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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
yoni
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Posted - 2007.07.30 22:41:00 -
[211]
seriously, can you just fix lasers instead of giving us CALMARR ships?
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Temugen
Crimson Squall Molotov Coalition
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Posted - 2007.07.30 22:44:00 -
[212]
Originally by: Silpher
Originally by: Izo Azlion
Originally by: Johho Bulon It sounds like all downside and no upside once again.
Nos nerf? why not cap charge boost? make all cap charges smaller or allow some form of cap armouring with a new module? Or any one of the sensible suggestions already put forward?
But more importantly why is it always a nerf? Why always go this retrograde way about doing things? In RL if a nation develops a powerful weapon then counters are made by opposing forces, things that gradually diminish the power of the opposing weapon system, and so you get a cylce of development. In our RL history the British empire persuaded the world to nerf its battleships in 1921, except the Japanese decided to ignore this and build titanic battleships that left everyone far behind in terms of firepower, only the coming of age of carriers redressed the balance.
I understand the game balancing argument, but tbh it doesn't wash and feels totally artificial, instead of constant retrograde nerfing, why not go the evolutionary way? Produce modules that counteract overpowered game mechanics by giving power to the players to decide how to play. Because tbh as a relatively new player I look at all these great toys and instead of giving me more you are simply stealing the ones I already have and that sucks. And it isn't the nos thing in particular, I have looked back through the forums reading about nerf after nerf after nerf.
A perfect balance is not only not possible it isn't desirable, let nos be king today and let nos resists or maybe nos feedbacks be king in three months. But please stop this constant levelling because to be frank it is depressing and backwards and instead of us all looking forward to the delights a new patch brings we all dread to think that our particular specialization will be next to become teh suxxor.
And no I'm not going to threaten to quit or other silly things infact I just got a year long sub, evolve or die someone said I'll evolve, and I quite like neuts anyhow but for god sake please inspire us instead of the seemingly constant downgrading of anything that works.
I mean I can't help but pity the ammar guys who suddenly discover that their ship they have trained months to use well is gonna lose a fair chunk of pg with no upside and this is advertised as an 'interesting change' interesting as in time to sell your Amarr char and become Caldari maybe?
Anyhow I've gone on far to long.
Johho.
You've hit the nail right on the head, and smashed it right through the plank of wood that is the Dev Teams idea Block at times.
Sorry Devs, but this needs some serious contemplation. Customs has your gear - use this time to change the nos nerf to a nos FIX.
Thanks.
/Signed /Signed /and signed some more.
/SIGNED and thanks for expressing what most ppl in eve think in such eloquent terms
I love carebears....Tastey >: ) |
IHaveTenFingers
Caldari ADVANCED Combat and Engineering Axiom Empire
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Posted - 2007.07.30 22:45:00 -
[213]
you know, im a frequent nos domi pilot, this doesnt upset me at all..
Triple-rep cap injected medium neut domi is on the way, methinks. -TF
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General StarScream
Gallente Enheduanni
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Posted - 2007.07.30 22:48:00 -
[214]
Originally by: Fager
NOS - Cap-wastong tanks can still benifit largely from NOS (Shield tanker and Speed Tankers)
This might put shield tanking back in on the PvP area, however speedtanking will also prob get a boost.
Basically wasting alot of cap (taking little dmg and dishing good dmg) while draining when both are close to 0 Missiles and Projectiles can still fire.
Khanid - Im caldari 100%.. im training for Sacrilage... this will be a Cerberus on *****! Great Tank/Gank with a speed advantage and medslots to MWD/AB, Web, Scram, Cap Boost. Plus a highslot for a nos/neut and 15 dronebay.
Only advantage Cerberus have is Range... And we all know how good range is in PvP on HACs and Missiles. It will generally be heavy outdamaged, outtanked, outrunned...
Really i believe all Caldarian Missile Boats (heck all Caldari ships) deserves better speed :/
The Sacrilage will be every Caldarians wet HAC dream!
I might be wrong in these assumtions thou since perhaps fitting restrictions and such will make builds like these not happen... thoughts? :)
Emmm sheild tanking is allready the best option for pvp. you got alot more res, faster heal, more mods to fix your setup with free low slot witch ohhh you can use to imporve your sheilds with there aint alot of med slots to boost armor tanking other than making your cap better.
but your right this will make the sheild tanks even better cuse they use there cap 3 times faster than armor tankers, and will be even more powerfull,
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Orion Eridanus
Dark Nova Crisis
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Posted - 2007.07.30 22:59:00 -
[215]
I'm liking the Nos change, its finally giving me the option to drop my passive drake set up and fit some tackle gear on it for solo pvp. Unable to unanchor batteries? Dont dispair, it's not a bug its a feature |
Yunii
Oser's Shipping and Manufacturing Inc. Endless Horizon
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Posted - 2007.07.30 23:09:00 -
[216]
I got some fumunda cheese to go with the Nos whiners... Granted it needed some tweaking but that change is just R-tarded.. ------------------------------------------- Originally by: CCP Arkanon I think this thread also illustrates perfectly that we neither censor nor do we try to silence our customers. |
Fager
Thunderstruck.
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Posted - 2007.07.30 23:14:00 -
[217]
Originally by: General StarScream
Originally by: Fager
NOS - Cap-wastong tanks can still benifit largely from NOS (Shield tanker and Speed Tankers)
This might put shield tanking back in on the PvP area, however speedtanking will also prob get a boost.
Basically wasting alot of cap (taking little dmg and dishing good dmg) while draining when both are close to 0 Missiles and Projectiles can still fire.
Khanid - Im caldari 100%.. im training for Sacrilage... this will be a Cerberus on *****! Great Tank/Gank with a speed advantage and medslots to MWD/AB, Web, Scram, Cap Boost. Plus a highslot for a nos/neut and 15 dronebay.
Only advantage Cerberus have is Range... And we all know how good range is in PvP on HACs and Missiles. It will generally be heavy outdamaged, outtanked, outrunned...
Really i believe all Caldarian Missile Boats (heck all Caldari ships) deserves better speed :/
The Sacrilage will be every Caldarians wet HAC dream!
I might be wrong in these assumtions thou since perhaps fitting restrictions and such will make builds like these not happen... thoughts? :)
Emmm sheild tanking is allready the best option for pvp. you got alot more res, faster heal, more mods to fix your setup with free low slot witch ohhh you can use to imporve your sheilds with there aint alot of med slots to boost armor tanking other than making your cap better.
but your right this will make the sheild tanks even better cuse they use there cap 3 times faster than armor tankers, and will be even more powerfull,
Well its true that a full shield tank is nasty, however that means no Gank (scram/web). Couple this with the fact the the sacrilage will have double resist bonuses to armor wich from start has better resist then shield, were talking some major resists here.
a full T2 armor tank vs a full cerberus t2 shield tank, the cerberus might take that.. but the Sacri will in this case also have better dmg, web+scram, better speed, possibility of MWD+cap booster..
Well its all still in teory.. the fitting reqs might hinder the sacri to fit it all out..
A cerberus still shines in range+EW possibilities (gang fittings)... However its proven time after time how Range and missiles doesnt go togheter especially when you cant scram or web at range.
They should make Scram and perhaps also Web a highslot really... this would put the fitting pain of them to hurt both armor and shield tankers (shield still has speed modules+cap+just about every Ewar modules while lows has dmg+speed mods)
Missile ships has been longing for a way to tank&gank for a long time now, it was either give caldari back the speed and agility or give us armor tanked missiles boats!! (well amarr got em but who cares :) ) still dreaming of having my agility and speed back, atleast to caldari missile boats.
"I can predict the movement of stars, but not the madness of men"
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Zikka
The Establishment
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Posted - 2007.07.30 23:15:00 -
[218]
Originally by: General Apocalypse
Originally by: Dr Aryandi
Originally by: General Apocalypse
Originally by: Dr Aryandi
Originally by: General Apocalypse
And please answer this question :
How do you kill and interceptor whidout another interceptor or Neut
Take off your Nos, replace it with a Neut...
That's what I'm planning to do...
You fail at reading 101
Not at all. I was pointing out that you listed your solution in with your complaint...
Are you gonna fit a neut on your mega or do you like to have any 2 cents ceptor rendering you imobile forever
I don't fly a mega...but I guess that is the choice you have to make now. Do you fit a neutralizer to deal with intercepters or do you fit a nosferatu to help on bigger targets - or do you find something else entirely to use that slot for.
I know I will switch my nos to a neut on my raven...
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Eidelon
The Zero Nexus
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Posted - 2007.07.30 23:23:00 -
[219]
With regard to Nos, this is depressing rather than interesting, in that one trains hard to fly expensive ships like the Curse, with specific bonuses, only to find them rendered ordinary. The same thing happened with EW. Ships designed to nos and neutralise should be able to do so very well, not quite well. CCP: you got us to lust after the black shiny buggers, so please don't giggle in our faces now we have spent a lot of time and money on them.
More generally, I fully support the comments deploring the nerf mentality and calling instead for an improvement cycle. The game needs space and scope for the exceptional and the flamboyant to appear across all the different ways of fighting otherwise it becomes even more of an ship-fitting discussion group for techno-obsessives than it currently is.
Hopefully the Curse and Pilgrim will not suffer the same cack-handed treatment dealt out to the Caldari EW ships and the Devs will remember they are actually specifically designed to use the energy sucking weapons for offense rather than defence. But of course whatever happens, we will adapt, albeit with some regret that the game has had another bit of interesting high ground scraped away to satisfy people who want to hike rather than mountaineer.
Oh - and if the nerf goes through and nothing else changes, please give us a read-out that shows the target ship's capacitor so we can juggle nos and neut more effectively.
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Brunswick2
coracao ardente Triumvirate.
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Posted - 2007.07.30 23:28:00 -
[220]
I really don't like the new heretic changes. From what you described, it looks like the heretic will be a more limited harder to fit version of the flycatcher.
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Hellspawn01
Amarr Falcon Advanced Industries
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Posted - 2007.07.30 23:30:00 -
[221]
For those that whine about missiles on amarr ships, take a look at other race¦s bonuses on their hacs. Gallente have drones/hybrids, caldari missiles/nybrids, minmatar howitzers/autocannons and amarr had lasers/lasers.
I support the idea of a missiles spewing sac but the idea in the ships forum a year ago was better than this crap. I¦d like to see a dev reply from a dev that actually used the ships that he is changing in the this way. But thats just me dreaming, devs dont play nor do they have a clue how to effectivly change the game to the better.
Nossing a target based on its cap... whatever you smoke, get yourself a better dealer.
Ship lovers click here |
Brunswick2
coracao ardente Triumvirate.
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Posted - 2007.07.30 23:38:00 -
[222]
Originally by: Hellspawn01 For those that whine about missiles on amarr ships, take a look at other race¦s bonuses on their hacs. Gallente have drones/hybrids, caldari missiles/nybrids, minmatar howitzers/autocannons and amarr had lasers/lasers.
But none of the other t2 variants have the bonuses limiting the ship to the short range. It would be slightly better if they changed the bonuses to all missiles and gave the pg to actually fit it well with missiles.
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matsimo akura
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Posted - 2007.07.30 23:39:00 -
[223]
terrible changes
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Hellspawn01
Amarr Falcon Advanced Industries
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Posted - 2007.07.30 23:41:00 -
[224]
Originally by: Brunswick2
Originally by: Hellspawn01 For those that whine about missiles on amarr ships, take a look at other race¦s bonuses on their hacs. Gallente have drones/hybrids, caldari missiles/nybrids, minmatar howitzers/autocannons and amarr had lasers/lasers.
But none of the other t2 variants have the bonuses limiting the ship to the short range. It would be slightly better if they changed the bonuses to all missiles and gave the pg to actually fit it well with missiles.
You think the one that came up with the idea thought that far?
Ship lovers click here |
Baynex
Amarr Lasciate Ogne Speranza
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Posted - 2007.07.30 23:49:00 -
[225]
Originally by: Temugen
Originally by: Silpher
Originally by: Izo Azlion
Originally by: Johho Bulon It sounds like all downside and no upside once again.
Nos nerf? why not cap charge boost? make all cap charges smaller or allow some form of cap armouring with a new module? Or any one of the sensible suggestions already put forward?
But more importantly why is it always a nerf? Why always go this retrograde way about doing things? In RL if a nation develops a powerful weapon then counters are made by opposing forces, things that gradually diminish the power of the opposing weapon system, and so you get a cylce of development. In our RL history the British empire persuaded the world to nerf its battleships in 1921, except the Japanese decided to ignore this and build titanic battleships that left everyone far behind in terms of firepower, only the coming of age of carriers redressed the balance.
I understand the game balancing argument, but tbh it doesn't wash and feels totally artificial, instead of constant retrograde nerfing, why not go the evolutionary way? Produce modules that counteract overpowered game mechanics by giving power to the players to decide how to play. Because tbh as a relatively new player I look at all these great toys and instead of giving me more you are simply stealing the ones I already have and that sucks. And it isn't the nos thing in particular, I have looked back through the forums reading about nerf after nerf after nerf.
A perfect balance is not only not possible it isn't desirable, let nos be king today and let nos resists or maybe nos feedbacks be king in three months. But please stop this constant levelling because to be frank it is depressing and backwards and instead of us all looking forward to the delights a new patch brings we all dread to think that our particular specialization will be next to become teh suxxor.
And no I'm not going to threaten to quit or other silly things infact I just got a year long sub, evolve or die someone said I'll evolve, and I quite like neuts anyhow but for god sake please inspire us instead of the seemingly constant downgrading of anything that works.
I mean I can't help but pity the ammar guys who suddenly discover that their ship they have trained months to use well is gonna lose a fair chunk of pg with no upside and this is advertised as an 'interesting change' interesting as in time to sell your Amarr char and become Caldari maybe?
Anyhow I've gone on far to long.
Johho.
You've hit the nail right on the head, and smashed it right through the plank of wood that is the Dev Teams idea Block at times.
Sorry Devs, but this needs some serious contemplation. Customs has your gear - use this time to change the nos nerf to a nos FIX.
Thanks.
/Signed /Signed /and signed some more.
/SIGNED and thanks for expressing what most ppl in eve think in such eloquent terms
/signed and if you implement this i might cancel my account....cause all my skill training will be rendered useless from the last 2 years ñ~Baynex |
vile56
Nubs. D-L
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Posted - 2007.07.30 23:53:00 -
[226]
im gonna put neuts on a pilgrim ya cool.
oh im also gonna have a large use for my +5% to SMALL lasers since a ret cant solo. meebe i should fly my malediction nope cant get a bonus on that. Vengeance? you know the answer to that. so for tech 2 frig ships i have the sader and well thats not really my style nor the dps to kill anything in my book. cool iin my book Confused
oh and missiles on a sac yah ive always wanted that Sad trained up med pulse spec 5 for that very cause .
so meh ill adapt prolly but unhappy regardless.
why the **** do i need more cap on a missile ship thats plain stupid.
if i can tank for a helluva long time in a sac with(real) medium pulses, with the cap nerf to lasers. then why would i need a boost with no cap needed from guns?
so if i make countless whines on the forums to change it back will it work cause ive got alot of time. and id rather not waste it -------------------------------------------------------------------------------- Sig removed. Is in appropriate for the forums. mail us with a link if you want to know why -Kaemonn ([email protected]) |
Obeih
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Posted - 2007.07.31 00:02:00 -
[227]
Khanid changes: good for the most part. makes sense with the backstory of the Khanid.
NOS changes: SUCK. Thanks for ruining the curse. What next? You can only damp someone to your current scan res? I don't see what this accomplishes besides satisfying people who can't adapt to a tactic and instead whine until things become more 'balanced'. This game isn't about fairness and it pains me to have my gaming experience and my favorite ship, mind you, nerfed to all s*** because of the aforementioned player types unwillingness to think and act for themselves. I'm done.
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Cmdr Delrox
Oberon Incorporated Morsus Mihi
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Posted - 2007.07.31 00:08:00 -
[228]
Originally by: Obeih Khanid changes: good for the most part. makes sense with the backstory of the Khanid.
NOS changes: SUCK. Thanks for ruining the curse. What next? You can only damp someone to your current scan res? I don't see what this accomplishes besides satisfying people who can't adapt to a tactic and instead whine until things become more 'balanced'. This game isn't about fairness and it pains me to have my gaming experience and my favorite ship, mind you, nerfed to all s*** because of the aforementioned player types unwillingness to think and act for themselves. I'm done.
/signed!
I just spend 20 days training amarr cruiser V to fly a curse and adamnation. and lo n behold. the damnation gets its ds cut in favor of "tanking". and the curse is screwed.
ENOUGH with the nerfing. Life is unfair, deal with it, adapt and move on.
My god CCP. stop turning this game into something an 8yr old can play. I play this game because its challenging, not because its easy. If I wanted easy I'd go play WoW.
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Oedus Caro
Caldari Cross Roads
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Posted - 2007.07.31 00:10:00 -
[229]
CCP: If these NOS changes go live, you have my subscription until the day the EVE server goes down for the last time. Brilliant, chaps.
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Alpha Type
Gallente Belief in Antimatter
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Posted - 2007.07.31 00:10:00 -
[230]
Excellent changes in this dev blog!
The change to nos has been a long time coming, but it's a sensible, balanced approach that will go far to making nos and neuts a strategic module, rather than a no-brainer. Counter-modules have been shown time and time again to be counter-productive and unwanted on ships as we don't have a massive degree of freedom in fitting.
The Khanid mk2 changes are also very welcome, and add variation to a race that has needed it badly for years now, as they have mentioned many times. A set of well-tanked close range ships is very much in line with the major aspects of the Amarr ethos, and missiles are an interesting path to vary the skills of Amarr pilots.
I imagine some aspects of the changes will need tweaking, perhaps altering the curse and pilgrim's bonuses to help the preserve a niche role, whilst not being quite as overpowered as they were previously. Testing on sisi will surely give some clues as to the viabiliy and usefulness of the Khanid brand in combat, but overall the changes are promising.
Please don't give into to naysayers who wish to keep a mechanic that has for too long spoiled the way battles in eve are fought; and keep faith with Khanid mark 2 for those Amarr pilots who need a bit of variation.
Keep up the good work chaps!
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Altaic Bits
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Posted - 2007.07.31 00:12:00 -
[231]
Originally by: Oedus Caro CCP: If these NOS changes go live, you have my subscription until the day the EVE server goes down for the last time. Brilliant, chaps.
Quote: Excellent changes in this dev blog! The change to nos has been a long time coming, but it's a sensible, balanced approach that will go far to making nos and neuts a strategic module, rather than a no-brainer. Counter-modules have been shown time and time again to be counter-productive and unwanted on ships as we don't have a massive degree of freedom in fitting.
The Khanid mk2 changes are also very welcome, and add variation to a race that has needed it badly for years now, as they have mentioned many times. A set of well-tanked close range ships is very much in line with the major aspects of the Amarr ethos, and missiles are an interesting path to vary the skills of Amarr pilots.
I imagine some aspects of the changes will need tweaking, perhaps altering the curse and pilgrim's bonuses to help the preserve a niche role, whilst not being quite as overpowered as they were previously. Testing on sisi will surely give some clues as to the viabiliy and usefulness of the Khanid brand in combat, but overall the changes are promising.
Please don't give into to naysayers who wish to keep a mechanic that has for too long spoiled the way battles in eve are fought; and keep faith with Khanid mark 2 for those Amarr pilots who need a bit of variation.
Keep up the good work chaps!
Hear Hear! Excellent changes!
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General StarScream
Gallente Enheduanni
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Posted - 2007.07.31 00:12:00 -
[232]
Originally by: Le Bon Curse/Pilgrim/Bhalgorn will need a bonus to stick to the old method else these ships will become useless.
dont forget the domi
it should have the 5% to large hybrid, and get something to nos as well
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murder one
Gallente Death of Virtue FreeFall Securities
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Posted - 2007.07.31 00:13:00 -
[233]
Originally by: Baynex
Originally by: Temugen
Originally by: Silpher
Originally by: Izo Azlion
Originally by: Johho Bulon It sounds like all downside and no upside once again.
[stuff]
Johho.
You've hit the nail right on the head, and smashed it right through the plank of wood that is the Dev Teams idea Block at times.
Sorry Devs, but this needs some serious contemplation. Customs has your gear - use this time to change the nos nerf to a nos FIX.
Thanks.
/Signed /Signed /and signed some more.
/SIGNED and thanks for expressing what most ppl in eve think in such eloquent terms
/signed and if you implement this i might cancel my account....cause all my skill training will be rendered useless from the last 2 years
Totally not signed. This change fixes the problems with fighting with dissimilar ship sizes to a large degree, and really fixes the issue of nos being a module with zero downside.
Amarr didn't get nerfed. There is still plenty of defence against inties for battleships. The Dominix is not useless overnight.
Originally by: Goumindong it is at the point where it is impossible to determine whether or not you are trolling or if you area really out of your freaking mind.
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Minas Reul
Synergy. Imperial Republic Of the North
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Posted - 2007.07.31 00:13:00 -
[234]
Originally by: Alpha Type Excellent changes in this dev blog!
The change to nos has been a long time coming, but it's a sensible, balanced approach that will go far to making nos and neuts a strategic module, rather than a no-brainer. Counter-modules have been shown time and time again to be counter-productive and unwanted on ships as we don't have a massive degree of freedom in fitting.
The Khanid mk2 changes are also very welcome, and add variation to a race that has needed it badly for years now, as they have mentioned many times. A set of well-tanked close range ships is very much in line with the major aspects of the Amarr ethos, and missiles are an interesting path to vary the skills of Amarr pilots.
I imagine some aspects of the changes will need tweaking, perhaps altering the curse and pilgrim's bonuses to help the preserve a niche role, whilst not being quite as overpowered as they were previously. Testing on sisi will surely give some clues as to the viabiliy and usefulness of the Khanid brand in combat, but overall the changes are promising.
Please don't give into to naysayers who wish to keep a mechanic that has for too long spoiled the way battles in eve are fought; and keep faith with Khanid mark 2 for those Amarr pilots who need a bit of variation.
Keep up the good work chaps!
Aye, fantastic changes, this man has the right attitude.
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Kherin Nighuur
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Posted - 2007.07.31 00:14:00 -
[235]
Thanks to CCP, 5 months to skill gunnery ! 5 months for absolutly nothing ! i don't wanna become a Caldari !
You wants my reaction ... i think you just change names between amar and caldari, it's the same now !
you can simply wipe 5 or 6 amarian ships ... they become useless and they loose the amar spirit with yours changes |
vile56
Nubs. D-L
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Posted - 2007.07.31 00:14:00 -
[236]
Originally by: Alpha Type
Please don't give into to naysayers
like they did to the nos whine *****s? -------------------------------------------------------------------------------- Sig removed. Is in appropriate for the forums. mail us with a link if you want to know why -Kaemonn ([email protected]) |
Mack Dorgeans
Camelot Innovations
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Posted - 2007.07.31 00:15:00 -
[237]
Edited by: Mack Dorgeans on 31/07/2007 00:17:08
You know, the more I think about it, I would rather have no damage bonus to missiles and instead get an extra tanking bonus on Khanid ships. If they're supposed to be excellent tanks, then make them so. ROF bonus stays, so they can use all four damage types equally well.
No missile-specific bonuses would be best -- let the pilots decide what works for them. Let the ROF affect all missile types in their size range. If you want to nudge them toward HAMs and rockets, then tweak the fitting a little, but don't force them to be short-range only.
Caldari would remain the heavy hitters of missile boats, but Khanid would be the ones with unpredictable damage types, instead of being better at dealing EM/EXP/THERM but only at close range.
This should be the mantra of a Khanid captain: "slow and steady wins the race." Make them the best pure armor tanks combined with missile variety offset by lower damage. Cap bonuses then play into that. They should aim to win a battle by attrition.
(Edit: by the way, I mostly fly Caldari, but I have Gallente and Amarr up to command ships as well. It's nice to have different options to keep things fresh, and force me to learn new tricks.)
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GetergdeKaasboer
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Posted - 2007.07.31 00:17:00 -
[238]
Originally by: Beef Hardslab
Originally by: Dav Varan
But wouldn't it make more sense to make it % based on the target ship alone. The restriction based on % of own cap is gonna mean nos is only really useful in passive shield tanked ships. Drake ftw ?
That's what I was thinking - passive tank drake capbuster lol
I would fly a passive tanked minnie ship - with no power on the guns and now no power on the tank u could neutralize and nos a guy to death.
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Cyan Nuevo
The Blackguard Wolves
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Posted - 2007.07.31 00:20:00 -
[239]
Originally by: matsimo akura terrible changes
/signed
Oh wait, nvm, I actually know what I'm talking about! These changes are way sweet. The only iffy change is the Damnation, but if it's way underpowered now I'll trust the blog that it will get a boost. --- Proud Amarr pilot.
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LvxOccvlta
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Posted - 2007.07.31 00:27:00 -
[240]
Edited by: LvxOccvlta on 31/07/2007 00:31:33 You guys missed the obvious solution here. And the rest of you are idiots for cheering CCP on.
The solution is to make NOS a special hardpoint, and let battleships (or almost every ship) only mount 1 or 2.
However, NOS ships like pilgrim and curse should get a full rack of NOS hardpoints. Maybe Arbitrator too.
You guys destroyed the only Amarr cruiser that was worth using, and you overnerfed the recons.
THINK NEXT TIME CCP..
Lest this game is going to turn into Star Wars Galaxies.
Oh and the changes to Khanid lack even more direction than they did before. You want Amarr to train lasers AND train missiles? What the hell?
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