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Zeldania
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Posted - 2004.01.29 00:40:00 -
[1]
Be prepared for a drastic increase in rare mineral cost.
Recycling Tech II components no longer give zydrine or megacyte.
This is unfortunate for many as this was an ok source of getting these minerals and helped keep prices for these minerals down.
Personally I know I lost a at least 200 million to this change in tech 2 components composition and i feel for all the others in the same boat.
A warning on this change would have been nice.
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Shevar
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Posted - 2004.01.29 00:58:00 -
[2]
200 mil? What kind of price of mega zyd are you using? I got loads and loads of em, but my losses are "only" around 60 to 80 mil assuming i would sell at market price.
And im pretty sure i farmed every last component out of the agents available, hence they arent dropping anymore -------- -The only real drug problem is scoring real good drugs
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MSCNLN
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Posted - 2004.01.29 01:29:00 -
[3]
At least I recycled the components when I got them Oh well, the mega prices will rise again... Get ready to recycle the containers...
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Zeldania
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Posted - 2004.01.29 01:31:00 -
[4]
Prices based on 15K for Mega and 2K for zydrine
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Arthura
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Posted - 2004.01.29 01:33:00 -
[5]
i I agrre With you Zeld, at least it was a way for the lil guy to get some work, let's be fair agent bonuses don't buy you a Battleship. It was also a good way for the smaller corps to be able to build, and it finally allowed those wanting to do missions to work with the corp rather than on their own. What's the harm in putting at least some back in the ingredients again
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Tenashi
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Posted - 2004.01.29 01:38:00 -
[6]
think devs are in a corp wich suplies zy&mega to empire and saw their price drop to fast due to sooooooooo many ppl doing agents and refining needed modules for tech2 stuff we`re waiting on (usefull stuff, not crap modules)
Everlasting Vendetta - Search |
Zeldania
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Posted - 2004.01.29 01:43:00 -
[7]
That would not surprise me as the prices have come down quite abit and im sure people were starting to feel it.
But IMHO there is no way to roleplay how components already owned somehow change their material composition.
Someone complained and got their way.....
I could see if they wanted to change future components or phase out the old ones and put in new ones but to change it without warning is what upsets me.
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Cao Cao
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Posted - 2004.01.29 01:48:00 -
[8]
Amazingly I recycled all my components 2 days before the patch. Lol. I'm patting myself on the back for that right now
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Zeldania
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Posted - 2004.01.29 01:54:00 -
[9]
Cao Cao, I love ya, but your not helping me feel any less bitter
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j0sephine
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Posted - 2004.01.29 02:11:00 -
[10]
"What's the harm in putting at least some back in the ingredients again"
... How about, no one is going to bother to go to 0.0 and mine when they can just jump around empire space doing agent errands at no risk whatsoever?
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Zeldania
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Posted - 2004.01.29 02:18:00 -
[11]
Edited by: Zeldania on 29/01/2004 02:21:20 Hmmm, well i had 2 or 3 people from CoW attack me in Molden Hearth a couple days ago. So I wouldn't say its risk free.
I did get away however.
PS: The vast majority of mining in 0.0 is happening in hidden belts.
How are smaller corps and freelancers suppose to be able to mine under current conditions.
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GALAGA
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Posted - 2004.01.29 02:20:00 -
[12]
I totaly agree with you Zeldania,
I too have tons that I have been stockpiling in my hanger and have been getting them by doing missions and also by buying them on the market, taking into account the mega and zyd prices when i purchase them.
It is really hard to go about formulating some kind of plan to get ahead when have no idea what, or when they are going to change things to their liking.
It would be like me purchasing 10k of mega and 50k of zyd to build ships, only to find out that they removed the need for those minerals to build them.
I have seen too many times it being like a child who changes rules midstream in the middle of the game, and telling you of the new rules when you are ready to play your hand.
Like, oh, I'm very sorry, aces aren't the high card anymore. Now you need deuces to win.
I know, adapt, but that is what i have been doing and will continue to do, although it is very difficult to get ahead and plan any kind of strategy with these constantly changing conditions at their every whim!
----------------------------------------------- "The Light shineth in the darkness, and the darkness comprehended it not." |
Zeldania
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Posted - 2004.01.29 02:23:00 -
[13]
Good analogy.
Thanks for the input Galaga.
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Danton Marcellus
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Posted - 2004.01.29 02:27:00 -
[14]
Edited by: Danton Marcellus on 29/01/2004 02:33:19 The castration of the tech II componants was completelly uncalled for, do CCP really think more expensive battleships and cruisers will drive more people out to 0.0 to mine risking these very same ships?
Greed would, this stupidity wont.
At least a fair warning would've been in place as people would then recycle their componants and prices would go back to what CCP desired in due time, this is a just a cruel joke.
Convert Stations
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voogru
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Posted - 2004.01.29 02:33:00 -
[15]
Nerfs are like this.
You buy a sports car, pay a hefty some of cash. You drive it for a few weeks, your very happy with it.
One day, the car company comes along and says "hmm, this car is too good", so they replace v8 the engine with a v6, and tone down the gas mileage, as well as start removing features, like brakes and windshields.
------- Your 425mm Prototype I Gauss Gun perfectly strikes Guardian Enforcer, wrecking for 827.3 damage. |
Cao Cao
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Posted - 2004.01.29 02:35:00 -
[16]
Well when I found out (by looking at recycle value) how uber those tech 2 components were in terms of mega and zydrine content, I made damn sure to recycle them before the patch. I had a sneaking suspicion...
And to whoever said "what about small corp and freelancer mining..." blah blah. Don't mine mega and zydrine is what it amounts to.
To make a parallel analogy to another MMORPG that I used to play, Dark Age of Camelot:
To get the best weapons and drops in that game, and in almost every game, you need to kill the toughest NPCs which takes high level players and lots of them. To take down the "princes" in one of the major dungeons you'd need at minimum a full group (8 players) of max level players. Or at least two groups of level 48+ players. To kill the dragon, which has REALLY l33t equipment, or go to any of the epic zones, you need liek 100s of players.
So to get back to EVE. Megacyte and zydrine are the most rare minerals, if you want to get it, GO OUT IN A GROUP. If you intent to play solo, stick to the lesser ores as these games are built to require teamwork to do the toughest stuff.
I never heard anyone in DAOC whining that they can't kill the hardest MOBs by themselves. Give me a goddamn break.
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Danton Marcellus
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Posted - 2004.01.29 02:40:00 -
[17]
This isn't a nerf as it no longer has any of the minerals in them, this is a complete rip-off. 'Nerfs' like these without any kind of warning doesn't promote investments, it promotes panic selling of everything you get your hands on before it gets flattened.
Headless deeds like this is what send markets into the ground.
Convert Stations
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Zeldania
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Posted - 2004.01.29 02:53:00 -
[18]
Cao Cao, my point in regards to freelancers and small corps is that they can not mine 0.0 space very effectivly as it should be.
However the recycling of tech ii components allowed them to carry on some small scale operations within the empire. Thus fullfilling a role.
My biggest gripe is not so much the change but the underhanded way in which they went about it.
Did undercover agents sneak into hangers the universe over and swap old components or maybe they degraded over time into what they are now? I'd love to see how they could try to roleplay this....
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j0sephine
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Posted - 2004.01.29 03:07:00 -
[19]
Edited by: j0sephine on 29/01/2004 03:08:36
"PS: The vast majority of mining in 0.0 is happening in hidden belts.
How are smaller corps and freelancers suppose to be able to mine under current conditions."
The majority of mining in 0.0 was happening in hidden belts because the NPCs were supposedly too hard to cope.
Hidden belts got nerfed, the 0.0 NPCs also got nerfed. Making the excuse about 'current conditions' null.
The argument about how it was good because the smaller corporations could get rare minerals from tech.2 components has one obvious flaw -- that ability wasn't limited to small corporations.
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Zeldania
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Posted - 2004.01.29 03:16:00 -
[20]
Edited by: Zeldania on 29/01/2004 03:17:59 Josephine, the fact remains it was a viable way for smaller corps and soloist to get rare minerals w/o having to pay inflated cost.
The fact that it was the same for everyone made it fair for all.
I'll have to head back to 0.0 to see if the pirates have been nerfed as you suggest. I was not aware of any change to the pirates there, but ill have a looksee
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Soilent
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Posted - 2004.01.29 03:17:00 -
[21]
Oh boy. The RDB/RAMs still take up 100m3 of cargo space, despite the massive mineral content nerf. Now that they're worthless, can you drop them down to 10m3? -------------------- Newbie for life! |
Jim Raynor
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Posted - 2004.01.29 03:24:00 -
[22]
Hmm, well I just lost quite a bit of mega/zyd. Why didn't you tell me Cao Cao. ^^ ------
ROBBLE ROBBLE |
k4rl
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Posted - 2004.01.29 03:36:00 -
[23]
Quote: Be prepared for a drastic increase in rare mineral cost.
I'm counting on it :) -------- Your 1400mm Howitzer Artillery I perfectly strikes Republic Fleet Testing Facilities, wrecking for 1395.9 damage. (:D)
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Danton Marcellus
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Posted - 2004.01.29 03:58:00 -
[24]
My frigate just got repainted, it is now Nerfbat, fear the incursus!
Convert Stations
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Cao Cao
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Posted - 2004.01.29 04:06:00 -
[25]
Edited by: Cao Cao on 29/01/2004 04:08:20
Quote: Hmm, well I just lost quite a bit of mega/zyd. Why didn't you tell me Cao Cao. ^^
Lol if I knew I woulda. But it was merely a hunch ha.
Anyway, to that other person from above....if what you are saying is true --- that it is cheaper to get rare minerals by doing agent missions --- then why would ANYBODY (incl. megacorps) mine for it? The cost you pay for these things isn't "inflated" at all --- its simply the demand balancing against supply.
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nails
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Posted - 2004.01.29 05:06:00 -
[26]
well since agents pretty much throw this tech II stuff out like candy, there is no reason to have them be worth anything. You can get tech II cpu components faster than you can mine tritanium :D ------------------
http://ota-corps.otaku.jp -- Anime l33t level
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Cao Cao
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Posted - 2004.01.29 05:12:00 -
[27]
Hehe I think that got changed too, Nails havent seen a single tech 2 component yet today
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Ishkur
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Posted - 2004.01.29 05:38:00 -
[28]
I keep hearing how people can "build battleships" with all this Mega and Zydrine from these things. After two weeks of solid agent running, I had enough for maybe 40 mega. Not enough to build any kind of battleship I know of.
Mainly, this was useful for being able to afford the one or two needed on small builds, at least for me.
Dunno. They should have warned folks. My initial observation here is that their testing/QA needs some work... So many glaringly obvious issues that I can't understand how people were testing this.
That said, all around it is fairly decent. But a few bad things tend to overshadow all the good. You can either blow people off and say it isn't fair that the bad overshadows the good, or you can accept reality and try to mitigate the bad, so people see only good.
P.S., cruisers require mega and zydrine too. So I'll go out in my Imicus and mine in 0.0 space for my cruiser, then. Good idea.
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Serenity Justice
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Posted - 2004.01.29 06:16:00 -
[29]
With the newly reduced T2 rewards and the fact that many people recycled their stuff already once real manufacturing is underway the ones who still have a number of the parts still should see their prices rise as demand increases. At the very least, new T2 item prices will not be dictated but the Mega/Zyd makeup of some of the components needed and T2 manufacturing costs will be lower. So.. we will either get our payment in better prices once demand exists or people will save money by not needing pieces that are so costly to produce T2 items later.
I made 250M just doing missions for isk and implants already in the last 3 weeks, let alone the boatload of mega and zyd I *had* in the thousands of T2 items. With cash that easy, what is the point in playing at all?
It had to change and letting everyone know in advance and cash in all the excess easy money would have been overall a negative thing for the game. Let those who risk their necks to mine the mega and zyd make their isk, rare stuff for free/no risk is wrong period. |
Infinity Ziona
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Posted - 2004.01.29 06:18:00 -
[30]
I find it interesting that people are saying smaller corps should be going out to 0.0 and mining when pretty much anyone in a smallish corp who has tried this will tell you that PC players of the alliances will delight in killing you for even thinking about it.
I ran agent missions for 2 weeks over christmas and managed after recycling to gather about 800 zydrine and around 300 megacyte. Had I mined in 0.0 space within the protection of an alliance for 2 weeks I could have managed around 3000 mega and 8000 zydrine without breaking a sweat. Thats ninja mining in a griffin, couldn't imagine the insane amounts I could mine in a well organized op but it would be in the billion isk catagory no doubt.
Infinity
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