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Thread Statistics | Show CCP posts - 35 post(s) |
Cyan Nuevo
Dudes In Crazy Killing Ships
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Posted - 2007.08.27 04:53:00 -
[181]
Oh yeah, why balance overpowered ships when you can make them overpowered in the exact same way all over again? --- Proud Amarr pilot.
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Aina O'Sinnor
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Posted - 2007.08.27 06:03:00 -
[182]
ITS TOMMMMORRROOOO
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no1knowsWho
Gallente
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Posted - 2007.08.27 08:33:00 -
[183]
Hi,
i have a question regarding 350s:
Originally by: CCP Wrangler Faction and Officer 350mm Railguns have had their optimal range boosted to 43200 meters, in line with their Prototype and Tech II counterparts.
Originally by: CCP Wrangler The optimal range on a number of faction and officer 350mm Railguns has been corrected.
according to evemon (can't get online to confirm it) Dread Guristas 350mm Railgun I has optimal of 46800m. so what is it going to be after Tuesday's patch? because changing it to 43200m is definatelly not a "boost".
thnx, no1 |
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CCP Wrangler
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Posted - 2007.08.27 10:15:00 -
[184]
Some duplicate patch notes have been removed. So if you don't see your favorite patch note its still there, but maybe in a different location.
Second Dev Blog has been added to the Khanid Mk II changes.
Patch notes added: Added missing generic hardwirings to market, this refers to hardwirings with industry/science related bonuses and all hardwirings with 1% bonus.
The following spawn containers have been fixed and require a salvager to access:- Faction Waste.
- Faction Wreck.
- Faction Derelict.
- Faction Hulk.
NPCÆs will now only send messages to the local chat channel.
Patch notes clarified: Original: The Mining Foreman - Ice Harvesting gang link has been changed to provide a bonus to gang members mining lasers, ice harvesters and gas cloud harvesters.
New: The Mining Foreman - Ice Harvesting gang link has been changed to provide a capacitor need bonus to gang members mining lasers, ice harvesters and gas cloud harvesters.
Original: The Mining Foreman - Drone Coordination command module has been changed to give a range bonus to mining laser and ice harvesters.
New: The Mining Foreman - Drone Coordination command module has been changed to give a range bonus to mining lasers, gas cloud harvesters and ice harvesters.
Wrangler Community Manager EVE Online
Contact Support - Contact Moderators - Report Bug - Submit News Leads - Knowledge Base Player Guide - Policies - Join ISD - Fan Submissions - DevFinder LiteÖ |
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Sinder Ohm
Infinite Improbability Inc Mostly Harmless
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Posted - 2007.08.27 10:29:00 -
[185]
NPCÆs will now only send messages to the local chat channel.
OMG I love u thanks for that! what the heck is a faction hulk? never seen one.
Originally by: Karanth Wimps play empire. Real men play in 0.0. Hardcore masochists live out in drone space.
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Helison
Gallente Times of Ancar Pure.
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Posted - 2007.08.27 10:34:00 -
[186]
Originally by: CCP Wrangler NPC’s will now only send messages to the local chat channel.
Great change!
Quote: New: The Mining Foreman - Ice Harvesting gang link has been changed to provide a capacitor need bonus to gang members mining lasers, ice harvesters and gas cloud harvesters.
Just another useless module (at least for barges)...
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Argentail
Caldari Caldari Provisions
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Posted - 2007.08.27 11:05:00 -
[187]
Wrangler, you must be tired as I am. You forgot to mention that you CPU boosted Minmatar Capitals as well because common sense prevailed
Heres hoping Sarcasm finds a good place in Iceland
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CCP Explorer
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Posted - 2007.08.27 11:31:00 -
[188]
Originally by: Dei Why didn't CCP just make the warp sound a slider? So that people can choose if they want it loud or quiet. We need more options dammit!
You're sure? The Paradox of Choice: Why More is Less.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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Hoshi
Blackguard Brigade
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Posted - 2007.08.27 11:33:00 -
[189]
Originally by: Sinder Ohm NPCÆs will now only send messages to the local chat channel.
OMG I love u thanks for that! what the heck is a faction hulk? never seen one.
Guristas Hulk for example, it's a salvage container in an arcsal site.
Hulk can mean both 1 a: a heavy clumsy ship (as used in the exhummer) or 1 c: an abandoned wreck or shell (as used above). ---------------------------------------- A Guide to Scan Probing in Revelations |
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CCP Explorer
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Posted - 2007.08.27 11:37:00 -
[190]
Originally by: DarkZombie Are new alliance logo's going to be added in this patch ?
About 40 new logos are added as far I can tell.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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CCP Explorer
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Posted - 2007.08.27 11:42:00 -
[191]
Edited by: CCP Explorer on 27/08/2007 11:42:28
Originally by: Avalira Will the LP list in our journal (where you see how much LP you have with each corp) also be in the patch?
Originally by: Decairn For the love of god please fix that reset-zoom on jump bug.
The LP list is in the journal and we fixed the camera reset bug (see below about these changes being on SiSi for a while).
I'm working with QA to find out why this information isn't in the patch notes, as well as few other things that are missing from the notes.
Originally by: Chruker
Two changes that are missing in the patchnotes: - Camera zoom no longer resets on session changes (stargate jumps, station docking). - The Journal window now has a list of where and how loyalty points you have with different corporations.
EDIT: I'm not being here sarcastic here :-) These changes has been on SISI for the last bunch of patches.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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Sinder Ohm
Infinite Improbability Inc Mostly Harmless
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Posted - 2007.08.27 12:11:00 -
[192]
CCP Explorer
Im quite sure I read that drone residents would be getting another type of exploration site, I dont see this in the patch notes? Has this been delayed/forgoton/scraped?
Really sux having only 1 sig type up in the barren desert .
Originally by: Karanth Wimps play empire. Real men play in 0.0. Hardcore masochists live out in drone space.
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Malachon Draco
eXceed Inc. INVICTUS.
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Posted - 2007.08.27 12:20:00 -
[193]
Addition of other types of exploration than gravimetric and unknown (drone) sites was announced quite a while back for the Drone Regions, I don't see it in here.... ------------------------------------------------ Murphy's Golden Rule: Whoever has the gold, makes the rules.
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Paddlefoot Aeon
Neogen Industries Fallen Souls
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Posted - 2007.08.27 13:32:00 -
[194]
There are a couple of outstanding questions from these past several pages that we may want to kindly ask for clarification on.
1. Drone Commanders... what type of loot will they drop? Serpentis drop Shadow Serp loot, Guristas drop Dread Gurista look.... will the Drone Commander spawns drop faction mods, or simply more minerals and salvage for loads of T2 components. I got a drone commander in an exploration site in Deklein, and it dropped no loot at all, but did salvage for around 10 T2 rig components.
2. Interdiction spheres: if someone is already "in the tunnel", and a dictor bubble is popped, will it pull that person out of warp early? As it stands now, if you are in warp before your destination gate is bubbled, you warp through the bubble and land on the gate at 0. Will this change with the patch, or does the patch only apply to those initiating warp when a bubble dropped on top of them?
3. Something was alluded to in earlier dev blogs: Skiff getting some sort of bonus for harvesting low-end minerals. Will that be coming in rev 2.2, of will that be coming with the mineral compression nerf in rev 3.0?
Thanks in advance, Paddlefoot -----------------------------------------------
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Letrange
Minmatar Chaosstorm Corporation Apoapsis Multiversal Consortium
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Posted - 2007.08.27 13:57:00 -
[195]
Originally by: CCP Wrangler
NPCÆs will now only send messages to the local chat channel.
Bless you, Bless you, Bless you. I'm currently grinding missions to raise various NPC corp standings up past 6.7 and Minmatar standings above 5.2~. The spam NPC chat in all my open chat windows was horribly annoying.
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Komen
Gallente Industrial Services INC
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Posted - 2007.08.27 14:00:00 -
[196]
I just saw "NPCÆs will now only send messages to the local chat channel."
/me cries tears of joy. Thank you! ___________________________________
Wielder of the Trout of Doom(tm)! ___________________________________ |
Robdon
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Posted - 2007.08.27 14:09:00 -
[197]
Quote: NPCÆs will now only send messages to the local chat channel.
Err, this is not so good... (For me atleast)
I have my Chat window open most of the time, and in my Corp chat, and its great to have these messages come up on the 'current' window, agreed not all the windows.... but....
When on a mission that pops these up, like the one with the mother drone and it puts a message up saying whe has released more drones, its useful to have it in the current window, so that you can see it immediatly.
Could it not be changed to only popup in the current open chat window, rather than local all the time, or even an option to make it go to 'Local' or 'Current window' ????
Rob D.
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Paddlefoot Aeon
Neogen Industries Fallen Souls
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Posted - 2007.08.27 14:16:00 -
[198]
Originally by: Robdon
Quote: NPCÆs will now only send messages to the local chat channel.
Err, this is not so good... (For me atleast)
I have my Chat window open most of the time, and in my Corp chat, and its great to have these messages come up on the 'current' window, agreed not all the windows.... but....
When on a mission that pops these up, like the one with the mother drone and it puts a message up saying whe has released more drones, its useful to have it in the current window, so that you can see it immediatly.
Could it not be changed to only popup in the current open chat window, rather than local all the time, or even an option to make it go to 'Local' or 'Current window' ????
Rob D.
Most players have their local channel separated out from their other channels, so that you can always keep tabs on who is in local with you. If this is the case, 2 active windows will get spammed. I personally have 8-10 channels open on a regular basis, so this "local only" is a blessing for when I run missions. -----------------------------------------------
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Robdon
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Posted - 2007.08.27 14:20:00 -
[199]
Quote: I personally have 8-10 channels open on a regular basis
You have 8 actually visible at one time, or 8 stacked??
I mean the one you can actually see, ie the top one, when stacked.
Ok, if you have 8 open channels, all next to each other rather than stacked, then I agree, but then you can use the 'option' that I suggested to make it just use the 'local' channel.
Rob.
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Sinder Ohm
Infinite Improbability Inc Mostly Harmless
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Posted - 2007.08.27 14:37:00 -
[200]
Originally by: Paddlefoot Aeon There are a couple of outstanding questions from these past several pages that we may want to kindly ask for clarification on.
1. Drone Commanders...
Thanks in advance, Paddlefoot
I have also found 1 or 2 Commanders in exploration sites and found the same stuff as you did. I hope they will drop more than that when they start spawning in the belts.
I thaught we were getting Officer spawns and hauler spawns (like the other regions have) but it looks like I was wrong
Originally by: Karanth Wimps play empire. Real men play in 0.0. Hardcore masochists live out in drone space.
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Scorpyn
Caldari Infinitus Odium The Church.
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Posted - 2007.08.27 14:52:00 -
[201]
I have made a bug report (42504) that's listed as "Fixed in: Revelations 2.2.0", but I can't find it in the patch notes even though it's not sploit related.
2007-07-19 20:26 |
Andargor theWise
Collateral Damage Unlimited Interstellar Alcohol Conglomerate
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Posted - 2007.08.27 14:53:00 -
[202]
Ishtar CPU is not in?
It needs a serious boost for non-faction fitting. - Got grief?
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belzebub1
Gallente The Funkalistic SMASH Alliance
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Posted - 2007.08.27 15:23:00 -
[203]
CCP is the ORE Capital ship BPo going to be like the other ORE BPo's ? Will they only be available in ORE stations in 0.0 ??
Rgds
Belz
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Reatu Krentor
Minmatar Void Spiders Fate Weavers
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Posted - 2007.08.27 15:42:00 -
[204]
Originally by: CCP Wrangler
Patch notes added: NPCÆs will now only send messages to the local chat channel.
Omg omg, me love you long time ♥
Now about the minmatar carriers . The caldari capitals got a cpu boost because they are shield tankers but are the minmatar carriers not considered shield tankers? Because they are not receiving a boost they do need to be able to shield tank without "wasting" slots on co-processors. In fact, the Nidhoggur has less cpu and less grid then Thanatos(an armor tanker), the Hel only has as much cpu as a Nyx(again an armor tanker) and less grid then the Thanatos. My thoughts on Damps.
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Doppler Shift
Red 42 Infinite Innovation
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Posted - 2007.08.27 15:54:00 -
[205]
Originally by: Tidas Andrommeda Edited by: Tidas Andrommeda on 26/08/2007 16:26:15
Sigh. And you're still incompetent :(.
...
Learn some physics about capacitors. If you connect 2 by a wire they equal out. If you want to suck more out you need to expend energy to do so.
...
Now go troll another thread or come up with something that actually makes sense.
Speaking of incompetent trolls, one of the few things even more irritating than trying to justify game design by RL analogy is when the poster clearly doesn't understand what he is citing from RL. What type of major (as in, industrial capacity) battery or capacitor isn't implemented with multiple cells both in series and/or parallel? What makes you think you couldn't short the targeted power bank against just a small subset of the nossing ship's capacitor bank, which could then be switched back into the mank bank? As a rule, the sentiment "it can't be done" is incorrect -- and certainly not in the lexicon of any engineer worth his salt. Even more importantly, the sentiment "but in RL..." has no place here.
Sorry, back to relevant discussion: 1) Thank you for so many needed interface improvements! 2) Can we get a little more detail on the LP store changes, particularly for one last chance to buy those things becoming more expensive?
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Cyan Nuevo
Dudes In Crazy Killing Ships
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Posted - 2007.08.27 16:28:00 -
[206]
Originally by: Doppler Shift What type of major (as in, industrial capacity) battery or capacitor isn't implemented with multiple cells both in series and/or parallel? What makes you think you couldn't short the targeted power bank against just a small subset of the nossing ship's capacitor bank, which could then be switched back into the mank bank?
Well, I'm not sure. The Lorentz transformation could be redirected through the current loop for Ampere's law and thus short out the gradient velocity.
Quote: NPCÆs will now only send messages to the local chat channel.
FINALLY! THANK YOU!
--- Proud Amarr pilot.
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Paddlefoot Aeon
Neogen Industries Fallen Souls
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Posted - 2007.08.27 16:45:00 -
[207]
Originally by: Sinder Ohm
Originally by: Paddlefoot Aeon There are a couple of outstanding questions from these past several pages that we may want to kindly ask for clarification on.
1. Drone Commanders...
Thanks in advance, Paddlefoot
I have also found 1 or 2 Commanders in exploration sites and found the same stuff as you did. I hope they will drop more than that when they start spawning in the belts.
I thaught we were getting Officer spawns and hauler spawns (like the other regions have) but it looks like I was wrong
Honestly... what would you want in drone hauler spawns? You already a sh*tload of mins from everyday ratting... why would you want more??? Especially now that the alloys have been tweaked to include a much higher concentration of Trit and Pyerite? -----------------------------------------------
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CCP Greyscale
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Posted - 2007.08.27 17:03:00 -
[208]
Originally by: no1knowsWho Hi,
i have a question regarding 350s:
Originally by: CCP Wrangler Faction and Officer 350mm Railguns have had their optimal range boosted to 43200 meters, in line with their Prototype and Tech II counterparts.
Originally by: CCP Wrangler The optimal range on a number of faction and officer 350mm Railguns has been corrected.
according to evemon (can't get online to confirm it) Dread Guristas 350mm Railgun I has optimal of 46800m. so what is it going to be after Tuesday's patch? because changing it to 43200m is definatelly not a "boost".
thnx, no1
This change was a boost only - variants with ranges greater than 43200m have not been changed. The Dread variant is definitely still at 46800.
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CCP Wrangler
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Posted - 2007.08.27 17:30:00 -
[209]
Some notes have changed location:
NPCÆs -> LP Store * Khanid corps now has a good selection of modules, focusing around short-ranged missile systems and armor tanks. They also have access to Caldari Navy short-range missiles. * Ammatar corporations now have access to Amarr Navy laser crystals. * Caldari and Minmatar corps now has access to their own Heavy Assault Missile Launchers. * Minmatar corporations now have access to missing factional Carbonized Lead and Depleted Uranium ammunition.
NPCÆs -> Ships & Modules * Extended the Nosferatu transfer amount bonus on the Bloodraider ships (Cruor, Ashimmu and Bhaalgorn) to also include Energy Neutralizers.
Added patch notes:
* Added ôLPö tab in the Journal, to view the LPÆs you have with different corps. * Character Sheet Enhancement û ôShow skill historyö and ôSettingsö have been moved to a tabbed system under skills. * The size of the fuel bay in starbases has been increased. * Energy Neutralizers have had their power grid requirements reduced, to be the same as the Nosferatu power grid requirements. * The Audio Engine has been upgraded, this mainly lays the foundation for better functionality upgrades in the future. * The power output of the Pilgrim has been increased by 100 MW. * The camera zoom level will no longer reset after you jump through a Stargate. * Added "Clear Cache" button in the Esc menu, under "Reset Settings". * Materials & Research groups have had items inside them reorganized. Two main groups were created called materials and components. Resource types were put under materials and components were put in the component group. The two groups were then put under a section named ôResearch & Inventionö.
Wrangler Community Manager EVE Online
Contact Support - Contact Moderators - Report Bug - Submit News Leads - Knowledge Base Player Guide - Policies - Join ISD - Fan Submissions - DevFinder LiteÖ |
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DarkZombie
Imminent Darkness Fluff Bites
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Posted - 2007.08.27 17:33:00 -
[210]
Originally by: CCP Explorer
Originally by: DarkZombie Are new alliance logo's going to be added in this patch ?
About 40 new logos are added as far I can tell.
Woot Cheers Explorer
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