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1-Up Mushroom
Imperial Academy Amarr Empire
1878
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Posted - 2012.01.15 21:42:00 -
[1] - Quote
They are, it's true, because...
1) Frigs don't have the PG, so that cancel's out any frig options
2) A cap recharger will give more cap on a battleship compared to them, besides you'd use a LCB on a battleship,so that cancel's out any frig options
3) Now cruisers, you would use a LCB on a cruiser also, but if you didn't have the PG, a Cap recharger would still give better cap recharge with less fittings reqs, so that cancels out Cruisers
4) This leaves A) Battlecruisers, which is the exact same as cruisers so BC's are out and B) Dessys, they are able to use them but it sucks away about 85-90% of their PG so nobody would bother.
5) Mining ships don't have the PG, so that cancel's out any mining ship options
6) This leaves haulers, now this seems like the only reasonable place you'd use them, except it still sucks away like 70-80% of their PG, but they don't have much else that uses PG.
So yea, they're quite useless, I suggest they lower the PG and CPU on them so smaller ships can use them, or raise the PG/CPU on LCB's so they only fit on battleships, then make it so MCB's give more cap on cruisers than a cap recharger so cruisers use them instead of LCB's. 5 Senses In A Person... 4 Seasons In A Year... 3 Colors In A Stoplight... 2 Poles On The Earth... ONLY 1-UP MUSHROOM!!!-á If You Like My Sig, Like Me!-áRemember EVE is EVErything! |
Doc Fury
Science and Trade Institute Caldari State
210
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Posted - 2012.01.15 21:46:00 -
[2] - Quote
Features and Ideas forum is that way ---> The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper 'no.' |
Camios
Tribal Liberation Force Minmatar Republic
47
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Posted - 2012.01.15 21:49:00 -
[3] - Quote
In my utter ignorance I don't know. In my limited experience, Cap Batteries are one of these modules that never get used.
When it is convenient to fit a capacitor battery? Possibly when you have remote cap transfer on you, as you need buffer? Please enlighten me |
That Handsome Frog
Sebiestor Tribe Minmatar Republic
1
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Posted - 2012.01.15 21:56:00 -
[4] - Quote
Batteries do not affect cap stability, and I like cap stability. |
Malcanis
Vanishing Point. The Initiative.
2605
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Posted - 2012.01.15 21:59:00 -
[5] - Quote
That Handsome Frog wrote:Batteries do not affect cap stability, and I like cap stability.
In fact they do, but they're seriously underpowered. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
Lord Wamphyri
Starside Lost
110
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Posted - 2012.01.15 22:06:00 -
[6] - Quote
I often wondered which was the better option - use a cap recharger to fill up what you have faster, or use a cap battery which kinda has the same effect, filling up more in the same time.. I'm sure there's a clever maths equasion that would work out which is the better option, but it's far beyond my addled brain.. |
1-Up Mushroom
Imperial Academy Amarr Empire
1878
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Posted - 2012.01.15 22:07:00 -
[7] - Quote
Lord Wamphyri wrote:I often wondered which was the better option - use a cap recharger to fill up what you have faster, or use a cap battery which kinda has the same effect, filling up more in the same time.. I'm sure there's a clever maths equasion that would work out which is the better option, but it's far beyond my addled brain..
It's called EFT, put a Cap Battery then a Cap Recharger, compare which gives better cap recharge, not that hard
5 Senses In A Person... 4 Seasons In A Year... 3 Colors In A Stoplight... 2 Poles On The Earth... ONLY 1-UP MUSHROOM!!!-á If You Like My Sig, Like Me!-áRemember EVE is EVErything! |
Large Collidable Object
morons.
952
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Posted - 2012.01.15 22:11:00 -
[8] - Quote
Cap stability is for miners and pussies morons- sting like a butterfly and-ápost like a bee. |
Hainnz
Imperial Academy Amarr Empire
52
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Posted - 2012.01.15 22:45:00 -
[9] - Quote
I think cap rechargers are usually better if you need something like that, but cap batteries can be useful. For instance, a 5m skillpoint character can fit this and be cap stable:
[Caracal, PVE]
5x Heavy Missile Launcher I (Scourge Heavy Missile)
10MN Afterburner I Small Shield Booster I Medium Capacitor Battery I Ballistic Deflection Field I Kinetic Deflection Amplifier I
2x Ballistic Control System I
2x Hornet I
But switch out the battery for a cap recharger and he would only have ~8 minutes of cap. |
muhadin
the united Negative Ten.
24
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Posted - 2012.01.15 22:48:00 -
[10] - Quote
Cap buffer is only ever useful on carriers to have enough cap to last through a triage cycle if your being primaried, overloading your mods, and being neuted.
I often used Large Semiconductor Memory Cells, which increase total cap amount by a percentage.
But i agree, short of smartbombing battleships, cap batteries in generally are utterly useless, and should be buffed considering the higher fitting requirements.
Also, you posted in the wrong section. :) |
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Embrace My Hate
Black Horizon. Test Friends Please Ignore
94
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Posted - 2012.01.15 22:50:00 -
[11] - Quote
Hainnz wrote:I think cap rechargers are usually better if you need something like that, but cap batteries can be useful. For instance, a 5m skillpoint character can fit this and be cap stable:
[Caracal, PVE]
5x Heavy Missile Launcher I (Scourge Heavy Missile)
10MN Afterburner I Small Shield Booster I Medium Capacitor Battery I Ballistic Deflection Field I Kinetic Deflection Amplifier I
2x Ballistic Control System I
2x Hornet I
But switch out the battery for a cap recharger and he would only have ~8 minutes of cap.
Cap Batteries Can also be useful for travel fits allowing to warp over 100+AU systems without stopping. Again this is probably for lesser skilled pilots but its still helpful. |
DarkAegix
Acetech Systems
788
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Posted - 2012.01.15 22:54:00 -
[12] - Quote
[Noctis, The_Best_Ship_in_EVE]
Salvager II Salvager II Salvager II Small Tractor Beam II Small Tractor Beam II Small Tractor Beam II Small Tractor Beam II Small Tractor Beam II
Y-T8 Overcharged Hydrocarbon Microwarpdrive Medium Capacitor Battery II
Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II
Medium Salvage Tackle I Medium Salvage Tackle I Medium Salvage Tackle I
Cap recharger = 3m 50s stability Cap battery = 4m 5s stability
Useful if you'll be MWDing around a lot. |
Eternum Praetorian
Black Ops Trade Group
318
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Posted - 2012.01.16 02:44:00 -
[13] - Quote
Such stupid... wish eet would burn U
& before you go off on me with another of your mindless rants....go dig up some of KIL2's epic pvp videos and get back to me after you sprout a brain on top of your neck, in place of that useless hollowed-out husk. Reallocate funds for Icelandic air fare to developing an integrated player input function in the UI. Then talk directly to the customers with polls to collect demographics and game preferences
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Midori Tsu
Evolution
102
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Posted - 2012.01.16 02:54:00 -
[14] - Quote
This is simply not true. MOST of the time a cap recharger is better, but if you have the right combination of cap rechargers and cap batteries, the cap batteries will help more. |
Skydell
Space Mermaids
102
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Posted - 2012.01.16 03:16:00 -
[15] - Quote
The only ship that needs cap stability and that's more of a glamorous way of saying 'more resistant to neuts' is Amarr and cap reduction rigs on the guns will do better to address that.
Cap Batteries are great for station fights, maybe gate engagements in Sov or home systems but if you are leaving your assets systems, neither is your fear to kill the other. My Guardian beats both. |
Ines Tegator
Towels R Us
135
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Posted - 2012.01.16 03:20:00 -
[16] - Quote
There are a few - a very few- fits I've tried that get more cap duration with batteries then rechargers, but even then its only a matter of a few seconds, and if you are not running all mods simultaneously then you lose the advantage. A cap booster is better in every way that I've ever found. |
Professor Alphane
Alphane Research Co-operative
213
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Posted - 2012.01.16 11:12:00 -
[17] - Quote
There is something odd in the way EFT handles multiple rechargers for 1,2,3 chargers on a Thorax say
Number of Chargers _____ Boost quoted _____ Boost that appears in Cap stats
1 _____ +1.2 _____ +1.2
2 _____ +1.5,+1.5 _____ +1.2,+1.5
3 _____ +1.7,+1.7,+1.7 _____ +1.2,+1.5,+1.7
Which could throw calculations out .
The same things happens if you mix types though the slot stats say they have been boosted the cap recharge stat stays set at it's first number. Not sure whether this is a miss implentation on EFT's part or it really works that way ingame.
/edit forum ate my whitespace
YOU MUST THINK FIRST.... |
Smoking Blunts
Zebra Corp
196
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Posted - 2012.01.16 11:34:00 -
[18] - Quote
[Ishtar, venal] Armor Thermic Hardener II Medium Armor Repairer II Adaptive Nano Plating II True Sansha Armor Kinetic Hardener True Sansha Armor Kinetic Hardener
Omnidirectional Tracking Link I Cap Recharger II Cap Recharger II Large Peroxide I Capacitor Power Cell 10MN Afterburner II
Sisters Core Probe Launcher, Core Scanner Probe I Prototype Cloaking Device I Heavy Electron Blaster II, Antimatter Charge M Heavy Electron Blaster II, Antimatter Charge M Heavy Electron Blaster II, Antimatter Charge M
Medium Nanobot Accelerator I Medium Auxiliary Nano Pump I
Vespa EC-600 x5 Hornet II x5 Wasp II x5 Warden II x5
old plexing fit i found, the cap battery makes it stable. could do with a better cap bonses though
CCP-áare full of words and no action. We will watch what they are doing, for now
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CCP Phantom
C C P C C P Alliance
929
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Posted - 2012.01.16 11:37:00 -
[19] - Quote
Off topic posts removed. Please stay on topic and polite.
Moved from General Discussion. CCP Phantom - German Community Coordinator |
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Wacktopia
Noir.
144
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Posted - 2012.01.16 11:39:00 -
[20] - Quote
A PVE Ishtar is about the only fit I have every found to put any kind of cap battery on and even then it was a large one. The battery was too. . |
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McRoll
Blue Republic RvB - BLUE Republic
26
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Posted - 2012.01.16 12:00:00 -
[21] - Quote
I second that, used one large on my exploration Ishtar to get it capstable. Besides some limited PvE uses they are pretty worthless since there is always something better to fit once you have good capacitor skills. For PvP you ALWAYS use cap injectors instead. |
Smoking Blunts
Zebra Corp
196
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Posted - 2012.01.16 12:52:00 -
[22] - Quote
if they had a much larger cap amount bonus and a bit less fitting woudl see more of them slapped into spare utility slots on tight as hell fits.
so over all they need a bigger bonus and less fitting req's, as atm there only used in limited pve fits CCP-áare full of words and no action. We will watch what they are doing, for now
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Mr Floydy
The Xenodus Initiative.
9
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Posted - 2012.01.16 13:34:00 -
[23] - Quote
Would definitely like to see these get a bit of love to make them worthwhile. The main issue is the cpu cost in my experience. I think they could all do with some scaling though, The benefits on a Battleship are negligable as it stands. Only ever found one fit that a cap battery was useful on (ignore the earlier mentioned Ishtar)
My old wormholing Legion used to have a Large Cap Battery in the mid, it gave better regen than a cap recharger whilst adding enough buffer to make the neuts less of an issue. |
Muad 'dib
The Imperial Fedaykin
85
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Posted - 2012.01.16 14:55:00 -
[24] - Quote
While i agree that they are next to usless, id rather have an extra option that didnt work than not to be able to choose at all.
A bit like plates, extenders and such there needs to be a teir higher avilable too.
Since gangs are getting bigger every day, it might be time for X-L mods like the shield booster, more cap in bigger batterys etc |
Mavnas
The Scope Gallente Federation
16
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Posted - 2012.01.16 22:59:00 -
[25] - Quote
The math is super simple:
Cap battery base amount / Ship base amount = recharge boost.
If this is better than 1 / 1 - Cap recharger % then the battery is better.
The only snag is that the second battery is only base amount / ship base + 1st battery base. So you get diminishing returns in the % recharge speed.
Large Cap Batteries are almost always better than Cap Rechargers on med size ships if you can spare the grid. They're typically not enough of an improvement to justify fitting mods though. Some ships can fit them easily. Most can't. For example if you for whatever reason decide not to fit neuts in the utility slots of an Ashimmu you can fit 2 cap batteries. Several T2/T3 ships can fit one depending on what you do with your reps/highs.
The Noctis, if you want to get crazy, can get somewhere north of +100 cap regen with implants and a stupid EFT fit. Sadly it doesn't leave enough grid to fit anything useful to it. If the Noctis had more grid it would be an awesome smartbomb ship, but it doesn't. |
Cyzlaki
Interstellar eXodus BricK sQuAD.
199
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Posted - 2012.01.17 02:01:00 -
[26] - Quote
I've used em on a few fits. Not seeing a problem with em. Working as intended. |
Surge Roth
Center for Advanced Studies Gallente Federation
29
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Posted - 2012.01.17 04:05:00 -
[27] - Quote
I use a cap battery on my t3 when i'm using a powergrid subsystem because it'll actually make me cap stable with a large shield booster |
Liang Nuren
Heretic Army Heretic Nation
594
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Posted - 2012.01.17 04:37:00 -
[28] - Quote
I do believe the traditional suggested boost is to make capacitor gained from a cap battery non-neutable. Thus, if you have 150 cap from a battery that 150 cap can never be neuted away. It would make them extremely powerful. Perhaps dangerously so... but there it is.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
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DaDudeinDump
Crimson Serpent Syndicate
5
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Posted - 2012.01.17 04:40:00 -
[29] - Quote
I've used them on ships with low cap for when I need to get across 100au systems.
They worked pretty nicely, although I don't have any other use for them besides that. |
Trinkets friend
Obstergo NEM3SIS.
95
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Posted - 2012.01.17 09:48:00 -
[30] - Quote
I think the whole idea of a cap battery taking powergrid is stupid. Think about it.
Lets take a Prius as a proxy for an internet spaceship. A Prius with lazors. It has an engine, which produces energy. It has a battery to store it. The car runs off the battery until it depletes the energy then the engine kicks in to recharge it. In the case of an EVE starship the engine's nominal output is pretty piddly (think, hedge trimmer) so once you've depleted your battery you need to sit around doing diddly while your cap recharges.
A capacitor battery, if it worked analagous to a Prius battery, would add to mass, and take little PG or CPU. This would make you choose between being a sluggish punching bag with massive energy, versus having to turbocharge (cap recharger/CPR) or nitrous inject (cap booster) your eco-greenie pansywagon to get more go from the stoplights.
The cap battery should also be a lowslot item in this case.
Thats how I would 'fix' them. if would see people having to give up DPS or tank for more cap stability, versus making a Clayton's choice between a cap booster or a cap booster or an EW module.
The biggest problem is that the PG and CPU requirements are so extreme there's absolutely no way - nor any reason - to stack batteries. Which means it in't a battery. Its just a powercell. Which you get a rig for.
Feh! The skilful employer of men will employ the wise man, the brave man, the covetous man, and the stupid man. Sun Tzu
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