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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.08.02 13:09:00 -
[31]
Boosters
The problem is not only that they're expensive (because they're hard to manufacture). It's that they're a pain in the ass to trade, it's that the drawbacks are almost outweighing the benefits, it's that they give bonuses much more attractive to PvE rather than PvP. It's all of the above combined (boiling down to cost effectiveness) that make boosters practically useless.
Heat
Yeah everybody hates the mess it made of the UI, and for a feature less than 1% of the total population will use less than 1% of the time, it's definetely a moral(e) failure... for the time being, anyway. It can probably be "salvaged", but it certainly needs a lot more work for that... probably more work as it's actually worth it.
Target painting
It should NOT be stack-nerfed. Then everything would be just peachy. Enough said.
Outpost upgrades
Too expensive ? Meh... semi-check. The bonuses granted are quite hefty, so the price tag is more or less justified. They could be a bit cheaper, say -35% or so ?
No way to reverse a choice ? Check. Outpost limitation to one per system annoyance ? Check.
Make outposts the same as empire stations: ability to place at least one at every moon or planet. Then add two featurettes to outposts: "deconstruction platform" (allows owner to REMOVE an upgrade, at a price, so they can place a new one) and POS-like abilities (ability to place "grid only" guns and, much more important... the ability to control guns from INSIDE the outpost).
Bombs
Somebody at CCP did a major faux-pas (wether it was intentional or not doesn't really matter now) and reduced the OUTPUT batch size of bombs from 100 to 1. Put it back to 100 bombs per batch.
Empire POSes ++
For starters, I want POS owners be be able to flag lab slots as "public, remote only" (they remain locked on "public" until the queue has emptied, full refunds given in case lab shuts down prematurely).
Then... hmm, how should I put this... "privately owned public stations". If I want to construct a new outpost in Jita... hell yeah, why not ?
The caveat is that you CAN NOT charge a docking fee AND you can not deny docking to anybody, as long as it's not in your own soveraignty. You can however set all your other fees, and 1% (or even 10%) of each fee is taxed by the "host empire".
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Complaint vs whine | Char creation guide | Stacknerfs explained |
Princess Jodi
Vendetta Underground Rule of Three
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Posted - 2007.08.02 17:23:00 -
[32]
Drone Regions:
These new regions of space were so badly screwed up that more than 10 months later we still dont' have proper Exploration, Moon Mining sucks and the Belt rats behave bizzarely to say the least.
Eve Voice
Faced with the superiority of free programs like TeamSpeak and Ventrillo, CCP decided to spend time on something that creates lag and is dependant on the CCP server being up. El Stupido. Then they charge for it.
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Tarminic
Black Flame Industries
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Posted - 2007.08.02 17:29:00 -
[33]
Originally by: Kazuo Ishiguro Well, if there's supposed to be a lack of an Amarrian Emperor, then it's a very well-implemented feature
There is actually...they've stated several times that there's a real reason for the lack of an Emperor - the individual amarrian houses don't want to give up power.
Originally by: Princess Jodi
Eve Voice Faced with the superiority of free programs like TeamSpeak and Ventrillo, CCP decided to spend time on something that creates lag and is dependant on the CCP server being up. El Stupido. Then they charge for it.
Technically, Vivox spent time developing it, not CCP. ------------ ULTIMATE LAG SOLUTION | Forum Whiners - Unite! |
Gamer4liff
Caldari Metalworks THE INTERSTELLAR FOUNDRY
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Posted - 2007.08.02 17:37:00 -
[34]
Empire POSes
You can't let the public use a POS you set up in highsec for ME research... why?
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Lady Natacha
Minmatar Water and Power
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Posted - 2007.08.02 17:39:00 -
[35]
The current petition system.
250M implant may disappear: Linkage
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Anferney
Ethereal Mercenary Services FREGE Alliance
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Posted - 2007.08.02 17:58:00 -
[36]
Originally by: Amarria Black Give me a list, in full, of every character who's not canceled as a direct result of heat and heat only. I'm willing to bet it'll be the exact same length as the books Italian War Heroes and Sober Irishmen Through The Ages. I'd also like figures on what percentage of the playerbase have trained the skills to use heat. So your interest comment is moot.
Can you provide a list of players who quit because of heat and only heat? I doubt it. The aspects of heat can provide interest to someone without being their sole reason for not quitting the game just like it is not the sole reason people quit the game. You don't like, but that does not mean that everyone does not like it. I am personally neutral on it; it is on the list of things I might train for when I don't have more pressing goals.
Quote: As to drones, want the full list?
1) Upon being issued the "return to drone bay" command, drones fly back to just outside scoop range... and stop. Any subsequent commands will be unsuccessful. 2) Issue attack command to drones. Upon getting a good way there, a portion of your drones decide to attack some other target. Most often happens when using range extension mods. 3) Occasional problems with drones no longer MWDing and slow-boating back to orbit / drone bay. 4) Poor drone control interfacing. 5) Poor drone AI, and zero drone AI customizability. 6) Poor drone AI target selection.
I'm missing a couple here.
Drones do have quite a few issues that need worked out Here it is. Isn't it unique? |
Frug
Zenithal Harvest
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Posted - 2007.08.02 18:04:00 -
[37]
Target painters are not broken. The suggestion in the OP is absurd.
Boosters are not broken. So what if they're rare. That'll just make them cooler when someone whips them out.
The Heat UI sucks but the whole UI in general is a piece of turd.
- - - - - - - - - Do not use dotted lines - - - - - - - If you think I'm awesome, say BOOO BOOO!! - Ductoris Neat look what I found - Kreul Hey, my marbles |
Alski
Gallente Di-Tron Heavy Industries Atlas Alliance
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Posted - 2007.08.02 18:09:00 -
[38]
I like the fact you included taget painting, the modules themselfs are allmost next to useless, the targetpainter drones are *actuley* useless, lota love needed there but i don't see it happening. -
(combat) Patch belonging to CCP hits your drones, wrecking their liberty and freedom. |
Ajja 17
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Posted - 2007.08.02 18:26:00 -
[39]
Originally by: Amarria Black
Italian War Heroes
What, like Giuseppe Garibaldi? Stick to taking the **** out of the french ;)
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Jayna Keria
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Posted - 2007.08.02 18:54:00 -
[40]
The ability to create alts.
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Shaemell Buttleson
Darwin With Attitude oooh Shiny
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Posted - 2007.08.02 19:05:00 -
[41]
This isn't a gripe about heat I quite like playing around with it but since it had been implimented I find it very hard to see if my other modules are activated or not.
I think it's because of the green light at the top of the icon makes it harder to see the green glow of activated mods. I have to pan round im space sometimes to get a better contrast.
Please either make the heat indicator different or make it so the mods when activated really stand out to us leser sighted colour blind players!
Your signature was inappropriate, email [email protected] to find out why (don't forget to include a link to it) -Sahwoolo |
Jenna Shame
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Posted - 2007.08.02 19:07:00 -
[42]
POS warfare, all of it.
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Emperor D'Hoffryn
No Quarter. Vae Victis.
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Posted - 2007.08.02 19:15:00 -
[43]
Originally by: Amarria Black Give me a list, in full, of every character who's not canceled as a direct result of heat and heat only. I'm willing to bet it'll be the exact same length as the books Italian War Heroes and Sober Irishmen Through The Ages. I'd also like figures on what percentage of the playerbase have trained the skills to use heat. So your interest comment is moot.[/quote
I have thernodynamics to lvl4. being able to overload my warp scram to get more range, webs to get more range, and mwd to keep in range of fast ships, has already gotten me several kills.
In fact, if im hunting ratters in 0.0, my warp scram is set to overload while im warping in.
Originally by: Snuggly It's just so great to have an actual reason to not die, incentive is fantastic!
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Amarria Black
Clan Anthraxx
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Posted - 2007.08.03 03:35:00 -
[44]
Originally by: Anferney Can you provide a list of players who quit because of heat and only heat? I doubt it. The aspects of heat can provide interest to someone without being their sole reason for not quitting the game just like it is not the sole reason people quit the game. You don't like, but that does not mean that everyone does not like it. I am personally neutral on it; it is on the list of things I might train for when I don't have more pressing goals.
My post was phrased as it was in response to iiOs, and his suggestion that heat was implemented to keep players interested. I apologize for the hyperbole, but this is the internet, after all. I'll go more into my "heat gripe" later in the post.
Originally by: Emperor D'Hoffryn I have thernodynamics to lvl4. being able to overload my warp scram to get more range, webs to get more range, and mwd to keep in range of fast ships, has already gotten me several kills.
In fact, if im hunting ratters in 0.0, my warp scram is set to overload while im warping in.
Your post is a perfect example of the practical uses of heat. That being said, you must realize that you are a 1%er, someone who is using heat in their everyday play. My guess (statistics provided by the Numbers Pulled Out Of My Ass Department) is that less than 1/4 of the playerbase has even trained thermodynamics.
My "heat gripe" is not a problem with heat in and of itself. I think it's a neat mechanic for getting extra oomph out of your modules that comes with its own risk. I've not played around with it enough to feel qualified to actually critique the related game mechanics. My problem is that heat is the equivalent of Nero's fiddle.
One of the biggest shortcomings of other MMOs has consistently been the addition of new features while neglecting to fully implement or fix previously introduced features. And before you say it: I know that the new content -vs- fixing old content debate is as old as the hills. I know that there are multiple teams that work on different projects simultaneously. That said, heat is a glaring example of a new feature that is implemented and used by the 1%, while exacerbating existing problems (namely, the UI). Heat is a contingency of a contingency of a contingency (IF thermodynamics is trained AND you're willing to cook off your modules AND there's a significant tactical advantage to be gained), and is not a core gameplay mechanic for the majority of the playerbase (yet). Drones are. The UI most definitely is. I feel that all the effort put into heat would better serve the community at-large if it was instead spent on UI customizability and streamlining, or drone AI.
Originally by: Ajja 17 What, like Giuseppe Garibaldi? Stick to taking the **** out of the french ;)
Heh, it's an old joke. Kinda like the one about the new French tanks, the ones with one forward gear and twelve reverse. I'll note that you took no umbrage at the rip on the Irish. That's quite alright; we're too drunk to notice. -_^
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sableye
principle of motion Interstellar Alcohol Conglomerate
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Posted - 2007.08.03 05:23:00 -
[45]
comet mining - oh wait they scraped it after promising it for months Join The Fight With Promo Today |
Morgann Atreus
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Posted - 2007.08.03 06:26:00 -
[46]
Originally by: Amarria Black
One of the biggest shortcomings of other MMOs has consistently been the addition of new features while neglecting to fully implement or fix previously introduced features. And before you say it: I know that the new content -vs- fixing old content debate is as old as the hills. I know that there are multiple teams that work on different projects simultaneously.[/quote] _____________________________________________________
Just to pick up on this bit because it's always annoyed me. I've always felt it to be BS (not your BS Amarria)
Let's say I have a Bugfix and Gameplay team, call it 'Peter' and, let's say I have a New Content team, which we'll call 'Paul' and I have an overall hiring limit of 20 for both teams.
I'm not going to insult anyone's intelligence by pointing out the obvious; you can see where that goes.
And yet, we are consistently told that 'Paul' doesn't affect 'Peter' because they are two seperate teams.
Yeah, right.
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Hail Xenu
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Posted - 2007.08.03 09:06:00 -
[47]
Edited by: Hail Xenu on 03/08/2007 09:08:17
Originally by: Jenna Shame POS warfare, all of it.
Yep, pretty much.
Found this on eve-files regarding booster harvesting though: http://dl.eve-files.com/media/0708/misc.jpg Looks promising.
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Onnawa
Minmatar Alcohol Fueled Brutality X-PACT
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Posted - 2007.08.03 10:20:00 -
[48]
That freaking twitchy speedometer they gave us on the new UI to show velocity.
People want to know why I'm a muderous monster in-game? It's that freakish speedometer that bounces like they just tore it off a 30-year-old exercise bike. Makes me want to kill someone every time I look at it.
_____________________________________ I'm not a Pirate. I just have anger management issues.......and kleptomania. |
vanBuskirk
Caldari
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Posted - 2007.08.03 10:40:00 -
[49]
Badly implemented? Pretty well anything to do with trade or industry - no surprises there!
No choice about who you sell to - I suspect that a lot of people would like security-level and standing based controls on who can buy your goods.
No proper mechanism for renting labslots to anyone not in your corp - thus making it very difficult to make a business out of that. I am in a corp already, thanks very much - and have decent science and industry skills - and dislike intensely the idea of having to train a research alt, with skills I already have, to get around broken mechanics. Public ME labslots in NPC stations have ridiculous waiting times.
Unannounced nerfs to ammo and drone manufacture times - wtf was this for? Of course, it has at least two, probably unpredicted, side effects - huge queues for manufacture slots in busy systems, and the necessity to train more levels in mass production. Yet another CCP timesink.
I could go on - but I think the point is made.
---------------------------------------------- "Violence is the last refuge of the incompetent."
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miss horizontal
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Posted - 2007.08.03 11:34:00 -
[50]
Bounty System!
Make it so that a once set bounty on a character stays at the pirates clone at the time bounty was set to it.
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JADE DRAG0NESS
Native Freshfood
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Posted - 2007.08.03 11:48:00 -
[51]
Originally by: The Hooch I have a suggestion for you whiney folks, quit the game and give your assets to some new players that like the game.
For heavens sake, why do you even play?
Save your money and stop wasting server space.
Sage advice
Hooch
I think this troll post was badly implimented.
"Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god." -- Jean Rostand |
JADE DRAG0NESS
Native Freshfood
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Posted - 2007.08.03 11:54:00 -
[52]
Boosters A good idea, and had they been easier to make and sell you'd might even hear of a guy that heard about a guy that once used them outside of test server. As it is then it takes far, far too much effort and time that could be better spent elsewhere for far greater profits, leaving the prices at completely unreachable levels for the most of us.
Fix it by simply upping the amount of boosters produced from the raw materials, increase runs on dropped BPCs and make the harvesting of clouds slightly more reasonable. Add them to the high-sec markets as well, the RP'ing angle is not a good enough excuse to ruin such a potentially excellent feature. Yea i agree make it so its viable for everyone to buy thembut make it ahrd to transport them anywhere with a security level [this will help create a smuggler proffesion]. Heat. Less good idea, I can see the point in some specific situations, but 90% of the time then it just isn't worth making my interface looking so messy. [well it depends on if you use it or not dont it]
"Fix" by adding an option to remove the heat interface from the UI. There is its called right click to switch off the heatsink buttons.
Outpost Upgrades. Very interesting feature, until you see the costs. Last I checked a fully upgraded outpost would cost you around 90bn isk, or roughly the cost of 3 full outposts. So far I've heard about absolutely no one buying any of these mods, which is a shame since they would have made 0.0 less of a pain.
Fix: Just reduce costs to at least less than that of a brand new outpost. Or render them obsolete by allowing multiple outposts in the same system. I think thats a good idea reduce the cost by 50% to begine with and if thats not anough reduce it again.
Bombs
They are meant to be only affective with just grous that was the intent with them. You see they were introduced as a way of discouraging blobs you see.
"Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god." -- Jean Rostand |
Aridia Parker
Minmatar
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Posted - 2007.08.03 12:14:00 -
[53]
in the history of eve there where always useless modules and features. and they always get fixed sooner or later.
For example when they did a change to cargohold sizes and item sizes suddenly you couldn't carry mines. but then it didn't matter cause they where crap anyway.
Also the bounty system was always kinda crap.
People complain about drone AI? You should have seen it in the old days. :P
The jump drive skill was in the game from the beginning but ships which where able to use it came years later. :)
And of course my still running favourite: Corp shares. :D
Really lots of things where crap in this game before and got fixed. It just needs time.
Heat sucks? Yes. It's actually pretty useless. I unintentionally activated it once and then couldn't turn it off (I assume it was lag) which damaged a lot of items on my ship. So now I hate myself for learning that skill. :) Still sooner or later it will be fixed. -------------------- No signature needed. |
Roemy Schneider
BINFORD
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Posted - 2007.08.03 12:48:00 -
[54]
LP Store: sure, it's popular, no doubt about that - but that doesn't change the fact it's only half done (as admitted by CCP) indiscriminate prices/ingredients is just more proof how the economy is only virtually "player-driven"
logistics changes: hello to a cpu/pg fitting bonus. but errr the ships still have the same stats. thought through from from 12:00 'til noon.
basically any slight tweak to shut up the crowd - same will happen with nos - putting the gist back into logistics |
Hannobaal
Gallente Dragonfire Intergalactic Crusaders of Krom Dark Matter Coalition
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Posted - 2007.08.03 13:05:00 -
[55]
Originally by: Jita TradeAlt Target painting. Older feature, but definitely has potential to be useful. If only it actually added a significant amount of signature to the painted targets from a good range then it would actually be useful for picking off smaller ships with large caliber guns.
Fix by making the sig bonus 3-4 times greater than it is today and increase the range significantly.
Use a Bellicose. (I feel like I'm the only person in the game that actually does.) ------------------
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Amarria Black
Clan Anthraxx
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Posted - 2007.08.04 04:05:00 -
[56]
Originally by: Morgann Atreus
Just to pick up on this bit because it's always annoyed me. I've always felt it to be BS (not your BS Amarria)
Let's say I have a Bugfix and Gameplay team, call it 'Peter' and, let's say I have a New Content team, which we'll call 'Paul' and I have an overall hiring limit of 20 for both teams.
I'm not going to insult anyone's intelligence by pointing out the obvious; you can see where that goes.
And yet, we are consistently told that 'Paul' doesn't affect 'Peter' because they are two seperate teams.
Yeah, right.
Well, to be fair, the bugfix team and the new content team are usually in separate offices, if not separate buildings. The actions of one really don't affect the actions of the other. That being said, you're absolutely right. If the 10 people on the bugfix team can't seem to fix day 1 bugs, fire them and hire competent people, or hire more people to augment the existing team. If it comes down to a decision over whether to hire more people for bugfixes / game polish or new content, the answer is always bugfixes. If you actually manage to eliminate all but the most innocuous bugs and problems, you can always retask part of the bugfix team to new content.
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Surfin's PlunderBunny
Minmatar Sicarri Covenant
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Posted - 2007.08.04 04:22:00 -
[57]
Whining: Make it a bannable offense
Tic Toc Tic Toc , time is ticking ~Liz Kali
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Phony v2
Caldari High4Life Curse Alliance
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Posted - 2007.08.04 04:57:00 -
[58]
Originally by: Gojyu The ui. All of it. Specifically a complete lack of customisation
signed
_______________________________________________ Yes, in the back, the idiot with the dumb question? |
Anubis Xian
Vertigo One E.A.R.T.H. Federation
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Posted - 2007.08.04 05:04:00 -
[59]
The entire Stargate System.
The way station interaction occurs.
Session Change in general.
Originally by: CCP Oveur The client handles no logic, it is simply a dumb terminal.
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Lungorthin
Black Eclipse Corp Band of Brothers
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Posted - 2007.08.04 05:40:00 -
[60]
Edited by: Lungorthin on 04/08/2007 05:42:55
Originally by: Gojyu The ui. All of it. Specifically a complete lack of customisation
I concurr
The HUD has a "lovely" and "sweet" design, made in "lovely" pastell colors and symmetry.
BUT the tiny ring of lovely dim light green or light red hue of modules that are active or deactivating is barely visible in many occasions.
I think in real life primary colors are used for this (big RED buttons), to draw attention, and not to pretend to be a lovely piece of impressionistic art.
Oh and the STOP button is missing, currently it is a minced meat option that only the initiated insider recognizes (yes I have gotten used to where it is now, but dont call its current location intuitive or usefull) Like hiding the brakes of a F1 Car wedged somewhere between the lovely pink color upholstery.
I would love to customize it to make shrill primary full-color buttons out of many of those. To increase visibility.
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