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Price Watcher
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Posted - 2007.07.27 16:48:00 -
[1]
It's silly to talk of deleting or nerfing Jita. Another player-driven hub will be established in a week or so. The real solution is to manage it.
1. Move Jita one jump off the highway. "Through" traffic will now go around Jita. To go to Jita you will have to set course for it.
2. Remove all agents, belts, and all station activities except for contracts, market and insurance. No manufacturing, bounties, etc. Buying, selling and insuring the ships you buy. That's all.
3. Mute local chat. No one gets to hang around spamming with ads in local chat because there will be no local chat.
4. Inactivity = disconnect. If you have not put up a contract, order, or bought something for 30 minutes your client is disconnected. This is to cure lazy types who hang around AFK. Do your business stuff and get out.
5. Deactivate all weapons in Jita. People no longer get to hang around for ganking purposes. Business only.
6. Maybe add some gates in other sectors that go direct to Jita. As long as we have this hub we might as well make the best use of it.
Again, there will always be a hub. Humans create hubs, ingame and out. It's what we do. London, New York, Tokyo, and Jita.
CCP might as well make the best of it.
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Achuramale
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Posted - 2007.07.27 16:52:00 -
[2]
I think those changes would be enough for people to find a new place to trade instead of making Jita less laggy.
Plus the weapons disabled is completely against the philosophy CCP has used so far developing EVE.
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Tarminic
Black Flame Industries
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Posted - 2007.07.27 16:55:00 -
[3]
There should not be arbitrary rules used to fight the Jita lagfest - the only solution is the same group that created Jita in the first place, the players. I don't go to Jita, therefore I'm doing my part. ------------ ULTIMATE LAG SOLUTION | Forum Whiners - Unite! |
Igus
Green Gecko Inc. Freelancer Alliance
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Posted - 2007.07.27 16:55:00 -
[4]
I think several of these items would make Jita a much better place. Though I disagree with turning off guns, everything else here sounds great! -- Uhg, I think I need a flux capacitor
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Angellyne
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Posted - 2007.07.27 16:59:00 -
[5]
Moving Jita off the "highway", getting rid of Local chat and removing agents would all be "nerfing Jita".
Those are all reasons it's a trade hub now. I'm all in favor of replacing Jita with some other kind of "trade hub", however - some alternative that isn't a solar system, so it prevents all the trade spammers & afk-ers from sitting there all day, lagging it up.
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Vizranuh
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Posted - 2007.07.27 17:00:00 -
[6]
Some of your ideas have a bit of sanity to them, and some of them are completely insane. --
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000Hunter000
Gallente Magners Marauders
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Posted - 2007.07.27 17:07:00 -
[7]
i know a solution to Jita!!!
STOP SELLING ALL THE STUFF THERE AND START SELLING IT SOMEWHERE ELSE AS WELL U LAZY BUMS!!!
Jita is nowhere near where i live and i'm getting fed up having to go there for some of the items i need, and 9 out of 10 times if i need something special i have to go to Jita because it is nowhere else to be found. (i actually started to think about getting me a freighter, go to jita, load up on all sorts of stuff, fly back to essence/sinq region and selling it there for 20% more, might make a nice profit.)
CCP, let us pay the online shop with Direct Debit!!! Magners is now recruiting, evemail me or Dagazbo ingame.
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Vitrael
Stormriders Fimbulwinter
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Posted - 2007.07.27 17:15:00 -
[8]
Originally by: Price Watcher It's silly to talk of deleting or nerfing Jita. Another player-driven hub will be established in a week or so. The real solution is to manage it.
1. Move Jita one jump off the highway. "Through" traffic will now go around Jita. To go to Jita you will have to set course for it.
2. Remove all agents, belts, and all station activities except for contracts, market and insurance. No manufacturing, bounties, etc. Buying, selling and insuring the ships you buy. That's all.
3. Mute local chat. No one gets to hang around spamming with ads in local chat because there will be no local chat.
4. Inactivity = disconnect. If you have not put up a contract, order, or bought something for 30 minutes your client is disconnected. This is to cure lazy types who hang around AFK. Do your business stuff and get out.
5. Deactivate all weapons in Jita. People no longer get to hang around for ganking purposes. Business only.
6. Maybe add some gates in other sectors that go direct to Jita. As long as we have this hub we might as well make the best use of it.
Again, there will always be a hub. Humans create hubs, ingame and out. It's what we do. London, New York, Tokyo, and Jita.
CCP might as well make the best of it.
Carebear alt scum!
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Price Watcher
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Posted - 2007.07.27 22:53:00 -
[9]
Originally by: Vizranuh
Some of your ideas have a bit of sanity to them, and some of them are completely insane.
By all means, please tell us all which parts are sort of sane and which parts are completely insane.
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Fitz VonHeise
United Connection's
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Posted - 2007.07.27 23:31:00 -
[10]
Edited by: Fitz VonHeise on 27/07/2007 23:33:24
Number 3, 4, and 5 are never going to happen.
Number two would be best bet that CCP will do. (Removing agents and belts. That last will never happen either)
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Lithalnas
Amarr Hadean Drive Yards Archaean Cooperative
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Posted - 2007.07.27 23:47:00 -
[11]
would be nice to have an "avoid jita" button on the auto pilot settings tab. ------------- Hadean Drive Yards
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cal nereus
Bounty Hunter - Dark Legion Curse Alliance
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Posted - 2007.07.28 09:13:00 -
[12]
Last I checked the asteroid belts were already removed from Jita and Oursulaert. Or am I mistaken?
A setting in autopilot to avoid specific solar systems that you select. If you want to avoid a system, you input it in the map and from then on your autopilot will never plot a course through that system unless it absolutely has to in order to reach the final destination. It won't help with Jita's lag, but I want it anyways. ---
Grismar.net |
Meiers
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Posted - 2007.07.28 09:51:00 -
[13]
i agree with 1.
But the reason Jita became what it is now is beacause of the agents, the manufacturing and research options. Manufacturers are selling stuff to the mission runners, so if there are no mission runners there are no goods moving around. The people selling officer stuff and such are there because of the number of people in the system. So if Jita is "shut down" they will just move to Rens or something, especially of the chat dont work in Jita.
Kicking the inactive, i dont know. Are they really causing significant loads to the server?
Deactivating weapons is an interesting idea, but as with everything it need some sort of backstory. It seems dumb that you go to Jita and all of a sudden your weapons wont work.
Also point nr. 6. contradicts your point nr. 1.
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Weyoun 1
Gallente Soviet Star Federation Celestial Frontier
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Posted - 2007.07.28 09:55:00 -
[14]
Originally by: cal nereus Last I checked the asteroid belts were already removed from Jita and Oursulaert. Or am I mistaken?
A setting in autopilot to avoid specific solar systems that you select. If you want to avoid a system, you input it in the map and from then on your autopilot will never plot a course through that system unless it absolutely has to in order to reach the final destination. It won't help with Jita's lag, but I want it anyways.
You shouldn't have to input them everytime, and you shouldn't have to set up waypoints everytime. There needs to be a block list where you can add systems that the waypoint genrator should avoid, also there should be a list where you can save arrays of waypoints under a name, similar to how you can save overview settings under a name.
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Verite Rendition
Caldari AUS Corporation CORE.
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Posted - 2007.07.28 09:57:00 -
[15]
There's already a solution: Interbus. CCP has expressed interest in actually getting it up and running, so I wouldn't be shocked to see it in Rev 3. ---- AUS Corp Lead Megalomanic |
Edania
Caldari Ordo Adeptus Astartes Edge Of Sanity
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Posted - 2007.07.28 10:26:00 -
[16]
there will always be a jita wether its called yulai Jita or amarr etc trying to fix it will just move the problem
Quote: my Clone was excelent, i just had too many skillpoints
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Have some
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Posted - 2007.07.28 11:30:00 -
[17]
Edited by: Have some on 28/07/2007 11:30:31 TBH 1 and 6 are the only plausable options of the ones given.
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