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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Amaroq Dricaldari
Ministry of War Amarr Empire
6
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Posted - 2012.01.20 13:18:00 -
[31] - Quote
I like your Free-to-Play ideas, but you should make a seperate thread for them. This is my signature. There are many like it, but this one is mine. |
Astrid Stjerna
Teraa Matar
439
|
Posted - 2012.01.20 18:21:00 -
[32] - Quote
Amaroq Dricaldari wrote:
Another issue: The Nanomechanical Co-Processor is faster than the Nanoelectrical Co-Processor, and the Photonic Co-Processor is faster than the Quantum Co-Processor. How are you supossed to explain that?
---
A wizard did it.
Seriously, though, it's Bellisario's Maxim all the way:
'Don't look too closely at the finer details'. ((Please note:-áAt times, my characters-ámay be a-holes, but-áI am most certainly not.-áWhat they say IC has no bearing on my OOC opinions or behaviors, and I apologize in advance if you are offended OOC by anything I might say or do-áIC.)) |
Bartholemu Fu-Baz
The Scope Gallente Federation
18
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Posted - 2012.01.21 00:06:00 -
[33] - Quote
Mentioned before I think somewhere in the masses of other threadnaughts:
New clothes would be nice. I hear there is some nice stuff kicking around.
More SciFi and less strait off today's streets would be great. Perhaps more accessory options as well as clothes.
I would understand if you left some in reserve for when the whole NEX and AUR (Die Aurum Die!) straightened out, but some new (free or cheaper on the regular market) stuff in the mean time would be bitching. If you release some of the stuff you've already made no one could complain about you "taking away resources to from FiS". One would think that the high fashion expensive looking stuff would belong in the NEX but perhaps some not so swanky stuff could be released.
- Sexy Gallente girls and guys plz! - Creepy scary looking Amarr. - Tattooed Minnies. - And well I guess some sort of variety for the boring efficient Caldari. - Faction Uniforms! (Loyalty Stores?)
Not sure I care too much about restricting the non uniform stuff from being used off race. Common enough for people to migrate and adapt to the local customs.
Restricted faction uniforms would be nice though. (Although maybe trade-able so spies can get their hands on them?)
PS - Not endorsing NEX or high priced or even microtransaction clothing in any way, but do understand CCP is taking a step back and trying to figure out how to proceed. |
Bartholemu Fu-Baz
The Scope Gallente Federation
18
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Posted - 2012.01.21 00:11:00 -
[34] - Quote
I think some NPCs or even the non-skilling characters in the same account appearing in your CQ would be interesting. Amarr really ought to have their attendants for example. Crews and assistants, the infamous Gallente dancing girls and boys etc. Using the character creator to model them as your secondary characters on that account is an interesting twist I haven't seen mentioned.
Still all fluff though. Perhaps ideas from other places could be added to make this more game effecting. Proposals on Crews and perhaps deeper agent interactions could be tapped. |
Bartholemu Fu-Baz
The Scope Gallente Federation
18
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Posted - 2012.01.21 00:17:00 -
[35] - Quote
The proposals on customization are interesting. A rather bare CQ to start and then you can buy more (with ISK preferably).
Hard not to forget though that these are in station, basically hotel rooms.
To customize we'd probably should be paying to rent the place like apartment, akin to Corporate offices as someone else mentioned.
Another place to customize and call ones own is a CQ on our own ship(s).
(A red ratty couch for the Captain of the Clear Skies)
Ship CQ customizations may go poof when the ship is destroyed though. |
Bloodpetal
Mimidae Risk Solutions
331
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Posted - 2012.01.21 17:48:00 -
[36] - Quote
Amaroq Dricaldari wrote:I like your Free-to-Play ideas, but you should make a seperate thread for them.
Done, didn't mean to try and hi-jack this thread, I thought it was a more open discussion than just immediate CQ stuff.
Thread here.
https://forums.eveonline.com/default.aspx?g=posts&m=685061#post685061 Mimidae Risk Solutions Recruiting |
Reilly Duvolle
Hydra Squadron
262
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Posted - 2012.01.21 21:38:00 -
[37] - Quote
For the New Player Experience: Make Aura a shimmering holograpic person talking to you, explaining stuff and showing you tutorial videos on the main screen as well. and then you try it yourself. |
Arcathra
Technodyne Ltd.
134
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Posted - 2012.01.22 09:43:00 -
[38] - Quote
Reilly Duvolle wrote:For the New Player Experience: Make Aura a shimmering holograpic person talking to you, explaining stuff and showing you tutorial videos on the main screen as well. and then you try it yourself. Good idea! I totaly forgot about the new players experience that starts in the captains quarters these days.
Regarding that, the screens could show some essential equipment a newbie might need and give some short explanation what it is for in the first weeks. Or some interesting ships the new player could upgrade to. |
Chaotic Mind
Rennfeuer Curatores Veritatis Alliance
0
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Posted - 2012.01.22 11:10:00 -
[39] - Quote
How about the possibility to put a Webpage on the mainscreen or the others. This in combination with all the APIs we have everyone could make their own screen with the information he/she wants to see.
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Kamuria
Science and Trade Institute Caldari State
10
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Posted - 2012.01.22 14:09:00 -
[40] - Quote
As I said in other complaining posts before, I can play many games for hours and my video card will remain under 55 celcius, playing Assassin's creed II for hours and my video card doesn't even get over 50 celcius.
5 minutes of walking into an empty captain quarters at high settings and my video card is spiking at 59 celcius and climbing. Pathetic.
PS. By the way Interval default or Interval One doesn't change a thing |
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Bloodpetal
Mimidae Risk Solutions
356
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Posted - 2012.01.23 22:48:00 -
[41] - Quote
NEX Store isn't in the "Grand Opening" anymore - can we change the NEX ad to something more contemporary?
Mimidae Risk Solutions Recruiting |
Lucjan
R-E-D
11
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Posted - 2012.01.23 23:07:00 -
[42] - Quote
-Limited Manufacturing, Research rooms that allow you to perform some things even if the station does not have those facilities.
-Ability to hang custom images on the walls. Local data only.
-A new market interface for the items you are buying/selling in this station. This interface could double later as a station bazaar when walking/interacting in station becomes available.
-Usable furnishings that show up in your captains quarters and are normal trade commodities which can be consumed : Spirits ; would show up on a table. Prostitutes ; maybe a tad too far but you get the idea. Rare items that don't really have anything to do with gameplay but look good on my wall.
-More variety and useful information on the screens. Maybe using my last Star Map data to plop onto the screens. Latest market transactions.
-A window or screen to look outside of the station out of. Preferably with an overview that isn't as detailed as an in space one. Even a simple top down view of 100km around the station updated every 10 sec or so.
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Nestara Aldent
The Scope Gallente Federation
44
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Posted - 2012.01.23 23:14:00 -
[43] - Quote
Remove bounties from the display, all they serve is to advertise certain gambling establishments in New Eden. |
Ocih
Space Mermaids
64
|
Posted - 2012.01.24 02:41:00 -
[44] - Quote
For now I would be happy to have 6 invites to CQ. It doesn't look like we will be getting WiS any time soon and a 6 pack invite would allow for small player controlled WiS interactions.
In my case I could have all my accounts in a single CQ. Something I have always wanted to do, |
Bartholemu Fu-Baz
The Scope Gallente Federation
18
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Posted - 2012.01.24 02:50:00 -
[45] - Quote
Bloodpetal wrote:NEX Store isn't in the "Grand Opening" anymore - can we change the NEX ad to something more contemporary?
Grand closing maybe? |
Bartholemu Fu-Baz
The Scope Gallente Federation
18
|
Posted - 2012.01.24 02:55:00 -
[46] - Quote
Reilly Duvolle wrote:For the New Player Experience: Make Aura a shimmering holograpic person talking to you, explaining stuff and showing you tutorial videos on the main screen as well. and then you try it yourself.
More Aura. Do miss interacting with her sometimes.
Had this crazy idea about Aura becoming like the IPhone's Siri, but for EVE related queries. Probably unrealistic for quite sometime.
In the mean time, Aura could be used for warnings and notifications while in CQ, perhaps interfacing with various other systems like the market and agents. Hopefully without making those things cumbersome. |
Amaroq Dricaldari
Total Annihilation. Pandorum Invictus
13
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Posted - 2012.01.26 00:19:00 -
[47] - Quote
Bump This is my signature. There are many like it, but this one is mine. |
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CCP Bayesian
83
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Posted - 2012.01.26 14:07:00 -
[48] - Quote
Bloodpetal wrote:NEX Store isn't in the "Grand Opening" anymore - can we change the NEX ad to something more contemporary?
Yes, we are fully aware of this and doing something about it! EVE Software Engineer Team Avatar |
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Bloodpetal
Mimidae Risk Solutions
386
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Posted - 2012.01.26 18:35:00 -
[49] - Quote
There's tons of things for customizing your space. I know this won't happen anytime in the near future. I think the first thing we need is to see multiplayer environments for this to happen.
I still believe that Incarna is really something that will rock the gaming worlds experience when you get it right, so hang in there. You're on the edge of technology and development, IMHO - maybe almost in danger of being ahead of your time. I'd love to be working on a project like that atm.
In this case, I'm hoping the CCP that sticks to its guns really comes through. The NEX store was an aberration, and a separate thing from Incarna and really tarnished the initial release. I'd like to see all the ideas you've presented and more enrich EVE as soon as possible.
Mimidae Risk Solutions Recruiting |
BeanBagKing
Terra Incognita Intrepid Crossing
102
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Posted - 2012.01.26 19:11:00 -
[50] - Quote
I'm not sure anything will get me excited about captains quarters specifically, they're quarters, they're my room, there isn't much in them and I can't think of anything to put in them that I'd care about.
Now WIS in general...
I've been opposed to the idea only because what CCP wants to do doesn't really appeal to me. Cloths? gambling? games? meh...
Now if you had combat in WIS! I'd fully support throwing all development at the idea. Imagine the same rules that govern us in highsec/lowsec/nullsec being applied to stations. Introduce guns, knives, body armor, etc and let us dress (fit) for the part. You could be "ganked" in the lobby of Jita when you stepped out of your CQ, but the atrium guns would mow down the offender. In nullsec there would be no CONCORD. People could deck out in the latest body armor and shielding devices to protect themselves. Just like docking now, your CQ is the only safe place.
Anyway, that's what would get me behind the idea, but I'm an FPS fan as well as a spaceships fan. unfortunately I won't be playing DUST because ~PS3 exclusive~. So add it to my Eve :P |
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Bartholemu Fu-Baz
The Scope Gallente Federation
18
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Posted - 2012.01.26 23:46:00 -
[51] - Quote
BeanBagKing wrote:I'm not sure anything will get me excited about captains quarters specifically, they're quarters, they're my room, there isn't much in them and I can't think of anything to put in them that I'd care about.
Now WIS in general...
I've been opposed to the idea only because what CCP wants to do doesn't really appeal to me. Cloths? gambling? games? meh...
Now if you had combat in WIS! I'd fully support throwing all development at the idea. Imagine the same rules that govern us in highsec/lowsec/nullsec being applied to stations. Introduce guns, knives, body armor, etc and let us dress (fit) for the part. You could be "ganked" in the lobby of Jita when you stepped out of your CQ, but the atrium guns would mow down the offender. In nullsec there would be no CONCORD. People could deck out in the latest body armor and shielding devices to protect themselves. Just like docking now, your CQ is the only safe place.
Anyway, that's what would get me behind the idea, but I'm an FPS fan as well as a spaceships fan. unfortunately I won't be playing DUST because ~PS3 exclusive~. So add it to my Eve :P
I like the model you propose. It further occurs that many stations (even high sec stations) may have lowsec and and nullsec sections to them as well, "downbelow" or at least away from the main concourse and quarters. Standing with the station owner probably should have some effect as well, although not sure what.
Sadly this is as an epic effort to develop as it would be an epic experience. I keep thinking it would be something like walking out that door into a multiplayer version of Deus Ex, and that game took a ton of people years. (And still feels a bit more cramped than I would like to see EVE WiS be.) It would be an "epic" increase to install size as well, since in all honesty this would essentially be another HD 3D game installed. (Perhaps it would be best developed as a new game with connections with both EVE and DUST, who knows?)
We have two developers, two artists and one qa person. (Go team Avatar!) So am thinking for the next year or so, we are only going to see incremental improvements.
Invite a friend to CQ so you can sit and watch Darth A30NZ (or other fine vid producers) YouTube vids on the screen while washing down the popcorn with Quafe, might be the most epicness we can hope for, for now.
Warrooms and Corporate Offices might be possible, but actually would be surprised if we got them. |
Bartholemu Fu-Baz
The Scope Gallente Federation
18
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Posted - 2012.01.26 23:51:00 -
[52] - Quote
CCP Bayesian wrote:Bloodpetal wrote:NEX Store isn't in the "Grand Opening" anymore - can we change the NEX ad to something more contemporary?
Yes, we are fully aware of this and doing something about it!
Have to say that ad rubs salt in the wound every time it runs. Just removing it might be a great step forward in getting past the stigma.
New vids would be welcome too of course. |
Tidurious
The Dirty Rejects Scelus Sceleris.
32
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Posted - 2012.01.27 01:23:00 -
[53] - Quote
Agreed Bartholemu - Remove NEX and the entire stupid captain's quarters. This is pointless, a waste of time, does not affect gameplay, and is therefore unimportant. Sorry, but if it doesn't have anything to do with the actual game, then leave it alone and work on the GAME. |
Flamespar
Woof Club
233
|
Posted - 2012.01.27 01:38:00 -
[54] - Quote
Some of my thoughts
Enhancements
- Customisable lighting. I actually liked the intitial darker minmatar quarters, maybe a dimmer switch on the wall.
A clickable device to access your ingame mail (that flashes when a mail is present). Upcoming calendar events appearing on your screen. The ability to have corp messages and reminders appear on the corporation screen. Additional interactable items enabled (the bed for example, or being able to lean on the balcony whilst looking at your ship) Randomise the position of decorative items like the ashtrays and various food items (you could randomise their location everytime a player docks, or just randomise them based on station, so that each station seems slightly different). Customisable main screen. Some optional ideas that the player could enable include: updates on industrial jobs, recent wallet transactions, PI status, market watch list, oustanding buy and sell orders, contracts. The ability to disable the tutorial agent vids, or have them disable themselves after a certain period. An interactable book near the bed or on the table, that when clicked upon opens up the chronicles on the EVE fiction portal. You could even have an optional vid on the main screen that announces the latest chronicles. A clock with EVE time on it in the CQ, have it flash when downtime is near.
Other suggestions.
- The ability to invite another player into your CQ as a beta feature
An Easter egg. Sneak in something fun for us to discover.
I can post on a forum, therefore I represent everyone. |
Arcathra
Technodyne Ltd.
136
|
Posted - 2012.01.27 12:54:00 -
[55] - Quote
How about additional quarters for other factions besides the four big empire factions? Like for example quarters for Angel pirate stations. They could be based on the quarters of the empire they originate from, but with some twists that clearly show: this is a filthy pirate station .
If we talk about more quarters, I have some additional ideas. Why not make it possible to dock with a starbase tower. The ship don't have to be stored there, but you could enter quarters with your pod. I would also like quarters on planetary command centers with a window and a nice view on the planet landscape.
Okay, I guess this would take a bit longer to implement but would be cool. |
Vincent Athena
V.I.C.E. Comic Mischief
292
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Posted - 2012.01.27 17:54:00 -
[56] - Quote
I've put these in other threads, but as this one seems to be monitored a bit more closely, Ill redo them here.
Move the pod to where the "undock" button is, and make the pod itself be the undock button. When I undock I walk to the pod, stand in it and have the doors close rather than seeing a black screen with a progress bar. If I'm too far away to get to the pod before the session change is ready to put me in space, then the game just goes to space before the in-CQ sequence is complete. When docking I appear right in front of the pod and take a few steps forward to get in interaction range of the ship hologram. Then add the following lore:
When you get in your pod nanites quickly disassemble your clothes and store them in the pod. The pod is filled and you are GÇ£plugged inGÇ¥. While this happens your pod flies from the balcony to your ship, and your ship undocks.
Upon docking the pod is drained and you are cleaned and dried by nanites. Your stored clothing is then reassembled on your body by the nanites. In seconds you are ready to step out of the pod, fully cleaned and clothed, and onto the balcony.
No, you are never nude on the balcony.
Player generated content: Give us player the tools to create in-game items. CQ decorations, CQ furnishings, Incarna clothing and accessories, and ship skins. To handle the TTP issue; all created items must be vetted by CCP before allowed in-game. The player pays for the vetting with Aurum. That is to cover the salary of the CCP employee who does the vetting. If the item is deemed acceptable, the player (only the item creator!) can pay additional Aurum for BPO's for the item.
Incarna control panel: We all have this expressionless face and all we can do is walk and sit. We need more, especially once we get multi-avatar areas. But something to test would be good, like http://eve-files.com/dl/251419 CCP employees should never proclaim a feature to be awesome. Only subscribers should. Subscribers can never answer a question posed to CCP. Only CCP can. |
Bartholemu Fu-Baz
The Scope Gallente Federation
18
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Posted - 2012.01.27 23:35:00 -
[57] - Quote
Tidurious wrote:Agreed Bartholemu - Remove NEX and the entire stupid captain's quarters. This is pointless, a waste of time, does not affect gameplay, and is therefore unimportant. Sorry, but if it doesn't have anything to do with the actual game, then leave it alone and work on the GAME.
That's putting words in my mouth but I understand why, so no hard feelings.
CCP has allocated its resources, Team Avatar exists. I'd like to see it make a positive contribution to the eve-verse.
Personally I feel focusing on increasing the functionality of CQ as an interface to the non-flight aspects of the game (evemail, market, etc), and increasing the futuristic feel would be two priorities to take. The environment and Avatars are almost embarrassingly low tech, considering where we are and what we are doing. With the improvements an increase in cultural aspects of the various races would be nice. We seem to have ended up being generified in the transition to Incarna didn't we? The new CQs helped and thats a good direction to follow, IMHO. It was far better received than the initial Incarna release.
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Bartholemu Fu-Baz
The Scope Gallente Federation
18
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Posted - 2012.01.27 23:47:00 -
[58] - Quote
Vincent Athena wrote:I've put these in other threads, but as this one seems to be monitored a bit more closely, Ill redo them here.
Move the pod to where the "undock" button is, and make the pod itself be the undock button. When I undock I walk to the pod, stand in it and have the doors close rather than seeing a black screen with a progress bar. If I'm too far away to get to the pod before the session change is ready to put me in space, then the game just goes to space before the in-CQ sequence is complete. When docking I appear right in front of the pod and take a few steps forward to get in interaction range of the ship hologram. Then add the following lore:
When you get in your pod nanites quickly disassemble your clothes and store them in the pod. The pod is filled and you are GÇ£plugged inGÇ¥. While this happens your pod flies from the balcony to your ship, and your ship undocks.
Upon docking the pod is drained and you are cleaned and dried by nanites. Your stored clothing is then reassembled on your body by the nanites. In seconds you are ready to step out of the pod, fully cleaned and clothed, and onto the balcony.
No, you are never nude on the balcony.
I thought it was pretty cool to think of us emerging naked from the goo each time, but your way is probably more feasible. If they animated the end of the nanite re-clothing as you emerge, that could be a pretty awesomely trippy addition.
Vincent Athena wrote: Player generated content: Give us player the tools to create in-game items. CQ decorations, CQ furnishings, Incarna clothing and accessories, and ship skins. To handle the TTP issue; all created items must be vetted by CCP before allowed in-game. The player pays for the vetting with Aurum. That is to cover the salary of the CCP employee who does the vetting. If the item is deemed acceptable, the player (only the item creator!) can pay additional Aurum for BPO's for the item.
Totally player generated items is going to be difficult. Although I am sure there are a couple of talented 3d modellers out there, thats a pretty niche skill set. In addition, new models (aka meshes) are going to be a big hit on your disk space on each client.
As much as I'd like to see a market like what Daz3D does for Carrara/Poser/ETC for clothes here. I am not sure it's feasible.
What might be doable are things like tintable clothing (tintmaps for the existing and any new clothing models) and "sewing" badges and the like. Similar to ship skinning.
Vincent Athena wrote:Incarna control panel: We all have this expressionless face and all we can do is walk and sit. We need more, especially once we get multi-avatar areas. But something to test would be good, like http://eve-files.com/dl/251419
Oh nice idea. Hrmm to go farther... in addition poses and expressions from the four portrait slots available from hotkey? Leveraging what is presumably already mostly there, and maximizing customization. |
Bartholemu Fu-Baz
The Scope Gallente Federation
18
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Posted - 2012.01.27 23:52:00 -
[59] - Quote
Arcathra wrote:How about additional quarters for other factions besides the four big empire factions? Like for example quarters for Angel pirate stations. They could be based on the quarters of the empire they originate from, but with some twists that clearly show: this is a filthy pirate station . If we talk about more quarters, I have some additional ideas. Why not make it possible to dock with a starbase tower. The ship don't have to be stored there, but you could enter quarters with your pod. I would also like quarters on planetary command centers with a window and a nice view on the planet landscape. Okay, I guess this would take a bit longer to implement but would be cool.
I am not sure about new CQ models. Would not be a high priority for me.
Slight retextures and variations for the pirate factions might be pretty amusing, Blood Raiders being based on Amarr for example.
Would I would like to see is a way to have a CQ that is more a home than the hotel rooms that we shuttle between now, so agree there. |
Colonel Drego
Deep Core Mining Inc. Caldari State
0
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Posted - 2012.01.28 01:53:00 -
[60] - Quote
Video poker games between docked pilots via the main video screen in the captain's quarters. For isk, of course. |
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