Pages: [1] 2 3 4 5 6 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Kunming
The Coalition Of Buccaneers Mercenary Services
|
Posted - 2007.07.30 17:03:00 -
[1]
Ok this is gonna be really short and fast on u Khanid MK II lovers, including the peeps at CCP:
Caldari ship design: ECM Boat (u train EW skills) - T2 version: ECM Boat Rail Boat (u train hybrid turrets) - T2 version: Rail boat Missile Boat (u train missiles) - T2 version: Missile boat Tanking - Shield skills
Gallente ship design: Damp Boat (u train EW skills) - T2 version: Damp boat Drone Boat (u train drone skills) - T2 version: Drone boat Blaster Boat (u train hybrid turrets) - T2 version: Blaster boat Tanking - Armor skills
Minmatar ship design: Support Boat (u train missiles and target painters) - T2 version: Support boat AC-(DMG+Speed) Boat (u train projectiles) - T2 version: AC boat Arty-(DMG+Tank) Boat (u train projectiles) - T2 version: Arty boat Tanking - Shield skills
Amarr ship design: Support Boat (u train drones and tracking disruptors) - T2 version: Support boat Pulse-(DMG+RoF) Boat (u train lasers) - T2 version: Gank Boat Beam-(DMG+Resist) Boat (u train lasers) - T2 version: Khanid Abominations with missiles Tanking - Armor skills
Amarrs description said that they are a turret based race emphasizing on armor rather than mobility. Why punish the 4 year old Amarr pilots that have been loyal to this description? Every other T2 ship represents the advanced version of its T1 version, I never saw missile spammers among the Amarr ships (except the inquisitor, a left over from the frig-cruise-bomber FOTM 3 years ago) so I dont know where the devs at CCP base their assumption that Amarr pilots ever used missiles?!
This whole idea is just an excuse for CCP's inability to fix the EM dmg issue
Quote: READ THIS NEXT PART CAREFULLY AS IT IS VERY IMPORTANT AND POSTING A REPLY WITHOUT READING IT MAY RESULT IN YOU LOOKING STUPID.
|
Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
|
Posted - 2007.07.30 17:05:00 -
[2]
Because the ammar have been complainign for years , saying they want more flexibility in combat and no cap dependent weaponry and capability to choose damage type.
Or you were dreaming you would get explosive lasers? LOL
If brute force doesn't solve your problem... you are not using enough |
Kayosoni
Caldari Destructive Influence Band of Brothers
|
Posted - 2007.07.30 17:06:00 -
[3]
Uh khanid are different than amarr. just because lasers suck doesn't mean they shouldn't put this change in. -----------------------------------
btw, threatening to close 1 account really hurt my eyes. - xaioguai |
Deva Blackfire
Citadel of dark arts
|
Posted - 2007.07.30 17:06:00 -
[4]
Quote: Every other T2 ship represents the advanced version of its T1 version, I never saw missile spammers among the Amarr ships (except the inquisitor, a left over from the frig-cruise-bomber FOTM 3 years ago) so I dont know where the devs at CCP base their assumption that Amarr pilots ever used missiles?!
Old sacri with missile ROF bonus and heretic. And half-missile slots ceptor and AF. Thats from where i got my missile skills which i plan to use now :)
And yes i know you hate missiles, others do love em. For ones like you there is zealot and "gunboats" :)
|
Kunming
The Coalition Of Buccaneers Mercenary Services
|
Posted - 2007.07.30 17:10:00 -
[5]
Originally by: Deva Blackfire
Quote: Every other T2 ship represents the advanced version of its T1 version, I never saw missile spammers among the Amarr ships (except the inquisitor, a left over from the frig-cruise-bomber FOTM 3 years ago) so I dont know where the devs at CCP base their assumption that Amarr pilots ever used missiles?!
Old sacri with missile ROF bonus and heretic. And half-missile slots ceptor and AF. Thats from where i got my missile skills which i plan to use now :)
And yes i know you hate missiles, others do love em. For ones like you there is zealot and "gunboats" :)
My arguement was the very reason they changed the sacri to use lasers.
Also the essence of the arguement is u train up T1 ships first, imagine ur gallente or caldari, and go from T1 cruiser to HAC, the cerberus or eagle doesnt require the pilot to train a wildly different skill tree, and u dont get a laser bonus and missile hardpoints when u go from vexor to ishtar either no u continue to benefit from the skillpoints u trained for their T1 counterpart.
Quote: READ THIS NEXT PART CAREFULLY AS IT IS VERY IMPORTANT AND POSTING A REPLY WITHOUT READING IT MAY RESULT IN YOU LOOKING STUPID.
|
Goumindong
Amarr Merch Industrial We Are Nice Guys
|
Posted - 2007.07.30 17:11:00 -
[6]
If you were 4 years old you would know that Khanid were originally missile ships and that they sucked so much as before this change that it doesnt matter what was done with them.
now they are good. Quit whining.
|
Kunming
The Coalition Of Buccaneers Mercenary Services
|
Posted - 2007.07.30 17:13:00 -
[7]
Originally by: Kagura Nikon Because the ammar have been complainign for years , saying they want more flexibility in combat and no cap dependent weaponry and capability to choose damage type.
Or you were dreaming you would get explosive lasers? LOL
No explosive lasers was not what I had in mind, if ur claim to be such a forum-ho u may as well have read my solution to the EM dmg problem, Blasters also do only 2 dmg types and u never see anyone complaining... 60% base EM armor resistance is too high to start with its the source of the problem, not lasers, crystal dmg didnt change that much over the 4 years but base ship resistances mark the start of the laser complaining.
Quote: READ THIS NEXT PART CAREFULLY AS IT IS VERY IMPORTANT AND POSTING A REPLY WITHOUT READING IT MAY RESULT IN YOU LOOKING STUPID.
|
Kunming
The Coalition Of Buccaneers Mercenary Services
|
Posted - 2007.07.30 17:16:00 -
[8]
Originally by: Goumindong If you were 4 years old you would know that Khanid were originally missile ships and that they sucked so much as before this change that it doesnt matter what was done with them.
now they are good. Quit whining.
Huh wtf are u talking about? I can send u personal screen shots of malediction before it had any missile hardpoint or bonus (it had 3 turrets but the 3D model only showed 2), it is the first ever Khanid ship to hit the game.. stop spreading lies pls.
Quote: READ THIS NEXT PART CAREFULLY AS IT IS VERY IMPORTANT AND POSTING A REPLY WITHOUT READING IT MAY RESULT IN YOU LOOKING STUPID.
|
welsh wizard
0utbreak
|
Posted - 2007.07.30 17:16:00 -
[9]
Edited by: welsh wizard on 30/07/2007 17:17:24
Originally by: Goumindong If you were 4 years old you would know that Khanid were originally missile ships and that they sucked so much as before this change that it doesnt matter what was done with them.
now they are good. Quit whining.
Exactly, Khanid are missile users wrt the games storyline!
edit: Come on Kunming, just wait and see what they'll be like. I'm pretty sure you'll be singing Khanids praises when you get your hands on the new ships for the first time. :P
|
Jaketh Ivanes
Amarr Do Or Die And Live Or Try
|
Posted - 2007.07.30 17:49:00 -
[10]
Its funny that you complain about having to train a different weapon system. I haven't often heard Minmatarr pilots complain that they had to train turrest, missiles, armor and shields.
We only have to train turrets, missiles and armor. Caldari has good sniping boats, so they to have to train 3 things. Gallents also has to train 3 things, Drones, armor and turrets.
Come to think of it, lets keep Amarr special with only 1 weapons type and 1 tanking type
|
|
DarkElf
Veto. Veto Corp
|
Posted - 2007.07.30 18:08:00 -
[11]
oh stop your damn whining until you've actually tested it to see if it's decent. Also the khanid ships have always supposed to have used caldari and amarr technology ie good armor tanks and missiles. makes sense to me.
sigh to another whine post.
DE
|
Koryvarn
Amarr Liberty Rogues Interstellar Alcohol Conglomerate
|
Posted - 2007.07.30 18:18:00 -
[12]
Changes look good. Will finally allow some versatitlity in Amarr ships, and will hopefully mean that Khanid ships will be worth flying
|
Sailon
|
Posted - 2007.07.30 18:29:00 -
[13]
yea caldari boost has happened
|
Kunming
The Coalition Of Buccaneers Mercenary Services
|
Posted - 2007.07.30 18:35:00 -
[14]
Originally by: Jaketh Ivanes Its funny that you complain about having to train a different weapon system. I haven't often heard Minmatarr pilots complain that they had to train turrest, missiles, armor and shields.
We only have to train turrets, missiles and armor. Caldari has good sniping boats, so they to have to train 3 things. Gallents also has to train 3 things, Drones, armor and turrets.
Come to think of it, lets keep Amarr special with only 1 weapons type and 1 tanking type
No u miss out on the arbitrator, geddon and all those drones bays on Amarr ships. Its not only that I need to train missiles to use the ships I was able to use before this change, its also that I avoided missiles cause I dislike their no-brainer use and havent trained caldari or minmatar just for that reason and now its coming back and haunting me.
I waited 3 years for Amarr to be fixed and maxed gallente blasters in the mean time, no one can expect me to train a single SP for Amarr again, especially not after the devs decided to make 50% of the skills I invested in T2 Amarr ships useless.
About the use of armor tanking missile boat, it can either tank better than shield tanking missile boat (aka caldari) or gank better than shield tanking missile boat, it does not really bring something new to the field, just alot of reasons for caldari to whine about since Amarr are faster and have less mass and armor tanking is more cap efficient than shield tanking.
I have a feeling in the end these ships will only be used by mission runners, since any DPS figures going over caldari ones wont be accepted by the caldari community.
Quote: READ THIS NEXT PART CAREFULLY AS IT IS VERY IMPORTANT AND POSTING A REPLY WITHOUT READING IT MAY RESULT IN YOU LOOKING STUPID.
|
Darth Kenzie
Amarr Ganja Labs Hydra Alliance
|
Posted - 2007.07.30 18:40:00 -
[15]
too early to tell imho, but honestly I like it. I'm actually going to train for Amarr tec2 frigs now (had skiped them cause they were a mockery), gotta admit i'm not too keen on the Damnation changes but other then that it all looks lovely.
Oh and this is coming from a pilot with 350k points in missles and 4 mil into my lasers so its not a mater of the changes playing into my skills but me seeing these ships as haveing potential if i put the points into them, unlike the curent Khanid ships which imho are useless. ------- Even my barge has kills... |
n0thing
omen.
|
Posted - 2007.07.30 18:59:00 -
[16]
Tbh, Amarr need missle ships in Khanid.
Why?
Gallente - train half/half, gunnery/drones and sometimes missiles. Caldari - train half/half, gunnery/missiles. Minmatar - train half/half, gunnery/missles and sometimes drones. Amarr - train gunnery and sometimes drones/missles rarely?
Now amarr need to train gunnery/missles and sometimes drones almost like Minmatar.
Nothing wrong with it.
---
|
Emeline Cabernet
Amarr KVA Noble Inc.
|
Posted - 2007.07.30 19:03:00 -
[17]
Originally by: Jaketh Ivanes Its funny that you complain about having to train a different weapon system. I haven't often heard Minmatarr pilots complain that they had to train turrest, missiles, armor and shields.
We only have to train turrets, missiles and armor. Caldari has good sniping boats, so they to have to train 3 things. Gallents also has to train 3 things, Drones, armor and turrets.
Come to think of it, lets keep Amarr special with only 1 weapons type and 1 tanking type
you havnet often heard the minnies complaining?? do we even read the same forum?
|
Cmdr Sy
Appetite 4 Destruction
|
Posted - 2007.07.30 19:11:00 -
[18]
Khanid Mk II ROCKS.
Malediction + nos change = I am in heaven!
I have been flying that ship since release, more than any other in EVE, I would consider myself an expert user and I can already see how I will be using it. Suffice it to say, with these changes, a lot of bad situations in the past will have turned to my advantage. This makes target selection (3/4 of the skill in that ship) much less restrictive. I consider it a very welcome boost, and my next setup will easily be superior to any one of the half dozen I have flown in real combat in the past.
Vengeance + nos change = I will be flying that thing a lot.
I have a setup in mind, and it will be a monster. My only worry is CCP will nerf it before I can make a video. Come on, lateral thinking, people.
Sacrilege -> You understand that thing could already run L4s? I doubt I will be seeing it in PVP anywhere near as much as the Cerberus and Drake, but that doesn't mean it won't be useful to some people.
Damnation -> It has the potential to be a better L4 machine than the Absolution, and on the back of that I might just minimise my losses on a bad investment. Also I would be very happy to take it into point blank small gang warfare, which in PVP is where it belongs.
Missiles
So, Amarr have to train a second weapon system, but so did everyone else, and notice how much more flexibility other races have with damage types. The way I read the bonuses, the missile damage bonuses will not be racial damage specific. This should give the Khanid T2 ships the same damage type flexibility everyone else has enjoyed for years. Hell, that's true even if the bonuses apply to EM only, although that wouldn't be fair considering Gallente get their drone damage bonus applied to all types.
Remember the Caldari complaints about the Rokh? It's not that bad, people.
Lastly
I trained Amarr from character creation, and despite a costly foray into Caldari and Gallente cross-training, I still stuck with Amarr and made it work. These ships will be put to effective use with experience, but don't expect the bonuses to hand you a cookie-cutter like the Armageddon. If you could use them before, I am confident you are going to get better.
Logoffs
|
Sazkyen
|
Posted - 2007.07.30 19:16:00 -
[19]
Originally by: Kunming
Amarrs description said that they are a turret based race emphasizing on armor rather than mobility. Why punish the 4 year old Amarr pilots that have been loyal to this description? Every other T2 ship represents the advanced version of its T1 version, I never saw missile spammers among the Amarr ships (except the inquisitor, a left over from the frig-cruise-bomber FOTM 3 years ago) so I dont know where the devs at CCP base their assumption that Amarr pilots ever used missiles?!
This whole idea is just an excuse for CCP's inability to fix the EM dmg issue
Amarr realised their mistake of restricting their fellow subjects from the gift of missile weapons. Repent your sins fellow follower of the Amarr Empire and let the wonderful technology penetrate our midst. Or something like that.
|
Calisto Cody
Minmatar The Black Swan Society
|
Posted - 2007.07.30 19:37:00 -
[20]
KHANID ARE NOT AMARRomg they have a different style of ships are fighting, the world has ended
"I just like ships that are symmetrical, not ships with 5 propulsion jets on one side and 3 on the other and than maybe one in another random spot." |
|
Kunming
The Coalition Of Buccaneers Mercenary Services
|
Posted - 2007.07.30 19:54:00 -
[21]
Originally by: Calisto Cody KHANID ARE NOT AMARRomg they have a different style of ships are fighting, the world has ended
No, whatever the storyline says, game balance dictates that they are Amarr. Cerb, Eagle, Ishtar, Deimos, Vaga, Muninn are all belonging to their respective races, not only that they are direct advancements of their T1 counterpart:
Caracal, missile spammer -> Cerb, missile spammer Moa, rail sniper -> Eagle, rail sniper Vexor, drone boat -> Ishtar, drone boat Thorax, blaster boat -> deimos, blaster boat Stabber, fast AC-boat -> vaga, even faster AC-boat Rupture, arty-boat -> muninn, arty-boat Omen, pulse boat -> Zealot, pulse boat Maller, tanking laser-boat -> Sacrilege, tanking laser-boat (now) -- tanking missile spammer (after change)
Just pointing at the inconsitencey.
Wonder why no one flies sansha ships into pvp? Well u'll all soon find out why with ur new beloved khanid ships.
One thing is for sure, Amarr just died for me as of today, if T2 is gonna be like this T3 will just favour the same which means I'm forced to use missiles if I want to fly all their ships. Well I got gallente going might cross train to minmatar abit, at least they have more turret ships than Amarr now with this change... Amarr who were supposed to be the turret race, pfft!
Quote: READ THIS NEXT PART CAREFULLY AS IT IS VERY IMPORTANT AND POSTING A REPLY WITHOUT READING IT MAY RESULT IN YOU LOOKING STUPID.
|
Deva Blackfire
Citadel of dark arts
|
Posted - 2007.07.30 21:09:00 -
[22]
Originally by: Kunming
Wonder why no one flies sansha ships into pvp? Well u'll all soon find out why with ur new beloved khanid ships.
Why noone uses sansha ships? EM damage on frig and cruiser, mixed weapon systems. Khanids dont get any of those minuses. They get ONE weapon system in place of two and they get rof+damage (to all) bonus instead of crappiest EM damage.
Nightmare looks decent but with mixed weapon systems its damage is crap.
As for different boats. Sorry but "tank" and "laser" are NOT 2 different flavours. If they were you would have to add "tank" to gallente (they get rep bonuses) and "tabk" to minmatar (shieldboost) and caldari (resists).
So all you get is laserboat with more damage and laserboat with more armor. Lasers and lasers dont make 2 different weapon systems.
As for training t2 drones - all amarr ships except geddon use scout drones - which take 10 days to train for. Its not another weapon system in their arsenal - just a supplement. Yes i know there is arbi/curse/pilgrim - same as there is lachesis/arazu for gallente (half-missile ships).
So you just got another "tree" to train for. Maybe it is waste of time for you (easy mode, 1 skill for all ships?) but for other people its nice change from typical "zzap zzap zzap" amarr routine.
|
Almarez
Setenta Corp
|
Posted - 2007.07.30 21:11:00 -
[23]
Dude, Khannid are supposed to be a mix of Amarr and Caldari. They have to get something from Caldari and I think this is the way to go. What would you suggest? New outpost-30 bil isk, Items to save up for cap ships-700 mil isk, Going to bed early now that you don't have to work for that and realizing how much poontang you were missing-PRICELESS |
Grimpak
Gallente Trinity Nova KIA Alliance
|
Posted - 2007.07.30 21:19:00 -
[24]
1 year ago the amarr whines were: "OMFG WE NEEDS FLAVOUR! WE DON'TS HAVE A FLAVOUR!"
ccp gives them a flavour.
now: "OMFG WE HAVE TO TRAIN MISSILES? BLASPHEMY!" ---
truth about EVE: Quote: "Guns are fine, boost players"
Quote: "Players are fine, boost guns"
|
Cmdr Sy
Appetite 4 Destruction
|
Posted - 2007.07.30 21:24:00 -
[25]
Originally by: Grimpak 1 year ago the amarr whines were: "OMFG WE NEEDS FLAVOUR! WE DON'TS HAVE A FLAVOUR!"
ccp gives them a flavour.
now: "OMFG WE HAVE TO TRAIN MISSILES? BLASPHEMY!"
Um, except for me. I am thrilled.
Plus, as a frig pilot, I will live now.
Logoffs
|
Kunming
The Coalition Of Buccaneers Mercenary Services
|
Posted - 2007.07.30 21:27:00 -
[26]
Originally by: Almarez Dude, Khannid are supposed to be a mix of Amarr and Caldari. They have to get something from Caldari and I think this is the way to go. What would you suggest?
Mid Slots and EW. Amarr are very weak in mid slots and in the EW department + I would have loved to see passive shield tanked laser boats instead of active tanked missile boats, we already have active tanked missile boats its called caldari, go train for it if u want...
Quote: READ THIS NEXT PART CAREFULLY AS IT IS VERY IMPORTANT AND POSTING A REPLY WITHOUT READING IT MAY RESULT IN YOU LOOKING STUPID.
|
Xarax
Reikoku Band of Brothers
|
Posted - 2007.07.30 21:34:00 -
[27]
Originally by: Kunming Ok this is gonna be really short and fast on u Khanid MK II lovers, including the peeps at CCP:
Caldari ship design: ECM Boat (u train EW skills) - T2 version: ECM Boat Rail Boat (u train hybrid turrets) - T2 version: Rail boat Missile Boat (u train missiles) - T2 version: Missile boat Tanking - Shield skills
Gallente ship design: Damp Boat (u train EW skills) - T2 version: Damp boat Drone Boat (u train drone skills) - T2 version: Drone boat Blaster Boat (u train hybrid turrets) - T2 version: Blaster boat Tanking - Armor skills
Minmatar ship design: Support Boat (u train missiles and target painters) - T2 version: Support boat AC-(DMG+Speed) Boat (u train projectiles) - T2 version: AC boat Arty-(DMG+Tank) Boat (u train projectiles) - T2 version: Arty boat Tanking - Shield skills
Amarr ship design: Support Boat (u train drones and tracking disruptors) - T2 version: Support boat Pulse-(DMG+RoF) Boat (u train lasers) - T2 version: Gank Boat Beam-(DMG+Resist) Boat (u train lasers) - T2 version: Khanid Abominations with missiles Tanking - Armor skills
Amarrs description said that they are a turret based race emphasizing on armor rather than mobility. Why punish the 4 year old Amarr pilots that have been loyal to this description? Every other T2 ship represents the advanced version of its T1 version, I never saw missile spammers among the Amarr ships (except the inquisitor, a left over from the frig-cruise-bomber FOTM 3 years ago) so I dont know where the devs at CCP base their assumption that Amarr pilots ever used missiles?!
This whole idea is just an excuse for CCP's inability to fix the EM dmg issue
I guess they had better change all the T1 variants to keep everything uniform. Thanks for pointing out the oversight. I'm hopping on MSN right now. _______
Originally by: Kara Rhane AFAIK they call that a 'moose knuckle'
|
Kunming
The Coalition Of Buccaneers Mercenary Services
|
Posted - 2007.07.31 19:04:00 -
[28]
Originally by: Xarax Edited by: Xarax on 30/07/2007 21:34:48
Originally by: Kunming Ok this is gonna be really short and fast on u Khanid MK II lovers, including the peeps at CCP:
Caldari ship design: ECM Boat (u train EW skills) - T2 version: ECM Boat Rail Boat (u train hybrid turrets) - T2 version: Rail boat Missile Boat (u train missiles) - T2 version: Missile boat Tanking - Shield skills
Gallente ship design: Damp Boat (u train EW skills) - T2 version: Damp boat Drone Boat (u train drone skills) - T2 version: Drone boat Blaster Boat (u train hybrid turrets) - T2 version: Blaster boat Tanking - Armor skills
Minmatar ship design: Support Boat (u train missiles and target painters) - T2 version: Support boat AC-(DMG+Speed) Boat (u train projectiles) - T2 version: AC boat Arty-(DMG+Tank) Boat (u train projectiles) - T2 version: Arty boat Tanking - Shield skills
Amarr ship design: Support Boat (u train drones and tracking disruptors) - T2 version: Support boat Pulse-(DMG+RoF) Boat (u train lasers) - T2 version: Gank Boat Beam-(DMG+Resist) Boat (u train lasers) - T2 version: Khanid Abominations with missiles Tanking - Armor skills
Amarrs description said that they are a turret based race emphasizing on armor rather than mobility. Why punish the 4 year old Amarr pilots that have been loyal to this description? Every other T2 ship represents the advanced version of its T1 version, I never saw missile spammers among the Amarr ships (except the inquisitor, a left over from the frig-cruise-bomber FOTM 3 years ago) so I dont know where the devs at CCP base their assumption that Amarr pilots ever used missiles?!
This whole idea is just an excuse for CCP's inability to fix the EM dmg issue
I guess they had better change all the Amarr T1 "Beam" variants to keep everything uniform. Thanks for pointing out the oversight. I'm hopping on MSN right now.
Hah, you think you're some sort of comedian?.. How about we change all the AC boats to start using lasers all of a sudden.
Check around real Amarr pilots are already complaining about this crap, none of them have missile skills and none of them wanted to use missiles, cause if they did they'd train for caldari long ago. Amarr was supposed to be the turret race thats why we trained for it in the first place, now with the change gallente and minmatar have each more turret ships than Amarr.
Quote: READ THIS NEXT PART CAREFULLY AS IT IS VERY IMPORTANT AND POSTING A REPLY WITHOUT READING IT MAY RESULT IN YOU LOOKING STUPID.
|
Grimpak
Gallente Trinity Nova KIA Alliance
|
Posted - 2007.07.31 19:09:00 -
[29]
Originally by: Kunming
Originally by: Xarax Edited by: Xarax on 30/07/2007 21:34:48
Originally by: Kunming Ok this is gonna be really short and fast on u Khanid MK II lovers, including the peeps at CCP:
Caldari ship design: ECM Boat (u train EW skills) - T2 version: ECM Boat Rail Boat (u train hybrid turrets) - T2 version: Rail boat Missile Boat (u train missiles) - T2 version: Missile boat Tanking - Shield skills
Gallente ship design: Damp Boat (u train EW skills) - T2 version: Damp boat Drone Boat (u train drone skills) - T2 version: Drone boat Blaster Boat (u train hybrid turrets) - T2 version: Blaster boat Tanking - Armor skills
Minmatar ship design: Support Boat (u train missiles and target painters) - T2 version: Support boat AC-(DMG+Speed) Boat (u train projectiles) - T2 version: AC boat Arty-(DMG+Tank) Boat (u train projectiles) - T2 version: Arty boat Tanking - Shield skills
Amarr ship design: Support Boat (u train drones and tracking disruptors) - T2 version: Support boat Pulse-(DMG+RoF) Boat (u train lasers) - T2 version: Gank Boat Beam-(DMG+Resist) Boat (u train lasers) - T2 version: Khanid Abominations with missiles Tanking - Armor skills
Amarrs description said that they are a turret based race emphasizing on armor rather than mobility. Why punish the 4 year old Amarr pilots that have been loyal to this description? Every other T2 ship represents the advanced version of its T1 version, I never saw missile spammers among the Amarr ships (except the inquisitor, a left over from the frig-cruise-bomber FOTM 3 years ago) so I dont know where the devs at CCP base their assumption that Amarr pilots ever used missiles?!
This whole idea is just an excuse for CCP's inability to fix the EM dmg issue
I guess they had better change all the Amarr T1 "Beam" variants to keep everything uniform. Thanks for pointing out the oversight. I'm hopping on MSN right now.
Hah, you think you're some sort of comedian?.. How about we change all the AC boats to start using lasers all of a sudden.
Check around real Amarr pilots are already complaining about this crap, none of them have missile skills and none of them wanted to use missiles, cause if they did they'd train for caldari long ago. Amarr was supposed to be the turret race thats why we trained for it in the first place, now with the change gallente and minmatar have each more turret ships than Amarr.
complaining that they have to train missiles? like, they need to train missiles only if they want to fly the ship.
same thing happened with the Rohk.
tbh sometimes people surprise me ---
truth about EVE: Quote: "Guns are fine, boost players"
Quote: "Players are fine, boost guns"
|
MyOwnSling
Gallente RONA Corporation FREGE Alliance
|
Posted - 2007.07.31 19:31:00 -
[30]
Edited by: MyOwnSling on 31/07/2007 19:34:12
Originally by: Kunming
Originally by: Xarax Edited by: Xarax on 30/07/2007 21:34:48
Originally by: Kunming Ok this is gonna be really short and fast on u Khanid MK II lovers, including the peeps at CCP:
Caldari ship design: ECM Boat (u train EW skills) - T2 version: ECM Boat Rail Boat (u train hybrid turrets) - T2 version: Rail boat Missile Boat (u train missiles) - T2 version: Missile boat Tanking - Shield skills
Gallente ship design: Damp Boat (u train EW skills) - T2 version: Damp boat Drone Boat (u train drone skills) - T2 version: Drone boat Blaster Boat (u train hybrid turrets) - T2 version: Blaster boat Tanking - Armor skills
Minmatar ship design: Support Boat (u train missiles and target painters) - T2 version: Support boat AC-(DMG+Speed) Boat (u train projectiles) - T2 version: AC boat Arty-(DMG+Tank) Boat (u train projectiles) - T2 version: Arty boat Tanking - Shield skills
Amarr ship design: Support Boat (u train drones and tracking disruptors) - T2 version: Support boat Pulse-(DMG+RoF) Boat (u train lasers) - T2 version: Gank Boat Beam-(DMG+Resist) Boat (u train lasers) - T2 version: Khanid Abominations with missiles Tanking - Armor skills
Amarrs description said that they are a turret based race emphasizing on armor rather than mobility. Why punish the 4 year old Amarr pilots that have been loyal to this description? Every other T2 ship represents the advanced version of its T1 version, I never saw missile spammers among the Amarr ships (except the inquisitor, a left over from the frig-cruise-bomber FOTM 3 years ago) so I dont know where the devs at CCP base their assumption that Amarr pilots ever used missiles?!
This whole idea is just an excuse for CCP's inability to fix the EM dmg issue
I guess they had better change all the Amarr T1 "Beam" variants to keep everything uniform. Thanks for pointing out the oversight. I'm hopping on MSN right now.
Hah, you think you're some sort of comedian?.. How about we change all the AC boats to start using lasers all of a sudden.
Check around real Amarr pilots are already complaining about this crap, none of them have missile skills and none of them wanted to use missiles, cause if they did they'd train for caldari long ago. Amarr was supposed to be the turret race thats why we trained for it in the first place, now with the change gallente and minmatar have each more turret ships than Amarr.
This really doesn't make much sense. Artillery and lasers are not cross race weapons, missiles, drones, and to some extent hybrids ARE cross race weapons. Amarr are supposed to be the turret race? Where is that stated? Nearly every gallente boat has turret slots, as did the amarr until the one hac lost all of its turret slots. Now amarr have a single ship that uses no turrets at all. So I don't see the issue. Amarr are not as drone heavy as gallente. Neither are they as missile heavy as the minmatar or caldari. Looks like they need a small bit of cross sepcialization. I don't see this as being a huge problem. ------------- Stop whining.
Originally by: Puupuu dude... your face...
|
|
|
|
|
Pages: [1] 2 3 4 5 6 :: one page |
First page | Previous page | Next page | Last page |