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RyMcQeN I
Caldari Elite Storm Enterprises Storm Armada
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Posted - 2007.07.27 20:10:00 -
[1]
I was testing this on the Singularity server and haven't checked on Tranquility yet but was wondering if anyone could shed some light on this possible bug.
While testing engagements of a POS from different ranges I noticed that the Energy Neutralizing Batteries that were equiped on the tower were continuing to drain energy from my ship at even 200km. The optimal range listed in the batteries information is only 50km. Didn't see anything about a falloff and don't expect there to be one so I am wondering how the thing is managing to suck energy from 4x's its stated optimal range?
Does anyone know if this is fixed in the live server and just bugged on the test? Thanks. |
Meau
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Posted - 2007.07.27 21:20:00 -
[2]
Edited by: Meau on 27/07/2007 21:21:46 Actually its a bit the other way round.
I have no idea what optimal range is supposed to imply. If you scroll down a bit in info you have one variable "Range" which is 250000. All other energy neutralizers(modules) have only range given, no optimal/falloff. Thus i guess the optimal accidently slipped into the info and does nothing.
The batteries suck cap up to these 250km, at 251+ km they do seem to activate(300km activation proximity) but no cap is drained.
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RyMcQeN I
Caldari Elite Storm Enterprises Storm Armada
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Posted - 2007.07.27 21:30:00 -
[3]
Ah ok, that would make sense. Thank you.
I will test this out later tonight and provide feedback on what I find. |
Dragonis Mendez
Caldarians Pride Ka-Tet
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Posted - 2007.07.28 07:36:00 -
[4]
We tested this a few days ago with a POS at Tranquility, the array locked a ship warping in at 80km but didnt neutralized any cap till the ship gets down to 50km from the array. I think this is the way it is intended to work as it has also this description in the show info screen. I would be carefull with setting a POS up with mass of energy neutralizer arrays, just to notice that they only work within a 50km radius, when an enemy fleet jumps in at 80km
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