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Thread Statistics | Show CCP posts - 2 post(s) |
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2007.08.10 10:35:00 -
[1]
With all new POS and Outpost modules showing up, how about a POS Refueling Array - to make the refueling less boring, currently you can squeeze in about 8-10 days worth of fuel in the POS cargo, making it a pain since that isn't that many days for eg vacation or similar.
Sure this is generally no big problem as there usually are more than one person in the corp who can refuel it.
But stil imo kinda short, so why not add another POS module (that also will take cpu/pg) - with a POS Refueling Array you get maybe twice the cargo that the tower has which you can connect to the tower to make the fuel cargo bigger.
So in the end you could end up with like 25-30 days worth of fuel for the POS.
/c
Help me help you. |
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CCP Greyscale
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Posted - 2007.08.10 10:44:00 -
[2]
How about we just double the size of the tower fuel bay?
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Braaage
Laborius Chapter
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Posted - 2007.08.10 10:53:00 -
[3]
http://oldforums.eveonline.com/?a=topic&threadID=569986 --------------------------------------------------------------------------------------- www.eve-guides.com POS, Outpost and Sovereignty info |
Helison
Gallente Times of Ancar Pure.
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Posted - 2007.08.10 11:03:00 -
[4]
How about you also address also silo capacity and the method of refueling/emptying silos? *) Double the silo capacity (but not coupling array) *) Make it possible to remove or add stuff to an online silo without offlining it.
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Jotan Veer
HUN Corp. HUN Reloaded
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Posted - 2007.08.10 14:21:00 -
[5]
Originally by: CCP Greyscale How about we just double the size of the tower fuel bay?
That's a start.
I'm with Chribba here. The only reason why I spent a day taking down my private toy POS was because I needed a vacation and I didn't want to call in favors from corp mates.
HUN Corp. recruitment status: frozen
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2007.08.10 15:40:00 -
[6]
Edited by: Chribba on 10/08/2007 15:41:29
Originally by: CCP Greyscale How about we just double the size of the tower fuel bay?
I'm positive to that as well, but I know there are people who isn't since they don't want to see POS'es being used for just hogging moons, gaining sov etc.
Hence why my suggestion to a fuel array, then it will be an additional thing for those who need it as well as an ISK sink. But increasing the fuel bay would pretty much do the same but without the ISK sink and your work to make a new POS module.
Originally by: Braaage http://oldforums.eveonline.com/?a=topic&threadID=569986
While that does not exactly address the fuel issue since I know POS owners running towers without stront to get as much fuel time as possible - it is a good change.
Help me help you. |
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Sleepkevert
Paradox v2.0 Interstellar Alcohol Conglomerate
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Posted - 2007.08.10 16:51:00 -
[7]
Originally by: CCP Greyscale How about we just double the size of the tower fuel bay?
I haven't actually thought this over, but how about just lowering the size of POS fuel, leave stront the same size (so reinforcement times don't go up much) That will make refueling easier, make posses run longer on the same fuel, and make posses less of an pain in the ass...
Now that i'm typing it, it i'll actually make POS spamming more viable, and promote it... nevermind then...
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Paddlefoot Aeon
Neogen Industries Fallen Souls
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Posted - 2007.08.10 20:03:00 -
[8]
In the 2.2 patch... there will be 2 separate bays for Stront and regular fuel.
Stront, on a tower with sov... should give around 2 days possible reinforced.
In the separate fuel bay, there is should be enough space to fuel your tower for a MONTH. -----------------------------------------------
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CCP Greyscale
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Posted - 2007.08.10 21:14:00 -
[9]
Originally by: Sleepkevert
Originally by: CCP Greyscale How about we just double the size of the tower fuel bay?
I haven't actually thought this over, but how about just lowering the size of POS fuel, leave stront the same size (so reinforcement times don't go up much) That will make refueling easier, make posses run longer on the same fuel, and make posses less of an pain in the ass...
Now that i'm typing it, it i'll actually make POS spamming more viable, and promote it... nevermind then...
It also increases the effective fuel capacity of capital ships (as they burn isotopes to jump) as well as a number of other structures and modules using liquid ozone and/or heavy water. Playing with stront size causes the same issue with a different subset of modules. Changing burn rates alters fuel costs, so that's out too. We did look at all the alternatives
We did also play with the idea of a fuel silo module, but decided that that was just overcomplicating things and would take considerably longer to implement. The fuel bay size change met all the necessary criteria and allowed us to deliver now, rather than next year.
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Alexander Knott
Ars ex Discordia GoonSwarm
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Posted - 2007.08.10 21:50:00 -
[10]
Has any thought been given to putting higher yield isotope ice in low/nullsec? The way things are now, the most cost-effective way of getting racial isotopes is to purchase them from one of the many sweat shop corps that exist in EVE.
While I'm on the subject, same question for Veldspar and other lower end ores. Would a super-high density (but perhaps smaller sized asteroid) Veldspar variant be something you'd consider?
----- "I like to loot, especially going to the can of the battleship, sometimes there is a surprise inside, sometimes there is only carp..." |
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MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.08.11 06:57:00 -
[11]
Originally by: Alexander Knott Has any thought been given to putting higher yield isotope ice in low/nullsec? The way things are now, the most cost-effective way of getting racial isotopes is to purchase them from one of the many sweat shop corps that exist in EVE.
While I'm on the subject, same question for Veldspar and other lower end ores. Would a super-high density (but perhaps smaller sized asteroid) Veldspar variant be something you'd consider?
oh like moving all special ore out of high sec and moving it into lower sec 0.8 and lower and then making new asteriods like t6 veldspar, instead of the t3 we have now?
I like it. ----------------------------------- I'm working my way through college target CCP
Quote: CCP posted a new dev blog, they are going to bring Nos in line with.....well....logic
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FireFoxx80
Caldari E X O D U S Imperial Republic Of the North
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Posted - 2007.08.11 11:41:00 -
[12]
A Fuel tank for POS' might still be a worthwhil edition. It would at least mix-up all the poential POS setups.
What I do the rest of the time - Vote for a Jita bypass! |
Alexander Knott
Ars ex Discordia GoonSwarm
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Posted - 2007.08.11 15:32:00 -
[13]
Originally by: MotherMoon oh like moving all special ore out of high sec and moving it into lower sec 0.8 and lower and then making new asteriods like t6 veldspar, instead of the t3 we have now?
I like it.
My original thought was for 0.4 or lower, but I suppose there's room for a sliding scale. The issue we have is that, even when you account for the pain of logistics, there's no time that it makes sense for 0.0 miners to mine anything other than Arkanor and Bistot. Instead, we mine that and sell it in high sec and use the funds to buy the lower end minerals. That would not be a problem if the people selling these low end ores and racial isotopes weren't generally seat shop operations. So, I'm looking at ways we can avoid doing business with these people.
A similar situation exists for racial isotopes, where the 'high density' ice yields 350 fuel per unit vs 300 fuel for the 'low density' ice so naturally this is much cheaper to buy from said sweat shops. Anyway, someone asked about fuel sizes and that made me think of this, sorry for the derail.
----- "I like to loot, especially going to the can of the battleship, sometimes there is a surprise inside, sometimes there is only carp..." |
sliver 0xD
Cosmic Odyssey YouWhat
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Posted - 2007.08.11 22:45:00 -
[14]
Originally by: Helison
*) Double the silo capacity (but not coupling array)
i didnt pick gallente for nothing ;)
silo capacity of gallente was fixed a while back and its now to one of the best reaction/moon mining towers.
if u want extra silo capacity add extra silos :)
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Yuki Nagato
GoonFleet GoonSwarm
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Posted - 2007.08.11 23:40:00 -
[15]
Edited by: Yuki Nagato on 11/08/2007 23:40:49
Originally by: CCP Greyscale We did also play with the idea of a fuel silo module, but decided that that was just overcomplicating things and would take considerably longer to implement. The fuel bay size change met all the necessary criteria and allowed us to deliver now, rather than next year.
A "logistics array" would be useful in easing the effort required to fuel systems and generally make the game more fun for the people that have to handle logistics for an alliance that holds more than, say, 2 station systems (which is a LOT of 0.0 alliances).
A good idea for a "logistics array" would be a silo that automatically distributes fuel (but not strontium) to different towers in the same solar system. It should require sov 3, so in a warzone it wouldn't be an option: you'd have to have established a strong presence in the area for it to be viable. Fueling many towers shouldn't be simple (and it isn't, even with jump bridges and large capital ships like motherships or Titans), but it's required, and right now going to every single tower in a properly secured station system is massively tedious work, even if you have a few people with 'caretaker' roles.
The fuel bay increases and moving stront to its own bay is a good change, however. If you do decide to add a 'logistics array' you will be loved by anyone who has to fuel more than twenty towers, which is a LOT of alliances out there.
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