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Thread Statistics | Show CCP posts - 29 post(s) |
Toqua
Caldari Antares Frontier The Fifth Race
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Posted - 2007.08.03 08:27:00 -
[61]
Yes, I agree with one of the foreposters... Chribba should get a special permit for Amarr for this ship... basically, just to stop him from torturing that poor Dread.... :-)
When this ship is capable of tanking down any spawn in a belt, giving all and everyone some bonuses and frees up the need to have dedicated Hauler (who can then ALSO mine ... ) YES, PLEASE.
What some people oversee here is, that this ship is a Mining _SUPPORT_ ship... not a Mining ship... so: having one of these is nice in the way that you can stow your combat ships in the bay... and when some grievers come in, looking for nice juicy hulks to kill, they are in for a surprise (like a tank they can not break easy and a squad of angry mining people who hopped in the PVP ships of the Bay I LIKE the change of odds here)
T.
Your signature exceeds the maximum allowed filesize of 24000 bytes -Sahwoolo Etoophie ([email protected]) |
JamesTalon
Caldari Electric Fury Corp
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Posted - 2007.08.03 08:28:00 -
[62]
Even if they added the exhumer requirement, I'm still only a couple weeks training from this baby "Return with your shield, or on it." |
John McCreedy
Caldari Eve Defence Force
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Posted - 2007.08.03 09:26:00 -
[63]
At the risk of sounding like a kill-joy, I have a concern over the fact it will cost as much as a Carrier yet have a Clone Bay. That's a serious inbalance against Motherships which cost 30x as much to buy and are the cheapest combat vessel to have a clone bay. Even if you factor in the cost of building a clone bay, it will still be significantly cheaper than a Mothership.
So, question is, what's to stop people using these as a mini-mothership? It can fit gang modules so no reason why you can't fit combat ones and it looks as though it can fit fighter sized Mining Drones so no reason why you couldn't use Fighters instead.
This then again creates the same situation we had years ago with Battleships, a vessel designed for combat, being used for mining, only this time in reverse. I do not want to see Carriers getting Clone bays because that belittles the role of a Mothership so how do you plan to address this?
Make a Difference
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Xue Ling
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Posted - 2007.08.03 09:27:00 -
[64]
Mmm. So this is what happy feels like. I get a big cargo bay, I can do hauler runs from 0.0 to empire.. AND, I get teh clone vat bay, the one feature I loved about motherships.
.. time to actually dole out for the cap skills.
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Hammar Wolf
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Posted - 2007.08.03 09:33:00 -
[65]
I'm not a miner, but I think this thing needs mining fighters or some kind of capital class mining beam.
It also needs a giant beacon for the rest of us so we know where the juiciest target in Eve is at all times.
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Caol
UK Corp FATAL Alliance
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Posted - 2007.08.03 10:14:00 -
[66]
Looks really good, apart from one detail: the gang modules. As one poster has stated:
Originally by: Paddlefoot Aeon From the blog: # The Laser Optimization link will have the ice harvesting and gas cloud harvesting duration bonus added. # The Ice Harvesting link will be changed to provide a bonus to the capacitor need of mining lasers, ice harvesters and gas cloud harvesters.
and " # Drone Coordination has been broken since inception due to the nature of the gang bonus system. This module has been changed to provide a bonus to mining laser, ice harvester and gas harvester range."
The extra range of the drone coordination module is interesting, but if this module is to affect a mining lasers range to the same degree as other ganglinks effect their stats ie.a 29% increase on the laser range, this ganglink will increase a strip miner II range from 15km to 19.35km. Not really that much of a difference is it . Of course, you may have a plan to change the numbers so this point maybe redundant.
Also, the ice, laser and gas cloud harvester cap reduction is a little strange and smells of a late night session in the office with the final conclusion being "we couldn't figure out what else to give it". ItÆs a bonus to cap use but cap use was never really a problem in the first place. An increase to mining laser yield amount for ice, roid and gas cloud would be nice, but that may be too much of a buffàbut anything other than cap reduction please .
On a related point, will the mining capital ship have a bonus to mining ganglinks, like the commmand ships do? ie. 3% increase in effectivness of all mining ganglinks?
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Amira Silvermist
The Aegis Militia Aegis Militia
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Posted - 2007.08.03 10:30:00 -
[67]
Originally by: Venkul Mul
There is no hope for a command hulk capable of using 1 mining link, for the use of small corporations that mine with a group of 4-5 players?
Why not use a BC? ----------------------------------------------------------------------
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Dufas
Amarr freelancers inc
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Posted - 2007.08.03 10:36:00 -
[68]
Congrats ccp you've just made the newest 'must kill' target ship ---------------------------------------- You have failed me yet again Starscream!
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Terail Zoqial
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Posted - 2007.08.03 10:57:00 -
[69]
Originally by: Dufas Congrats ccp you've just made the newest 'must kill' target ship
Yah, who ever has one is really gonna leave one in a belt/system without some cobat ships to back it up
Also it's not gonna bad as a freighter, I'm sure it will have slots for tanking anmd repping, also it will have fighters.
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Venkul Mul
Gallente
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Posted - 2007.08.03 10:58:00 -
[70]
Originally by: Caol
and " # Drone Coordination has been broken since inception due to the nature of the gang bonus system. This module has been changed to provide a bonus to mining laser, ice harvester and gas harvester range."
The extra range of the drone coordination module is interesting, but if this module is to affect a mining lasers range to the same degree as other ganglinks effect their stats ie.a 29% increase on the laser range, this ganglink will increase a strip miner II range from 15km to 19.35km. Not really that much of a difference is it . Of course, you may have a plan to change the numbers so this point maybe redundant.
Not that you can get much more with a 23 km locking range, unless you boost the sensors too.
Originally by: Caol
Also, the ice, laser and gas cloud harvester cap reduction is a little strange and smells of a late night session in the office with the final conclusion being "we couldn't figure out what else to give it". ItÆs a bonus to cap use but cap use was never really a problem in the first place. An increase to mining laser yield amount for ice, roid and gas cloud would be nice, but that may be too much of a buffàbut anything other than cap reduction please .
/signed
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Venkul Mul
Gallente
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Posted - 2007.08.03 11:07:00 -
[71]
Originally by: Amira Silvermist Edited by: Amira Silvermist on 03/08/2007 10:37:20
Originally by: Venkul Mul
There is no hope for a command hulk capable of using 1 mining link, for the use of small corporations that mine with a group of 4-5 players?
Why not use a BC?
Quote: Command Ships Skill Bonus: +50 m3 extra Drone Bay space and 3% bonus to effectiveness of Information Warfare Links per level
Quote: Command Ships Skill Bonus: 5% bonus to Medium Energy Turret optimal range and 3% bonus to effectiveness of Armored Warfare Links per level
ecc.
Appy to use a BC if you can find one that: 1) mine like an hulk (it is doing a mining op, not a combat op) 2) has a bonus on the mining foremans links.
If I am doing a 4 man mining operation, getting a "command-hulk", even at the cost of using a high slot of the hulk for a gang assist module, can be worthwhile. Using a BC with a mining set up isn't.
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Algorithm 5
Caldari Hakata Group Blade.
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Posted - 2007.08.03 11:13:00 -
[72]
What I don't quite understand about this ship, judging from the screenshots I've seen, is why does it use Hydrogen Isotopes as jump fuel?
Beyond the fact that ORE ships typically align with Gallente technology (like with inventing hulks and so on) surely this would create a major increase in demand for those isotopes and bump up the prices to make Hydrogen Isotopes more expensive than the rest.
Here's an idea, why not make the ORE capital ship use Heavy Water as a jump fuel instead? The stuff is has a base price of like 1000 but is down to 15 isk a unit in Jita.
There's enormous stinking piles of the stuff for sale in Jita.
Because while liquid ozone has a secondary use beyond powering POS (cyno generators etc) there is no secondary market for heavy water. Unlike an extra waste product in real life, there's NOTHING you can do with the stuff.
If the ORE capital ship used Heavy Water as fuel, this might at least bring the value of the Heavy Water back up towards a reasonable pricing.
Obviously it's not going to use it in the same number of units per jump as with isotopes, but it could at least be an economically equivalent amount (based on base prices perhaps?).
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Hectaire Glade
Forum Jockey
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Posted - 2007.08.03 11:17:00 -
[73]
Based on those skill shots, the skill requirements seem a little light, but hey, i'm not complaining, the ship looks good and its a very welcome addition for the non-combat folks.
Good Job CCP!
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N1fty
Amarr Galactic Shipyards Inc HUZZAH FEDERATION
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Posted - 2007.08.03 11:22:00 -
[74]
http://img522.imageshack.us/img522/7264/caporeshipuz3.jpg
"Indutrial Core"
Uhm, spelling.
Otherwise, its nice to see miners getting cap ships Its gonna need a lot of protection from PVP pilots, that thing is a HUGE target!
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NOS change based on %regen |
Sinder Ohm
Infinite Improbability Inc Mostly Harmless
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Posted - 2007.08.03 11:23:00 -
[75]
Holy screaming batman \O/ my alt will love this ship
Btw I don't think it having a clone vat bay is overpowered, (possibly make the clone vat bay only active when in its siege mode?). Also Im sure CCP would prenerf it (HP and resistance wise) so it doesn't get used as a cheap mom with a clone bay.
But otherwise nice one CCP glad to see that the miners are getting some love. *cough* Fix drone AI *cough*
Originally by: Rawne Karrde PVP in EvE is consentual, you agree to it when you login. If you don't like it you're in the wrong game.
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Zikka
The Establishment
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Posted - 2007.08.03 11:24:00 -
[76]
Originally by: Lord Nighthawk Mining barge 5 and Capital ships 4 the only ships pre-reqs? Please tell me your joking, right? No way should someone who can't even fly a Hulk be able to fly this. Add Exhumers 3 at minimum, although I'd say lvl 5 would be A LOT more appropriate.
A brand new character that is a specialized Miner((rough Eve mon skill plan Est.)) only needs 172Days and change to fly the quintessential mining ship in the game?!?!? Albeit not all that well, but still, that doesn't sit well with me.. at all.
Now add Exhumers 5 and Astrogeology 5, it becomes a slightly more reasonable 228days and change. Still seems to short,
Why do I have this feeling Marco miners will be all over this.
It is a tech 1 ship, not tech 2. It has no ewar immunity and is locked in spot in a belt for 10 minutes if you use it and is only usable in low sec/0.0.
Speaking as a pirate if macros start using it then YAARRRRR!
You are also missing that it is a mining support ship, not a mining ship. I see no bonus to allow it to use strip miners. How many turret hardpoints do you think it will have? This is not going to compete with a hulk - it is going to compliment one. You have one of these in a belt and 5 or 10 hulks chugging away on the ore while it reels in the cans and compresses them, then at the end of the op jumps it back to the nearest station for refining.
Oh, and excellent suggestion on the heavy water Algorithm 5.
To the devs: I have one question. These assembly lines, can they only be used to compress ore or can we compress minerals in them? Build ammo and modules in them?
Can POS refineries refine the Ore?
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CCP Chronotis
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Posted - 2007.08.03 11:56:00 -
[77]
Some quick answers,
Will there be mining fighters?
No, but not ruling out their introduction in a future patch.
can this ship use normal stargates or is it limited to low sec?
It is a capital ship so is limited to low sec (0.0 - 0.4)
Capital tractors? Does that mean we get med and large ones too? And will other caps be able to fit capital tractors?
Not in this patch, and only the ORE capital ship can fit the capital tractor beam.
Can it fit mining lasers ? Does it get the bonus to number of drones, when combined with a very small drone bay would preclude use of fighters.
It cannot fit mining lasers, It will have a drone bay with the intention of being able to store and use some heavy drones for eg for some defense but will defintly not use fighters.
I suggest you change the name of the "Ice Harvesting" link, because it will now effect all mining, not just ice harvesting, and there is a large potential for misunderstandings.
The names are being changed of course.
Could we get the stats before it is released on TQ
When we arrive at the release candidate after final balancing is completed following feedback here. The ship will be added to the market so you will be able to view its stats fully then.
will the ship maint array be able to fit more than only 2 hulks? 4 would be nice for a good mining op!
The volumes of the mining barges and exhumers have been reduced by 50,000m3 and provisionally we are looking at 3-4 hulks worth of ship maintenance bay.
I have a concern over the fact it will cost as much as a Carrier yet have a Clone Bay
In all honesty, we have not seen much use (if any) of this function on moms and titans, as its application is fairly limited (perhaps a good reason to look at it again in the future and give it a two way functionality). In terms of the goal of this ship, which is nomad mining operations and logistical support. It suits that role perfectly allowing someone to scout out a nice quiet system, pop a cyno, jump the ORE cap ship in, rest of the gang jump clone in and board the hulks and start mining whilst the ORE cap most likely sets up a small starbase. The goal is very much to empower small operations to operate in unsafe areas of space where getting down into that space is dangerous for smaller gangs. The maximum number of jump clones allowed on the ship is limited to 5 currently.
The cost is still subject to balancing alongside the other stats follwing feedback here.
will the mining capital ship have a bonus to mining ganglinks, like the commmand ships do? ie. 3% increase in effectivness of all mining ganglinks?
currently 5% per ship skill level with additional bonus when the industrial core is active.
Will the ship be able to dock?
yes.
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Ralitge boyter
Minmatar Mordus Angels
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Posted - 2007.08.03 12:03:00 -
[78]
Well I guess I'll kiss my carrier goodby I finaly have a real reason for wanting to fly capital ships... this thing sounds at least like it is what has been missing. A real mining dedicated ship that is able to move the ore and not just produce it.
A few more questions though: - These skills what are the ranks - These skils what are the prereq. skills - Will the compression use fuel/cap - Will there be fighter sized mining drones - How much ore can this baby hold with maxed out skills - Will it do highsec like freighters - Can we dock it at a station or it is POS based - When does ORE expect this thing to start making its grand entrance
And last but not least I LOVE YOU CCP !!!
------------------------------------------- Should you disagree with me, well I guess that is because I disagree with you. If you have a problem with that please feel free not to tell me. |
FireFoxx80
Caldari E X O D U S Imperial Republic Of the North
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Posted - 2007.08.03 12:06:00 -
[79]
Originally by: Lord Nighthawk Mining barge 5 and Capital ships 4 the only ships pre-reqs? Please tell me your joking, right? No way should someone who can't even fly a Hulk be able to fly this. Add Exhumers 3 at minimum, although I'd say lvl 5 would be A LOT more appropriate.
A brand new character that is a specialized Miner((rough Eve mon skill plan Est.)) only needs 172Days and change to fly the quintessential mining ship in the game?!?!? Albeit not all that well, but still, that doesn't sit well with me.. at all.
Now add Exhumers 5 and Astrogeology 5, it becomes a slightly more reasonable 228days and change. Still seems to short,
Why do I have this feeling Marco miners will be all over this.
It's a T1 ship, not T2. Hence it does not require a T2 skillpath.
Once we see T2 capitals though....
What I do the rest of the time - Vote for a Jita bypass! |
Inflexible
InNova Tech Inc
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Posted - 2007.08.03 12:07:00 -
[80]
Edited by: Inflexible on 03/08/2007 12:12:23 It look nice, but I'm concerned about economical consquences.
It potentialy can make minerals and ice much cheaper, which means more T1 ships and POS. -> bigger and uglier blob & POS warfare. Real prices of battleships are now aproximately 15% lower than base prices, which means that insurance company pays you new ship and half of the insurance back today. We are not far from having completely free T1 ships.
So, quick question: Did CCP considered this?
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Marie Mahro
Conflagration Mining
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Posted - 2007.08.03 12:22:00 -
[81]
Since we are getting answers, I will pose these questions.
Why do we need Exhumers 5 to fly this Capital ship?
The problem comes from the fact that the Mining Barge skill is only rank 4 and the Exhumer skill is rank 5. The Cruiser skill on the other hand is rank 5 and Battleship is rank 8.
To train to fly a Capital ship should take longer than only needing Level 5 on a rank 4 skill, because right now you need level 5 on a rank 8 skill to fly a Carrier. This is, of course, not taking into account any other skill requirements.
Will there be a revamp in the Industrial skill tree?
Would CCP consider the tough line in changing the rank level for industrial training or create a new skill? i.e. Requirement would be mining barge 4 and new skill level 5 (Rank 8)
You have a tough fight ahead of you CCP, but try to consider a scalable approach to the industrial skill tree finishing in a Titan class Industrial Super Capital. Something like a mobile POS would have everyone in EVE training like made.
Still I like the proposed ship and industrialists and pirates alike will enjoy this addition to EVE.
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John McCreedy
Caldari Eve Defence Force
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Posted - 2007.08.03 12:22:00 -
[82]
Thanks for addressing the concern, Chronotis.
Make a Difference
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Xthril Ranger
hirr Morsus Mihi
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Posted - 2007.08.03 12:35:00 -
[83]
Originally by: CCP Chronotis
I have a concern over the fact it will cost as much as a Carrier yet have a Clone Bay
In all honesty, we have not seen much use (if any) of this function on moms and titans, as its application is fairly limited (perhaps a good reason to look at it again in the future and give it a two way functionality). In terms of the goal of this ship, which is nomad mining operations and logistical support. It suits that role perfectly allowing someone to scout out a nice quiet system, pop a cyno, jump the ORE cap ship in, rest of the gang jump clone in and board the hulks and start mining whilst the ORE cap most likely sets up a small starbase. The goal is very much to empower small operations to operate in unsafe areas of space where getting down into that space is dangerous for smaller gangs. The maximum number of jump clones allowed on the ship is limited to 5 currently.
The cost is still subject to balancing alongside the other stats following feedback here.
This ship will be able to take over the role that motherships and titans have as a forward base at the fraction of the cost and none of the cannot dock penalties. If you give it the selling points of the supercapitals you should give it the cost too. The cloning vat bay is about 1.3 billion(?) of the build cost on a mothership.
There should be a use for multiple ships of that type in a group when it is as cheap as a carrier. Either make it expensive and powerful enough (in an industrial way) to be a corporate goal or give it roles and abilities (mining lasers or drones) so multiple people could use it in a mining op. . you'll never jump alone
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Alakazam
Bob The Builder Breidablik
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Posted - 2007.08.03 12:38:00 -
[84]
What fuel will it use?
What will it look like?
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Two step
Amarr Chosen Path FATAL Alliance
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Posted - 2007.08.03 12:44:00 -
[85]
Is the ship intended to replace carriers in the jump-hauling role? It sounds liek it will have more ship maintenence space, what about corp hanger/cargo? What about jump range?
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Caol
UK Corp FATAL Alliance
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Posted - 2007.08.03 12:46:00 -
[86]
Edited by: Caol on 03/08/2007 12:46:41
Originally by: CCP Chronotis
will the mining capital ship have a bonus to mining ganglinks, like the command ships do? ie. 3% increase in effectiveness of all mining ganglinks?
currently 5% per ship skill level with additional bonus when the industrial core is active.
Thats great, the laser optimization link will now be a must fit module giving a further 25% reduction in mining duration to a maxed out pilot! Expanding on Haladas' mining guide, a pilot with Warfare Spec V, Mining Director V, the Mining Mindlink and the ORE Cap ship skill to V will get a 28.125% increase on link effectiveness (from 1.29*1.25). Or, a reduction in mining duration of 1/(1-0.28125) = 1.391 or 39.1%. In other words a ~ 10% boost to miner yield. Well worth having the ship in gang and thats without the industrial core being active
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Mona X
Caldari
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Posted - 2007.08.03 12:46:00 -
[87]
BPO will be seeded in Outer Ring only or everywhere? Will she require new Capital Components?
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Bumbum George
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Posted - 2007.08.03 12:48:00 -
[88]
Can you please make it mine a whole belt by simply staring at it for 3 minutes.
Like a homage to Chuck Norris who can do the same only much faster, and with a beard!!
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MellaRinn
Veto. Veto Corp
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Posted - 2007.08.03 12:57:00 -
[89]
absolutely sweet, tbh
My Vids - Click |
Audri Fisher
Caldari VentureCorp Imperial Republic Of the North
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Posted - 2007.08.03 13:05:00 -
[90]
Edited by: Audri Fisher on 03/08/2007 13:04:52 Nice, can capital tractor beams tractor in small ships? pretty please?
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