what we have to say. How i see this new neocom added no vertical as you'll say its done can't be ased to code the vertical.
on the other hand it is looking cool. It's called iterative and incremental development. They do more small changes, instead of a big, fat (and bug prone) change. You have a working vertical Neocom. You'll have a slightly better vertical Neocom. In the next iteration, you'll gain the ability to make it horizontal, etc. Believe me, iterative development works (I use it in Graphic and Web Design a lot). |
Klandi
Consortium of stella Technologies
40
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Posted - 2012.01.11 01:52:00 -
[86] - Quote
Sieges wrote:If it ain't broke don't fix it.
WRONG!!!! Change is necessary for life to progress - you gotta break eggs to make omlettes I am aware of my own ignorance and have checked my emotional quotient - thanks for asking |
Shade Millith
Caldari Provisions Caldari State
15
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Posted - 2012.01.11 01:53:00 -
[87] - Quote
tl;dr of the rant when I heard about this.
I don't care about the new one, I want the old one. Give me an option to keep the old one, and I'll be happy. You know, because this supposed new one is all about choice? How about giving people the CHOICE to keep the old, working one.
I don't care about 'prettifying' the damn game, the old NeoCom worked fine, without any problems. All I can see you doing is screwing it up, removing options that were once easily accessible and doing it the name of "Oh but it'll look so PRETTY!!!11 Who cares about doing extra clicks to find what used to be one click, it's PRETTY!!!" |
Klandi
Consortium of stella Technologies
40
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Posted - 2012.01.11 01:55:00 -
[88] - Quote
The only issue I have ever had with the UI is the amount of chat channel windows with all the other info I must have an eye on when travelling - same as anyone that lives in nullsec. It is a start and I'm glad you're doing something about it .... I am aware of my own ignorance and have checked my emotional quotient - thanks for asking |
Bloodpetal
Mimidae Risk Solutions
264
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Posted - 2012.01.11 02:47:00 -
[89] - Quote
I love what you're doing here.
The main thing I have to say is I dislike the portrait at the top.
It's chinky, it doesn't communicate as well or look as sharp as just putting the name up there.
I know what you WANT to do. But it's a pixelated hard to appreciate representation of the character.
Have you also considered that not having the expandable and "written" menu option is going to be more difficult for newer players to initially get into appreciating/
Also, the E at the top of the start menu will probably elude the typical Newbie that it's a "Start Menu Like Button". I think that will also be confusing and initial frustrating barrier.
Otherwise, I really do like a lot of the power you have put in our hands, but please look into more things to give us to customize there. Our own customizable folders, pinning often used bookmarks there, and other things that I'm sure will come up. Mimidae Risk Solutions Recruiting |
Scrapyard Bob
EVE University Ivy League
598
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Posted - 2012.01.11 05:44:00 -
[90] - Quote
Destination SkillQueue wrote:It sounds all good with one exception. That being: Quote:WeGÇÖve also changed the toggle-close window behavior of the Neocom buttons to toggle-minimize. This sounds like a downgrade in functionality for me personally. I almost never minimize those windows, while on the other hand I open and close neocom windows all the time. I guess I can work around it by binding shortcuts to both close and minimize functions and just use those, but I still wish you wouldn't change it from how it functions today. Just a personal preference though.
It's also an issue with the Sci & Ind window, which doesn't properly re-query which slots are free/busy. Unless you close the S&I window and then re-open it before trying to start new jobs, you'll constantly end up with the "oops, someone cut in line" error when you click on the first available slot. Which shows as being "available" - but really isn't because someone else already started a job a few minutes before you went to pick a slot.
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