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Author |
Thread Statistics | Show CCP posts - 9 post(s) |
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CCP Guard
C C P C C P Alliance
1542
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Posted - 2012.01.10 15:44:00 -
[1] - Quote
CCP Optimal and friends have been working on improving the user interface for our EVE, and a significant step in that direction is the new Neocom. In this blog, Optimal tells you all about it and shows you pictures as well!
Your feedback is eagerly awaited. CCP Guard | EVE Community Developer |
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ChromeStriker
The Riot Formation
48
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Posted - 2012.01.10 15:52:00 -
[2] - Quote
First
Edit: the 'Comments' link sends you back to the blog - Nulla Curas |
Rixiu
North Star Networks The Kadeshi
67
|
Posted - 2012.01.10 15:56:00 -
[3] - Quote
Not a fan of the toggle-minimize behaviour. Prefer the toggle-close one we have now.
It'll need a ton of polish and so on but it'll be nice when it's done though I guess. |
Omega Tron
Amarr Mining Inc Technical Exploration Conglomerate of Hemera
6
|
Posted - 2012.01.10 15:57:00 -
[4] - Quote
I have been on SISI (Singularity) the last couple of days an noticed that parts of the UI were setup this way. Please go ahead and implement this version and then make the needed adjustments as feedback occurs. At least this is my opinon. So far this is better than what we have in the current version. |
Daquaris
The Milkmen Test Alliance Please Ignore
7
|
Posted - 2012.01.10 15:59:00 -
[5] - Quote
Neat! |
Trebor Daehdoow
Dirt Nap Squad Dirt Nap Squad.
1288
|
Posted - 2012.01.10 15:59:00 -
[6] - Quote
The more UI improvements we get, the better! CSM - because I have not yet plumbed the depths of my inherent masochism! CSM 6 Activities Summary | My CSM blog |
Eugene Spencer
Rodents of Unusual Size
38
|
Posted - 2012.01.10 16:04:00 -
[7] - Quote
Woohoo! Been looking forward to this for a while. And then all hope was lost. And then CCP did a yay.
Noooiiiice. I have a specific comb for my beard. |
Komen
Capital Enrichment Services
56
|
Posted - 2012.01.10 16:07:00 -
[8] - Quote
If this leads to better overview and target and module management, good. Otherwise, meh, it's just the same neocom with some new bells and whistles, and I'm not that excited about it. |
Callic Veratar
Power of the Phoenix
122
|
Posted - 2012.01.10 16:10:00 -
[9] - Quote
COMPARE TOOL COMPARE TOOL COMPARE TOOL COMPARE TOOL COMPARE TOOL COMPARE TOOL COMPARE TOOL COMPARE TOOL COMPARE TOOL COMPARE TOOL COMPARE TOOL COMPARE TOOL COMPARE TOOL COMPARE TOOL COMPARE TOOL COMPARE TOOL COMPARE TOOL COMPARE TOOL COMPARE TOOL COMPARE TOOL
Ahem. |
Simvastatin Montelukast
Irregular Warfare Mean Coalition
13
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Posted - 2012.01.10 16:11:00 -
[10] - Quote
Yeah! |
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Jon Hellguard
X-COM
2
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Posted - 2012.01.10 16:16:00 -
[11] - Quote
[ don't start to take my serious of post offensive. here we go... ]
aight, and how about establishments? |
Night Epoch
Stimulus Rote Kapelle
54
|
Posted - 2012.01.10 16:16:00 -
[12] - Quote
Played with it on SiSi.
In terms of both aesthetics and performance/functionality, it's a great improvement. +1 CCP. Can't wait to see it on TQ.
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St Mio
Imperial Academy Amarr Empire
286
|
Posted - 2012.01.10 16:21:00 -
[13] - Quote
Trebor Daehdoow wrote:The more UI improvements we get, the better! What this good man said! |
Gellenter Pl
The Final Solution Inc. Exiled Ones
7
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Posted - 2012.01.10 16:21:00 -
[14] - Quote
http://nooooooooooooooo.com/ |
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CCP Guard
C C P C C P Alliance
1546
|
Posted - 2012.01.10 16:22:00 -
[15] - Quote
I wanted the whole thing to be diagonal but then again I don't get to work on the UI. CCP Guard | EVE Community Developer |
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Draco Rosso
Four Horsemen of the Apocalypse
16
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Posted - 2012.01.10 16:23:00 -
[16] - Quote
Fix FW. That is all.
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M1AU
Farstriders New Eden Industrie Alliance
44
|
Posted - 2012.01.10 16:25:00 -
[17] - Quote
Way to go CCP. Every new UI is better than the current one. Thanks. |
Anvil44
Independent Traders and Builders MPA
53
|
Posted - 2012.01.10 16:26:00 -
[18] - Quote
C'mon Optimal get in here so you can get a Like for this. +1 from me. I may not like you or your point of view but you have a right to voice it. |
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CCP Nullarbor
C C P C C P Alliance
211
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Posted - 2012.01.10 16:29:00 -
[19] - Quote
CCP Guard wrote:I wanted the whole thing to be diagonal but then again I don't get to work on the UI.
Here you go...
http://i.imgur.com/SEKyl.jpg CCP Nullarbor | Exotic Dancer |
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ORCACommander
Astral Synthetics
1
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Posted - 2012.01.10 16:32:00 -
[20] - Quote
Good your keeping away from bottom alignment. biggest issue i had a year ago when i tried it on sisi. |
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Tipsy
X-Factor Industries Synthetic Existence
1
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Posted - 2012.01.10 16:33:00 -
[21] - Quote
I like the nice clean look - and I'm glad CCP is working on this. I look forward to the total overhaul of the EVE UI and this is a positive start.
A few thoughts. This shot shows the darkened menu area extending to the bottom of the screen, way below the last menu item. It also shows quite a lot of darkened-area padding to the right of the menu text. I for one want as much of the background space scene, windows etc. fully visible and if the space isn't actively being used by the menus, I'd prefer it wasn't darkened and making it harder to see. This is a particular problem for people playing at lowish screen resolutions because of the screen space they'll take up.
I'd also suggest building in a 'minimise all' button, excluding the overview, drones and fleet (and perhaps making this customisable). A keyboard shortcut which people have to go delving into the ESC-menu for to find isn't that user friendly. The 'show desktop' button was always the first thing I put in my shortcuts bar on a Windows install, and EVE could benefit from the same.
By the way, adding icons to all menu items (inc. right-click menus) like the ones you've put on the Neocom menus would make navigating through the EVE UI a lot easier, particularly for new players. |
Destination SkillQueue
Are We There Yet
1676
|
Posted - 2012.01.10 16:41:00 -
[22] - Quote
It sounds all good with one exception. That being: Quote:WeGÇÖve also changed the toggle-close window behavior of the Neocom buttons to toggle-minimize.
This sounds like a downgrade in functionality for me personally. I almost never minimize those windows, while on the other hand I open and close neocom windows all the time. I guess I can work around it by binding shortcuts to both close and minimize functions and just use those, but I still wish you wouldn't change it from how it functions today. Just a personal preference though. |
inexistin
Rubbish and Garbage Removal Cascade Imminent
13
|
Posted - 2012.01.10 16:45:00 -
[23] - Quote
CCP Nullarbor wrote:CCP Guard wrote:I wanted the whole thing to be diagonal but then again I don't get to work on the UI. Here you go... http://i.imgur.com/SEKyl.jpg
Fuggin' epic! |
Argus Kell
Lost Enterprises...
0
|
Posted - 2012.01.10 16:48:00 -
[24] - Quote
Destination SkillQueue wrote:It sounds all good with one exception. That being: Quote:WeGÇÖve also changed the toggle-close window behavior of the Neocom buttons to toggle-minimize. This sounds like a downgrade in functionality for me personally. I almost never minimize those windows, while on the other hand I open and close neocom windows all the time. I guess I can work around it by binding shortcuts to both close and minimize functions and just use those, but I still wish you wouldn't change it from how it functions today. Just a personal preference though.
I absolutely agree on this front. By all means add functionality, but please don't change it. I prefer my windows closed as opposed to minimised and in a list.
That being said; the new Neocom looks great. I'm very glad you decided to move away from horizontal, considering how limited my horizontal screen space is compared to vertical screen space. It's good to see the client getting some functionality lovin' lately.
AND we get it this January. Very cool.
Argus |
Argus Kell
Lost Enterprises...
0
|
Posted - 2012.01.10 16:48:00 -
[25] - Quote
Destination SkillQueue wrote:It sounds all good with one exception. That being: Quote:WeGÇÖve also changed the toggle-close window behavior of the Neocom buttons to toggle-minimize. This sounds like a downgrade in functionality for me personally. I almost never minimize those windows, while on the other hand I open and close neocom windows all the time. I guess I can work around it by binding shortcuts to both close and minimize functions and just use those, but I still wish you wouldn't change it from how it functions today. Just a personal preference though.
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TheLostPenguin
Surreal Departure
9
|
Posted - 2012.01.10 16:48:00 -
[26] - Quote
CCP Optimal wrote:The Neocom now also takes care of hosting minimized windows, so the unreadable slab of buttons that formed at the bottom of your screen is gone forever. Not sure about this part, if as it appears from reading the blog minimised windows now go to hide on the neocom there seems little point minimising them, for me a large part of the reason for doing so is NOT having to open the neocom to click back on a button. If this could become optional in a later release it'd be great, removing functionality (even it it doesn't look like it to you) is allways a bad thing.
Rixiu wrote: Not a fan of the toggle-minimize behaviour. Prefer the toggle-close one we have now.
This should really be an option set for each window, do you want it to toggle open/closed or open/minimised as neither is ideal to apply to everything.
Other than that it sounds good, looks like it might finally be possible to shovel the 80% of stuff I never use on neocom off to the depths of the client and just have the 2 or 3 buttons I do use to hand, roll on sorting out the annoying glitches with window behaviour (esp stacked windows) next |
Admiral Eos
Most Wanted INC White Noise.
2
|
Posted - 2012.01.10 16:50:00 -
[27] - Quote
Imagine a world where we could open windows as new tabs...
A man can dream, can't he? |
Tonglil
Cosmic Euphoria Inc.
0
|
Posted - 2012.01.10 16:51:00 -
[28] - Quote
:s How much harder is it to put the Neocom on top/bottom/left/right? Looking forward to the implementation though.
*****Also please make all windows bind-able to any other window***** *****Also compare info-box-tools*****
Thanks in advance. |
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CCP Optimal
C C P C C P Alliance
40
|
Posted - 2012.01.10 16:52:00 -
[29] - Quote
Destination SkillQueue wrote:It sounds all good with one exception. That being: Quote:WeGÇÖve also changed the toggle-close window behavior of the Neocom buttons to toggle-minimize. This sounds like a downgrade in functionality for me personally. I almost never minimize those windows, while on the other hand I open and close neocom windows all the time. I guess I can work around it by binding shortcuts to both close and minimize functions and just use those, but I still wish you wouldn't change it from how it functions today. Just a personal preference though.
The argument here is that when you open up a window that is not already pinned to the Neocom, the toggle close functionality can become very annoying. If you for example want to keep an agent mission window open for the duration of a mission, you could quite easily close the window by accident with the toggle close functionality, but with toggle minimize you won't lose the window as easily through clumsy clicking. Also, for windows that are already pinned to the Neocom, you don't really care too much if the window is closed or minimized, as long as it pops in your face when you click the button. This also results in the nice side effect that windows generally take much less time to maximize than to open. As with all new functionality, this will of course take a little bit of getting used to. |
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Lyl'hyan
Astromechanica Maxima Astromechanica Federatis
1
|
Posted - 2012.01.10 16:54:00 -
[30] - Quote
Looks awesome !
Tipsy wrote:I'd also suggest building in a 'minimise all' button, excluding the overview, drones and fleet (and perhaps making this customisable). A keyboard shortcut which people have to go delving into the ESC-menu for to find isn't that user friendly. The 'show desktop' button was always the first thing I put in my shortcuts bar on a Windows install, and EVE could benefit from the same. +1 |
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CCP Optimal
C C P C C P Alliance
42
|
Posted - 2012.01.10 16:57:00 -
[31] - Quote
Tonglil wrote::s How much harder is it to put the Neocom on top/bottom/left/right? Looking forward to the implementation though.
*****Also please make all windows bind-able to any other window***** *****Also compare info-box-tools*****
Thanks in advance.
As I said in the blog, doing top/bottom alignment is obviously possible, but it just takes time, and we decided that the benefit/time ratio was simply too low. According to the feedback from our last attempt, most people wanted to keep it vertical anyway. |
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Andrea Griffin
73
|
Posted - 2012.01.10 17:00:00 -
[32] - Quote
This looks very nice, much more modern and up to date. I'm also thrilled that the neocom will be more customizable.
Would it be possible to add a "break" so that I can have a visual cue between groups of icons?
Button Button Button | Button Button | Button Button Button
Very much like many customizable toolbars in standard desktop applications. That would be fantastic. It's not you guys who need to repair what has been broken, it's us. CCP Wrangler |
Spc One
The Chodak Void Alliance
14
|
Posted - 2012.01.10 17:01:00 -
[33] - Quote
I don't like the new neocom on sisi. It's very confusing.
Please make an option available to all players so we can switch between current one and the new one.
|
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CCP Optimal
C C P C C P Alliance
42
|
Posted - 2012.01.10 17:04:00 -
[34] - Quote
TheLostPenguin wrote:CCP Optimal wrote:The Neocom now also takes care of hosting minimized windows, so the unreadable slab of buttons that formed at the bottom of your screen is gone forever. Not sure about this part, if as it appears from reading the blog minimised windows now go to hide on the neocom there seems little point minimising them, for me a large part of the reason for doing so is NOT having to open the neocom to click back on a button. If this could become optional in a later release it'd be great, removing functionality (even it it doesn't look like it to you) is allways a bad thing. Rixiu wrote: Not a fan of the toggle-minimize behaviour. Prefer the toggle-close one we have now.
This should really be an option set for each window, do you want it to toggle open/closed or open/minimised as neither is ideal to apply to everything. Other than that it sounds good, looks like it might finally be possible to shovel the 80% of stuff I never use on neocom off to the depths of the client and just have the 2 or 3 buttons I do use to hand, roll on sorting out the annoying glitches with window behaviour (esp stacked windows) next
Removing functionality is very bad, unless you replace it with something better and that's what we're hoping to do with the new Neocom. If you still won't agree after having used it for a while, obviously we'll need to iterate. |
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TheButcherPete
Titan Inc. Bloodbound.
34
|
Posted - 2012.01.10 17:06:00 -
[35] - Quote
Oh wow, I really like the way the new neocom looks, I just hope the menu access is fluid /me snugglehump you long time GÖÑ
~ I AM PETEBBA |
Terrorfrodo
Deep Space Darwinian Law Enforcement Agency
13
|
Posted - 2012.01.10 17:11:00 -
[36] - Quote
CCP Optimal wrote: The argument here is that when you open up a window that is not already pinned to the Neocom, the toggle close functionality can become very annoying. If you for example want to keep an agent mission window open for the duration of a mission, you could quite easily close the window by accident with the toggle close functionality, but with toggle minimize you won't lose the window as easily through clumsy clicking. Also, for windows that are already pinned to the Neocom, you don't really care too much if the window is closed or minimized, as long as it pops in your face when you click the button. This also results in the nice side effect that windows generally take much less time to maximize than to open. As with all new functionality, this will of course take a little bit of getting used to.
I agree completely. I close windows all the time because I want my screen clear and then I want to see them again but I'll have to search for whatever I was searching all over again because the window's contents were reset on closing.
Your solution removes nothing useful (minimized windows are presumably not taking up any space anymore) but adds great funtionality. Well done. |
mkint
611
|
Posted - 2012.01.10 17:16:00 -
[37] - Quote
CCP Optimal wrote:TheLostPenguin wrote:CCP Optimal wrote:The Neocom now also takes care of hosting minimized windows, so the unreadable slab of buttons that formed at the bottom of your screen is gone forever. Not sure about this part, if as it appears from reading the blog minimised windows now go to hide on the neocom there seems little point minimising them, for me a large part of the reason for doing so is NOT having to open the neocom to click back on a button. If this could become optional in a later release it'd be great, removing functionality (even it it doesn't look like it to you) is allways a bad thing. Rixiu wrote: Not a fan of the toggle-minimize behaviour. Prefer the toggle-close one we have now.
This should really be an option set for each window, do you want it to toggle open/closed or open/minimised as neither is ideal to apply to everything. Other than that it sounds good, looks like it might finally be possible to shovel the 80% of stuff I never use on neocom off to the depths of the client and just have the 2 or 3 buttons I do use to hand, roll on sorting out the annoying glitches with window behaviour (esp stacked windows) next Removing functionality is very bad, unless you replace it with something better and that's what we're hoping to do with the new Neocom. If you still won't agree after having used it for a while, obviously we'll need to iterate. Devs have a long history of really really sucking at what counts as "better."
For me, the worst part about the old new neocom, and the horizontal alignment, was that you have 30 different windows that look like [?]. Like some dev is saying "I don't even know what the f*ck this window is!" Just like the ctrl-tab window became useless when it was switched to icons, you're making the minimized windows equally useless. Your design is bad and you should feel bad. You're admitting to "selling out" to "awesum". Remember how big a flop it was last time that happened?
This is totally premature. The EVE UI sucks noodles. A very small portion of it is in how you access it. How you access any particular window or tool in the game is a matter of memorizing where it is located. Now you're throwing away the millions of man-hours put into memorization, and you're making it harder for vets to tell rookies "oh, to access your fitting in space you need to hit the fitting button on the neocom, 3rd button down." All this does is turn a huge shithole of a UI into a swirling shithole of a UI. Sorry, but this sounds like change for the sake of change, where not only does nothing get better, it actually gets worse. |
Kaakao
Eutopian Deep Space Engineering
0
|
Posted - 2012.01.10 17:18:00 -
[38] - Quote
Any change to get (if there isn't one already) a button to get rid of / minimize all non essential windows, leaving only combat essential things visible? |
Alundil
The Unnamed.
48
|
Posted - 2012.01.10 17:27:00 -
[39] - Quote
I like the listed scope of the changes thus far. Let's hope that they work as advertised since they won't hit SISI.
But all in all, I think that these will be good, albeit requiring some relearning of the UI (which is not the end of the world regardless of what some others might claim). |
Riffix
Synergistic Arbitrage
10
|
Posted - 2012.01.10 17:29:00 -
[40] - Quote
St Mio wrote:Trebor Daehdoow wrote:The more UI improvements we get, the better! What this good man said! This.
Also, I am somewhat disturbed by the lack of use of the beta feature feature. Making features optional initially is a really smart idea the old new neocom was supposed to usher in. Please reconsider using this type of roll-out for future feature/changes, especially for things that change how players interact with the game in a way they are used to.
Also, along the same lines keep in mind that having options is NEVER BAD. For example, why not make whether the buttons minimize or close windows an OPTION |
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Faith Sunstrider
10
|
Posted - 2012.01.10 17:33:00 -
[41] - Quote
Insert trolls saying that the old UI is better below this post. |
Paul Clancy
Korpu no Byakko Tower of Dark Alliance
1
|
Posted - 2012.01.10 17:39:00 -
[42] - Quote
GÇ£whenGÇ¥ is this January, as part of the Crucible 1.1 release
1.1? aren't we at 1.4 already?
nevermind. 1.0.4 |
The F Word
Republic Military School Minmatar Republic
14
|
Posted - 2012.01.10 17:39:00 -
[43] - Quote
I like it - could you spend a little time on the icons?
Particularly the market Icon and assets icon. |
Maxwell Albritten
Dark Vanguard Moon Warriors
7
|
Posted - 2012.01.10 17:49:00 -
[44] - Quote
My body is ready.
With the caveat that I obviously haven't had the chance to use the new neocom hands-on, there isn't a single change here that I don't like. |
Agaetis Byrjun Endalaust
3
|
Posted - 2012.01.10 17:50:00 -
[45] - Quote
since we're talking about UI functionality and comparisons with the past, why don't you trash that kiddish joke of a font you introduced in crucible and give us back some "spacial, futuristic and minimalistic ones" such as exactly those we had before? With the UI scalability feature they should be readable also on big screens and high resolutions. If not, just fix it!
anyway, no joke, the new font is good for a comic or a medieval game, how the hell was it chosen for a spaceship business one? |
Raid'En
Apprentice Innovations
167
|
Posted - 2012.01.10 17:52:00 -
[46] - Quote
i suppose que blue bar at the bottom of the avatar is the active skill ? i hope we can desactivate it ; i really hate things that move on my interface. if this thing flash i'm gonna kill someone. |
Iniquita
Dreddit Test Alliance Please Ignore
27
|
Posted - 2012.01.10 17:56:00 -
[47] - Quote
Its a start. It would be nice if you did something with the chat windows as well. My suggestion is to give players the option to remove the editbox from chat windows and add some mechanism for a movable edit box.
Basically so that this:
http://i.imgur.com/dGvs6.png
Becomes this:
http://i.imgur.com/Q0uvP.png |
Adainy Gwanwyn
Legion of Darkwind Order of the Void
17
|
Posted - 2012.01.10 17:57:00 -
[48] - Quote
mkint wrote: Devs have a long history of really really sucking at what counts as "better."
For me, the worst part about the old new neocom, and the horizontal alignment, was that you have 30 different windows that look like [?]. Like some dev is saying "I don't even know what the f*ck this window is!" Just like the ctrl-tab window became useless when it was switched to icons, you're making the minimized windows equally useless. Your design is bad and you should feel bad. You're admitting to "selling out" to "awesum". Remember how big a flop it was last time that happened?
This is totally premature. The EVE UI sucks noodles. A very small portion of it is in how you access it. How you access any particular window or tool in the game is a matter of memorizing where it is located. Now you're throwing away the millions of man-hours put into memorization, and you're making it harder for vets to tell rookies "oh, to access your fitting in space you need to hit the fitting button on the neocom, 3rd button down." All this does is turn a huge shithole of a UI into a swirling shithole of a UI. Sorry, but this sounds like change for the sake of change, where not only does nothing get better, it actually gets worse.
Quote:...All this does is turn a huge shithole of a UI into a swirling shithole of a UI...
Quote:...turn a huge shithole of a UI into a swirling shithole...
Quote:...a huge shithole...a swirling shithole...
Quote:...a huge...swirling...shithole... Nice.
In any case, I like the old new neocom. |
Zloco Crendraven
Eye of God Controlled Chaos
6
|
Posted - 2012.01.10 17:59:00 -
[49] - Quote
The new NEOCOM is fantastic it really adds lot of functionality and there are no real disadvantage. Its really fantastic! |
Nekopyat
Nee-Co
14
|
Posted - 2012.01.10 18:00:00 -
[50] - Quote
CCP Guard wrote:I wanted the whole thing to be diagonal but then again I don't get to work on the UI.
Joking aside, that isn't as bad of an idea as it might initially sound. I have seen touch screen UIs do stuff like that and it can work surprisingly well.... though I admit it does not work nearly as well with a pointer. |
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Ciar Meara
Virtus Vindice
471
|
Posted - 2012.01.10 18:00:00 -
[51] - Quote
CCP Nullarbor wrote:CCP Guard wrote:I wanted the whole thing to be diagonal but then again I don't get to work on the UI. Here you go... http://i.imgur.com/SEKyl.jpg
CCP devs deliver! (each other a world of hurt)
- [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow] |
Rixiu
North Star Networks The Kadeshi
67
|
Posted - 2012.01.10 18:11:00 -
[52] - Quote
CCP Optimal wrote:TheLostPenguin wrote:CCP Optimal wrote:The Neocom now also takes care of hosting minimized windows, so the unreadable slab of buttons that formed at the bottom of your screen is gone forever. Not sure about this part, if as it appears from reading the blog minimised windows now go to hide on the neocom there seems little point minimising them, for me a large part of the reason for doing so is NOT having to open the neocom to click back on a button. If this could become optional in a later release it'd be great, removing functionality (even it it doesn't look like it to you) is allways a bad thing. Rixiu wrote: Not a fan of the toggle-minimize behaviour. Prefer the toggle-close one we have now.
This should really be an option set for each window, do you want it to toggle open/closed or open/minimised as neither is ideal to apply to everything. Other than that it sounds good, looks like it might finally be possible to shovel the 80% of stuff I never use on neocom off to the depths of the client and just have the 2 or 3 buttons I do use to hand, roll on sorting out the annoying glitches with window behaviour (esp stacked windows) next Removing functionality is very bad, unless you replace it with something better and that's what we're hoping to do with the new Neocom. If you still won't agree after having used it for a while, obviously we'll need to iterate.
Well you usually have a very odd definition of "better" so sorry if I'm not taking your word for it.
Another thing that will affect new players the most: The removal of text from the neocom will make it harder for new players to know what buttons to click since all the get now is a bunch of icons. It's literary like giving the new players a rubix cube (the neocom) and telling them to go **** themselves something you said you wouldn't do anymore... well done CCP well done... |
Solhild
Republic Military School Minmatar Republic
605
|
Posted - 2012.01.10 18:14:00 -
[53] - Quote
I tried the old 'new' neocom on SISI when it was horizontal and thought it worked very well. I had station info/selected object on the right hand edge and chat channels and cargo etc. on the left hand edge - all was great. The system and route info could do with being shrunk vertically with a central align option to make things work together.
Any chance we could have the option to pull out separate overview tabs and place on different parts of the screen? (Possibly create overview tabs as separate item that can be individually minimised to the neocom)
The HUD and targeted ships could maybe use a little love too
New 'new' neocom looks so much more fresh than current TQ version, thanks |
Sieges
University of Caille Gallente Federation
14
|
Posted - 2012.01.10 18:27:00 -
[54] - Quote
If it ain't broke don't fix it. |
Riedle
Paradox Collective Choke Point
54
|
Posted - 2012.01.10 18:32:00 -
[55] - Quote
Quote:Well you usually have a very odd definition of "better" so sorry if I'm not taking your word for it.
Another thing that will affect new players the most: The removal of text from the neocom will make it harder for new players to know what buttons to click since all the get now is a bunch of icons. It's literary like giving the new players a rubix cube (the neocom) and telling them to go **** themselves something you said you wouldn't do anymore... well done CCP well done...
You know it's people like you who complain just for the sake of complaining and secure in the anonymity of the internet which makes it so much harder for the Devs etc to interact with us.
You are making yourself look like an idiot. It doesn't make you look cool or whatever reason you think it makes you look like. It makes you and the rest of us look bad. ItGÇÖs old, itGÇÖs tired please, HTFU and STFU |
Solhild
Republic Military School Minmatar Republic
605
|
Posted - 2012.01.10 18:37:00 -
[56] - Quote
Loving the fact that I can minimise and forget alliance chat etc.
Looking at the neocom now, it's very cool - makes the light borders on other windows seem dated. I can see this UI being seriously upgraded as a result of this step |
Jim Luc
Rule of Five
11
|
Posted - 2012.01.10 18:47:00 -
[57] - Quote
It looks nice, I got a chance to play with it this weekend for a bit on SiSi.
Can you please take a look at redesigning the icons, especially before Dust is released? Most of the icons I'm not sure what they're supposed to be (ship fitting... wtf is is??). I'd love to see clean modern icons.
Also, adding a "minimize/expand all" toggle to the bar would be great. To further that idea, I'd like to add "groups" so that windows can be added to groups, and a button that on expansion allows you to automatically generate groups based on your currently open windows dealing with subject matter along predefined sorting patterns. Combat, Market, Maps & Navigation, Corporation Management, etc.
This way I can be doing one thing like scanning with my scan windows open and various maps and info windows open, and immediately switch to my combat view which has my overview, tactical display (based on an option I've set of course), etc. |
|
CCP Optimal
C C P C C P Alliance
44
|
Posted - 2012.01.10 18:53:00 -
[58] - Quote
The F Word wrote:I like it - could you spend a little time on the icons?
Particularly the market Icon and assets icon.
We already are ... more on that later |
|
Endeavour Starfleet
Center for Advanced Studies Gallente Federation
534
|
Posted - 2012.01.10 18:55:00 -
[59] - Quote
Got a chance to mess with it on Sisi and WOW.
This is what we need CCP. If you can keep up this monthly cycle of improvements, additions, and fixes. You will have a happy bunch of subs on your hands.
Great work! Hopefully the Modular POS will be on your list soon! |
OOooole
nina k Corp
18
|
Posted - 2012.01.10 19:06:00 -
[60] - Quote
OMG i dont need this fail .... when we boost black op? :D |
|
Palovana
Inner Fire Inc.
86
|
Posted - 2012.01.10 19:08:00 -
[61] - Quote
I haven't tested the current version on Sisi but I hope this bug has been fixed before it goes to TQ.
I think that screenshot was from build 330650 or the one previous to it. Please support: export of settings in editable format
Your stuff goes here. |
|
CCP Optimal
C C P C C P Alliance
44
|
Posted - 2012.01.10 19:11:00 -
[62] - Quote
Palovana wrote:I haven't tested the current version on Sisi but I hope this bug has been fixed before it goes to TQ. I think that screenshot was from build 330650 or the one previous to it.
It has |
|
JudgeBob
Taggart Transdimensional Virtue of Selfishness
0
|
Posted - 2012.01.10 19:17:00 -
[63] - Quote
Personally I rarely use ANY of the neocom buttons, I have keyboard shortcuts bound to open the windows I use most often.
But, for the love of internet spaceships, why, oh WHY can't I resize windows to any size I want? Some windows, like People & Places and Science & Industry won't let me make them smaller and waste a LOT of valuable screen space. With the PIanets tab open on the Science & Industry window, 4/5 of the window is empty, yet I can't just shorten it up to just the small size I want it to be. A long time ago I used to be able to make the People & Places window very short to show just a few bookmarks, now I either have to leave the giant thing open all the time or keep toggling it. Each window should be possible to shorten almost all the way to the titlebar, or at least to the minimum height the scrollbar can be.
And my number one nitpicking gripe about UI... STOP CHANGING MY CAMERA VIEW! Why oh WHY does my camera get reset on every jump? I go to the trouble to zoom to the distance and angle that I want, NOTHING should ever change that but ME! If I want to be zoomed out to 100k and angled up a certain way, I shouldn't have to re-zoom and move my view every time I jump. JUST LEAVE MY CAMERA VIEW ALONE! |
Temuken Radzu
Sardaukar Merc Guild General Tso's Alliance
9
|
Posted - 2012.01.10 19:19:00 -
[64] - Quote
Spc One wrote:I don't like the new neocom on sisi. It's very confusing. Please make an option available to all players so we can switch between current one and the new one.
Why do i have to hear this every time something new comes in terms with UI features..... I would say: Why wait? lets ditch the old neocom right away, and let it never come back |
Salpun
Paramount Commerce Tactical Invader Syndicate
173
|
Posted - 2012.01.10 19:26:00 -
[65] - Quote
Yep icons need some work. I like text tabs at the bottom of the screen but maybe thats just me. |
Bloph
Lamarr Industries Rock Ridge Alliance
0
|
Posted - 2012.01.10 19:48:00 -
[66] - Quote
Not sure if it's actually any better! But some minor suggestions for improving it:
Place the icons in the same order as they currently are on TQ. Allow the icons to be moved freely along the strip (some icons religously stay at the lowe end & cant be moved to the upper part). Reduce the size of the agents giant avatar pic. Allow stuff to be minimised & not stuffed back into the menu bar.
What I hate: Giant agent icons. No minimised windows.
What I like: It's in the best orientation for those of use with widescreen monitors (ie vertical) You've made an effort!
|
Akrasjel Lanate
Naquatech Conglomerate
491
|
Posted - 2012.01.10 19:51:00 -
[67] - Quote
UI devblog
I was expecting something beter |
Palovana
Inner Fire Inc.
86
|
Posted - 2012.01.10 19:56:00 -
[68] - Quote
CCP Optimal wrote:Palovana wrote:I haven't tested the current version on Sisi but I hope this bug has been fixed before it goes to TQ. I think that screenshot was from build 330650 or the one previous to it. It has Excellent! Please support: export of settings in editable format
Your stuff goes here. |
M1AU
Farstriders New Eden Industrie Alliance
44
|
Posted - 2012.01.10 19:57:00 -
[69] - Quote
CCP Optimal wrote:Destination SkillQueue wrote:It sounds all good with one exception. That being: Quote:WeGÇÖve also changed the toggle-close window behavior of the Neocom buttons to toggle-minimize. This sounds like a downgrade in functionality for me personally. I almost never minimize those windows, while on the other hand I open and close neocom windows all the time. I guess I can work around it by binding shortcuts to both close and minimize functions and just use those, but I still wish you wouldn't change it from how it functions today. Just a personal preference though. The argument here is that when you open up a window that is not already pinned to the Neocom, the toggle close functionality can become very annoying. If you for example want to keep an agent mission window open for the duration of a mission, you could quite easily close the window by accident with the toggle close functionality, but with toggle minimize you won't lose the window as easily through clumsy clicking. Also, for windows that are already pinned to the Neocom, you don't really care too much if the window is closed or minimized, as long as it pops in your face when you click the button. This also results in the nice side effect that windows generally take much less time to maximize than to open. As with all new functionality, this will of course take a little bit of getting used to.
That's a good point. Though it should therefor get easier to close windows. I for one would like to have the close button of windows 1. always visible and 2. in the top left corner. |
Harleigh
Genbuku. Nulli Secunda
27
|
Posted - 2012.01.10 20:03:00 -
[70] - Quote
I tried it on Sissy and I have to say I love the new functionality ..
But : I am on a personal mission to get any customized functions to automatically have an import / export function. I, along with what I would assume is a majority of the eve population have more then 1 toon. (8 to be exact) I also play on a laptop, and 3 different desktops so I get a toon set up the way i like on one system then it is a royal pain to do it over and over again for each toon / system.
All I am asking for is an export for neocom, market quickbar and anything else that is customized so we can share setups, or synch them among toons.
Please !
Keep up the awesome work .
|
|
Daedalus II
Helios Research Combat Mining and Logistics
86
|
Posted - 2012.01.10 20:10:00 -
[71] - Quote
Yey! Finally the new neocom! \o/ |
Alex Cortex
EVE University Ivy League
2
|
Posted - 2012.01.10 20:13:00 -
[72] - Quote
Awesome, I never got to try the old new neocom. I was disappointed that you (seemingly) dropped it; glad it's coming back. |
Dmian
Gallenterrorisme
3
|
Posted - 2012.01.10 20:26:00 -
[73] - Quote
There are LOTS of things in new OSs to be inspired. But here my thoughts:
- Autohide animation. Please? (Show animation when the mouse is near).
- Button scrolling, a-l+í-Ubuntu. This means, when you fill the Neocom with too many buttons, you scroll them using the mouse wheel (optional).
- Please, improve the icons.
- Good pulsating effect, to get the attention of the user. And also, for "hidden" Neocon, show animation > pulsation > hide animation.
- Hover button magnification, a-l+í-Mac OS (optional). This means, you can set up the Neocom to "embiggen" the icon if the cursor is hovering it. You can define the small size, and the big, magnified, size, and animate the transition on hover.
- For minimized windows: a) thumbnail on hover and b) some indication that the window changed its state. For b), very important if you minimize, but want to know if something changes on that window (kind of like minimized local chat).
I hope some of these are included. Keep the good work! |
Ma'kal
The Imperial Commonwealth E.Y
4
|
Posted - 2012.01.10 21:16:00 -
[74] - Quote
This is a exciting development. The UI has needed love for a very long time now. I am looking forward to seeing what this looks like hopefully I will have sometime to check this out on Test. BTW thanks for not saving all the cool stuff that is upcoming for fanfest. |
SirSpectre
Harbingers Of Destruction
0
|
Posted - 2012.01.10 21:21:00 -
[75] - Quote
+1 for UI changes. Does this bring some performance increase as well?
-10000000000000000000000000000000000000000^10000000000000000000000000000000000000 for having toggle minimize. I HATE HATE HATE HATE HATE having minimized windows down below. |
Kyoko Sakoda
Veto. Veto Corp
54
|
Posted - 2012.01.10 21:22:00 -
[76] - Quote
I think it is an improvement, but my critique in Test Server Feedback still stands. |
Embrodak Kazerin
Imperial Academy Amarr Empire
1
|
Posted - 2012.01.10 21:48:00 -
[77] - Quote
That blue bar under the portrait... Is that for current skill progress? Nice touch. Any chance I can get an isk balance next to the wallet icon, too? Or optionally put progress bars for my current research/manufacturing jobs on the neocom if I've got room? It doesn't need to be just buttons on there. |
nardaq
Most Wanted INC
2
|
Posted - 2012.01.10 22:20:00 -
[78] - Quote
SirSpectre wrote:+1 for UI changes. Does this bring some performance increase as well? [...] rofl of course not, they will make it bling bling and let it fade in/out or whatever, like they did @ popupinfo when u hover mouse over the mods.
anyhow, I'd like to see u work more on papercuts rather having few people polishing the neocom, witch is working fine atm |
Jim Luc
Rule of Five
11
|
Posted - 2012.01.10 22:37:00 -
[79] - Quote
By the way, and I totally know this isn't the right thread for this but since UI artists are looking at this thread I thought I'd mention it.
When you take a look at the in-game UI elements, it would be great to get ui icons that don't cover up the ship, but perhaps have a feint circle bounding box with a little UI representing the object type (large ship, small ship, etc) somewhere in the upper right. Perhaps the HUD icons and bounding boxes can be .5 alpha until you mouse over them or mouse over their respective row in the Overview. This would eliminate screen clutter and make huge space battles look a bit less like a green & red Jackson Pollack painting.
Back on topic - Very glad to hear it regarding the note above about an update to the icons. I do have a question about performance though, is the UI engine now running on its own asynchronous thread so that other graphical rendering troubles or connection lag won't effect the UI interaction response and animation? I thought I noticed a bit of a jump in overall UI speed, but wasn't sure. I hate rolling over buttons that are lagging several frames behind my mouse cursor, it makes everything feel sluggish. Same goes for moving around windows. |
DarkAegix
Acetech Systems
742
|
Posted - 2012.01.10 23:17:00 -
[80] - Quote
Excellent, now let's follow through with this one! Leave the boring, terrible neocom and those who prefer it in the dust! |
|
Rall Mekin
Suppression Inc. Redneck Rage
2
|
Posted - 2012.01.11 00:02:00 -
[81] - Quote
The article and idea therein are a WIN! Now spending my billions just got more beautiful.
Thank you CCP. XOXO . -smoochies- Me love you long time. Me no butterfly. |
J Kunjeh
319
|
Posted - 2012.01.11 00:31:00 -
[82] - Quote
mkint wrote: This is totally premature. The EVE UI sucks noodles. A very small portion of it is in how you access it. How you access any particular window or tool in the game is a matter of memorizing where it is located. Now you're throwing away the millions of man-hours put into memorization, and you're making it harder for vets to tell rookies "oh, to access your fitting in space you need to hit the fitting button on the neocom, 3rd button down." All this does is turn a huge shithole of a UI into a swirling shithole of a UI. Sorry, but this sounds like change for the sake of change, where not only does nothing get better, it actually gets worse.
Who moved my cheeeeese!? Waaaaah! "The world as we know it came about through an anomaly (anomou)" (The Gospel of Philip, 1-5)-á |
Ethino
Ministry of War Amarr Empire
2
|
Posted - 2012.01.11 01:05:00 -
[83] - Quote
To be honest the new UI looks great but for my taste i would rather position the UI buttom rather then top but overall its still a nice addition to the game. I was wondering if you guys have some plans in this expansion to actually update the current game UI as in the weapon slots and all that interface. |
Sakurako Kimino
Volatile Nature
11
|
Posted - 2012.01.11 01:12:00 -
[84] - Quote
Quote:Yep, itGÇÖs a full 100% more vertical than before. The heartbreaking part (for some of you at least) is that for this first iteration, youGÇÖre only going to be able to have the Neocom aligned to either left or right and not top or bottom of your screen. The main reason for this is lack of time, and weGÇÖre hoping to add this feature later on. This raises the obvious question of GÇ£Erm GǪ didnGÇÖt you already do the horizontal implementation you lazy excuse for a dev?!?GÇ¥. While the answer to that is obviously yes, writing the code that supports BOTH types of alignment just takes a bit longer than writing code that only does ONE. It also takes much longer than rotating an old image of a Neocom (see above). It can obviously be done, but just takes a bit of time. Prioritization and all that boring stuff.
why on earth are you guys putting this in when its not finished did 2011 not teach you anything?
do it right, only put it in once you have it working, yes i'm talking about the vertical part why are you still not hearing what we have to say. How i see this new neocom added no vertical as you'll say its done can't be ased to code the vertical.
on the other hand it is looking cool.
eve is about sin |
Dmian
Gallenterrorisme
3
|
Posted - 2012.01.11 01:34:00 -
[85] - Quote
Sakurako Kimino wrote:why on earth are you guys putting this in when its not finished did 2011 not teach you anything?
do it right, only put it in once you have it working, yes i'm talking about the vertical part why are you still not hearing what we have to say. How i see this new neocom added no vertical as you'll say its done can't be ased to code the vertical.
on the other hand it is looking cool. It's called iterative and incremental development. They do more small changes, instead of a big, fat (and bug prone) change. You have a working vertical Neocom. You'll have a slightly better vertical Neocom. In the next iteration, you'll gain the ability to make it horizontal, etc. Believe me, iterative development works (I use it in Graphic and Web Design a lot). |
Klandi
Consortium of stella Technologies
40
|
Posted - 2012.01.11 01:52:00 -
[86] - Quote
Sieges wrote:If it ain't broke don't fix it.
WRONG!!!! Change is necessary for life to progress - you gotta break eggs to make omlettes I am aware of my own ignorance and have checked my emotional quotient - thanks for asking |
Shade Millith
Caldari Provisions Caldari State
15
|
Posted - 2012.01.11 01:53:00 -
[87] - Quote
tl;dr of the rant when I heard about this.
I don't care about the new one, I want the old one. Give me an option to keep the old one, and I'll be happy. You know, because this supposed new one is all about choice? How about giving people the CHOICE to keep the old, working one.
I don't care about 'prettifying' the damn game, the old NeoCom worked fine, without any problems. All I can see you doing is screwing it up, removing options that were once easily accessible and doing it the name of "Oh but it'll look so PRETTY!!!11 Who cares about doing extra clicks to find what used to be one click, it's PRETTY!!!" |
Klandi
Consortium of stella Technologies
40
|
Posted - 2012.01.11 01:55:00 -
[88] - Quote
The only issue I have ever had with the UI is the amount of chat channel windows with all the other info I must have an eye on when travelling - same as anyone that lives in nullsec. It is a start and I'm glad you're doing something about it .... I am aware of my own ignorance and have checked my emotional quotient - thanks for asking |
Bloodpetal
Mimidae Risk Solutions
264
|
Posted - 2012.01.11 02:47:00 -
[89] - Quote
I love what you're doing here.
The main thing I have to say is I dislike the portrait at the top.
It's chinky, it doesn't communicate as well or look as sharp as just putting the name up there.
I know what you WANT to do. But it's a pixelated hard to appreciate representation of the character.
Have you also considered that not having the expandable and "written" menu option is going to be more difficult for newer players to initially get into appreciating/
Also, the E at the top of the start menu will probably elude the typical Newbie that it's a "Start Menu Like Button". I think that will also be confusing and initial frustrating barrier.
Otherwise, I really do like a lot of the power you have put in our hands, but please look into more things to give us to customize there. Our own customizable folders, pinning often used bookmarks there, and other things that I'm sure will come up. Mimidae Risk Solutions Recruiting |
Scrapyard Bob
EVE University Ivy League
598
|
Posted - 2012.01.11 05:44:00 -
[90] - Quote
Destination SkillQueue wrote:It sounds all good with one exception. That being: Quote:WeGÇÖve also changed the toggle-close window behavior of the Neocom buttons to toggle-minimize. This sounds like a downgrade in functionality for me personally. I almost never minimize those windows, while on the other hand I open and close neocom windows all the time. I guess I can work around it by binding shortcuts to both close and minimize functions and just use those, but I still wish you wouldn't change it from how it functions today. Just a personal preference though.
It's also an issue with the Sci & Ind window, which doesn't properly re-query which slots are free/busy. Unless you close the S&I window and then re-open it before trying to start new jobs, you'll constantly end up with the "oops, someone cut in line" error when you click on the first available slot. Which shows as being "available" - but really isn't because someone else already started a job a few minutes before you went to pick a slot.
|
|
Adainy Gwanwyn
Legion of Darkwind Order of the Void
18
|
Posted - 2012.01.11 08:15:00 -
[91] - Quote
Shade Millith wrote:tl;dr of the rant when I heard about this.
I don't care about the new one, I want the old one. Give me an option to keep the old one, and I'll be happy. You know, because this supposed new one is all about choice? How about giving people the CHOICE to keep the old, working one.
I don't care about 'prettifying' the damn game, the old NeoCom worked fine, without any problems. All I can see you doing is screwing it up, removing options that were once easily accessible and doing it the name of "Oh but it'll look so PRETTY!!!11 Who cares about doing extra clicks to find what used to be one click, it's PRETTY!!!"
I must've missed the dev blog where they were saying they were only doing this because it was pretty. |
Chanina
ASGARD HEAVY INDUSTRIES The Citadel of Asgard
9
|
Posted - 2012.01.11 08:19:00 -
[92] - Quote
CCP Optimal wrote:Destination SkillQueue wrote:It sounds all good with one exception. That being: Quote:WeGÇÖve also changed the toggle-close window behavior of the Neocom buttons to toggle-minimize. This sounds like a downgrade in functionality for me personally. I almost never minimize those windows, while on the other hand I open and close neocom windows all the time. I guess I can work around it by binding shortcuts to both close and minimize functions and just use those, but I still wish you wouldn't change it from how it functions today. Just a personal preference though. The argument here is that when you open up a window that is not already pinned to the Neocom, the toggle close functionality can become very annoying. If you for example want to keep an agent mission window open for the duration of a mission, you could quite easily close the window by accident with the toggle close functionality, but with toggle minimize you won't lose the window as easily through clumsy clicking. Also, for windows that are already pinned to the Neocom, you don't really care too much if the window is closed or minimized, as long as it pops in your face when you click the button. This also results in the nice side effect that windows generally take much less time to maximize than to open. As with all new functionality, this will of course take a little bit of getting used to.
Big fan of toggle-minimize! Most of the time I just want the window out of the way. Minimizing market window or wallet instead of closing it keeps the data you are viewing and you don't have to select the data again after closing (by accident). It will surely change the way windows are opened and keeping a clear view on whats happening around you will ease the management of multiple Tasks.
By the way, is there a Corporation Tool overhaul plant anywhere soon |
|
Chribba
Otherworld Enterprises Otherworld Empire
1992
|
Posted - 2012.01.11 08:26:00 -
[93] - Quote
I noticed it on sisi the other day, and tbh I wasn't that happy about it, it felt a bit hard to navigate with (plus it was quite buggy) but ofc this might only be bc of me being used with the current one.
/c
|
|
Louis deGuerre
The Dark Tribe Against ALL Authorities
212
|
Posted - 2012.01.11 08:35:00 -
[94] - Quote
I expect this will recieve much hate but UI improvements are what EVE needs most.
So good job and looking forward to more FIRE FRIENDSHIP TORPEDOES ! |
Aphatasis
Evoke. Ev0ke
0
|
Posted - 2012.01.11 08:50:00 -
[95] - Quote
I like!!
Also that it will be possible to let the NEOCom on the left/right. Hated the idea of placing it down the "Windows-Task-Bar-Style". The HIGHT is essential for having things like maximized local chat, every single pixel u loose makes it less comfortable.
Hope u keep working on the "Window-Problem" and also getting some stuff done like the totaly wired drop-down selections und the differen ways to do industry. Hate it to select everytime "Solarsystem/Region" wenn i want to start 50 Jobs at a POS sitting in the same Station for the whole process. AND there are more wired selection stuff for every job u start. |
Zagdul
Clan Shadow Wolf Fatal Ascension
348
|
Posted - 2012.01.11 08:55:00 -
[96] - Quote
Thank you CCP Optimal.
Favor: Can you look into finding a way so that I can group my chat windows into a named group?
For example: 'intel channels' 'social channels' 'pubs' 'private chats'
Stuff like that to where if I open a social channel, it goes to a designated group on my bar.
It's not Rocket Surgery |
Zagdul
Clan Shadow Wolf Fatal Ascension
348
|
Posted - 2012.01.11 08:57:00 -
[97] - Quote
Oh, is there a reason, design wise or what ever, why we can't have the choice on where the neocom is docked.
I remember seeing a lot of requests where people wanted the ability to choose to dock to the bottom (I'm one :)).
Again, thanks for the work on this.
It's not Rocket Surgery |
Erik Legant
Eclats de verre
0
|
Posted - 2012.01.11 09:36:00 -
[98] - Quote
Shade Millith wrote:... I don't care about the new one, I want the old one. Give me an option to keep the old one, and I'll be happy. You know, because this supposed new one is all about choice? How about giving people the CHOICE to keep the old, working one.
I don't care about 'prettifying' the damn game, the old NeoCom worked fine, without any problems. All I can see you doing is screwing it up, removing options that were once easily accessible and doing it the name of "Oh but it'll look so PRETTY!!!11 Who cares about doing extra clicks to find what used to be one click, it's PRETTY!!!" This !
There's a ton of things that need to be fixed and you, CCP, can't thing to anything else than messing with the neocom. Seriously !
And, please, enough of this mac/windows 3D-like style with transparency effects everywhere. If I wanted to see that all day long, I'd play to minesweeper, not to eve.
-- Erik |
Jagga Spikes
Spikes Chop Shop
63
|
Posted - 2012.01.11 10:05:00 -
[99] - Quote
i support this product and/or service. |
Terrorfrodo
Deep Space Darwinian Law Enforcement Agency
13
|
Posted - 2012.01.11 10:57:00 -
[100] - Quote
I can tell from experience that about 50% of people will reject ANY new software or interface just because it's different and they have to learn some new things. Even if the new solution is absolutely superior in every way. So my advice is to take the initial feedback well salted and judge success after about one month. If people haven't stopped complaining after one month, then something may actually be wrong with the new interface.
Of course, those complainers will NEVER apologize afterwards and admit that the new stuff is actually better after all. Their silence will be the only "positive" feedback they'll ever give. |
|
Vegare
Das zweite Konglomerat The Initiative.
15
|
Posted - 2012.01.11 11:07:00 -
[101] - Quote
When did CCP actually change the current (old) Neocom so that you could close a window by clicking its icon a second time?
This is quite new and i noticed it only a few days agon. Beforehand it would only work with the fitting window and not with all of them as it does now! Just curious because i didn't see it in any patchnotes... |
Kogh Ayon
SchlongBong Mordus Angels
30
|
Posted - 2012.01.11 11:24:00 -
[102] - Quote
Comparing with IE9, the current internet explorer can't be maximized and have some difficulity to manage the bookmarks, not menttion that watching youtube which is important feature of an internet explorer of an operating system. Also, it would be nice if I can run windows explorer and run applications from the interface.Well, don't forget the emberded video player as well as the music player, which is not good enough. |
StuRyan
Assisted Homicide Ace of Spades.
40
|
Posted - 2012.01.11 12:31:00 -
[103] - Quote
WTB a neocom that is LONG enough to support > 20 people in local.....
or
A neocom that "RED ALERTS" when reds enters local
LOL imagine that |
eaterofcheese
Solar Deliberative Games of Divinity
1
|
Posted - 2012.01.11 12:56:00 -
[104] - Quote
J Kunjeh wrote:Who moved my cheeeeese!?
All your cheese are belong to me
|
Shasz
Angels of Anarchy
5
|
Posted - 2012.01.11 13:01:00 -
[105] - Quote
JudgeBob wrote: But, for the love of internet spaceships, why, oh WHY can't I resize windows to any size I want? Some windows, like People & Places and Science & Industry won't let me make them smaller and waste a LOT of valuable screen space. With the PIanets tab open on the Science & Industry window, 4/5 of the window is empty, yet I can't just shorten it up to just the small size I want it to be. A long time ago I used to be able to make the People & Places window very short to show just a few bookmarks, now I either have to leave the giant thing open all the time or keep toggling it. Each window should be possible to shorten almost all the way to the titlebar, or at least to the minimum height the scrollbar can be.
And my number one nitpicking gripe about UI... STOP CHANGING MY CAMERA VIEW! Why oh WHY does my camera get reset on every jump? I go to the trouble to zoom to the distance and angle that I want, NOTHING should ever change that but ME! If I want to be zoomed out to 100k and angled up a certain way, I shouldn't have to re-zoom and move my view every time I jump. JUST LEAVE MY CAMERA VIEW ALONE!
This!
Good grief Charlie Brown, let me resize a window to what I want - add scrollbars if you have to, or just leave the functionality I can't see hidden.
And yes please, remember the zoom level and camera angle I set in the previous system or last time I was undocked. How hard is that?
And while you're at it, please find the mystery UI settings bug that always either disables my overlay or closes my scan window every session change. It never fails, my client gets into one mode or the other no matter how often I clear the cache and windows locations. Either the scanner window closes itself when I dock / undock every time, or the range circle overlay thing disappears every system jump (despite the button itself still being highlighted blue, requiring 2 clicks to turn it off and on again) |
|
CCP Nullarbor
C C P C C P Alliance
222
|
Posted - 2012.01.11 13:04:00 -
[106] - Quote
StuRyan wrote:WTB a neocom that is LONG enough to support > 20 people in local.....
You might want to check out this post from CCP Punkturis where she mentions you will be able to have a compact version of the member lists in chat channels.
Great for seeing all the people you need to kill CCP Nullarbor | Exotic Dancer |
|
Adainy Gwanwyn
Legion of Darkwind Order of the Void
18
|
Posted - 2012.01.11 13:10:00 -
[107] - Quote
Erik Legant wrote:Shade Millith wrote:... I don't care about the new one, I want the old one. Give me an option to keep the old one, and I'll be happy. You know, because this supposed new one is all about choice? How about giving people the CHOICE to keep the old, working one.
I don't care about 'prettifying' the damn game, the old NeoCom worked fine, without any problems. All I can see you doing is screwing it up, removing options that were once easily accessible and doing it the name of "Oh but it'll look so PRETTY!!!11 Who cares about doing extra clicks to find what used to be one click, it's PRETTY!!!" This ! There's a ton of things that need to be fixed and you, CCP, can't thing to anything else than messing with the neocom. Seriously ! And, please, enough of this mac/windows 3D-like style with transparency effects everywhere. If I wanted to see that all day long, I'd play to minesweeper, not to eve. -- Erik
Wait, Minesweeper has 3-D transparent graphical effects? |
Adainy Gwanwyn
Legion of Darkwind Order of the Void
18
|
Posted - 2012.01.11 13:13:00 -
[108] - Quote
Shasz wrote:JudgeBob wrote: But, for the love of internet spaceships, why, oh WHY can't I resize windows to any size I want? Some windows, like People & Places and Science & Industry won't let me make them smaller and waste a LOT of valuable screen space. With the PIanets tab open on the Science & Industry window, 4/5 of the window is empty, yet I can't just shorten it up to just the small size I want it to be. A long time ago I used to be able to make the People & Places window very short to show just a few bookmarks, now I either have to leave the giant thing open all the time or keep toggling it. Each window should be possible to shorten almost all the way to the titlebar, or at least to the minimum height the scrollbar can be.
And my number one nitpicking gripe about UI... STOP CHANGING MY CAMERA VIEW! Why oh WHY does my camera get reset on every jump? I go to the trouble to zoom to the distance and angle that I want, NOTHING should ever change that but ME! If I want to be zoomed out to 100k and angled up a certain way, I shouldn't have to re-zoom and move my view every time I jump. JUST LEAVE MY CAMERA VIEW ALONE!
This! Good grief Charlie Brown, let me resize a window to what I want - add scrollbars if you have to, or just leave the functionality I can't see hidden. And yes please, remember the zoom level and camera angle I set in the previous system or last time I was undocked. How hard is that? And while you're at it, please find the mystery UI settings bug that always either disables my overlay or closes my scan window every session change. It never fails, my client gets into one mode or the other no matter how often I clear the cache and windows locations. Either the scanner window closes itself when I dock / undock every time, or the range circle overlay thing disappears every system jump (despite the button itself still being highlighted blue, requiring 2 clicks to turn it off and on again)
This is similar to a problem I have where the Fleet window bumps up any window it's sitting on top of when I dock. Closing/Re-opening the Fleet window fixes it and the bumped up window. Very annoying. :/ |
Raneru
Euphoria Released 0ccupational Hazzard
28
|
Posted - 2012.01.11 13:33:00 -
[109] - Quote
CCP Optimal wrote: The argument here is that when you open up a window that is not already pinned to the Neocom, the toggle close functionality can become very annoying. If you for example want to keep an agent mission window open for the duration of a mission, you could quite easily close the window by accident with the toggle close functionality, but with toggle minimize you won't lose the window as easily through clumsy clicking. Also, for windows that are already pinned to the Neocom, you don't really care too much if the window is closed or minimized, as long as it pops in your face when you click the button. This also results in the nice side effect that windows generally take much less time to maximize than to open. As with all new functionality, this will of course take a little bit of getting used to.
This sounds like a good way to go. I can't tell you the number of times i've looked something up (contract, agent, moduile, etc) then needed to get at something under the window and instinctively closed it, meaning I had to go lookup whatever it was again.
|
Xiode
Royal Amarr Institute Amarr Empire
0
|
Posted - 2012.01.11 14:09:00 -
[110] - Quote
Vertical <3 |
|
Echo Mande
19
|
Posted - 2012.01.11 14:27:00 -
[111] - Quote
Looks interesting.
A 'very nice to have' would be the ability to suppress menu item names and to show small icons. After a while large icons and text will probably be more frustrating (due to space taken up) than helpful. Having windows minimize to the bottom, as now, is definitely you want to keep around. Monitoring activity on minimized chat channel windows is one reason.
|
Pinky Denmark
The Cursed Navy Important Internet Spaceship League
71
|
Posted - 2012.01.11 14:42:00 -
[112] - Quote
Plz make sure to make it all very intuitive and not follow the programmers dream... Make it intuitive and listen to feedback - then It will be another nice feature of recent focus on improving Eve
Looks good though :-)
Pink |
Black Panthera
1
|
Posted - 2012.01.11 15:23:00 -
[113] - Quote
New UI looks promising.... but It would be really useful if we get some tool to export UI settings for use on other account. I really don't like wasting time in order to make all my accounts to look the same. I know there are ways to 'clone' settings manually but there has to be even easier way to do it. |
Ranger 1
Ranger Corp
856
|
Posted - 2012.01.11 15:40:00 -
[114] - Quote
mkint wrote:CCP Optimal wrote:TheLostPenguin wrote:CCP Optimal wrote:The Neocom now also takes care of hosting minimized windows, so the unreadable slab of buttons that formed at the bottom of your screen is gone forever. Not sure about this part, if as it appears from reading the blog minimised windows now go to hide on the neocom there seems little point minimising them, for me a large part of the reason for doing so is NOT having to open the neocom to click back on a button. If this could become optional in a later release it'd be great, removing functionality (even it it doesn't look like it to you) is allways a bad thing. Rixiu wrote: Not a fan of the toggle-minimize behaviour. Prefer the toggle-close one we have now.
This should really be an option set for each window, do you want it to toggle open/closed or open/minimised as neither is ideal to apply to everything. Other than that it sounds good, looks like it might finally be possible to shovel the 80% of stuff I never use on neocom off to the depths of the client and just have the 2 or 3 buttons I do use to hand, roll on sorting out the annoying glitches with window behaviour (esp stacked windows) next Removing functionality is very bad, unless you replace it with something better and that's what we're hoping to do with the new Neocom. If you still won't agree after having used it for a while, obviously we'll need to iterate. Devs have a long history of really really sucking at what counts as "better." For me, the worst part about the old new neocom, and the horizontal alignment, was that you have 30 different windows that look like [?]. Like some dev is saying "I don't even know what the f*ck this window is!" Just like the ctrl-tab window became useless when it was switched to icons, you're making the minimized windows equally useless. Your design is bad and you should feel bad. You're admitting to "selling out" to "awesum". Remember how big a flop it was last time that happened? This is totally premature. The EVE UI sucks noodles. A very small portion of it is in how you access it. How you access any particular window or tool in the game is a matter of memorizing where it is located. Now you're throwing away the millions of man-hours put into memorization, and you're making it harder for vets to tell rookies "oh, to access your fitting in space you need to hit the fitting button on the neocom, 3rd button down." All this does is turn a huge shithole of a UI into a swirling shithole of a UI. Sorry, but this sounds like change for the sake of change, where not only does nothing get better, it actually gets worse.
Because the ability to set something up the way that you prefer is a bad thing..... Revenge should not stop at the ship!
It's not so much a mission statement,-áit's more like a family motto. |
Sakurako Kimino
Volatile Nature
11
|
Posted - 2012.01.11 15:54:00 -
[115] - Quote
Dmian wrote:Sakurako Kimino wrote:why on earth are you guys putting this in when its not finished did 2011 not teach you anything?
do it right, only put it in once you have it working, yes i'm talking about the vertical part why are you still not hearing what we have to say. How i see this new neocom added no vertical as you'll say its done can't be ased to code the vertical.
on the other hand it is looking cool. It's called iterative and incremental development. They do more small changes, instead of a big, fat (and bug prone) change. You have a working vertical Neocom. You'll have a slightly better vertical Neocom. In the next iteration, you'll gain the ability to make it horizontal, etc. Believe me, iterative development works (I use it in Graphic and Web Design a lot).
edit due to site eatting my post
i know where your coming from but ccp has a habit of doing things in half then calling them done for 2 or more years
eve is about sin |
Jackie Cross
MacGyver Communications
0
|
Posted - 2012.01.11 16:30:00 -
[116] - Quote
Raid'En wrote:i suppose que blue bar at the bottom of the avatar is the active skill ? i hope we can desactivate it ; i really hate things that move on my interface. if this thing flash i'm gonna kill someone. It is and we can't. At least you won't have to go on a murderous rampage.
That little thing could've been enough to make me rage enough to not pick up the game had I just started playing. I promise you, I don't need or want such a moving bar to keep track of my skills. Only when I'm under a tonne of courseload, and don't log in anyway, do I ever miss updating the skillqueue.
Also, why hide; Corporation, Calculator and Notepad, under (more) menues? Three of my more used windows are to be harder to reach?
Further, please let us remove the animations. It's the first thing I remove when installing Windows, before installing the graphics driver. I detest them with a vengeance.
Overall grade; Meh. Good with the rather bad. |
Nomad I
University of Caille Gallente Federation
51
|
Posted - 2012.01.11 17:36:00 -
[117] - Quote
TBH there is to much graphical clutter in the neocom. Important information is about clarity and fast access. Google has become better with the gmail interface. Simple buttons with only one color. In such a manner I wish an interface. I've made an simple example.
An example of a more clear neocom
Colors hasn't to be bright but have to give a good contrast (not the maximum). Plain areas with a single or 2 color are better to read.
In addition, why not making the HUD modular so that we would able to exchange the style every element and positioned it free around? |
Visione
Shadowhunters Reloaded F0RCEFUL ENTRY
0
|
Posted - 2012.01.11 17:39:00 -
[118] - Quote
Love it! keep working on great thins CCP :)
i was kinda dissappointet this project was scraped from the agenda, but now its back, and coming to New Eden soon, i am a very happy man :) |
Kethry Avenger
PIE Inc.
1
|
Posted - 2012.01.11 21:07:00 -
[119] - Quote
Looks good so far.
I would like the ability to be able to group icons with breaks between them.
I would like to be able to add icons from the bottom and the top.
Or just have them stick where I put them would work also. And if they get bumped when to many icons are there then so be it. |
Jouron
Hadon Shipping
16
|
Posted - 2012.01.11 21:16:00 -
[120] - Quote
I dont know if any one has suggested this but maybe we can bridge the gap between the "hey this is awesome" people and the "Swirling UI of ****" People.
Why not have a reset to default function. A single button you can click and it resets to the default it was at when you first started the game.
That way if a biter vet is saying "hey rookie change this," and the rookie is like, "Where is it? P.S . i F'd my neo com to death." The bitervet can just order them to hit the default button and it will reorder to the way it originally was.
This would only work presuming the default line up starts off in the order the old UI is set too.
Also being able to save neo com line ups might help with this as well. |
|
Dmian
Gallenterrorisme
4
|
Posted - 2012.01.12 00:47:00 -
[121] - Quote
Sakurako Kimino wrote:
edit due to site eatting my post
i know where your coming from but ccp has a habit of doing things in half then calling them done for 2 or more years
I knew you ment that.
But I believe CCP has just embraced... AGILE DEVELOPMENT! (They probably lacked the isk to buy the skillbook!)
No, really, to me it looks like they changed their development cycles altogether, and this is the result. They are really delivering now. Or at least part of the team is working like that. |
eaterofcheese
Solar Deliberative Games of Divinity
1
|
Posted - 2012.01.12 09:48:00 -
[122] - Quote
Ick, that's rubbish
Quote:In addition, why not making the HUD modular so that we would able to exchange the style every element and positioned it free around? Whereas that isn't such a bad idea - if it could all be done in the client, requiring no extra server to client conversations. |
Kallie Rae
NorCorp Security AAA Citizens
8
|
Posted - 2012.01.12 13:52:00 -
[123] - Quote
Well it looks great, but i was really looking forward to the bottom/top alignment, but looks like we'll have to wait a bit more time for that then :/ |
Deviana Sevidon
Jades Falcon Guards
222
|
Posted - 2012.01.12 18:00:00 -
[124] - Quote
I personally hope we get even more options to personalize our UI. For example I would like to see them semi-transparent 3D buttons, like in the Butterfly Effect trailer. |
FlinchingNinja Kishunuba
Bellum Esca
78
|
Posted - 2012.01.12 19:19:00 -
[125] - Quote
Like it, want it.... gimme gimme gimme :D |
Hakaru Ishiwara
Republic Military School Minmatar Republic
65
|
Posted - 2012.01.14 20:07:00 -
[126] - Quote
I died a little when I reviewed http://content.eveonline.com/www/newssystem/media/3086/3362/Untitled2_550.png
More hierarchical menus makes EVE harder to use [for me].
I like being able to right click just about everything in EVE, but the precision needed to operate these menus makes their use draining and error prone.
What are the alternatives? 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |
Vyktor Abyss
The Abyss Corporation
56
|
Posted - 2012.01.15 12:42:00 -
[127] - Quote
+1 HATE for hierarchical menus.
Acessories is annoying enough....
"Business" and "social" too.... JUST NO! Crap feature if adding another layer of crap we have to filter through to get to what we want is a feature.
If contracts get removed from the left of my screen, I'll be angry and I hope the buttons there will be customisable for example. |
Rixiu
North Star Networks The Kadeshi
70
|
Posted - 2012.01.15 17:36:00 -
[128] - Quote
I have to join the hierarchical menus-suck wing. That's so windows 95, we're in 2011 now and hierarchical menus are long gone. Then again, CCP seem to be stuck somewhere in the past millennia when it comes to UI and just equals :shiny: with :better: when it's not the case. Remove the damn hierarchical menu, it's unacceptable in 2011! |
Kabaos
Capital Group Shadow of xXDEATHXx
6
|
Posted - 2012.01.19 14:55:00 -
[129] - Quote
CCP Guard wrote:CCP Optimal and friends have been working on improving the user interface for our EVE, and a significant step in that direction is the new Neocom. In this blog, Optimal tells you all about it and shows you pictures as well! Your feedback is eagerly awaited.
I want that Neocom panel will be HORIZONTAL - please! |
Nikon Evenstar
Blue Republic RvB - BLUE Republic
0
|
Posted - 2012.01.20 01:14:00 -
[130] - Quote
Vyktor Abyss wrote:+1 HATE for hierarchical menus.
Acessories is annoying enough....
"Business" and "social" too.... JUST NO! Crap feature if adding another layer of crap we have to filter through to get to what we want is a feature.
If contracts get removed from the left of my screen, I'll be angry and I hope the buttons there will be customisable for example.
*facepalm*
Try reading the devblog for starters. The whole point of the new neocom is that it is customisable. You don't have to go through any menu at all after you've added the buttons you need to the neocom. |
|
nardaq
Most Wanted INC
2
|
Posted - 2012.01.22 00:47:00 -
[131] - Quote
minimize chat windows and auto hide neocom, uberfail. ( and even with no auto hide, moar bling, and u sure u make is click more to get the proper window back i didnt ask for this at all, current neocom is all fine
For the love of god, can i get the windows i minimize down @ bottom at screen, or at least make it OPTIONAL
SPLIT the opened windows icons witch will show @ neocom from the rest? (why on earth they needed to added to the neocom in the first place
Add option to use classic neocom
CCP, you are working to much with the win7 taskbar, tjezzz |
Vaerah Vahrokha
Vahrokh Consulting
158
|
Posted - 2012.01.23 17:04:00 -
[132] - Quote
The horizontal neocom with its menus is the same stuff we have in Windows.
Just make EvE a dynamic wallpaper and merge its dozen buttons in Windows menus.
At this point, I'll have the perfect world: Excel integrated with EvE and EvE starts with the computer
|
Davina Sienar
The Misinterpretation of Silence Mean Coalition
2
|
Posted - 2012.01.23 23:30:00 -
[133] - Quote
Ehhh all I see is that it is transparent... (ok and that little progress bar... hmkay)
hm didn't we that stuff about making EVERYTHING transparent just because we can before ??
<< not too excited, realy>> |
Scrapyard Bob
EVE University Ivy League
635
|
Posted - 2012.01.24 14:16:00 -
[134] - Quote
Ugh - I can't stand the new "flashing" animation. Especially for the "chat" button. Bring back the old "make background brighter".
Or give us a way to turn off the flash animation for individual buttons. |
Tek Handle
Biotronics Inc. The Initiative.
0
|
Posted - 2012.01.24 14:54:00 -
[135] - Quote
Scrapyard Bob wrote:Or give us a way to turn off the flash animation for individual buttons.
THIS! I want flashing tabs in my chat window, but not on the fricking chat button on the neocom. Or at least.. let us remove this button from the shortcut bar.. |
Scrapyard Bob
EVE University Ivy League
635
|
Posted - 2012.01.24 15:02:00 -
[136] - Quote
And we need a new "smaller" version of the neocom buttons - the new button sizes are 10-20% larger then the old, shaving a few more precious pixels off the left hand of the client when run in 1024x768 mode. |
Talak Nar
Unconventional Warfare Chained Reactions
1
|
Posted - 2012.01.24 15:04:00 -
[137] - Quote
Option to have old one back please. I'm not keen on the portrait at the top it looks stupid, it was better when you could open it up to full size or minimize it properly, name is a lot more elegant for the smaller size.
Fair enough if you like the new one, I just liked the old a lot more and would like the option to have it back if at all possible. |
scatter gun
Legion of Nuggets
0
|
Posted - 2012.01.24 15:49:00 -
[138] - Quote
mkint wrote:CCP Optimal wrote:TheLostPenguin wrote:CCP Optimal wrote:The Neocom now also takes care of hosting minimized windows, so the unreadable slab of buttons that formed at the bottom of your screen is gone forever. Not sure about this part, if as it appears from reading the blog minimised windows now go to hide on the neocom there seems little point minimising them, for me a large part of the reason for doing so is NOT having to open the neocom to click back on a button. If this could become optional in a later release it'd be great, removing functionality (even it it doesn't look like it to you) is allways a bad thing. Rixiu wrote: Not a fan of the toggle-minimize behaviour. Prefer the toggle-close one we have now.
This should really be an option set for each window, do you want it to toggle open/closed or open/minimised as neither is ideal to apply to everything. Other than that it sounds good, looks like it might finally be possible to shovel the 80% of stuff I never use on neocom off to the depths of the client and just have the 2 or 3 buttons I do use to hand, roll on sorting out the annoying glitches with window behaviour (esp stacked windows) next Removing functionality is very bad, unless you replace it with something better and that's what we're hoping to do with the new Neocom. If you still won't agree after having used it for a while, obviously we'll need to iterate. Devs have a long history of really really sucking at what counts as "better." For me, the worst part about the old new neocom, and the horizontal alignment, was that you have 30 different windows that look like [?]. Like some dev is saying "I don't even know what the f*ck this window is!" Just like the ctrl-tab window became useless when it was switched to icons, you're making the minimized windows equally useless. Your design is bad and you should feel bad. You're admitting to "selling out" to "awesum". Remember how big a flop it was last time that happened? This is totally premature. The EVE UI sucks noodles. A very small portion of it is in how you access it. How you access any particular window or tool in the game is a matter of memorizing where it is located. Now you're throwing away the millions of man-hours put into memorization, and you're making it harder for vets to tell rookies "oh, to access your fitting in space you need to hit the fitting button on the neocom, 3rd button down." All this does is turn a huge shithole of a UI into a swirling shithole of a UI. Sorry, but this sounds like change for the sake of change, where not only does nothing get better, it actually gets worse.
i have to agree with the last bit of this commentary, i didnt play with the new neocom on SiSi and now im sitting with it on tranquility... Why couldnt you have left the NEW DEFAULT at least in the same order as the old setup.... now i have to sit and reorder my NEW neocom in a fashion that makes sense to me, which is going to be as accurately reproducing the old one as i can. as far as helping newer players find the right icons, im now going to have to tell them to just open the neocom window and find the desired window through there rather than try to tell them as quoted '3rd button down'... extra steps... do not like...
Onto my own input, Cargo/Drone bays that you have open on one ship. why not 'Active ships Cargo' rather than having to reorg windows if you change ships. the fact that everything attaches to the neo com as its opened but ONLY if its open is a little confusing as far as shuffling through 30 thousand different windows.
lack of text on the new neocom for IDENTICAL icons... so now i have 30 containers open sorting my goods, corp window, and 3 ships cargos, their drone bays, and a couple of 'show infow windows up', and i have to mouse over each one to see what it was(show info, corp hangar, and cargo containers are all SAME ICONS, ship cargo and dronebays are both same icon, and i havent tested stuff while in space yet...)... what happened to the old minimized WORDS that i could relatively quickly identify which window i needed back up at a glance. where is the click-minimize functionality with MULTIPLE like-item windows? why is it that every time i click a stacked item from the neocom it CLOSES the box forcing me to open it again?(on that front why does the neocom customization pop up close every time you drag an item to the shortcuts...) i have a group of freight cans opened in a stacked window, the neocom icon is 1 button, but i cant just bring the entire stack up by clicking the button, i have to click an individual window to actualy get the stack up...
there is MUCH change in this, and im not sure yet if i like it, and am not enthused abou tthe growing pains of learning to use it.
misclickign the corp hangar icon on neocom now minimizes all stacked windows(items/ship hangar), why cant they all be one pin on the neocom rather than being 3 seperate pins... stacked cargo hold and containers(Freighter cargo+ associated Freight cans) show up as 2 pins... why not just make that ONE pin since its ONE stack of windows? like how it used to show up when minimized... |
scatter gun
Legion of Nuggets
0
|
Posted - 2012.01.24 16:07:00 -
[139] - Quote
(character limit reached) *afterthought 2* why are only items and ship hangars anchored at the bottom? why cant i anchor other usefull tabs down there(IE corp hangar, or ship cargos)?
just pulled up my orca pilot, ship cargo, ore hold, and corp hangar pin seperately even though i have them stacked... again with the STACKED windows should only be ONE pin, and why is ships corp hangar show as a can but station corp hangar shows as a 'blue i' icon?
some sort of identification break between ALWAYS PINNED icons and simply minimized icons? why is it possible to move minimized pins above ALWAYS PINNED pins? and then when closed why do they just simply default to the bottom again?
for those of us with multiple accounts, is there an option to import/export neocom settings to ALL accounts |
Valuial
Aliastra Gallente Federation
0
|
Posted - 2012.01.24 16:43:00 -
[140] - Quote
No Way to get the taskbar aligned to bottom??? WTF this was the only interesting "feature" imo.
We need to be able to disable blinking by icon not the whole task bar it's stupid...
blinking anim is... well i don't care but this wavy **** is annoying...
pfff... so you haven't fixed anything, there is NO usefull aditionnal feature, well maybe the group things and the ability to remove one ore two icon but...
I don"t care about design stuff, a gray bar is a gray bar even if you add some alpha blending... WHERE IS TH STUF??
Disapointed on this one there is nothing |
|
Jack Tronic
borkedLabs
39
|
Posted - 2012.01.24 16:47:00 -
[141] - Quote
Valuial wrote:No Way to get the taskbar aligned to bottom??? WTF this was the only interesting "feature" imo.
We need to be able to disable blinking by icon not the whole task bar it's stupid...
blinking anim is... well i don't care but this wavy **** is annoying...
pfff... so you haven't fixed anything, there is NO usefull aditionnal feature, well maybe the group things and the ability to remove one ore two icon but...
I don"t care about design stuff, a gray bar is a gray bar even if you add some alpha blending... WHERE iS TH STUFF??
They mentioned the horizontal Neocom is going to come soon/after the new vertical one.
Don't know why anyone wants the neocom on the bottom however as most monitors are widescreen meaning you waste valuable screen real estate having horizontal bars. |
Valuial
Aliastra Gallente Federation
0
|
Posted - 2012.01.24 16:52:00 -
[142] - Quote
Jack Tronic wrote:Valuial wrote:No Way to get the taskbar aligned to bottom??? WTF this was the only interesting "feature" imo.
We need to be able to disable blinking by icon not the whole task bar it's stupid...
blinking anim is... well i don't care but this wavy **** is annoying...
pfff... so you haven't fixed anything, there is NO usefull aditionnal feature, well maybe the group things and the ability to remove one ore two icon but...
I don"t care about design stuff, a gray bar is a gray bar even if you add some alpha blending... WHERE iS TH STUFF?? They mentioned the horizontal Neocom is going to come soon/after the new vertical one. Don't know why anyone wants the neocom on the bottom however as most monitors are widescreen meaning you waste valuable screen real estate having horizontal bars.
Maybe because we play on 4 or 6 monitor... and multiple account... |
GeeBee
Paragon Fury Initiative Mercenaries
2
|
Posted - 2012.01.24 17:19:00 -
[143] - Quote
requested changes for the neo-com
1) option for chat windows to not minimize to the neocom
2) default for the config be closer to the previous version, i've gone and looked up a pre-patch screenie to re-add everything that was taken away, except the jukebox.
3) a save / import export setting on the neocom
4) you can't remove the chat thing from the neocom.
-GeeBee
|
Hollow Mind
Industrial Solution Shadow of Honor
0
|
Posted - 2012.01.24 17:35:00 -
[144] - Quote
Bug: Hiding all windows via ALT-TAB leaves you without the upper part of your overview ("selected item"). Minimizing works as intended, but there is no button to open it again. Selecting via ALT-TAB does nothing.
Steps to reproduce: Press ALT-TAB and change to "Hide windows". Release ALT-TAB.
Workaround: Close all windows with STRG-ALT-W, button appears. |
supersexysucker
Uber Awesome Fantastico Awesomeness Group
46
|
Posted - 2012.01.24 18:44:00 -
[145] - Quote
Sucks give me my old neocom back wtf how is this a useful change. |
scatter gun
Legion of Nuggets
0
|
Posted - 2012.01.24 18:59:00 -
[146] - Quote
WTF? really? Chat has a PERMANANT pin on the NEOCOM but you MINIMIZE chat and now we get a SECOND chat pin? this new changed functionality at this point is a serious step backwards as it stands.
New functionality doesnt always equate to a loss in functionality, but it also does NOT mean its magically improved.
was talking about the NEOCOM changes to a friend, her response, 'sounds like a typical blizzard patch, change for the sake of change' and im begining to think she was right |
Noxious89123
Screaming Rubber Ducks From Outer Space Revenant Front
0
|
Posted - 2012.01.24 19:32:00 -
[147] - Quote
GeeBee wrote:requested changes for the neo-com
1) option for chat windows to not minimize to the neocom
2) default for the config be closer to the previous version, i've gone and looked up a pre-patch screenie to re-add everything that was taken away, except the jukebox.
3) a save / import export setting on the neocom
4) you can't remove the chat thing from the neocom.
-GeeBee
All of this please! Especially #2 Where's all of mah buttans?! (I too used an old screenie to recover the previous layout that I've got used to after 6 years or so)
Also please can we have an option to move where the "Items" and "Ships" buttons locate when docked? We have this lovely, hugely customisable neocom, but those two buttons are immovable? Why?!
I don't want "Ships" 10mm away from "Undock" ! |
Eos Alexander
NOVA TECH Hephaestus Forge Alliance
0
|
Posted - 2012.01.24 19:34:00 -
[148] - Quote
supersexysucker wrote:Sucks give me my old neocom back wtf how is this a useful change.
same opinion here. It looks like this mouse over effect bullsh.... from windows.
Don't understand the need of changeing the bar. Who need it small, click on the two arrows. For what we need this? Keeping the jobs of the programmers?
I want the old one back too.
Eos Alexander
|
Regina Shepard
Regina's Wolves Empire Industry
0
|
Posted - 2012.01.24 19:38:00 -
[149] - Quote
Ok. So after using the new one I REALLY want the old one back. I am not going to rant and troll here.... Just give us the old one back or an option to use the old one if we like. |
Noxious89123
Screaming Rubber Ducks From Outer Space Revenant Front
0
|
Posted - 2012.01.24 19:49:00 -
[150] - Quote
What's the problem?
You can arrange it to look damn near identical to the old one, excepting how buttons now minimise onto the neocom rather than bottom of screen. |
|
Davo OHno
The Sagan Clan Pax Romana Alliance
1
|
Posted - 2012.01.24 19:59:00 -
[151] - Quote
OMG!!!
Get over it already people. It's changed.
Just consider it a mandatory capsuleers pod change. New Eden made changes to their interface technology. There, does that put a happy space ship spin on it for you.
Have a problem with the ships/undock button. Change your setting so your ships and items are tabs under station services. I never used those buttons on the left anyway. In my opinion get rid of them completely. Just have it default under the station services.
There, I'm done.
Davo |
Lord Jita
Lord Jita's Big Gay Corp
19
|
Posted - 2012.01.24 21:46:00 -
[152] - Quote
* why is items/ships buttons locked * why can't you move buttons to the bottom near the items/ships buttons * why can't i add chat windows to a group * why can't i minimize chat windows to the bottom of the screen anymore so i can still see local # * why can't i dock the neocom on the top/bottom of the screen * why doesn't contract button blink when a contract is completed anymore? |
Dyaven
33
|
Posted - 2012.01.24 21:54:00 -
[153] - Quote
PLEASE get rid of the blue info icon that pops up every time you open up ANY pop up window at all! It's EXTREMELY annoying and does absolutely nothing. |
twincalibur
Terra Hawks The Initiative.
0
|
Posted - 2012.01.24 22:05:00 -
[154] - Quote
Quote:* why can't i minimize chat windows to the bottom of the screen anymore so i can still see local #
this !!!!! |
Scrapyard Bob
EVE University Ivy League
636
|
Posted - 2012.01.24 22:59:00 -
[155] - Quote
We also want our "day of month" back on the bottom of the Neocom.
We should be able to choose EVE time, EVE time + day of month, EVE time + day of week, or all three |
Disdaine
209
|
Posted - 2012.01.24 23:15:00 -
[156] - Quote
Hi, we heard gamers didn't like their favorite games changing too much, so we changed something that didn't need changing for changes sake. |
DarthNefarius
Minmatar Heavy Industries
30
|
Posted - 2012.01.24 23:26:00 -
[157] - Quote
Chat windows minimalizing into the NEOCOM was a HORRIBLE IDEA!! Ican't tell which chat is now blinking without going thru a ton of crap & workarounds. either the minimalize to bottom has to be brought back or Chat's should be able to seperateed into other NEOCOM icons This was a horrible PAINFUL oversight which makes me think the desiners of this are not in alliances corps or fleets often enough
|
scatter gun
Legion of Nuggets
1
|
Posted - 2012.01.24 23:31:00 -
[158] - Quote
DarthNefarius wrote:Chat windows minimalizing into the NEOCOM was a HORRIBLE IDEA!! Ican't tell which chat is now blinking without going thru a ton of crap & workarounds. either the minimalize to bottom has to be brought back or Chat's should be able to seperateed into other NEOCOM icons This was a horrible PAINFUL oversight which makes me think the desiners of this are not in alliances corps or fleets often enough
as i mentioned, they should minimize in the stacks they are in, chats, cans, cargos, anything thats stacked should minimize into a stack, anything thats not SHOULDNT minimize into a stack... and the neocoms minimize/maximize function should WORK STILL on stacks rather than just displaying the item list for the pin |
Midnight Hope
Pator Tech School Minmatar Republic
20
|
Posted - 2012.01.24 23:52:00 -
[159] - Quote
A couple of thoughts after a first 5 minute impression:
1. Minimized windows all share the same icon. This makes hunting for the right one take forever. 2. Why only the time is showing? Sometimes coordinating across TZs and continents require one to know what date is actually in EVE. |
Renan Ruivo
Hipernova Vera Cruz Alliance
731
|
Posted - 2012.01.25 00:10:00 -
[160] - Quote
I just hope the devs listen and iterate on this new neocom, and don't just leave it as is.
As it is, it is one of the most annoying UI's i ever used for reasons stated in several posts above. Rated ARG for Pirates. **** you. |
|
Scrapyard Bob
EVE University Ivy League
639
|
Posted - 2012.01.25 02:06:00 -
[161] - Quote
UI windows, which are open, should not create on-demand / ad-hoc icons in the Neocom bar until minimized. Things like the corp hangar, the deliveries window, your ships cargo bay / ship bay / corp hangar / ore bay, etc.
The neocom badly needs a "separator" item (null item) which is nothing more then a line with a bit of white space on either side. Which would let us group things visually. In fact, there should be a "null" item at the bottom of the "static" portion of the list, with any ad-hoc additions to the list of buttons added below that point.
The neocom needs a "small icons" option, to trim the size of the icons by about 75% (maybe even 50%). |
Sieges
University of Caille Gallente Federation
34
|
Posted - 2012.01.25 03:38:00 -
[162] - Quote
I wish the clock still showed the date of the month under the time like it used to show.
I also wish that the Items and Ships icons did not appear right above the Undock Button - especially if you already have them merged into the Station Panel. |
Nova Fox
Novafox Shipyards
2949
|
Posted - 2012.01.25 05:14:00 -
[163] - Quote
Can we get alot more windows in the E button? Like all the hard to find obscure ones as well? Make eve a turely customizable experince?
|
Borlag Crendraven
EVE University Ivy League
22
|
Posted - 2012.01.25 05:36:00 -
[164] - Quote
Scrapyard Bob wrote:UI windows, which are open, should not create on-demand / ad-hoc icons in the Neocom bar until minimized. Things like the corp hangar, the deliveries window, your ships cargo bay / ship bay / corp hangar / ore bay, etc.
The neocom badly needs a "separator" item (null item) which is nothing more then a line with a bit of white space on either side. Which would let us group things visually. In fact, there should be a "null" item at the bottom of the "static" portion of the list, with any ad-hoc additions to the list of buttons added below that point.
The neocom needs a "small icons" option, to trim the size of the icons by about 75% (maybe even 50%).
Agreed with everything, especially the separator.
As for the small icons issue, you can actually resize the neocom, which naturally resizes the icons while at it too. Was actually surprised at how small you can get the whole bar and the icons in conjunction with the 90% UI scaling. |
Ruziel
Twilight Military Industrial Complex
6
|
Posted - 2012.01.25 05:59:00 -
[165] - Quote
CCP Optimal wrote:Also, for windows that are already pinned to the Neocom, you don't really care too much if the window is closed or minimized, as long as it pops in your face when you click the button. This also results in the nice side effect that windows generally take much less time to maximize than to open. As with all new functionality, this will of course take a little bit of getting used to.
You may not care what happens when you minimize, but I think the new behavior is utterly stupid. When I want a window minimized, I want it minimized on the bottom, not closed.
CCP Optimal wrote:Removing functionality is very bad, unless you replace it with something better and that's what we're hoping to do with the new Neocom. If you still won't agree after having used it for a while, obviously we'll need to iterate.
I don't agree.
Removing the minimize functionality was the wrong choice. Removing functionality != Better. |
Borlag Crendraven
EVE University Ivy League
22
|
Posted - 2012.01.25 06:06:00 -
[166] - Quote
Ruziel wrote:CCP Optimal wrote:Also, for windows that are already pinned to the Neocom, you don't really care too much if the window is closed or minimized, as long as it pops in your face when you click the button. This also results in the nice side effect that windows generally take much less time to maximize than to open. As with all new functionality, this will of course take a little bit of getting used to. You may not care what happens when you minimize, but I think the new behavior is utterly stupid. When I want a window minimized, I want it minimized on the bottom, not closed. CCP Optimal wrote:Removing functionality is very bad, unless you replace it with something better and that's what we're hoping to do with the new Neocom. If you still won't agree after having used it for a while, obviously we'll need to iterate. I don't agree. Removing the minimize functionality was the wrong choice. Removing functionality != Better.
That's just it, they didn't remove the minimize functionality, they changed it so that the windows minimize to the buttons used to open them in the first place. The behaviour is familiar to pretty much everyone who's using Windows 7 or Mac OS. Naturally for those using older OS's it might take a while to get used to. |
Ruziel
Twilight Military Industrial Complex
6
|
Posted - 2012.01.25 06:34:00 -
[167] - Quote
Borlag Crendraven wrote:That's just it, they didn't remove the minimize functionality, they changed it so that the windows minimize to the buttons used to open them in the first place. The behaviour is familiar to pretty much everyone who's using Windows 7 or Mac OS. Naturally for those using older OS's it might take a while to get used to.
Which for items that already have a Neocom icon is indistinguishable from closing them. When I minimize thew, I wan them at the bottom like they were before, so I can quickly bring them back to my attention instead of sitting there looking at the Neocom trying to remember what the hell I had open before I "minimized" them to turn my attention somewhere else for a minute.
I'm all for improving the interface, hell it needs it, but not at the expense of existing functionality that could have easily been kept for those that want it. You have people like me who are now fighting 3+ years of muscle memory when working with the interface, especially with respect to the ordering of the buttons.
How much effort would it have taken to keep the old order of the buttons, and then have people rearrange them if they wish? Minimal, with the benefit of not annoying the **** out of people.
Also, in windows, when you have a window minimized on the task bar, there's still some indication that the window is open but minimized, it's highlighted. The new Neocom? Not so much, there isn't any indication that the window has been minimized instead of closed. |
Borlag Crendraven
EVE University Ivy League
22
|
Posted - 2012.01.25 08:32:00 -
[168] - Quote
Ruziel wrote:Also, in windows, when you have a window minimized on the task bar, there's still some indication that the window is open but minimized, it's highlighted. The new Neocom? Not so much, there isn't any indication that the window has been minimized instead of closed.
Actually if you look at it, you do have an indicator of the window being minimized. On the default black UI color, you get a shade of grey for the button for all windows that are either open or minimized. Sure it could be clearer, but for anyone with properly set up colors, brightness etc, it should be visible. |
Rico Minali
Sons Of 0din Fatal Ascension
281
|
Posted - 2012.01.25 09:57:00 -
[169] - Quote
I like the new neocom so far except for just one thing: Chat channels being minimised into one icon.
I used to have each intel channel minimised to the bottom of the screen, that way I can see which intel channel is flashing and open just that one, now if any activte I have to open an icon and then see if its relevent to where I am. It may not seem like much but when it is flashing every 5 seconds about irrelevent information it is very very irritating.
Can we not pin individual channels we need to the neocom bar and add a tag to them? Trust me, I almost know what I'm doing. |
Disdaine
209
|
Posted - 2012.01.25 09:57:00 -
[170] - Quote
Scrapyard Bob wrote:UI windows, which are open, should not create on-demand / ad-hoc icons in the Neocom bar until minimized. Things like the corp hangar, the deliveries window, your ships cargo bay / ship bay / corp hangar / ore bay, etc.
This. Open cargo bay using shortcut, cargo bay icon appears in neocom.
Label and member count on minimised chat windows. Don't automatically group minimised chat windows. After deleting the original chat group so windows would minimise I can get local minimising straight to neocom bar, minimise another chat panel and it groups with local.
Customizable icons for those minimised windows.
Moveable items and ships buttons.
Bring back minimised windows.
Bring back old neocom. |
|
Raiykjab
Federal Navy Academy Gallente Federation
13
|
Posted - 2012.01.25 10:02:00 -
[171] - Quote
So in the past all I had to do was looking for minimized windows titles to get it back right with a quick look. Now we gotta mouse over everything to find the good one.
Imagine your favourite browser get an update. Tabs now are expended verticaly, they removed the pages titles so you don't know which one is what without a mouse over, and left only the website icons, only problem is in eve it's always the same icon.
If you don t know what I mean, open the browser, a mail or notification, a few agent discussions and a module info, have them minimized. Now what I got is 4 blue icons which need to be mouse hovered to identify, when with the old UI they were all minimized at the bottom with a title so i could immediately go click on the correct one.
This is a HUGE step backward!, and it's even worse on my 14.1 inch 1280x800 screen since neocom fill up so fast now half of the minimized windows are in a submenu.
Big step backward sadly. Oh and to answer your post.
Live with it dude, it's made by CCP. |
Grey Stormshadow
draketrain Confederation of xXPIZZAXx
789
|
Posted - 2012.01.25 10:22:00 -
[172] - Quote
This is junk - rollback thank you.
Get |
Disdaine
209
|
Posted - 2012.01.25 12:01:00 -
[173] - Quote
Grey Stormshadow wrote:This is junk - rollback thank you.
+1 |
Holy Cheater
Monks of War DarkSide.
15
|
Posted - 2012.01.25 13:43:00 -
[174] - Quote
This new neocom is absolutely ugly. First, you can't turn it off to the old one Second, it is not obvious what button will show dropdown menu and what will not Third, I WANT THE COLLAPSED CHAT WINDOWS AT THE BOTTOM, NOT IN THE UGLY MENU
So give me my old stuff back or I'm cancelling the subscription. It's unusable. |
Serajasko
Space Research and Innovation
2
|
Posted - 2012.01.25 13:53:00 -
[175] - Quote
Its a bit hard to work right now.
I recieve a new message guess what; the EveMail Icon does not blink. However the E does and i have to go through all the menus and click eveMail to stop the annoying blinking.
Another point is the "group" thing; it doesnt function for every button. Try to add all "business" icons to 1 group. It fails to add them.
Would be nice if we could also "rename" our groups :) |
Cee Dublyew
Viziam Amarr Empire
0
|
Posted - 2012.01.25 16:21:00 -
[176] - Quote
Thank you. I look forward to more tweaking to make things better as time goes on. |
Renan Ruivo
Hipernova Vera Cruz Alliance
732
|
Posted - 2012.01.25 18:04:00 -
[177] - Quote
Borlag Crendraven wrote:Ruziel wrote:CCP Optimal wrote:Also, for windows that are already pinned to the Neocom, you don't really care too much if the window is closed or minimized, as long as it pops in your face when you click the button. This also results in the nice side effect that windows generally take much less time to maximize than to open. As with all new functionality, this will of course take a little bit of getting used to. You may not care what happens when you minimize, but I think the new behavior is utterly stupid. When I want a window minimized, I want it minimized on the bottom, not closed. CCP Optimal wrote:Removing functionality is very bad, unless you replace it with something better and that's what we're hoping to do with the new Neocom. If you still won't agree after having used it for a while, obviously we'll need to iterate. I don't agree. Removing the minimize functionality was the wrong choice. Removing functionality != Better. That's just it, they didn't remove the minimize functionality, they changed it so that the windows minimize to the buttons used to open them in the first place. The behaviour is familiar to pretty much everyone who's using Windows 7 or Mac OS. Naturally for those using older OS's it might take a while to get used to.
So we're using Windows 7 and Microsoft as a standard for feature quality now?
Nah just joking, i'm a mcts for windows 7 so i ought to look the part.
Windows 7 minimizes and group windows together in the taskbar, but you can preview them by hovering your mouse over the icon, no need to click. Also, if you don't like it you can disable it in your settings and have old Windows XP mode back. And ALSO, you can cycle between those windows with the respective Winkey+TaskBar# which is MUCH more intuitive and usefull than the current Ctrl-Tab cycling in EVE is. The world is a community of idiots doing a series of things until it explodes and we all die. |
Arec Bardwin
Perkone Caldari State
236
|
Posted - 2012.01.25 20:01:00 -
[178] - Quote
Rico Minali wrote:I like the new neocom so far except for just one thing: Chat channels being minimised into one icon.
I used to have each intel channel minimised to the bottom of the screen, that way I can see which intel channel is flashing and open just that one, now if any activte I have to open an icon and then see if its relevent to where I am. It may not seem like much but when it is flashing every 5 seconds about irrelevent information it is very very irritating.
Can we not pin individual channels we need to the neocom bar and add a tag to them? So much this. The way the neocom handles chat windows needs to be improved. Make it possible to minimize single chat windows and organize chat windows into groups. |
Borlag Crendraven
EVE University Ivy League
22
|
Posted - 2012.01.25 20:52:00 -
[179] - Quote
Renan Ruivo wrote:So we're using Windows 7 and Microsoft as a standard for feature quality now? Nah just joking, i'm a mcts for windows 7 so i ought to look the part. Windows 7 minimizes and group windows together in the taskbar, but you can preview them by hovering your mouse over the icon, no need to click. Also, if you don't like it you can disable it in your settings and have old Windows XP mode back. And ALSO, you can cycle between those windows with the respective Winkey+TaskBar# which is MUCH more intuitive and usefull than the current Ctrl-Tab cycling in EVE is.
No, not about quality. Never said anything about that. Merely pointed out that the minimize function still exists. Agreed 100% that the win-tab and even alt-tab (preview included with Win7) works better than the in game ctrl-tab version. I find several straight out flaws in the current edition of the neocom, but apart from the chat button, to me it was still an improvement over the old one.
Would very much welcome the option of removing the chat button from blinking, without having to resort to tricks like pushing the button out of screen so that it can be removed entirely. Would also like the option of having chat windows minimize to the bottom of the screen, even if everything else would minimize to the buttons. Along with this, I'd like to see some of the buttons work like the others, such as the browser which if dragged to the panel, actually adds another button whenever it's open, one that doesn't have the proper browser icon. There are several other cases where the same thing happens. Then there's the groups that you can make for icons, to me it seems incredibly silly to not have the option of renaming them at all, or changing the icon to something distinguishable. Good example being using the F10 map icon for a group that includes the in game map, Ombeve, Dotlan and StaticMapper. Similarily a market group with popular market websites and the in game market tools.
In other words, it could use a lot of work, but I fail to see how it's a deal breaker like it seems to be for some people who are already threatening with canceling their subscriptions over it. |
Grey Stormshadow
draketrain Confederation of xXPIZZAXx
797
|
Posted - 2012.01.26 02:55:00 -
[180] - Quote
Let's think about the neocom...
What it is? -> Utility to access various in-game tools. containers and settings.
Easiest way to access such individual item? -> Single mouse click or keyboard shortcut.
Best way to make such access possible? -> Single icons if screen estate allows.
Would hide feature be useful? -> Yes if it releases screen estate while neocom is hidden.
Would some menu structure be useful? -> No as long screen estate allows all needed buttons be visible at once. -> If all buttons do not fit, next obvious step would store more rarely used buttons under group, which would add only 1 mouse click to access them.
Would configuring visible buttons and grouping be useful? -> Most likely, because many people like to customize their user interface.
Should default button setup remain as it was in old neocom? -> Absolutely.
Would there be any reason what so ever to add more stuff to neocom like cargo containers, scanners or query windows? -> None what so ever.
Would there be any valid reason to minimize windows to neocom and hide their labels? -> None what so ever.
Would there be any valid reason to add area for taskbar to bottom of the user interface where windows would minimize with their labels enabled. -> It might give more professional look, but still keep the functionality as it was.
Would there be any valid reason to add separate chat button? -> Can't think one which would not add mouse clicks to access minimized chats.
Would there be any reason to add separate channels button? -> Probably useful to make finding new chats easier. Old channels button is pretty well hidden. -> This button could also have links to already open chats, but should not be the main access route and should not light the icon on update.
Would there be any reason to add compare tool button? -> Absolutely. It is really hard to access without shortcut keys and neocom icon.
How icons should attract player when there is something new going on? -> With 2-3 blinks and icon should remain highlighted untill accessed. -> Blinking should activate again if there is further new things taking place, even the button weren't "reseted".
Should the neocom be resizeable? -> Depends if there is anything to gain/lose from that. Mostly cosmetic and personal preference. -> Should be fully optional and customizable.
So... how did this task end up so horribly wrong?
Get |
|
Trion Roles
Archron Dusyfe Industries
0
|
Posted - 2012.01.26 05:16:00 -
[181] - Quote
I don't want the flashy chat button on my neocom. why can't it be removed like others? Annoying. UI changes are great but for that. |
Morkus Rex
East Khanid Trading Khanid Trade Syndicate
0
|
Posted - 2012.01.26 07:53:00 -
[182] - Quote
Trion Roles wrote:I don't want the flashy chat button on my neocom. why can't it be removed like others? Annoying. UI changes are great but for that.
+1 |
Scrapyard Bob
EVE University Ivy League
646
|
Posted - 2012.01.26 13:46:00 -
[183] - Quote
Patch notes: http://www.eveonline.com/updates/patchnotes.asp
- It is no longer possible to remove the "chat" button from the Neocom. It is now possible to reset all Neocom buttons through right-clicking the Neocom or through the ESC-menu.
- The chat icon on the Neocom will no longer blink if the window the chat channel is stacked with is open.
- The wallet tooltip will now display on hover over regardless of whether the window is opened or closed.
- A number of backend errors from the new Neocom have been fixed
- Text indicating a wormhole jump will now correctly be removed from above the players HUD
- Clicking on the agent in the Agent List in station will always open a conversation. Also enabled highlighting on agents in the list.
- The alignments for the damage indicator for damaged modules through overheating has been corrected.
|
DeMichael Crimson
Republic University Minmatar Republic
999
|
Posted - 2012.01.26 13:46:00 -
[184] - Quote
Noticed there's no option to name each 'group' placed in the Neocom. |
Grey Stormshadow
draketrain Confederation of xXPIZZAXx
813
|
Posted - 2012.01.26 16:35:00 -
[185] - Quote
Morkus Rex wrote:Trion Roles wrote:I don't want the flashy chat button on my neocom. why can't it be removed like others? Annoying. UI changes are great but for that. +1 Unsubbed like promised.
If u deliver s*hit u get s*hit.
Get |
Disdaine
215
|
Posted - 2012.01.26 16:45:00 -
[186] - Quote
Quote:
The alignments for the damage indicator for damaged modules through overheating has been corrected.
Still waiting for the ammo count on modules to be properly aligned for 3 digits after the new font change.
|
Lost Hamster
Hamster Holding Corp
36
|
Posted - 2012.01.26 19:49:00 -
[187] - Quote
Sorry to say, but the current Chat button, is annoying, I have multiple groups of chat windows, when I minimize it, it goes back to the chat buttons, where I need to click at twice to find it. I have some characters where I previously REMOVED the chat button. There, when I minimize a window it will appear on the NeoCom as a individual button, so I can click on it ONCE, to open it.
So please give us BACK the option to REMOVE the chat button. |
Cozy' L
State War Academy Caldari State
0
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Posted - 2012.01.28 18:12:00 -
[188] - Quote
Scrapyard Bob wrote:We also want our "day of month" back on the bottom of the Neocom.
We should be able to choose EVE time, EVE time + day of month, EVE time + day of week, or all three
i like day of month like before too also, why can't i remove the chat button from the neocom like all the other buttons? |
Aina Stormborn
Beartours INC.
2
|
Posted - 2012.01.29 07:08:00 -
[189] - Quote
M1AU wrote:Way to go CCP. Every new UI is better than the current one. Thanks.
sadly not, this new Neocom is pathetic :( |
Leocadminone
Gem Concordance
6
|
Posted - 2012.01.30 03:36:00 -
[190] - Quote
"Eve"button. ICK. PTHUI. This was a bad concept when the Lisa first implimented it, and has NOT gotten any better since. Let's make things even SLOWER to get to then they were before.
Portrait instead of the character icon = ick. I don't want portraits at ALL, for me this is a very irritating change with ZERO upside.
Ability to hit your training que from the neocom - the only actual IMPROVEMENT you have made with this crapola piece of garbage you call the new neocom. It would help a LOT more though if "14 days of training time left" didn't look just like "3 HOURS of training time left".
Corporate menu no longer on the neocom - EPIC FAIL. For me, this is one of THE MOST USED BUTTONS on the Neocom.
Items and ships moved to a seperate section at the bottom of the neocom - EPIC FAIL. makes them MUCH slower to get to.
"icons" added to the neocom just because you have a window open - epic CONFUSING FAIL and total waste. If I want to close a window, I'll close it AT the window so I know I'm closing the correct window and having those icons appear and disappear for no rhyme or reason is just confusing as hell.
New "flashing button" effect is LESS noticeable for me than the old version, though not by a lot either way. Fancier and "prettier" but LESS functional, small negative change.
I vote with those that want the date back too, though I was reasonably content with it being "Eve Time" and no option to change it.
Overall, this "new neocom" IMO was a total waste of time and resources and is in general a LOT worse than the previous version. MANY negatives that do not justify the SINGLE small positive. IMO revert to the old version, with the ONLY change being the "access the training que directly" functionality - but FIX the display on that.
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49125
Haemus Frigidus
7
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Posted - 2012.01.30 04:53:00 -
[191] - Quote
"The time we HAVE had weGÇÖve used to properly polish the Neocom"
"This time around, weGÇÖre not releasing a beta version"
"You will now be able to fully customize the Neocom"
The trolling is strong. -v- |
Grey Stormshadow
draketrain Confederation of xXPIZZAXx
882
|
Posted - 2012.01.30 06:48:00 -
[192] - Quote
49125 wrote:"The time we HAVE had weGÇÖve used to properly polish the Neocom"
"This time around, weGÇÖre not releasing a beta version"
"You will now be able to fully customize the Neocom"
The trolling is strong.
Obvious awesome is awesome.
Get |
Yasumoto
The Maverick Navy Against ALL Authorities
20
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Posted - 2012.02.01 14:52:00 -
[193] - Quote
Please return the Date read-out to the UI. Having to click and wait for the calendar to load is annoying at best and a stinker of a UI design decision, tbh.
"Hey guy, you can just look at the calendar to determine the day..."
No thank you. Not when it takes a few seconds for the calendar to load up (I do not have many entries and my workstation + internet connection is above-spec for EVE).
This was a downgrade in service.
EDIT: Also, I do not need yet another window open on my screen (and which needs to be closed) to quickly check the date. This seems like a kludge of a design choice. |
Gahr Vaaushu
silly fruitcake
0
|
Posted - 2012.02.02 13:34:00 -
[194] - Quote
Trion Roles wrote:I don't want the flashy chat button on my neocom. why can't it be removed like others? Annoying. UI changes are great but for that. Yes, why can't I remove the chat button? I keep my chat windows open at all times, and have no need for the button thus :/
Also I miss the date readout beneath the time. Why does the thrusters keep firing when you're not accelerating in space? |
Scrapyard Bob
EVE University Ivy League
662
|
Posted - 2012.02.02 13:43:00 -
[195] - Quote
Ongoing complaints.
- "Reset" of the neocom should make it look as close as possible to the old style, with all of the same buttons showing as we had prior to Crucible 1.1.
- Customization for the "time" area at the bottom needs to be added back in. I really liked the old "day-of-month / time" notation. But I also want the ability to add in the "day-of-week" (localized from the calendar strings) above the "day-of-month" value. With it being possible to turn on one or both in addition to displaying the EVE time. The "day-of-month / time" notation needs to be the "default" when the Neocom is completely reset.
- The tooltip when hovering over the "time" area needs to display the current full EVE date/time along with the local date/time. Such as "Open Calendar / YYYY-mm-dd hh:mm EVE / YYYY-mm-dd hh:mm Local". This needs to be done by default.
- Non-minimized windows should not create additional buttons in the Neocom until they are minimized.
- There must be an option to minimize chat window stacks to the bottom of the screen, as before.
- I still feel that the "time" element should be above the "undock" element in order to provide visual space between the ship/items buttons and the undock button, but I'm leaning more towards the stance that the "ship/items" buttons should be moved over to the station services panel instead.
- We need the ability to right-click on the station services panel and choose "tiny / small / large" buttons. The current "small" buttons aren't small enough, we need a "tiny" option where the buttons are about 1/2 as big.
- We still don't have the option to disable blink on a button by button basis in the Neocom bar.
- Bring back the old "flash once, then just stay lit" notification option.
- We need the ability to create names for new Neocom groups and to pick icons. |
shado20
EXTERMINATUS. Nulli Secunda
0
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Posted - 2012.02.03 01:48:00 -
[196] - Quote
i just want the date put back next to the time! |
DeMichael Crimson
Republic University Minmatar Republic
1039
|
Posted - 2012.02.04 01:48:00 -
[197] - Quote
Scrapyard Bob wrote:Ongoing complaints.
- "Reset" of the neocom should make it look as close as possible to the old style, with all of the same buttons showing as we had prior to Crucible 1.1.
- Customization for the "time" area at the bottom needs to be added back in. I really liked the old "day-of-month / time" notation. But I also want the ability to add in the "day-of-week" (localized from the calendar strings) above the "day-of-month" value. With it being possible to turn on one or both in addition to displaying the EVE time. The "day-of-month / time" notation needs to be the "default" when the Neocom is completely reset.
- The tooltip when hovering over the "time" area needs to display the current full EVE date/time along with the local date/time. Such as "Open Calendar / YYYY-mm-dd hh:mm EVE / YYYY-mm-dd hh:mm Local". This needs to be done by default.
- Non-minimized windows should not create additional buttons in the Neocom until they are minimized.
- There must be an option to minimize chat window stacks to the bottom of the screen, as before.
- I still feel that the "time" element should be above the "undock" element in order to provide visual space between the ship/items buttons and the undock button, but I'm leaning more towards the stance that the "ship/items" buttons should be moved over to the station services panel instead.
- We need the ability to right-click on the station services panel and choose "tiny / small / large" buttons. The current "small" buttons aren't small enough, we need a "tiny" option where the buttons are about 1/2 as big.
- We still don't have the option to disable blink on a button by button basis in the Neocom bar.
- Bring back the old "flash once, then just stay lit" notification option.
- We need the ability to create names for new Neocom groups and to pick icons.
Excellent post. All of this needs to be done asap.
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electrostatus
Center for Advanced Studies Gallente Federation
37
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Posted - 2012.02.04 20:56:00 -
[198] - Quote
finally had some time to log on and this thing confuses me. why is minimizing the same as closing? where did my chat box go? why do I have to see a tiny squashed picture of me all the time now? what's the point of that top 'E' button since it shows everything the side bar already shows? what happened to the accessories? why does it look so flat? PI Profit Calculator: calculates your profits and taxes of any PI product depending on how you built them! |
Miss Misses
Science and Trade Institute Caldari State
0
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Posted - 2012.02.08 02:15:00 -
[199] - Quote
this piece of crap randomly throws out buttons
no its not from minimized or opened windows
yes this also happens when im afk
yes i reinstalled the game AND the computer
good stuff CCP
PS: why the hell cant i choose to use the old neocom eh?????? |
Siriniris
Catalina Operations and Logistics Division Supernova Federation
2
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Posted - 2012.02.08 06:37:00 -
[200] - Quote
Neocom is not bad now. Except one VERY IRRATING thing: Why it is imposible to remove that damn chat button! I do not use it i do not need it! Why i can remove all buttons but chat one? Is it sacred? Jesus together with Allah came to you in dream and told you that chat button is blessed now and it removal will desecrate EVE and we all die?
Please stop this nonesense and make it possible to REMOVE CHAT BUTTON! I do not belive it is a hard thing to do! This is 10 seconds of programmer work! |
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Grey Stormshadow
draketrain Confederation of xXPIZZAXx
916
|
Posted - 2012.02.12 21:46:00 -
[201] - Quote
New neocom offers:
- Forced reconfiguration of every character after deployment to get icons to the places they were in (many key icons are missing from the bar and are in wrong order). - Forced window location / size reset to several windows during deployment and apparently during neocom updates also. - Having a minimise button that makes thinks completely vanish killed window labels and ability to quickly and easily follow local count and blinking chat names. - Opening minimized chat windows takes 2 clicks and some menu browsing instead of 1 simple click. - You can not tell which chat is blinking by just looking the minimized window label. - In old neocom blink activated on event, blinked couple times and left icon highlighted for each new event. In new neocom 1st event activates permanent blink. No way to know about additional events than the 1st one. - Contract button doesn't light up at all. - Journal button doesn't light up at all. - There is very commonly used icons right next to the undock button. - Ships and items icons are in opposite order related to old neocom and they can not be switched around. - Random useless junk appearing to neocom bar when doing invention, opening cargo containers and so on. - Character name was removed making it harder to multibox and quickly tell which client you're using. - Increased memory usage (dunno if this got fixed already or not) - Date was removed from the clock
Get |
Roime
UNFRL Fleet Operations CONSORTIUM UNIVERSALIS
198
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Posted - 2012.02.14 11:49:00 -
[202] - Quote
For those who miss the member count visible- don't minimize the window, snap the window bottom to the bottom of your screen and doubleclick on the window bar.
Doubleclicking it again pops it up.
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Shocky II
Brutor Tribe Minmatar Republic
0
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Posted - 2012.02.17 22:14:00 -
[203] - Quote
How is the Horizontal development going? I myself am dying for this feature. It would make my gameplay so much better. And no, I am not trolling now.
So.... any info on this one? |
Khorr Dark
Astro Defence Industry The First Blood
1
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Posted - 2012.03.21 17:41:00 -
[204] - Quote
I don't want my stuff to be minimized into the neocom, thank you very much. |
Hosanna
Karjala Inc. The Polaris Syndicate
0
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Posted - 2012.03.27 15:21:00 -
[205] - Quote
It was so much more informative to have chat channels minimized in bottom of the screen. You could instantly see in what channel someone said something. One click to bring it up to see and one click to minimize it back to bottom. It was so simple. Now you could try to substitute that, but it needs some clunky stacking and doubleclicking. I dont mind all other windows to minimize in neocom, all more room for chat channels. I just wish chat channels could be excluded from this, or work something with new neocom to make it more informative. |
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