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Author |
Thread Statistics | Show CCP posts - 8 post(s) |
Imuran
Zentor Industries
7
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Posted - 2012.01.19 11:50:00 -
[211] - Quote
Possibly not for this team but ....
When looking at Bill of Materials for a BPO/BPC add the ability to show materials needed to build x of the items .... forever getting the calculator out to work out what I need to transport to the building location.
Also echoing the comments about S&I clickfest when doing multiple inventions etc especially from a station queueing to a POS |
Klandi
Consortium of stella Technologies
42
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Posted - 2012.01.19 12:05:00 -
[212] - Quote
If I was given the task of improving client performance, I would be also looking to gain visibility into specific clients, so I would put out a request for all those ppl willing to have an agent placed on their machine. This agent would send back RAM,CPU and IO information to a central server (omitting all personal information) with those people also being guinea-pigs (beta testers) for improved client code. That information coupled with the agents placed on the QA teams clients will give excellent client visibility.
And yes, I do know how to make this happen I am aware of my own ignorance and have checked my emotional quotient - thanks for asking |
hmskrecik
TransMine Group German Information Network Alliance
1
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Posted - 2012.01.19 12:15:00 -
[213] - Quote
Peter Powers wrote:can i have textmode client for eve?
Hehe, that's good one. However, I wouldn't say no to wireframe mode. (...and I've just felt as if millions of graphics artists voices suddenly cried out in terror and were suddenly silenced...) |
NoxiousPluK
Jovian Legacy Jovian Empire
5
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Posted - 2012.01.19 12:29:00 -
[214] - Quote
Sieges wrote:My short-list: 1. I'd like an indicator ring around my cargo icon indicating how full my cargo is without having to open the cargo. [...]
Ooooooooooooh, i LIKE that idea |
smaster
Born-2-Kill 0ccupational Hazzard
12
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Posted - 2012.01.19 13:28:00 -
[215] - Quote
Please improve Gate Jumping times.
Atm Jumping a Gate on my EVE client feels like I unrar a 10GB file while defragmenting my drive. I have no idea what the eve client does during gate jumps, but it feels really slughish.
Maybe you could also replace the gate jumping by some neat animation, that makes u feel like u r actually traveling through far away space? |
Richyme
Tears of Redemption NEM3SIS.
2
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Posted - 2012.01.19 13:48:00 -
[216] - Quote
So many realy good ideas here. I hope some of them will be introduced ingame soon And there are my additional ones:
1. Let me sort chat lists (including local) by standings, so i dont have to scroll like mad up and down before undocking in Jita, or in more populated systems, every time when local goes +1...
2. Let me sort items by meta level, not only by name or type. Or even better, for T1 items add small triangle in the corner of item's icon, like its for faction and T2 stuff, saying, which meta level item is this, so i dont have to remember all those different meta names. Would make looting, selling, reprocessing items so much easier
3. For onboard scanner, add slider for range, you can keep input window, in case someone realy wants to check whats i.e. 231457km arround, but for most tasks, slider with 1AU step would be fully sufficient
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Jett0
Team Kitty Choke Slam
52
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Posted - 2012.01.19 13:49:00 -
[217] - Quote
I'm sure this has been said but...
If you fix one thing in the client, it should be the huge disparity between your actual cursor position vs where the client responds. To demonstrate this, click and drag an item around the screen. Why does the item picture seem to"lag" so far behind your cursor? |
James Arget
Future Corps Sleeper Social Club
10
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Posted - 2012.01.19 14:18:00 -
[218] - Quote
If my internet drops and the client closes as a result of this, give me a notification. Also give me a choice of whether or not to re-launch the client automatically when this happens. |
Kmelx
Applied Creations The Fendahlian Collective
15
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Posted - 2012.01.19 14:38:00 -
[219] - Quote
Liang Nuren wrote:If you have a lot of kills and open the "kill rights" tab on your character sheet, it... doesn't work. Even an option that says "Too many to count" would be fine. Maybe even gratifying.
-Liang
There shouldn't really be a limit on the number of kill rights the character sheet can display and it shouldn't crap out if you've got too many kill rights. CCP shouldn't put a limit on it at all and make sure you can still view the info.
The ability to sort your kill rights into expiration date, or alphabetical order would be useful as well, at the moment they are just displayed at what I assume is a random order, they certainly aren't sorted by any logical concept I can recognise. |
Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
47
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Posted - 2012.01.19 14:59:00 -
[220] - Quote
1. Let me sort chat lists (including local) by standings, so i dont have to scroll like mad up and down before undocking in Jita, or in more populated systems, every time when local goes +1...
This is an good adition... it seams that the devs was already working on it.... and also in reducing the size of the names so you could see 3 times more in a window....This would be perfect for local... although i would like the normal chat to keep with the nice icons... |
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AMirrorDarkly
Ekchuah's Shrine Comporium
6
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Posted - 2012.01.19 15:04:00 -
[221] - Quote
Something that would be really useful on this vein..... When in an RR fleet, you have a mixture of friendly & hostile targets locked...
Under these sorts of fleets recently I have noticed 3 things:
1.) When targets are destroyed, sometimes your locked targets redistribute themselves (as in to say re-order different than when originally locked) This is bad when your next target jumps to the other end of the list.
2.) If the server detects a ship destroyed in the time a client is sending a shoot command (on the destroyed target) it has on numerous occasions resulted in another target you have locked taking the brunt of your guns.... not a problem when another hostile is on your lock list, but an issue when the target selected is a fleet/blue memeber.
3.) connected to this, if a fleet member has drones assigned to them and they provide the aggro mentioned in issue 2, regardless on if a new target is selected, all drones will continue to aggress the fleet member accidentally shot/painted/webbed/scrammed, it would be good if assisted drones would reassign their aggression to match the assigned players drones or targetted mods.
Just a few issues noted while fighting in RR fleets, caused by server/client communication issues. |
Xtover
Macabre Votum Against ALL Authorities
57
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Posted - 2012.01.19 15:11:00 -
[222] - Quote
I just want my SEBO/hardeners/DCU/ECCM to stay on when jumping between systems. |
Viribus
Lynch Squad Confederation of xXPIZZAXx
19
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Posted - 2012.01.19 15:18:00 -
[223] - Quote
Ragecomics are enough to drive me to self-harm, jesus christ... |
Xtover
Macabre Votum Against ALL Authorities
57
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Posted - 2012.01.19 15:19:00 -
[224] - Quote
nawor100 wrote:
I always Knew somebody would take my words out of context. CCP arent here to make you happy they are here to make money. So if you wanted to help CCP then you would buy PLEX with ur credit card and wouldnt go buy some in the market.
While they are a business, I believe the game was created because they wanted to fly internet spaceships, not because they wanted to make monies. |
Danny Centauri
Baltic Eagle Army of Dark Shadows
40
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Posted - 2012.01.19 15:35:00 -
[225] - Quote
The probe scanning process lags for me when running mutliple clients. The timer gets to zero and no results appear, then I flick between the probe scanning and the directional scanner tabs and the result is there.
Also on jump in on system the client should be able to detect the number of people in system and turn off non essential brackets such as drones, wrecks etc otherwise you can have hellish client lag overview settings are really 1 size fits all in their approach right now which isn't the case (Yes I know you can set up multiple tags on your overview for them but by the time you jump system you are lagged to hell and back). |
Googol Tudoris
Sebiestor Tribe Minmatar Republic
0
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Posted - 2012.01.19 15:53:00 -
[226] - Quote
Two things-
The biggest problem I have is that when I exit a station, my station UI gets reset. Having to open my items box every single time I dock shouldn't have to happen. After talking with people, I believe this to be a known bug, but after looking at these I'm going to petition, just to make sure.
Second thing is a feature request, but one of those infamous "it's the bloody future, why can't I do this?" things. In the overview settings, please please please let us order things the way we want to. I know you can sort by column, but what if I want a different icon order? Say I have a "get the hell out of dodge" tab, and I have stargates, planets, moons, asteroid belts, and suns on it. I forget what's currently at the top, but let's say it's planets. What if I want moons, or asteroid belts? I still want to be able to sort by type, just put them in a different order. |
John McCreedy
Eve Defence Force Fatal Ascension
72
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Posted - 2012.01.19 15:54:00 -
[227] - Quote
I don't know if this will come under your remit but why does it take so long for the Eve launcher to load? From the pressing of the button to the point I can enter a password takes far longer than any other MMO's launcher (or program for that matter) I've ever seen. Can this be improved in any way because it's especially annoying when you have a CTD and you're desperately trying to get back online. |
Gustav Mannfred
Die Missionrunner von heute
28
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Posted - 2012.01.19 16:16:00 -
[228] - Quote
nice would be, when the old weapontowermodells and theyr effect+synched firing comes back
they needs too much ressources in large fleet fights and i find, they looks better on the current ships
Gustav Mannfred wrote:I know, it is over 4 monts ago, but im do it now and here: I miss the old weapontowers: Reasons: 1. looked better on the ships. A punisher with blasters looked epic and now it looks fail. A harbinger with pulse lasers looked epic too, but now... EPIC FAIL 2. These Weapons fired synchron: Ive putted a Bs with tachyon beamlasers and Different crystals and shooted evry laser on a asteorid..... looked nice. And now? They fires no longer synchron. And now to the Idea: Make in the main menu a option called: activate old Turnet system or something else. So, that the new Weapons are optional. The stand of the old weapons is Incursion 1,6. Hope CCP would bring it back
https://forums.eveonline.com/default.aspx?g=postmessage&t=24183&f=270&q=223126 |
Chief Radanovic Liberrity
Die Missionrunner von heute
0
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Posted - 2012.01.19 16:22:00 -
[229] - Quote
It would be nice, to have the old nebulaes back.
Good is an option in main menu named 'activate old nebulaes' or something else. |
BRIMTAK
Lost Warlords Tactical Infantry
2
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Posted - 2012.01.19 16:50:00 -
[230] - Quote
Login screen freezes, CQ takes forever to load making it pointless. |
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Thelron
Science and Trade Institute Caldari State
7
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Posted - 2012.01.19 16:53:00 -
[231] - Quote
somewhat similar to the blog joke, and related to a lot of the complaints here,
quite often I'll be happily offloading cargo and selling stuff and then drop another few things out of my cargo hold and... zilch. "Stack All" makes everything show up, but I probably wanted to keep those things at the bottom of the list because I was just going to sell/melt them anyway and now I have to scroll through my hangar. Or the thing I sold hangs around for a while. Or the gun I just took off my ship gets stuck in limbo. Someone had a great idea along the lines of, "you have X items to load into your window," which really would alleviate some of the frustration waiting on the client and server to agree on just where your possibly expensive items are.
As an extension of that, however, some kind of indicator about the current quality of your connection to the server that's in an easy-to-find place (or perhaps just a better place for the "turn on your connection info" button if this exists and I just haven't seen it in any of the clients so far...) so we at least can tell if we're seeing issues due to machine lag, server lag, or should actually become concerned (something like what's planned for the TiDi effect but in the opposite corner). |
Shad0wsFury
Habitual Euthanasia Pandemic Legion
45
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Posted - 2012.01.19 17:08:00 -
[232] - Quote
It's probably close to 2 years since I actually FC'd anything, but one of my biggest gripes as an FC was jump-in lag from the People and Places window.
For some reason, the People and Places window, which is something I almost always had open while FCing to make bookmarks with, would give me an extra 5-10 seconds of loading time whenever I jumped into a system with the window open. This was probably due to the fact that I had a pretty crap computer at the time, and that I had more bookmarks than I could count. This same lag-spike always happens when I open the People and Places window, even on my new PC, but I don't FC much anymore, so if there is some sort of jump-in lag associated with it, I haven't noticed.
Anyway, I'm guessing that the game client calls information on bookmarks from the servers when session changes take place (or something like that), and maybe you guys could work it so it calls for that information when the client starts up, then new bookmarks can be stored locally until the user makes a session change, then can be sort of queued up to send any new bookmarks to the server for storage when that session change happens.
So for example:
- When you log in, all your People and Places information is retrieved with other client info during login.
- When you make a new bookmark, it is stored locally (unless it's a corp bookmark, obviously), and when you make a session change it updates the server with any new bookmarks you made since your last session change (corp bookmarks would probably have to instantly update both ways). Hopefully this won't cause more lag with session changes (which is what I'm suggesting needs to be addressed), unless you make a few hundred bookmarks, I'm guessing any amount less than 15-20 new bookmarks won't have a noticeable effect on session change lag.
- Essentially all People and Places info would be stored locally on the users machine, to reduce session change lag spikes, and improve client-side performance.
Alternatively, just add an in-space right-click menu item to "add bookmark" or "save location" that has the exact same functionality as the same button in the People and Places window. That way people can add bookmarks without opening up the laggy People and Places window if they don't want to. |
Shasz
Angels of Anarchy
9
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Posted - 2012.01.19 17:26:00 -
[233] - Quote
Performance/useability: Please add a user-definable tool-tip delay.
I don't always want the damn tooltip popping up instantly when I mouse-over an object. And I sure as hell don't want my brackets suddenly displaying in a very inconvenient vertical column just because I happened to move my mouse past one.
It seems there used to be a bit of delay before, but lately I get instant tooltip spam now, and its frickin' annoying. Give us the choice please? |
Liang Nuren
Heretic Army Heretic Nation
646
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Posted - 2012.01.19 17:35:00 -
[234] - Quote
It would be really great if all CC effects on you were prominently displayed right above or below your Health/Weapon HUD. Not just on the overview. Preferably with some UI scaling action.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
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Blasharga
9 Dimensions Bipolar Stability
0
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Posted - 2012.01.19 17:41:00 -
[235] - Quote
CCP, please add more subcategories.
When in looking through items, it would be nice to have a category (when the detailed item overview is selected) called either: Propulsion, instead of the current, that places Afterburner and Micro warp drives under the category of: Afterburner.
Even though it's somewhat logical to have a MWD called Afterburner... It dosen't make much sense when you also have a module called Afterburner, and "almost" every ship has either fittet.
just my 2 cents. |
Apollo Gabriel
Mercatoris Etherium Cartel
420
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Posted - 2012.01.19 18:14:00 -
[236] - Quote
My list o' things:
(Some are likely beyond the scope of your request, but I'm trying to be thorough).
Corp Hangers Array (POS MODULES)
- Allow access to Containers.
- Allow Individual tab permission control
- Allow contents to be visible through corp button.
Others: Get rid of "repackaging" on modules, simply allow them all to stack. For damaged modules (and drones), give them a "red" hue and don't let them stack.
In our drone bays, we can't see if our drones are damaged, please allow us to do so without launching them.
Chat Channels: Allow officers to add NON-corp members to corporate chat (purely as an option).
Overview:
- I don't think the "box" is needed, it clutters the screen, simply put the list of ships there but don't draw the bounding box, or allow it to dynamically resize.
- Create a separate section of the overview for planets, stations, etc things without "velocity" etc.
- Allow more than one overview window to be opened.
Destination and Current Location.
- Please allow us to MOVE the text that says where we are etc, given the left to write text on objects, it is convenient to put things on the left side of the screen, except for this text!
Icons
- I find the "scripts" for modules to be slightly hard to identify vs the modules when there are hundreds of things in a tab, is there a way to "attach" these to modules, so if you fit one, the scripts "fit with it" (very poor suggestion, but I feel something could be done to help out here".
Thanks AG
Always ... Never ... Forget to check your references.-áPeace out Zulu! Hope you land well! |
Mashie Saldana
Veto. Veto Corp
385
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Posted - 2012.01.19 18:37:00 -
[237] - Quote
Can we please get a dedicated column in the overview for EWAR and let us sort by it? Dominique Vasilkovsky Mashie Saldana Monica Foulkes |
Revolution Rising
Intaki Armaments Important Internet Spaceship League
51
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Posted - 2012.01.19 19:15:00 -
[238] - Quote
I hope you guys realise that inventories all over are borked.
Cans while mining don't update. Inventory freezes while mining filling the cargohold and you don't realise until it's full and your lasers turn off. No ore appearing in cargo even after that.
Pls fix quickly.
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Bluebear8
DOUBLE IDENTITY Bloodbound.
0
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Posted - 2012.01.19 19:47:00 -
[239] - Quote
I wish that I had a solution to suggest, but here's a common issue for you to tackle:
Player in Null Sec, Logs in docked at his friendly station. First action: look for neuts and reds in system as he plans to undock.
"OMG, are there a lot of neuts in system??!!! OMG! NEUT COLORS DETECTED ONSCREEN !! " No Charlie, DON'T! DON'T UNDOCK !! WHO ARE THE NEUTS? SOME ARE IN STATION WITH ME !
But, then you realize the players are neut in station list but BLUE in the LOCAL list. Then, you apologize for posting or commenting in security channels or chat about hostiles.
Can you please fix this, and remove this annoying distraction of BLUE NEUTS followed by the "AH HA moment"? [We could draw a cartoon to reflect this long time issue, but it would take too much space in chat.]
[Unrelated note: This is probably the wrong place, but will also note that I read 44 pages of some report looking for the solution to cloaky griefers in low/null sec space. Didn't see that was a priority, but have been told that solving the AFK 24/7 cloaky griefer issue is "supposed to be" a priorty. Another simple game mechanics fix will make this game more playable. Keep up the goood work! ] |
Toawa
EVE Mercantile Exchange Virtue of Selfishness
4
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Posted - 2012.01.19 20:53:00 -
[240] - Quote
A few other things, as a post about probes made me think of these (reasonable and slightly less so):
(I am assuming that X and Y are the horizontal plane, generally coinciding with the plane of the solar systems, and Z is the vertical axis.)
Reasonable requests:
1. My first reasonable request is that you make the up/down arrows spin so that their broad sides are facing the client view; it's very annoying when you're trying to position probes while looking down the X or Y (whichever it is) axis and the only way to move the probes up or down is to click on a tiny sliver of an arrow. (A similar headache occurs when moving the boxes around while anchoring smaller POS structures, probably because they're basically the same boxes.)
2. My other reasonable request is that the solar system view in the star map can get very fidgety when you're zoomed close in; that is to say, when you try to rotate it, the origin or rotation is way off screen, rather than in the center of the view. You can of course move it by right-click dragging, but it's anyone's guess where it ends up, so by the time I get down to 4 AU or lower scanning I'm spending more time trying to move my solar system view than to move my probes.
Slightly less reasonable requests:
1. Option for orthogonal views down the X/Y/Z axis, for easy probe moving.
2. Option to move multiple probes as a group.
3. If not #1, then some sort of axis indicator to let you know when you're looking down an axis (approximately).
4. Some way to flag a probe so that it more strongly displays it's X/Y plane so that you can see when other probes are above/below/on the same plane. This already happens to some degree but the effect is subtle and hard to pick out on screen.
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