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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Lost True
Paradise project
2053
|
Posted - 2013.02.10 11:04:00 -
[571] - Quote
Hakan MacTrew wrote:oldbutfeelingyoung wrote:the ones that think emoting would be the end of the world and space-barbies are big scary monsters and are overpowered and need to be rebalanced and nerfed So don't partake of WiS. No one will force you. Realistically, its more of a RP thing anyway. I couldn't give 2 ***** about remotes or dancing, but there are other things I would like to do to immerse myself in the lore the game is based around. Spaceships are a big part of EvE, but for many of us, they aren't the only thing. I agree. They're telling us that we are demigods, we are pilots of a ships of unimaginable size and power. I DON'T FEEL LIKE IT, not even partially. It's feels like we're playing pew-pew with remotely controlled TOYS. Or even just squares and crosses for someone... How boring is this... |
Lost True
Paradise project
2053
|
Posted - 2013.02.10 11:34:00 -
[572] - Quote
Actually a have another idea for the avatar gameplay.
Well, we, the pilots, are The elite of New Eden. We have the pilot licence, a very expensive thing for the mere humans, which also has to be extended everytime (PLEX).
So... If you don't have a licence - for example, you're failed to extend it, or you're a new in eve and don't have it yet - then you can't pilot any ship directly. You can just live on the planet or station.
As a newcomer, you start on some planet(or station?). Depending of the bloodline. For Achura it'll be some planet in the Saisio system. The description tab of my character:
Quote:Achura has been part of the Caldari State for three centuries, and yet their culture has always remained something of a mystery. Originally from the Saisio System, they are reclusive and introverted, and show little interest in the ephemeral phenomena of the material world. Intensely spiritual, Achura pilots have only recently taken to the stars, driven in large part by a desire to unlock the secrets of the universe. It's not required to pay for subscription, i.e. for pilot licence while you won't need it. You can do things on planet as a mere human (the players with licence will have their "elite" privelegies). You can travel to another planet or station if you pay the capsuleer for that. It's can become a capsuleer's proffession: to transport the passengers between the planet (not a single passanger, obviously). Here it is - the mere citiezens in the flesh, not just in some lore stories... And it's interesting because the capsuleer can became a citiezen and still play the game, instead of just be kicked from the game and thinking about the other ones.
And interesting for a newcomers - they'll be willing to buy a subscription because they want to fly in space themselves(and train skills, earn big money - it's a big difference between the mining frigate and hand tools), and not because they're have to, which is a little bit turn them out. They can try the 14-day free license, and then if they're not extand it, they will be taken to nearby surface... How boring is this... |
YuuKnow
Boom-Town
635
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Posted - 2013.02.10 19:01:00 -
[573] - Quote
More vanity items.
A veteran bonus that gives a 2 story CQ or a CQ with an outside window.
yk |
Luc Chastot
Aliastra Gallente Federation
203
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Posted - 2013.02.10 20:09:00 -
[574] - Quote
Give it a function. Make it idiot-proof and someone will make a better idiot. |
Moe Cislak
Parallax Shift The Periphery
15
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Posted - 2013.02.11 20:18:00 -
[575] - Quote
Being able to invite other players in your CQ, and to use the TV to watch youtube or livestream websites. (This could work as an "outside window", put a cloaked ship in front of the station, record and livestream it -> people can watch it on their EvE TV screen) I want to invite internet spaceship bros in my station and watch lolcats on youtube while trolling ennemies in local. |
duckmonster
GoonWaffe Goonswarm Federation
0
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Posted - 2013.02.12 23:45:00 -
[576] - Quote
I just want to stab people.
In spacestations.
Please make space stabbing a thing. |
Beaver Retriever
Science and Trade Institute Caldari State
5
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Posted - 2013.02.13 01:00:00 -
[577] - Quote
Let us buy the DUST guns and hang them on our walls. |
Tennessee Jack
Blac-x
12
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Posted - 2013.02.13 02:43:00 -
[578] - Quote
Good grief..
Give us a BAR... allow players to enter it.
Do not allow bar's in JITA. Lag issue abolished.
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Andreus Ixiris
Mixed Metaphor
1819
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Posted - 2013.02.13 14:37:00 -
[579] - Quote
Oh yeah, here's a good one, CCP - place the ships at the same location in the hangar they're placed in the hangar view. Currently, the weird way in which ships are placed close to the CQ balcony distorts perspective and makes it impossible to get a true sense of the hangar's scale. Mane 614
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Bienator II
madmen of the skies
1498
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Posted - 2013.02.14 00:13:00 -
[580] - Quote
here a little nice-to-have regarding CQ:
the UI already remembers all window positions for in-station and out-of-station separately. Adding this for the CQ is probably not much work but could create an interesting usecase for CQs.
for example, players could use the hangar view for all ship related tasks and switch to CQ for trading. Others would just remove all windows from the CQ and use it for chat.
current situation: - ui persists for FIS and in-station separately
after the change: - ui persists for FIS, hangar and CQ seperately a eve-style bounty system (done)-á dust boarding parties You fail you fail you fail you fail to jump because you are cloaked |
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Gelatine
EverBroke Geeks
4
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Posted - 2013.02.14 04:45:00 -
[581] - Quote
Not been through the whole thread because I'm struggling to see atm due to illness, but I was going to post this in another thread a while back (about themes if I remember correctly.)
There are a few things I would like to see in the captains quarters that I think would benefit both players and CCP.
1. Community created customised content (clothing, hair, furniture - that kind of thing)
Look at Team Fortress 2 - generating millions of dollars for valve just from community created stuff (and some TF2 community members are making small fortunes themselves.) Eve has one of the best character creators I've ever used in a game, but there is a serious lack of choice in clothing even with the Noble options. Currently the CQ looks like "my first apartment, by IKEA" imo, and I doubt that CCP are capable of getting away from that look without investing a great deal of man hours on assets that have little to do with the Eve experience.
2. Trophys/Trophy Wall
I just better say here my initial thinking behind this idea was to get stuff "out of game." I know a few collectors in Eve - I have a some things I'll never sell in station warehouses myself gathering dust. What I'm thinking of is like a browsable sticker album with slots for one of each item in the game - put something in the book it comes out of game for good. Give the book an API key and then players can allow others to browse their collections on social networking sites. I would also add a counter for who got an item in their collection first e.g. 'playername' was 30th to put 'item' in their collection to add a bit of competition.
I'm thinking along similar lines for PvP trophies. I'm still thinking along the lines of a browsable book, but this book goes on killmails with slots for dropped loot. Players could chose any kills and have them displayed as a trophy in some way within the CQ (I was also thinking of allowing the trophies to be modified to allow for an achievement system like steam uses so individual trophies get cooler in appearance as higher targets are reached.) |
Hakan MacTrew
Caledonian Light Industries Sick N' Twisted
316
|
Posted - 2013.02.14 08:21:00 -
[582] - Quote
Gelatine wrote:Not been through the whole thread because I'm struggling to see atm due to illness, but I was going to post this in another thread a while back (about themes if I remember correctly.)
There are a few things I would like to see in the captains quarters that I think would benefit both players and CCP.
1. Community created customised content (clothing, hair, furniture - that kind of thing)
Look at Team Fortress 2 - generating millions of dollars for valve just from community created stuff (and some TF2 community members are making small fortunes themselves.) Eve has one of the best character creators I've ever used in a game, but there is a serious lack of choice in clothing even with the Noble options. Currently the CQ looks like "my first apartment, by IKEA" imo, and I doubt that CCP are capable of getting away from that look without investing a great deal of man hours on assets that have little to do with the Eve experience.
2. Trophys/Trophy Wall
I just better say here my initial thinking behind this idea was to get stuff "out of game." I know a few collectors in Eve - I have a some things I'll never sell in station warehouses myself gathering dust. What I'm thinking of is like a browsable sticker album with slots for one of each item in the game - put something in the book it comes out of game for good. Give the book an API key and then players can allow others to browse their collections on social networking sites. I would also add a counter for who got an item in their collection first e.g. 'playername' was 30th to put 'item' in their collection to add a bit of competition.
I'm thinking along similar lines for PvP trophies. I'm still thinking along the lines of a browsable book, but this book goes on killmails with slots for dropped loot. Players could chose any kills and have them displayed as a trophy in some way within the CQ (I was also thinking of allowing the trophies to be modified to allow for an achievement system like steam uses so individual trophies get cooler in appearance as higher targets are reached.) Community created clothing, or even corporate uniforms, would be awesome.
The trophy room got me thinking, what if you could link it in your bio, a long list of all the corpses you possess...
Also, I know many have no interest in WiS, but there are also many who do. Charge rental fees for CQ extensions that allow more options. You can do the same for corp quarters, an add-on for the office. In one stroke you can add another isk sink to counter inflation and give RPers and WiS enthusiasts what they want. MODULAR DRONES
MORE ORE SHIPS |
Tennessee Jack
Blac-x
12
|
Posted - 2013.02.15 14:11:00 -
[583] - Quote
A few people have suggested expanding the Captains Quarters to Creating Bridges on ships.
Captains Quarters Vs Captains Bridge
An idea regarding how the issue of Capsule's and you being in one was given here (in the same thread, page 4). Aka A Hologram, read the concept though.
Expand on the Captains Quarters by making a Bridges for the ships (or with Frigates, a Cockpit).
Explanation of its basic functionality, as well as answers regarding combat and how such a thing can function, are in the above thread. Essentially, if you do not want a Bridge, you never need to see it, if you do though, you have options. |
DeadPool MercWithAMouth
Diplomacy Has Failed Heart 0f Darkness
1
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Posted - 2013.02.15 18:03:00 -
[584] - Quote
It would be wise to have similar game play style to that of mass effect 2/3 for the character interaction. However some issues needed to be addressed to Incarna.
1.) How is this going to [augment | change | improve | alter] eve game play?
ItGÇÖs neat to have screens, customizable goodies and perhaps stripers/slaver hounds in your captainGÇÖs quarters but Incarna must DO SOMETHING there must be some kind of interaction between Incarna and eve ships. This could involve other players or special missions/contracts, or even dust player interaction. Personally would like to see missions with no rats (player vs. player missions). Team-A attacks, while team-B defends a structure located in a remote WH space thatGÇÖs only accessible the pilots whom took out the mission, to ensure somewhat a fair fight.
2) It must be fun and/or (preferably both) profitable.
Eve pilots will want to USE Incarna for a reason; they need to be driven to it for profitable gains and possibly for entertainment somehow. This is tricky; itGÇÖs difficult to make a station theme exciting, perhaps a method of obtaining storyline goodies or oddities that have been neglected in eve for a decade would provide an incentive. After these two major objectives are fulfilled there are bazillions of ideas that could be added for improved game experience, but keeping it simple at first is most important otherwise people will try it and forget it quickly.
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Inmei T'ko
Catch.22
7
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Posted - 2013.02.15 19:01:00 -
[585] - Quote
In advance I apologize for my laziness but TL;DR, here is my thought on Incarna awesomeness:
Face to face meets in public areas of stations between Dust mercs and EVE pilots. |
Tennessee Jack
Blac-x
12
|
Posted - 2013.02.15 19:39:00 -
[586] - Quote
Inmei T'ko wrote:In advance I apologize for my laziness but TL;DR, here is my thought on Incarna awesomeness:
Face to face meets in public areas of stations between Dust mercs and EVE pilots.
I am almost positive that will happen. The ingame lobby will turn into a Station Lobby within Eve.
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Commando 351
6
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Posted - 2013.02.15 20:01:00 -
[587] - Quote
It would be nice to have a lobby to go out and meet people in station...
What I would like to see is some customization options like Tennessee Jack's idea with the Captain's Bridge (I also threw in a few ideas) but the more customization the better. You could design your own deluxe station and it would be yours, not just another room that someone has rented prior to you. Like our own customized screens, ship fitting screens, an actual bunk we can lie down in, a small weapons wall, decorations room, and you know maybe our own little person to be in the room that we can interact with? You know... that would be kind of cool... I would prefer a captain's bridge Some call it rust, but I, I call it an extra layer of armor. Trust in the rust! Big guns kind of help in that situation as well... |
oldbutfeelingyoung
Perkone Caldari State
999
|
Posted - 2013.02.16 09:55:00 -
[588] - Quote
more good ideas wasted here in this thread forgotten by CCP R.S.I2014
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Jaz Antollare
Deadly Loneliness
18
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Posted - 2013.02.17 02:30:00 -
[589] - Quote
I wanna drink alcohol and smoke in my CQ!!! Anything other than that is irrelevant. |
Hakan MacTrew
Caledonian Light Industries Sick N' Twisted
322
|
Posted - 2013.02.17 10:41:00 -
[590] - Quote
Jaz Antollare wrote:I wanna drink alcohol and smoke in my CQ!!! Anything other than that is irrelevant. What, no exotic dancers or homless? Not even a Janitor? MODULAR DRONES
MORE ORE SHIPS |
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oldbutfeelingyoung
Perkone Caldari State
999
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Posted - 2013.02.17 17:29:00 -
[591] - Quote
Hakan MacTrew wrote:Jaz Antollare wrote:I wanna drink alcohol and smoke in my CQ!!! Anything other than that is irrelevant. What, no exotic dancers or homless? Not even a Janitor?
no not even the old janitor
bc,this
CCP Bayesian wrote:Thanks for starting the thread Arcathra this is the sort of small enhancements to the CQ we want to be making whilst prototyping and maintaining the technology.
We're actively taking ideas from this and other threads into our backlog.
was one of CCP,s lies R.S.I2014
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Yonis Kador
KADORCORP
257
|
Posted - 2013.02.18 00:20:00 -
[592] - Quote
I don't have much use for going to a virtual bar and drinking virtual drinks with virtual people, but if I were to get my geek on and could have any one improvement added to the CQ - I guess it wouldn't be a trophy room or a bathroom.
My favorite element in most sci-fi has always been stellar cartography. From that room in the Star Trek films to the galaxy map in Mass Effect, a stunning, virtual 3D model presenting the logistics of known space qualifies as awesome. Our current in-game map can be unfolded but the graphics are dated and the interface is still unintuitive - requiring a lot of drop down menu navigation. Not to mention that much of the most useful info is separated under different tabs/settings which many newer players don't even know exist.
And I don't think the two need necessarily be redundant. Whereas the FiS map can provide bare-bones info, stellar cartography could give us visuals the FiS map currently doesn't along with in-game real-time info. Zooming in on a particular system could present players with all relevant stats plus info about pod kills, corp wars, number of players in system, etc. Basically all the functions of the FiS map in one place wrapped up in sexy visuals. I can't imagine this would be a priority though so I guess it's a pipe dream....
All I know is that I'd spend time in this room if it existed.
YK "He who fights and runs away lives to fight another day." |
Lost True
Paradise project
2054
|
Posted - 2013.02.20 15:59:00 -
[593] - Quote
One of the things that i like when i started to play (long ago) was not the only a serious Sci-Fi atmosphere... Not dark or something - serious. STO it's Sci-Fi too, but it's different.
The second major thing was the way we as a pod pilots were treaten. Like we are the High Class. Aura in the tutorial, the backstory. Like we're going to cool places, have a high standards. In other words, we can go anywhere, do anything and recieve the best service. Freedom. No rush.
In other games, it's like: "Welcome rookie! Ok, i think you're good enough - grab your gear and GO GO GO! Move your skinny ass!"
Well... For most of the player corps here it's exactly like this. But i don't care, i'm not playing for anyone except me. And anyway, i'm "elite" even by their criterias, but as i said, i don't care because i'm playing(ed) for myself
So my point here is that i want this High Class when i travelling - fly and walk with my char in this universe. At least because i have some of this in my RL.
Just my thoughts. It's very unlikely to be implemented. Just WiS seems like an impossible task for CCP. And the things i described.... Well, it's kinda hard to simulate a bit of freedom while sitting on your fuggen job, hahaha :) The corn flakes and other shite everywhere in the gallente CQ. I know a few details about you ;) How boring is this... Gone to play STO long ago. It's has a hell of lot of flaws, but at least in it i can do more than just meaningless PvP here. |
SoOza N'GasZ
Geese Jugglers
43
|
Posted - 2013.02.21 14:02:00 -
[594] - Quote
i think it is unrealistic that in stations everyone has a storage space and quarters by default. i think that one should purchase storage for a low amount of ist just for realisms sake. so if one goes to a station he has never been to before and doesnt buy storage, leaves items in station and wants to udock the sation alerts him to buy storage or his items will be reclaimed or something and he will have to pay rent to the station for holding them.
towards the concept of customizeable CQ one should sleep in a very small room unless one chooses to purchase a largers CQ space or the same sized one already present. if you buy a quarter in a station you may then customize it with physical objects.... if not then the only customization should be in form of digital ones as in digital posters and on screen details. |
The Hamilton
The Circus Corp Black Core Alliance
53
|
Posted - 2013.02.22 10:55:00 -
[595] - Quote
So back to the YouTube thing. If we click the TV screen could it not automatically open a Web browser outside of the Client? The in client one sucks. Just let players choose from a list of installed browsers in the settings.
How hard would this actually be? |
Lost True
Paradise project
2054
|
Posted - 2013.02.24 06:50:00 -
[596] - Quote
The Hamilton wrote:So back to the YouTube thing. If we click the TV screen could it not automatically open a Web browser outside of the Client? The in client one sucks. Just let players choose from a list of installed browsers in the settings.
How hard would this actually be? Well, i've heard that ingame browser uses the Chrome engine... So it's could be a good browser if they'll make some improvements and add the Flash support. Why not? They're now doing the UI crap anyway.
As for an outside browser...Why then would i watch the CQ screen in the first place? In full screen... So i need to hide the window and open Chrome.
But i'm not a big fan of this plasma thing... I'm interested in the other things. But it's a nice addition. In the future they can use the same plasmas near the corps offices to provide information and ads - text, images and video... Maybe even sound. How boring is this... Gone to play STO long ago. It's has a hell of lot of flaws, but at least in it i can do more than just meaningless PvP here. |
SoOza N'GasZ
Geese Jugglers
53
|
Posted - 2013.02.24 21:08:00 -
[597] - Quote
EVERYTHING IN THIS LINK ! EVE ADDITIONS Legba |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
20
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Posted - 2013.02.24 21:17:00 -
[598] - Quote
How about being able to use items i.e. the gift items we got one is of a ship so lets be able to press a button on it and it shows the hologram of the ship.
Also at a corps HQ your corps avatars can interact in the office ... various games you could buy as items like chess set... monopoly etc. Also some sparring would be fun and riding various animals in hallways and a spot of jousting ... |
Sir Dragon
Einherjar Yggdrasils
16
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Posted - 2013.02.25 12:14:00 -
[599] - Quote
a bed, or bunk, or a place to hang my hammock. For role playing purposes. [Lt. Cmdr. Data]: "Perhaps. Perhaps not, sir." [Capt. Picard]: "That's hardly a scientific observation, Commander. "[Data]: "Captain, the most elementary and valuable statement in science, the beginning of wisdom, is, 'I do not know'. I do not know what that is, sir." |
SoOza N'GasZ
Geese Jugglers
55
|
Posted - 2013.02.25 13:52:00 -
[600] - Quote
be able to lie down in bunk , hang up posters customize look , customize screens and clothing color sliders Legba |
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