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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.17 06:02:00 -
[61]
Ballistic Control System II Ballistic Control System II Ballistic Control System II
[empty med slot] [empty med slot] [empty med slot] [empty med slot] [empty med slot] [empty med slot]
650mm Medium 'Scout' Artillery I 650mm Medium 'Scout' Artillery I 650mm Medium 'Scout' Artillery I 'Arbalest' Heavy Missile Launcher 'Arbalest' Heavy Missile Launcher 'Arbalest' Heavy Missile Launcher
[empty rig slot] [empty rig slot]
i get 350 dps before implants with that, nothing else fitted but it looks possible. I would expect about 300 dps with fusion for longer range, and fewer damage mods in favor of speed mods.
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Ryysa
Caldari
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Posted - 2007.08.17 06:04:00 -
[62]
3x d180 II (barrage),3x hml II (fury) mwd, scram, 2x web, 2x lse II 1x pdu II, 2x overdrive II 2x poly rig
4x hammer II
EW Guide - KB Tool - PVP Event |
Neena Valdi
Art of War Cult of War
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Posted - 2007.08.17 06:52:00 -
[63]
Originally by: Yuan Thi
add some target painters and you will get alot of wreckings/goodhits = big dmg increase keke
Target painter have no relation to the amount of wrecking hits. It only makes it easier to hit smaller signature with larger guns and missiles.
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Yuan Thi
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Posted - 2007.08.17 07:48:00 -
[64]
Originally by: Neena Valdi
Originally by: Yuan Thi
add some target painters and you will get alot of wreckings/goodhits = big dmg increase keke
Target painter have no relation to the amount of wrecking hits. It only makes it easier to hit smaller signature with larger guns and missiles.
they have because the sigradius affects tracking/makes tracking easier. test it by yourself, load your gunz with a high dmg t2 ammo with big tracking penalty, orbit a bit, shoot stationary and you will notice you will get lightly/bad hits/misses very often while orbiting, target paint your target to very big size, you will notice the difference. |
Djerin
Obsidian Exploration Services
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Posted - 2007.08.17 08:26:00 -
[65]
Edited by: Djerin on 17/08/2007 08:26:21
Originally by: Ryysa
Originally by: Djerin You dont have to correct my post because i said the same thing. The 10 minutes were just sarcastic comment about the Huginns awesome dps.
You have clearly never flown one before. 350 dps, a lot of it in explosive, and the ability to web your target down to 10m/s means that I have made a lot of gallente blasterboats cry very hard ;)
And you sir have clearly never soloed an Astarte with you Huginn (yes i did check your killboard). You're factoring in your Hammerheads which are even the biggest part of your dps but you don't mention they explode to one volley. So in reality they do not contribute to dps at all.
Now that your drones were shot down or ordered back into your dronebay you're only doing 220 dps (75% of that is explo) at 2km or something. A 3 slot tank + aux nano pump rigged Astarte can tank that until it runs out of boostercharges. But that's theoretical because you cannot attack in optimal. You have to be beyond regular web range. So your dps will be way less then 200dps. Tell me how you want to solo kill an Astarte before its booster charges are used up.
And just to let you know: an Astarte will deal enough damage to kill your Huginn even at 24km of disruptor range. I didn't make that up. Just enter the numbers from EFT into the tracking guide and look at the chart. I didnt ever solo a Huginn, but i'm quite sure i wouldnt go down like if i was in an Ibis...
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port22
Royal Crimson Lancers
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Posted - 2007.08.17 08:35:00 -
[66]
Thank you for all the people pointing out that a minnie force recon can hold a target at range with web and hit it for dmg.
This doesnt just apply to an Astarte. Although I do see the point people are making with the Astarte not being able to do much about it with short range blasters.
One has to say tho, with null-m, hits to 15km+ would be achieveable. If you could hit the recon it will go down faster than a th*i h00k3r.
Originally by: Temp Boi Port FTMFW Period.
'We dont fight fair' -Fall Out Boy |
Pan Crastus
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Posted - 2007.08.17 08:48:00 -
[67]
A Huginn with 2 Remote Sensor Dampener II's and 1 web only works much better, esp. vs. CS with their crappy targeting range (how about fixing it CCP?).
this is a free post provided to you by a member of the EVE community.
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Royaldo
Gallente KVA Noble Inc. Institute of Cooperative Education
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Posted - 2007.08.17 08:57:00 -
[68]
Originally by: Djerin Edited by: Djerin on 17/08/2007 08:26:21
Originally by: Ryysa
Originally by: Djerin You dont have to correct my post because i said the same thing. The 10 minutes were just sarcastic comment about the Huginns awesome dps.
You have clearly never flown one before. 350 dps, a lot of it in explosive, and the ability to web your target down to 10m/s means that I have made a lot of gallente blasterboats cry very hard ;)
And you sir have clearly never soloed an Astarte with you Huginn (yes i did check your killboard). You're factoring in your Hammerheads which are even the biggest part of your dps but you don't mention they explode to one volley. So in reality they do not contribute to dps at all.
Now that your drones were shot down or ordered back into your dronebay you're only doing 220 dps (75% of that is explo) at 2km or something. A 3 slot tank + aux nano pump rigged Astarte can tank that until it runs out of boostercharges. But that's theoretical because you cannot attack in optimal. You have to be beyond regular web range. So your dps will be way less then 200dps. Tell me how you want to solo kill an Astarte before its booster charges are used up.
And just to let you know: an Astarte will deal enough damage to kill your Huginn even at 24km of disruptor range. I didn't make that up. Just enter the numbers from EFT into the tracking guide and look at the chart. I didnt ever solo a Huginn, but i'm quite sure i wouldnt go down like if i was in an Ibis...
bonus on huginn is 60% range to web pr lvl which at lvl5 recon = 40km on t1 web. and you shot at falloff, not at optimal with autocannons. so huginn is using boosters every now and then for mwd only while you are using it for tank and guns. tell me whos gonna run out of boosters first again?
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port22
Royal Crimson Lancers
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Posted - 2007.08.17 09:08:00 -
[69]
Remembering there is always one ship which is your cryptonite....
Originally by: Temp Boi Port FTMFW Period.
'We dont fight fair' -Fall Out Boy |
Gariuys
Evil Strangers Inc.
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Posted - 2007.08.17 10:00:00 -
[70]
INteresting how this thread went from max theoritical damage of a astarte, to what could kill a astarte easy...
Every blasterboat knows what would kill it easy. It's a glass cannon with no range. But yeah the damage is quite high indeed on the astarte, and 1k dps is definetly quite reasonable with a not completely insane fitting.
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Dreadpilot Roberts
New Balkan Mafia Circle 0f Two
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Posted - 2007.08.17 11:22:00 -
[71]
Originally by: Kathira Edited by: Kathira on 16/08/2007 09:41:52
Made a quick EFT. All skills V 6 Cormac damage mods ( + 15 % ) 2 Damage rigs II best Implants I found Neutron Blaster II Dread Gueristas AM + Hammer II 1499 dps
lmao :)) now that would be ... stupid to say the LEAST. 2 mods are enough, 3rd mod is a push - for uber gankers like megathron it works. Dmg rigs excluded ( they stack with mag stabz ) and you can get up to 1200-1300 dps with max skills and 10% dmg from implants m8, ( that includes high drone skills ).
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