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KtB
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Posted - 2007.07.31 04:30:00 -
[1]
Nosferatu Changes In their current implementation Nosferatus not only neutralize cap of the targeted ship, but also leeches energy for your own ship. For instance a Heavy Nosferatu I gives you 8en/s and the peak recharge rate of a Megathron is about 20en/s with good skills, so a single Heavy Nosferatu I gives you about 40% increase in cap recharge rate. Even if the Nosferatu didn't leech energy it would still be a useful module since it can neutralize a capacitor at no (energy) cost to yourself. The problem, then, is that Nosferatus allows one to both leech energy off a target and at the same time neutralize its capacitor. This makes the Nosferatus too powerful since there is no compromise involved. To address this issue we have changed the effect on Nosferatus (but not on Energy Neutralizers) in order to make the Nosferatu less powerful as an Energy Neutralizer without affecting its ability to leech energy. Under the new system, the amount transferred by a Nosferatu is based on the relative capacitor charge levels (measured in percent). Energy is only transferred while the charge percentage of the targeted ship is higher than the charge percentage of the ship that activated the Nosferatu. This means that the target is no worse off (energy wise) than the attacking ship.
For instance, if a battleship with 30% capacitor left activates a Nosferatu on a frigate, then the frigate is not drained below 30%. In other words, the Nosferatu would not drain the capacitor of the frigate completely, though an Energy Neutralizer would do the job nicely (but at an energy cost to the battleship). It is, however, still possible to use Nosferatus to drain a target if one is willing to sacrifice ones own energy to do so.
The official thing if you havent read it^^^^^^^
This is plain bull****. They haven't really thought about bs' vs bs' NOS warefare. They are just trying to stop little ships caps getting drained in one shot. If you want to do that, base it on sig radius or some crap!! So now battleships in combat with 100% cap each vs each other...... Why the hell would nos be used anymore? Erm not even battleship combat etc. Name me one reason why nos would be helpfull now.. Oh yeh my caps at 40% lets feed off this other ship thats been in the battle aslong as me and probably has the same cap as me! Doh i cant drain any cap because we have the same %! That just renders NOS ineffective COMPLETELY.
Their argument is that nos is too powerfull. How so?? Do you actually use it in pvp devs? At the moment with equal ship sizes in combat it takes you along time to drain someone else cap. Otherwise if your talking about a battleship instantly power draining a little ships cap, think of another solution! Also its just the same as a missile boat slamming a little ship with missiles, BOOM! Big ship kills little ship, thats just how it is... Okay battleships vs interceptors = instant cap drain and no mwd to get out of there. Yes i see that problem. But this solution is clearly NOT going to work. IF you however think that alot of ships carrying NOS and ganking with it is overpowering, well no not at all. Its just like all them ships fit for dps, instead of the ship going BOOM its caps drained and it goes BOOM shortly after...
Base it on the ships sig radius somehow like everything else in this game is. I really have no idea what compelled you to bring out this method of "balancing?"??
You may aswell remove NOS from the game completely. As no one's going to bother using it if this change goes into effect. Seriously.
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David GramSchmidt
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Posted - 2007.07.31 04:44:00 -
[2]
I completely agree this is a silly change that makes no sense.
Now, if Nosferatu's took up medium slots, they might have a points. But Nosferatu's take up high slots, which means you can field less weapons, which makes that potential point I was thinking of rather moot.
I thought the whole point of Nosferatu's was to drain a ship dry, isn't that why they call them "Energy Vampires" ?
I don't think it's very vampyric for the vampire to say to his/her prey "okay you have blood, I don't, let's split the difference, mmkay?"
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MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.07.31 05:28:00 -
[3]
neuts are used to drain a ship dry
vamps are used to get extra energy form a ship with a cap advantage. ----------------------------------- I'm working my way through college target CCP
Quote: CCP posted a new dev blog, they are going to bring Nos in line with.....well....logic
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Arte
Deep Core Mining Inc.
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Posted - 2007.07.31 06:06:00 -
[4]
I've only just come across this post as I looked for info as to what the Nos changes were and I can't see that it would be a game breaking change.
Although it would affect the way NOS are used at the moment, it would redefine their role.
Neut would be the offensive module used to drain an opponents capacitor.
Nos would be the defensive counter to that.
If you want to win by draining someone's capacitor (such as a tackling interceptor) then fit neutralizers.
If your capacitor is low because you are being neutralized then you can drain off whoever is doing it, so it becomes your saviour. (that was the one reason it could be useful that you asked for).
Nos in certain circumstances ceases to be the 'i-win' button it became.
Capacitor flux might be more useful so that you could deliberately run your cap at low levels just so that you could use Nos.
So there, with a bit of thought, it doesn't render them useless. Just removes the usefulness in certain circumstances. Neutralizers still serve the purpose if you wish to drain the enemies cap.
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Arte
Deep Core Mining Inc.
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Posted - 2007.07.31 06:07:00 -
[5]
Edited by: Arte on 31/07/2007 06:07:36
Originally by: MotherMoon neuts are used to drain a ship dry
vamps are used to get extra energy form a ship with a cap advantage.
Or you could just read what he said 'cause it says the same thing...
Still - no problem.
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Markousa
Minmatar Pator Tech School
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Posted - 2007.07.31 06:12:00 -
[6]
Hi Guys
I know i'am probally in panic mode and not that I use them a lot but what the hell? Eve is removing the paper scissor rock conundrum I notice in most of the forums that say nerf nos nerf nos. they curse is the biggest punching bag i mean really the curse can hurt you if it catches you hiding in a belt ratting where the rats do the dps and the curse breaks your tank . By making nos useless what has the curse got? It certainly doesnÆt have dps. I mean tanked curses are nasty but all it can do is nos you it canÆt hurt you and a nanocurse is tough to beat but you get a web on him heÆs boned because last time I checked nano's have no tanks. If he has a buddy with him with dps then what can I say itÆs your fault getting caught by him. So now that makes another ship nerfed are ccp really trying to move the focus away from 1v1 or small roaming gangs and onto HUGE fleet battles? Well that doesnÆt work either usually there is to much lag and people canÆt see or shoot anything anyway last fleet I was in was about 50/50 either side the lag was impossible Another reason for the nos nerf really is it to extend fights. another example is fleet battles no matter what tank you have your dead in 3 seconds so they cant extent fights that way either the other one would be small fights but that doesnÆt work either e.g. Ratter raven gets stuck in belt near home system small 4 man gang attacks raven raven tanks some damage and screams in corp chat for help corp comes with 14 man gang small 4 man gang runs away. ThatÆs from my experience so how is this a pvp game again? And wouldnÆt the golden rule be DONT GET STUCK IN A BELT WITH HOSTILES? Is it coming to the point where eve is becoming like real life and common sense is going out the window?
Nerf nos you have nerfed a wide range of ships whatÆs next? Vagabond - nanoships are getting hit hard I wouldnÆt be surprised if this goes next wait we will take away the speed bonus at add a energy weapon bonus genius Remote Damps - well they probably do need a nerf yet some how the nos kind of got hit first when damps are probably the best defense against nos
so again ccp have made people who brought a very expensive ship have another expensive paperweight I mean really you might as well take away shield boosters OMG my 1 gun cant kill a bs nerf it nerf it . A little exaggerated I know but really is that what this game is coming to? The way this game is now there is no way any amount of hardware will fix large fleet battles Jita is the best example. they keep fixing it but last I checked its still laggy the less lag you get the more people go there the more go there the more lag you get hence a vicious cycle
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Lance Fighter
Amarr
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Posted - 2007.07.31 06:21:00 -
[7]
Edited by: Lance Fighter on 31/07/2007 06:21:06 From what I can understand of your last post, You are saying that some ships are no longer I-win buttons? How can this be? Can this mean that you have to THINK to fit a ship now? OH NO NERF NERF... Seriously people.
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Vitelius
Caldari Agony Unleashed Agony Empire
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Posted - 2007.07.31 06:27:00 -
[8]
New rules, new fittings, new tactics. That's all there is to it.
So your current fit doesn't work soon and you're understandably angry - but these changes happen and the game is continuously being balanced. Figure out a new way to use your ship, there are plenty of ways. I'm not very fond of this change either but at least it does change things from the nber nos-without-countermeasures and it will be interesting to see how it changes the way battles are fought. Nerfing it this way is perhaps not the best way of solving it but at least they're doing something.
---
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Arte
Deep Core Mining Inc.
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Posted - 2007.07.31 06:28:00 -
[9]
Edited by: Arte on 31/07/2007 06:28:42 EDIT To Markousa... You're talking about a lot of things there fella. Sticking to the curse issue as that seems to be your main bone of contention - I can see that it would be an issue but it puts the curse in a specific role which can no longer a solo pwn mobile.
Curse pilots will still be able to work, just no longer with a high cap level, they will have to have lower % cap to be effective, therefore they will have to think a great deal more rather than just pressing the f-keys.
I don't fly them - so can't say what my ideas for alternative fits would be but everyone would have to adapt anyway - and besides amarr a due a buff soon...
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Markousa
Minmatar Pator Tech School
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Posted - 2007.07.31 06:36:00 -
[10]
as with everything nerfs fix and destroy things .
a curse is not an IWIN button 1v1 as most people seem to love to use as an example . Curse uses NoS takes all your cap can no longer drain any more cap because you have none . so which means both you and him are sitting there with no cap the curse cant do any dps at all other than drones and most people that get in fights use their drones so sounds more of an even fight other than an IWIN button .
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Lance Fighter
Amarr
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Posted - 2007.07.31 06:51:00 -
[11]
Originally by: Markousa as with everything nerfs fix and destroy things .
a curse is not an IWIN button 1v1 as most people seem to love to use as an example . Curse uses NoS takes all your cap can no longer drain any more cap because you have none . so which means both you and him are sitting there with no cap the curse cant do any dps at all other than drones and most people that get in fights use their drones so sounds more of an even fight other than an IWIN button .
except you forget, once your opponent has no cap, you are still regening cap, while you are stealing what little regen the other guy gets. You effectively are making plenty of cap, while the other guy cant run a repper properly.
And a curse can do 233 dps with a set of hammerhead IIs, if the guy i stole the numbers from did his math right.
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Bongpipe Bum
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Posted - 2007.07.31 07:09:00 -
[12]
I think the stupidest arguement is the "there is no compromise"
Sure there is, I could be using a missile launcher in my highslot for dps instead of draining cap.
Is there a downside to fitting an artillery? Do i shoot myself while i shoot it? Not really.
Face it, this change isn't very well thought out, nor the reasoning behind the change. NOSes aren't "IWIN" buttons by a longshot. They are a feasible way to break tanks within a reasonable amount of time without using a disgusting amount of ammo.
NOS changes, coupled with cloaking changes, make me believe that CCP is just trying to destroy the "behind enemy lines" sabotage aspect of this game. Read: Making more carebear.
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Galan Amarias
Amarr Vendetta Underground Rule of Three
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Posted - 2007.07.31 07:12:00 -
[13]
I wnat to say it pains me to agree with Deep Core, but as a Pilgrim pilot I fail to see how this will be all that terrible for me. It would mean instead of 2 nos and 1 energy disruptor I fot 2 disruptors and mabey a pulse laser. With the bonus for ship I can still crush your cap w/o risking mine too bad. What this change takes up the river is the nosdominix/nosmyrm/nos whatever that little af was with the drones.
Basically Galentee no longer get the I Win button on us poor amarr sob's unless they really want to go for the neuts.
They did the same thing to the casual ECM user with too many mids on that nerf. Seriously, how many people use neuts?
Although, if they are going to tinkier with the nos PLEASE change either the range drain rate or cpu requirement of the T2nos and drainer. As it stands they are useless compared to their named T1 equivilants.
-Galan
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Amaldor Themodius
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Posted - 2007.07.31 07:12:00 -
[14]
Honestly this is a terrible "fix" to the nosferatu complaints.. Like others here i join your chorus of protest the module is now a usless fitting.. not really sure what ccp are thinking on this one but i really hope the dev responsible is subject to some form of cruel and unsual torture... The solution presented does nothing to enhance game play, fails to balance the item, and appears to lack any real thought process on the role of nosferatu in game.. Needless to say it just doesnt make sense.. i know its a computer game but for me plausability is a large part of my enjoyment of the game and to my mind i cant see any possible explanation for the unti to function with these mechanics.
To CCP a truly awful result your vision, creativity and play testing on this leave a lot to be desired... sincerely you should be embarassed ... CCP is better than this poor solution, no time like the present to show some thought leadership and find another means to address your concerns with the mechanics of NOS.
To any who ask... No u cant have my stuff, Eve is still my fav game, one awful rule doesnt spoil the game.
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Bobby Atlas
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2007.07.31 07:21:00 -
[15]
The nos change seems very far removed from the actual problem, a sig radius based nerf would have been far more fitting.
Not like there isnt a litany of bigger problems right now CCP could be devoting time too... sure nos has long been slightly over powered but this change is slightly out of context.
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CHAOS100
Momentum. The Reckoning.
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Posted - 2007.07.31 07:32:00 -
[16]
I really disagree with this change; imo it is not the correct way to fix it, I would much prefer a sig radius method.
Curses are gunna be butt hurt if this nerf goes through. --------------
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Hermy Nator
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Posted - 2007.07.31 07:58:00 -
[17]
So i guess my curse is worthless now, and my Corpum Nosferatu`s just halfed their value
Well done, and thank you CCP go f*** yourself
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Evil Eden
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Posted - 2007.07.31 08:15:00 -
[18]
2 months Curse training down the drain,
*Cancels Amarr Cruiser Level 5*
*Reprocesses all Amarr ships and modules as they are now worth jack squat*
Thanks CCP you even managed to give Amarr another real good kick in the balls,the score is now what? Amarr 0 - 2 CCP
Even the Nos specific ships, Curse and Pilgrim are now pretty much worthless, whatÆs there role now? you nos someone and its going to take a lot lot lot lot lot longer to break there tank, by which time they have called in backup, logged in sheer boredom or died of old age.
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Arthur Frayn
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Posted - 2007.07.31 08:41:00 -
[19]
Edited by: Arthur Frayn on 31/07/2007 08:42:12
Originally by: Evil Eden 2 months Curse training down the drain,
*Cancels Amarr Cruiser Level 5*
*Reprocesses all Amarr ships and modules as they are now worth jack squat*
Thanks CCP you even managed to give Amarr another real good kick in the balls,the score is now what? Amarr 0 - 2 CCP
Even the Nos specific ships, Curse and Pilgrim are now pretty much worthless, whatÆs there role now? you nos someone and its going to take a lot lot lot lot lot longer to break there tank, by which time they have called in backup, logged in sheer boredom or died of old age.
I can't help laughing at you and every player like you who are bawling their eyes out over losing the great and mighty advantage you've all had.
All day I've been beaming, grinning, and winking at nobody in particular while thinking about all the pilots out there who won't so easily be podded anymore, because now the ones doing the easy podding will have to take some risk doing it.
Enjoy things the way that CCP, the builders of this vast playground and who let you play in it every day, has now decided they should be.
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Voltaeis Gemini
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Posted - 2007.07.31 08:45:00 -
[20]
OMG!! What are they thinking... of all the discussion on controlling NOS they chose this fix.. So NOS only works if proportionally your opponent has greater percentage of cap left than you.. I agree with all the game play aspects listed above but to add further to the comments of others..
Why would anyone invent a weapon that only works from a position of inferiority?
Like others i share concern for the role of NOS related vessels (Curse and Pilgrim) as clearly another slap in the face to all Amarr players.. I consider the new NOS function a knee jerk reaction by CCP to the complaints of forum trolls on the current NOS function. The existing NOS is not an i win button and is easily countered by cap boosters (perhaps not for the win but certainly for the escape) in the interests of quality PVP experiences please rethink this move.. Someone said it above.. Eve needs to retain the Rock, Paper, Siccors aspect or it runs the risk of becoming linear and predictable.
Disgusted !!
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Voltaeis Gemini
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Posted - 2007.07.31 08:54:00 -
[21]
Originally by: Arthur Frayn Edited by: Arthur Frayn on 31/07/2007 08:42:12
Originally by: Evil Eden 2 months Curse training down the drain,
*Cancels Amarr Cruiser Level 5*
*Reprocesses all Amarr ships and modules as they are now worth jack squat*
Thanks CCP you even managed to give Amarr another real good kick in the balls,the score is now what? Amarr 0 - 2 CCP
Even the Nos specific ships, Curse and Pilgrim are now pretty much worthless, whatÆs there role now? you nos someone and its going to take a lot lot lot lot lot longer to break there tank, by which time they have called in backup, logged in sheer boredom or died of old age.
I can't help laughing at you and every player like you who are bawling their eyes out over losing the great and mighty advantage you've all had.
All day I've been beaming, grinning, and winking at nobody in particular while thinking about all the pilots out there who won't so easily be podded anymore, because now the ones doing the easy podding will have to take some risk doing it.
Enjoy things the way that CCP, the builders of this vast playground and who let you play in it every day, has now decided they should be.
Arthur Frayn.. You raise some particularly poigniant and thought provoking points (NOT).. Simply put u Sir are an IDIOT. Noobs like u will continue to die in your thousands nerfing NOS will not offset your intrinsic lack of skill and PVP instinct. If u thought NOS was an i win button then its clear.. U FAIL @ EVE I see no further purpose in wasting keystrokes on your contribution to this thread..!!
Good day and good riddance fool.!!!
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Arthur Frayn
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Posted - 2007.07.31 08:56:00 -
[22]
Originally by: Voltaeis Gemini Why would anyone invent a weapon that only works from a position of inferiority?
Because it's not a weapon. Imagine a gun or laser that stole shield/armor points and added them to yours. Pretty cool? Nobody deserves the right to that kind of weapon.
Originally by: Voltaeis Gemini The existing NOS is not an i win button and is easily countered by cap boosters (perhaps not for the win but certainly for the escape)
Implying that one cannot win against a NOS-wielder. Therefore, NOS-wielders had too much power that they do not deserve. It's a case of rock/paper/scissors/nuke, where nuke beats all others.
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Arthur Frayn
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Posted - 2007.07.31 09:01:00 -
[23]
Edited by: Arthur Frayn on 31/07/2007 09:02:35
Originally by: Voltaeis Gemini Arthur Frayn.. You raise some particularly poigniant and thought provoking points (NOT).. Simply put u Sir are an IDIOT. Noobs like u will continue to die in your thousands nerfing NOS will not offset your intrinsic lack of skill and PVP instinct. If u thought NOS was an i win button then its clear.. U FAIL @ EVE I see no further purpose in wasting keystrokes on your contribution to this thread..!!
Good day and good riddance fool.!!!
lolz.
Aren't we the high and mighty menstruating old woman? If you were so confident that us "noobs" will still die by the thousands, then you have no reason to complain about Nos, now do you? Certainly no reason to display far more noobish tendencies with ad hominem attacks at people who express the opposite opinion to yours. It's too bad those all-dominating pvp skills don't assist you in developing anything remotely approaching character.
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Voltaeis Gemini
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Posted - 2007.07.31 09:08:00 -
[24]
Originally by: Arthur Frayn Edited by: Arthur Frayn on 31/07/2007 09:02:35
Originally by: Voltaeis Gemini Arthur Frayn.. You raise some particularly poigniant and thought provoking points (NOT).. Simply put u Sir are an IDIOT. Noobs like u will continue to die in your thousands nerfing NOS will not offset your intrinsic lack of skill and PVP instinct. If u thought NOS was an i win button then its clear.. U FAIL @ EVE I see no further purpose in wasting keystrokes on your contribution to this thread..!!
Good day and good riddance fool.!!!
lolz.
Aren't we the high and mighty menstruating old woman? If you were so confident that us "noobs" will still die by the thousands, then you have no reason to complain about Nos, now do you? Certainly no reason to display far more noobish tendencies with ad hominem attacks at people who express the opposite opinion to yours. It's too bad those all-dominating pvp skills don't assist you in developing anything remotely approaching character.
No need for personality.. when dealing with fools.. short, sharp and to the point.. Yes i know u have some retort or other but seriously i don't care.. u didnt come to discuss the merits of the change only to gloat that u will no longer die in this fashion.. i agree u wont die in this fashion any longer.. but u will still die..
PS. U STILL FAIL @ EVE
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Arthur Frayn
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Posted - 2007.07.31 09:17:00 -
[25]
Originally by: Voltaeis Gemini No need for personality.. when dealing with fools.. short, sharp and to the point.. Yes i know u have some retort or other but seriously i don't care.. u didnt come to discuss the merits of the change only to gloat that u will no longer die in this fashion.. i agree u wont die in this fashion any longer.. but u will still die..
PS. U STILL FAIL @ EVE
Thanks for continuing to waste keystrokes on my contribution to this thread. If you want me to discuss the merits of this change, here goes:
- Amarr pvpers won't have to fear NOS so much anymore without mounting half a rack or a full rack of their own. - Passive tanked ships will no longer be the only ships that can fly without fear of your precious Curse and Pilgrim waiting in the shadows. - Pilots will now have a chance for victory against NOSing opponents, as you previously stated the most they can hope for is a chance for escape.
For someone who seems to think I die often at the hands of NOS, you sure are having trouble letting go of it as a weapon. Perhaps you tend to kill often because you use NOS.
Which brings me to the final merit I'll mention. If you're so opposed to this change, it stands to reason you have much to lose from it. Which means you don't want to discuss the merits of it yourself. You just want to whine. That fully entitles myself and others to gloat.
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Raekone
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Posted - 2007.07.31 09:19:00 -
[26]
In my time with EVE (since release, in fact) I never felt any game feature/module was as ridiculous as the nosferatu. Neutralisers maybe, but not transfering energy to your own ship from your opponent. It just smacks of exploitability and that's exactly what's been going on the past 4 years. There's got to be a "but", or it just gets silly.
I'd rather see them go away entirely but I guess this is as good as it's getting.
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Bongpipe Bum
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Posted - 2007.07.31 10:12:00 -
[27]
With the changes to nos, amarr recons, which take over 2 months to successfully train a decent one, can be killed by a bship that takes about a week to train.
That makes alot of sense...
oh wait....
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Starbuck
Caldari Goldadler Enterprises
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Posted - 2007.07.31 10:15:00 -
[28]
Originally by: Voltaeis Gemini OMG!! What are they thinking... of all the discussion on controlling NOS they chose this fix.. So NOS only works if proportionally your opponent has greater percentage of cap left than you.. I agree with all the game play aspects listed above but to add further to the comments of others..
Why would anyone invent a weapon that only works from a position of inferiority?
Like others i share concern for the role of NOS related vessels (Curse and Pilgrim) as clearly another slap in the face to all Amarr players.. I consider the new NOS function a knee jerk reaction by CCP to the complaints of forum trolls on the current NOS function. The existing NOS is not an i win button and is easily countered by cap boosters (perhaps not for the win but certainly for the escape) in the interests of quality PVP experiences please rethink this move.. Someone said it above.. Eve needs to retain the Rock, Paper, Siccors aspect or it runs the risk of becoming linear and predictable.
Disgusted !!
A weapon would be developed to operate only form a position of inferiority if that was the only way the weapon could funciton. Someone said it easriler. This makes NOS defensive. It kinda makes sense if you understand electricity. I have more negative ions to your positive ions so this module provides a conduit to allow your excess to move over to me.
As for nerfing the Curse and Bhall and whatnot. PErhaps their bonus should be explanded to include Neuts? --------------------------------------------------- Have Rail's. Will travel.
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Angoleus
Tech Mineral Holdings Limited
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Posted - 2007.07.31 10:31:00 -
[29]
Originally by: Arthur Frayn
Originally by: Voltaeis Gemini No need for personality.. when dealing with fools.. short, sharp and to the point.. Yes i know u have some retort or other but seriously i don't care.. u didnt come to discuss the merits of the change only to gloat that u will no longer die in this fashion.. i agree u wont die in this fashion any longer.. but u will still die..
PS. U STILL FAIL @ EVE
Thanks for continuing to waste keystrokes on my contribution to this thread. If you want me to discuss the merits of this change, here goes:
- Amarr pvpers won't have to fear NOS so much anymore without mounting half a rack or a full rack of their own. - Passive tanked ships will no longer be the only ships that can fly without fear of your precious Curse and Pilgrim waiting in the shadows. - Pilots will now have a chance for victory against NOSing opponents, as you previously stated the most they can hope for is a chance for escape.
For someone who seems to think I die often at the hands of NOS, you sure are having trouble letting go of it as a weapon. Perhaps you tend to kill often because you use NOS.
Which brings me to the final merit I'll mention. If you're so opposed to this change, it stands to reason you have much to lose from it. Which means you don't want to discuss the merits of it yourself. You just want to whine. That fully entitles myself and others to gloat.
Dude, do u believe what u write ? do u ever flow amarr ? or are u just asuming things ? Your points are far from whats going on in daily pvp.
1. I AM Amarr, and i fly Amarr and i dont worry about Nos because 1. we got the curse, 2. we got the pilgrim. and the most important point: ever heard of cap booster ? And btw. did u read the recent changes to amarr ? Missile Launcher dont use cap.
2. Shoot the drones, and everything is fine, Out of 10 engagements on Ratting BS in my Curse / Pilgrim i had to warp out 7 after a few minutes, because i had no drones, or cap left.
3. Pilots allways had a chance to get away. T2 scrambler > Nos Range. Its no problem to win a 1vs1 against a nosdomi in a cruiser sized ship for expl. if u stay out of his nosrange, because he lacks offensive moduls.
Did u ever figuerd that the cycle times on nosferatus are different. So while the BS get it every 12s a smaller ship gets the cap more often and can use it for counter tactics ?
I just feel sorry for you, because it seems u haven`t seen very many aspects of eve yet. Because if u would, u wouldnt whine and insult people, u would adapt.
stop this useless NOS Nerf
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Markousa
Minmatar Pator Tech School
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Posted - 2007.07.31 11:22:00 -
[30]
you will be getting lots of jacked off people with this nerf and i spose every nerf as an amarr recon takes a long time to train and even longer to train one well then the ammount of money put into one with rigs / faction items get your setup just how you like it then ccp say ok we will take away everything that ship is about . as i said in the forum earlier . imagine training for a Vagabond with faction equipment and then have ccp say oh wait sorry we are going to swap the speed bonus for a missile bonus . to all you people who dont fly a vagabond its easy to go pfft was over powered and needed to be nerfed to the people that put the time in to get that ship and use it how iam sure it was intended it is a very bad waste of skill points . now all those people out there who have trained these ships have basically a paperweight they spent lots of money to make and get good at using . i can see someone saying oh the vagabond sucks to or something but that whole eg can be put on the every ship . what if ccp decided that missles were to much of a stack and then all the sudden changed all the missile slots on the raven to turret hardpoints not that it would happen you would get a very large player base unhappy . The one thing that i feel make this game good is that you can beat a 2003 player if you have the right setup to counter his but taking away specific advantages of certain ships and moduals leads the game to more of a this ship is the best in every situation everyone fly that . i mean if a ship is close range use long range to counter it . it uses nos ? damp it or jam it . there are so many ways to beat things other than a super nerf i do believe that nos in some cases are insanely overpowered but you dont use a boulder to catch a mosquito i mean some better examples have been on the forums . even something like Nos can only be used on ships the same size or larger than you ? that way you keep the interceptors happy and that way you dont make them completely useless
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