Pages: 1 2 3 4 5 [6] 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 50 .. 56 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Mack Dorgeans
Camelot Innovations
|
Posted - 2007.07.30 19:31:00 -
[151]
Why not make the Sacrilege and Damnation missile damage bonus for BOTH heavy assault and light missiles? Then they could fit normal assault launchers as well and be a kick-butt frigate defense with extra fitting room for tanking.
|
Kwerkus Ilf
Mutually Assured Distraction Molotov Coalition
|
Posted - 2007.07.30 19:33:00 -
[152]
It's always hard to say for sure how well the changes will work until they've been in game for a few weeks but in general I think they are fantastic. The NOS change will for people to have to think a bit more about setups (nos/neut balance will be key on former nos boats) as well as how they manage their cap in the middle of fights. Curse pilots will figure out how to fly it well with Neuts/Nos and injectors but will have to manage their cap a bit more carefully rather than just throwing those Nos everywhere...
The Mk2 changes seem like a step in the right direction for making these ships useful again but limiting them to one weapon system (MAMs or rockets) seems like it makes them too predictable. I liked the idea about making the bonus for all missiles but allowing CPU and/or grid limit the fittings.
My only real concern is that implementing this many changes in such a short amount of time will really shift balance of power in PvP. This will result in some pilots overreacting but more importantly may create a number of unintended consequences that will only come to light once they are in game. It's safer to balance pvp slowly in order to give players time to adapt and make sure that unintended consequences don't result in gross imbalances.
-K
|
Kolwrath
Amarr
|
Posted - 2007.07.30 19:40:00 -
[153]
Originally by: Izo Azlion
as for Neuting an inty? Great, then the web goes off, and you have to get up to speed. In which time, said inty has enough for a point again.
Rinse, repeat.
Uhmm I totally disagree. I think you are very wrong here. If you neut and inty to zero, hes going to have to charge back up to 30% before doing anyhing. A smart pilot wont start tackling with anything less that 30% because his cap will break again if he starts that MWD too soon. Now he can do this quickly with a booster or wait slowly for natural recharge. So what will a pilot do? He will use boosters because waiting for natural recharge will be enough time for anything to regain speed and warp off. Now here is the important part: Boosters run out. Not only to they run out due to limited cargo space, they also need to be reloaded which takes 10 seconds. So All a BS pilot has to do is neut the inty until his cap booster needs reloading and then bam you have 10 seconds to reach 75% of max speed. Totally doable. You can also just MWD out of range now that the inty is dead in the water. Or just space the inty since he is now dead in the water.
I would also mention that if you spread out the neut cycles instead of running them all at the same time you will further destroy the intys cap. Boosters even in this scenario would be rendered useless.
There are probably other ways around this too.
|
Reticenti
Gallente Coreli Corporation Corelum Syndicate
|
Posted - 2007.07.30 19:50:00 -
[154]
Can I please have a skill that decreases my total cap by 20% per level?
|
murder one
Gallente Death of Virtue FreeFall Securities
|
Posted - 2007.07.30 19:53:00 -
[155]
Originally by: Reticenti Can I please have a skill that decreases my total cap by 20% per level?
ECM Burst ^-^
Originally by: Goumindong it is at the point where it is impossible to determine whether or not you are trolling or if you area really out of your freaking mind.
|
ArmyOfMe
Exotic Dancers Club
|
Posted - 2007.07.30 19:55:00 -
[156]
Thank you CCP for the nos changes love the amarr changes so much i might even train up both missiles and amarr ships
|
Tsanse Kinske
WeMeanYouKnowHarm
|
Posted - 2007.07.30 19:57:00 -
[157]
Originally by: Exlegion Edited by: Exlegion on 30/07/2007 19:38:26 To the devs:
The Nosferatu is a module that when fitted can help you in both, PVP and PVE. If I'm missioning in low sec and get probed down/attacked by a player gang I could still use the nos to try and disable a scrambling player frig/inty. But with this nerf the rift between PVE and PVP setups becomes greater.
Why? Because if I want a chance of breaking free from a gate-camp or pirate assault on a belt or mission spot I'll need to fit neutralizers which do nothing against NPCs.
I don't know exactly how it works, but both Neuts and NOS affect NPC reps. The multipliers are different, so presumably Neuts are better at it. * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |
Tsanse Kinske
WeMeanYouKnowHarm
|
Posted - 2007.07.30 20:00:00 -
[158]
Originally by: Reticenti Can I please have a skill that decreases my total cap by 20% per level?
Already in game: Large Energy Turret.
Also, on SHC somebody's already pointed out a nasty offline mod trick. * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |
Thommy
|
Posted - 2007.07.30 20:02:00 -
[159]
Damnation Bonus for HAM with max skills 25%
Widowmaker heavy missile Explosion radius: 125m max flight time: 10 seconds max velocity: 3,750 m/sec thermal damage: 150
hellfire assault missile Explosion radius: 125m max flight time: 3 seconds max velocity: 2,250 m/sec thermal damage: 100 after bonus 125
so lower damage then heaby missiles AND alot shorter range. comparison 25 damage less on base and on base looses 30,75km range (not counting acceleration of missiles as i dont know for how much that would matter). Now the statistics for T2 missiles there are the precision and high yield damage for heavy missiles and the longer range and high yield damage for the heavy assault missiles.
Widowmaker precision (no HAM comparison so closest missile would be the hellfire javelin assault missile) Explosion radius: 75m Max flight time: 5.25 seconds Max velocity: 3,250 m/sec Thermal damage: 135
Hellfire javalin AM Explosion radius: 125m max flight time: 8 seconds max velocity: 3,500 m/sec thermal damage: 85
Widowmaker fury (hellfire rage is comparable for the HAM variant) Explosion radius: 125m Max flight time: 6 seconds Max velocity: 3,000 m/sec Thermal damage: 175
Hellfire rage AM Explosion radius: 200m max flight time: 4 seconds max velocity: 1,500 m/sec thermal damage: 120
Damage wise NONE of these missiles will outperform heavy missiles unless you where useing widowmaker precision missiles and then only for the high yield damage version of the HAM's. Range wise NONE of these missiles will outperform heavy missiles unless you where useing Hellfire javelin's and those really give up alot in damage they do. Explosion radius? nope dont look here either to choose the HAM's over heavy.
5 T2 heavy launchers & 2 T2 turrets will fit fine with an 2x T2 adaptive, 1x T2 thermic and 1x MAR T2 an T2 sensor booster (why did i fit it i dont know seemed like fun ) and 2x cap rechargers (no rigs). So basicly the gain for this shipbonus is really useless (asside of no version of precision heavy assault missiles either and stats are all the same or worse).
Not checked the other ships but when useing an higher tier (heavy missiles) still in range of the shipclass ourperforms the lower tier (HAM) and even with a 25% bonus makes HM prefferable over HAM's then surely there must be something wrong. Anyway i really liked the ship although i will agree with the large mayority of the people saying why short ranged HAM only bonus?
Guide to fix eve problems. Patch day recommendations |
Veng3ance
Illicit Technologies
|
Posted - 2007.07.30 20:04:00 -
[160]
Edited by: Veng3ance on 30/07/2007 20:05:08 Khanid MK2 sounds good for the most part...however, I DO NOT think the Damnation changes are very good. The ship is to slow to be a short range missile boat, and with the change to powergrid you won't be able to fit longer range missiles (which suck anyways)
Honestly, the Damnation was perfectly fine. Terrible change, why would anyone fly it over a Sacrilige now? Same Damage, same tank, slow as ****. Great.
|
|
Exlegion
KnightRaven Research KnightRaven Alliance
|
Posted - 2007.07.30 20:08:00 -
[161]
Edited by: Exlegion on 30/07/2007 20:11:22
Originally by: Tsanse Kinske
Originally by: Exlegion Edited by: Exlegion on 30/07/2007 19:38:26 To the devs:
The Nosferatu is a module that when fitted can help you in both, PVP and PVE. If I'm missioning in low sec and get probed down/attacked by a player gang I could still use the nos to try and disable a scrambling player frig/inty. But with this nerf the rift between PVE and PVP setups becomes greater.
Why? Because if I want a chance of breaking free from a gate-camp or pirate assault on a belt or mission spot I'll need to fit neutralizers which do nothing against NPCs.
I don't know exactly how it works, but both Neuts and NOS affect NPC reps. The multipliers are different, so presumably Neuts are better at it.
Even when I cycle a neutralizer against small NPC targets they still shield boost, MWD, and attack what seems to be normally. On big NPC targets it seems to be a waste of time and cap (my own, mind you) as well. If the neut has an effect on NPC it seems to be minimal. On the other hand, a nos, even though doesn't seem to disrupt the NPC's capacitor (or does a minimal amount of disruption), does help mine maintain sustainability during missions. And they also help ward off smaller-than-my-own-ship player intruders somewhat.
One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Guru |
rodgerd
Uninvited Guests
|
Posted - 2007.07.30 20:11:00 -
[162]
Edited by: rodgerd on 30/07/2007 20:12:13
Originally by: Vitrael Nos changes, for Amarr: Good! You guys never have enough cap anyway.
for Gallente: Ha! Now you're forced not to fly 6 nod Myrmidons / Dominixes. Are you going to whine or just fit neuts?
Nah, I'm gonna whine that the Khanid close-range fighters completely WTFPWN their blasterboat equivalents. The 'higher DPS' of a Deimos is going to be worthless against a Khanid HAC that has a never-miss weapons system, a cap bonus to run an MWD, and a passive tank bonus.
On the other hand, as this thread shows, any change to Amarr ships that is anything other than "Press F1, everything on your overview explodes and your inbox fills with killmails" can apparently find an endless stream of whine...
-- Not the opinions of my corp. |
Mack Dorgeans
Camelot Innovations
|
Posted - 2007.07.30 20:15:00 -
[163]
Originally by: Thommy Damnation Bonus for HAM with max skills 25%
Widowmaker heavy missile Explosion radius: 125m max flight time: 10 seconds max velocity: 3,750 m/sec thermal damage: 150
hellfire assault missile Explosion radius: 125m max flight time: 3 seconds max velocity: 2,250 m/sec thermal damage: 100 after bonus 125
so lower damage then heaby missiles AND alot shorter range. comparison 25 damage less on base and on base looses 30,75km range (not counting acceleration of missiles as i dont know for how much that would matter). Now the statistics for T2 missiles there are the precision and high yield damage for heavy missiles and the longer range and high yield damage for the heavy assault missiles.
Widowmaker precision (no HAM comparison so closest missile would be the hellfire javelin assault missile) Explosion radius: 75m Max flight time: 5.25 seconds Max velocity: 3,250 m/sec Thermal damage: 135
Hellfire javalin AM Explosion radius: 125m max flight time: 8 seconds max velocity: 3,500 m/sec thermal damage: 85
Widowmaker fury (hellfire rage is comparable for the HAM variant) Explosion radius: 125m Max flight time: 6 seconds Max velocity: 3,000 m/sec Thermal damage: 175
Hellfire rage AM Explosion radius: 200m max flight time: 4 seconds max velocity: 1,500 m/sec thermal damage: 120
Damage wise NONE of these missiles will outperform heavy missiles unless you where useing widowmaker precision missiles and then only for the high yield damage version of the HAM's. Range wise NONE of these missiles will outperform heavy missiles unless you where useing Hellfire javelin's and those really give up alot in damage they do. Explosion radius? nope dont look here either to choose the HAM's over heavy.
5 T2 heavy launchers & 2 T2 turrets will fit fine with an 2x T2 adaptive, 1x T2 thermic and 1x MAR T2 an T2 sensor booster (why did i fit it i dont know seemed like fun ) and 2x cap rechargers (no rigs). So basicly the gain for this shipbonus is really useless (asside of no version of precision heavy assault missiles either and stats are all the same or worse).
Not checked the other ships but when useing an higher tier (heavy missiles) still in range of the shipclass ourperforms the lower tier (HAM) and even with a 25% bonus makes HM prefferable over HAM's then surely there must be something wrong. Anyway i really liked the ship although i will agree with the large mayority of the people saying why short ranged HAM only bonus?
Not that I don't agree HAM-only is too limiting, but did you stop to consider DPS, not just damage? The ROF makes HAMs pretty darn good at DPS. The problem I see is the limited range making the Sac and Damnation too predictable and not very versatile. You could try ___ Javelin T2 HAMs, but they give a terrible speed nerf, so you still have a hard time maintaining the necessary range, plus you get less damage in the tradeoff.
|
AdmiralFreeman
|
Posted - 2007.07.30 20:17:00 -
[164]
Why changes and again changes to ships and modules and useless features like heat..... would prefer you would invest your time in giving us a lag-free/desync free gaming environement instead of making modules and ships useless.
Nos has been around in its current form for as long as I play the game, and has always worked out fine.... implementing changes to satisfy the whiners is a weak thing to do !! what's the next thing they will start to complain about and that you will change to satisfy them ?
Curse/pilgrim and very common Domi setup will be rendered useless by it....
Not happy at all about your proposed changes to Nos !!!! can't really comment on the Khanid changes as I never flew one, but looking at the posts from the guy's who know, they are not very happy about it too. Can't you guy's not leave things as they are, we all invested in ships and setups that now will become useless and worthless if you implement this.. experience learned us this time after time, just for a example look at the prices of the T2 nanofibre's before and after you nerf it...
|
Albreich
|
Posted - 2007.07.30 20:23:00 -
[165]
Edited by: Albreich on 30/07/2007 20:23:59 The NOS nerf is far far too heavy. I know everyone complains about the Curse/Pilgrim specifically (I just finished training recon V so I could use a curse effectively) but lets have a comparison shall we?
No, you can't counter the Curse's 4-5 bonused Nos with your own single injector, but why should you be able to? Try countering 4-5 ECM with a single ECCM, or 4-5 webbers with a single MWD, or 4-5 Damps with a single sensorbooster, or 4-5 TDs with a TC.
This nerf isn't just to a mod, its taking a specific racial ship into the toilet of its class, completely out of line with the other races. Boo on whoever thought this was a fair and balanced change. Come up with something else, or add mitigating bonuses to the ships that are quite literally dependant on the current functionality to be useful.
|
Velt Lhasar
Generals Of Destruction Syndicate
|
Posted - 2007.07.30 20:29:00 -
[166]
Fendahl...Tux...whoever thought up this wet turd can go stick a hairbrush where the sun dont shine.
Ive been training up amarr since i started playing in the hope one day amarr will stop being the laughinstock of the eve universe. well now? sub is canceled, and its not like anybody will want any amarr stuff anyway.
|
Nyarlothotep
The Blue Dagger Mercenery Agency
|
Posted - 2007.07.30 20:31:00 -
[167]
Why not the bonus of the curse and others affect the neuts as well as the nos?
|
Mithfindel
Amarr Ordo Crucis Argenteus
|
Posted - 2007.07.30 20:39:00 -
[168]
On the Khanid changes: If they get a cap bonus, what about letting them have their turrets, as well? This would allow them fit lasers, if needed (basically, the Damnation, if having all three gang assist modules had left four slots, which the pilot could fit with either lasers or missiles). Naturally, they will be cap-wise a bit worse, but still it would be an option for those of us.
Admittedly, the Khanid change I'd personally like (and one in line with the fiction) would be to make them shield tanking laser boats. If the resist bonuses would be applied to shields and slots changed accordingly, it would make them viable passive tankers, partially fixing the laser cap problem. Though again, it is mostly useless to call any Khanid boat to be in line in fiction, since their bonuses are anti-Minmatar whereas the only people they share border with are Amarr. (Anti-Amarr bonuses with a passive shield tank would be quite nice indeed.)
|
musgrattio
Convergent Firmus Ixion
|
Posted - 2007.07.30 20:49:00 -
[169]
Edited by: musgrattio on 30/07/2007 20:50:40 The Damnation nerf is exceptionally bad. You surprise me there, leave it alone please.
Also, the ONLY pilots that are liking this Amarr change are either:
A) Pilots that got tired of Amarr nerfs and trained Caldari. B) Caldari pilots.
You are totally ****ing off true Amarr pilots, why can't you just fix Amarr? As for NOS changes, they're not too bad, but please tweak pilgrim/curse/baalghorn, let them retain some of their former glory, and not become the worst recons/faction BS respectively.
Also, since NOS is losing most of its appeal, please look at its fitting requirements, and take a look at the Neut's as well. Maybe reduce PG/CPU use of both by 5%? My main problem is this game is becoming a cap game.
EDIT: Cap has always been important, this is just adding more work, though it does nerf nos to a good degree.
|
Mack Dorgeans
Camelot Innovations
|
Posted - 2007.07.30 20:51:00 -
[170]
Originally by: Nyarlothotep Why not the bonus of the curse and others affect the neuts as well as the nos?
From the Show Info on the Curse:
"Recon Ships Skill Bonus: 40% bonus to Energy Vampire and Energy Neutralizer range and 20% bonus to Energy Vampire and Energy Neutralizer transfer amount per level"
They do affect both modules. Some folks are making comments without even knowing the bonuses.
|
|
Gregster
|
Posted - 2007.07.30 20:53:00 -
[171]
If u want to give a ship bonus for rocket, give them velocity bonus for rockets too.Without it malediction will be useles. Try to hit something with t1 rocket or dmg rockets without 50% velocity bonus from ship. it will still be useless without it.
|
Hyuuga Veralis
Pator Tech School
|
Posted - 2007.07.30 20:53:00 -
[172]
Maybe my math sucks, but I fail to see how a 5 launcher damnation, with a dmg bonus, can outdamage a 6 launcher NH with a ROF bonus (dmg is 25%dps boost, rof is 33% rof boost). HAMs or HMs, the NH is superior DPS...
Unless you plan to make the NH complete garbage again.
The changes look awesome though, might have to train amarr so I can have a High DPS missile PvP ship with an outright insane tank.
If people thought a passive NH wa trouble, Damnations look like hell on EVE>
|
Frug
Zenithal Harvest
|
Posted - 2007.07.30 20:56:00 -
[173]
This is what we like to see woot
- - - - - - - - - Do not use dotted lines - - - - - - - If you think I'm awesome, say BOOO BOOO!! - Ductoris Neat look what I found - Kreul Hey, my marbles |
wettestwillie
Gallente Scotopia
|
Posted - 2007.07.30 21:00:00 -
[174]
First I trained caldari cruiser 5 hoping to use a rook, NERF. Now I thought id do amarr cruiser 5 and get a pilgrim, NERF. I demand a skill redistribution system for everyone with any amarr SP. Gallente cruiser 5 for me please, Ishtar is still the highest DPS HAC out there, untill they read this post and nerf it next patch.
|
General StarScream
Gallente Enheduanni
|
Posted - 2007.07.30 21:00:00 -
[175]
Well since giving the amarr such missiles, why not give The Domi 6 missile slots and boost its pg to 12500 same as a phoon
atlest it could be usefull for something.
without nos a domi is a stink bag, and cant beat bc or hacs, lol even 2 frigs could take out a domi now.
|
Riley Craven
Caldari Copacetic Corporation
|
Posted - 2007.07.30 21:01:00 -
[176]
Originally by: Sakura Nihil CCP needs to make changes from time to time, the day they start concerning themselves more with "this will make people mad" than "this is imbalanced and needs fixed" is the day we start to see substandard game balancing and a status quo.
They need tweaking, but its a start.
Lol, that is funny mate. You must not have been playing Eve long. I remember the day tomb announced drone user were getting bonuses to damage type when they made all the drone changes a while back. There was such a storm on the forums that Tomb finally admited how much of a tard he was and took it back (shame they just didnt fire his dumb butt)
Yeah sure its fine for drone users to whine about crap bonuses but caldari are still stuck with that dumb kin bonuses... yeah whatever your a noob.
|
General StarScream
Gallente Enheduanni
|
Posted - 2007.07.30 21:01:00 -
[177]
Every race but the gallates have a Missile boat now fix the Domi to be a missile boat as well.
|
Yakumo Smith
Gallente The Scope
|
Posted - 2007.07.30 21:03:00 -
[178]
Thanks for the Amarr boosts CCP.
First EANM and now NOS.
Let me know when we get to change our skill points to another race so I can start giving a damn again.
|
Perry
Amarr The X-Trading Company Mostly Harmless
|
Posted - 2007.07.30 21:04:00 -
[179]
The Damnation needs more cpu. Please. Not fitable with named stuff. It lost grid, give it cpu back. Thanks. ________________ Kali 3.0 Patchnotes: Amarr Oompf!
-Armageddon: +1 Missile Slot -Maller: Autocannon RoF Bonus -Apocalypse: 5% Mining Bonus -Zealot: +10% more golden hull |
Ruff Ceyx
Amarr Blackguard Brigade
|
Posted - 2007.07.30 21:11:00 -
[180]
Nos changes - They do need a nerf atm, but wow, you do realise you just castrated Amarrian recons right, not to mention nos dependant amarrian ships.. Personally i think it should be diminishing returns the lower your targets cap is, perhaps to nothing when Capacitor reaches 25% or so, therefore if somone wants to completely drain you, they must use Neuts.
Khanid MK whatever- Wow, just wow...Its so wrong on so many levels its not even funny. All i can say is, short range missles on a slow ship.
Id like to say more, but then ill just get banned from the boards. -------------------------------------------
|
|
|
|
|
Pages: 1 2 3 4 5 [6] 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 50 .. 56 :: one page |
First page | Previous page | Next page | Last page |