Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Netzoka
Gallente IntoXication Inc
|
Posted - 2007.08.06 18:01:00 -
[1]
I'm using heavy ion blasters and the accuracy is pitiful! I stay at the optimal range and 90% of my shots miss. Am i doing something wrong? I fitted some medium pulse lasers and they hit almost every time at optimal range. What's wrong with medium blasters that makes them miss so dang much?
|
Ozzie Asrail
Infinitus Odium The Church.
|
Posted - 2007.08.06 18:16:00 -
[2]
Low tracking. Gotta watch your transversal velocity isn't too high.
Web your target and don't orbit or move too much. -----
|
kazikhan
Gallente Federal Navy Academy
|
Posted - 2007.08.06 18:19:00 -
[3]
Edited by: kazikhan on 06/08/2007 18:19:54 Edited by: kazikhan on 06/08/2007 18:19:28 Optimal range isn't the only thing that dictates hitting, you also have to keep in mind signature radius and tracking speed. If your target's transversal velocity is higher than your tracking speed, you will hit less and less until you get no hits at all. Generally, small, fast targets will be very hard for big guns to hit. Also, if a target is very close to you and moving quickly, the transversal velocity will be higher and you will hit less.
THIS is very useful for finding out what your guns can and can't hit.
|
Paegasis
|
Posted - 2007.08.07 15:59:00 -
[4]
Drop down to some light blasters (small) and you'll notice a significant difference in the number of hits you get. As the above pilots have mentioned, you are most likely facing both small and fast moving targets which are terrible for larger guns. Blasters typically have an excellent tracking capability so you can sometimes get a very high hit rate at even a 200+ transversal velocity. However, if the sig radius of the target is very small and your guns are big then you're S.O.L.
I had a similar situation when trying to blaze through some L1/L2 missions in my Thorax using med blasters. Couldn't hit squat. Switched to Light Nuetrons and tore those little frigs up.
|
NightF0x
Gallente principle of motion Interstellar Alcohol Conglomerate
|
Posted - 2007.08.07 16:02:00 -
[5]
I use Angular Velocity instead of Transversal Velocity because it matches with the attributes in the SHOW INFO window.
|
Mos Superum
Gallente Federal Navy Academy
|
Posted - 2007.08.08 01:04:00 -
[6]
So, just for noobie reference here, let's say I have a frigate or cruiser with small blasters equipped. Which (one or more) of these actions should I take once I've gotten in close to a target:
- Orbit at turret optimal range or less
- Keep at optimal range or less
- Turn off MWD or AB
Thanks, Mos Superum
|
F'nog
Amarr Celestial Horizon Corp. Valainaloce
|
Posted - 2007.08.08 05:53:00 -
[7]
Originally by: Mos Superum So, just for noobie reference here, let's say I have a frigate or cruiser with small blasters equipped. Which (one or more) of these actions should I take once I've gotten in close to a target:
- Orbit at turret optimal range or less
- Keep at optimal range or less
- Turn off MWD or AB
Thanks, Mos Superum
All are good choices except leaving an MWD on. It depends what you're in.
A frigate may be able to leave its AB on while orbiting if the tracking and agility is good enough. Likely with blasters you'll want to leave it off, but with other short range weapons it's not necessarily a must. The main problem with leaving it on with blasters is that you won't be able to stay within range, since the extra speed will kick you out farther from your target than you want.
As for orbiting or keeping at range, that depends on your ship and its tanking ability. If you're fighting a larger ship, definitely orbit. If it's a smaller ship you may want to use keep at range as you'll hit more consistently and destroy the target faster. So if you're in a well-tanked cruiser, or possibly (assault) frig, this can remove the threat faster than orbiting, reducing your overall damage taken. You'll probably need to keep the AB on, though, because a frig will otherwise orbit you instead.
Note, don't Keep at Range in PvP.
I hope this made sense.
I used to get It. Then It changed. Now I don't even know what It is.
|
Mos Superum
Gallente Federal Navy Academy
|
Posted - 2007.08.08 18:48:00 -
[8]
Originally by: F'nog
Note, don't Keep at Range in PvP.
I hope this made sense.
Why not keep at range in PvP? Because I'll get hit?
Mos Superum
|
Polysynchronicity
Amarr
|
Posted - 2007.08.08 19:55:00 -
[9]
Originally by: Mos Superum
Originally by: F'nog
Note, don't Keep at Range in PvP.
I hope this made sense.
Why not keep at range in PvP? Because I'll get hit?
Mos Superum
Basically:
Orbit- keeps your speed and transversal velocity high, making you harder to hit (and making it harder for you to hit) Keep at range - keeps your speed and transversal to a minimum, making you VERY easy to hit (but also making it easier for you to hit things)
NPCs don't do much damage, so taking hits from them isn't much of a deal. In PvP, however, _anything_ that you can do to avoid damage is a good idea. Hence orbiting. ----- That glorious ship is a Templar-class fighter, the sword of light and purity which our carriers shall drive into the hearts of the Minmatar heretics! |
Mos Superum
Gallente Federal Navy Academy
|
Posted - 2007.08.08 23:38:00 -
[10]
Originally by: Polysynchronicity
Basically:
Orbit- keeps your speed and transversal velocity high, making you harder to hit (and making it harder for you to hit) Keep at range - keeps your speed and transversal to a minimum, making you VERY easy to hit (but also making it easier for you to hit things)
NPCs don't do much damage, so taking hits from them isn't much of a deal. In PvP, however, _anything_ that you can do to avoid damage is a good idea. Hence orbiting.
Simplest explanation of this topic so far. Thank you.
Mos Superum
P.S. - Perhaps one of the best character portraits I've seen to date, dude. Well done.
|
|
Anew Incarnate
|
Posted - 2007.08.09 12:08:00 -
[11]
Actually I have been running into the same issue with most guns Hybrids anyway. Its almost as if CCP doesnĘt want anyone putting Medium guns on a Cruiser or something.
Running missions itĘs a; Damned if you do and Damned if you DonĘt dilemma.
Cant seem to hit anything Passed the Optimal Range and cant seem to hit anything Under the Optimal Range either. Makes you really wonder if you should train Trajectory Analysis at all, increasing your Optimal Ranges.
I know currently I have switch from Long Range Missiles and Short Ranged Guns, to Long Ranged Guns and Short Ranged Missiles.
Ion, Electro, Neutron all seem to be the same; CANT HIT UP CLOSE. I believe my optimal Range is around 4000-6000 on most of those so anything that gets UNDER that range I cant hit at all.
I could kind of understand this if it was like some LARGE Gun, but its just a medium gun not really that much bigger than a small and doing less damage than a T2 small in most cases.
Never seem to have this issue with Auto Cannons, but the optimal on those are kind of short I believe. Which leads me to believe its just a matter of picking the right gun with the right Optimal Rangeą but then the Dilemma comes up again.
Do you train Trajectory Analysis and increase or Optimal and miss up close again or not.. Least it seems like that to a newb like me.
|
Ki Tarra
Caldari Ki Tech Industries
|
Posted - 2007.08.09 14:22:00 -
[12]
Edited by: Ki Tarra on 09/08/2007 14:26:35
Originally by: Anew Incarnate Its almost as if CCP doesnĘt want anyone putting Medium guns on a Cruiser or something.
Match your weapons to your target. If you are shooting at Cruisers then use medium weapons, if you are shooting at frigates, use small weapons. That is how weapons are supposed to be balanced.
You can make of for some of the size difference by using webbers and painters. Often, it is more effective to simply use the right sized weapon in the first place.
Originally by: Anew Incarnate Do you train Trajectory Analysis and increase or Optimal and miss up close again or not.. Least it seems like that to a newb like me.
First, Sharpshooting increases optimal range, Trajectory Analysis increases fall-off range. Second, there is no penalty for having a longer range. If you and your target are stationary then it make no difference on your accuracy if you are at optimal or if you are at 100 m from your target. Please reread the tracking guide, for a better explination of this.
Quote: No misfortune is so bad that whining about it won't make it worse
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |