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hmskrecik
TransMine Group German Information Network Alliance
2
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Posted - 2012.01.25 10:30:00 -
[1] - Quote
Petrus Blackshell wrote: the Vindicator does even more damage than this while webbing everything down
Yeah, but it comes at a price. While Vindicator can spit more that 1500 hate per second, it does within this so called "zone of commitment" - is itself being webbed, scrambled and possibly neuted. What you propose amounts to giving Nightmare best subcap dps ever AND ability to dictate range. Talk about "I WIN" button.
(Feel free to flame me - I don't know crap about PvP.) |
hmskrecik
TransMine Group German Information Network Alliance
2
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Posted - 2012.01.26 10:12:00 -
[2] - Quote
Barbie D0ll wrote: FLAME ON! you don't know crap about PVP flame off
Guilty as presumed. But I have my EFT skill at IV though. ;)
Petrus Blackshell wrote: Those are still Mega Pulse Lasers. Get within 10 km of them and they won't hit jack. I actually look forward to killing something like this in a Thorax someday. The Vindi's webs amount to just as much range dictation, btw, just at different ranges: Vindi is a short range ship, Nightmare is a long range ship.
My point was that pulses have 15+10 range on multi/conflag before TE/TC/bonuses are involved. It's slightly out of range of typical webs, plus you can increase this range and still be dealing nice damage. While for Vindi 11,5+15,5 is already the longest stick it has with Nulls, or 14,5+12,5 with irons. So giving to Mare dps on par with Vindi feels wrong to me as it breaks general rule of thumb that the better dps the shorter should be distance it could be applied at.
I mean, I've never flown the Nightmare and so I don't know this ship's strengths and weaknesses. Maybe the buff is needed but for the reason above increasing raw dps isn't the way to go.
Now crawling back under my carebear rock... |
hmskrecik
TransMine Group German Information Network Alliance
3
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Posted - 2012.01.26 21:14:00 -
[3] - Quote
I'll spare massive quotation, but all you three, Barbie, Fidelium and Petrus made similar observation: that it's not the dps what Nightmare is missing. Thus I'd go further and dare opinion that adding the firepower won't solve any of its problems.
Besides, for every purpose there will be a ship which is best to fulfill it. The alternative would be if every ship was the same. The problem begins when certain ship or ships comparatively suck at everything it's reasonable to use them for and only that would in fact call for a buff.
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hmskrecik
TransMine Group German Information Network Alliance
3
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Posted - 2012.01.27 12:51:00 -
[4] - Quote
Petrus Blackshell wrote:Someone I was talking to about this (outside the forums) pointed out that while these sorts of changes would fix the Sansha lineup for PvP, they might break the lineup for PvE -- particularly the Nightmare. What do you think? This is what I was told once or twice: that Nightmare really shines in PvE. So maybe the "problem" is it's just better suited for PvE than for PvP, not the PvP performance alone? |
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