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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
William Hamilton
Caldari THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.07.31 02:36:00 -
[271]
Edited by: William Hamilton on 31/07/2007 02:37:26
Originally by: LordVodka Edited by: LordVodka on 31/07/2007 00:44:31 what the heck are you talking about, he's just saying amarr got missile ships now, and they may as well be caldari (As in a caldari boost not nerf), nothing in there saying to change race...
Well, that's pretty thin logic, just as bad as saying that making Gallente better would boost Amarr because then all the Amarrians could switch to Gallente.....
also....
Originally by: Yellow Planet **** YOU FOR ******* UP THE ONLY SHIPS THAT I STILL LIKE IN THIS GAME. STUPID ICELAND*****FAGGERS ******* DIE AND BECOME ULTIMA ONLINE!
**** OFF
"RONA, the how to (whine) people!"
(EDIT: no offence to anyone else in rona, i just thought it fit)
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Emsee
Minmatar
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Posted - 2007.07.31 02:38:00 -
[272]
Edited by: Emsee on 31/07/2007 02:38:35 Oh noes, now people will have to start using their brain when fitting nos and using it in fights.
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Robert Sky
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Posted - 2007.07.31 02:39:00 -
[273]
I literally just invested a lot of ISK into my alts Curse along with a full T2 set of Talisman implants. Now... its like I just spent over a billion on just +3 implants. What good is vamping my enemy faster if it has no affect. If you want to make the nos change for all ships EXCEPT the ships that are SUPPOSED to use nos as a weapon then that is fine. But I mean who is gonna fly a curse/pilgram/balra now??
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Sinnbad Mayhem
Amarr Celestial Apocalypse Insurgency
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Posted - 2007.07.31 02:50:00 -
[274]
Thanks for boosting Amarr. Not.
Glad I trained Minmatar. Orbit outside web range and now never worry about a NOS ship again. Bye Bye Domi. lol
You guys rock!
p.s. Whats with the love of HAM? You guys really should play on Tranquility more. Nobody fits HAMS in PVP. Check the kill mails.
Your relentless insistence on giving every Amarr ship a HAM bonus is like a Britney moment.
And thanks again for making the Curse useless.
S&M |
MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.07.31 02:52:00 -
[275]
ok here is my final word.
now that nos is different and meant to be a I need to get more cap module.
neuts need to be changed to 1 cap for 2 neut.
as you don't get the enegry back, so it is balanced. plus the way it is now neuts will be the nos booster.
so it's your choice. but neuts againt larger ships will allow you too... oh nvm I get it now. ----------------------------------- I'm working my way through college target CCP |
Veng3ance
Illicit Technologies
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Posted - 2007.07.31 02:58:00 -
[276]
Edited by: Veng3ance on 31/07/2007 03:00:28 Just wanted to post again how BAD the Damnation change is. Kthx
Oh and the NOS change is horrible to. IF the other player isn't worse off wtf is the point!
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Sevenius Kaul
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Posted - 2007.07.31 03:01:00 -
[277]
Originally by: Emsee Edited by: Emsee on 31/07/2007 02:38:35 Oh noes, now people will have to start using their brain when fitting nos and using it in fights.
Anyone using their brain won't be fitting nos, they'll be fitting neuts.
C.
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Drash Kammatarr
German Cyberdome Corp Cult of War
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Posted - 2007.07.31 03:01:00 -
[278]
Originally by: Raydn James Edited by: Raydn James on 31/07/2007 02:13:47 Edited by: Raydn James on 31/07/2007 02:11:59 Edited by: Raydn James on 31/07/2007 02:01:35 Edited by: Raydn James on 31/07/2007 02:00:00
Originally by: StarCommWraith Ok how about this. Simply remove Nosferatu because now with the change you have made it completely useless.
Couldnt agree more.
As i read the dev blog, the line that sticks out to me the most is this: "This means that the target is no worse off (energy wise) than the attacking ship." Did someone actually write that thinking it was a good idea? If the target ship is no worse off, whats the point? In the next patch, I'd also like it to be added that no ones weapons do more damage than mine so that I'm no worse off than they are. Also: tracking, # of targets locked, CPU, PG, total Cap, and number of high, medium and low slots should be the same across ship classes. What about races whose weapons take cap to fire and even more so whos AMMO also requires cap?
Another quote: "This makes the Nosferatus too powerful since there is no compromise involved" The compromise is that you are using a high slot that would normally be reserved for a Railgun, Blaster, Launcher, Smartbomb, etc. and by doing so, reducing your own DPS.
One of the things that needs to be looked at is this: Say im in combat and I attack someone, I'm using NOS and sucking their CAP dry. Even though Im doing so, I still have to run my mods, I'm loosing cap to my weapons, and I'm getting hit by NOS at the same time. Normally I would hit a cap booster and keep going. With the proposed change (as I understand it) the NOS I had running just completly got wiped out of the equation because now my CAP is at 50% and my targets CAP is at 48%.
I've always been one to go after peoples CAP. Not just because I need it for my ship to function, but it's always been the easiest 'tank' to kill because very few pilots are willing to give up a mid slot to fit a cap booster. Shield tankers, Im sure, would start complaining about how they need the mids slots for their tank, and I would agree. Since that is the case, make cap boosters that fit in both mid and low slots.
Lots of people have been saying 'Just fit neuts'. To them I say, look at the PG reqirement difference on a Large NOS and its corosponding Large Neut. On lots of ships, PG is so cramped as it is, and some people are already fitting Reactor Control's to just get full weapon fits on their ship.
And what about the passive fit ships? There are pilots in my corp who have ships that shurg off Large NOS hitting it cuz they require nearly NO CAP to sustain their tank and fire weapons. Is that fair? Of course not, but I make the choice to fit NOS instead of weapons hoping that my enemy isn't a passive tanker.
Amarr and Gallente take the biggest hits with this NOS nerf. If something must be done (and im on the fence about that) this definately shouldnt be it. I also had to agree with the post that we are constantally getting hit with nerf's to module after module instead of adding things to bolster our ships (or in this case CAP) against attack. A module to protect a ships cap against a NOS attack would be way more interesting than the proposed change.
The Game is supposed to be about give and take, risk and reward. You fit your ship a certain way knowing good and well that you could run into a pilot out there who fit his ship specifically to counter yours. What happened to giving us the options and letting the pilot decide the best way to fit his ship?
(4 edits in 13 minutes, I'm going to bed)
/signed
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Cailais
Amarr VITOC Fang Alliance
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Posted - 2007.07.31 03:03:00 -
[279]
Originally by: Drash Kammatarr Hi, I'm sick of nerfing things that need no nerf. Nos needs no nerf. period. I bet that at least 90% of the people who shout for "nerf this, nerf that" belong to the following groups:
a. New players b. Players who lack skills to do better c. deriving from b, Players who will only play for a short amount of time, because they simply can't get it into their itsy bitsy tiny little brains that players who trained for months (curse/pilgrim) are actually able to destroy their mighty ibis/reaper/whatever 'of doom'.
But CCP always listens to their baby-cries, and with every patch we get something dumbed down, and the gaming experience and a lot of time invested for skilltraining goes down the drain. And in the end, these nerf-crying Players leave the game for good because they notice that they need another skill for mining mercoxite when they finally arrive in 0.0 space. I have to ask my self: why do I put so much effort and time into a Game which gets destroyed piece by piece? Well...maybe I won't do so much longer ;)
Your sig! ROFLMAO!!! Wins!!
- sig designer - eve mail |
blahhhblahh
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Posted - 2007.07.31 03:04:00 -
[280]
Edited by: blahhhblahh on 31/07/2007 03:07:56
Originally by: Sorted /me boos and hisses at the NOS changes. Mainly due to the major detremental effect it will have on the NOS speciality ships (Curse, Pilgrim, Bhaalg etc)
I can see some reasoning behind it (Big ships wiping a frigs cap - which they still can with 1 Neut), but its been in the game for years - forum whining seems to be at a peak and focused on NOS recently. BAM NERF BAT>.. whats next ? Dampners? I bet 50M.
The great many late changes remind me very painfully off SOE and SWG. poor show.
If you insist on the changes the NOS dedicated ships need an extra boost - same as the ECM dedicated ships got during that Nerf.
.........
Sorted
I agree the longer i play this game the more it reminds me of how Sony screwed up buy listening to too many whiners and pulled out the nerf bat 1 too many times.
Frankly im sick of all the nerf this nerf that fools around here. If you dont like the bloody game the way it is DONT PLAY IT !! There are many many people who like things the way they are.
If a BS hits a cruiser/or smaller with a nos EXPECT to get nos'd to death..
I bet you people screaming for nerfs all the time would like it so that a frig can take a titan solo.. That is unless it was your titan that got owned. Then you would be in here screamin for a nerf.. Grow the hell up people. Don't like the game go somewhere else. Let us people who enjoy the game the way it is be.
NOS DOES NOT NEED TO BE CHANGED AT ALL.. IF you do change it you will Loose lots of your paying customers. I do not know how else i could say this.
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Max Tesla
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Posted - 2007.07.31 03:15:00 -
[281]
I donĘt get it As far as I know Khanid is a small faction not the big 4 so does this mean they are getting ships?
And will other small factions also get ships like the Sisters of Eve or Interbus or what ever?
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Sarovin
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Posted - 2007.07.31 03:15:00 -
[282]
This sucks, seriously, im an amarr pilot, trained energy turrets for pretty much all of my playing time. Missiles were not important. Now all of the sudden they turn everything around and make me shoot missiles. Are you kidding me. This has to be stopped. IM ****ed!
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wolfgarrr
Caldari
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Posted - 2007.07.31 03:17:00 -
[283]
I have a suggestion CCP..
Why don't you listen to all these crys for the nerf bat and be done with it already.
Make all ships have the same attributes right down the board. Weapons shield Armour high/med/low slots etc..
The only thing that will be different is the name of the ship and what the ship looks like..
^^^ Doing this makes as much sense as what you have already planned. Wake up please.
Btw.. While your at it why not just sit everyone into a ibs .. Would also make as much sense.
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MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.07.31 03:23:00 -
[284]
Originally by: wolfgarrr I have a suggestion CCP..
Why don't you listen to all these crys for the nerf bat and be done with it already.
Make all ships have the same attributes right down the board. Weapons shield Armour high/med/low slots etc..
The only thing that will be different is the name of the ship and what the ship looks like..
^^^ Doing this makes as much sense as what you have already planned. Wake up please.
Btw.. While your at it why not just sit everyone into a ibs .. Would also make as much sense.
hows...does..a nos change.. justify this comment? ----------------------------------- I'm working my way through college target CCP |
Raevenor
GoonFleet GoonSwarm
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Posted - 2007.07.31 03:26:00 -
[285]
Man i gotta love this change, not only does CCP cave in to the stupid idiots who get ganked in low sec and simply don't 'get' PvP, the sole people against the change are those who have no idea how bad Nos will now be or are simply clueless and just don't know what the ****.
You cannot comprehend how bad Amarr is going to be, not only do the higher-end T2 Amarr ships will be using missiles instead of Lasers like they should be (lol +EM missile bonus) you nerf one of the only truly good ships Amarr have the Curse, making it a gigantic **** heap.
Furthermore,
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flashbang2277
The Ankou The Reckoning.
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Posted - 2007.07.31 03:27:00 -
[286]
This is crap. Seriously, I spent over a year training for these ships with energy turrets, NOS, drones whatnot. I fly these khanid ships with energy turrets, not missiles, where all of the sudden did they decide to change the ships that people had spent years training for. This is very unfair if you ask me. Some of my favorite ships are khanid but I don't fly them with missiles. Ask any amarr pilot about this NOS change and ship change and the reply will not be positive. Im not much of a forum poster but when I was on vent chatting with friends someone brought this up I ran here to voice my opinion. If this change is implimented into the game many people will not be happy. I know i'm not the only one who feels this way so all you amarrian pilots who know this is crap please speak out so these changes can be stopped. Don't do this ccp, please I dont know who came up with these idiotic ideas but DON'T DO THIS!!
I'm too busy killing people to have a good sig. . . |
Cypherous
Minmatar Liberty Rogues Interstellar Alcohol Conglomerate
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Posted - 2007.07.31 03:29:00 -
[287]
On the subject of the curse its a good job i use 2 TS neuts in my high slots ;) ---------
Liberty Rogues Website
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murder one
Gallente Death of Virtue FreeFall Securities
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Posted - 2007.07.31 03:42:00 -
[288]
Originally by: flashbang2277 This is crap. Seriously, I spent over a year training for these ships with energy turrets, NOS, drones whatnot. I fly these khanid ships with energy turrets, not missiles, where all of the sudden did they decide to change the ships that people had spent years training for. This is very unfair if you ask me. Some of my favorite ships are khanid but I don't fly them with missiles. Ask any amarr pilot about this NOS change and ship change and the reply will not be positive. Im not much of a forum poster but when I was on vent chatting with friends someone brought this up I ran here to voice my opinion. If this change is implimented into the game many people will not be happy. I know i'm not the only one who feels this way so all you amarrian pilots who know this is crap please speak out so these changes can be stopped. Don't do this ccp, please I dont know who came up with these idiotic ideas but DON'T DO THIS!!
It's kinda like when I spent the better part of a year training up for a Blasterthron, only to have it's DPS nerfed repeatedly and all the tanks in the game increased three and four times over.
Originally by: Goumindong it is at the point where it is impossible to determine whether or not you are trolling or if you area really out of your freaking mind.
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xaja
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Posted - 2007.07.31 03:49:00 -
[289]
Need for Speed is going backwards at an alarming rate! the game lag and desync's are horrible and when you loose a ship due to desync, its apparently not even visible in the logs!
And here you guys are twiddling with deckchairs, devising new complicated and network intensive calculations to nerf modules...
just apply a stacking nerf to NOS and call it a day!
I was stuck "in warp" for a full 20 minutes the other day with my gang at an enemy POS, because your servers can't handle running the game anymore... only advice I could get was "wait it out" Then I got primary, and no control over my ship's functions whatsoever, still being "in warp" and this crap happens every day. We're at the point where you can't even escape massive lag out in 0.0 anymore.
And this game used to run better with the same number of concurrent players! Its your over-complex changes that keep bogging it down more and more!
Originally by: Sinnbad Mayhem Thanks for boosting Amarr. Not.
Glad I trained Minmatar. Orbit outside web range and now never worry about a NOS ship again. Bye Bye Domi. lol
You guys rock!
p.s. Whats with the love of HAM? You guys really should play on Tranquility more. Nobody fits HAMS in PVP. Check the kill mails.
Your relentless insistence on giving every Amarr ship a HAM bonus is like a Britney moment.
And thanks again for making the Curse useless.
Whoever came up with HAM: take note that nobody wants them, and that no matter how you try to ram them down our throats, we still don't want them.
Feel free to take them out of the game, nobody will notice, and we could really use the 0.000001% lag reduction from HAM items not clogging up loot tables and market slots anymore.
... _____________________________________ I'm Paper; Rock's fine, nerf Scissors |
Zhulik
wild frenzy
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Posted - 2007.07.31 03:55:00 -
[290]
Edited by: Zhulik on 31/07/2007 03:59:50
Originally by: wolfgarrr I have a suggestion CCP..
The funny thing about posts like this one here is that their authors never seem to realize that not nerfing overpowered crap hurts diversity in much the same way, because when there are modules that good (not talking about nos per se, something ambiguous and not necessarily real, like the legendary Connection Scrambler II) there is no point in fitting anything else end everyone ends up flying the same setup tweaked slightly to fit on a ship of choice, which is basically the same thing you are jokingly proposing CCP to do.
As a counter-proposal I advise CCP to introduce a highslot module "I-Win Button I" so that PvP would be narrowed down to whoever locks first and has better ping so that the Button activates without delay. Isn't that what you people want? Pure win without giving the opponent a chance to retaliate? Surely THAT makes more sense.
How's them apples?
P.S: do like Khanid Mk II, could care less about the nos. Could mention that I'd rather see a viable highslot alternative to nos(not a counter to nos, something new) than a nosnerf, because quite honestly there just isn't anything useful pvp-wise to stick in there. Smartbombs? Pft.
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Sentinel Eeex
Caldari Lords Of Amber
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Posted - 2007.07.31 04:12:00 -
[291]
Ok, stupid question.
If 100 battleships NOS a mothership - what happens? |
Serric
Caldari The Clearwater Society Firmus Ixion
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Posted - 2007.07.31 04:26:00 -
[292]
Edited by: Serric on 31/07/2007 04:30:56 Great work CCP, and thank you for listening to the player base.
The NOS change was desperately needed to bring some variety to ship setups.
The Khanid ships are sexay too.
Well done devs.
edit: one nitpick if I may.. Malediction needs it's lock range back, after all it's the Amarr tackler.
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Covenn
Caldari
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Posted - 2007.07.31 04:40:00 -
[293]
Here is a question that is being ignored:
HOW WILL THE NOS CHANGES EFFECT PVE. From what I understand NPC's dont have the same Cap structure as players.
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Truthbringer
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Posted - 2007.07.31 04:45:00 -
[294]
While the NOS changes will likely fix the Domi/Myrm problems, you've just destroyed the Amarr recon and Blood Raider ships. The Khanid ideas are novel, but it seems like more of an excuse to not fix the real Amarr problems: laser damage and ship bonuses. |
umop 3pisdn
Minmatar Republic Military School
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Posted - 2007.07.31 04:48:00 -
[295]
Edited by: umop 3pisdn on 31/07/2007 04:50:14 Why, after all this time, did sarmual have to come up with this?
I like the nos changes and im scared of khanid ships now but really, ccp should have been able to come up with this themselves...
not like they've had a few years is it?
Edit: can we get some kind of.. anti.. missle.. anything? tracking disruptors work wonders but wtf can you do to a missle ship (defenders = worthless)
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Seisha Paradisium
New Age Solutions New Age Solutions Amalgamated
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Posted - 2007.07.31 05:05:00 -
[296]
Wow, incredible.
I find the degree to which NOS has been nerfed a little extreme. I mean come on. Might as well remove the module altogether.
I'm not a very skilled pilot as of yet, but I've loved the way the game has been since I started playing last year, and never felt the need to voice my opinion on the forums over any of the changes. I just went ahead and tried to adapt as best I could. This, however makes me a little angry. I'm trying not to sound like the millions of other poster whining about how they've lost the ability to fly the Curse but I mean it's a little justified don't ya think? I've just finished training up for Amarr recons and now I was better off training up missile skills when I'm Amarr/Gallente specced? What in the hell?
Oh well I guess the Khanid changes are quite cool. I mean adding variety to once unused ships is pretty sweet, but rendering the 2 really awesome Amarr ships pretty much useless makes me want to punch infants all over the place.
I agree NOS needed a nerf but seriously, this is extreme. Oh well I'll continue playing and I'll adapt and I'll do my best as always because I do love this game. However I hope there's never anything in the future that makes me want to post another reply like this. I DETECT SPACE WHALES |
Acacia Everto
State War Academy
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Posted - 2007.07.31 05:06:00 -
[297]
Energy Vampires are supposed to be offensive. The idea that you should be worse off than your target to NOS is ******** in my opinion. There have been so many good ideas here and you disregard every single one so you can put in a half-ass change which requires little work on your part.
What about the idea of smartbombs damaging someone using NOS, since you're draining the energy? This would make smartbombs useful and limit NOS in an acceptable way. Or a function of the signature radius and the target's capacitor, so you can still suck energy, just not as fast the lower their cap goes, giving them a chance and more use for Neuts.
I'll say it. The NOS change sucks. Rethink it. Bounce other ideas off us and I guarantee there's a better solution that satisfies most. I know you have devs in the game, but they obviously don't experience everything there is out there. When the majority of the people are saying that they wouldn't mind a NOS nerf as long as it was sensible, you know there's something wrong with your train of through. It angers me more than a little that NOS will be so carelessly made useless. At least EWAR had ships it works on, but NOS should be something that everyone can benefit from.
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Nihilion Saro
Gallente Last Serenity The Sundering
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Posted - 2007.07.31 05:18:00 -
[298]
Turrets and missiles totally need to be nerfed. I propose that missiles and turrets should only do damage if the enemy has more hit points than you do.
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VinnyTheBull
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Posted - 2007.07.31 05:25:00 -
[299]
I really like the nos change.
I don't know much about Khanid ships so I can't speak on that with any credibility, other then the fact that it REALLY must suck to have millions of SPS in gunnery wasted because your being forced to use HAM's.
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Bitchin Miner
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Posted - 2007.07.31 05:27:00 -
[300]
Edited by: *****in Miner on 31/07/2007 05:29:54 Bah the Nos solution is terrible. Why should it be relative. A BS should be able to squash a smaller ship's cap no problem. A better solution to this would be you can only NOS till your Cap is full. If full the Energy has nowhere to go, therefor the NOS shuts down. Is this to blindingly obvious to get?
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