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Seiver D'amross
Subach-Tech FATAL Alliance
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Posted - 2007.08.09 11:38:00 -
[1]
Ok here is what i see the problem as; the de-sync's are caused by the new gang system (Gang Booster). every time a large gang jumps in on another large gang the server has to look for a gang booster (if there is even one) and then has to take into account the gang bonuses from FC, WC, and SC then decide if there is boosters. Now this process is not done just once but every time a player from the gang enters the system.
What i propose is that 2 large gangs maybe 100 per side in cheep fitted frigs and cruisers with a dev present and log servers running on both sides of the engagement. There will be 4 engagements 2 with gangs and 2 without. the first will be with gangs where side A jumps in on side B then fight till one side is dead (no podding) then check all the log servers and confer with the DEV then refit and reverse the process. Then do it again except this time without the gangs (yes I know its will a pain for the FC). This must be done on TQ not on SISI, SISI will not reproduce the De-sync. This will not crash the server, however if were luck a de-sync will occur and the DEV can find the problem onsite and hopefully fix it server wide within the near future
A bug report has also been submitted with what is proposed in this thread Thank you for your bug report. Your report ID is 42508 ______________________________________________________ I shal stand tall and shake the heavens with my power |
Lady Shneeva
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Posted - 2007.08.09 11:40:00 -
[2]
/signed
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Yuki Nagato
GoonFleet GoonSwarm
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Posted - 2007.08.09 11:41:00 -
[3]
Edited by: Yuki Nagato on 09/08/2007 11:40:51 If you think the fleet system causes lag (it does, trust me), then run the log server when you expect to feel that kind of lag (moving in a convoy) on TQ.
Either way, this would be better in the Development forum and with a logserver dump like CCP has been requesting.
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Lord Pinky
Caldari FireStar Inc FATAL Alliance
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Posted - 2007.08.09 11:42:00 -
[4]
/signed
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End Yourself
Core Domination Big Bang Quantum
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Posted - 2007.08.09 11:51:00 -
[5]
With the old system the cluster had to check which member has best skills and/or gangmods every time someone jumped in and out.
New system should reduce load because the server only has to keep track of 3 players even in 100+ gangs.
Ofc running just a gang with the new system reduces load compared to running a fleet. But running fleet in new system should cause less load than running a gang with the old system.
Regarding desynch: I have desynched WITHOUT beeing in a fleet or gang at all, so have others i know.
--- Fighting for peace is like screwing for virginity. |
NereSky
Gallente Domination. KIA Alliance
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Posted - 2007.08.09 11:52:00 -
[6]
As much as i symphise with the predicament of lag and de-syn, but tbh getting that sort of agreement between 2 warring factions will be nigh on impossible, playing a footy match at xmas and having restricted battles are 2 major differant views, and although i applaud your thinking, in reality this will never happen.
but lag and de-sync is almost equally dispersed though i think it favours the defender more (some instances where it doesnt ofc) end of the day im afraid we all have to grin and bear it and obviously take it into account when planning ops.
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Seiver D'amross
Subach-Tech FATAL Alliance
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Posted - 2007.08.09 12:00:00 -
[7]
i am waiting to hear bacck from the higher up of another alliance who is just as frusterated with this as we are ______________________________________________________ I shal stand tall and shake the heavens with my power |
Fred0
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2007.08.09 12:05:00 -
[8]
Ok guys. The fleetfight last night was bad for you as was the 3DR fight 4-5 days ago for us when it becomes a walkover due to CCP unable to fix their game. We all agree that is bad and priority should be in fixing that by ccp.
BUT NOW WE HAVE WHAT 3-5 THREADS WHINING ABOUT THIS?!?!?! Get a ******* grip ffs, or atleast use existing threads.
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Seiver D'amross
Subach-Tech FATAL Alliance
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Posted - 2007.08.09 12:10:00 -
[9]
this is not a whine thred this is a how to fix it ______________________________________________________ I shal stand tall and shake the heavens with my power |
w0rmy
M. Corp M. PIRE
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Posted - 2007.08.09 12:14:00 -
[10]
Originally by: End Yourself
Regarding desynch: I have desynched WITHOUT beeing in a fleet or gang at all, so have others i know.
Have desyncd warping into a belt, bouncing off a roid, in a system which I was the only one there.
Originally by: CCP Oveur I'm very sorry w0rmy, I beg your forgiveness.
Originally by: Dianabolic I was never sworn to secrecy, w0rmy, sorry to dissappoint you.
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Noluck Ned
FATAL REVELATIONS FATAL Alliance
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Posted - 2007.08.09 12:16:00 -
[11]
Face it Seiver, its a whine. Suggestions belong elsewhere on these boards.
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Seiver D'amross
Subach-Tech FATAL Alliance
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Posted - 2007.08.09 12:18:00 -
[12]
Edited by: Seiver D''amross on 09/08/2007 12:21:56 eh poke ______________________________________________________ I shal stand tall and shake the heavens with my power |
S3dINSTBE
The JORG Corporation FATAL Alliance
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Posted - 2007.08.09 12:20:00 -
[13]
I wouldn't consider it whining.
The fact is that the more attention we can draw to this situation the more likely we are to see some results. So the more threads there are the better. Yes it is a pain in the arse going from thread to thread but I'd rather do that than have to put up with 1 more lagged out fleet battle.
I know we heave enemies in game but we need to at least stand together on this. PLAYERS V CCP!
---------------------------------------- Shove it |
iCerberus
The JORG Corporation FATAL Alliance
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Posted - 2007.08.09 12:25:00 -
[14]
/Signed
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Coconut Joe
VIRTUAL LIFE VANGUARD Te-Ka
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Posted - 2007.08.09 12:31:00 -
[15]
Originally by: Noluck Ned Face it Seiver, its a whine. Suggestions belong elsewhere on these boards.
It's not a whine.
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Chukk Solo
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Posted - 2007.08.09 12:50:00 -
[16]
*snip* Posting with an unidentified character and characters in NPC corporations in this forum is prohibited. If you wish to participate in the discussions here, be sure to have your corporation and or alliance status ticked in your forum settings. - Kreul Intentions ([email protected]) Signature file size and dimensions to big, please keep it under 400x120 and 24000bytes - Petwraith |
Armois Delgato
FATAL REVELATIONS FATAL Alliance
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Posted - 2007.08.09 12:55:00 -
[17]
This is a whine and a terrible suggestion. You cannot simply dictate the time/place/composition of two fleets in a war for fairness. Part of the tactical nature of EVE is knowing when and when not to engage. Yesterday we chose poorly- and weren't even able to properly duke it out due to hilarious desync issues- these things happen.
Honestly, the S-K loss was small fries compared to an even worse tactical decision: to engage a support fleet with combined fleet capital assets when said support fleet was heavy on the EWar.
One must choose their battles- to do otherwise is to play the fool. Both sides have had good days and bad days when it comes to this and yesterday was our bad day.
I do say, though, I've been enjoying this war. Thank you Razor and Co. for constantly being ready for good times.
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Phrixus Zephyr
D00M. Triumvirate.
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Posted - 2007.08.09 13:00:00 -
[18]
Originally by: Seiver D'amross Ok here is what i see the problem as; the de-sync's are caused by the new gang system (Gang Booster). every time a large gang jumps in on another large gang the server has to look for a gang booster (if there is even one) and then has to take into account the gang bonuses from FC, WC, and SC then decide if there is boosters. Now this process is not done just once but every time a player from the gang enters the system.
Proof?
Originally by: Lucian Sulla "I have sand in my vagina, so I can't pvp today"
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Seiver D'amross
Subach-Tech FATAL Alliance
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Posted - 2007.08.09 13:12:00 -
[19]
Edited by: Seiver D''amross on 09/08/2007 13:12:34 anytime i am in a large fleet and hostile gang jumps into system i de-sync, it was how i lost my first carrer and CCP said it never happend. ______________________________________________________ I shal stand tall and shake the heavens with my power |
Asestorian
Minmatar Domination.
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Posted - 2007.08.09 13:14:00 -
[20]
The OP is wrong. Desyncs have been around pretty much since EVE began. Certainly they were around when I started playing in 2004, just less noticeable and less of a problem (it only affecting containers from rats for me).
The fleet system certainly causes lag, that was discovered ages ago, but desyncs are another issue completely.
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Neena Valdi
Art of War Cult of War
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Posted - 2007.08.09 14:35:00 -
[21]
Originally by: Fred0 Ok guys. The fleetfight last night was bad for you as was the 3DR fight 4-5 days ago for us when it becomes a walkover due to CCP unable to fix their game. We all agree that is bad and priority should be in fixing that by ccp.
BUT NOW WE HAVE WHAT 3-5 THREADS WHINING ABOUT THIS?!?!?! Get a ******* grip ffs, or atleast use existing threads.
Did you guys desync in 3dr? It wasn't a simple lag?
Yesterday in S-K it seems like both sides had a desync problems about equaly.
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Stork DK
FATAL REVELATIONS FATAL Alliance
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Posted - 2007.08.09 15:03:00 -
[22]
Seems to me that desynch is most common with large fleets colliding, but i have experienced desynchronization after a solo jumpin to just a couple tacklers who locked and ganked me, i still saw meself aligning after 5 minutes.
(didnt get reimbursed btw. whine whine :P)
-------------- I would rather fall with ten F4T4L, than stand with a thousand Goons. |
Zarin
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Posted - 2007.08.09 15:26:00 -
[23]
Jumped a fleet through a gate once, all squad commanders, wing commanders and the fleet commander all dropped from eve at jump time. The fleet and one squad commander did not actually jump, but when the fleet jumped, they dropped. Every other gang member was fine. Great way to enter a hostile battle, the fleet was not that big either.
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Vaustrien
Caldari The Greater Goon The OSS
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Posted - 2007.08.09 16:37:00 -
[24]
Maybe cut some of the crap and rename the "Need for Speed" (tm) program "Need for Stability"?
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Princess Jodi
Vendetta Underground Rule of Three
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Posted - 2007.08.09 16:50:00 -
[25]
I have desynced in a 0.0 system while mining. The system only had me in it, and in fact had only had me in it for the entire day. Rats spawned, like they had done many times previously that day, and I desynced. I warped off and continued to be shot from 4.0 AU away, while sitting inside my POS.
This leads me to believe that desync is not triggered by high numbers of people in system. Maybee high numbers on the Cluster or Node, but not the system.
All I can say is it used to be better a year ago than it is now.
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Graph ro
Aquilae Stellaris Fallen Souls
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Posted - 2007.08.09 17:08:00 -
[26]
Temporary solution for desync : Introduce a resync command, for players, that reloads the entire grid. And upgrade servers so that loading the grid doesn't take 30 minutes.
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Kwint Sommer
Incoherent Inc Otaku Invasion
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Posted - 2007.08.09 19:16:00 -
[27]
Dev talking about how it can happen to a few people in an empty system.
Dev saying that people on Sisi have been desynced and that they have diagnostic tools there that they don't have on TQ.
That said, I'm up for a giant frigate battle of doom on TQ.
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King Fury
Caldari Fury Corp.
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Posted - 2007.08.09 19:57:00 -
[28]
Originally by: Seiver D'amross Ok here is what i see the problem as; the de-sync's are caused by the new gang system (Gang Booster). every time a large gang jumps in on another large gang the server has to look for a gang booster (if there is even one) and then has to take into account the gang bonuses from FC, WC, and SC then decide if there is boosters. Now this process is not done just once but every time a player from the gang enters the system.
What i propose is that 2 large gangs maybe 100 per side in cheep fitted frigs and cruisers with a dev present and log servers running on both sides of the engagement. There will be 4 engagements 2 with gangs and 2 without. the first will be with gangs where side A jumps in on side B then fight till one side is dead (no podding) then check all the log servers and confer with the DEV then refit and reverse the process. Then do it again except this time without the gangs (yes I know its will a pain for the FC). This must be done on TQ not on SISI, SISI will not reproduce the De-sync. This will not crash the server, however if were luck a de-sync will occur and the DEV can find the problem onsite and hopefully fix it server wide within the near future
A bug report has also been submitted with what is proposed in this thread Thank you for your bug report. Your report ID is 42508
CCP should do an event with dev controlled motherships and titans, Im sure that would reproduce the desync and also provide great entertainment to shoot the devs
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ArchenTheGreat
Caldari D00M. Triumvirate.
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Posted - 2007.08.09 21:20:00 -
[29]
Originally by: King Fury
CCP should do an event with dev controlled motherships and titans, Im sure that would reproduce the desync and also provide great entertainment to shoot the devs
Good idea! They should call it: Release Your Anger Day.
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Ohmi Sohaawny
Love You Long Time
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Posted - 2007.08.09 21:44:00 -
[30]
Originally by: Seiver D'amross ....words....
De sync does not exist.
Minmatar too beaucoup! |
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