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Thread Statistics | Show CCP posts - 4 post(s) |
IPyric
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Posted - 2007.07.31 08:38:00 -
[1]
Yay amarr has gone from having 1 solo pvp ship to having none, lets fix amarr by nerfing them more. Im so happy i trained recon 5 :( Instead of nerfing Nos just limit the ships that can use it, the high slot idea was a great idea, limit BS's to 1 or 2 nos and only role specific ships like the curse and pilgrim should be able to use more than 2 nos. I think a lot of people that only play this game for pvp will now only train minmitar i cant see any reason anymore to be amarr just delete them from the game move their ships to caldari and all the amarr players can now go and play another game.. The changes to the Khanid ships are awefull the only people that are going to fly these are caldari.. Amarr players with all their SP's in gunnery are going to have so much fun flying these ships that they can no longer use, and i dont think they will train missiles for pvp because they are useless against nano ships like vagabonds, rapier's and huginn's and now with no NOS to stop them MWDing only ships i see left in this game for solo pvp is the Vaga/huginn/rapier :(
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IPyric
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Posted - 2007.07.31 09:58:00 -
[2]
Can CCP move all SP's relating to Amarr over to Minmitar skills for thos that dont want to be amarr after this change ?
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IPyric
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Posted - 2007.07.31 10:00:00 -
[3]
CCP can shove all my Amarr acounts up their #@($ if these changes comes in.. any of them. I cant belive we pay them to come up with this crap
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IPyric
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Posted - 2007.07.31 10:33:00 -
[4]
Re-think the Khanid ships too, if Amarr pilots wanted caldari ships they would train caldari ;/
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IPyric
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Posted - 2007.07.31 10:38:00 -
[5]
Originally by: N1fty Edited by: N1fty on 31/07/2007 09:27:16 So the curse isn't as uber in solo 1v1 combat anymore, big deal. Sacri is wicked, Khanid changed breathe new life into Amarr!
Oh and I was on the test server last night, you know, actually testing the changes before I came and whined like a little girl on the forums.
I can tell you my Curse killed battleships and battlecruisers just like before. I fit one neut to kill my targets tank and nossed someone else to feed the neut. In this way I killed an Abaddon and then a Claymore. I used the Claymores cap against the Abaddon by using it to feed my neut. I enjoyed that. All the time I had enough cap to run my MWD, damps, tracking disrupters, and scram; I was even dual repping at one point when the Claymore got close.
This is just one example of what I did last night, there were many other examples of my supposedly nerfed Curse killing ships. It just took a bit of thought about who to nos and when.
So its not as easy as clicking orbit, then just setting all nos, ew, and drones on the target. Todays Curse pilot is forced to think . Good players will still be solo killing with any ship they turn their hand to; people with no skill will come whine on the forums about their mindless flavour of the month solo pvp ships being ruined. Oh well
EDIT: CCP, please ignore the whiners who want easy to fly solo ships. Veteran players like myself will always adapt to changes, and go kill the unadaptive forum whiners. Your NOS changes make complete logical sense, please keep them in. [This coming from a specialised Curse pilot with Talisman implants]
!! Duel REP and Talisman implants in a curse LOL no wonder these changes dont affect you.. you dont even know how to fit a curse.
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IPyric
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Posted - 2007.07.31 14:21:00 -
[6]
Edited by: IPyric on 31/07/2007 14:24:02 can caldari ships get some lasers too :P
maybe a new wepon type for amarr ? perhaps ballista or trebuchetes
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IPyric
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Posted - 2007.07.31 14:26:00 -
[7]
Originally by: IPyric Edited by: IPyric on 31/07/2007 14:24:02 can caldari ships get some lasers too :P
maybe a new wepon type for amarr ? perhaps ballista or trebuchetes
yeah Ballista for close range and trebuchetes for long range on the khanid
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IPyric
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Posted - 2007.08.01 11:35:00 -
[8]
Originally by: Wataru Amnesia
PS: i thought over the time you devs needed to develope the announced changes active on Singularity. This is a message to the CEO of yours: dont stress your employees with time-frames, and let them read some good Sci-fi Technic novels. Good ideas are born in freaks, but freaks need time to reveal themselve to their CEO as geniuses!!! :-)
NOS Domi is not gone, its now going to be a domi with neuts and it has the cargo bay to use lots of cap injectors.. unfortunatly for poor amarr their ships have very small cargo bays and will not compete with the Neut/Cap booster setups.. but hey this is a boost for amarr right ohh and now they have to carry missiles with their small cargo bays too
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IPyric
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Posted - 2007.08.01 13:44:00 -
[9]
Maybe CCP can just keep everyone happy by letting amarr players that like these changes go on with them and the ones that dont, prolly most of us.. have our SP's put into another race like minmitar or gal.
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IPyric
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Posted - 2007.08.01 13:49:00 -
[10]
Originally by: Wizzkidy Well I have been messing about with the setups on the test server.
The Khanid Changes are just wrong
The range on those HAM's are SO POOR! Ok I have some skilling to do in missiles but WTF? there travel time is SO SHORT I have to be so close to my target. My Sac didn't last 5 minutes.
The dmg was poor too, yea alright I only have HAM lvl 2 atm but even then I cannot see this a ship I will use in the future, not when they have such short range its silly.
Thats why no one uses them :P they giving them to amarr cause caldari didnt want them :)
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IPyric
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Posted - 2007.08.01 13:59:00 -
[11]
indeed lets hope they come to their sences
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IPyric
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Posted - 2007.08.04 14:30:00 -
[12]
yep your correct. to use NOS now your better of with no CAP Skills and we cant untrain them :/ as to nos someone to close to 0% without using Neuts you need to kill your cap so a new player with no cap skills will make better use of the nos. Also i would like to point out that what i find anoying is that some people seem to think that this will benifit amarr the most because of their high cap dependent ships,, well as everyone moves from nos to neut/capbooster setups guess what race has the least mid slots for capbooster mod's and the smallest cargo bays for boosters :S
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