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Thread Statistics | Show CCP posts - 0 post(s) |
WrathOfOprah
Caldari GoonFleet GoonSwarm
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Posted - 2007.09.07 23:00:00 -
[31]
/Signed
I don't care what you do CCP. Just do something. This is more annoying than the old Titans. I want to at least See when I die.
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Snowden Vel
GoonFleet GoonSwarm
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Posted - 2007.09.07 23:01:00 -
[32]
/signed
Recent changes have done wonders to reduce lag and make 0.0 fleet combat more fun than ever, but fighter and drone-related server lag remains as one of the last vestiges of a very laggy past. I believe this is the single most important problem with 0.0 combat right now and I hope CCP is willing and able to address it in the near future. Signature removed - please email us to find out why (include a link) - Jacques([email protected]) |
Dagam
GoonFleet GoonSwarm
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Posted - 2007.09.07 23:02:00 -
[33]
this is a good idea
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Zabernist
GoonFleet GoonSwarm
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Posted - 2007.09.07 23:02:00 -
[34]
/signed |
Kayl Breinhar
Gallente GoonFleet GoonSwarm
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Posted - 2007.09.07 23:03:00 -
[35]
Signed.
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Samantha Rhoads
Caldari GoonFleet GoonSwarm
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Posted - 2007.09.07 23:04:00 -
[36]
Edited by: Samantha Rhoads on 07/09/2007 23:03:58 /signed.
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Shinori
Minmatar GoonFleet GoonSwarm
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Posted - 2007.09.07 23:05:00 -
[37]
Edited by: Shinori on 07/09/2007 23:05:50
Signed too!
This along with the BOB member's thread on an option to remove wrecks from loading, and mine of abandoned drones from loading is just win win for everyone who wants to play the game as intended.
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Ricky1989
Caldari
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Posted - 2007.09.07 23:06:00 -
[38]
Edited by: Ricky1989 on 07/09/2007 23:05:58 Wait, is this a carrier & mothership nerf.
Oh noes our fighters are causing too much lag, EVE will /ALWAYS/ have lag.
Don't trying to get everything nerfed and play the game.
edit for typo of game
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Urich Fiano
Caldari Merch Industrial We Are Nice Guys
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Posted - 2007.09.07 23:09:00 -
[39]
Originally by: Ricky1989 Edited by: Ricky1989 on 07/09/2007 23:05:58 Wait, is this a carrier & mothership nerf.
Oh noes our fighters are causing too much lag, EVE will /ALWAYS/ have lag.
Don't trying to get everything nerfed and play the game.
edit for typo of game
No one has said anything about a nerf.
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Habe Quiddam
GoonFleet GoonSwarm
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Posted - 2007.09.07 23:09:00 -
[40]
/signed
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UncleSam83
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Posted - 2007.09.07 23:09:00 -
[41]
/signed
Please fix this. Is you ever want eve to live upto its full potential, crippling issues like this need to be addressed.
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Dagam
GoonFleet GoonSwarm
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Posted - 2007.09.07 23:10:00 -
[42]
The idea is not to nerf anything but reduce lag, like what CCP did with drones a while back when they reduced max drones from as many as 25 to 5 across the board. For some reason they didn't apply the change to fighters as they felt carriers were different and special from every other ship that used drones. Well, carriers are now very common in 0.0 and we're starting to see the same problems crop up as we had in Exodus: masses of drones/fighters cause server lag.
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Ogresmash
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Posted - 2007.09.07 23:11:00 -
[43]
The main objective of Rev 3 is to improve the overall performance of the game, so implementing a fix to fighter lag would be a great move that would provide massive improvement to the one area of the game that is struggling most: large scale capital engagements. I'm not sure if you were already planning to fix the problems that come from fighter blobs, but if you are it would be great to have a confirmation of it and if you aren't it would be great to have a confirmation that you will work towards fixing the issue.
One suggestion I've heard is to multiply the DPS and health of an individual fighter by 5, change the name and description to that of a fighter squadron, and divide the amount of fighters able to be deployed and controlled by carriers/motherships by 5. It's a simple fix that provides massive improvements to performance in large engagement.
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Kif
GoonFleet GoonSwarm
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Posted - 2007.09.07 23:11:00 -
[44]
Edited by: Kif on 07/09/2007 23:13:28 The only problem I have is the fact that fighters are essentially immune to lag (that they help create). Thats the problem that needs fixing. Complain all you want about huge fleets with hundreds of people lagging, but at least everyone has to deal with that. When you have 7 MS and 30 carriers that dump hundreds of fighters on grid at once, then procede to just agro whatever and tear it apart while its helpless... thats what sucks.
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Papa Ina
GoonFleet GoonSwarm
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Posted - 2007.09.07 23:11:00 -
[45]
I'd settle for them not auto agressing. It's at the point when they may aswell be the only thing on a gate since they are all that is fighting. Or atleast allow drones to auto agress fighters.
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Mrs Trzzbk
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Posted - 2007.09.07 23:12:00 -
[46]
Originally by: Ricky1989 Edited by: Ricky1989 on 07/09/2007 23:05:58 Don't trying to get everything nerfed and play the game.
At 1 FPS (if you're lucky) it's rather hard to play, and an argument could be made that it doesn't even constitute a game at that point.
I don't like the 1 assigned fighter idea at all, but the sheer strain fighters put on the server means unless a Dev comes up with a better idea, it's probably the best bet.
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Hrin
Minmatar Merch Industrial We Are Nice Guys
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Posted - 2007.09.07 23:12:00 -
[47]
Signed, because this is will fix lag without nerfing carriers and motherships. Heck, more fighter hitpoints should make capship pilots smile as they are uninsurable and expensive.
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Charles Case
Caldari Duragon Pioneer Group GoonSwarm
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Posted - 2007.09.07 23:12:00 -
[48]
signed Your signature has been deemed inappropriate. If you have any questions about this please Mail the Mods be sure to include a link to your signature. -Darth Patches |
Caldur Ryndal
GoonFleet GoonSwarm
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Posted - 2007.09.07 23:17:00 -
[49]
Signed
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AztecD
GoonFleet GoonSwarm
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Posted - 2007.09.07 23:18:00 -
[50]
/signed
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Torsadeu
GoonFleet GoonSwarm
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Posted - 2007.09.07 23:19:00 -
[51]
/signed
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G Dabak
Magellanic Itg GoonSwarm
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Posted - 2007.09.07 23:20:00 -
[52]
Signed that fighter blob lag needs addressing. The OP is a good idea but it needs a lot of consideration.
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Wodan Violence
Minmatar GoonFleet GoonSwarm
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Posted - 2007.09.07 23:21:00 -
[53]
I concur with previous posters' sentiments about lag and fighters immunity to it. Ideally there would be no lag, but if there must be lag, it should apply evenly across the board.
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TrevorReznik
Merch Industrial We Are Nice Guys
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Posted - 2007.09.07 23:24:00 -
[54]
This is the most pressing issue in the game. It's simply not fun to play in lag, and fixing collisions and other things about drones & fighters can help everyone.
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Lenny Descartes
Caldari GoonFleet GoonSwarm
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Posted - 2007.09.07 23:25:00 -
[55]
/signed :psyduck: |
Moctobot
GoonFleet GoonSwarm
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Posted - 2007.09.07 23:27:00 -
[56]
/signed
teh problem is the basically there are ships with an extra 450dps of lag proof drones attached to them and we are seeing engagements with upwards of 300 fighters in daily engagements.
one possible solution to this problem that could be implemented almost immediately with very little flak would be to only have fighters auto-agress if they themselves are fired upon
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Ismern
GoonFleet GoonSwarm
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Posted - 2007.09.07 23:28:00 -
[57]
/signed
----------------------------------------------------------- The winners of EVE have spoken.
Let's all quit GoonSwarm and go to Empire while we still have some ISK left. |
motomysz
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Posted - 2007.09.07 23:33:00 -
[58]
/signed
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Brick Bossload
GoonFleet GoonSwarm
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Posted - 2007.09.07 23:34:00 -
[59]
/signed
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Nurge Genergy
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Posted - 2007.09.07 23:35:00 -
[60]
I'm so /signed right now
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