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Rel'k Bloodlor
Mecha Enterprises Fleet
76
|
Posted - 2012.01.16 02:17:00 -
[1] - Quote
I still use Phantasms every once and a wile but for its price and requirements I feel I'm always just better of shield tanking a harrbi. Any one got any advice to breath new life in to this hull? I flyed them pulse form 09' to now should I be trying beams on them? haven't got a Nightmare yet, probably wont for some time as I have other goals in mind. Tho there price is high so it must be loved. And lastly the Succubus I couldn't even find a fit I wanted to undock.
So any tips or tricks? |
1-Up Mushroom
Imperial Academy Amarr Empire
1882
|
Posted - 2012.01.16 02:25:00 -
[2] - Quote
Fool, Alphatasm..Succibimine... [Phantasm, Alphatasm] Gyrostabilizer II Damage Control II Nanofiber Internal Structure II
10MN MicroWarpdrive II Large Shield Extender II Large Shield Extender II Invulnerability Field II Invulnerability Field II Republic Fleet Warp Disruptor
720mm Howitzer Artillery II, Republic Fleet EMP M 720mm Howitzer Artillery II, Republic Fleet EMP M 720mm Howitzer Artillery II, Republic Fleet EMP M [empty high slot] [empty high slot]
Medium Anti-EM Screen Reinforcer I Medium Core Defence Field Extender I Medium Core Defence Field Extender I
[Succubus, Succibimine] Co-Processor II Co-Processor II
1MN Afterburner II Small Shield Extender II Small Shield Extender II Small Shield Extender II
Miner II Miner II [empty high slot] [empty high slot]
Small Cargohold Optimization I Small Cargohold Optimization I Small Cargohold Optimization I
5 Senses In A Person... 4 Seasons In A Year... 3 Colors In A Stoplight... 2 Poles On The Earth... ONLY 1-UP MUSHROOM!!!-á If You Like My Sig, Like Me!-áRemember EVE is EVErything! |
Roosterton
Shattered Star Exiles SpaceMonkey's Alliance
239
|
Posted - 2012.01.16 02:27:00 -
[3] - Quote
They're pointless. They've been surpassed by other pirate factions in every way. (EHP, DPS, Speed) |
Rel'k Bloodlor
Mecha Enterprises Fleet
76
|
Posted - 2012.01.16 02:28:00 -
[4] - Quote
Thanx but has no projectile skills as they are Minnitard and barbarous. Also mining makes me sleepy.
I know, I know but I want to like and use them, even if its not 100% the best. I'll be honest its the googlie eyes. |
Goose99
674
|
Posted - 2012.01.16 02:33:00 -
[5] - Quote
Trade it in for a nice Cynnabal. Winmatar Wins. |
Cyzlaki
Interstellar eXodus BricK sQuAD.
199
|
Posted - 2012.01.16 02:34:00 -
[6] - Quote
These are old ships and have been replaced |
Rel'k Bloodlor
Mecha Enterprises Fleet
76
|
Posted - 2012.01.16 02:37:00 -
[7] - Quote
But CAN some thing be done with these neat looking space shrimp? Im going to just fly some to there doom any way. looking for "not almost nano harrbi" fits. |
Roosterton
Shattered Star Exiles SpaceMonkey's Alliance
239
|
Posted - 2012.01.16 02:38:00 -
[8] - Quote
Rel'k Bloodlor wrote:But CAN some thing be done with these neat looking space shrimp? Im going to just fly some to there doom any way. looking for "not almost nano harrbi" fits.
In all seriousness, the Nightmare can put up a nasty active shield tank if you have a couple billion to spend. I don't really see a viable use for the Phantasm or Succubus, though, other than getting more people to engage you. |
Aisha's Vengence
19
|
Posted - 2012.01.16 02:39:00 -
[9] - Quote
My Talos. |
Rel'k Bloodlor
Mecha Enterprises Fleet
76
|
Posted - 2012.01.16 02:43:00 -
[10] - Quote
Roosterton wrote:Rel'k Bloodlor wrote:But CAN some thing be done with these neat looking space shrimp? Im going to just fly some to there doom any way. looking for "not almost nano harrbi" fits. In all seriousness, the Nightmare can put up a nasty active shield tank if you have a couple billion to spend. I don't really see a viable use for the Phantasm or Succubus, though, other than getting more people to engage you.
Bait angle could be fun. Got a fit handy? Im stuck with no acsess to a fitting tool or EvE.. |
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Roosterton
Shattered Star Exiles SpaceMonkey's Alliance
239
|
Posted - 2012.01.16 02:58:00 -
[11] - Quote
Rel'k Bloodlor wrote:Roosterton wrote:Rel'k Bloodlor wrote:But CAN some thing be done with these neat looking space shrimp? Im going to just fly some to there doom any way. looking for "not almost nano harrbi" fits. In all seriousness, the Nightmare can put up a nasty active shield tank if you have a couple billion to spend. I don't really see a viable use for the Phantasm or Succubus, though, other than getting more people to engage you. Bait angle could be fun. Got a fit handy? Im stuck with no acsess to a fitting tool or EvE..
[Nightmare, Highsec station games] Damage Control II Imperial Navy Heat Sink Imperial Navy Heat Sink Imperial Navy Heat Sink Tracking Enhancer II
X-Large Shield Booster II Invulnerability Field II Invulnerability Field II Shield Boost Amplifier II Shield Boost Amplifier II Heavy Capacitor Booster II, Navy Cap Booster 800 Warp Scrambler II
Mega Pulse Laser II, Imperial Navy Multifrequency L Mega Pulse Laser II, Imperial Navy Multifrequency L Mega Pulse Laser II, Imperial Navy Multifrequency L Mega Pulse Laser II, Imperial Navy Multifrequency L Heavy Nosferatu II Heavy Nosferatu II
Large Anti-EM Screen Reinforcer II Large Core Defence Operational Solidifier I Large Core Defence Operational Solidifier I
Hammerhead II x5
Has cap issues, but can burst tank 1032 DPS (1478 w/heated tank) while dishing out 1127 of its own. Of course, the moment you run out of cap boosters, you're dead.
If you decide to spend some more cash on a crystal set and use standard blue pill, the burst tank skyrockets to 1852 or 2600 w/heat. Throw in a Tengu providing siege warfare links, and your tank will be a staggering 2839 DPS or 4094 if you heat. And finally, upgrade the shield mods to X-type and CN invulns, and you'll be at...
*drumroll*
6758, 10554 with heat. Of course, due to how horrible the cap situation is, you're not going to keep that up for very long, but certainly long enough to do your damage and/or wait for help to arrive. Of course, by this point you could probably buy a couple carriers to perform the same role for better, so meh.
(Experts are calling this an "EFT Warrior.") |
King Rothgar
Autocannons Anonymous
143
|
Posted - 2012.01.16 04:58:00 -
[12] - Quote
Or you could buy a maelstrom. It has capless guns, tanks just as well and has better tracking.
Regardless, I've looked at the sansha ships and they are pretty underwhelming. Compared to any of the faction/t2 stuff, they are neither terribly good nor do anything interesting. They are pure gank and tank ships that lack any real advantage over their navy/t2 counterparts. It's not that they suck, a phantasm is certainly a match for a navy omen for example. The problem is it's exactly that, a match. The phantasm is nothing more than a shield tanked navy omen. It doesn't even have the usual speed/agility advantages you'd expect from a shield tanker. The same can be said for the succubus and the nightmare. |
Roosterton
Shattered Star Exiles SpaceMonkey's Alliance
239
|
Posted - 2012.01.16 05:07:00 -
[13] - Quote
Quote:Or you could buy a maelstrom. It has capless guns, tanks just as well and has better tracking.
He wanted bait. Who would pass up attacking a Nightmare?
Also, Nightmare's vertical, has spikes, better optimal, and better DPS. It's also got 100m3 more of cargospace, which is very important when active tanking. Also, Nightmare has a *slightly* better burst tank, and improved base capacitor to compensate for needing to use lasers.
Is it worth the hilarious pricetag? No, probably not, but it's not quite as obsolete as the Phantasm/Succubus are, imo. |
Admiral Pelleon
White Shadow Imperium The Forsaken.
36
|
Posted - 2012.01.16 07:18:00 -
[14] - Quote
I love flying the phantasm, and back in 2009-2010 I was on a crusade for CCP to make it more competitive. Apparently they have more important things to be doing than game balance. Cross trained winmatar, fly AC boats. Life is just better this way. Those who cannot keep up will be left behind, to watch from a distance. And those who stand in our way will not watch at all. |
Trinkets friend
Obstergo NEM3SIS.
93
|
Posted - 2012.01.16 09:33:00 -
[15] - Quote
The Succubus can be a nasty ship for 1 v 1 frig combat vs the right foe.
[Succubus, Slutty Bus]
Dual Light Pulse Laser II, Conflagration S Dual Light Pulse Laser II, Conflagration S Small Nosferatu II Small Nosferatu II
Medium Shield Extender II Medium Shield Extender II 1MN MicroWarpdrive II Warp Scrambler II
Micro Auxiliary Power Core II Micro Auxiliary Power Core II
Small Core Defence Field Extender I Small Anti-EM Screen Reinforcer II Small Anti-Thermal Screen Reinforcer II
8.5k EHP, 150 DPS. Could be worse. The skilful employer of men will employ the wise man, the brave man, the covetous man, and the stupid man. Sun Tzu
|
CooganV3
Clint Eastwood Appreciation Society
0
|
Posted - 2012.01.16 09:54:00 -
[16] - Quote
Might just be me but the pirate faction ships are unbalanced in the sense that Gallente/Minmatar have 2 ships to choose from with pirate factions in each class of ship. Taking the backstory with the races into account, it seems that there is some racism going on here on CCPs part :P Gall/Min vs Amarr/Cald
Quote:Frigates Cruor - Amarr/Minmatar Daredevil - Gallente/Minmatar Dramiel - Gallente/Minmatar Succubus - Amarr/Caldari Worm - Caldari/Gallente
Cruisers Ashimmu - Amarr/Minmatar Cynabal - Gallente/Minmatar Gila - Caldari/Gallente Phantasm - Amarr/Caldari Vigilant - Gallente/Minmatar
Battleships Bhaalgorn - Amarr/Minmatar Nightmare - Amarr/Caldari Rattlesnake - Caldari/Gallente Machariel - Gallente/Minmatar Vindicator - Gallente/Minmatar
In each class, there are 2x Gal/Min ships to choose from.
So to the point...
CCP, please create new Amarr/Caldari faction Pirate ships that are not out of date and have some use to balance this out. Perhaps something that is useful/balanced/equivalent with the other ships ? As an idea, maybe this can be fixed along with the much talked about fixes to FW !
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Liang Nuren
Heretic Army Heretic Nation
588
|
Posted - 2012.01.16 10:14:00 -
[17] - Quote
Roosterton wrote:Rel'k Bloodlor wrote:But CAN some thing be done with these neat looking space shrimp? Im going to just fly some to there doom any way. looking for "not almost nano harrbi" fits. In all seriousness, the Nightmare can put up a nasty active shield tank if you have a couple billion to spend. I don't really see a viable use for the Phantasm or Succubus, though, other than getting more people to engage you.
Yeah I found the cap on the Phantasm and Succubus just didn't support an active tank. It just didn't seem possible to pull off with the guns + MWD sucking your capacitor dry. Hell - the Phantasm is so bad for cap that its kinda hard to justify invulns most of the time. :|
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
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Tsubutai
The Tuskers
45
|
Posted - 2012.01.16 10:21:00 -
[18] - Quote
The Nightmare has its uses, not least in pve. The succubus and phantasm are both just bad. |
Rel'k Bloodlor
Mecha Enterprises Fleet
77
|
Posted - 2012.01.16 10:29:00 -
[19] - Quote
Ill give some of these fits a couple of run's on the test server!!
The nightmare is cool looking, but In a group of ships that I need way more support skills for.
Ya minni and gal getting 2 hulls is bonk, not like there isn't plenty of groups that could be the missing pear up * cough rougedrones/Equilibrium of Mankind/Mordu's Legion cough* |
Mr Floydy
The Xenodus Initiative.
9
|
Posted - 2012.01.16 13:40:00 -
[20] - Quote
The Nightmare is a nice ship, but the other 2 are just plain useless. I fly a Phantasm occasionally when doing level 3s for fun with a rookie mate, but not because it is good at them - it's just nice to fly something different, plus it looks good.
I'm pretty certain from memory that the Phantasm has one less slot than all the other Faction Cruisers, it's also tight to fit, has a weak cap and is slower than a navy omen? Not really bothered looking at the succubus at all... I'd love to see them get a bit of a boost. If the Phantasm had a nice speed boost (even if agility didn't change) it could atleast be useful for a bit of nano/kiting for Amarr pilots in shield gangs :) |
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Tarunik Raqalth'Qui
The Kairos Syndicate Transmission Lost
58
|
Posted - 2012.01.16 16:24:00 -
[21] - Quote
Mr Floydy wrote:The Nightmare is a nice ship, but the other 2 are just plain useless. I fly a Phantasm occasionally when doing level 3s for fun with a rookie mate, but not because it is good at them - it's just nice to fly something different, plus it looks good.
I'm pretty certain from memory that the Phantasm has one less slot than all the other Faction Cruisers, it's also tight to fit, has a weak cap and is slower than a navy omen? Not really bothered looking at the succubus at all... I'd love to see them get a bit of a boost. If the Phantasm had a nice speed boost (even if agility didn't change) it could atleast be useful for a bit of nano/kiting for Amarr pilots in shield gangs :) Agreed, mostly. I have heard of some folks flying "bleeder" Succubus fits, but those pilots have to be choosy about their prey, or else they DIAHF (there are several ships out there that have a nasty habit of eating frigates for breakfast, lunch, and dinner). 'Phasm's short a slot and has a chronically wheezy cap to boot, end of story.
The Nightmare, on the other hand, is a very nice PvE boat (L4s blitz-style against all factions except maybe Angels, Sleepers solo in C2/C3 space and in spider tanked shield gangs for C4-C6 work, you will want a cap chain partner in C4-C6 space though, and Incursions too). It sees less use in PvP, but if you have the cash to spare, you might be able to pull off a shield-tanked equivalent to a Hellcat Abbadon with it. |
Petrus Blackshell
Rifterlings
279
|
Posted - 2012.01.16 17:21:00 -
[22] - Quote
I don't know about the Nightmare, but I have flown the Succubus and Phantasm. They make decent DPS ships of their class. That is, the Succubus functions as an AF that is actually Y1, and the Phantasm functions as a short range HAC (like the Deimos) that is actually T1. This distinction makes them useful for FW plexes and other "class-limited" areas.
The reason they are widely viewed as underpowered is how they relate to other ships:
The Succubus does AF levels of damage, but has a worse tank and costs two times as much as an AF. It could use a little more damage or speed or something to make it more than a giant expensive paperweight.
The Phantasm is functionally the same as a HAC (tank, damage, speed, etc), but battlecruisers cost half as much and do more damage, tank more, and in some cases, are faster and more agile. The reason Phantasms aren't used is the same reason short range HACs aren't used: for the same price, you could fly two short range battlecruisers. That is just a general balance problem with battlecruisers that really should be addressed.
Each of the other pirate faction lineups have some sort of "unique perk" that makes it worth flying them compared to other ships of similar value. Angels? Fast as hell, and good falloff and tracking. Blood Raiders? Amazing webs and neuts. Guristas? Amazing tanks and too many drones. Serpentis? All of the damage ever, speed, plus awesome webs. The Sansha bonuses are just "excellent at straight up combat", and they really can't compete with AFs/battlecruisers on that front. Even the Nightmare doesn't do that much damage.
That said, I should mention that the Sansha line of ships sports extraordinary laser tracking. As a frigate pilot, I have learned to avoid the reaction of "ha ha, that ship has Heavy Pulse Laser IIs, I can just orbit it at 500m and it won't touch me". That reaction leads to horrible death. It's not enough to redeem the bad reputation of Sansha ships, but it is at least a small reason to fly them. "Deceptively good laser tracking" doesn't sound awesome as "webs with 90% speed reduction" though. |
Liang Nuren
Heretic Army Heretic Nation
591
|
Posted - 2012.01.16 17:33:00 -
[23] - Quote
Petrus Blackshell wrote: That said, I should mention that the Sansha line of ships sports extraordinary laser tracking. As a frigate pilot, I have learned to avoid the reaction of "ha ha, that ship has Heavy Pulse Laser IIs, I can just orbit it at 500m and it won't touch me". That reaction leads to horrible death. It's not enough to redeem the bad reputation of Sansha ships, but it is at least a small reason to fly them. "Deceptively good laser tracking" doesn't sound as "webs with 90% speed reduction" though.
Heh, yeah... exactly that.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
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King Rothgar
Autocannons Anonymous
143
|
Posted - 2012.01.16 19:12:00 -
[24] - Quote
Indeed, and tbh you'd be surprised at how many people don't realize just how bad of an idea trying to duck under the guns of an ashimmu with an AF is. It has to be among the funniest things in eve. And that is what the phantasm lacks, that distinct capability that separates it from everything else. It's just another gunboat and it isn't a particularly good one either. It's just average. |
Petrus Blackshell
Rifterlings
279
|
Posted - 2012.01.16 19:14:00 -
[25] - Quote
King Rothgar wrote:Indeed, and tbh you'd be surprised at how many people don't realize just how bad of an idea trying to duck under the guns of an ashimmu with an AF is. It has to be among the funniest things in eve. And that is what the phantasm lacks, that distinct capability that separates it from everything else. It's just another gunboat and it isn't a particularly good one either. It's just average. And expensive. Don't forget that part.
Oh! And spiky! |
Mr Floydy
The Xenodus Initiative.
9
|
Posted - 2012.01.16 19:34:00 -
[26] - Quote
I'm not sure what I'd change on the Phantasm to make it *different* to everything else though. The only thing I can think of is something that would really likely end up with some unpopular opinion. ie a big bonus specifically to using Beam lasers instead of Pulse. As it stands I don't think I've ever seen medium beam lasers used on anything except a long range sniper Zealot when Pulse/Scorch can't quite cope!
Grabbing a frigate with an Ashimmu is so much fun :D |
Rel'k Bloodlor
Mecha Enterprises Fleet
79
|
Posted - 2012.01.16 19:41:00 -
[27] - Quote
Honestly to make them different at this point would mean taking there extra hi-slots away and giving them +1 gun, would it be a little op in the damage department yes, would the others still do a lot more yes.
Well cap is proving to be a problem, and he fitting is also tough, but I'm going to get a phantasm fit i like even if it takes a week or too.
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Admiral Pelleon
White Shadow Imperium The Forsaken.
36
|
Posted - 2012.01.16 19:47:00 -
[28] - Quote
More cap, another low, +2 light drones/bay. Oh, and enough fitting to actually use the slots. Perhaps a slight speed/handling tweak. Those who cannot keep up will be left behind, to watch from a distance. And those who stand in our way will not watch at all. |
Skelee VI
Wraithguard.
1
|
Posted - 2012.01.16 20:04:00 -
[29] - Quote
Don't listen to anyone. Succubus and Phantasm look way too cool! Pump this into eft, see if you like
[Phantasm, my beast] Damage Control II Heat Sink II Heat Sink II
10MN Afterburner II X5 Prototype I Engine Enervator J5b Phased Prototype Warp Scrambler I Large Shield Extender II Invulnerability Field II Medium Electrochemical Capacitor Booster I, NAVY Cap Booster 400
Heavy Pulse Laser II, Imperial Navy Multifrequency M Heavy Pulse Laser II, Imperial Navy Multifrequency M Heavy Pulse Laser II, Imperial Navy Multifrequency M 50W Infectious Power System Malfunction 5W Infectious Power System Malfunction
Medium Anti-EM Screen Reinforcer I Medium Core Defence Field Extender I Medium Core Defence Field Extender I
Hobgoblin II x3
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Liang Nuren
Heretic Army Heretic Nation
591
|
Posted - 2012.01.16 20:05:00 -
[30] - Quote
What would make the Succubus/Phantasm interesting as hell would be a 100% cap use bonus on those lasers... :)
-Liang
Ed: And maybe +1 turret. :D Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
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Mr Floydy
The Xenodus Initiative.
9
|
Posted - 2012.01.16 20:36:00 -
[31] - Quote
Can't think of a single situation that fit would have any real use Skelee. It's slow, doesn't do much damage and has no ehp. It's trying to be a shield tanked Ashimmu and failing miserably.
Regarding the speed. Base speed of the Phantasm is only a fraction faster than a 1600mm plated Ashimmu with trimarks and is outran by a 1600mm plated Navy Omen with trimarks. It needs a good 30-40m/s extra base speed as it stands... |
m0cking bird
Republic Military School Minmatar Republic
90
|
Posted - 2012.01.16 20:54:00 -
[32] - Quote
No! It's just you... |
Petrus Blackshell
Rifterlings
279
|
Posted - 2012.01.16 21:02:00 -
[33] - Quote
I think 1 more turret slot and a little extra speed would "fix" the whole Sansha lineup.
Liang's idea is scary as hell though. Possibly replace the damage bonus with a 20% per level reduction in laser cap use? |
Liang Nuren
Heretic Army Heretic Nation
592
|
Posted - 2012.01.16 21:05:00 -
[34] - Quote
Petrus Blackshell wrote:I think 1 more turret slot and a little extra speed would "fix" the whole Sansha lineup.
Liang's idea is scary as hell though. Possibly replace the damage bonus with a 20% per level reduction in laser cap use?
Heh, I dunno about replacing the damage bonus with a 20% cap bonus. It is a pirate cruiser afterall!
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
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Aisha's Vengence
20
|
Posted - 2012.01.16 21:11:00 -
[35] - Quote
pr0xy needs to lay down the ~shitfit~ and multi-paragraph explanation ITT |
Mr Floydy
The Xenodus Initiative.
10
|
Posted - 2012.01.16 21:23:00 -
[36] - Quote
Liang Nuren wrote: Heh, I dunno about replacing the damage bonus with a 20% cap bonus. It is a pirate cruiser afterall!
-Liang
Could be fun in combination with some other changes!
I'd rather an extra low slot, significantly more speed and better cap though! |
Aisha's Vengence
20
|
Posted - 2012.01.16 21:28:00 -
[37] - Quote
Mr Floydy wrote:Liang Nuren wrote: Heh, I dunno about replacing the damage bonus with a 20% cap bonus. It is a pirate cruiser afterall!
-Liang
Could be fun in combination with some other changes! I'd rather an extra low slot, significantly more speed and better cap though!
Damage bonus to angel ships. |
Petrus Blackshell
Rifterlings
279
|
Posted - 2012.01.16 21:47:00 -
[38] - Quote
Liang Nuren wrote:Petrus Blackshell wrote:I think 1 more turret slot and a little extra speed would "fix" the whole Sansha lineup.
Liang's idea is scary as hell though. Possibly replace the damage bonus with a 20% per level reduction in laser cap use? Heh, I dunno about replacing the damage bonus with a 20% cap bonus. It is a pirate cruiser afterall! -Liang Think of the bitching if it had 3 bonuses. Add a turret and remove the 5% damage bonus (for an effective overall 17% damage increase), and add the cap usage bonus instead. |
Liang Nuren
Heretic Army Heretic Nation
592
|
Posted - 2012.01.16 21:53:00 -
[39] - Quote
Petrus Blackshell wrote:Liang Nuren wrote:Petrus Blackshell wrote:I think 1 more turret slot and a little extra speed would "fix" the whole Sansha lineup.
Liang's idea is scary as hell though. Possibly replace the damage bonus with a 20% per level reduction in laser cap use? Heh, I dunno about replacing the damage bonus with a 20% cap bonus. It is a pirate cruiser afterall! -Liang Think of the bitching if it had 3 bonuses. Add a turret and remove the 5% damage bonus (for an effective overall 17% damage increase), and add the cap usage bonus instead.
I'll take it. >:-D
-Liang
Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
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Petrus Blackshell
Rifterlings
282
|
Posted - 2012.01.17 00:04:00 -
[40] - Quote
Liang Nuren wrote:Petrus Blackshell wrote:Liang Nuren wrote:Petrus Blackshell wrote:I think 1 more turret slot and a little extra speed would "fix" the whole Sansha lineup.
Liang's idea is scary as hell though. Possibly replace the damage bonus with a 20% per level reduction in laser cap use? Heh, I dunno about replacing the damage bonus with a 20% cap bonus. It is a pirate cruiser afterall! -Liang Think of the bitching if it had 3 bonuses. Add a turret and remove the 5% damage bonus (for an effective overall 17% damage increase), and add the cap usage bonus instead. I'll take it. >:-D -Liang
Aaaaand posted in F&I. The [url] tag appears to be broken, so have a short URL: http://goo.gl/rUAkx. Reduced the cap bonus to 15% rather than 20% because from what I know of CCP systems, capfree lasers would cause the buttons in station to appear upside down, and the overview to turn pink when you are being sensor disrupted. |
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Dalts
Amarrian Retribution
4
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Posted - 2012.01.17 00:35:00 -
[41] - Quote
Another low on the Succubus so you could fit for 240dps overheated with a neut as well and 8.5k EHP would be nice, though to get it to fit PG wise you'd still be limited to an AB which sucks. As it is your tank and gank are just fighting each other too much in the lows with only 2 slots, and as mentioned you are slow as hell with no room to fit nanos. |
Rel'k Bloodlor
Mecha Enterprises Fleet
79
|
Posted - 2012.01.17 02:42:00 -
[42] - Quote
Fun fact did you'll know that back in the day they were a EM missile and laser armour tank ship? They got the first pie ship bump back one the rest were still turds. So Its funny that they bumped all the other pie ships and set them a little above the Sansha's ships. I have been flying them sense I started, I used horrible phantasm fit to camp a COSMOS site in the Deltole region as a newb to make my millions because missions were for chumps. Your Input on PvP uses is just showing me that I would be better spending my cash on more and better ships for that.
But after thinking about it may be I should be looking to get a Phantasm fit for PvE. Its extra highs and plentiful mids could be used for a scanning/mag/radar ship. So that's the direction I'll be taking my trials on sisi. Feel free to post more PvP fits but as of now I'm just going to try and find a way to make this work for low sec exploration instead, though I doubt it will ever equal a Gila it may prove to be faster for smash and grab stuff. |
Skelee VI
Wraithguard.
1
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Posted - 2012.01.17 15:21:00 -
[43] - Quote
Maybe some of you should actually get your skills up before flying these ships. I have maxed lazer skills and let me tell you makes a big difference. AWU to 5 helps a lot too However, I only fly the phanatasm in certain situations, small gang stuff. The succubus, I haven't flown in a long time. May have to bring it back. |
Petrus Blackshell
Rifterlings
283
|
Posted - 2012.01.17 16:37:00 -
[44] - Quote
Skelee VI wrote:Maybe some of you should actually get your skills up before flying these ships. I have maxed lazer skills and let me tell you makes a big difference. AWU to 5 helps a lot too However, I only fly the phanatasm in certain situations, small gang stuff. The succubus, I haven't flown in a long time. May have to bring it back. I have near-perfect skills for all frigates, including the Succubus, and very good skills for the Phantasm. I have flown both of them, along with other "similar purpose" alternatives like assault frigates, Dramiel, Daredevil (in the Succubus' case) and Harbinger, Hurricane, and I plan to fly Omen Navy Issue soon (in the Phantasm's case). The Sansha ships just feel like they have the right idea, but just lack that punch they need to make them excel in their field. |
Liang Nuren
Heretic Army Heretic Nation
596
|
Posted - 2012.01.17 17:20:00 -
[45] - Quote
Skelee VI wrote:Maybe some of you should actually get your skills up before flying these ships. I have maxed lazer skills and let me tell you makes a big difference. AWU to 5 helps a lot too However, I only fly the phanatasm in certain situations, small gang stuff. The succubus, I haven't flown in a long time. May have to bring it back.
I have near perfect skills for all sub capital ships ( http://eveboard.com/pilot/Liang_Nuren ). But hey keep on telling me how I'm not skilled to fly Sansha ships!
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|
Petrus Blackshell
Rifterlings
286
|
Posted - 2012.01.17 17:26:00 -
[46] - Quote
Liang Nuren wrote:Skelee VI wrote:Maybe some of you should actually get your skills up before flying these ships. I have maxed lazer skills and let me tell you makes a big difference. AWU to 5 helps a lot too However, I only fly the phanatasm in certain situations, small gang stuff. The succubus, I haven't flown in a long time. May have to bring it back. I have near perfect skills for all sub capital ships ( http://eveboard.com/pilot/Liang_Nuren ). But hey keep on telling me how I'm not skilled to fly Sansha ships! -Liang Stop mocking me with your better skills. |
Liang Nuren
Heretic Army Heretic Nation
596
|
Posted - 2012.01.17 18:04:00 -
[47] - Quote
Petrus Blackshell wrote:Liang Nuren wrote:Skelee VI wrote:Maybe some of you should actually get your skills up before flying these ships. I have maxed lazer skills and let me tell you makes a big difference. AWU to 5 helps a lot too However, I only fly the phanatasm in certain situations, small gang stuff. The succubus, I haven't flown in a long time. May have to bring it back. I have near perfect skills for all sub capital ships ( http://eveboard.com/pilot/Liang_Nuren ). But hey keep on telling me how I'm not skilled to fly Sansha ships! -Liang Stop mocking me with your better skills.
Hey bro when are you swinging back by Ama? I checked out the fraps of last time but it just wasn't really worth putting into any videos. We should schedule a T1 frig royal rumble with you guys - it'd be fun!
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|
Petrus Blackshell
Rifterlings
286
|
Posted - 2012.01.17 18:10:00 -
[48] - Quote
Liang Nuren wrote:Petrus Blackshell wrote:Liang Nuren wrote:Skelee VI wrote:Maybe some of you should actually get your skills up before flying these ships. I have maxed lazer skills and let me tell you makes a big difference. AWU to 5 helps a lot too However, I only fly the phanatasm in certain situations, small gang stuff. The succubus, I haven't flown in a long time. May have to bring it back. I have near perfect skills for all sub capital ships ( http://eveboard.com/pilot/Liang_Nuren ). But hey keep on telling me how I'm not skilled to fly Sansha ships! -Liang Stop mocking me with your better skills. Hey bro when are you swinging back by Ama? I checked out the fraps of last time but it just wasn't really worth putting into any videos. We should schedule a T1 frig royal rumble with you guys - it'd be fun! -Liang We were around yesterday and I learned that I should not FC recons as if they were bigger frigates. I don't think we have enough frequently active members for a "royal rumble" but we'll see. I'll get that Harpy of yours yet. |
Mr Floydy
The Xenodus Initiative.
10
|
Posted - 2012.01.17 19:54:00 -
[49] - Quote
Skelee VI wrote:Maybe some of you should actually get your skills up before flying these ships. I have maxed lazer skills and let me tell you makes a big difference. AWU to 5 helps a lot too However, I only fly the phanatasm in certain situations, small gang stuff. The succubus, I haven't flown in a long time. May have to bring it back. Having seen how bad your fit was.... lol
Amarr/Caldari BS5, T2 tachyons.... All gunnery at 5 apart from Trajectory Analysis (lol lasers) and Individual weapon specs, which are at 4. |
Silas Shaw
Coffee Hub
6
|
Posted - 2012.01.17 21:53:00 -
[50] - Quote
So... if Sansha ship are all about lasers and active shields...
5% damage per level, 10% cap injector boost amount per level?
Maybe?
Silas |
|
Petrus Blackshell
Rifterlings
291
|
Posted - 2012.01.17 21:55:00 -
[51] - Quote
Silas Shaw wrote:So... if Sansha ship are all about lasers and active shields...
5% damage per level, 10% cap injector boost amount per level?
Maybe?
Silas Where'd you get the active shields out of? They don't get shield resist bonuses or shield boost bonuses, and they use lasers, which use cap. That sounds like "shield buffer" to me, since their low slots can't support armor tanks. |
Jude Lloyd
Heretic Army Heretic Nation
284
|
Posted - 2012.01.17 23:46:00 -
[52] - Quote
Heres an odd Succubus fit I've been trying out a bit -
http://judelloyd.griefwatch.net/index.php?p=details&kill=2493 Heretic Army CEO Host of Frigfry Fridays http://judelloyd.blog.com/ -á |
Barbie D0ll
Imperial Academy Amarr Empire
43
|
Posted - 2012.01.18 03:34:00 -
[53] - Quote
a 20% cap use per level for lasers would work with adding a 5th turret, just needs a little bit more pg or better yet add the 20% cap use bonus and the 5th turret slot while keeping everything else the same unfortunately i see it as the only way for that ship to be used in PVP as an overbonused boat, and in PVE it is barely competetive with other race's ships. the mach, vargur, tengu are all seen in amarr space and as far as i can see are also USED MORE than the nightmare.
the nightmare has only 2 places because it is a bit underpowered, in incursion fleets and missioning in Amarr space, and just having one is hanging a target on your head because of the base cost of the hull being in the 1 bil range nowdays ( on both ends of suppy and demand) means its a target for gankers wanting to harvest tears. |
Elistea
G U N G N I R Y G G D R A S I L
31
|
Posted - 2012.01.18 12:17:00 -
[54] - Quote
It makes me sad that one of best looking ships in game is completely unsused and for it's price... well... useless. Cynabal wins an all levels, even with damage which makes no sense since lazors should have cca 20% more base dmg.
I would rly like to see it buffed. Same thing goes for succubus. Even after dramiel's nerf it's still worse. |
Kristoffon Ellecon
Dreddit Test Alliance Please Ignore
12
|
Posted - 2012.01.18 14:51:00 -
[55] - Quote
Idk about the others but I have wet dreams about the nightmare.
Go to http://wiki.eveonline.com/en/wiki/Player_videos
Watch DHB Wildcat's Burning Eve 5 and 6.
Agree with me. |
Skelee VI
Wraithguard.
2
|
Posted - 2012.01.18 17:15:00 -
[56] - Quote
want a nightmare in a nightmare. An old corpmate of mine snagged 2 in dramiel while waiting for support! LOL
http://eve-kill.net/?a=kill_detail&kll_id=12167264
PS: what do cap skills have to do with phantasm or succubus!
Found a couple old fits:
[Succubus, vamp] Damage Control II Heat Sink II
Catalyzed Cold-Gas I Arcjet Thrusters Medium F-S9 Regolith Shield Induction J5b Phased Prototype Warp Scrambler I X5 Prototype I Engine Enervator
Medium Pulse Laser II, Conflagration S Medium Pulse Laser II, Conflagration S E5 Prototype Energy Vampire E5 Prototype Energy Vampire
Small Ancillary Current Router I Small Core Defence Field Extender I Small Core Defence Field Extender I ______________________________
[Phantasm, my fanta] Damage Control II Heat Sink II Heat Sink II
Large Shield Extender II Large Shield Extender II Y-T8 Overcharged Hydrocarbon I Microwarpdrive Warp Disruptor II Small Capacitor Booster II, Navy Cap Booster 200 Invulnerability Field II
Heavy Pulse Laser II, Imperial Navy Multifrequency M Heavy Pulse Laser II, Imperial Navy Multifrequency M Heavy Pulse Laser II, Imperial Navy Multifrequency M Small Nosferatu II Medium Energy Neutralizer II
Medium Ancillary Current Router I Medium Anti-EM Screen Reinforcer I Medium Core Defence Field Extender I
Hornet EC-300 x1 Hornet EC-300 x1 Hornet EC-300 x1
|
Julius Priscus
The Logistical Nightmare
0
|
Posted - 2012.02.01 20:02:00 -
[57] - Quote
lol cpr's on a shield boosting ship. |
Guillame Herschel
NME1
36
|
Posted - 2012.02.01 22:38:00 -
[58] - Quote
King Rothgar wrote:Or you could buy a maelstrom. It has capless guns, tanks just as well and has better tracking.
Regardless, I've looked at the sansha ships and they are pretty underwhelming. Compared to any of the faction/t2 stuff, they are neither terribly good nor do anything interesting. They are pure gank and tank ships that lack any real advantage over their navy/t2 counterparts. It's not that they suck, a phantasm is certainly a match for a navy omen for example. The problem is it's exactly that, a match. The phantasm is nothing more than a shield tanked navy omen. It doesn't even have the usual speed/agility advantages you'd expect from a shield tanker. The same can be said for the succubus and the nightmare.
The Phantasm got a special nerf all its own a year or so ago, after they had buffed all the Pirate ships to their present levels on a previous expansion, Apocrypha or Dominion, I think. The Succubus never really was all that after the buff and still isn't. But the Phantasm was pretty darn good after the original Pirate buff, but still not as OP as the Cynabal was back then. They took away some HP, speed, and shield regen, I think. Not sure why, since it was still only a little better than a Navy Omen. |
Rel'k Bloodlor
Mecha Enterprises Fleet Villore Accords
120
|
Posted - 2012.02.02 06:07:00 -
[59] - Quote
Ok quick boost idea.
Add 2 missile launcher slots and a little bit of CPU and Power Grid to use them with on all there hulls.
Add 5 M3 drone bay and 5bdw to the succubus.
If there sposta be the faction of MAX DAMAGE!! then atleast make it so they can bring all there hi-slots to bear ageanst the enemy!
Even just the 2 added unbonused missile slots, fitting, and the one drone to the succubus would go a long way twords that goal. I am in Factional Warfare. Have been from day one.-á-áI will never work for a mega corp in null-sec. Do not make FW like null-sec.-áMake FW worth our time. Reword us for what we already do.Give us some more activities to do. |
Julius Priscus
The Logistical Nightmare
0
|
Posted - 2012.02.02 10:48:00 -
[60] - Quote
Any boost to the nightmare will make my main extremely happy in the pants. |
|
The Djego
Hellequin Inc. Mean Coalition
19
|
Posted - 2012.02.02 11:01:00 -
[61] - Quote
Succubus and Phantasm could use like 20% more shield, a bit more speed, a proper capacitor and both a extra turret + fitting.
NM just a bit of a buff in the cap and speed department.
|
Rel'k Bloodlor
Mecha Enterprises Fleet Villore Accords
120
|
Posted - 2012.02.02 11:12:00 -
[62] - Quote
I would like to know what the ship's are supposed do.
Are they long range to contrast Bloodraiders?
Are they active tank to contrast Guristas?
Or are they just short range blood raider wanna bees?
May be a DEV will stop buy and clue us in to the thoughts behind the hull. I am in Factional Warfare. Have been from day one.-á-áI will never work for a mega corp in null-sec. Do not make FW like null-sec.-áMake FW worth our time. Reword us for what we already do.Give us some more activities to do. |
Sunviking
The Shining Knights
10
|
Posted - 2012.02.02 19:51:00 -
[63] - Quote
One of my old corp mates lost a Nightmare while they were running a C5 sleeper site last year. There was a carrier, logistics, spider tank helping out etc, and still the alpha from the cap escalation spawn melted her tank.
Tank and Cap just isn't good enough on these Sansha ships to withstand serious punishment. |
Petrus Blackshell
Rifterlings
415
|
Posted - 2012.02.02 20:17:00 -
[64] - Quote
Sunviking wrote:One of my old corp mates lost a Nightmare while they were running a C5 sleeper site last year. There was a carrier, logistics, spider tank helping out etc, and still the alpha from the cap escalation spawn melted her tank.
Tank and Cap just isn't good enough on these Sansha ships to withstand serious punishment.
You have a point about the tank. Maybe the damage doesn't need to be buffed that much, but the tank does.
Succubus buff to make a MSE fit have (buffed) AF-level hit points (~12k). Phantasm buff to make a LSE+Invuln fit have heavy BC-level hit points (~60-65k). Nightmare buff to have more buffer than Abaddon (~200-220k).
This could even be done via shield resist buff (rather than raw shield buff) and in conjunction to the capless lasers, to appease those who like to active tank these ships. Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers. US Timezone veterans and newbies alike are welcome to join us. Come chat in the "we fly rifters" in-game channel. |
Dorian Tormak
Brutor Tribe Minmatar Republic
50
|
Posted - 2012.02.03 00:43:00 -
[65] - Quote
Petrus Blackshell wrote:Sunviking wrote:One of my old corp mates lost a Nightmare while they were running a C5 sleeper site last year. There was a carrier, logistics, spider tank helping out etc, and still the alpha from the cap escalation spawn melted her tank.
Tank and Cap just isn't good enough on these Sansha ships to withstand serious punishment. You have a point about the tank. Maybe the damage doesn't need to be buffed that much, but the tank does. Succubus buff to make a MSE fit have (buffed) AF-level hit points (~12k). Phantasm buff to make a LSE+Invuln fit have heavy BC-level hit points (~60-65k). Nightmare buff to have more buffer than Abaddon (~200-220k). This could even be done via shield resist buff (rather than raw shield buff) and in conjunction to the capless lasers, to appease those who like to active tank these ships.
That seems to me like you're just trying to make them wanna-be Guristas ships now. HAI GUISE |
Petrus Blackshell
Rifterlings
422
|
Posted - 2012.02.03 04:32:00 -
[66] - Quote
Dorian Tormak wrote:Petrus Blackshell wrote:Sunviking wrote:One of my old corp mates lost a Nightmare while they were running a C5 sleeper site last year. There was a carrier, logistics, spider tank helping out etc, and still the alpha from the cap escalation spawn melted her tank.
Tank and Cap just isn't good enough on these Sansha ships to withstand serious punishment. You have a point about the tank. Maybe the damage doesn't need to be buffed that much, but the tank does. Succubus buff to make a MSE fit have (buffed) AF-level hit points (~12k). Phantasm buff to make a LSE+Invuln fit have heavy BC-level hit points (~60-65k). Nightmare buff to have more buffer than Abaddon (~200-220k). This could even be done via shield resist buff (rather than raw shield buff) and in conjunction to the capless lasers, to appease those who like to active tank these ships. That seems to me like you're just trying to make them wanna-be Guristas ships now.
Naw, Sansha ships do more damage, and it's all turrets, while Guristas have more tank, but it's all drones.
I still like buffing Sansha damage more, though. Make them similar to the Imperial Navy ships, except with slightly poorer tank, but better damage and tracking. As it stands now, an Imperial Navy Omen is as good as a Phantasm, and that is sad. (other than the tracking, of course) Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers. US Timezone veterans and newbies alike are welcome to join us. Come chat in the "we fly rifters" in-game channel. |
Barbie D0ll
Imperial Academy Amarr Empire
48
|
Posted - 2012.02.03 10:10:00 -
[67] - Quote
it would seem to me that sansha ships should serve more as "melt stuff" than "tank stuff", but I do agree it could use a buff to tank as well as DPS |
DHB WildCat
Caldari Provisions Caldari State
51
|
Posted - 2012.02.04 14:25:00 -
[68] - Quote
I always found sansha ships to not only have some of the best
1) DPS and tracking
but also some of the best
2) Tanks
in the game. Maybe Im doing something wrong? I have no problem with any of the three ships. |
Roosterton
Syndicalis Immortalis
310
|
Posted - 2012.02.04 14:42:00 -
[69] - Quote
DHB WildCat wrote:I always found sansha ships to not only have some of the best
1) DPS and tracking
but also some of the best
2) Tanks
in the game. Maybe Im doing something wrong? I have no problem with any of the three ships.
I have no problem running L4's in a Drake, it's just horribly inefficient compared to what I could be doing.
|
Dorian Tormak
Brutor Tribe Minmatar Republic
50
|
Posted - 2012.02.04 15:00:00 -
[70] - Quote
DHB WildCat wrote:I always found sansha ships to not only have some decent
1) DPS and tracking
but also some decent
2) Tanks
in the game. Maybe Im doing something wrong? I have no problem with any of the three ships. I dun fixed it, ma!
The thing is, take a look at a Succubus and it offers absolutely nothing special over the T2 or Navy counterparts to the ship. The Slicer is beastly fast with huge long range DPS and now with the Assault Ship boost, the Retribution has the tank and the gank to completely overshadow the Succubus, even with it's limited tackle ability. Also, I would rather fit out a scram range armor tanked Crusader for, what like, 20 - 25 million ISK? I've got a Crusader fit here that has nearly 5,000 EHP, does 1,400 M/S, and kicks out 200 non-over-loaded DPS with cheap implants.
Why would I fly a Succubus when the Slicer has a much more satisfying role in PvP, the retribution far overshadows it within scram range (it's seemingly intended role) and the Crusader is a much faster and cheaper alternative which also isn't that much worse than the Succubus at the same role - except it is missing a web and Nosferatu / Neutralizer high slots.
I think the Succubus, along with the Cruor, need a boost, but I am not sure I am sold on a tanking boost. HAI GUISE |
|
Rel'k Bloodlor
Mecha Enterprises Fleet Villore Accords
124
|
Posted - 2012.02.04 15:55:00 -
[71] - Quote
Cruor is fine. Has enuff fitting for 2 pulses, 2 NOS, 2 T2 small reps a MWD, a scram, and a web. If any thing its the Ashimmu that needs a look at.
But this is about Sansha's ships just not being very Sansha's .... what ever that is. I am in Factional Warfare. Have been from day one.-á-áI will never work for a mega corp in null-sec. Do not make FW like null-sec.-áMake FW worth our time. Reword us for what we already do.Give us some more activities to do. |
Fon Revedhort
Monks of War DarkSide.
123
|
Posted - 2012.02.04 16:57:00 -
[72] - Quote
I could care less about EHP (it's boring), but give NM some speed/agility and it'll shine just like it should. Gate hugging isn't something you'd need to bring a pirate ship for. 2008, CCP Zulu(park): "command ships are fine as is" 2011, CCP Greyscale: "is the Nighthawk actually underpowered?" Nice progress, guys. |
Dorian Tormak
Brutor Tribe Minmatar Republic
50
|
Posted - 2012.02.04 17:08:00 -
[73] - Quote
Rel'k Bloodlor wrote:Cruor is fine. No it isn't. It's a piece of crap, it has DPS that is hardly competitive with T1 frigates and a sub-par tank. You also cannot really utilize the Neutralizer bonus because it uses lasers and you aren't "allowed" to fit a cap booster because of the idiotic web bonus.
It's bonuses and slot layout are completely conflicting. You can get kills in it VS the right targets, but it's still a pile of fail.
Not sure which is worse, Succubus or Cruor to be honest. At least the Succubus can get respectable DPS and good tracking. HAI GUISE |
Rel'k Bloodlor
Mecha Enterprises Fleet Villore Accords
124
|
Posted - 2012.02.04 18:02:00 -
[74] - Quote
Dorian Tormak wrote:Rel'k Bloodlor wrote:Cruor is fine. No it isn't. It's a piece of crap, it has DPS that is hardly competitive with T1 frigates and a sub-par tank. You also cannot really utilize the Neutralizer bonus because it uses lasers and you aren't "allowed" to fit a cap booster because of the idiotic web bonus. It's bonuses and slot layout are completely conflicting. You can get kills in it VS the right targets, but it's still a pile of fail. Not sure which is worse, Succubus or Cruor to be honest. At least the Succubus can get respectable DPS and good tracking. The cruor still feels bloodraiders and still dose the job of catching and holding things. Is it the best at that no. The succubus and the Sansha's ships as a whole don't do anything.
The succubus 25% damage and 37.5% to tracking do not grant it any thing the other Pirate frigs don't already have, accept for the Cruor witch gets 2 Ewar bonuses. The Cruor can still bring mild cap war fair to the gang buy droping its lasers for more neut, It can still bring heavy webbing. The Succubus can bring ok DPS and weak cap war fair. If your just talking 1v1 then I guess the Cruor is weak compared to every other pie frigg in the DPS department. But lots of ships 1v1 bad vs. Daredevils and Dramiels.
I am in Factional Warfare. Have been from day one.-á-áI will never work for a mega corp in null-sec. Do not make FW like null-sec.-áMake FW worth our time. Reword us for what we already do.Give us some more activities to do. |
Dorian Tormak
Brutor Tribe Minmatar Republic
50
|
Posted - 2012.02.04 20:02:00 -
[75] - Quote
Rel'k Bloodlor wrote:The cruor still feels bloodraiders and still dose the job of catching and holding things. Is it the best at that no. First of all, Bloodraiders suck for the most part, except for the Bhaalgorn, so "feeling Bloodraiders" isn't much of a redeeming feature for the Cruor. Secondly, the Cruor is a pirate frigate. Do you really think it's role should be catching and holding things? This is a role that not only the Daredevil is better at, but cheap fit Interceptors are designed to do. Is 90% web worth being ridiculously expensive and being seen as a juicy killmail in the eyes of any enemies you see?
Rel'k Bloodlor wrote:The succubus and the Sansha's ships as a whole don't do anything. Yeah, I agree, they are one of the two terrible groups of pirate faction ships (the other one being the Bloodraiders).
Rel'k Bloodlor wrote:The succubus 25% damage and 37.5% to tracking do not grant it any thing the other Pirate frigs don't already have. Yeah they do, they grant a high DPS laser platform with a decent tank, because there isn't another one of those, just a low DPS, low tank, slow-boating webbing mobile.
Rel'k Bloodlor wrote:The Cruor can still bring mild cap war fair to the gang buydroping its lasers for more neut, It can still bring heavy webbing. Typos man
K but seriously, if you're going for a Neutralizing argument, then why not just bring a Sentinel? Or better yet, an Arbitrator. Come on, man, throw me a freakin' bone here, the Cruor is "fine" because it can bring 90% webs to a gang? I don't think so.
It might sound like I'm trying to defend the Succubus here but I'm not. I'm simply saying, yes, the Sansha ship lineup needs a fix, but no, the Bloodraider ships are not fine, not at all. HAI GUISE |
OfBalance
Caldari State
19
|
Posted - 2012.02.04 20:09:00 -
[76] - Quote
Dorian Tormak wrote:Sansha ship lineup needs a fix, but no, the Bloodraider ships are not fine, not at all. +1 |
Biced
Jamaican Bobsled Team
5
|
Posted - 2012.02.05 10:24:00 -
[77] - Quote
3 reasons why i think the Succubus is gimped and broken. worst ehp and speed out of all the pirate frigs. worst slot layout by far, 2 utility highs. (cruor has neut bonus so utility high are usefull). pulse lasers have the worst tracking. even with the tracking bonus blasters still track better and ACs are pretty close.
Phantasam is pretty decent tbh but, 2 utility highs make no sense. it has cap issues and it is slow. the tracking bounus is nice but again blaster w/o a tracking bonus still track better and AC are not far behind. cap is terrible. not saying its a bad ship, just saying i wish it would have been better.
Nightmare is fine. though again imho should have only 1 utility high.
so to sum it all up. all 3 are have the worst align/ehp/speed. worst tracking weapon system that is also very cap hungry. to much utility high slots. just to much gimp on one hull for no reason. |
Metesurena
Republic Military School Minmatar Republic
0
|
Posted - 2012.02.05 17:32:00 -
[78] - Quote
nightmare is seeing some use in PVE, but the others are kinda useless
perhaps remove 1 utility high from phantasm and succubus and give them another mid/low and tweak their fitting, speed and/or ehp
I have nearly maxed skills for them, but never bothered flying them because they seem so ****** in eft no matter how you fit them |
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