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Chainsaw Plankton
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Posted - 2007.09.04 02:50:00 -
[31]
Originally by: CptEav1s Edited by: CptEav1s on 04/09/2007 00:06:26 And as for NOS having no draw backs... its comparable to Projectile turrets high powergrid but really other than ammo Projectiles are very hands free.
Allow me to make some comparisons please if not for fact than just for humor. Because NOS users make sacrifices too.
NOS in General - Gives cap to user, large med and small, hardly even phases passive setups, and as for no drawbacks? NOS requires alot, ALOT of powergrid.
Domi - Used to be able to launch alot of drones and fit a good NOS / tank setup. - Now it cannot launch alot of drones, NOS has been nerfed so its either a choice of putting on guns for more dps or tanking cause it doesn't have the MW for both.
Myrmidon - Was really nice probably ranked 2nd best BC of all time. - Although still ok, it now must rely on guns which it has absolutely no bonus for.
Ishtar - Pretty much same as Domi, except the fact that it has even less power for guns, only bonus is that you need cruiser 5 to get it so you've got maxed drone dps from the ship.
Eos (haven't used but alot of research) - Well rounded, drones and NOS / Guns setup. - No NOS = no cap = dead Command Ship = wasted isk.
Granted most of these are from a perspective of someone who likes NOS (myself for example) however if you look at other races (will use general view on race instead of looking at every ship cause really tired)
Caldari - Used to have best EW passive and active setups, missiles which are usually never countered in PvP. - EW has been nerfed granted, still have uber passive and active setups, missiles still untouchable.
Minmatar - Good active and passive setups (not as comparable to Caldari) very little dependancy on cap, not needed for guns, missiles, etc. - Can't see much downside to Minmatar besides the high req of powergrid for guns. I actually like looking at Minmatar now
Amarr - Best Armour tanks, 99% of Amarr ships get a cap bonus or less cap use on guns if not both. - Amarr are still better of than Gallente but Curse and Pilgrim have taken a serious blow.
Those are pretty reliable facts, learned over the 1 - 2 years I've been playing EVE.
The whole point is that NOS has crippled too many ships mainly Gallente. I wouldn't mind if a skill was added that could balance it
EG: for every lvl gives 5 - 10% buffer zone therefore if you have skill at level 5 with your cap at 100% you could not remove more than 75 - 50% of enemy ship. That would give NOS back some of its fury while still keeping it somewhat balanced. Either that or give NOS less cycle time or something.
Anyway really tired typing starting to hurt fingers.
Cheers - CptEav1s there
wah wah wah!!!!!
i have awesome drone skills and energy emissions 3s all my training time is borked!!!!!
thats exactly what i read
ALOT of pg?!?!?! named mega pulse use 2300 with awu 4, neutron blaster IIs use 2363 base. what a drawback.
as for the domi: electron blaster II 1313 pg, way less than the 2000 pg of the nos 1+1=3? no way it can fit guns and tank but it can fit the more pg intensive nos?!?!
myrm: probably the best bc still. no gun bonus but a great tank and great drone damage.
ishtar/eos. dont know much about either.
as for caldari the only good passive setups are on the drake and ferox. the myrmadon has a better passive tank than either anyways. missiles untouchable hardly... have damps, small sig radius, high velocity, generaly less dps then other weapon setups. cant tackle for crap, without sacrificing tank
minmatar pretty good, aside from split weapon systems, and split tank.
amarr heh nos used to kill amarr dead, amarr better than gallente, i imagine less than 1% think that to be true.
only ship that nos crippled was the ship being nossed. ****in boring fighting against a nos setup, hey my cap is gone hmmm i could self destruct and get it over with or i could wait for the drones to kill me.
now was all this serious or a troll?
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techzer0
IDLE GUNS
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Posted - 2007.09.04 03:04:00 -
[32]
Originally by: Chainsaw Plankton
Originally by: CptEav1s stuff...
Stuff and...
"only ship that nos crippled was the ship being nossed. ****in boring fighting against a nos setup, hey my cap is gone hmmm i could self destruct and get it over with or i could wait for the drones to kill me."
now was all this serious or a troll?
That bit about self destructing is gold... never been more bored in my life than the times I've fought nos setups
Oh, and you're a troll ____________________ Hi. I'm not an alt :) |
Vele Nori
Amarr
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Posted - 2007.09.04 05:30:00 -
[33]
You should be saying "Yes! Finally, I can shoot all the way until the end without danger that someone is going to completely nos me out!". Before nos nerf it was a privilege that only Minmatar and Caldari could enjoy as their weapons don't need cap. And weapons shutting down because you're out of cap because someone else has nossed you out is not an enjoyable experience. Now unless you have a neutralizer pointed at you, you can run your cap as you like. No one's gonna suck it out from under you in less than half a minute. Finally you don't have to fit a nos to run your own cap because everyone else flies around with one. And if you want to empty someone else's cap it will just require another setup.
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Draygo Korvan
Merch Industrial We Are Nice Guys
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Posted - 2007.09.04 05:49:00 -
[34]
1) nos needed a nerf 2) how ccp nerfed it was wrong
they should have nerfed it so nos was affected by sig radius. Essentially make using a heavy nos against a frigate class vessel less effective than using a small nos on a frigate.
Essentially against a frigate nos should have been nerfed this way
Energy drained per nos cycle vs a frigate(for tech I unnamed nos) Small: 8 cap Med: 6 cap (20% effective) Large: 4 cap (this is 4% effective (%20 of %20))
but the way they nerfed it made nos counterproductive to most ship systems that want: higher cap limit higher cap recharge rate
both these now work against your nos effectiveness not for it.
The whole reasoning behind nerfing nos was to make it so large ships couldnt use the higher end nos to completely sap the cap of a small ship in one go. Well now its essentially useless.
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Galan Amarias
Amarr Vendetta Underground Rule of Three
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Posted - 2007.09.04 05:49:00 -
[35]
And finally,
Waahhhh. Nos setup was eve pvp on easy mode, and near totally uncounterable, especally on you Galentee with your MWD bonuses. Ge you can always get to range, and since your grid only needs to tank you can suck up whatever they throw while you wait for their cap to drop. The only tank that isn't eliminated by no cap is a passive shield tank and they got the nerf bat.
As for all you other Amarr, whinning about the pilgrim and curse. Well they may not be the solo wtfpwn mobiles they were, but hey they are still dang dangerous, The neut will get the job done much faster than a nos and they still tank pretty well. Instead rejoyce, we got all our other ships back and a domi on scan is no longer the que to ss, dock or jump.
Sick em! -Galan
The answer to empire ganking |
Jenna Shame
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Posted - 2007.09.04 05:55:00 -
[36]
Originally by: Galan Amarias And finally,
Waahhhh. Nos setup was eve pvp on easy mode, and near totally uncounterable, especally on you Galentee with your MWD bonuses. Ge you can always get to range, and since your grid only needs to tank you can suck up whatever they throw while you wait for their cap to drop. The only tank that isn't eliminated by no cap is a passive shield tank and they got the nerf bat.
As for all you other Amarr, whinning about the pilgrim and curse. Well they may not be the solo wtfpwn mobiles they were, but hey they are still dang dangerous, The neut will get the job done much faster than a nos and they still tank pretty well. Instead rejoyce, we got all our other ships back and a domi on scan is no longer the que to ss, dock or jump.
Sick em! -Galan
You haven't flown a curse, they lack the cap to use the neut to do anything, at best they can both be drained of cap.
Trying to balance out NOS/Neuts gives you, if lucky, a zero sum game vrs cruisers, totally useless on BC's or bigger, and never needed for frigs anyways.
Might as well give the curse a gun bonus so it can make some use out of the slots.
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Galan Amarias
Amarr Vendetta Underground Rule of Three
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Posted - 2007.09.04 06:09:00 -
[37]
Originally by: Jenna Shame [You haven't flown a curse, they lack the cap to use the neut to do anything, at best they can both be drained of cap.
Trying to balance out NOS/Neuts gives you, if lucky, a zero sum game vrs cruisers, totally useless on BC's or bigger, and never needed for frigs anyways.
Might as well give the curse a gun bonus so it can make some use out of the slots.
True enough, I fly a Pilgrim. With some decent skills a med neut isn't all that horrible to keep alive and you have SIX midslots, make one a cap booster and you're still up on my boat.
Then again I maxed my cap skills like a clever Amarr. Where are yours?
The answer to empire ganking |
Shar'Tuk TheHated
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Posted - 2007.09.05 02:34:00 -
[38]
Originally by: Jenna Shame
Originally by: Galan Amarias And finally,
Waahhhh. Nos setup was eve pvp on easy mode, and near totally uncounterable, especally on you Galentee with your MWD bonuses. Ge you can always get to range, and since your grid only needs to tank you can suck up whatever they throw while you wait for their cap to drop. The only tank that isn't eliminated by no cap is a passive shield tank and they got the nerf bat.
As for all you other Amarr, whinning about the pilgrim and curse. Well they may not be the solo wtfpwn mobiles they were, but hey they are still dang dangerous, The neut will get the job done much faster than a nos and they still tank pretty well. Instead rejoyce, we got all our other ships back and a domi on scan is no longer the que to ss, dock or jump.
Sick em! -Galan
You haven't flown a curse, they lack the cap to use the neut to do anything, at best they can both be drained of cap.
Trying to balance out NOS/Neuts gives you, if lucky, a zero sum game vrs cruisers, totally useless on BC's or bigger, and never needed for frigs anyways.
Might as well give the curse a gun bonus so it can make some use out of the slots.
Use the Neut Rigs.
DRINK RUM It fights scurvy & boosts morale! |
SiJira
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Posted - 2007.09.05 10:37:00 -
[39]
nos is now useless ____ __ ________ _sig below_ devs and gms cant modify my sig if they tried! _lies above_ CCP Morpheus was here Morpheus Fails. You need colors!! -Kaemonn [yellow]Kaem |
Sinder Ohm
Infinite Improbability Inc Mostly Harmless
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Posted - 2007.09.05 10:42:00 -
[40]
Originally by: Patch86 I am a former NosDomi cap-sucking *****, and I wholly endorse this Nos change. They were overpowered and unbalanced, and thoroughly needed changing.
Gallente still work fine. Nothing has been destroyed. Gallente are still great at PvP.
I also fly mainly Gallante and all I can say is QFT
yes your I win button is broken, what you gonna do about it??
Originally by: Karanth Wimps play empire. Real men play in 0.0. Hardcore masochists live out in drone space.
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Cpt Branko
The Bloody Red
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Posted - 2007.09.05 11:04:00 -
[41]
Originally by: SiJira nos is now useless
No, it isn't. I actually find it valuable to have one NOS. Depends on what I need (in a gang, i'll mostly opt for either more damage, or a Neut instead of NOS to shut smallish things or Amarr down). At any rate, it gives a nice bonus of equalising cap level across your and their ship.
For cap warfare, though, you must combine it with neuts to work. Which is as it should be.
Originally by: Tsanse Kinske The second you start equating time spent playing a game with lost time and money is the second you need to ask yourself "Why am I playing?". Seriously |
Segge Bolled
Caldari Agony Unleashed Agony Empire
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Posted - 2007.09.05 11:58:00 -
[42]
Originally by: CptEav1s ...and whats more the Caldari seem to have gotten more in this game than every other nation and if they lose something its a major catastrophy like the extra 100sec recharge added.
Please excuse us, while I and every other Caldari ECM specialist jeer "STFU" at the whiny Gallente for getting bonuses for what is now the most dominant Electronic Warfare role in the game.
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Steve Hawkings
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Posted - 2007.09.05 12:03:00 -
[43]
They were not nerfed you just need to think to be able to use them now as it should be. Can i have your stuff when you do quit ?
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Postlatta Mouseanon
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Posted - 2007.09.05 12:23:00 -
[44]
Originally by: Steve Hawkings They were not nerfed you just need to think to be able to use them now as it should be. Can i have your stuff when you do quit ?
That was an intelligent, thoughtful, well reasoned post.... until the last sentence.
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Grez
Minmatar Sybrite Inc.
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Posted - 2007.09.05 13:10:00 -
[45]
Originally by: SiJira nos is now useless
As a weapon on it's own, yes.
When used in conjunction with other devices, it works as intended. ---
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Ashaz
Mindstar Technology United Confederation of Corporations
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Posted - 2007.09.05 13:22:00 -
[46]
Originally by: techzer0 Have you flown the only Tech 1 battlecruiser with enough DPS to down a BS? Yes, it's Gallente.
wow. do the other reces pilots realy suck that bad at fitting their ships?
Originally by: techzer0 Or you can try figuring out how to solo setup any caldari ship half as well as a gallente ship
mate, the drake can be quite a monster if fited and handled correctly. I don't care how many people whine that it lacks DPS. I have seen what it can do, and it is scary.
That beeing said, as a former nos-domi pilot and a curse pilot, I aprove of the nos nerf. It has made alot of setups viable again, wich is a good thing. __________________________________ Gallente by birth. Amarr by choice. iDrone |
Tommiles
Gallente valiant shadows
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Posted - 2007.09.05 17:19:00 -
[47]
Edited by: Tommiles on 05/09/2007 17:19:51
Originally by: CptEav1s Wow, I just started getting back into EVE, been still paying for it but just training long skills.
Now I come back to see that NOS is nerfed and from the patch notes I read it has been extremely nerfed at that. I know that there has probably already been 1 if not 100 posts like this but seriously...
The only nation which depends on NOS is Gallente, which I am. I spent alot of money paying for this game to train for skills which are now useless.
I really find myself questioning the judgement of CCP in this matter first they cripple drones, then NOS. I have spent many hours reading forum discussions on NOS and the only reason I found was that "NOS wasn't meant to be a primary weapon"
That is quite a bit of BS, and whats more the Caldari seem to have gotten more in this game than every other nation and if they lose something its a major catastrophy like the extra 100sec recharge added.
All I can say to these facts is good job CCP for crippling an already nerfed race and wasting my money and time. I won't be quitting EVE at this time but I really hope that the staff will realize their mistake and bring back NOS to atleast some of its fury.
Cheers - CptEav1s
learn to fly gallente ships with out nos like i do and i seem to come out just fine i only lose 3 in 9 (1 in 3) PvP battles and i am not trained for PvP, i am just a miner with a pick axe that will put it through your head if you come near my ore
Originally by: CCP Prism X If nobody buys ISK then this wouldn't be an issue, but sadly there will always be people who fancy taking the shortest route to eternal n00bness and pay real money for it to boot.[ |
Chainsaw Plankton
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Posted - 2007.09.05 20:05:00 -
[48]
Originally by: Ashaz
Originally by: techzer0 Have you flown the only Tech 1 battlecruiser with enough DPS to down a BS? Yes, it's Gallente.
wow. do the other reces pilots realy suck that bad at fitting their ships?
Originally by: techzer0 Or you can try figuring out how to solo setup any caldari ship half as well as a gallente ship
mate, the drake can be quite a monster if fited and handled correctly. I don't care how many people whine that it lacks DPS. I have seen what it can do, and it is scary.
That beeing said, as a former nos-domi pilot and a curse pilot, I aprove of the nos nerf. It has made alot of setups viable again, wich is a good thing.
the first statement can go either way. 2 highly skilled pilots one in a bc the other in a bs, will last a while, although i would be the myrmidon would be the best battleship killer of the bcs.
and yea sure if the drake is a monster when fitted right i don't want to know what a myrmidon is when fitted right.....
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Tarminic
Black Flame Industries
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Posted - 2007.09.05 20:11:00 -
[49]
Originally by: CptEav1s I spent alot of money paying for this game to train for skills which are now useless.
Whoo boy, somebody roll out the red carpet! He's invested time* and ISK** on skills that were somehow changed!
*About an hour, of which could be spent in-game or not in game **About 100K isk ------------ Whiners - Unite! | Posting and You Tarminic - Forum Warfare Specialist. |
William Alex
Viscosity
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Posted - 2007.09.05 20:16:00 -
[50]
I like that the nos isn't what it was before, but I'm not sure if I like what they did.
It seems like they really overnerfed this one.
Please give us a 1 depth skill queue CCP.
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MITSUK0
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Posted - 2007.09.05 20:21:00 -
[51]
Haha you might have to fly a ship that requires a little bit of skill behind the keyboard now.
THE HORROR!
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Shar'Tuk TheHated
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Posted - 2007.09.05 21:50:00 -
[52]
Quote: and yea sure if the drake is a monster when fitted right i don't want to know what a myrmidon is when fitted right...
Heh.. simpley put the Myrmidon can have a better passive tank then the drake also a insane armor tank while doing about as much DPS as a raven pilot with the right skills. So /sign that and the best bc battleship killer in the bunch no doubt.
DRINK RUM It fights scurvy & boosts morale! |
Bodhisattvas
mUfFiN fAcToRy
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Posted - 2007.09.06 00:07:00 -
[53]
Originally by: Zhett Haukes There are always neuts to do the same job, just not for free anymore.
You have to admit that nos in their old state were a little overpowered. Especially on things like myrmidons and domis. You could shut another ship down at no cost to yourself.
Works both ways be it nos or any e/w , its whoever has best fit in any given encounter....
Just because some peeps have some kind of altered perception of morals in using a mod which is seemingly too powerful.
When in actual fact probably means their ship setups suck like dog poo and have nothing to counter it on a regular basis.
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Amantus
Gallente Murientor Tribe
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Posted - 2007.09.06 00:16:00 -
[54]
Originally by: Patch86 I am a former NosDomi cap-sucking *****, and I wholly endorse this Nos change. They were overpowered and unbalanced, and thoroughly needed changing.
Gallente still work fine. Nothing has been destroyed. Gallente are still great at PvP.
As am I. I haven't whined about the nos change because I know that while it might have impacted my playstyle slightly, it;s better for the game as a whole. I have instead adapted anda changed my setup (after losing my nos domi spectacularly the day before the patch in a death fitting for such an awesome ship).
Yay for being able to use small ships without fear of deing sucked dry instantly! ------------
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Kazuma Saruwatari
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Posted - 2007.09.06 00:51:00 -
[55]
Gallente? Nerfed?
You have been away from the game too long -
Odd Pod Out, a blog of EVE Online |
doctorstupid2
Dirty Deeds Corp. Axiom Empire
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Posted - 2007.09.06 01:55:00 -
[56]
Originally by: CptEav1s The only nation which depends on NOS is Gallente, which I am. I spent alot of money paying for this game to train for skills which are now useless.
Weird, I'm gallente, and not a single one of my setups has changed. Kinda makes ya kinda wonder what you were doing wrong...
Sorry to hear, however, all those lengthy skills you had to train (e.g. Energy Emission Systems Level 3, rank 2) are now useless.
Steel Rat > if they only knew we make this **** up as we go |
Burned Acid
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Posted - 2007.09.06 01:58:00 -
[57]
Edited by: Burned Acid on 06/09/2007 01:59:14
Originally by: CptEav1s
All I can say to these facts is good job CCP for crippling an already nerfed race and wasting my money and time. I won't be quitting EVE at this time but I really hope that the staff will realize their mistake and bring back NOS to atleast some of its fury.
Cheers - CptEav1s
...what?
I fly Gallente, and this nos nerf is nothing. Seriously, OH NO< YOU CANT BE A SOLO WTFPWNER IN A DOMI NOW!!!!
Its no Issue, Use a combo of Nos/Nuet, or just run nos still and you will find it does help keep your cap up. Gallente, however, are in no way a nerf'ed race. --- Time does not exist here We will never die! |
Annerinas
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Posted - 2007.09.06 02:11:00 -
[58]
I only fly gallente (on my main, this is indy alt), and honestly I always thought it was odd that neuts even existed considering that nos did a similar job and for free at that.
Certainly it gives logistics ships more to do as well. Cap reliant ships should not be so easily neutered by a weapon that doesn't even have to track.
Even webs etc which severely hurt speed tanks require that the webbing ship out-cap the other guy.
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Depp Knight
Evolution Band of Brothers
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Posted - 2007.09.06 03:18:00 -
[59]
Funny how all the Battleship nos boats were considered overpowered. Dont you start to think that nos wasnt the problem but heavy nos was?
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Tellenta
Gallente White-Noise Exuro Mortis
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Posted - 2007.09.06 04:06:00 -
[60]
What I find interesting about this topic is that on the announcement of the nos nerf all I said about it is I'm going to have to find a new fit for my domi.
All my other gallente ships are just fine. blasters still make things go boom. Rails could use some love though... but thats not a major issue to me
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