Pages: 1 2 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Selarana Velori
|
Posted - 2007.08.29 20:44:00 -
[1]
Hi all!
I've heard rumours Concord now jams drones, too. Is that the case now? And also those throwaway domis being used. How much do they actually cost after insurace?
Thanks!
|
Captian Internet
|
Posted - 2007.08.29 21:42:00 -
[2]
Concord will Nos and destroy drones due to cries of fear from the afk hauling community even though their fears were completely out of sheer paranoia of having to deal with risk in high sec another comparable outcry of madness can be found here
Local Thread 107-b |
Nito Musashi
|
Posted - 2007.08.29 21:51:00 -
[3]
Or maybe in response to some horribly broken game mechanics that allow some cheap gankers to make 10s to 100s of millions of isk profit, risk free with little or no recourse to people flying ships so slow and bulky with no slots and no real good way to protect themselves. oh and on top of it concord pays people to suicide gank and ccp added t2 cargo scanners huzzah.
I am all for suicide ganking in high sec but not risk free for profit ganking.
|
Selarana Velori
|
Posted - 2007.08.29 21:52:00 -
[4]
So if you don't die from the alpha you are safe at gates?
Lol at your link btw
|
Nito Musashi
|
Posted - 2007.08.29 22:02:00 -
[5]
Dont fly afk, dont carry so much that if 50% of your load is destroyed 4 or 5 domis can walk away with 50+ million profit after they get their 100% insurance coverage, you can try and hire an escort but with the lag and chaos and the fact you cant shoot the hauler alt in all that before he can loot and warp. OR you can try and have a fast escort with a tractor beam try and lock your cargo wreck and tow it away from the hauler alt.
Or you can spend an hour taking one item at a time and filing your cargo hold so when that scanner alt passive targets you to scan it takes 5 minutes for them to scan due to lag, which might give you enough time to warp away if your in say a freighter.
Gates are not necessarily safe since thats where the scsnners will hang out thats where the gank squads will track you down at dont spend any more time lingering around a gate than you have to keep moving keep aware and use wtz all you can.
|
Captian Internet
|
Posted - 2007.08.29 22:20:00 -
[6]
Originally by: Nito Musashi Or maybe in response to some horribly broken game mechanics that allow some cheap gankers to make 10s to 100s of millions of isk profit, risk free with little or no recourse to people flying ships so slow and bulky with no slots and no real good way to protect themselves. oh and on top of it concord pays people to suicide gank and ccp added t2 cargo scanners huzzah.
I am all for suicide ganking in high sec but not risk free for profit ganking.
As much as you guys love to deny this there are plenty of ways to increase your tank. A buddy fitting Armored or Siege warfare command modules, Slave implants, logistics ships that pre rep the instant you confirm they have aggressed you. But keep telling yourself that
Local Thread 107-b |
Divideby0
Gallente Amalgamated Industries
|
Posted - 2007.08.29 22:24:00 -
[7]
When one of these said haulers gets ganked, it makes me wonder:
Where is the rest of their corp?
Who is the bigger carebear: The miner who braves lowsec on his own, or the "PvPer" who attacks an unarmed ship? I support the f |
Captian Internet
|
Posted - 2007.08.29 22:27:00 -
[8]
Originally by: Divideby0 When one of these said haulers gets ganked, it makes me wonder:
Where is the rest of their corp?
Too busy being over confident in concord
Local Thread 107-b |
Sergeant Spot
Black Eclipse Corp Band of Brothers
|
Posted - 2007.08.29 22:34:00 -
[9]
Best idea by far: NO insurance payout if you die to Concord
And if CCP is really and truely worried about the raw noob accidently getting self-ganked, allow up to a 200,000isk pay out (so the poor noob will be sure to have enough to replace his 1st purchaced Frigate)
Play nice while you butcher each other.
|
Falbala
Gallente Les Enfants de Gaia
|
Posted - 2007.08.29 22:44:00 -
[10]
I wonder why ore thieves don't camp gates and steal pirates. That would keep newbies safe from them and they would make more money. Plus they could still loot the destroyed pirate ship remains if the pirate friend manages to loot before them.
|
|
Nito Musashi
|
Posted - 2007.08.29 22:47:00 -
[11]
Why pay noobs for getting blown up by concord if there is that pop up warning they get to begin with. They ignore it being dumb too bad this eve after all. No insurance payouts would be a good start.
And i cant see how anyone with a straight face can say these mechanics are not broken in empire especially the risk vs reward kids that love to chime in whenever a carebear opens their mouth.
So risk is fine for the haulers but for the scanners and gankers none is needed? Double standards are sooo fun when they work for you.
|
Imperator Jora'h
|
Posted - 2007.08.29 22:58:00 -
[12]
Originally by: Captian Internet As much as you guys love to deny this there are plenty of ways to increase your tank. A buddy fitting Armored or Siege warfare command modules, Slave implants, logistics ships that pre rep the instant you confirm they have aggressed you. But keep telling yourself that
Do the math sometime. Consider the DPS output of a properly done suicide gank (particularly against a Freighter to drop it in 20-25 seconds) versus the bonus you get from link modules and Slave sets and remote reppers. Their combined effect is a drop in the bucket, the gank happens so fast they will be lucky to get a handful of reps off. Maybe if the suiciders are cutting it as thin as possible this might make a difference but if done right they will be going for a bit of overkill just to be sure.
Tell you what, keep telling yourself this is a reliable method of avoiding ganks. Invest 1 billion in buying a freighter and another 3 billion in its cargo. Get yourself a buddy with a Logistics ship and fly around a bit. See how that works for you.
|
Price Watcher
|
Posted - 2007.08.29 23:25:00 -
[13]
Hehe, you lost the argument, CCP has nerfed risk-free suicide ganking. Hehe.
Originally by: Captian Internet Concord will Nos and destroy drones due to cries of fear from the afk hauling community even though their fears were completely out of sheer paranoia of having to deal with risk in high sec another comparable outcry of madness can be found here
POST WITH YOUR ALT! |
CrushProject
|
Posted - 2007.08.30 15:46:00 -
[14]
Edited by: CrushProject on 30/08/2007 15:52:25 Edited by: CrushProject on 30/08/2007 15:46:20
Originally by: Sergeant Spot Edited by: Sergeant Spot on 29/08/2007 22:36:04
Best idea by far: NO insurance payout if you die while aggroed by Concord in 0.5+ (regardless of who gets "final blow")
And if CCP is really and truely worried about the raw noob accidently getting self-ganked, allow up to a 200,000isk pay out (so the poor noob will be sure to have enough to replace his 1st purchaced Frigate)
hahahaha omfg u serious?
Ive lost more ships to concord bugging out and shooting me for absolutly NO reason whatsoever then i will i think EVER to players or npc's combined, and you want to take my insurance? get bent foo!
That and im inclined to agree that concord is not supposed to be a 100% babysitter for nubs....
|
Granmethedon III
High4Life SMASH Alliance
|
Posted - 2007.08.30 15:52:00 -
[15]
The solution is to get shut of Concord. Let players and corps defend themselves.
|
CrushProject
|
Posted - 2007.08.30 15:53:00 -
[16]
now we're talking
|
Kazuma Saruwatari
|
Posted - 2007.08.30 15:57:00 -
[17]
Originally by: Granmethedon III The solution is to get shut of Concord. Let players and corps defend themselves.
And leave the 1-day newbies in the dust as free target practice? Way to go in killing CCP's growth. -
Odd Pod Out, a blog of EVE Online |
Granmethedon III
High4Life SMASH Alliance
|
Posted - 2007.08.30 16:12:00 -
[18]
Originally by: Kazuma Saruwatari
Originally by: Granmethedon III The solution is to get shut of Concord. Let players and corps defend themselves.
And leave the 1-day newbies in the dust as free target practice? Way to go in killing CCP's growth.
Not really, will just encourage them to get stuck in to the game quicker.
Alternatively, you could simply extend the noob-only deadspaces to systems, and give them a safe haven til they reach x number of sps.
Or, the other option is to put up with suicide ganking.... :p
|
Nicho Void
Gallente Hyper-Nova
|
Posted - 2007.08.30 16:23:00 -
[19]
Originally by: CrushProject Edited by: CrushProject on 30/08/2007 15:52:25 Edited by: CrushProject on 30/08/2007 15:46:20
Originally by: Sergeant Spot Edited by: Sergeant Spot on 29/08/2007 22:36:04
Best idea by far: NO insurance payout if you die while aggroed by Concord in 0.5+ (regardless of who gets "final blow")
And if CCP is really and truely worried about the raw noob accidently getting self-ganked, allow up to a 200,000isk pay out (so the poor noob will be sure to have enough to replace his 1st purchaced Frigate)
hahahaha omfg u serious?
Ive lost more ships to concord bugging out and shooting me for absolutly NO reason whatsoever then i will i think EVER to players or npc's combined, and you want to take my insurance? get bent foo!
That and im inclined to agree that concord is not supposed to be a 100% babysitter for nubs....
So we should avoid this fix because you're too ******* stupid to know/learn what makes CONCORD engage? Don't let the jumpgate hit you on the way out. ---------------
|
Princess Jodi
Vendetta Underground Rule of Three
|
Posted - 2007.08.30 17:59:00 -
[20]
Originally by: CrushProject hahahaha omfg u serious?
Ive lost more ships to concord bugging out and shooting me for absolutly NO reason whatsoever then i will i think EVER to players or npc's combined, and you want to take my insurance? get bent foo!
That and im inclined to agree that concord is not supposed to be a 100% babysitter for nubs....
If you are too stupid to learn what it takes to keep from being Conkorded, then I suggest you quit Eve! Man...that's the dumbest thing I've heard in years. Yes, you should have your insurance removed ... if only cuz the lack of Isk will get you out of the Eve Genepool quicker.
|
|
Princess Jodi
Vendetta Underground Rule of Three
|
Posted - 2007.08.30 18:08:00 -
[21]
Those who think there is ANY way to prevent a suicide gank squad from blowing up your freighter are just completely delusional.
1. You'll never be able to shoot the gankers. Doing so will just add more ships that Concord needs to jam and may actually give them another round or two of shooting. Plus, you'll all die. 2. You'll never be able to repair the ship faster than it takes damage. They are going for alpha-strikes. 3. You'll nerver be able to get constant escort gangs. 'Hey, guys...I need to fly around empire for a few hours...would you mind wasting your whole day following me around for free?'
The only viable option ever given is to fly with less than 2x the price of the ships needed to gank you. So...If I gotta make 5 times the number of trips to get the stuff I need safely to build your BS's, can I charge you 5x more money? ... Yeah ... I thought you'd say that.
CCP, remove insurance payout for ships killed by Concord!
|
Ohshi Ayemded
|
Posted - 2007.08.30 18:09:00 -
[22]
Originally by: Nicho Void So we should avoid this fix because you're too ******* stupid to know/learn what makes CONCORD engage? Don't let the jumpgate hit you on the way out.
When will you people realize that there is no need for a fix. Don't play the game afk or deal with the consequence that you might get ganked regardless of if you¦re in empire or not. Simple as that.
Remember that the fact that it's possible to suicide gank someone in high sec. is part of what makes Eve Eve.
|
Zimjin
Caldari
|
Posted - 2007.08.30 18:11:00 -
[23]
Edited by: Zimjin on 30/08/2007 18:12:17
Originally by: Captian Internet Concord will Nos and destroy drones due to cries of fear from the afk hauling community even though their fears were completely out of sheer paranoia of having to deal with risk in high sec another comparable outcry of madness can be found here
Interesting that you would call out "risk" as a factor.
Isn't the whole point of suicide attacks that they are LOW RISK for the attackers?
That is, the attacker knows exactly what he's going to lose and exactly what he's going to gain.
He has no risk.
Whereas being a 0.0 pirate means a lot of risk because you have no idea what you'll have to face next. You can't just tool around in a throw-away ship and expect to reap 5x your ship's value on your next kill, because you don't control the conditions of the next fight.
So really, eliminating suicide runs and forcing PvPers to face real unknown risk in low-sec and 0.0 sectors sounds like a gameplay improvement.
A PvPer who will only fight when he can completely control the risks is no better than a carebear ISK farmer.
|
techzer0
IDLE GUNS
|
Posted - 2007.08.30 18:17:00 -
[24]
Originally by: Captian Internet
Originally by: Nito Musashi Or maybe in response to some horribly broken game mechanics that allow some cheap gankers to make 10s to 100s of millions of isk profit, risk free with little or no recourse to people flying ships so slow and bulky with no slots and no real good way to protect themselves. oh and on top of it concord pays people to suicide gank and ccp added t2 cargo scanners huzzah.
I am all for suicide ganking in high sec but not risk free for profit ganking.
As much as you guys love to deny this there are plenty of ways to increase your tank. A buddy fitting Armored or Siege warfare command modules, Slave implants, logistics ships that pre rep the instant you confirm they have aggressed you. But keep telling yourself that
This.
And you're my forum hero, whoever's alt you are ____________________ Hi. I'm not an alt :) |
CrushProject
|
Posted - 2007.08.30 21:43:00 -
[25]
Edited by: CrushProject on 30/08/2007 21:45:25
Originally by: Princess Jodi
If you are too stupid to learn what it takes to keep from being Conkorded, then I suggest you quit Eve! Man...that's the dumbest thing I've heard in years. Yes, you should have your insurance removed ... if only cuz the lack of Isk will get you out of the Eve Genepool quicker.
I expected something of this caliber. Alright so just as an example: shooting at a corp mate which ive done a hundred times (several earlier in the evening with no problems)and all of a sudden concord kills me is me being stupid. And seeing as i dont use any aoe weapons, i fail to understand how i did anything wrong. As well as over 10 witnesses.
Alright professor lets hear your next great epiphany. Oh wait you just automatically write off anyone that disagrees with you i forgot....
|
Princess Jodi
Vendetta Underground Rule of Three
|
Posted - 2007.08.30 21:51:00 -
[26]
My next Epithany:
Shooting your Corp Mates is dumb. But in your case, I might make an exception.
|
Gamer4liff
Caldari Metalworks THE INTERSTELLAR FOUNDRY
|
Posted - 2007.08.30 21:54:00 -
[27]
I LOVE suicide ganking, I hope it's an aspect of eve for all time. (yes I make bustards what of it?).
|
CrushProject
|
Posted - 2007.08.30 21:54:00 -
[28]
wow so you've never wanted to test out your setup with your friends? Do you even have any?
|
Cpt Branko
The Bloody Red
|
Posted - 2007.08.30 22:16:00 -
[29]
Edited by: Cpt Branko on 30/08/2007 22:18:27
Originally by: Sergeant Spot Edited by: Sergeant Spot on 29/08/2007 22:36:04
Best idea by far: NO insurance payout if you die while aggroed by Concord in 0.5+ (regardless of who gets "final blow")
And if CCP is really and truely worried about the raw noob accidently getting self-ganked, allow up to a 200,000isk pay out (so the poor noob will be sure to have enough to replace his 1st purchaced Frigate)
Today, I saw a Mega. AFK autopiloting through lowsec. Fortunately for him, the silly gate spewed me 29km away from him and i jumped after him, so he warped just as I was closing 24km. I don't think he should get an insurance payout, either, because it's simply insane.
Also, people who self-destruct their ships shouldn't get an insurance payment either, or get killed by someone from their own corp. Not selling your ship removes the number of commodities in game and increases the amount of ISK, which is not so good for the economy. And so on and on...
Anyway, if we're going to not pay out suiciders, I say no, unless we do a serious overhaul of how insurance work, because now, it's just one huge bag of ISK. Let's make it realistic, make SCC operate like a real company - if you lost your last ten ships in rapid succession, your premium should cost a redicilous amount of money, nearly as much as the payout. Then it makes sense...
Also, insurance payout if your ship was never insured doesn't make any sense at all. Be happy with the noobship you got ;P
If we change insurance to make it 'safer', why don't get back to the times of tankable, non-jamming concord? It doesn't make sense that a few concord ships could wipe the whole faction fleet out, nerf them
Originally by: Tsanse Kinske The second you start equating time spent playing a game with lost time and money is the second you need to ask yourself "Why am I playing?". Seriously |
CrushProject
|
Posted - 2007.08.30 22:22:00 -
[30]
All i could think of when i saw your post was of the old CKY2k videos where they rent a car and insure it for $8 and proceed to destroy the thing in the most crazy ways they can think of.
Im not saying i agree with you or disagree with you, but people abuse the system in a real life applications as well.
|
|
Captian Internet
|
Posted - 2007.08.30 23:24:00 -
[31]
Originally by: Princess Jodi
3. You'll nerver be able to get constant escort gangs. 'Hey, guys...I need to fly around empire for a few hours...would you mind wasting your whole day following me around for free?'
An urge to play it solo is not an excuse
Local Thread 107-b |
Kage Psychodin
Caldari The Empire Nation Knights Of Syndicate
|
Posted - 2007.08.31 01:09:00 -
[32]
Ignore the trolls. Concord was put in to fix an exploit with being able to DEFY concord when they arrived on scene to a crime in highsec. I have a very simple solution to it though, which would have just fixed any problem I feel. Concord when they hit, just insta Wreck. the SECOND they arrive on scene, .5 sec lock, first hit always hits, and deals infinite+1 damage to the ship.
Of course, you're free to try and suicide gank While they are on the way. That's fine, fair, and won't be removed. Another one bites the dust. |
I SoStoned
|
Posted - 2007.08.31 02:02:00 -
[33]
Wanna know what would stop highsec ganking? (or at least slow it down a *LOT*)
CONCORD should just stop destroying gank ships. The pilot should just be ejected from their ship and hope to the stars that someone capable of flying them is not in board-ship range for the next 30 seconds...
By the time they can get in their ship again the target will have a chance to get away. Once they get in their ship CONCORD leaves them alone since all of their modules are now offline...
|
Allestin Villimar
|
Posted - 2007.08.31 04:02:00 -
[34]
I'd really love to see how well you can keep a freighter armor repped when they're locked and taking damage within 4 seconds of warping into the zone, and by the time you've loaded the zone (Especially in places like Jita) and have the freighter locked and activate a repair module they're probably going to be halfway through their hull. With current game mechanics it's virtually impossible to save a freighter from a gate camp.
And the reason Concord jams drones is because of a bug where drones would keep attacking even after their commanding ship blew up.
|
Nito Musashi
|
Posted - 2007.08.31 05:12:00 -
[35]
You know what stop ganking for $$$ or slow it down greatly.
1) stop paying for concord kills if you are doing crimes in high sec.
2) make cargo scanning in high sec flag for kill rights to the corp and gang. of course if you are scanned by a gang member or corp mate should not flag. This has the added benefit in empire wars to stop the noob alts sitting in frig outside you home base scanning down your ships and fittings to relay the info to the opposing side/s.
afkers still can be scanned and ganked, people that don't go afk and pay attention to their route can see that little alt frig blinking red suddenly and tell their gang and/or corp and warp to someplace else instead of a gate camp waiting for them.
And the scanning change would make escorts more useful if they can kill the scanner in the act of scanning down their prey.
And of course if you want player X dead because they are annoying, arrogant or have done you wrong in some way, no need to scan them down just kill them.
|
|
|
|
Pages: 1 2 :: [one page] |