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Branson Roberts
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Posted - 2007.08.16 21:57:00 -
[1]
Found this totally by accident - some may find interesting.
http://news.yahoo.com/s/nm/20070816/tc_nm/videogames_economist_life_dc_2;_ylt=Am_7wnX48nlVofInLmI2BPoE1vAI
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Icarus Carlyle
Gallente Streel Corporation
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Posted - 2007.08.16 22:02:00 -
[2]
Edited by: Icarus Carlyle on 16/08/2007 22:03:30 Edited by: Icarus Carlyle on 16/08/2007 22:03:09 http://news.yahoo.com/s/nm/20070816/tc_nm/videogames_economist_life_dc_2;_ylt=Am_7wnX48nlVofInLmI2BPoE1vAI
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Branson Roberts
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Posted - 2007.08.16 22:04:00 -
[3]
Thanks!
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Meleil
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Posted - 2007.08.16 22:09:00 -
[4]
Edited by: Meleil on 16/08/2007 22:09:59 Can't wait till we start to see some good hard figures for investing. ~Mel
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Motivated Prophet
Zerodot Schools Power Corrupts Industry's
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Posted - 2007.08.16 22:23:00 -
[5]
Das ist ein link.
MP --
Proud steward of 47 billion isk in public money, and counting. Ask me about mineral compression! |
SencneS
Amarr Balsarferskratchin Inc Axiom Empire
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Posted - 2007.08.16 22:26:00 -
[6]
Sweet artical. But what I like this is
Quote: As new players join, CCP adds new planets and asteroids that can be exploited, one of several "faucets" that serve to inject funds into the universe and keep the economy ticking.
LOL
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Send ISK to SencneS for good Kama! |
Kylar Renpurs
Dusk Blade
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Posted - 2007.08.16 23:51:00 -
[7]
Thats a pretty nice article :)
It's a shame games have a stereotype about them in so far as "Because you can complete Tony Hawk 4 doesn't mean you're a good skateboarder", or "I'm top of the CS leaderboard, doesn't mean I'm any good with a rifle". Even a game's market system (i.e. freelancer) is generally very basic and doesn't account for anything of a realistic system.
And so while I'm still adamant there's a lot of differences between EVE's market and the real-world market, I just wonder whether i should mention my projects/pursuits in EVE when they ask questions in a job interview like "How's your project management skills" or "How's your interpersonal skills" or "Are you good at convincing/influencing people".
The impersonality of the net, and securing a deal with someone you've never met with next to no use of in-game mechanics except chat/forums (in most cases) is a particularly big challenge for these sorts of operations, and an external mind might not see that although this world is virtual, and to lose everything results in not much real-life change, people are just as cautious and protective of their assets here as they are in the real world, and similar challenges exist in the real world as they do here.
But yeah, thanks to the (in general, correct) stereotype about games, I'd hate to think any of my abilities could be shunned because they were honed in a computer game.
On a parallel, a guy might not become the best Street Fighter playing the game lots, but he'll still get damn good reflexes
Improve Market Competition!
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Aeco Feife
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Posted - 2007.08.17 19:13:00 -
[8]
Ultimately, I think certain aspects of game-play will matter in the corporate world. If youÆve seen enough crews from accounting firms play paintball together, or do ropes courses, etc. you become convinced that surface-sillyness is no bar to some junior executive deciding itÆs a good idea for the employees to try. Team-building, leadership, blah blah blah.
( I teach in a business school and my hostility to management-speak is unappreciated there too.)
ItÆs going to matter. As far as the corporate world is concerned, its going to matter how big a guild you managed in WoW, and how successful it was, but it will matter. As these things normally do, it will be the hip-maverick corporations that start it, and old stuffy ones will try it after the current CEO retires. ItÆs coming.
If you wanted to make a big splash as a business journalist or asst. management professor (they seem to know equally as much), you could get together some ôcase studiesö of the rise and fall of guilds in WoW and EVE and others and analyze the leadership strengths of each and how the game environment rewards those.
IÆm being flippant, but I have seen the benefit of good CEOÆs and the damage of bad ones, IÆve seen the difference alliance leaders with talent and insight can make. In many ways, motivating groups is much harder in games than in the corporate world because participating is so voluntary at the margin.
You guys figure out how to document your in-game talents, how they set you apart from others, and you will make the money.
Another brilliant idea û Eve programmers need to figure out, for a future expansion, a challenge that puts the screws to leadership ability. Something that really gets to the ability of a leader to motivate team-work, persistence, morale, and problem-solving. Make it be carefully defined and balanced with a beginning and an end. You issue a press release. Some really catchy title for the thing, but meaning the EVE CEO Challenge. Get somebody to make a documentary about it. Give free accounts to 20 MBA students from business schools around the world. Hit the press hard and let her go.
Season Two would run live on G4 or some other geeky channel. Eve subscriptions would go up 300% a year. Done.
CCP, yall can contact me in-game for where to send the royalty check.
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Pang Grohl
Gallente Sudo Corp
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Posted - 2007.08.17 21:37:00 -
[9]
Originally by: SencneS Sweet artical. But what I like this is
Quote: As new players join, CCP adds new planets and asteroids that can be exploited, one of several "faucets" that serve to inject funds into the universe and keep the economy ticking.
LOL
I didn't get new planet when I joined up. CCP owes me!! Si non adjuvas, noces (If you're not helping, you're hurting) |
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