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CaldariSlave
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Posted - 2007.08.17 16:09:00 -
[1]
I'm unsure about how they stack and have a few questions:
1) I'm assuming 5 heavy stasis webifier drones bring a target to 16% (.7^5) of his max speed, is that correct?
2) if I added a 90% web it would bring him to 1.7% of his original max speed? Or is there some sort of stacking penalty between the drones and the web?
3) What would the five webber drones % change to if I added a tech I stasis drone augmenter? Is it 12% ((1-(.3*1.15))^5) of max speed or is it done differently?
I appreciate the help!
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NoNah
Unseen University
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Posted - 2007.08.17 16:13:00 -
[2]
Edited by: NoNah on 17/08/2007 16:13:32 I believe the webifier drones are stacking nerfed, so you'd be looking at quite a bit lower number. This would also apply to the module.
As for the rig, I'd presume it increases every drones webby by 15% before they add up.
Alts is just another name for inbreeders.
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Endless Subversion
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Posted - 2007.08.17 16:21:00 -
[3]
Edited by: Endless Subversion on 17/08/2007 16:21:29 I'd really like some numbers. You say they are stacking penalized like hardeners? Making the 4th and 5th nearly worthless? Are you sure you arent just seeing the effect of a 30% snare applied 5 times?
To the OP, I don't think they are stacking penalized, though I'd love to hear definitely too.
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Nocturnal Avenger
The Ankou The Reckoning.
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Posted - 2007.08.17 16:21:00 -
[4]
How wonderful to see someone actually using math instead of assumptions :)
1: yes
2: yes
3: yes
- Carebear Pirate - |
CaldariSlave
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Posted - 2007.08.17 17:50:00 -
[5]
I seem to be getting closer to a 60% snare with 5 as opposed to a 83%, anyone know how the stacking works?
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Teryan Shadowstorm
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Posted - 2007.08.17 18:47:00 -
[6]
assuming its based on the same numbers as modules then it apparently works out at around: 1st mod: = 100.000% effectiveness 2nd mod:= 86.9119842% effectiveness 3d mod:= 57.1037996% effectiveness 4th mod: = 28.2469117% effectiveness 5th mod:= 10.5988834% effectiveness 6th mod: = 2.9989473% effectiveness
Cant remember the source but think it was some random palyers bio months ago.
If it isnt then i havent got a clue what the exact munbers are for drones
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Etho Demerzel
Gallente Holy Clan of the Cone
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Posted - 2007.08.17 19:37:00 -
[7]
Webfier modules are NOT stack nerfed. I am not 100% sure about the drones but I shall test it, but I sincerelly doubt they are stack nerfed as well.
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"If a member of the EVE community finds he or she cannot accept our current level of transparency, we bid you good luck in finding a company that meets your needs." - CCP kieron... |
Sigos
ORIGIN SYSTEMS Atlas Alliance
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Posted - 2007.08.17 19:47:00 -
[8]
Effectiveness:
1: 1 2: 0.869119981 3: 0.570583144 4: 0.282955154 5: 0.10599265 6: 0.029991167 7: 0.006410183 8: 0.00103492 9: 0.000126213 10: 1.16268E-05 11: 8.09046E-07
Using 8 T2 weapon upgrades and 3 T1 weapon RoF rigs, the total multiplier an 8 low slot T1 ship can get is 1.804049627, including the bonus from RoF. Just 4 T2 weapon upgrades is 1.751740772. 3 is 1.65292566. As you can see, extra modules quickly get useless.
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CaldariSlave
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Posted - 2007.08.18 00:33:00 -
[9]
Let us know etho, I'm interested to hear. I ran a test this afternoon, but i think the language barrier messed up the results...
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CaldariSlave
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Posted - 2007.08.18 01:55:00 -
[10]
Wow, just ******* wow.
Heavy webifier drones are pretty crap as is. They are too slow to catch anything you need a web on anyway and they only come in large size taking 25m3 each and... they ARE stacking penalized.
Just tested with a domi. His base speed was roughly 138m/s: 3 Heavy webifier drones his speed was about 61m/s 138*.7*(1-(.3*.869))*(1-(.3*.571))= 59.2 5 Heavy webifier drones his speed was about 55m/s 138*.7*(1-(.3*.869))*(1-(.3*.571))*(1-(.3*.283))*(1-(.3*.106))= 54.4
Considering how rushed the test was in game, these numbers are disgustingly accurate.
One last question, how are the rig bonuses applied? I always forget with reductions. Assuming 3 rigs is the base modifier (.7*.85*.85*.85) or (.3*1.15*1.15*1.15) ?
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Mr Krosis
The humble Crew Interstellar Alcohol Conglomerate
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Posted - 2007.08.18 03:59:00 -
[11]
I can also confirm that webifier drones are stacking penalized.
Normal webifiers ARE stack penalized as well. In fact, it's not the module itself, but the modifier that gets the penalty, so if you have a % based velocity reduction from any module or rig, they are all stack penalized together.
For example, Say you're flying a ship with a cargo expander, an armor rig, and you get hit with a 90% webber and 1 web drone. The penalties would be: -90% Webifier module: 100% effective -30% Webifier drone: 86.91% effective -15% T1 Expander penalty: 57.06% effective -6% L4 skilled armor rig penalty: 28.30% effective
The same thing happens for example with target painters, shield rigs, and running a MWD. It's the modifier that is penalized, not the module.
Originally by: CaldariSlave
One last question, how are the rig bonuses applied? I always forget with reductions. Assuming 3 rigs is the base modifier (.7*.85*.85*.85) or (.3*1.15*1.15*1.15) ?
Assuming it works like other reduction mods in game (like sensor dampeners or tracking disruptors), the (0.7 * 0.85^3) would be correct. It is applied this way so you can't get it up over 100%. The one thing that I know of in game that does not follow this logic is the armor/shield compensation skills, which apply as a positive bonus even though the nature of hardeners is a reduction modifier. So in theory if a passive hardener existed with an 80% base resistance, with skills you could get it up to 100%. No such item exists so this isn't a problem in practice.
-- Mr Krosis The greatest obstacle to discovery is not ignorance; it is the illusion of knowledge. |
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