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March rabbit
Ganse Shadow of xXDEATHXx
112
|
Posted - 2012.01.19 03:40:00 -
[31] - Quote
Plutonian wrote:I see we're being trolled by nullsec residents. That's original. You guys must be bored waiting for your next fleet to form up. Just tell that FC that 200 pilots should be enough, let's get going... . yea... little bored.... :(
the real problems are: 1) most of CTAs is organized in time i'm sleeping or in office.... So CTA for me is such a rare thing. 2) we killed bot in next system to our and no one wants to visit us....
So yea.... forum pew-pew
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Bad Messenger
draketrain Confederation of xXPIZZAXx
96
|
Posted - 2012.01.19 03:42:00 -
[32] - Quote
Garr Earthbender wrote:Pirates are great fun to shoot at. It's more challenging to catch someone when you can't bubble them. Being able to take gate guns AND hold the field against a larger force? awesome.
FW happens in low sec. So there's that. (for what it's worth I like FW. Small engagements FTW.) Also, no bubbles.
Also, there's no bubbles in low sec.
I don't like bubbles.
I DO like my implants.
/allmyopinionsyoudon'thavetoagreewithme.
You can buy implants from market.
Bubble != you lose your implants, with right moves in combat you can escape with pod, does not work 100% thou. Some people lose their implants in highsec and lowsec too. |
Plutonian
Intransigent
27
|
Posted - 2012.01.19 04:28:00 -
[33] - Quote
March rabbit wrote:Plutonian wrote:I see we're being trolled by nullsec residents. That's original. You guys must be bored waiting for your next fleet to form up. Just tell that FC that 200 pilots should be enough, let's get going... . yea... little bored.... :( the real problems are: 1) most of CTAs is organized in time i'm sleeping or in office.... So CTA for me is such a rare thing. 2) we killed bot in next system to our and no one wants to visit us.... So yea.... forum pew-pew
Well... then you're forgiven.
Nullsec. I can remember nothing going on and keeping TS on while I ran missions in high sec (mostly out of boredom). Then would get the word of 'Reds in the pipe!' Would log off, log on combat character, jump in a fighting ship, annnnnddddd....
... wait 45 minutes while the fleet composed. I'd post things in chat like "There's like 4 of 'em? Don't we have enough people?" to which I'd get the response "We play to win here!". Finally our 55 man fleet would leave, only to find the reds got tired of waiting and went home.
I honestly don't know how you guys stand it.
Edited for clarity. |
cljjlc
Soul Thieves Collective Soul
0
|
Posted - 2012.01.19 05:23:00 -
[34] - Quote
Lady Spank wrote:I always believed it should be the only area you can use to pull your sec status up from negative status. The logic being Concord don't monitor null sec so shouldn't be paying bounties out there, and criminal acts anywhere in empire should be acquitted by doing ones time fighting (NPC) piracy in low sec empire.
Benefits: + It's not counterable with the usual carebear whine "you just want more shinies to shoot", since it only entices criminals. + (very) Moderate nerf to suicide ganking as you have to make up for your crimes with some time spent in low sec, but introduces high sec 'PVP'ers to low sec. + 0.0 residents can't just hide in deep null to get their standings up in complete safety. + General increase of activity in low sec and a reason to go there (for some). + Those visiting to raise sec are obviously PVPers so greater potential for finding small engagements there, and not just 'trying to populate low sec with shiny PVE fit carebears'.
~ repeating myself now so will leave it at that.
This is actually one of the best ideas I have heard for helping low sec. I approve this message |
Smiling Menace
Star Nebulae Holdings Inc.
103
|
Posted - 2012.01.19 06:19:00 -
[35] - Quote
Plutonian wrote:Smiling Menace wrote:But he does have a point. Why even bother with low sec? All I've ever seen there are blobs and gate camps (with the odd carrier thrown in) to make any activity in low sec a total waste of time. Massive risk, very little reward. That's not to mention the sec hit should you actually fire first and kill someone. And he's also right, you did this all yourselves. Sure, be a pirate and kill every carebear you see, just don't expect that pilot to be back anytime soon. Low sec remains a desolate waste land, gratz! All right... I'm a gonna bite. I have, only once, ever attacked a non-combat seeking ship in low-sec. And, in my defense, that pilot was ratting in Amamake 3-1, and I thought he was bait. When it turned out he actually was a new player ratting, I advised him on how to survive, reimbursed his ship, and gave him around 10m isk. Talked him into joining Eve Uni and he was there for about six months. Last I heard he's off in WH space now. If I encounter two frigates dueling at a planet or belt, I remove myself from the field so they won't think I'll rush in to kill the victor before he can get repped up again. The last gate camp I participated in was to secure the gates in Fountain while the Brutally Clever Empire set up shop. Think that was back in 2007. Pluto's current sec status is (IIRC) 4.3. My other character's sec status is 5.0. Why? Because I have no alts, no boosters, no backup, no nothing. Perfect total solo fighter. That means I'm in smaller ships. Want to know who flies the smaller ships these days? Pirates. In two months I've engaged maybe two people who were not flashy... all the rest were pirates. I give back loot to very younger pilots who lose against me. I never ask for any loot back. I'm not anti-pirate. Actually, I love pirates; they are the most laid back people you'll ever find in this game. I've a really nice fit for a Merlin (which I took from Habadasshoodoo or whatever his name is) which is capable of perma-jamming an attacking Rifter. I won't use it, because it seems cheap and a shoddy thing to do to a fellow solo roaming pilot. I have never kited anything in this game. Stop. Read that again: I have never kited anything in this game. By god if I'm going to commit to a fight, I commit. I have participated in duels where I could not break my opponent's tank, but was fast enough to pull away from the battle. However, it seems cheap to have a duel which does not end in someone's wreck, so I plunged back in and lost the ship. I actually don't like duels... they feel artificial to me. That's why I never ask for one. I want to hunt, and I want to be hunted. If I'm facing two or three very young players, I'd rather they gang up on me than for me to engage them one on one. And should you think I'm just the oddball out there, I do run into people just like myself. Not very often anymore, but it happens. The reason I'm telling you this is: Your perceptions of lowsec are wrong.
Sorry, not perception...FACT!
I have seen the hi sec choke points camped to oblivion...FACT!
I have seen -10's blow away very single ship that comes through...FACT!
Nearly all were carebears looking to try something new....FACT!
None ever came back...FACT!
I have seen a small pirate gang get take apart by a small T1 Cruiser roam, then they (the pirates) drop 3 carriers on them...FACT!
I could go on all day with everything that's wrong with low sec but why bother? Everyone knows what's wrong.
You are very much the exception in low. All I ever see are bait ships, blobs and general asshattery from the resident -10's.
@ Lady Spank
I see what you are saying and I understand your points but that will still leave low sec a desolate waste land.
The only people there will be the ones you currently have. There is still no incentive for anyone in hi sec or null sec to even bother going there.
My thought was that low was to be just the same as hi sec with added extras to benefit from the risk but EVE players being EVE players, it's more a perpetual battleground with no real easy way in for the carebears.
I actually think the sec hit should be even higher if you engage in low sec. Make the gate/station guns do even more damage so that the asshats that think PvP consisting of ganking noobs and haulers on gates have a very very hard time doing this.
There you go, as long as noobs/carebears stick to gates and stations, they will be able to use low sec with a little bit of a security blanket. If they want to then try PvP, they have the rest of the space in low that isn't a gate or a station to play around with.
Just my thoughts as a noob once upon a time in low sec. |
Plutonian
Intransigent
27
|
Posted - 2012.01.19 06:22:00 -
[36] - Quote
cljjlc wrote:Lady Spank wrote:I always believed it should be the only area you can use to pull your sec status up from negative status. The logic being Concord don't monitor null sec so shouldn't be paying bounties out there, and criminal acts anywhere in empire should be acquitted by doing ones time fighting (NPC) piracy in low sec empire.
Benefits: + It's not counterable with the usual carebear whine "you just want more shinies to shoot", since it only entices criminals. + (very) Moderate nerf to suicide ganking as you have to make up for your crimes with some time spent in low sec, but introduces high sec 'PVP'ers to low sec. + 0.0 residents can't just hide in deep null to get their standings up in complete safety. + General increase of activity in low sec and a reason to go there (for some). + Those visiting to raise sec are obviously PVPers so greater potential for finding small engagements there, and not just 'trying to populate low sec with shiny PVE fit carebears'.
~ repeating myself now so will leave it at that. This is actually one of the best ideas I have heard for helping low sec. I approve this message
It's a fantastic idea. But good luck getting null bounties removed. The whinage would be... shall we say, significant?
|
Smiling Menace
Star Nebulae Holdings Inc.
103
|
Posted - 2012.01.19 06:32:00 -
[37] - Quote
Plutonian wrote:cljjlc wrote:Lady Spank wrote:I always believed it should be the only area you can use to pull your sec status up from negative status. The logic being Concord don't monitor null sec so shouldn't be paying bounties out there, and criminal acts anywhere in empire should be acquitted by doing ones time fighting (NPC) piracy in low sec empire.
Benefits: + It's not counterable with the usual carebear whine "you just want more shinies to shoot", since it only entices criminals. + (very) Moderate nerf to suicide ganking as you have to make up for your crimes with some time spent in low sec, but introduces high sec 'PVP'ers to low sec. + 0.0 residents can't just hide in deep null to get their standings up in complete safety. + General increase of activity in low sec and a reason to go there (for some). + Those visiting to raise sec are obviously PVPers so greater potential for finding small engagements there, and not just 'trying to populate low sec with shiny PVE fit carebears'.
~ repeating myself now so will leave it at that. This is actually one of the best ideas I have heard for helping low sec. I approve this message It's a fantastic idea. But good luck getting null bounties removed. The whinage would be... shall we say, significant?
If there was an alternative to ratting for null sec dwellers to make isk directly from the space they hold, then I doubt there would be much resistance to this idea.
Holding space actually gains you very little reward but a ton of bills to be paid. |
Plutonian
Intransigent
27
|
Posted - 2012.01.19 07:47:00 -
[38] - Quote
@Smiling Menace:
I won't deny that stuff exists, but it can be worked around. Bait can be popped before the trap springs (or simply avoided... they're generally not too subtle). Camps can be seen on the map or run in fast frigs. Smartie-BS can be scanned from gate scanpoints. Blobs can generally be avoided by single pilots (we're far more maneuverable).
But I would not remove the camps, bait ships, blobs, pirates, or even those annoying ECM-using f**ks for anything. Because it's the challenge that makes lowsec fun. When I'm in lowsec I know, beyond a shadow of a doubt, that everyone wants to kill me. It's actually rather comforting... I don't have to worry about who my enemies are, they're listed right there in local.
Tonight I had to move exactly one (1) metric buttload of researched BPO's to an Empire hub. Eight jumps through lowsec. Five jumps through Empire. Guess which part I sweated? The lowsec portion was done in a standard fighting Rifter. The Empire leg done in a tanked battleship with sweaty palms. I was safer in lowsec!
I don't expect the true 'carebear' to ever come to lowsec. Like the Joker said, "Decent people shouldn't live here... they'd be happier somewhere else." But for those looking for some excitement, and I feel there are many in Empire who feel this way, lowsec is a great place to find some fun. (Jeeze... I saved the Damsel for three damn years and she keeps going back to that damn brothel!! WTF?!)
I believe Eve needs a PvP outlet that doesn't require the responsibilities of nullsec. Currently, unless you're willing to wardec innocent non-PvP'ers in Empire (which I'd never do) or can-flip miners (which I'd also never do) or suffer the artificial-ality of duels (is that even a word?), you go to lowsec for a good fight. That's what CCP needs to focus on when dealing with the area.
|
Johnny Punisher
Wolfsbrigade
7
|
Posted - 2012.01.19 08:52:00 -
[39] - Quote
Smiling Menace wrote:Plutonian wrote:It's a fantastic idea. But good luck getting null bounties removed. The whinage would be... shall we say, significant? If there was an alternative to ratting for null sec dwellers to make isk directly from the space they hold, then I doubt there would be much resistance to this idea. Holding space actually gains you very little reward but a ton of bills to be paid.
I don't see Lady Spank saying anything about removing bounties, just sec status. Only receiving sec status from lowsec rats is best idea of improving lowsec I've ever heard.
*edit: ah nevermind he did... anyway, I would let nullsec keep the bounties but leave the sec status boost to be lowsec-thing only! |
Bent Barrel
6
|
Posted - 2012.01.19 09:30:00 -
[40] - Quote
Lady Spank wrote:I always believed it should be the only area you can use to pull your sec status up from negative status. The logic being Concord don't monitor null sec so shouldn't be paying bounties out there, and criminal acts anywhere in empire should be acquitted by doing ones time fighting (NPC) piracy in low sec empire.
Benefits: + It's not counterable with the usual carebear whine "you just want more shinies to shoot", since it only entices criminals. + (very) Moderate nerf to suicide ganking as you have to make up for your crimes with some time spent in low sec, but introduces high sec 'PVP'ers to low sec. + 0.0 residents can't just hide in deep null to get their standings up in complete safety. + General increase of activity in low sec and a reason to go there (for some). + Those visiting to raise sec are obviously PVPers so greater potential for finding small engagements there, and not just 'trying to populate low sec with shiny PVE fit carebears'.
~ repeating myself now so will leave it at that.
This and remove bounties from non NPC zerosec. That way the zerosec income will become mainly production and trade (as it should be) and move the mid level NPC bounties to lowsec. Take a hint from sleepers. No bounties, everything is in the salvage/loot. |
|
Jude Lloyd
Heretic Army Heretic Nation
313
|
Posted - 2012.01.19 09:48:00 -
[41] - Quote
+1 for Spank.
Also, why are gate guns (which are larger than BS guns) able to easily track a fast frigate? I think lowsec gate guns should have lowered tracking, allowing frigates more access to on-gate pvp.
Just a thought. Heretic Army CEO Host of Frigfry Fridays http://judelloyd.blog.com/ -á |
Lady Spank
Genos Occidere HYDRA RELOADED
1042
|
Posted - 2012.01.19 09:51:00 -
[42] - Quote
I don't mean remove bounties from null sec rats! (will check for typos).
The average null sec player has to have ways of making ISK afterall. (a¦á_a¦â) ~ http://getoutnastyface.blogspot.com/ ~ (a¦á_a¦â) |
Kahega Amielden
Rifterlings
93
|
Posted - 2012.01.19 09:52:00 -
[43] - Quote
Jude Lloyd wrote:+1 for Spank.
Also, why are gate guns (which are larger than BS guns) able to easily track a fast frigate? I think lowsec gate guns should have lowered tracking, allowing frigates more access to on-gate pvp.
Just a thought.
Because having interceptor tackle on lowsec gates would be broken? |
Heretic4Life
Heretic Authority Heretic Nation
7
|
Posted - 2012.01.19 09:53:00 -
[44] - Quote
Kahega Amielden wrote:Jude Lloyd wrote:+1 for Spank.
Also, why are gate guns (which are larger than BS guns) able to easily track a fast frigate? I think lowsec gate guns should have lowered tracking, allowing frigates more access to on-gate pvp.
Just a thought. Because having interceptor tackle on lowsec gates would be broken?
And awesome. |
Lady Spank
Genos Occidere HYDRA RELOADED
1042
|
Posted - 2012.01.19 09:57:00 -
[45] - Quote
I remember when people used to suicide tackle in Rifters. (a¦á_a¦â) ~ http://getoutnastyface.blogspot.com/ ~ (a¦á_a¦â) |
Smiling Menace
Star Nebulae Holdings Inc.
103
|
Posted - 2012.01.19 11:10:00 -
[46] - Quote
Plutonian wrote:@Smiling Menace: I won't deny that stuff exists, but it can be worked around. Bait can be popped before the trap springs (or simply avoided... they're generally not too subtle). Camps can be seen on the map or run in fast frigs. Smartie-BS can be scanned from gate scanpoints. Blobs can generally be avoided by single pilots (we're far more maneuverable). But I would not remove the camps, bait ships, blobs, pirates, or even those annoying ECM-using f**ks for anything. Because it's the challenge that makes lowsec fun. When I'm in lowsec I know, beyond a shadow of a doubt, that everyone wants to kill me. It's actually rather comforting... I don't have to worry about who my enemies are, they're listed right there in local. Tonight I had to move exactly one (1) metric buttload of researched BPO's to an Empire hub. Eight jumps through lowsec. Five jumps through Empire. Guess which part I sweated? The lowsec portion was done in a standard fighting Rifter. The Empire leg done in a tanked battleship with sweaty palms. I was safer in lowsec!I don't expect the true 'carebear' to ever come to lowsec. Like the Joker said, "Decent people shouldn't live here... they'd be happier somewhere else." But for those looking for some excitement, and I feel there are many in Empire who feel this way, lowsec is a great place to find some fun. (Jeeze... I saved the Damsel for three damn years and she keeps going back to that damn brothel!! WTF?!) I believe Eve needs a PvP outlet that doesn't require the responsibilities of nullsec. Currently, unless you're willing to wardec innocent non-PvP'ers in Empire (which I'd never do) or can-flip miners (which I'd also never do) or suffer the artificial-ality of duels (is that even a word?), you go to lowsec for a good fight. That's what CCP needs to focus on when dealing with the area.
Again, I agree with you. Low sec can be alot of fun and exciting IF you know what you are doing.
That's not really the problem though. The problem is actually getting people to go there.
The low sec pocket I used to live in had virtually no-one there from 1 week to the next! I could've sat in a belt with an Orca and mined with drones 23/7 (this is an example, God I hate mining) without loosing it!
To me, that's the biggest problem in low sec, it's even less inhabited than null.
We should be trying to think of ways to encourage (not bully!) people that do want to try something a little more exciting without pissing them off so much they never come back.
Biggest problem I found as a noob was actually getting into low sec in the first place. Gate camping is so lame, if it was made considerably harder to gate camp in low, you would have more people moving through and some might even stay.
Lady Spank wrote:I remember when people used to suicide tackle in Rifters.
lol when I was a noob, I remember doing this on low sec gates. Not a Rifter though, Incursus of Doom |
Plutonian
Intransigent
31
|
Posted - 2012.01.19 23:16:00 -
[47] - Quote
Would love some input on a crazy idea from the dedicated pirates if you guys don't mind. ('cause if anyone can find loopholes, it's pirates )
What would happen if gate guns were reduced in strength (applied damage) by a factor of 10? So, where a gate gun previously would have done 100 dps, it now does 10 dps. (I have no idea how much damage a sentry gun does right now, so that number was just plucked from thin air as an example.)
Then, the number of gate guns were increased dependent upon the security status of the system and the system next to it (the one the gate leads to).
So, on the Jel gate in Egghelende system, you'd have perhaps 12 sentry guns (remember, doing only a 10th of their current damage). This simulates Empire considering this gate important and thus more heavily guarded.
But, on a gate in an obscure .2 sec status system, which leads to a .1 system, you'd have maybe 2 gate guns. These could probably be tanked in a solidly-fit heavy cruiser like a Rupture or Vexor.
I've never participated in a gate camp in lowsec, so I have no idea how this would play out. But the goal is to 1.) make it difficult to permacamp Empire-to-Lowsec systems (i.e., the OMS camp where T3 cruisers are boosted to astronomical levels and can catch frigates and even shuttles occasionally), and 2.) shake up combat a bit by allowing some smaller ships types to engage on gates further from the 'watchful eyes of the law'.
Would it work? Or go haywire when the first clever pirate finds the Ultimate Loophole? |
SidtheKid100
Miffed inc.
3
|
Posted - 2012.01.20 01:53:00 -
[48] - Quote
Plutonian wrote:
~snip~
The reason I'm telling you this is: Your perceptions of lowsec are wrong.
QFT
And GOD, I wish I saw you around Amamake when I was solo PvPing. I don't always post on the forums, but when I do, I prefer posting with my main. |
Bad Messenger
draketrain Confederation of xXPIZZAXx
96
|
Posted - 2012.01.20 02:04:00 -
[49] - Quote
Heretic4Life wrote:Kahega Amielden wrote:Jude Lloyd wrote:+1 for Spank.
Also, why are gate guns (which are larger than BS guns) able to easily track a fast frigate? I think lowsec gate guns should have lowered tracking, allowing frigates more access to on-gate pvp.
Just a thought. Because having interceptor tackle on lowsec gates would be broken? And awesome.
No need for interceptor, you can use insta lock loki to do same.
It is good that there is different environments in EVE which all has their own tricks and such. Game would be boring if there would be only 0.0. Lowsec And highsec has more complex engagement rules and that makes those harder places to have pvp.
0.0 is easiest place to pvp, there might have hardest player base to engage but rules are simplest.
Highsec with agro rules, wardecs, neutrals and concorde makes it most complex system to have pvp.
I still miss time when people uses cans for mining, those times griefing in belts caused often very complex agro situations and those who managed to keep things in control usually won. |
Stukkler Tian
Space Hobos LLC.
3
|
Posted - 2012.01.20 04:01:00 -
[50] - Quote
let the sec status of an area decide the dmg for gate guns. .4 powerful as but not quite insta death like the concordokken .1 like getting aggro from rats in a belt (not a big deal as long as you dont fall asleep) |
|
Torn Hymen
Viziam Amarr Empire
0
|
Posted - 2012.01.20 06:01:00 -
[51] - Quote
Strikes me that part the issue appears to be lack of pilots for the size of space. Maybe introduce a story line that a giant cosmic event wipes out a 1000 odd systems and condense the population somewhat. COuld take it one step further and shrink hi sec a little plus remove the huge amount of low sec stations. |
Plutonian
Intransigent
34
|
Posted - 2012.01.20 08:23:00 -
[52] - Quote
SidtheKid100 wrote:Plutonian wrote:
~snip~
The reason I'm telling you this is: Your perceptions of lowsec are wrong.
QFT And GOD, I wish I saw you around Amamake when I was solo PvPing.
Thank you! I look forward to gracing your killboard in the victim category.
I'm actually moving back, and looking to settle in Eszur system. Turns out the Hevrice-OMS-Costolle route gets pretty dead during the week. And frigates are a little more rare than in Heimatar... everyone likes the big hardware out there.
Look me up, assuming I ever get moved. Why O Why did I have to insure and rig every single ship in my hangar?! Must have been drinking that night.
|
Simi Kusoni
The Synergy Cascade Imminent
56
|
Posted - 2012.01.20 09:06:00 -
[53] - Quote
Plutonian wrote:Would love some input on a crazy idea from the dedicated pirates if you guys don't mind. ('cause if anyone can find loopholes, it's pirates ) What would happen if gate guns were reduced in strength (applied damage) by a factor of 10? So, where a gate gun previously would have done 100 dps, it now does 10 dps. (I have no idea how much damage a sentry gun does right now, so that number was just plucked from thin air as an example.) Then, the number of gate guns were increased dependent upon the security status of the system and the system next to it (the one the gate leads to). So, on the Jel gate in Egghelende system, you'd have perhaps 12 sentry guns (remember, doing only a 10th of their current damage). This simulates Empire considering this gate important and thus more heavily guarded. But, on a gate in an obscure .2 sec status system, which leads to a .1 system, you'd have maybe 2 gate guns. These could probably be tanked in a solidly-fit heavy cruiser like a Rupture or Vexor. I've never participated in a gate camp in lowsec, so I have no idea how this would play out. But the goal is to 1.) make it difficult to permacamp Empire-to-Lowsec systems (i.e., the OMS camp where T3 cruisers are boosted to astronomical levels and can catch frigates and even shuttles occasionally), and 2.) shake up combat a bit by allowing some smaller ships types to engage on gates further from the 'watchful eyes of the law'. Would it work? Or go haywire when the first clever pirate finds the Ultimate Loophole? No, it wouldn't work. A cane with slaves can get nearly 100k ehp, and still fit a sebo, so unless gateguns were so badass they were a threat to gangs with that kind of EHP it would make very little difference.
Even then, you'd just see an increase in the number of camps with pimped out 200k ehp T3s and logistics support.
The "solution" to low sec gate camps and getting new players into low sec has never been about creating more rewards (if you are any good, low sec is already pretty damn profitable) it's about teaching new players to use scouts and only fly cloaked ships. At the moment an experienced player will only fly around in cloaked T3s, transports etc. In contrast noobs complain about getting ganked coz they just jumped in blind in a badly fitted battlecruiser. |
March rabbit
Ganse Shadow of xXDEATHXx
114
|
Posted - 2012.01.20 10:29:00 -
[54] - Quote
Bent Barrel wrote:This and remove bounties from non NPC zerosec. That way the zerosec income will become mainly production and trade (as it should be) and move the mid level NPC bounties to lowsec. Take a hint from sleepers. No bounties, everything is in the salvage/loot. returning people into HIGH-sec? |
Simi Kusoni
The Synergy Cascade Imminent
56
|
Posted - 2012.01.20 10:30:00 -
[55] - Quote
March rabbit wrote:Bent Barrel wrote:This and remove bounties from non NPC zerosec. That way the zerosec income will become mainly production and trade (as it should be) and move the mid level NPC bounties to lowsec. Take a hint from sleepers. No bounties, everything is in the salvage/loot. returning people into HIGH-sec? Remove minerals from drones.
/thread |
Stalking Mantis
Wolfsbrigade
135
|
Posted - 2012.01.20 11:11:00 -
[56] - Quote
Plutonian wrote:@Smiling Menace:
I believe Eve needs a PvP outlet that doesn't require the responsibilities of nullsec. Currently, unless you're willing to wardec innocent non-PvP'ers in Empire (which I'd never do) or can-flip miners (which I'd also never do) or suffer the artificial-ality of duels (is that even a word?), you go to lowsec for a good fight. That's what CCP needs to focus on when dealing with the area.
They do have that it is called faction warfare. You saying that tells me you never tried it thus you think that outlet is not available. |
Dirk Smacker
Black Talon Aerospace Black Watch.
13
|
Posted - 2012.01.20 13:29:00 -
[57] - Quote
Low sec should be a scumbag-infested craphole where down on their luck charity cases with little to no social skills try to eek out a living surrounded by vicious pirates and marauding militias who answer to nobody.
Currently trying to hoar myself to the sexiest militia corp |
Xylorn Hasher
Mean Corp Mean Coalition
21
|
Posted - 2012.01.20 15:01:00 -
[58] - Quote
Give lowsec new original minerals which can be mined only there. Add those minerals to every T2 module or ship building requirements. Move all lv4 missions to lowsec, give bears from high as little as possible to make them move to low or null. Problem solved. |
March rabbit
Ganse Shadow of xXDEATHXx
114
|
Posted - 2012.01.20 15:58:00 -
[59] - Quote
Xylorn Hasher wrote:Give lowsec new original minerals which can be mined only there. Add those minerals to every T2 module or ship building requirements.
result: +1000000 whiny threads "CCP! CCP! stop 0.0 alliances from invading low-sec!!!!"
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Cyniac
Twilight Star Rangers Black Thorne Alliance
105
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Posted - 2012.01.20 16:01:00 -
[60] - Quote
I see there are many lowsecs.
As a lowsec carebear and explorer I find that I mostly run into the following:
1) Other explorers - damned competition 2) Fleets forming up to head out on a null roam - they tend to stick together and get worried when a frigate that's not blue flies by 3) AFK toons sitting in stations 4) Other carebears looking after their POSes, harvesting gas, crooning over their planets, you know, the stuff we lowsec bears people like to do.
But pirates? Real pirates? I remember I saw one... three months ago? He was a sneaky one taught me a few tricks (inadvertently) before we both went on our ways. |
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