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Author |
Thread Statistics | Show CCP posts - 29 post(s) |
Darian Hazedango
Dawn of a new Empire Pure.
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Posted - 2007.08.03 13:13:00 -
[91]
WHEN? :D |
Riley Craven
Caldari Copacetic Corporation
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Posted - 2007.08.03 13:41:00 -
[92]
"The Ice Harvesting link will be changed to provide a bonus to the capacitor need of mining lasers, ice harvesters and gas cloud harvesters. "
NO NO NO NO NO NOOOOOOOOOOOOOOOO.
PLEASE FOR THE LOVE OF GOD DO NOT DO THIS CHANGE UNLESS YOU ADD AN ICE MINING LASER TIME MOD.
A cap use mod is so UTTERLY USELESS its not even FUNNY!!!!!
*weeps for days on end*
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Broken Star
Gallente Federal Navy Academy
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Posted - 2007.08.03 13:41:00 -
[93]
Edited by: Broken Star on 03/08/2007 13:42:13 Tell me the skill requirements... please!
I must get started training... Also, its looks like CCP took my advice:
http://oldforums.eveonline.com/?a=topic&threadID=458166&page=8#240
LOL... Thanks for the info! --- I'm an alt, I admit it. |
Riley Craven
Caldari Copacetic Corporation
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Posted - 2007.08.03 13:47:00 -
[94]
Originally by: Hohne
Originally by: James Duar What's the skillset for this ship going to be like?
Will it require Exhumers 5 as it once seemed, or only Mining Barge 5 etc.
Exhumers is a T2 skill. No T1 ship has ever required a T2 skill, so it was only the wishful thinkers that wanted this. It'll require plain old Mining Barge V + some other skills.
TBH I'm thinking at the penalty of being stuck for 10 minutes (or more) in a belt, these things will just sit @ POS's giving out bonuses, only jumping in at the end to 'maybe' fire one cycle to collect and compress...
Dreads are something that we accept a 10 minute risk for. As you more or less must use them to avoid losses of other ships,.... Will miners accept that same vunerability for what seems like not alot of gain?
You are wrong actually, logistics is a t2 skill and is required for the use of the carrier seige mod. Tho its only a technicality since the skills is not actually need to fly the ship, just use one of its features.
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Trojanman190
Caldari Murder-Death-Kill Triumvirate.
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Posted - 2007.08.03 13:47:00 -
[95]
Originally by: Bumbum George Can you please make it mine a whole belt by simply staring at it for 3 minutes.
Like a homage to Chuck Norris who can do the same only much faster, and with a beard!!
Oh MAN thats a funny image...
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Mainreh Rhonaki
Jazz Associates R i s e
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Posted - 2007.08.03 13:47:00 -
[96]
Edited by: Mainreh Rhonaki on 03/08/2007 13:47:53 I am much more interested in the compression process. Compressing minerals into certain types of equipment (wonder how many 9s you need to describe the percentage of passive targetters that are built solely for mineral transport?) is a very important mechanism of Eve industry. Can those BPs be used in a station, outpost or POS? I hope that they can and that they are at least as effective as currently favoured item BPs.
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AlterEgor
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Posted - 2007.08.03 13:50:00 -
[97]
Great - another bone thrown to the large Alliances and NOTHING for us hard-working miners in Empire!
This sucks!
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Vladimir Tinakin
Caldari Hadean Drive Yards Archaean Cooperative
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Posted - 2007.08.03 13:57:00 -
[98]
Edited by: Vladimir Tinakin on 03/08/2007 14:02:10 Few points/questions:
- Will this be tier-1 carrier cost in build reqs? A mothership is technically a carrier too and it was modeled after the nyx (even if a placeholder)...just want clarification that you can build one of these without the supercap restrictions.
- Will the "indutrial" () core give even a minor tanking bonus similar to the way siege and triage modules do? I understand that this isn't a combat ship so I wouldn't expect a dread tank, but glueing the ship in place for 10 minutes makes it a juicy target. Anything less than a blob around it means its pretty vulnernerable to "Drive-bys". If it has no special tank, then expect these to operate like carriers used to--POS hugging only.
- As far as the clone bay goes: if the ship is expected to carry enough space for 4 hulks with a 50k reduction in volume on them, it's still not enough for one battleship. This should reduce the use of the ship as a cheap forward base; you could carry interceptors and a few hacs, and thats about it. Intie/hac gangs typically have the easiest time getting 'behind the lines' anyway so you're needlessly risking a few billion in ships for the convenience. Maybe in a few situations it would be advantageous, though.
-The ore compression looks like a nice feature. Will the compression rate vary with the ore? 1/20 compression on ark may let you carry 20x the amount of ore, but its still not much (as opposed to how many refines of kernite you could pack in the same space)
-More later as I think about it. ----------------------------------------------- Adm Vladimir Tinakin CFO Hadean Drive Yards |
Corphus
Aliastra
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Posted - 2007.08.03 13:57:00 -
[99]
Please whip asgeir to start working on the concept arts for this thing and post em on his portfolio site! ffs i already started drawing sketches for one !!!
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Vladimir Tinakin
Caldari Hadean Drive Yards Archaean Cooperative
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Posted - 2007.08.03 14:01:00 -
[100]
Originally by: AlterEgor Great - another bone thrown to the large Alliances and NOTHING for us hard-working miners in Empire!
This sucks!
The hulk is the biggest bone empire-based people can expect. This ship was designed for one of the few gaps in mining left--transportation of ore and mining coordination in deep space where the nearest refinery that isn't a crappy POS can be 10 hops away. In empire you rarely have to leave system, let alone go more than 2-3 jumps. The new mining links will work just as well in empire as in 0.0...you just need a buddy in a commandship or battlecruiser to use them. Which is recommended anyway, given the amount of lame wannabe....er, ore thieves that empire produces. ----------------------------------------------- Adm Vladimir Tinakin CFO Hadean Drive Yards |
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Riley Craven
Caldari Copacetic Corporation
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Posted - 2007.08.03 14:06:00 -
[101]
Oh,
I'd also like to note while this ship does address the gap in mindlinks for the mining profession. I'd be willing to bet that alot of leadership types would still love a mining type command ship that just did mindlink bonus.
This would help to balance out the field a bit as the cost to get into a mining cap ship is high, while the cost for a command ship is moderate. Loosing a cap ship vs a command ships is much harder.
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Ulviirala Vauryndar
Gallente Cohortes Stellaris Blade.
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Posted - 2007.08.03 14:29:00 -
[102]
Edited by: Ulviirala Vauryndar on 03/08/2007 14:30:05 My first thought was "WOW! So its true... the rumoured screenshot is not fake. WOOT!". But after reading the entire blog and comment thread, I started thinking what I'm supposed to do with "the improvements to mining" when rubbing my lazy ass in the seat of my barge in a 0.7?
"The improvements to mining" blog mention a cap-sweety with tremendous features, some foremen changes and scanner changes and a capital tractor beam. Is that all? In all respect but this just can't be everything you considerd to improve mining for the little guy, this ship is by no means supposed for solo mining, this is clear.
Where is the opposite of the countless mod modules for fighting, the old-style named mining lasers or named strip miners? Where is the reasoning that there are no mining/industrial rigs but the Cargohold Optimization and general rigs like velocity or cap related? We can't even overload stuff :P
"You are scratching the surface (literally) of changes to the mining profession", but rocks are hard. I'm kinda disappointed :P
Sincerely yours Ulviirala Vauryndar
Oke Cortes, I "gif" up. You won. 400x80 @ 23,239 bytes ^_^ |
Darian Hazedango
Dawn of a new Empire Pure.
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Posted - 2007.08.03 14:56:00 -
[103]
Originally by: Ulviirala Vauryndar We can't even overload stuff :P
... You seriously need to overload mining lasers? You MAY want to double check your fitting if that's the case. :P
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Tankred Hauteville
Ad Astra Vexillum Brutally Clever Empire
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Posted - 2007.08.03 15:01:00 -
[104]
I really hope you, CCP, will create a new body for this ship. Don't give it one of the existing carrier bodies!
THX -
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2007.08.03 15:06:00 -
[105]
It's going to be sweet to return from vacation and start counting the days until this ship gets released =)
Surfing via cellular is teh pwn... not.
Help me help you. |
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Vitrael
Warriors of the Einherjar Fimbulwinter
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Posted - 2007.08.03 15:10:00 -
[106]
Please, please, PLEASE don't allow this ship in high sec.
-------------------- The day of the nos boat is over. The day of the frig is upon us! |
MrDetermination
Ars ex Discordia GoonSwarm
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Posted - 2007.08.03 15:11:00 -
[107]
The pre-reqs on this are nonsense.
This is a super-tanker/leadership boat (and effectively uber-hauler) that has pre-reqs you'd normally only have trained on a miner/indy char. So if you have a hauler on one account, indy on another and leadership on another... too bad, you have to add most of that to your leadership toon too.
I have three accounts. First has a Leadership character that has Mining IV and tech I mining drones that adds a little bit to my "solo" yield via his own BC mining but the bigger benefit is the bonus to the second char. The second is a max hulk. The third is the hauler. This is "optimal" for three accounts and the only thing that comes close is upgrading the leadership char to a Rokh, but that can't make up for the difference lost when dropping the gang module due to no longer being in a BC.
My first reaction to this news was "Yay, I'll train my Hulk pilot for this". Then I saw how it will be used and I thought "No, it really makes more sense for my Leadership character to fill this role". Then I looked at the pre-reqs again and realized I have no desire to go train a bunch of Industrial skills that my leadership character already has and conversely also no desire to train my Industrial character up on the Leadership bonuses.
I can not go down this path without knowing how much actual ore it will be able to transport after compression. In other words, if it can take my optimal three client ISK/hr earn rate from 70m to 150+m, then yes, I suppose I'll have to go that route. In other words, it is too early to divert skill time.
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Jack Target
Eve University Ivy League
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Posted - 2007.08.03 15:46:00 -
[108]
I think this will be a fantastic addition!
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Sakura Nihil
Tabula Rasa Systems The Star Fraction
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Posted - 2007.08.03 15:47:00 -
[109]
Needs to lose the clonebay tbh, and then comes the question of risk...
If you are going to allow them to assign mining drones to people, they're going to just sit at a POS while others mine happily away - if that's the case, make them lose the jumpdrive. Alternatively, if they have to be deployed in a belt as they couldn't assign mining drones, then let them keep their jumpdrive - they need to be vulnerable in some way.
Its not me wanting to gank one, its the fact that if you want to mine in 0.0, even in supposedly alliance "secured" 0.0, if someone has the ability to run through that territory and find you they should be able to attack. Probably having this fall of deaf ears though, everything lately seems to be "invulnerable" if you have POSes or Sovereignty .
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Del Torres
Caldari A.W.M Ka-Tet
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Posted - 2007.08.03 15:53:00 -
[110]
I really liked to know if those will replace Carriers as logistic ship. So: - will the jumprange be less, equal or higher then a carrier ?
Since 3-4 hulks are meant to fit into it, it seems like 2 ity5 would do aswell :)
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ToxicFire
Phoenix Knights Dark Nebula Galactic Empire
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Posted - 2007.08.03 16:03:00 -
[111]
right who do i send the crate of beer to, thank for this. Sig removed as it lacks EVE-related content. Mail [email protected] if you have questions. -Hango
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Duhmad IbnRa
Gallente
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Posted - 2007.08.03 16:05:00 -
[112]
Originally by: Riley Craven Edited by: Riley Craven on 03/08/2007 14:00:36 "The Ice Harvesting link will be changed to provide a bonus to the capacitor need of mining lasers, ice harvesters and gas cloud harvesters.
A cap use mod is so UTTERLY USELESS its not even FUNNY!!!!!
Edit: While I still think this mod will be useless I just realized that you arent taking away my coveted ice mining duration mod, just changing it to another one... *weeps tears of joy*
True, cap use mod is useless, increase mining amount or something _________________________________________________
For more players and action in lowsec
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SIR PRIME
Minmatar Equinox Eternal Enterprises
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Posted - 2007.08.03 16:26:00 -
[113]
Where will the construction BPO's be sold?
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AS Patriot
StarHunt Fallout Project
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Posted - 2007.08.03 16:28:00 -
[114]
YEHAA!!! MotherF&/((er (/amn yeah
About time CCP Thanks for it baby __________________________________________________ Flying and building for
Sign up now |
Ki Tarra
Caldari Ki Tech Industries
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Posted - 2007.08.03 16:32:00 -
[115]
Originally by: Duhmad IbnRa
Originally by: Riley Craven Edited by: Riley Craven on 03/08/2007 14:00:36 "The Ice Harvesting link will be changed to provide a bonus to the capacitor need of mining lasers, ice harvesters and gas cloud harvesters.
A cap use mod is so UTTERLY USELESS its not even FUNNY!!!!!
Edit: While I still think this mod will be useless I just realized that you arent taking away my coveted ice mining duration mod, just changing it to another one... *weeps tears of joy*
True, cap use mod is useless, increase mining amount or something
It will be nice to have a single module to boost cycle time for all harvesters, instead of needed to pick the right one.
Saddly the cap and range bonuses are nearly useless. Unfortunately I can't think of any other worth while ming gang bonuses.
I think I figured out why there is no gang module that gives a bonus to mining yield: the Mining Foreman skill provides that bonus. No commandlink modules duplicate the bonus provided by gang skills.
Please have the new capital ship provide a bonus to the Mining Foreman skill effectiveness as well as the commandlink modules.
If you aren't going to have the capital ship provide a bonus to Mining Foreman effectiveness, please change Mining Foreman to provide one of the useless bonuses (I vote for the range bonus) and have the module provide the yield bonus.
Quote: No misfortune is so bad that whining about it won't make it worse
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Borgholio
Minmatar Quantum Industries Interstellar Alcohol Conglomerate
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Posted - 2007.08.03 16:42:00 -
[116]
Edited by: Borgholio on 03/08/2007 16:43:52
Originally by: CCP Chronotis Some quick answers,
Beautiful! Thanks for the updates! ----------------------------------- You will be assimilated...bunghole! |
Illuminatis
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Posted - 2007.08.03 17:02:00 -
[117]
This whole idea is pretty neat but I have one major gripe.. please see if this logic can be used: Dreads can fire big guns Carriers have lots of fighters ORE ship has.... oops nothing of its own... This ship should not be born without have capital mining lasers. Period. The current setup makes it completely useless without people jumping into its vat, thats the perview of moms not "normal" cap ships. I like the mining fighters idea (always have wanted them) but then people will just making mining carriers and not bother with the ORE ship at all.
Perhaps a fancy "Capital Mining Array", and "Capital Ice Array" that uses a cap turret high that sends out 10 or so strip miner beams and just mines everything in sight out to 100km or something.
And why a clone vat instead of something that makes sense like a mobile refining array. Maybe just allow us to fit the starbase arrays. One could even concieve of the ship being able to fit a moon mining array. This would allow mobile moon mining, greatly increasing the fun and flexibility of getting into T2 manufacturing.. when you just need that one ore type that your POS doenst get.
Some suggestions. I was really excited for this ship and am sorta dissapointed that it cant do anything useful by itself. Thanks for reading!
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Altaree
Red Frog Investments Daikoku Trade Syndicate
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Posted - 2007.08.03 17:27:00 -
[118]
Illu, It sounds like you want to solo in one when these are purpose built to be the leader of a mining operation.
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Alan Ratkiller
Storm Executive
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Posted - 2007.08.03 17:29:00 -
[119]
Sort of at last..but only sort of.
OK a big boost for gang or in otherwords corp mining, plus those few people who can actively run 3 chars at a time and get them all out of a belt if a hostile appears. The bad thing being that no matter how it gets looked at it is still no boost for carebear empire miners. The low secs with stations are all greatly lived in with varying degrees by pirate corps or 0.0 alliances protecting their cap ship routes in and out of 0.0. Where is the boost to the high sec miners? There are many of us around ho ould luv to actually be able to make isk in high sec rather than running big risks in low sec to us peeps who got p****d at corporate or alliance politics or have such slow connections due to where we live that living in 0.0 is not an option. SURNET U ROCK
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Wizzkidy
Demonic Retribution Pure.
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Posted - 2007.08.03 17:56:00 -
[120]
Originally by: Alan Ratkiller Sort of at last..but only sort of.
OK a big boost for gang or in otherwords corp mining, plus those few people who can actively run 3 chars at a time and get them all out of a belt if a hostile appears. The bad thing being that no matter how it gets looked at it is still no boost for carebear empire miners. The low secs with stations are all greatly lived in with varying degrees by pirate corps or 0.0 alliances protecting their cap ship routes in and out of 0.0. Where is the boost to the high sec miners? There are many of us around ho ould luv to actually be able to make isk in high sec rather than running big risks in low sec to us peeps who got p****d at corporate or alliance politics or have such slow connections due to where we live that living in 0.0 is not an option. SURNET U ROCK
Erm ever heard of risk v reward? you can't expect to make HUGe ISK in empire. I for one would like to see these in 0.0 only.
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