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Author |
Thread Statistics | Show CCP posts - 8 post(s) |
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CCP Guard
C C P C C P Alliance
1591
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Posted - 2012.01.18 15:36:00 -
[1] - Quote
Our recently assembled Live Team is pretty awesome and this is their first dev blog about how they are going to improve the EVE client with your expert help.
Check out the blog, written by CCP Masheen, right here, and as he requests therein...make sure we get your feedback. CCP Guard | EVE Community Developer |
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Gilbaron
Free-Space-Ranger Ev0ke
74
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Posted - 2012.01.18 15:44:00 -
[2] - Quote
first !
also please make copying and loading bookmarks faster |
Mr Bigwinky
4U Services Inc. 4U Holdings Inc
114
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Posted - 2012.01.18 15:44:00 -
[3] - Quote
Suggestion #1: CCP Masheen should be renamed to CCP MemeMachine.
Edit: Suggestion #2: CCP Masheen should be renamed to CCP MemeMasheen. Welcome to EVE online, here's your rubix cube, go F*** yourself GÖÑ |
St Mio
Imperial Academy Amarr Empire
305
|
Posted - 2012.01.18 15:47:00 -
[4] - Quote
Ooh, I have one!
When you open jet cans, loot containers, wrecks, profession (Radar, Salvager) cans, add a nice "Loading..." text while the client is waiting to find out if it's empty, and a nice "Empty" when the client has confirmed with the server that it is indeed empty. |
mkint
634
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Posted - 2012.01.18 15:48:00 -
[5] - Quote
When undocking, I can often issue and execute commands before the scene even loads.
On the stupid animated login screen, I can usually get my password punched in, and have half the game loaded before the stupid 3D animated screen has loaded. At all. |
Julius Flavus
S0utherN Comfort Controlled Chaos
4
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Posted - 2012.01.18 15:49:00 -
[6] - Quote
While I'm sure this has been reported, getting rid of the gate jump lag when jumping into a system where the gate is camped by a large (250+) fleet would be great. |
Gilbaron
Free-Space-Ranger Ev0ke
74
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Posted - 2012.01.18 15:51:00 -
[7] - Quote
some kind of
Quote: "your request to jump into system XYZ has been recieved and will be handled ASAP, please wait approximately Y seconds"
message would also be a nice addition
might stop people from hammering the button over and over again just to get in the system when in a fleet of more than 20 members (hammering the button might stress the server)
the message should ofcourse be very reliable ! |
Shan'Talasha Mea'Questa
The Perfect Harvesting Experience The Gurlstas Associates
0
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Posted - 2012.01.18 15:51:00 -
[8] - Quote
A working right-click option would be nice. |
Celebris Nexterra
Lowsec Static
39
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Posted - 2012.01.18 15:51:00 -
[9] - Quote
Cartoon made my f***ing day.
Also glad to see the client finally getting some love. I don't have anything in mind right now, but I'm sure as soon as I fire up the client later tonight, I'll remember |
Rose Hips
Zero Dot Zero
52
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Posted - 2012.01.18 15:51:00 -
[10] - Quote
MAC SUPPORT!
Please please please
MAC SUPPORT!
Please please please
MAC SUPPORT!
Please please please Forum signature removed by GOD |
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Atum
Eclipse Industrials Quantum Forge
6
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Posted - 2012.01.18 15:54:00 -
[11] - Quote
All the various tearing and partially black screen issues when taking part in massive fleet fights. |
Sentient Blade
Walk It Off Coalition of the Unfortunate
170
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Posted - 2012.01.18 15:55:00 -
[12] - Quote
Stop the items window from seemingly re-load every single icon that it has to display.
It's almost as if rather than creating the bitmap once and rendering it multiple times, it's going into the resource DB and re-creating it for every single occurrence in the folder. It can take ages to have all of the icons appear for what should be a relatively trivial rendering task.
GTX260 / 2550x1600 / Q6700 @ 3ghz / 8gb DDR3 / 2TB RAID 10 |
Alundil
The Unnamed.
48
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Posted - 2012.01.18 15:57:00 -
[13] - Quote
Client Optimization Ideas:
#1 - Allow users to logoff back to character screen instead of restarting the client #2 - Along the lines of loading notifications, either add some text string stating that the container (whatever it is) is loading, or some kind of spinning or animated "progress" or "loading" image (a la contracts searching)
I'll add more later if I think of more that haven't been mentioned already
Win7 Professional x64 | Core i7-2820-QM | ATI FirePro M5950 | 8 GB RAM | 320GB HDD |
Bloodpetal
Mimidae Risk Solutions
296
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Posted - 2012.01.18 15:57:00 -
[14] - Quote
#1 - Security Status Gains are not working correctly. If multiple people get kills on an NPC the security status isn't gained like it used to be. A petition confirmed this was worthy of a bug report, please look into this - it affects low sec residents heavily.
MORE COMING Mimidae Risk Solutions Recruiting |
Andrea Griffin
81
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Posted - 2012.01.18 15:58:00 -
[15] - Quote
Love the little comic guys. Definitely made me laugh, as I've had that experience before!
I'll be on the lookout for these kinds of things and will add them to this thread as I find them.
Thanks, guys! It's not you guys who need to repair what has been broken, it's us. CCP Wrangler |
Lucy Royal
Pro Synergy ACE WRECKING COMPANY
0
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Posted - 2012.01.18 16:00:00 -
[16] - Quote
Having newly opened windows/containers not auto stack. Even jump around if you have pinned it to a desired location. |
Harleigh
Genbuku.
29
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Posted - 2012.01.18 16:01:00 -
[17] - Quote
Anything that can be customized should by default have an export / import function just like the overview.
Right now things like the market quickbar / new neocom we have to reproduce on each toon for every machine or go figuring out the character ID and start copying / renaming files :(
6 core @ 3.33 Ghz / 3 x 24" monitors @ 1920 x 1200 / 24 GB RAM / SSD / ATI 6970
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Alundil
The Unnamed.
48
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Posted - 2012.01.18 16:03:00 -
[18] - Quote
Also - please let's all try and keep this on topic so the devs monitoring it don't have to read through pages and pages of game feature requests (not to say that those aren't valid and worthwhile - just a different thread)
devblog wrote:If you would like to promote something which you believe is worthy of a performance tune-up please tell us in the comments what things about the client you would like to work just that bit better, but... for-the-love-of-CONCORDGǪbe specific!
Including a summary of your PCGÇÖs vital statistics is extra helpful and clicking GÇÿLikeGÇÖ on the posts of other players whose suggestions you support will help us to determine how popular improving something would be.
Developers in the EVE Service Quality group are already working on client optimizations to the Overview (yes indeed), more about that exciting development in an upcoming Dev blog. |
Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
29
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Posted - 2012.01.18 16:05:00 -
[19] - Quote
You could load first the amount of items that there are in the hangar...
editing |
Zenethian
The Jagged Edge Ushra'Khan
0
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Posted - 2012.01.18 16:06:00 -
[20] - Quote
A "Loading..." graphic would be sufficient, I think.
http://zen.sebistar.net/images/loading2.gif
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Peter Powers
FinFleet Raiden.
31
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Posted - 2012.01.18 16:06:00 -
[21] - Quote
can i have textmode client for eve? |
ColonelSplendido
Dreddit Test Alliance Please Ignore
24
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Posted - 2012.01.18 16:06:00 -
[22] - Quote
Sebo effects, for the love of god sebo effects! On lesser computers even 3 or more ships clustered with sebos on can lower fps by quite a bit, and the only solution is to disable all effects, many of which are really useful in a fight, like points, webs, who is repping who etc. There really needs to be a different effect or an ability to turn off just sebo and tracking computer effects. |
Sentient Blade
Walk It Off Coalition of the Unfortunate
176
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Posted - 2012.01.18 16:10:00 -
[23] - Quote
Speaking of performance.... please stop killing my hard disk by depositing thousands of mostly empty files on it.
Can we please have corp / alliance / system logs append to each other over the duration of either a day, a week or a month. I find that the file system handles a smaller number of large files far better than my AV trying to open 5,000+ file handles in the kernel each time it passes over the folder. |
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CCP Masheen
C C P C C P Alliance
29
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Posted - 2012.01.18 16:10:00 -
[24] - Quote
St Mio wrote:Ooh, I have one!
When you open jet cans, loot containers, wrecks, profession (Radar, Salvager) cans, add a nice "Loading..." text while the client is waiting to find out if it's empty, and a nice "Empty" when the client has confirmed with the server that it is indeed empty.
THIS ^ is an an excellent example, *brofist* Keep 'em coming and please use the 'Like' function as this will be the primary indicator for us of what is popular |
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Fallan Seraph
Echoes of Silence
8
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Posted - 2012.01.18 16:10:00 -
[25] - Quote
I would like a revisit to the Corporation Management window on the toolbar. As a CEO of a 20 man corp I often times experience large amounts of lag while expanding and saving roles to players. I would like to see this streamlined and perhaps the management interface made easier to use and more understandable. Perhaps even template titles to work with or something.
Running:
win 7 ultimate Core 2 Quad 2.5Gh/z 4gb DDR3 Memory GTX 260 Nvidia Video Card
Eve is running on pretuned "quality" mode windowed at 1900x1200. Lag occurs in both situations with one or two clients running.
On a side note I've also noticed that if I have two clients running that the second client will not have the fancy new AP route icons under the system information. It ONLY happens on the second client. This makes it quite frustrating to autopilot through space in a freighter and at time scary. |
Daneel Trevize
The Scope Gallente Federation
13
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Posted - 2012.01.18 16:11:00 -
[26] - Quote
From FHC with LoveQuote:Make the overview update properly. Stop it from freezing all the time. Make the overview work. The overview, it doesn't update properly, showing the wrong distance and lacking ewar effects. Sort it out, the overview that is, make the ******* thing wORK DAMMIT **** CUNTS! OVERVIEW!!!!!! |
Karak Terrel
As Far As The eYe can see Chained Reactions
41
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Posted - 2012.01.18 16:11:00 -
[27] - Quote
Anyone else experienced the similar story with the POS shield? Where you warp to a POS and when you land the POS has no forcefield?
WTFOMG WHEREISTHEFORCEFIELD!!
It loads a few seconds later, but i did not count how many "almost" heart attacks i had because of this. |
St Mio
Imperial Academy Amarr Empire
312
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Posted - 2012.01.18 16:11:00 -
[28] - Quote
CCP Masheen wrote:St Mio wrote:Ooh, I have one!
When you open jet cans, loot containers, wrecks, profession (Radar, Salvager) cans, add a nice "Loading..." text while the client is waiting to find out if it's empty, and a nice "Empty" when the client has confirmed with the server that it is indeed empty. THIS ^ is an an excellent example, *brofist* Keep 'em coming and please use the 'Like' function as this will be the primary indicator for us of what is popular ^5
No, I want this one: http://www.youtube.com/watch?v=6RMxxY2yA0w |
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Chribba
Otherworld Enterprises Otherworld Empire
2033
|
Posted - 2012.01.18 16:11:00 -
[29] - Quote
We need the EVE client!!!
The Veldspar...
also pls include console mode
kthx!
/c
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Maurok Ortega
Universal Army
5
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Posted - 2012.01.18 16:14:00 -
[30] - Quote
I would suggest having a look at the module cycle time trackers. Those little meters that spin around the icon of a module that supposed to let you know how long the cycle will last for. What mostly tends to happen is that they start randomly filled already and will cycle to that point again, but as it is filled up it makes it very hard to keep track of which module is where in its cycle essentially negating its use all together. Even if you start modules at the same time it often so happens that the cycle meters are starting at different points.
As it is this feature is useless as it can't be reliably read. This has been an issue as long as I can remember across plenty of different drivers and settings.
WinXp @ AMD Athlon 64 X2 4400+ / 2GB RAM / GTS250 512MB |
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Catho Sharn
Don't Die Interstellar Enterprises
4
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Posted - 2012.01.18 16:17:00 -
[31] - Quote
A very specific thing:
Hangars, containers, wrecks and other inventory 'boxes' have column settings and view settings.
1. Allow me to set a default view which includes columns and view style (icon, icon list or text list). 2. REMEMBER SETTINGS.
Currently hangars and various containers seem to remember settings, but wrecks and jet cans don't -- or so it seems, I haven't tested all combos.
Specific enough? |
Cold32
Helljumpers Nulli Secunda
2
|
Posted - 2012.01.18 16:18:00 -
[32] - Quote
I would more than love to able to drag eve windows out of the client
e.g drag market and chat windows out of the eve client, minimize the main client and have the chat widnows/market among my other non-eve programs on my desktop like they're individual items out of the main eve client |
Derus Grobb
Iron Oxide Institute
21
|
Posted - 2012.01.18 16:18:00 -
[33] - Quote
Please let us switch characters without having to go all the way out and all the way back in again.
This would reward vets especially. |
Sentient Blade
Walk It Off Coalition of the Unfortunate
176
|
Posted - 2012.01.18 16:18:00 -
[34] - Quote
Graphics Performance:
An easy way to turn off dust clouds. Those things seem to consume GPU cycles like non tomorrow. |
Nova Fox
Novafox Shipyards
2854
|
Posted - 2012.01.18 16:20:00 -
[35] - Quote
Is it possible to merge the character training skill queues and certificate window into one convient skill training stop n' shop?
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KayTwoEx
Di-Tron Heavy Industries Cascade Imminent
18
|
Posted - 2012.01.18 16:20:00 -
[36] - Quote
Since you not specifially said it has to be about the hangar I guess I put some other stuff in here:
In the last days there has been a real bad lag with right-clicking things when you enter space. Sometimes the option window takes as long as one minute to load after having a session change (undocking, gatejumping, wormholejumping, jumpbridging etc etc). This of course leaves you vulnerable for the case that you jump into something you wouldn't want to be in, say a gatecamp. Fix it please. |
eimoti2
Free-Space-Ranger Ev0ke
1
|
Posted - 2012.01.18 16:21:00 -
[37] - Quote
Vote for a native MAC Client |
Neo Agricola
BLACK-MARK
187
|
Posted - 2012.01.18 16:21:00 -
[38] - Quote
Harleigh wrote: Anything that can be customized should by default have an export / import function just like the overview.
Right now things like the market quickbar / new neocom we have to reproduce on each toon for every machine or go figuring out the character ID and start copying / renaming files :(
6 core @ 3.33 Ghz / 3 x 24" monitors @ 1920 x 1200 / 24 GB RAM / SSD / ATI 6970
Or a complete export import function for all settings.
how many times do I have to swich autotarget = 0 aso.
DISSONANCE is recruiting Members: https://forums.eveonline.com/default.aspx?g=posts&m=70361#post70361 Black-Mark Alliance Recruitment: https://forums.eveonline.com/default.aspx?g=posts&t=6710 |
Rixiu
North Star Networks The Kadeshi
75
|
Posted - 2012.01.18 16:23:00 -
[39] - Quote
Overview not updating as is expected. Blues showing up as neutral on the overview after jumping. |
Evelina Rakovic
Imperial Academy Amarr Empire
0
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Posted - 2012.01.18 16:24:00 -
[40] - Quote
in loyality store possibility to buy items for unit
now you must click on botton for take 1 unit. But if i need to buy 100 unit i must push the button 100 times and it is very lost of time. i think it is better have a form with you can input a numer and with 1 click you will take all items that you need :D.
second if you must merge items from 3 freighter container into a freighter, if you don't stake items 4-5 times when you merge items a window say "a lot of items" i think it is possible to auto stake the items :D function. |
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Bruce Destro
Avant-Garde Monastery Cascade Imminent
0
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Posted - 2012.01.18 16:26:00 -
[41] - Quote
quite often fellow corp mates ask me what system i am in. after telling them, they ask " can you link it?" however i am usually building my sandcastle in this giant sandbox, kicking butterflies and all that good stuff, so i cant be arsed to do it. what would be nice is being able to take a certain solar system, and have a hotlink of sorts to our side bar thingy mo bobber. this way we can put our favorite systems one click away, just right click them and set destination, drag and drop for link, and depending on what statistic the star map is set to, know how many jumps, pods, or pirate ships destroyed. this would save crucial time, especially when opening the " greatly improved but still slow" star map.
love you ccp, brucie poo |
Gilbaron
Free-Space-Ranger Ev0ke
83
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Posted - 2012.01.18 16:26:00 -
[42] - Quote
Daneel Trevize wrote:From FHC with Love Quote:Make the overview update properly. Stop it from freezing all the time. Make the overview work. The overview, it doesn't update properly, showing the wrong distance and lacking ewar effects. Sort it out, the overview that is, make the ******* thing wORK DAMMIT **** CUNTS! OVERVIEW!!!!!!
stop using ctrl for push to talk since ctrl freezes the overview (which is a REALLY usefull feature) |
Inora Aknaria
Ascetic Virtues
0
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Posted - 2012.01.18 16:28:00 -
[43] - Quote
When you select dock often times your client decides against automatically docking. So for example I've clicked dock and left the room to go pee quick and died to gate guns on the station. |
Elvin Gizza
Gerek Ore And Moon Surveying
2
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Posted - 2012.01.18 16:28:00 -
[44] - Quote
Remove the default settings in production/research setups.
When you're trying to start multiple builds or invention/copy/research job it is quite the click fest pleaase make this easier by remembering the last setting |
Nova Fox
Novafox Shipyards
2857
|
Posted - 2012.01.18 16:29:00 -
[45] - Quote
Evelina Rakovic wrote:in loyality store possibility to buy items for unit
now you must click on botton for take 1 unit. But if i need to buy 100 unit i must push the button 100 times and it is very lost of time. i think it is better have a form with you can input a numer and with 1 click you will take all items that you need :D.
second if you must merge items from 3 freighter container into a freighter, if you don't stake items 4-5 times when you merge items a window say "a lot of items" i think it is possible to auto stake the items :D function.
Possibility to auto switch in same account from a pg to another without relogin.
If you read the minutes they're merging everything item related together.
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Andrea Griffin
81
|
Posted - 2012.01.18 16:30:00 -
[46] - Quote
I stuck a character into Faction Warfare yesterday and decided to start out with plexing. I captured several offensive complexes, but for hours the Militia window did not show that I had accumulated any victory points. I thought I was doing something wrong somehow, but I eventually received a mail about a promotion in rank. So, it was working, but the value of my personal and corporation victory points for the day was not updating at all.
Additionally - I ran into this yesterday - right clicking on a portrait seems to wait for some kind of server-side event before the right-click menu appears. The latency was up to 10-15 seconds. When this was happening, character info windows were also loading very, very slowly. It's not you guys who need to repair what has been broken, it's us. CCP Wrangler |
Smuggo Smuggins
Idol Corp
5
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Posted - 2012.01.18 16:32:00 -
[47] - Quote
Gilbaron wrote:Daneel Trevize wrote:From FHC with Love Quote:Make the overview update properly. Stop it from freezing all the time. Make the overview work. The overview, it doesn't update properly, showing the wrong distance and lacking ewar effects. Sort it out, the overview that is, make the ******* thing wORK DAMMIT **** CUNTS! OVERVIEW!!!!!! stop using ctrl for push to talk since ctrl freezes the overview (which is a REALLY usefull feature)
It was originally my comment and I don't use ctrl for push to talk (and freezing the overview is not at all useful).
The overview has so many issues with updating, and problems adding and removing things from it on the fly, yet it's probably the most crucial tool used in everyday eve life. Overview should be examined and improved before anything else IMO as everything else is just a minor inconvenience wheras broken overview makes it far more difficult than it should be to simply pilot your ship and keep track of the grid. |
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CCP Masheen
C C P C C P Alliance
29
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Posted - 2012.01.18 16:33:00 -
[48] - Quote
Bloodpetal wrote:First, I still feel you need to clarify what the LIVE team does exactly? It seems like this overlaps with Team BFFs "thousand papercuts" project? Or are you something different? DO you not focus on papercuts and on iterating certain features beyond just "fixing" them? Or? Take a moment and clarify a little more on what we should be expecting from you please.
Good question! What myself and the two other devs named in my blog are specifically interested in is harvesting your feedback on client performance. Within the Live Team we have some software engineers of our own who are already working on client performance and this drive will ensure that what they fix is what you care about.
Soon we may ask about another part of EVE, perhaps for a feature/gameplay team. Then what we will do is make sure your feedback is properly collected and delivered to that team so they can make informed decisions based on what you (the New Eden community) told us. We are Testers so we can investigate issues and work closely with our programming brethren on getting to the bottom of your reports.
'Little Things' is a long term project by Team BFF [that has been on-going for about a year now] to collect and tackle minor issues and it covers anything small in EVE that bugs you!
The two projects each have developers of their own and are therefore able to work on separate issues. I hope this clarifies things |
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Bloodpetal
Mimidae Risk Solutions
299
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Posted - 2012.01.18 16:33:00 -
[49] - Quote
CCP Masheen wrote:St Mio wrote:Ooh, I have one!
When you open jet cans, loot containers, wrecks, profession (Radar, Salvager) cans, add a nice "Loading..." text while the client is waiting to find out if it's empty, and a nice "Empty" when the client has confirmed with the server that it is indeed empty. THIS ^ is an an excellent example, *brofist* Keep 'em coming and please use the 'Like' function as this will be the primary indicator for us of what is popular
So, you're only fixing windows?
Uh, the WHOLE Secure Container Configuration thing.
Each client has separate settings for locking things on containers when dropping them in? Why aren't these set server side? If I'm managing a corporate hangar, I want to tell the CONTAINER how to act for everyone, not just for myself. If I want a container to NEVER LOCK STUFF when things are dropped in, but then people start dropping things in and it gets locked - then we have to unlock it, and then stack it all.
After that, we're dealing with the whole issue that you can't "Stack" locked things - which makes it a pain to tidy up a locked container because you hae to "unlock" - "Stack" - "relock" and we all know that is F-ing slow on 1000 items in a container.
Set a setting for configure "Allow stacking of locked items" or not (some people may want individual stacks at all times in an OCD fashion - I don't know.
I know you're doing some changes to the inventory system from the CSM minutes - but I figure Secure Containers aren't going anywhere anytime soon and that you can lock stuff in those containers.
Mimidae Risk Solutions Recruiting |
Gizan
Hounds Of War RED.Legion
15
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Posted - 2012.01.18 16:34:00 -
[50] - Quote
As a corp director, i would like the corp windows such as "members" to be re-arrangeable. right now you cant view the whole thing in windowed mode cuz its too wide and you cant see the information that really matters. i would like to be able to re-arrange the columns so i can move "based at" and "title" to the end cuz i dont use them, and move "last online, ship" and so forth further to the left.
On a side note, thanks for making the watch list 5 members longer and the ability to re-arrange it, but could it be 20 instead of 15? As a PS to players. dont "like" my post for the above sentence. |
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Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
30
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Posted - 2012.01.18 16:34:00 -
[51] - Quote
CCP Masheen wrote:St Mio wrote:Ooh, I have one!
When you open jet cans, loot containers, wrecks, profession (Radar, Salvager) cans, add a nice "Loading..." text while the client is waiting to find out if it's empty, and a nice "Empty" when the client has confirmed with the server that it is indeed empty. THIS ^ is an an excellent example, *brofist* Keep 'em coming and please use the 'Like' function as this will be the primary indicator for us of what is popular
Explode the can if empty!!! or leave only a "graphic object" in its place...(removing the open option) |
ChaoticDemon
Chaotic Science and Industry Inc
1
|
Posted - 2012.01.18 16:34:00 -
[52] - Quote
Drag from solar system in upper left corner to chat window will autolink sys
Bruce Destro wrote:quite often fellow corp mates ask me what system i am in. after telling them, they ask " can you link it?" however i am usually building my sandcastle in this giant sandbox, kicking butterflies and all that good stuff, so i cant be arsed to do it. what would be nice is being able to take a certain solar system, and have a hotlink of sorts to our side bar thingy mo bobber. this way we can put our favorite systems one click away, just right click them and set destination, drag and drop for link, and depending on what statistic the star map is set to, know how many jumps, pods, or pirate ships destroyed. this would save crucial time, especially when opening the " greatly improved but still slow" star map.
love you ccp, brucie poo
|
Nova Fox
Novafox Shipyards
2857
|
Posted - 2012.01.18 16:34:00 -
[53] - Quote
Bruce Destro wrote:quite often fellow corp mates ask me what system i am in. after telling them, they ask " can you link it?" however i am usually building my sandcastle in this giant sandbox, kicking butterflies and all that good stuff, so i cant be arsed to do it. what would be nice is being able to take a certain solar system, and have a hotlink of sorts to our side bar thingy mo bobber. this way we can put our favorite systems one click away, just right click them and set destination, drag and drop for link, and depending on what statistic the star map is set to, know how many jumps, pods, or pirate ships destroyed. this would save crucial time, especially when opening the " greatly improved but still slow" star map.
love you ccp, brucie poo
You can now drag and drop solar system/region/contellation/station names from your navi into the chat bar on sisi. its a wonderful feature comming really soon.
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
203
|
Posted - 2012.01.18 16:35:00 -
[54] - Quote
As I was reading the blog I was thinking "the overview". Then I got to the end. Great! |
Dannar Hetoshi
X Gate Industris STR8NGE BREW
0
|
Posted - 2012.01.18 16:35:00 -
[55] - Quote
Bruce Destro wrote:quite often fellow corp mates ask me what system i am in. after telling them, they ask " can you link it?" however i am usually building my sandcastle in this giant sandbox, kicking butterflies and all that good stuff, so i cant be arsed to do it. what would be nice is being able to take a certain solar system, and have a hotlink of sorts to our side bar thingy mo bobber. this way we can put our favorite systems one click away, just right click them and set destination, drag and drop for link, and depending on what statistic the star map is set to, know how many jumps, pods, or pirate ships destroyed. this would save crucial time, especially when opening the " greatly improved but still slow" star map.
love you ccp, brucie poo
The 3 bar Eve symbol, next to the solar system name... can be dragged to chat. Click enter. it posts the solar system name, with a link. You can click on this link to see all the information you are asking for.
|
DoAe
Chasing Shadows Inc The Kadeshi
4
|
Posted - 2012.01.18 16:35:00 -
[56] - Quote
Suggestion
A simple way of sorting the feeling of an empty item bay.
A single select query that fetches amount of items (that does not need to check WHAT kind of item there is in your hanger will take VERY little processing time with a unique index consisting of an index with the two columns: character_id, in_current_station_id (ofc I don't know what these columns names are, but I guess CCP does... I hope xD)
That should return an exact number of the amount of items in a characters station hangar in about 0.000008 seconds or less.
This number should be fetched when docking / logging on to station. And saved into a random variable that is kept for the entire station visit.
It is then showed on the Hangar icon maybe like the picture below.
Like this: http://www.chasingshadows.se/item_hangar.jpg
Or just when you have opened the Hangar it says in the top title of that window: Items - 555 units
And whenever an item reducing or increasing event is passed (like trashing, selling, buying, player trading etc), that number is updated by the same function that was sent when the player docked or logged in.
Maybe....
// DoAe |
Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
30
|
Posted - 2012.01.18 16:38:00 -
[57] - Quote
Karak Terrel wrote:Anyone else experienced the similar story with the POS shield? Where you warp to a POS and when you land the POS has no forcefield?
WTFOMG WHEREISTHEFORCEFIELD!!
It loads a few seconds later, but i did not count how many "almost" heart attacks i had because of this.
Beter prior loading the forcefield, before the control tower!
|
Leon Razor
Measure Zero
6
|
Posted - 2012.01.18 16:38:00 -
[58] - Quote
Gilbaron wrote:first !
also please make copying and loading bookmarks (in the inventory or containers) and their general handling faster
it takes several minutes to load ~250 bms from a container and move them to my own BMs
its also impossible to see if anything is actually happening while copying/moving/loading them
w7, core2duo e8400, radeon 4850, 4g ram, client on a ssd
This please. The 5-at-a-time copy limit is very frustrating. Remove it or make it closer to 100 or 1000. |
Daneel Trevize
The Scope Gallente Federation
17
|
Posted - 2012.01.18 16:39:00 -
[59] - Quote
Smuggo Smuggins wrote:freezing the overview is not at all useful It of course is very useful for locking a specific entry when new things are decloaking/landing and messing with your listings by appearing closer/higher up in whatever sort you have applied.
Apart from that Smuggo's right, the Overview (and to a lesser extent watchlist, broadcasts) trumps all by far.
And what's with newly locked targets havving full EHP bars unti they update? Someone broadcasts, you lock them in a logi, you see them being fine and have to trust they're not mistaken and should have precious reps cycled on them and then it updates and you see they're in deep trouble. Have the bars greyed/clear/black/patterned if they're not confirmed.
The other hugely obvious client issue is when you're wrecked. What on earth causes that lag before you're certain you're in a pod with no modules or cargo? As for drop generation, that can be a seperate thread surely, but your client can assume you're in a pod and give you a responsive UI to let you warp out without this crazy spamming button habit we've all gotten in to. |
Andrea Griffin
81
|
Posted - 2012.01.18 16:40:00 -
[60] - Quote
In the Assets Window, clicking on a particular station to list the items in that station can take a very long time. It's not you guys who need to repair what has been broken, it's us. CCP Wrangler |
|
Tak McMonagle
Sebiestor Tribe Minmatar Republic
8
|
Posted - 2012.01.18 16:40:00 -
[61] - Quote
Harleigh wrote: Anything that can be customized should by default have an export / import function just like the overview.
Right now things like the market quickbar / new neocom we have to reproduce on each toon for every machine or go figuring out the character ID and start copying / renaming files :(
Very much this. Emphasis on window locations and size. Also, when you open anything with items in it and have it for a list view, the name column automatically sizes to fit the longest name, which often moves the quantity column out of view, which is also quite annoying because I have to resize the window to find the line to move. |
catallin
Frozen Enterprises Talocan United
3
|
Posted - 2012.01.18 16:40:00 -
[62] - Quote
Fallan Seraph wrote:I would like a revisit to the Corporation Management window on the toolbar. As a CEO of a 20 man corp I On a side note I've also noticed that if I have two clients running that the second client will not have the fancy new AP route icons under the system information. It ONLY happens on the second client. This makes it quite frustrating to autopilot through space in a freighter and at time scary.
Set destination, right click in space > Show route |
Jarnis McPieksu
Aliastra Gallente Federation
219
|
Posted - 2012.01.18 16:40:00 -
[63] - Quote
Make it so that building and inventing things are not such a clickfest.
Standard procedure for inventing 10 BPCs of "Sensor Booster II" after I've sourced a set of max run BPCs, datacores and the data interface thingy, dropping them in POS labs;
Right Click Sensor Booster I BPC #1 - Invent - Click to choose the lab - "View region" - "My corporation" - Click on lab (at a POS) - Click lab slot - Click accept
Right Click Sensor Booster I BPC #2 - Invent - Click to choose the lab - "View region" - "My corporation" - Click on lab (at a POS) - Click lab slot - Click accept
Right Click Sensor Booster I BPC #3 - Invent - Click to choose the lab - "View region" - "My corporation" - Click on lab (at a POS) - Click lab slot - Click accept
Right Click Sensor Booster I BPC #4 - Invent - Click to choose the lab - "View region" - "My corporation" - Click on lab (at a POS) - Click lab slot - Click accept
Right Click Sensor Booster I BPC #5 - Invent - Click to choose - "View region" - "My corporation" - Click on lab (at a POS) - Click lab slot - Click accept
Right Click Sensor Booster I BPC #6 - Invent - Click to choose the lab - "View region" - "My corporation" - Click on lab (at a POS) - Click lab slot - Click accept
FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU.....
Right Click Sensor Booster I BPC #7 - Invent - Click to choose the lab - "View region" - "My corporation" - Click on lab (at a POS) - Click lab slot - Click accept
Right Click Sensor Booster I BPC #8 - Invent - Click to choose the lab - "View region" - "My corporation" - Click on lab (at a POS) - Click lab slot - Click accept
Right Click Sensor Booster I BPC #9 - Invent - Click to choose the lab - "View region" - "My corporation" - Click on lab (at a POS) - Click lab slot - Click accept
GGGGGGGGHHHHHHHH :slams head at the desk:
Right Click Sensor Booster I BPC #10 - Invent - Click to choose the lab - "View region" - "My corporation" - Click on lab (at a POS) - Click lab slot - Click accept
Hmm, wait, my char could only run 9 slots. So it fails. It naturally could not tell you this when I right clicked "invent".
I will then have to return 1 hour 15 minutes later and repeat this for another set of 9 copies (as BPC copy process maxes out at 20 max run copies, the usual "assembly line run" is 20 BPCs.
Streamlining this process would help Inventors everywhere to retain their sanity.
I should also point out that when I finally get a nice pile of Sensor Booster II blueprints out (which I can, thank god, just paint all in the jobs list and hit "deliver" once), I then get to build them and it goes something like this;
Right Click Sensor Booster II BPC - Manufacture - Click to choose factory - Click on assembly line - Click "from Materials" (hangar select) - Click "to Finished Products" (hangar select) - Update number of runs from 1 to 10 - Click accept - Verify bill of materials, hit accept
...which I then get to do as many times as I have BPCs. Again. But I'll just skip the remaining repeats in order to keep this post shorter.
I trust you see my issue here... As to how exactly it should be better, I leave that to your very talented developers to solve. Just don't make me click so many times and don't make me re-select everything every-damn-time. Thank you.
(if you or your superiors fail to see the issue, I recommend that every CCP person is tasked to go and invent & build 20 BPCs of Tech 2 modules and then tell again that it is all working fine) |
SeanyOrrsum
Alcatraz Inc. Tactical Narcotics Team
0
|
Posted - 2012.01.18 16:40:00 -
[64] - Quote
For the love of god please give me tabs in my personal items hangar. |
Shaalira D'arc
Quantum Cats Syndicate
353
|
Posted - 2012.01.18 16:42:00 -
[65] - Quote
Players regularly getting into combat experience the infamous 'overview bug.' It's a semi-common experience where the ranges of displayed ships lag behind their actual position. Ships that you think are far away are suddenly in scram range.
If you're going to optimize the Overview, please make sure to find and fix this bug. |
Shaalira D'arc
Quantum Cats Syndicate
353
|
Posted - 2012.01.18 16:42:00 -
[66] - Quote
Also, loading the map. Especially when you just want to change autopilot settings. |
Haruja Rimmel
Advanced Laser Technologies
0
|
Posted - 2012.01.18 16:45:00 -
[67] - Quote
Jarnis McPieksu wrote:Make it so that building and inventing things are not such a clickfest.
Standard procedure for inventing 10 BPCs of "Sensor Booster II" after I've sourced a set of max run BPCs, datacores and the data interface thingy, dropping them in POS labs;
Right Click Sensor Booster I BPC #1 - Invent - Click to choose the lab - "View region" - "My corporation" - Click on lab (at a POS) - Click lab slot - Click accept
Right Click Sensor Booster I BPC #2 - Invent - Click to choose the lab - "View region" - "My corporation" - Click on lab (at a POS) - Click lab slot - Click accept
Right Click Sensor Booster I BPC #3 - Invent - Click to choose the lab - "View region" - "My corporation" - Click on lab (at a POS) - Click lab slot - Click accept
Right Click Sensor Booster I BPC #4 - Invent - Click to choose the lab - "View region" - "My corporation" - Click on lab (at a POS) - Click lab slot - Click accept
Right Click Sensor Booster I BPC #5 - Invent - Click to choose - "View region" - "My corporation" - Click on lab (at a POS) - Click lab slot - Click accept
Right Click Sensor Booster I BPC #6 - Invent - Click to choose the lab - "View region" - "My corporation" - Click on lab (at a POS) - Click lab slot - Click accept
FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU.....
Right Click Sensor Booster I BPC #7 - Invent - Click to choose the lab - "View region" - "My corporation" - Click on lab (at a POS) - Click lab slot - Click accept
Right Click Sensor Booster I BPC #8 - Invent - Click to choose the lab - "View region" - "My corporation" - Click on lab (at a POS) - Click lab slot - Click accept
Right Click Sensor Booster I BPC #9 - Invent - Click to choose the lab - "View region" - "My corporation" - Click on lab (at a POS) - Click lab slot - Click accept
GGGGGGGGHHHHHHHH :slams head at the desk:
Right Click Sensor Booster I BPC #10 - Invent - Click to choose the lab - "View region" - "My corporation" - Click on lab (at a POS) - Click lab slot - Click accept
Hmm, wait, my char could only run 9 slots. So it fails. It naturally could not tell you this when I right clicked "invent".
I will then have to return 1 hour 15 minutes later and repeat this for another set of 9 copies (as BPC copy process maxes out at 20 max run copies, the usual "assembly line run" is 20 BPCs.
Streamlining this process would help Inventors everywhere to retain their sanity.
I should also point out that when I finally get a nice pile of Sensor Booster II blueprints out (which I can, thank god, just paint all in the jobs list and hit "deliver" once), I then get to build them and it goes something like this;
Right Click Sensor Booster II BPC - Manufacture - Click to choose factory - Click on assembly line - Click "from Materials" (hangar select) - Click "to Finished Products" (hangar select) - Update number of runs from 1 to 10 - Click accept - Verify bill of materials, hit accept
...which I then get to do as many times as I have BPCs. Again. But I'll just skip the remaining repeats in order to keep this post shorter.
I trust you see my issue here... As to how exactly it should be better, I leave that to your very talented developers to solve. Just don't make me click so many times and don't make me re-select everything every-damn-time. Thank you.
(if you or your superiors fail to see the issue, I recommend that every CCP person is tasked to go and invent & build 20 BPCs of Tech 2 modules and then tell again that it is all working fine)
^THIS
|
Louis deGuerre
The Dark Tribe Against ALL Authorities
216
|
Posted - 2012.01.18 16:48:00 -
[68] - Quote
Hahahahaha, I had that happen to me so often
Kicking people from corp left and right screaming 'bloody thieves'
5 min later...
*pop* *pop* *pop* items appear trololol FIRE FRIENDSHIP TORPEDOES ! |
Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
31
|
Posted - 2012.01.18 16:48:00 -
[69] - Quote
SeanyOrrsum wrote:For the love of god please give me tabs in my personal items hangar.
The CSM already sugested it in the last meeting doesn't?
|
TEVORACK
Red Fleet Corp RED.OverLord
0
|
Posted - 2012.01.18 16:51:00 -
[70] - Quote
Little more information about the reorganization of Customer Support, please |
|
Tau Cabalander
Retirement Retreat Working Stiffs
424
|
Posted - 2012.01.18 16:52:00 -
[71] - Quote
CCP Masheen wrote:If you would like to promote something which you believe is worthy of a performance tune-up please tell us in the comments what things about the client you would like to work just that bit better, but... for-the-love-of-CONCORDGǪbe specific! Steps to reproduce:
1. Click on undock. 2. Change your mind, and instantly click on Abort. 3. The Undocking banner remains on screen. 4. Wait 30 seconds. 5. Banner still on screen. 6. Click Abort again. 7. Banner goes away. 8. Breathe a sigh of relief.
CCP Masheen wrote:Including a summary of your PCGÇÖs vital statistics is extra helpful and clicking GÇÿLikeGÇÖ on the posts of other players whose suggestions you support will help us to determine how popular improving something would be. Windows 7 Ultimate (64 bit, up-to-date on patches) Intel Core i7-975 Extreme Edition 3.3 GHz (quad core + hyperthreaded) 12 GB Triple Channel OCZ DDR3 rated 10-10-10-28 @ 2000 MHz 240 GB OCZ Vertex 3 SSD (latest firmware) EVGA X58 Classified motherboard (latest firmware) Two EVGA Classified Nvidia GTX 285, SLI configuration (both 16 bit mode, latest driver version 285.62) Two Dell U2410 monitors using HDMI interface SpeedTouch ST516 ADSL modem @ 2496 kbps down / 800 kbps up, interleaved, no CRC or HEC errors (latest firmware)
|
Tigerbabe
Nordic Vagabonds.
0
|
Posted - 2012.01.18 16:52:00 -
[72] - Quote
Most annoying part of industry/science for me is: Every time you start a new job at a POS, you have to select "Current System" instead of "Current Blueprint Location" in the range dropdown menu when you open the pick installation window.
This becomes unnecessary tedious, especially when you are issuing jobs for more than one character. If this setting would be saved, you would save me a lot of time, klicks and frustration.
|
Axl Borlara
T.R.I.A.D
11
|
Posted - 2012.01.18 16:54:00 -
[73] - Quote
CCP Masheen wrote:Bloodpetal wrote:First, I still feel you need to clarify what the LIVE team does exactly? Good question! What myself and the two other devs named in my blog are specifically interested in is harvesting your feedback on client performance.
How do we know whether the cause of something that is slow is the client and not the server or something else? From a developer point of view it's probably obvious, but that doesn't necessarily apply to us the players.
Or do you just want a list of all things I try to do which don't happen quickly enough? |
Lyron-Baktos
Selective Pressure Rote Kapelle
27
|
Posted - 2012.01.18 16:55:00 -
[74] - Quote
I do have a bit of a delay in loading the game to log in. Also a delay in loading the game itself once I have logged in. Also, after every time I update to a new client, the game prompts me to redo the update a few times afterwards. Then it stops
Q6600 GTX 260 6GB ram On holiday. -áIn some other world. Where the music of the radio was a labyrinth of sonorous colours. To a bright centre of absolute convicton. -áWhere the dripping patchouli was more than scent. -á It was a sun |
SileconBridgeBurner
Deep Core Mining Inc. Caldari State
4
|
Posted - 2012.01.18 16:58:00 -
[75] - Quote
For now, i simply have two items i wish to bring up.
First, as many other people have stated, the ability to change characters without having the client restart.
Second, Market Orders, once you get in the 100+ orders range it becomes very tedious to update/modify/create. It also is very hard to keep track of all these orders. In my opinion, a simple fix would be to allow order quantities modifiable as well as price. Therefor reducing the amount of orders that would need to be created, while still charging the appropriate costs and making sure that Trading still takes some work. The order would still be restricted by a time limit, maybe shrink the time limit from 3 months to 2 , as a way to balance it. |
Ayesha Arkaral
Imperial Academy Amarr Empire
4
|
Posted - 2012.01.18 17:00:00 -
[76] - Quote
Quick Tag: Give a more consistent experience when playing hole activation sound resource for a character watching a wormhole.
Quick Summary: Character A jumps through wormhole. Character B on other side will hear the hole activation noise between immediately and totally after Character A has loaded the new hole.
This might have more to do with server code, but please look into two things:
i) how the client detects when to play the activation sound resource ii) when it decides to play the resource once it knows it should.
I don't care when the sound resource is loaded, just make it consistent for everybody!
Technicals:
Character A & B even in same room. Verizon FIOS connection. |
Orisa Medeem
Hedion University Amarr Empire
13
|
Posted - 2012.01.18 17:00:00 -
[77] - Quote
Here's something that should be easy: When entering the game with a toon that is in the hangar there is some terrible stuttering with the ship while the camera zooms to the default position. Perhaps the UI is dragging the scene down. :sand: -áover -á:awesome: |
Two step
Aperture Harmonics K162
519
|
Posted - 2012.01.18 17:02:00 -
[78] - Quote
Letting me repackage stuff in a POS hangar would lead to less items in my POS hangar and faster loading for everyone. Plz make it happen. CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog What does CSM 6 do? |
Ayumi Hinoki
Shimai of New Eden
18
|
Posted - 2012.01.18 17:03:00 -
[79] - Quote
Sentient Blade wrote:Graphics Performance:
An easy way to turn off dust clouds. Those things seem to consume GPU cycles like non tomorrow.
This please.
I can run Crysis 2 with max graphics with 30+ fps, but when I warp into a site with that types of clouds, my EVE client losts performance horrendously.
|
Robert Caldera
Caldera Trading and Investment
101
|
Posted - 2012.01.18 17:04:00 -
[80] - Quote
epic picture WE HAVE BEEN ROBBED
aaahahahahaha
nice one |
|
Callic Veratar
Power of the Phoenix
127
|
Posted - 2012.01.18 17:05:00 -
[81] - Quote
Most of my problems relate to being able to see when data arrived from the server, instead of having it hidden behind a thin veil:
When I sell an item, I have to wait 1-2s while the listing goes through. Only after it's complete can I continue to interact with items. Worst of all, it sometimes changes the selected item during the sale, so a fast right click may affect the wrong item.
A station with 4 items in it should feel as snappy as a station with 200 items in it. When I open a station with more items I can feel that it takes longer to load the inventory. You know what station I'm docking in, so just send me the inventory when I dock up. (Potentially, add an option to pre-cache station inventory on docking).
When I disable a module or a target is lost (by destruction or unlocking), the cycle should end immediately when the timer reaches the bottom and allow me to target something else right away. There are many times when I'm firing half way through the cycle, instead of at the beginning due to this. Watching this happen makes it feel like I'm not really in control of the guns, that I'm telling someone else to fire the guns, and they're firing whenever they feel like it.
When one-shoting ships, the target will regularly detonate with a nice explosion, followed by my guns firing a volley at the remaining wreck. It would be wonderful if it was the other way around.
Everything related to drones. They take 2s to respond to any command, the drone window will disappear and reappear while they transition from hangar to space, they'll even target different enemies when set to focus fire.
On occasion, when changing systems, the old system's local will stay open and the tab will change to "Local: [System]". Hide that stuff, so I don't notice.
Window 7 | Core i7 920 | GTX 560 Ti 448 | 6GB DDR3 RAM | 5Mbps DSL |
Rastlor
The Forgotten Angels Red Dwarf Racketeering Division
2
|
Posted - 2012.01.18 17:06:00 -
[82] - Quote
I'd really like the Orbit at default range to be ship specfic (or optionally so), so annoying to have to set it (or more liekly forget to reset it) everytime you re-ship. |
Krathos Morpheus
Legion Infernal
63
|
Posted - 2012.01.18 17:06:00 -
[83] - Quote
Not performance, but since you are touching the client... DON'T MAKE ME RELOG EVERY FRICKING TIME I CHANGE MY CHARACTER ON THE SAME ACCOUNT. There, I feel better now. |
Rixiu
North Star Networks The Kadeshi
75
|
Posted - 2012.01.18 17:09:00 -
[84] - Quote
Daneel Trevize wrote:From FHC with Love Quote:Make the overview update properly. Stop it from freezing all the time. Make the overview work. The overview, it doesn't update properly, showing the wrong distance and lacking ewar effects. Sort it out, the overview that is, make the ******* thing wORK DAMMIT **** CUNTS! OVERVIEW!!!!!!
This pretty much. |
Capsule Dreams
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.01.18 17:10:00 -
[85] - Quote
- When emptying a mining ships cargo hold it won't let you drag and drop if drones are depositing items, or you have to select/drag/drop before the next drone changes the contents of the cargo hold.
- The client starts up a little slowly and there's often a delay between the splash screen and the login screen.
- Sometimes there's a delay when switching jump clones, so some messaging to clarify the switch is in progress.
|
|
CCP Masheen
C C P C C P Alliance
33
|
Posted - 2012.01.18 17:11:00 -
[86] - Quote
Axl Borlara wrote:CCP Masheen wrote:Bloodpetal wrote:First, I still feel you need to clarify what the LIVE team does exactly? Good question! What myself and the two other devs named in my blog are specifically interested in is harvesting your feedback on client performance. How do we know whether the cause of something that is slow is the client and not the server or something else? From a developer point of view it's probably obvious, but that doesn't necessarily apply to us the players. Or do you just want a list of all things I try to do which don't happen quickly enough?
Yes! things that you think don't happen quickly enough or that don't let you know what is happening are definitely things we are interested in.
If you're not sure if it is a server call or the client that is lagging out don't worry, tell us about it anyway and if a load of people have the same problem it is probably worthy of our attention regardless of the reason why it happens.
We're testers so what we can promise is that we will investigate, the only thing we can be completely sure of is that problems we don't know exist will definitely not get fixed. |
|
Bemoliph Ashriden
16
|
Posted - 2012.01.18 17:12:00 -
[87] - Quote
Not quite sure if this fits, but every single focus locking popup needs to die in a fire. There is absolutely no reason some window that suddenly decided to appear should stop me from clicking or key pressing until I finally close it. This largely applies to windows of the style used for Downtime Notifications and many other things, so it should be as "easy" as going to the base class and changing the behavior there.
EDIT: For something actually slow, bookmarks as items. |
nawor100
Under Heavy Fire Mordus Angels
3
|
Posted - 2012.01.18 17:15:00 -
[88] - Quote
CCP Guard wrote:Our recently assembled Live Team is pretty awesome and this is their first dev blog about how they are going to improve the EVE client with your expert help. Check out the blog, written by CCP Masheen, right here, and as he requests therein...make sure we get your feedback.
CSM meeting minutes GÇô Iceland 7th to the 9th of December 2011 Wednesday, December 7th EVE veterans/loyalty program Present: Senior GM Homonia, CCP Dr.EyjoG, CCP Alice
"The thought behind the Veterans/loyalty program is that CCP wants to earn customer loyalty and in turn, reward customer loyalty. Rewarding long standing customers is just good business and it is time that CCP starts a program like this."
"EVE players are very loyal customers and the time has come for CCP to properly recognize this."
I suggest that Loyality is payed to the Characters that are payed by subscriptions and payed by from PLEX that the player uses. I feel disadvantged that i cant earn 300+ Mill a month of ISK to buy PLEX. So why should players that use this be given loyality when they dont finiancially benefit CCP.
IE one player has one account and so pays subscription fee. Another player has one account payed by subscription and has 3 Alts payed by PLEX he earns in game. So to me both players have one account benefiting CCP as a company.
CCP might have people working for free but i bet there are overheads to pay
|
Bob Niac
Tears of Redemption NEM3SIS.
12
|
Posted - 2012.01.18 17:16:00 -
[89] - Quote
Using "Shift+Click" for contextual options, Like shift + click the Warp button aligns, shift + right click "uses" that object (jump, etc); shift + click a target orbits that object, shift + right click keeps at range. I <3 Logistics: Pilot of all -áT2 logi and my shiny Archon [deceased.] Also a Chimera which may or may not be horrid. I don't make games, I play them. I get that ppl are passionate about change. I post here to plant seeds. You see your idea as is? Holy **** you win! So let's post, and see what the DEVs and our peers use. |
Dr Cheeto
Broski Enterprises Elite Space Guild
14
|
Posted - 2012.01.18 17:17:00 -
[90] - Quote
That comic was an affront to humanity. I will not be satisfied without anything short of a full public apology. |
|
Bloodpetal
Mimidae Risk Solutions
303
|
Posted - 2012.01.18 17:17:00 -
[91] - Quote
Louis deGuerre wrote:Hahahahaha, I had that happen to me so often Kicking people from corp left and right screaming 'bloody thieves' 5 min later... *pop* *pop* *pop* items appear trololol
I think you need an emotional check.
Mimidae Risk Solutions Recruiting |
AfroFlipp Mabata
Hyperflux Industries Mayhem.
3
|
Posted - 2012.01.18 17:17:00 -
[92] - Quote
Suggestion #1: Places that cargo can be held, for example; Corp hangers, jet cans, cargo bays to say "empty" if actually empty so we can tell if the contents is still loading.
Sugestion #2: Chat windows to load in a set order depending on the order they were when the client was last closed. it is most annoying to have random chat windows the first in the list instead of local for example. etc.
Thanks :) |
Rikki Sals
State War Academy Caldari State
17
|
Posted - 2012.01.18 17:19:00 -
[93] - Quote
When changing orders with the wallet and market windows open, the entire client seems to freeze for a second each time either of those two windows updates. The camera sway of the station environment stops; if I was right clicking the next order that jams; if I was typing in a new price that freezes midway through; etc. Basically the whole client locks up each time instead of just the windows involved in the update. This gets pretty frickin' annoying when you have a large list of orders to place or modify.
AMD 2.8ghz Quad/4GB RAM/Radeon 4670/Win7x64 |
Yahrr
The Tuskers
3
|
Posted - 2012.01.18 17:30:00 -
[94] - Quote
Add Triple Buffering to the graphics options, it would smooth out the game experience for those who run Eve with v-sync enabled.
Right now I use RadeonPro to force this setting into Eve, as otherwise my options would be limited to 60/30/15 fps and nothing in-between when v-sync is enabled, or 100+ fps with horrible tearing effects and an overheating GPU when v-sync is disabled. Hey, v-sync even saves energy! :D
|
Bloodpetal
Mimidae Risk Solutions
306
|
Posted - 2012.01.18 17:34:00 -
[95] - Quote
On a laggy connection (Extremely slow, etc) - opening a Show Info can freeze your whole EVE Client system even though you should still be able to do "other stuff". It's obviously waiting for the data to arrive from the server, the whole client decides that you can't do anything until that arrives.
Seems strange that it should do that and it's always in the most inconvenient moments.
EVE Voice - Sometimes you're unable to join a voice server, even after repeated attempts or restarts in a fleet. I know this is a complicated matter, but deeper looking into this would help - it is always a massive inconvenience when this happens.
I've even had it happen where ONE CHARACTER can not log into EVE Voice but an ALT account can do it. So there's something fishy there.
To go with the whole "windows" fixes.
When unlocking/locking/stacking/manipulating large volumes of items in a window it obviously slows down. A notificiation stating that your request is being processed would be nice.
"In Progress..."
Mimidae Risk Solutions Recruiting |
Raid'En
Apprentice Innovations
170
|
Posted - 2012.01.18 17:38:00 -
[96] - Quote
Inora Aknaria wrote:When you select dock often times your client decides against automatically docking. So for example I've clicked dock and left the room to go pee quick and died to gate guns on the station. works for jump also. with both the old manual click and the new jump button from distance, it happens like 10-20% of the time that the ship do NOT jump. making the new system without interest, as you still need to check in case of.
ColonelSplendido wrote:Sebo effects, for the love of god sebo effects! On lesser computers even 3 or more ships clustered with sebos on can lower fps by quite a bit, and the only solution is to disable all effects, many of which are really useful in a fight, like points, webs, who is repping who etc. There really needs to be a different effect or an ability to turn off just sebo and tracking computer effects. yeah, same issue for me, sebo are a big problem for fleet fights
geforce 8600 gts, core 2 duo e6750 4go ram |
Chris Wheeler
Massively Motivated
0
|
Posted - 2012.01.18 17:41:00 -
[97] - Quote
More of a design issue than slow response, but:
Give me an option to expand my color-coded (with tooltip) boxes representing my autopilot route. This way I can see instantly whether or not I'm going through a lone .4 with my hi-val (to me anyway) cargo without having to open the starmap, click on the autopilot tab, expand the route, right click->show info on every hop after the first 5ish and then search for the sec status. |
Tork Norand
Mechanical Eagles Inc. The Ancients.
5
|
Posted - 2012.01.18 17:42:00 -
[98] - Quote
nawor100 wrote:[quote=CCP Guard]
*SNIP*
IE one player has one account and so pays subscription fee. Another player has one account payed by subscription and has 3 Alts payed by PLEX he earns in game. So to me both players have one account benefiting CCP as a company.
CCP might have people working for free but i bet there are overheads to pay
I'd like to point out that CCP actually makes MORE money (cash...the real world thing) through the buying of game cards and selling of PLEX in the game....at least in the US.
A game card is $35 and makes 2 PLEX. Cost per PLEX: $17.50 for a month of game time. Me paying on a monthly plan: $14.95 for a month of game time. Me paying yearly plan: $10.95 for a month of game time.
Now I don't know what the payout is to the GTC sellers, but in theory CCP makes more money off the PLEX buyers than otherwise (at least in the US).
--Tork. CEO and Herder of Cats. |
Daneel Trevize
The Scope Gallente Federation
23
|
Posted - 2012.01.18 17:44:00 -
[99] - Quote
Chris Wheeler wrote:More of a design issue than slow response, but:
Give me an option to expand my color-coded (with tooltip) boxes representing my autopilot route. This way I can see instantly whether or not I'm going through a lone .4 with my hi-val (to me anyway) cargo without having to open the starmap, click on the autopilot tab, expand the route, right click->show info on every hop after the first 5ish and then search for the sec status. What? Expand waypoints perhaps? I get 10s of coloured boxes appear top-left when I set a long enough route. |
Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
32
|
Posted - 2012.01.18 17:45:00 -
[100] - Quote
nawor100 wrote:CCP Guard wrote:Our recently assembled Live Team is pretty awesome and this is their first dev blog about how they are going to improve the EVE client with your expert help. Check out the blog, written by CCP Masheen, right here, and as he requests therein...make sure we get your feedback. CSM meeting minutes GÇô Iceland 7th to the 9th of December 2011 Wednesday, December 7th EVE veterans/loyalty program Present: Senior GM Homonia, CCP Dr.EyjoG, CCP Alice "The thought behind the Veterans/loyalty program is that CCP wants to earn customer loyalty and in turn, reward customer loyalty. Rewarding long standing customers is just good business and it is time that CCP starts a program like this." "EVE players are very loyal customers and the time has come for CCP to properly recognize this." I suggest that Loyality is payed to the Characters that are payed by subscriptions and payed by from PLEX that the player uses. I feel disadvantged that i cant earn 300+ Mill a month of ISK to buy PLEX. So why should players that use this be given loyality when they dont finiancially benefit CCP. IE one player has one account and so pays subscription fee. Another player has one account payed by subscription and has 3 Alts payed by PLEX he earns in game. So to me both players have one account benefiting CCP as a company. CCP might have people working for free but i bet there are overheads to pay
You are totaly wrong! Both acounts finiancially benefit CCP! Since someone is paying for the PLEX... We dont have to explain this theory here do we? Just think about it, If Plex do not benifits ccp why do they have it? |
|
Ottersmacker
Genos Occidere HYDRA RELOADED
35
|
Posted - 2012.01.18 17:45:00 -
[101] - Quote
could it be possible for the esc menu to be accessed with a clickable button (from the character sheet or somewhere)?
this at present state discriminates against players without keyboards who want to play full screen -.-
when i ran into this, my specs were: regular pc etc with a mouse, but no keyboard The Order of the Falcon or Hin +¡slenska f+ílkaor+¦a is a national Order of Iceland |
Vincent Athena
V.I.C.E. Comic Mischief
263
|
Posted - 2012.01.18 17:47:00 -
[102] - Quote
The main thing the client needs:
Speed
Speed
Speed
Speed is life, speed is fun, speed makes the playing experience fluid and enjoyable. You need to go through the code and find all the inefficiencies and speed things up. Everything from the time to check the market, to docking, to loading grid, to just higher FPS with multiple clients and high graphics.
Another thing you can do: Print this out and nail it to the wall above your work area:
The user controls the user's computer
Examples: Go to Jita and look at the market for PLEX or Tritanium. When you do so the entire client locks up for several seconds. Its slow, and the user cannot control the computer.
Dock with CQ on. During the process the client has poor response or none at all. The user cannot control the computer. What should be happening is if the user clicks a neocom button or opens a can or drags an item, the client slows the "loading" process and gives priority to the user's request.
Drag a tab out of chat and the client does a short freeze. Even if the client needs time to do the task, it should not be locking out the user from doing other stuff.
Directx vs Open GL: As a Mac user this is an issue as it lowers fps. A full native client, as nice as it would be, would be alot of work. But could you go part way and make the graphics native? Add Open GL calls to the client and have it use whatever calls are appropriate to the OS its running under? Or maybe just look into emulators other than Cider.
MacBook Pro OSX 10.6.7 NVIDIA GeForce GT 330M
CCP employees should never proclaim a feature to be awesome. Only subscribers should. Subscribers can never answer a question posed to CCP. Only CCP can. |
Nonnori Ikkala
Love for You Forsaken.Empire
13
|
Posted - 2012.01.18 17:47:00 -
[103] - Quote
Callic Veratar wrote: When I disable a module or a target is lost (by destruction or unlocking), the cycle should end immediately when the timer reaches the bottom and allow me to target something else right away. There are many times when I'm firing half way through the cycle, instead of at the beginning due to this.
Agree! The white cycle time on my guns and MWD continues to go around for about 1/3 of a circle after the last activation has finished. During that time I'm never sure if clicking them will re-activate the module, or have no effect. Then I click it again and I'm not sure if the second click finally activated it, or actually disabled it a second time. Most upsetting. |
Tork Norand
Mechanical Eagles Inc. The Ancients.
9
|
Posted - 2012.01.18 17:49:00 -
[104] - Quote
There will be multiple posts to have individual items "liked".
Allow me to disable the animated login screen. I already bought the game, I already like it...I don't need a slow 3D screen rendered when I want to log in. Let me turn it off.
--Tork. CEO and Herder of Cats. |
Tork Norand
Mechanical Eagles Inc. The Ancients.
9
|
Posted - 2012.01.18 17:52:00 -
[105] - Quote
There will be multiple posts to have individual items "liked".
In the Assets window: One click should not "expand" the station (with a corresponding delay). Two clicks should do that. Sometimes I just like to left click to set the focus on a window, and the Assets window doesn't have many options to do so without hitting a station.
--Tork. CEO and Herder of Cats. |
Tork Norand
Mechanical Eagles Inc. The Ancients.
9
|
Posted - 2012.01.18 17:54:00 -
[106] - Quote
There will be multiple posts to have individual items "liked".
Setup the client to allow for better threading support, especially as it relates to queries. A query of anything should not make my client stop responding on other things that are unrelated.
--Tork. CEO and Herder of Cats. |
Tork Norand
Mechanical Eagles Inc. The Ancients.
9
|
Posted - 2012.01.18 17:56:00 -
[107] - Quote
There will be multiple posts to have individual items "liked".
Once a container is hacked, analyzed or looted, have the icon be like wrecks: -- solid diamond if it has something in it. -- empty diamond if it's empty -- dimmed diamond if it's been viewed.
--Tork. CEO and Herder of Cats. |
MuppetsSlayed
Angelus.Mortis RED.Legion
1
|
Posted - 2012.01.18 17:57:00 -
[108] - Quote
CCP Guard wrote:Our recently assembled Live Team is pretty awesome and this is their first dev blog about how they are going to improve the EVE client with your expert help. Check out the blog, written by CCP Masheen, right here, and as he requests therein...make sure we get your feedback.
I run 4 accounts on the same pc about fourty hours a week - maybe a little more in the winter.
The absolute #1 thing that pisses me off every day is they way the eve client moves to the middle of screen one when you change the GPU a client is run on.
To get four eves to run smoothly on my PC I put each one on a specific GPU & CPU, with much trial and error I have managed to work out which GPU to select for a client on a specific monitor so I get four nice smooth clients with out any juddering.
When I login a new client, I select the GPU for the monitor I want to use and the client jumps to monitor one, which is controleld by a completely different GPU and this drops all my FPS down to 1 on every client untill I manage to fight the client back to the monitor it jumped off of - you know the one that is connected to the GPU I selected.
WHY DOES THE CLIENT JUMP SCREENS TO SCREEN ONE WHEN YOU SELECT A GPU??? It takes me several minuites to get my clients to work at the same time - every day - everytime I login because of this stupid jumping thing.
I have never seen ANY other application or game jump screens in windowed mode when i change graphics settings and I mean EVER. I have petetioned this issue more than once and have received the usual mindless responses from GM's who clearly have no idea what I am talkign about - most may never played eve yet alone multi boxed it.
A big chunk of the community multi box - there should be a lot more testing done by CCP about the issues we face. A recent example of something that went live on tranquility that made it almost impossible to multibox eve that then got patched were overview changes to do with pressing the ctrl & click on a client that didnt have focus (3/4 of mine never have focus).
There is some really silly stuff on SIS atm too that will be live on TQ in 6 days too - when you press right shift and click on a module it overheats. Does anyone at CCP realise that a bunch of us use and have done for a long time that button for "push to talk" on our out of game comms (teamspeak, vent, mumble, etc). What do you think happened to our fleet of experienced vets who went to do some testing on sisi the other day? When we talked to each other on teamspeak all of our modules turned off from overheat damage in the middle of the fight. Also - none of us could work out what modules or ammo to use because all of a sudden everything is called something totally different. - minimize your drone window mid fight (now try and get it back) with the new left hand menu - noone in my corp could work out how to find the test fleet as the fleet button is multiple clicks away hidden in some new menu. - my carrier showed 9 out of 10 fighters in space but I couldnt launch a 10th one because i had 10 in space - WTF!!!. Reloggig didnt even fix it. - Whats with the red and yellow boxing - I spent half an hour getting shot with damage notifications without getting red or yellow boxed in local. I couldnt warp because I was scrammed but couldnt tell by who.
There is some nice stuff on sis, some of it a long overdue, like the shield bonuses being applied. The countless hours i have spent repping wyverns every time we change system....... I hope a lot of the bugs are ironed out before whats on SISI hits TQ. From a combat perpective whats on SISI is far less playable than whats on TQ - a lot of the real time info given to pilots that is relied on in combat it broken. |
Selar Nox
23
|
Posted - 2012.01.18 17:59:00 -
[109] - Quote
St Mio wrote:Ooh, I have one!
When you open jet cans, loot containers, wrecks, profession (Radar, Salvager) cans, add a nice "Loading..." text while the client is waiting to find out if it's empty, and a nice "Empty" when the client has confirmed with the server that it is indeed empty. This.
As a small addition instead of the technical-our-world terms I would prefer to see more "New-Eden-like or let's say rp/lore messages displayed, like for example "Scanning for loot..." "Nothing (valuable) found" (Yeah, needs probably some refining in wording, but I guess you get the point...)
|
Solstice Project
Cult of Personality
1264
|
Posted - 2012.01.18 17:59:00 -
[110] - Quote
mkint wrote:When undocking, I can often issue and execute commands before the scene even loads.
On the stupid animated login screen, I can usually get my password punched in, and have half the game loaded before the stupid 3D animated screen has loaded. At all.
edit: has anyone mentioned brackets yet? Seriously, what's up with brackets? Why are they so bad that fleets have to shut them off in PVP? Why can the client render high detailed 3D scenes easily, while it handles 2D objects like it's 1980?
I'm assuming that's either too many drawcalls, or crappy worldspace->screenspace calculation and maybe a lack of depth-sorting them before rendering them. Inappropriate signature removed. Spitfire |
|
Calha Nemarr
Celestial Temple
0
|
Posted - 2012.01.18 18:00:00 -
[111] - Quote
When I set up my quickbar and do a search for, say, tritanium, I need to right-click on the search result for tritanium to add it to my quick bar. Right-clicking (as well as left-clicking) a search result does a market query and gives me the current orders. But I don't need a market query; I just need my right-click menu so I can "add to quickbar" or "show info" or whatever. So if the market query were removed, then using market searches for anything other than viewing orders would go much faster.
Hopefully this is a simple, specific change. One can dream that it would be a one-liner. |
drinking12many
Nine Inch Ninja Corp The Blood Eagle
2
|
Posted - 2012.01.18 18:01:00 -
[112] - Quote
Gilbaron wrote:
stop using ctrl for push to talk since ctrl freezes the overview (which is a REALLY usefull feature)
I would say work on eve audio in general. I have a mic that I can seem to get working on every game but eve. It sees the mic, its in my settings but no matter what button I assign it etc. No one can hear me talk. I have this problem on both my computers... I need to research/play with it more but it shows im transmitting and no one hears anything doesnt matter if i set chat to fleet, wing, squad etc. So in the end I usually use ventrillo or something but when doing incursions many of the fc's just use eve audio. |
Tork Norand
Mechanical Eagles Inc. The Ancients.
9
|
Posted - 2012.01.18 18:03:00 -
[113] - Quote
There will be multiple posts to have individual items "liked".
Get rid of modal windows. The only time that modal windows should be used is when the action will result in an account changing effect (i.e. character deletion).
Windows that would result in an action being approved / stopped (i.e. "Are you sure you want to shoot Concord?") should result in the action not occurring, but should not lock out all other actions for a response. Note: I'm not 100% sure that example does that, but it demonstrates the idea I'm talking about.
--Tork. CEO and Herder of Cats. |
Dust Fourtwenty
Dust 515
4
|
Posted - 2012.01.18 18:06:00 -
[114] - Quote
Could we have multiple buttons to have individual items "disliked"?
--Dust Fourtwenty. CEO of Dust 515. |
oneap
Miners In Possession
0
|
Posted - 2012.01.18 18:06:00 -
[115] - Quote
#1: Load times: Would be nice if eve cached stuff into memory instead of on my drive. Feels like my drive is being shot in the foot when you're using cache, but it's cacheing information to the drive it was originally going to read it from in the first place.
#2 Load times: Initial launch of eve seems glitchy, bloated, and generally slow. My SSD isn't really doing much and my cpu isn't really doing much to load eve. why is it taking so long when nothing is doing anything?
#3 Pre load stuff into RAM based off of how my auto pilot is set. Would be nice to see my graphics be ready to role when I jump between gates instead of a 2 second delay.
Basically. I care about load times. Takes more than a few MS to load? too long! |
Liang Nuren
Heretic Army Heretic Nation
636
|
Posted - 2012.01.18 18:08:00 -
[116] - Quote
If you have a lot of kills and open the "kill rights" tab on your character sheet, it... doesn't work. Even an option that says "Too many to count" would be fine. Maybe even gratifying.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|
Tork Norand
Mechanical Eagles Inc. The Ancients.
19
|
Posted - 2012.01.18 18:09:00 -
[117] - Quote
There will be multiple posts to have individual items "liked".
If there is ONLY one item that matches, don't make me select it from the list. For example, if someone is searching for "Raven Blueprint" to link, don't pop up a list that has only that item in it and require them to select it.
A "select count where item like 'blah'" run first should return a value and based off the value (1 or not one) should determine if a query is run to populate a list box or insert the link automagically.
--Tork. CEO and Herder of Cats. |
Karthwritte
Darthrin Storm Enterprise Drunken Capsuleers
20
|
Posted - 2012.01.18 18:21:00 -
[118] - Quote
The client should have a way to automatically turn off and on effects depending on the fps you getting.
For example: I log on and see that theres a new option and I check it. I go to a system, and my client got full effects on. Then I meet with my gang and because it got 20 ships and my fps its getting lower (because my machine sucks) and it turn off some effects. Then my gang and another small enemy gang clashes and more effects turn off. Then my gang get to a system where there are too many ships and it keeps all effects off for the moment. I die. When I undock again, because my fps its high the client itself turns on all effects so I fly happy enjoying the scenery. |
JudgeBob
Taggart Transdimensional Virtue of Selfishness
8
|
Posted - 2012.01.18 18:23:00 -
[119] - Quote
When jumping (gates and wormholes) the camera position (always) and zoom settings (sometimes) are reset. Stop doing this and preserve the camera view. When a user zooms out and selects a particular viewing angle, respect that and always preserve the settings. The only time the camera view should change is when the user changes it. Even when I undock it should be the same as it was when I docked. |
Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
32
|
Posted - 2012.01.18 18:29:00 -
[120] - Quote
oneap wrote:#1: Load times: Would be nice if eve cached stuff into memory instead of on my drive. Feels like my drive is being shot in the foot when you're using cache, but it's cacheing information to the drive it was originally going to read it from in the first place.
#2 Load times: Initial launch of eve seems glitchy, bloated, and generally slow. My SSD isn't really doing much and my cpu isn't really doing much to load eve. why is it taking so long when nothing is doing anything?
#3 Pre load stuff into RAM based off of how my auto pilot is set. Would be nice to see my graphics be ready to role when I jump between gates instead of a 2 second delay.
Basically. I care about load times. Takes more than a few MS to load? too long!
This seams hard to do... and will probably stress the server... can you imagine if there is a 1000 ships ganking the other side of the gate? as you set the autopilot you will have a master Lag...
Althoug if the server cluster is not overloaded and sort of idle, it can spare some processing and start transfering information before you jump... as you are near the gate or warping to it... and maybe this can reduce the lag spikes... |
|
SkillQueueMonitor
Pator Tech School Minmatar Republic
1
|
Posted - 2012.01.18 18:31:00 -
[121] - Quote
Rikki Sals wrote:When changing orders with the wallet and market windows open, the entire client seems to freeze for a second each time either of those two windows updates. The camera sway of the station environment stops; if I was right clicking the next order that jams; if I was typing in a new price that freezes midway through; etc. Basically the whole client locks up each time instead of just the windows involved in the update. This gets pretty frickin' annoying when you have a large list of orders to place or modify.
AMD 2.8ghz Quad/4GB RAM/Radeon 4670/Win7x64
To expand on this, I rarely close the "Sell" window when going through my inventory. So if I see I can't fill a buy order that is worth it, I leave the window open and go to the next item. This in turn feels like it is rerendering the inventory and does things like deselect items and disable the proper context menu for about 2 seconds every time you either sell an item or the sell window queries the buy orders. |
Damassys Kadesh
Eternal Damnation of the Woken Mind
26
|
Posted - 2012.01.18 18:34:00 -
[122] - Quote
Not sure if this has been mentioned, it can happen in other instances, but the example is fitting:
When you fit a module, there is a slight delay, then your state of interaction with other items or UI elements resets. So if you are in the middle of dragging an item (the next module you want to fit for example) it detaches from your drag and resets to your hangar. You then have to re-grab the item and re-drag, and once dropped onto your ship, the process starts over.
This is a small but consistently annoying behaviour when fitting and managing items in various ways.
To re-iterate, basically your ability to interact with the UI appears to reset itself (hickup) when the client receives confirmation of a state-changing action from the server (like when you tell a module to online, and the server replies that it is now online).
Not sure if I'm describing this accurately enough... I could make a video if this makes no sense :P |
Bahnahbie
Frisky Antagone
1
|
Posted - 2012.01.18 18:36:00 -
[123] - Quote
"You cannot interact with the item because it is being sold."
No. No it's not. I am able to get multiple items locked in this state and the only solution is to relog, and it works every time. I think it's because I leave the sell window open and move to sell new items which reuses the same window. |
Daneel Trevize
The Scope Gallente Federation
29
|
Posted - 2012.01.18 18:48:00 -
[124] - Quote
Nonnori Ikkala wrote:Callic Veratar wrote: When I disable a module or a target is lost (by destruction or unlocking), the cycle should end immediately when the timer reaches the bottom and allow me to target something else right away. There are many times when I'm firing half way through the cycle, instead of at the beginning due to this.
Agree! The white cycle time on my guns and MWD continues to go around for about 1/3 of a circle after the last activation has finished. During that time I'm never sure if clicking them will re-activate the module, or have no effect. Then I click it again and I'm not sure if the second click finally activated it, or actually disabled it a second time. Most upsetting. The client shows the cycle state only when the server replies saying the cycle's been started/stopped, you have to wait 2x your ping plus server processing time for this confirmation. Until then you're just a client that's sent a request (that might not have made it), it could show a faded/different local cycle accurate to your clicks perhaps but factor in a little network & server lag and you'll be complaining your cycles appear to be unresponsibe or slipping back/slow without TiDi being in effect when the state's updated. |
Visione
Shadowhunters Reloaded F0RCEFUL ENTRY
0
|
Posted - 2012.01.18 19:05:00 -
[125] - Quote
Maurok Ortega wrote:I would suggest having a look at the module cycle time trackers. Those little meters that spin around the icon of a module that supposed to let you know how long the cycle will last for. What mostly tends to happen is that they start randomly filled already and will cycle to that point again, but as it is filled up it makes it very hard to keep track of which module is where in its cycle essentially negating its use all together. Even if you start modules at the same time it often so happens that the cycle meters are starting at different points.
As it is this feature is useless as it can't be reliably read. This has been an issue as long as I can remember across plenty of different drivers and settings.
WinXp @ AMD Athlon 64 X2 4400+ / 2GB RAM / GTS250 512MB LIKE IT MORE PEOPLE! |
glepp
Agony Unleashed Agony Empire
65
|
Posted - 2012.01.18 19:19:00 -
[126] - Quote
Couple of issues:
1. Overview not updating range, speed, ewar icons etc. It freezes quite often and you lose your bearings in the fight. 2. Ewar icons too small,. 3. Tactical overlay disappears from screen even if the button is highlighted. This happens every second or third time i go through a gate after the latest patch. 4. The fitting tool lacks the option to fit rigs and needs the ability to load up a standard ammo loadup into your cargo hold.
Good luck! |
Heathkit
Merch Industrial Goonswarm Federation
0
|
Posted - 2012.01.18 19:23:00 -
[127] - Quote
Switching characters is really painful. It would be really, really fantastic (really) if you could switch characters without logging out. Barring that, the whole logging out and logging in process could be much faster - it seems a lot of pain comes from having to restart the client.
Also, don't forget about the Mac client guys. I use the Mac client only occasionally to fly in space, but I do a lot of market stuff, planet management, etc from within it. |
Fioda Skiza
Exiles of the Stars
6
|
Posted - 2012.01.18 19:24:00 -
[128] - Quote
Scanning Probes movement. When you try to move your probes in XY plane you accidentally hit the arrow instead of the top of the cube and the probe moves in Z direction instead of XY. |
Fraa Bjorn
Cell 317
31
|
Posted - 2012.01.18 19:26:00 -
[129] - Quote
Please decrease the time that corp/personal assets are cached in the API -- the 6h cache now is a bit too long to effectively track what you have! All games have QQ, but only Eve has Q.Q |
Akrasjel Lanate
Naquatech Conglomerate
514
|
Posted - 2012.01.18 19:28:00 -
[130] - Quote
Cool CCP |
|
Wun NgoWen
Unforeseen Consequences. THE UNTHINKABLES
0
|
Posted - 2012.01.18 19:42:00 -
[131] - Quote
Quote:They [drones] take 2s to respond to any command, the drone window will disappear and reappear while they transition from hangar to space, they'll even target different enemies when set to focus fire.
THIS ^^
Window 7 Home premium | Intel Core i7 2630QM 2.00Ghz | Nvidia GT 525M | 8GB DDR3 RAM | 8Mbps DSL |
Grady Eltoren
Aviation Professionals for EVE
13
|
Posted - 2012.01.18 19:47:00 -
[132] - Quote
I got one for you that chaps my A $ $ and I am sure it does for MANY OTHERS...
EVE Cache...specifically having to clear it. I don't mind doing this because my game runs better (and who knows what files lurk in there)....
BUT I HATE LOSING my web bookmarks, Market Quickbar, and the numerous other things.
Can't we come up with a nice tool that takes these out for me, puts them into a text file for me then REIMPORTS them when don'e clearing the EVE cache?
This would be awesome and save a TON OF TIME.
Thanks,
Grady
Dual-Core AMD, GeForce GTX460 SE (which I won from CCP - thankyou very much!), 2 GB DDR RAM, SSD HD for boot and WD for storage. Win 7/XP |
Grady Eltoren
Aviation Professionals for EVE
13
|
Posted - 2012.01.18 19:48:00 -
[133] - Quote
Also - as mentioned before...the fitting window takes too darn long. |
Grady Eltoren
Aviation Professionals for EVE
13
|
Posted - 2012.01.18 19:50:00 -
[134] - Quote
One more - (keeping them seperate for likes)...
The buy/sell window takes a long time to come up. |
Damassys Kadesh
Eternal Damnation of the Woken Mind
27
|
Posted - 2012.01.18 19:58:00 -
[135] - Quote
Grady Eltoren wrote:I got one for you that chaps my A $ $ and I am sure it does for MANY OTHERS...
EVE Cache...specifically having to clear it. I don't mind doing this because my game runs better (and who knows what files lurk in there)....
BUT I HATE LOSING my web bookmarks, Market Quickbar, and the numerous other things.
Can't we come up with a nice tool that takes these out for me, puts them into a text file for me then REIMPORTS them when don'e clearing the EVE cache?
This would be awesome and save a TON OF TIME.
Thanks,
Grady
Dual-Core AMD, GeForce GTX460 SE (which I won from CCP - thankyou very much!), 2 GB DDR RAM, SSD HD for boot and WD for storage. Win 7/XP
These things (especially Market Quickbar) should be stored on the server's per-character cloud. |
TheSmokingHertog
Black Hole INC
13
|
Posted - 2012.01.18 19:59:00 -
[136] - Quote
Can we get a filter in SELL ORDER overview? Scrolling is the most performed act while adjusting orders. |
davidnorell
The Scope Gallente Federation
0
|
Posted - 2012.01.18 20:05:00 -
[137] - Quote
I would like to be able to stop the animations for warping. It takes so long and the animations are boring for a person who has been playing this as long as i have.
amd athlon 64. 2.02 ghz. 3GB ram. current video card to run shadows3. |
BeanBagKing
Terra Incognita Intrepid Crossing
54
|
Posted - 2012.01.18 20:05:00 -
[138] - Quote
Quick settings changes, so you can swap from PvE mode to PvP mode quickly. I'll give an example.
I like pretty Eve graphics. I like having them turned up pretty high so I can see everything, I like having all my brackets on so I know where things are. I have my overview setup a certain way. However, this isn't optimal for PvP where every second and little bit of lag count, so I turn all that stuff down/off.
I would like to see shortcuts for switching settings, completely switching all the settings, all at once. For example, I have one for PvE, where I'm out ratting, a CTA goes up. I have to go into the ESC menu and turn down all my graphics settings individually. That's 8 dropdown menus and several checkboxes. Next I have to go into my overview settings, I have bracket profiles setup to show the important brackets, I have to turn these on for 4 overviews, the 5th overview I simply turn -all- brackets off (navigation). Next I have to change some of my overviews to show player ships instead of rats for instance.
It would be nice if all of this could be done by clicking a neocom menu and selecting {PvP}, {PvE}, {Mining}... whatever other default settings we want. These settings effectively swap the core_user_111111.dat and core_char_111111.dat files to load all these new settings, so anything you want can be changed to a different default.
I don't know if these are the kind of things your team is looking for, but it's certainly client side, and it would certainly speed things up/make my life easier. Right now I stopped trying, I just leave graphics turned all the way down. I would love to play Eve with pretty graphics much more, but I don't feel like optimizing my settings for PvP every time I go out. |
BeanBagKing
Terra Incognita Intrepid Crossing
54
|
Posted - 2012.01.18 20:08:00 -
[139] - Quote
Swapping overview tabs in combat creates a lot of lag. Steps to reproduce....
1. Create a few different overview tabs. Hostile battleship, Hostile logi, Hostile tackle, etc 2. Get into a large fleet fight. 3. Switch to a different tab 4. lag 5. lag 6. lag 7. new tab loaded
It makes using multiple tabs in combat impractical for a lot of fights. Most of the time brackets (if you have them on) will turn off and back on when you switch. If you can speed this up it would be amazing. |
BeanBagKing
Terra Incognita Intrepid Crossing
54
|
Posted - 2012.01.18 20:11:00 -
[140] - Quote
Docking
I've seen a lot of people complain about the undocking process (rightfully so), but it seems to me docking is even more painful in terms of the amount of time you have to wait/how slow it is. Sometimes you seem to dock instantly, sometimes you land just a few hundred meters outside of docking range and then you're stuck speeding up from your landing and slowly getting in range. Other times, and I have no idea why and no idea how to reproduce it, you seem to land in range and it still takes forever. You get the voice "docking request accepted" and nothing, nothing, nothing.... I've learned to just hammer the button 500 times till my request gets accepted, I'm sure the server doesn't like that, but my request has been accepted, why am I not docking? |
|
BeanBagKing
Terra Incognita Intrepid Crossing
54
|
Posted - 2012.01.18 20:16:00 -
[141] - Quote
I've already liked these two, but I wanted to expand on them as well. If you like these ideas they can be found on the first page.
Harleigh wrote: Anything that can be customized should by default have an export / import function just like the overview.
This would be very useful to the NPE (new player experience) I think. I had a friend that started playing, I took my core_char and core_user .dat files over to his house and replaced the player/user ID so he had my same overview/settings/everything. He said the changes to the UI were probably the single most useful thing I did to help him. It would be great if there was a single file that could make all these changes that users could export and import. I would give them out left and right to help new players in my corp/alliance get everything setup right.
mkint wrote:edit: has anyone mentioned brackets yet? Seriously, what's up with brackets? Why are they so bad that fleets have to shut them off in PVP? Why can the client render high detailed 3D scenes easily, while it handles 2D objects like it's 1980? THIS! A MILLION TIMES THIS! Brackets are important in fights, you can't see where anyone is without them. In large fleet fights it becomes mandatory to turn most/all of them off. Please please please please fix bracket lag.
|
BeanBagKing
Terra Incognita Intrepid Crossing
54
|
Posted - 2012.01.18 20:20:00 -
[142] - Quote
I don't know if this is a client bug or a server bug, but I'll put it here and let you guys sort it out.
Titan bridge jump bug!
I've experienced this, but I'm not 100% sure what causes it. I've been told two things. 1) You have a session change while the titan bridge is up. 2) You have a session change timer when trying to use the titan bridge
The result is that you are unable to use that titan bridge. You get the message "This person is either not a member of your fleet or not present in this solar system." despite being right next to, and in range of, an open titan bridge.
The horrible thing about this bug is that the only way I know to clear it is to log off and log back on and rejoin fleet while the bridge is DOWN. This means if there are bridges constantly going up trying to get forces to an important fleet fight, you are never going to get through. A bridge is going to be up every time you get back in and rejoin the fleet. It doesn't exactly make the client itself slow down, but it slows down/kills the game play. |
Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
33
|
Posted - 2012.01.18 20:27:00 -
[143] - Quote
Show BIG icons showing Eletronic Warfere EFECTS above the capacitor and HP overview! ( or in that space between the capacitor and the speedometer) |
NoxiousPluK
Jovian Legacy Jovian Empire
2
|
Posted - 2012.01.18 20:30:00 -
[144] - Quote
It would be UltraAwesome(tm) if corp hangar arrays in wormholes would react a bit more smooth.
Global specs are AMD Athlon II X4 605e 2.3GHz, 4GB RAM, 7200rpm 500GB SATAII disk, MSI GTX 285 OC 2GB.
Runs 3x eve fine with all high on 2x 17" 1280x1024. |
Aineko Macx
Royal Amarr Institute Amarr Empire
94
|
Posted - 2012.01.18 20:31:00 -
[145] - Quote
Much needed performance optimization:
Brackets. They are simple 2D sprites yet they have a greater performance impact than the 3D ship models with shaders and all the bells and whistles. Go pay your technical debt.
EDIT: Just saw it was already suggested. Therefore cycling for emphasis. |
Fellblade
Octavian Vanguard
4
|
Posted - 2012.01.18 20:34:00 -
[146] - Quote
Fix the fps drop when displaying the log in game and things are happening. A quad core computer should not have the FPS graph dip like the edge of a cliff has been fallen off every time a new line is added to the log
|
Reinhold Black
Lonetrek Blacksoul Federation Silent Requiem
0
|
Posted - 2012.01.18 20:36:00 -
[147] - Quote
From a n00b that not always understand what fellow corp'ers and trying to explain. If you were to implement some kond of Remote Desktop it would be very cool and the startup for all n00b's will not be as long. Remote Desktop would be great for instance to show how scanning works properly, this is only one example..
You guys ROCK! |
KrakizBad
Eve Defence Force Fatal Ascension
216
|
Posted - 2012.01.18 20:45:00 -
[148] - Quote
A key command to instantly put all graphics settings at minimum and then same to restore would be super helpful for those of us prepping for massive fleet fights, regardless of computer speed. Also another one to turn off all those sebo effects while leaving the turret/missile effects on.
I'd kill for a way to just turn off sebo/eccm effects. http://dl.dropbox.com/u/39006524/DumbHiseccers.jpg |
Fix Lag
230
|
Posted - 2012.01.18 20:47:00 -
[149] - Quote
MY NAME
MY NAME
MY NAME
Also, brackets. Brackets slow everything down horribly once you get past like 50 people and so they always have to be turned off in fleet fights. Please, post an explanation of why this happens on everyone's computer and/or fix it. TIA. |
Sieges
University of Caille Gallente Federation
14
|
Posted - 2012.01.18 20:48:00 -
[150] - Quote
My short-list:
- I'd like an indicator ring around my cargo icon indicating how full my cargo is without having to open the cargo.
- Investigate the possibility of storing more data server-side (Market Quickbar, Overview Settings, Bookmarks for the IGB...)
|
|
BeanBagKing
Terra Incognita Intrepid Crossing
60
|
Posted - 2012.01.18 20:48:00 -
[151] - Quote
Reinhold Black wrote:From a n00b that not always understand what fellow corp'ers and trying to explain. If you were to implement some kond of Remote Desktop it would be very cool and the startup for all n00b's will not be as long. Remote Desktop would be great for instance to show how scanning works properly, this is only one example..
Yea sure, I'll help, just open remote... ok... (you ships start getting dragged into a trade window, wallet suddenly goes dry...) and that's how you scam in Eve! Goodluck {link closed}
Sorry, that's the first thought that went through my head, and I'm not even a griefer these days. I'm sure your suggestion is well intended, but anything like this would cause a lot more harm to new players than good. There's no way CCP can close every loophole and build in enough safeguards for something like this. |
Dieter Rams
State War Academy Caldari State
2
|
Posted - 2012.01.18 21:00:00 -
[152] - Quote
WHY ARE SCROLL LISTS SHORT AS HELL!?
It's a pain to scroll up and down to pick between Character search and Solar System in People & Places. There is plenty of room on the screen to display all of the options. This applies to most of the scroll lists in EVE. |
Superioritah
EVE University Ivy League
1
|
Posted - 2012.01.18 21:08:00 -
[153] - Quote
Intel HD Graphics Bugs / No Workarounds !!
Please like this post so we can get some attention if this problem has affected you !!
Many of us have reported problems with our Intel chipset graphics, only to be politely told by support that it is not CCP's fault, it is all Intel's fault, so please go away and bother Intel instead. :) I am a dev myself, and I know how frustrating dealing with a problem like this can be. However, many other games have had to deal with Intel's crap as well, and have provided their customers with patches that either "dumb down" the graphics to deal with the problem, or provide some sort of workaround when they detect Intel chipset.
Those experiencing this problem are definitely not happy with Intel, but CCP's response so far has not been good either. That Intel chipset is getting to be very popular with laptops and some of the more "average consumer grade" PC's so you are denying Eve to those people. My own interest is that I have three laptops in my house that cannot use Eve because of this problem... which I wanted to do when winding down for the night or watching a movie... etc.
I'm sure the devs are already aware of the details, but many affected by this, just maybe not current subscribers once they experience the problem. Check the details on my recent petition, and see a small sampling of postings here:
www.eveonline.com/ingameboard.asp?a=topic&threadID=1545964 www.eveonline.com/ingameboard.asp?a=topic&threadID=1529941 www.eveonline.com/ingameboard.asp?a=topic&threadID=1524244
|
Shasz
Angels of Anarchy
7
|
Posted - 2012.01.18 21:10:00 -
[154] - Quote
Performance issue:
Interpret my mouse-click or button-mash based on the information I'm using to decide what to click on.
IOTW, don't stealth-update the UI display right after I click but before you process my click location.
This issue affects many things (listed in order of severity) 1. Clicking on the correct targeted "thing" icon. 2. Having a module activate on the correct currently targetted "thing" icon. 3. Correct clicking on the overview (workaroundable, I know, I mash ctrl all the time) 4. Clicking on the correct name in local in a busy or rapidly changing local list. 5. Right-Clicking on the correct name in rapidly changing station lists (to trade)
Justification:
This is not just a timing issue, it happens too regularly and is easily reproduce-able in stations like Jita or Amarr, or when shooting & salvaging in a mission at the same time. Someone decided to update the client status after gathering input but before processing input. This is silly.
This leads to mis-targeting in the case of #1. I have neuted a fleet-mate I was also repping when a target died in an RRBS fleet. I have blown up wrecks when intending to shoot rats. I have a devil of a time trying to trade with my alts in Amarr or Jita.
Honestly, I made the decision to target/click/fire/neut/rep/trade/whatever based on the information I'm seeing just prior to the input - why update the UI after my click but before interpreting it?
Thank you! |
Alberik
Eusebius Corporation
1
|
Posted - 2012.01.18 21:15:00 -
[155] - Quote
When entering, leaving, changing positions or set/remove fleet booster it tooks sometimes very long to see the new settings. if i join my own fleet wilhe dualboxing most time the "invited to fleet" windows opens instant on the invited character, but if i accept it sometimes takes very long (~30seconds) until i join the fleet actually
Q6600 / 4GB / GTX260 / VISTA |
Valdimir Goulda
Bene Gesserit ChapterHouse Sanctuary Pact
0
|
Posted - 2012.01.18 21:19:00 -
[156] - Quote
for the love of god, please can we switch toons from the esc menu instead of having to quit the client. |
Atum
Eclipse Industrials Quantum Forge
7
|
Posted - 2012.01.18 21:24:00 -
[157] - Quote
Alundil wrote:Client Optimization Ideas:
#1 - Allow users to logoff back to character screen instead of restarting the client Strange... I posted exactly this in two other threads just this past week or so :) |
pcguy
Dreddit Test Alliance Please Ignore
0
|
Posted - 2012.01.18 21:25:00 -
[158] - Quote
When flying logistics, I often find myself untargeting several ships at once to free up some room, but there's a slight delay between when I Ctrl+Shift+Click on a target and when that target actually disappears, presumably because it's waiting for a response from the server confirming the action. Because of this, I have to stop every couple seconds and wait for the client to catch up (and make sure it registered all my clicks correctly).
It would be great if the client would show some kind of immediate feedback while it waits for the server, such as dimming the targets to 40% opacity or so. |
Atum
Eclipse Industrials Quantum Forge
8
|
Posted - 2012.01.18 21:33:00 -
[159] - Quote
Bemoliph Ashriden wrote:EDIT: For something actually slow, bookmarks as items. IIRC, this was originally implemented to discourage the mass copying and selling of bookmarks on escrow. Since the enabling of warp-to-zero and the creation of corporate bookmarks, this is a "feature" that has probably outlived its usefulness. |
Ciar Meara
Virtus Vindice
487
|
Posted - 2012.01.18 21:34:00 -
[160] - Quote
the single thing that I have struggled to understand most in my entire eve career (10 years) is the overview. I mostly manage by using luck, guesses and a healthy amount of voodoo to program it but dear god. Make an overview that is at least stable in its eccentrics.
Auto-reload even on grouped guns. If one crystal breaks on my rack of scorches I need to ungroup all guns and then I can't group them any more without unload them all. While I understand the need for breaking crystals there shouldn't be a need for breaking the group. Just a simple reload button to avoid all that hassle would be nice.
I never understood the fact that in the far future I need to bash on my scanner manually every second to scan the area around me. Make a scanner that can be A: automated and B: programmed. I'd say like the overview but god knows how that works. I think it isn't outside the realm of science fiction that spaceships can set-up a scanner to automatically scan for and detect certain classes of ships. (as programmed in the scanner by pilot) - [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow] |
|
Varamuin Aroota
State War Academy Caldari State
0
|
Posted - 2012.01.18 21:34:00 -
[161] - Quote
an Alt here. just had a discussion with corpmates about allowing Caps back in hisec. Sounded good to me, and I had a thought on caps in hisec incursions. If a cap tries to jump into a hisec incursion system, let the gate not be able to handle a cap ship, only sub-cap. If a cap is docked in a station, when he/she tries to uncock, let it give some warnning such as the warning given to players when they try and access the door in CQ. If theres a Cap in system, undocked during an incursion, the drawbacks/penalties will be 50-100% stronger on any cap ships in the area, and bonuses given my caps will be severly cut down.
Just my idea I think would be fun! (excuse any typos, im too lazy to read over everything to spot them ) |
Atum
Eclipse Industrials Quantum Forge
8
|
Posted - 2012.01.18 21:39:00 -
[162] - Quote
Varamuin Aroota wrote:...just had a discussion with corpmates about allowing Caps back in hisec. Sounded good to me... No.
(if you really need a reason, it's because the Veldnaught deserves to remain an object of historical curiosity) |
BeanBagKing
Terra Incognita Intrepid Crossing
63
|
Posted - 2012.01.18 21:42:00 -
[163] - Quote
The in game browser seems to load really slow the first time it's opened. I haven't confirmed this happens to other players, but it happens to both clients on both computers. No matter what website I'm opening it takes like a minute for it to load first time you open it, from then on it's good till you close it again.
#firstworldproblems |
Hagbard23Celine
Liga Freier Terraner Ev0ke
0
|
Posted - 2012.01.18 21:42:00 -
[164] - Quote
When you lock a target and you got lock on it the client still needs 1-2sec until you see the locked target . |
Lolmer
Yahoo Inc Caffeine Nicotine and Hate
14
|
Posted - 2012.01.18 21:45:00 -
[165] - Quote
Rose Hips wrote:MAC SUPPORT!
Please please please
MAC SUPPORT!
Please please please
MAC SUPPORT!
Please please please
Since the Mac client uses Cider by Transgaming, which is a bastardization of WINE, this should also improve Linux support. ;) |
Bagehi
Association of Commonwealth Enterprises Important Internet Spaceship League
28
|
Posted - 2012.01.18 21:55:00 -
[166] - Quote
Hagbard23Celine wrote:When you lock a target and you got lock on it the client still needs 1-2sec until you see the locked target .
There's some other oddities about locking that are... well... odd. I have long wondered why CCP promotes button bashing for locking targets. Ship warps in, is invulnerable. Every one there begins spamming lock, more than likely making repeated calls to the server in the form of "Can I lock it yet?" "No." "Awwww" "Can I lock it yet?" Rather than this, would it not be better to queue everyone who clicks lock, have a paused status bar for locking the target, then when the server says "okay, you can lock it" just send that message out to everyone who otherwise would be spamming lock?
Secondly, and like unto the first point, spamming the lock button while jammed with ECM. Queue that *****.
Another is the "you can't lock because you just jumped into the system and you have to move your ship first" - so help me, jumping into crowded fights would probably improve if everyone could just start locking stuff rather than having to move first. Less calls to the server, more happy shooting people in the face time.
Yep, these are annoying waiting time type things that seem to me could have server performance improvements via really simple fixes. My two cents, having taken a programming class once and saying "I'm never doing that again." |
muhadin
the united Negative Ten.
33
|
Posted - 2012.01.18 21:55:00 -
[167] - Quote
I apologize if these have been said, or if they are not exactly on-topic.
-Make module cycle time timers accurate, this has seriously degraded in the last 2 years, and it needs to be fixed. -Make overheating buttons easier to click. -Show a overload que, so you can see its going to overload on next cycle. -Any identical item grouping, not just weapons. -Be able to get to character selection without re-logging.
I think that's it off the top of my head, ill add more later if i think of anything else. "Love the Life you Live, Live the Life you Love" |
Vincent Athena
V.I.C.E. Comic Mischief
265
|
Posted - 2012.01.18 22:10:00 -
[168] - Quote
The situation: I am in windowed mode and the eve window is not the focus. I decide I want to do something in eve, something that needs a right click, like say set a sell order for an item. So I slide the mouse over and right click on the item.
And nothing happens.
I right click again. Nothing happens. Then I remember that to get focus first I got to left click, then right click.
I do that and I get focus, but no right click menu. I right click again, nothing happens.
What makes it work is first left click somewhere in the eve window, then move the mouse and right click where I want to. But for me that sequence is totally non-intuitive, and I am forever reflexively clicking clicking clicking in the client window to no effect.
What would be good is for right click to get focus just like left click, and for the right click action to happen with the first click. I know it can be done, because if the focus in on Firefox and I right click in Adobe Reader I get both focus and a right click menu. Works the other way too, and with mail, the finder...etc. Just not Eve.
MacBook Pro OSX 10.6.7
(For those who do not know what "right click" is on a MacBook: You put 2 fingers on the trackpad and click, or hold down the command key while clicking, or get a 2 button mouse.) CCP employees should never proclaim a feature to be awesome. Only subscribers should. Subscribers can never answer a question posed to CCP. Only CCP can. |
Averyia
6
|
Posted - 2012.01.18 22:13:00 -
[169] - Quote
When logging in. The client freezes up for a few seconds. If the process takes too long, it will look to be unresponsive.
Core 2 Duo 2.0Ghz, 4GB Ram, Windows 7 64bit, GTX 260M
Also, easy ability to link chat channels in other chat channels, mails, etc.
One more thing. Coping link, copies link. |
Kamuria
Science and Trade Institute Caldari State
7
|
Posted - 2012.01.18 22:18:00 -
[170] - Quote
I don't know if your team is responsible for this problem but here it is.
I recently purchased a GTX570 and I can play all my games for hours (Assassin's Creed II, Call of Duty, Shogun 2, Crysis 2, Mass Effect 2...) and the video card will remain below 55 celcius. However in Eve we have a new shiny carbon graphic engine that makes the video card spike at 59 celcius (and climbing) after 5 min of walking in an empty captain quarter... if you want to do more stuff with that technology, you'll shoot yourself in the foot. |
|
Regat Kozovv
Alcothology
10
|
Posted - 2012.01.18 22:18:00 -
[171] - Quote
The drone window disappears and reappears when drones are deployed, and introduces a few seconds of lag when it does.
One improvement to that I'd like to see eventually is the dragging and dropping of drones into groups.
(My apoligies to those who mentioned this, but I wanted to single it out in its own post.) |
Orisa Medeem
Hedion University Amarr Empire
14
|
Posted - 2012.01.18 22:22:00 -
[172] - Quote
Kamuria wrote:I don't know if your team is responsible for this problem but here it is.
I recently purchased a GTX570 and I can play all my games for hours (Assassin's Creed II, Call of Duty, Shogun 2, Crysis 2, Mass Effect 2...) and the video card will remain below 55 celcius. However in Eve we have a new shiny carbon graphic engine that makes the video card spike at 59 celcius (and climbing) after 5 min of walking in an empty captain quarter... if you want to do more stuff with that technology, you'll shoot yourself in the foot.
Kamuria, in the esc menu there is an option you can set to "interval one". This will enable vsync. :sand: -áover -á:awesome: |
Toawa
EVE Mercantile Exchange Virtue of Selfishness
0
|
Posted - 2012.01.18 22:23:00 -
[173] - Quote
Jarnis McPieksu wrote:Make it so that building and inventing things are not such a clickfest.
A million times ^this. Hell, at the very least you can predict with 99.99999% accuracy that the user is going to select the first available build/invention slot in the station/array in which the selected BPC/O is stored, and thus be able to choose it for them automatically. This would also help with those annoying cases where I try to use a slot only to find out that someone else has taken it out from under me (because it takes like a minute for the screen to update times for everyone when other people start jobs).
Also, other stuff:
* Inventory window's search box should respond to the same search tags as the assets window (meta:, tech:, etc).
* There should be an option in the market screen settings to condense the Groups screen. When I use groups, I'm almost always doing so to get an easy view of all of the current prices for, say, P1/P2/P3/P4 materials for my beloved spreadsheets. It'd be a lot easier (and probably faster) to be able to see one list of the form:
Item Available Quantity Buy Price Buy Button View Details Button
rather than having to switch windows back and forth, scroll past all of the fluff descriptions, remember which item I stopped off at, etc.
|
davidnorell
hajime group
0
|
Posted - 2012.01.18 23:18:00 -
[174] - Quote
It would be nice if there was a list of those postings with more than 5 ''likes''. Then i can see more helpful posting and vote without having to read every one. |
Noriko Mai
384
|
Posted - 2012.01.18 23:19:00 -
[175] - Quote
Make clicking into Itemhangar focus the window again. My Itemhangar is merged in the Stationwindow/overview/thing. And if there is a window in front of it and I click in my itemhangar, nothing happens. I have to click somewhere near the Stationservice buttons in the "solid" area. That's annoying. |
Florestan Bronstein
United Highsec Front The 99 Percent
388
|
Posted - 2012.01.18 23:23:00 -
[176] - Quote
Performance issue: Every time I sell an item the market window's contents are refreshed which can take quite some time - even if the item listing selected in the market window is not the item I just sold.
QoL issue: can't count how often I did accidentally set up sell orders for items I wanted to dump on buy orders because I didn't notice that my order creation window was in "Advanced" mode. One of the worst changes during the last year.
QoL issue: as we all know that market bots are hugely overhyped and probably don't exist at all, the "you are going too fast" window that pops up every time I sell mission loot/salvage should not really be necessary. Having to wait several seconds every few items/stacks before being able to sell more is extremely annoying. |
KayTwoEx
Di-Tron Heavy Industries Cascade Imminent
19
|
Posted - 2012.01.18 23:25:00 -
[177] - Quote
This here is a hard one although its not exactly performance but more like ease of access:
When you run a trading business and you have a ton of sellorders, you can only notice an item got sold out by looking at the number of free orders you can have and then you need to go through all your items and check which one got sold out. make it someway so you can easily see which item got sold out. Try going through 300 orders, you'll go nuts after some time. already hard to keep them up to date so you are first tbh... |
Unforgiven Storm
Eternity INC. Goonswarm Federation
84
|
Posted - 2012.01.18 23:32:00 -
[178] - Quote
Two performance issues come to mind:
1 - Save 30 bookmarks to your hangar, can, ship cargo. now close the window! good, now open it and go make coffee, you have 3 minutes of free time to kill before that window shows its contents AGAIN! Any operation like copy and delete will also take some time...
2 - Open the planet view to do some PI. count to 10, slowly... its open!
Inter Core 2 Quad Q9550 - 4GB DDR2 ATI Radeon HD 5830 (latest drivers) 64bits Windows 7 Home Premium (up to date) Allow us to change characters of the same account without the need to logout and put the password again. |
Noriko Mai
384
|
Posted - 2012.01.18 23:33:00 -
[179] - Quote
Make the Transaction Log searchable in a way it is done with assets. It's PITA to select the exact item again and again and again. |
Aisline
nXo Intrepid Crossing
0
|
Posted - 2012.01.18 23:51:00 -
[180] - Quote
Would be nice to see some sort of quick nick completion in chat windows like tabbing in IRC (internet relay chat) in order to talk to a specific toon and to maintain a conversation easily in a heavily populated channel. I still dont understand why this hasnt ever done and why nobody though about it. Thanks for reading this post CCP. |
|
Florestan Bronstein
United Highsec Front The 99 Percent
390
|
Posted - 2012.01.18 23:52:00 -
[181] - Quote
Vincent Athena wrote: Or maybe just look into emulators other than Cider.
Cider is not an emulator (what do you think the acronym Wine stands for?), it's just a Mac implementation of some Windows APIs that you can compile your game against. |
Heathkit
Merch Industrial Goonswarm Federation
5
|
Posted - 2012.01.19 00:18:00 -
[182] - Quote
Also, for planetary interaction, there are some annoying nits
1. Any time you have a window that scrolls in PI (like selecting a schematic for a processor) the mousewheel doesn't work - instead it zooms the view. Having to use the scrollbar is annoying - maybe put a filter there so we can find what we need, make the mousewheel scroll, or allow arrow key selection, or something.
2. PI windows can't be resized. This exacerbates the problem above.
3. In the "Storage" or "Products" tab in PI, I can double click on an item and go straight to creating a route. This is awesome, but the same rule doesn't apply in the "Routes" tab. If I double click on an incoming resource, it pops open a "show info" window and I have to click the "Create Route" button. It would be better if double clicking on an incoming resource in the "Routes" tab took you right into creating a route.
4. I would really like to be able to click-drag uncommitted structures in order to move them around.
5. After I create a route, the dialog just closes. It would be nicer if once I created a route it returned to what I was doing before. Even if that's not feasible, after I create a route from a structure it should reopen the "Routes" tab for that structure.
6. In general, the slide down animations for opening and closing PI dialogs are annoying. They should either be eliminated or made much, much faster.
Overall, though, great job on the PI interface guys. It still needs more usability love, but it's much, much better than the other industry-oriented interfaces. In the future, it would be cool to have a "Usability" team devoted to looking at common workflows and making them less painful in terms of all the clicking, opening closing windows, etc. |
Qionn
The Farnsworth Paradox
0
|
Posted - 2012.01.19 00:59:00 -
[183] - Quote
Performance performance, or interface/user performance..?
GÇó Multiple-select and issue open command on containers in overview. GÇó Open container hotkey. GÇó Merge containers within x meters command in overview. GÇó Switch character fast/easy without logout or client restart. GÇó Boolean and preferably regex-filters for the container search field. GÇó Fix saving updated loadout. GÇó Make switching loadout take fewer clicks. GÇó When routes overlap; make the current (next gate) a different color. GÇó Show damage types and make npc resistances scannable. GÇó Queue up module activation when waiting to deactivate within x seconds to counter module activation lag and the overshooting-deactivation progress circle. GÇó Make it possible to anchor windows to other windows. Eg. station window to right side and chat to left-edge of station window. When station window disappears, chat is pushed to the right edge of the screen. GÇó Make the agent bookmarks folder openable in a separate window and have it stay put between missions. GÇó Hotkey or hassle-free right-click menu to show the current mission details. |
Lolmer
Yahoo Inc Caffeine Nicotine and Hate
14
|
Posted - 2012.01.19 01:37:00 -
[184] - Quote
- When trying to activate a module/gate/whatnot, sometimes I receive the message that I have to wait 0 seconds before trying again. Really? Just queue it up for me and silently wait the requisite 0.8 seconds still pending, please.
- At the login window, during "Authentication" after typing in my username and password, the background animation stops playing. The animation should continue to play and not lead me to believe my client crashed or that authentication is such a burden. ;)
- I type fairly fast and, sometimes, when there is load on the client (jumping, initiating warp, or docking are the usual culprits) my chat focus changes to the first chat tab and a portion of what I had already typed ends up in the window I wasn't chatting in. If I've already pressed enter, well, then some embarrassing situations might occur. ;)
- The Market UI is a bit laggy and slow when updating orders. When I right-click and select Modify on one of my Orders (either Corporation or personal) under the "Orders" tab of my Wallet, the window which pops up takes several seconds to load (3-5). When updating many orders, this becomes tedious.
- The Market Quickbar should be stored on the server, or at least export-/import-able.
- For corp management, when viewing your Members list and looking at "Last logged on", it seems that the periods increment too soon. e.g. (from memory, it's been a while since I bothered checking):
- Player was last on < 24 hours, shows the appropriate hours
- Player was last on >24 hours, < 2 days, shows 1 day
- Player was last on > 2 days, shows 1 week
- Player was last on > 1 week, shows last month
Windows 7 x86_64, OS X x86, Linux x86 Intel Core i5 M540 @2.53GHz, nVidia GeForce GT 330M Graphics on Medium, no AA, no HDR, caching enabled. |
Samuella I
SON OF RAVANA Blitzkrieg Federation Of The Dumpster Punchers
0
|
Posted - 2012.01.19 02:02:00 -
[185] - Quote
Introduce a colourfull symbols. We would choose if we like to see 3d icons or simple symbols that always take less time to load. Also first load number of items in the hangar ( somewhere on the top ) then the items. |
Serleanka Darkwater
Biber Enterprise Shadow of xXDEATHXx
1
|
Posted - 2012.01.19 02:32:00 -
[186] - Quote
Since I'm playing with multiple clients on multiple monitors with multiple characters who fullfill different tasks I'd LOVE to see that all the overview and window settings (for example where and how big the windows are in station & in space), including the clients resolution and overall settings would be saved and set for each and every character.
Example: Character A: right monitor, Resolution: 1900x1080, Ingame a huge and thin local for 0.0 space and a pretty long overview window, all chat windows somewhere on the left.
Character B: left monitor, Resolution 1280x720, Ingame: centered ship and container cargo windows for fast access during mining. all chat windows closed/minimized. Market on the left, Transactions on the right half of the monitor.
I hate moving around windows and boxes. Ah and btw: I noticed that the client needs alot of loading time since a couple of months. That should be improved too. I mean the time between "starting the client" and "beeing able to enter LogIn informations"
Edith wrote the following: AHHH and another thing: Usually I login directly after starting the client - well asap. During the authentication process that follows I often notice that advertisment. You know the one. The one that will only display once :) Sometimes it's an eye catcher and I'd love to click on it to see what it is about BUT it doesn't let me while logging in. Why? :) |
Ivanna Price
Science and Trade Institute Caldari State
0
|
Posted - 2012.01.19 03:00:00 -
[187] - Quote
Besides many already mentioned great points.
Every time I change window sizes (not infrequently by accident by slightly dragging one edge, but often on purpose) the location of my targets seems to move back up to its default top right corner spot. That's kind of really annoying because my overview is stretched out horizontally in such a way that it covers up the first of these default-placed target icons, and also covers up the draggy thingy you use to re-position the targets.
I keep the corp bookmarks window open stacked with another window for convenience of transferring bookmarks from "personal" to "corporation" (would be nice to save bookmarks to "corporation" right away...) When I drag bookmarks to the corp bookmarks window, the corp bookmarks don't visually update in "people and places" if you have uncollapsed folders unless you collapse them and open them again. Likewise, the number of bookmarks for each folder doesn't update unless I close the window and re-open it. Basically, I think that interaction with bookmarks in general could use some love. The corporation bookmarks are great, now for some finishing touches...
Every time I scan with scan probes, when I hover over the group of probes, instead of highlighting the side of the probe to drag it along chosen axes the focus is on the name of the probe. I can't get rid of it unless I zoom in so that the block representing the probe is significantly bigger than the text, which I personally don't like to do.
Allow us to have some choice in what tabs are displayed in "people and places" (other windows too, I suppose, but P&P is my big personal gripe). I don't care what constellation something is in, and I really don't care what "type" of a location it is (oh gee, a coordinate?). Allow me to remove these tabs from P&P just like we can already do with storage containers and cargoholds.
Speaking of tabs and views of containers and cargoholds, it would be nice if you could select a "default" configuration in settings and then display that for all containers where relevant, and then it could be adjusted for individual containers. |
Reten Kip
Everset Dropbears
11
|
Posted - 2012.01.19 04:12:00 -
[188] - Quote
1) Fix the duration timers on the module icons. Sometimes they start at the top, sometimes at the bottom, sometimes anywhere else between.
2) Have instant feedback in the client when sending a command. For example, when I press "F1" to activate the first highslot mod, there is a noticeable delay before anything happens in the client. Take a look at LOTRO for an example of how it should work. If I press "F1" there should instantly be feedback in the client that the command is being processed. |
Nalha Saldana
Eternity INC. Goonswarm Federation
98
|
Posted - 2012.01.19 04:26:00 -
[189] - Quote
Please make brackets less of a performance hog, i want to use them in big fleet fights. |
Xander Hunt
19
|
Posted - 2012.01.19 04:34:00 -
[190] - Quote
I got to about page 6 before I got impatient and just had to add my own thoughts. 12 hour shift, and after I'm done posting the next three threads, I'm going to bed!
I'm not sure if any of my suggestions have been mentioned, so, if anyone sees a post I've made mentioned, let me know, and I'll remove it. I've got a few, so I will be double-posting. Sorry mods! Dev'rs want votes on what they should prioritize on, so figured that one post per subject thought would be good!
Corp Hangar I have three toons that share a corp hanger. When exchanging items in the hangar itself, things transition rather nicely, meaning, within a second or two, I can see all three clients show the item change in the hangar. However, if I go and toss items in and out of a GSC or a station container, that time for update can extend to anywhere from 5 to 10 seconds. I can't blame lag because after I get an update and put another item in the corp hangar, the updates happen quick. Minor delay, just a bit annoying when in one level it works as expected, and another, takes it a while to go through. However, when moving items back and forth between characters or, even just with one character doing some item management, it becomes a boon to the 'twiddling your thumb" industry.
EDIT: I should also note that when throwing stuff into the GSC/Station Container, even if its just the one account logged in, I see the time delay. I "feel" that it is specific to the way the server handles the containers vs the hangars themselves. |
|
Xander Hunt
19
|
Posted - 2012.01.19 04:35:00 -
[191] - Quote
PvE One of two things I'd like to see:
#1: When a wreck is made, or when a ship enters the grid, stream information to the client about what the contents of the wrecks are even before anyone starts tractoring them in. I get the sense that the server already knows what the contents of that wreck or container is, so why not let the client in on the secret immediately? Just as an example of other currently existing functionality the client already gives in a similar regard, when anyone goes into Jita, the client is getting details about 1200+ other toons in the system, as well as it handles spamscams local chats, as well as get any kind of new details about the system, specifically who's coming and going, and who's on grid, etc. I can't think of a single mission that comes CLOSE to having 100 wrecks. Now one might think that sending this kind of information is extraneous, and that not everyone on grid is going to want this information as they don't care to know whats in the wreck, but let me remind you of three things.... Jita... 1,000 player fleet fights and each players fuel propelled ammo... and ignoring incursion fleets, anyone running a regular mission who cares about loot, typically is going have to at most 5 toons at once to be worth while. Giving the client details about the contents of less than 100 wrecks ONCE when coming onto grid can't be more grooling on the server hardware or bandwidth utilization than even a 100 player fight which gets details streamed continuously to ALL toons on grid.
The "LOOT ALL" button is indeed a welcome addition as my CTRL-A button was getting worn down, but hammering on my left mouse button hundreds to thousands of times in a good solid run of missioning to open up all the wrecks for my Noctis to absorb to even GET to that "LOOT ALL" button is seriously, SERIOUSLY annoying. Not to mention the more containers you open up, the longer it seems to take to GET the list of items in a container (Which would get fixed by implementing the above) Its getting to the point where I just want to start just blitzing and forgetting about the wrecks instead of enjoying the THUD of hearing my guns go off. The addition of "LOOT ALL" is great, but, pending addition of the paragraph above, and adding a button to "open up all local containers and wrecks" or a "loot all local containers and wrecks" to have all the containers and wrecks load right into the Noctis would be TREMENDOUSLY time efficient for me. I promise I won't invoice a new mouse to CCP if this happens. ;)
#2: If #1 is too much to implement, or the thought of reimbursing thousands of gaming mice is just way over kill; Allow a buff to the Noctis and grant room for 5 large drones and enough bandwidth to suit, and introduce a LOOT DRONE that will specifically go get the contents of the nearest "legally obtainable" corp/fleet owned container or wreck and bring it back to the ships cargo hold. Even if the "LOOT DRONE" is only allowed to be used on the Noctis, personally, I'd be OK with that. Mining drones exist, and perform this very same function on asteroids, and I *THINK* I saw salvage drones in the database dump once upon a time. The LOOT DRONE would instead have a meager 50m3 (Or whatever the largest single lootable item is) of room to haul stuff (or a limit the number of items that can be carried, regardless of volume), and have to travel back and forth. The drone would find the nearest wreck not being looked at by any other drone, spend a few seconds getting into the wreck, then haul it back to the ship, put it into the container, wait a few seconds (To emulate the transfer time) and then go off and find the next wreck. I thought about "TRACTOR DRONES" but that wouldn't eliminate the left button mouse mashing problem.
To those that are wondering why a "feature buff" should be considered as a "performance buff" the reasoning is simple and I admit, not really much of a computer performance buff but a user experience buff. If you take into consideration that the drone is going to have to open the container and then figure what it can take, then haul the item back to the ship, it isn't going to be anymore work load on on the client or the server, ignoring image rendering and server tracking of drones. The server has to inform the drone that a particular item exists in the selected container, which is no different than my having to open the container anyways. If the details are cached like in the first paragraph above, the drone would only have to report to the server "I took this item from this wreck - update the client and your database while I mosey back". However, the player would be oblivious to the work being done by the drones, just the same as a player is oblivious to mining drones hauling minerals back. The drones wouldn't have to travel far, since the Noctis can bring stuff in from 90km away (YAY TRACTOR BEAM II), and the drones would go to the closest wreck/container automagically. I don't know how that would fall with the team that does game play balancing, but, I find it really difficult to believe that a few drones are going to shift game play enough to really warrant more than a raised eye brow. |
Xander Hunt
19
|
Posted - 2012.01.19 04:35:00 -
[192] - Quote
Corp Management One comment was already made about managing the toons in a corp, and taking time to update the status of the corp list. Couple suggestions to improve speed and less hammering on your servers.
First; TL;DR: Client side caches the corp list and security access levels and retrieves data only if timestamps are different between client and server.
On the server side of things, introduce a new single field to whatever database table you use that stores corp details that is a datetime stamp that contains the last time ANY change to the corp member list has happened, security changes have occurred, or whatever. Basically, you'd be adding 4 bytes (I think datetime for MSSql is 32-of data for a datetime or timestamp field) - (Plus a few for database overhead), times the number of corps in EVE to your overall database size. Since the transition to 64-bit, I sense that storage space wouldn't be THAT significant. ;) This field would change when ANYTHING that impacts ANY toon currently within the corp, entering the corp, or leaving the corp. When a client goes and looks for the corp member list, it first internally checks to see if it has ever pulled the member list. If it hasn't, the client makes a request for all members just as it does right now, and stores that data in a local cache and remembers the time it checked (Based on what the server time is, NOT client time). If the client has queried for the member list before, it goes and checks the time stamp on the server for the last modification and compares it when it last checked. If the times match, it just skips downloading the list of players and assumes that nothing has changed member wise. If the times don't match, then it goes and pulls the full list of members again, and updates the time locally. This is going to save a LOT of time both for me, and your server. You could then even default the list of members to edit from the default of 10 members, to .. well.. hell, you could ELIMINATE the count entirely since MOST times when the CEO or Director wants to make changes to the member list, the member to be edited ISN'T on the list to begin with! In a corp of 40 members, I have to switch the filter from 10 to 50 anyways. Why?!?!
Second; Albeit a bit of a "UI enhancement" more than "performance enhancement", trim the field headings out as far as title headings go when working with the corp hangar divisions. It isn't necessary to have "QUERY" and "TAKE" for all 7 divisions shown. Q/T or R/F (Read-only/Full Access) I think would be sufficient. This won't change the database infrastructure, so little to no work would be needed there. On smaller screen (Like I have at work) I can't always see the last division, and can't make changes due to no scroll bar being present to scroll left or right. ... hmm.. Come to think of it, are there *ANY* scroll bars that go left or right in EVE??? |
Alpheias
Euphoria Released 0ccupational Hazzard
418
|
Posted - 2012.01.19 06:21:00 -
[193] - Quote
More of a question really to the devs, just how scalable is the client and would it be possible on the client side to choose what you the player want the client to prioritize loading from the server?
If you are in a fleet, do you really need that fleet appear on your screen when you basically just play by the overview after what the fc wants you to target?
I'd kill kittens and puppies and bunnies I'd maim toddlers and teens and then more |
Marcel Devereux
Aideron Robotics Darkmatter Initiative
77
|
Posted - 2012.01.19 06:30:00 -
[194] - Quote
Can we broaden your performance to include UX performance? Can we include things like clone jumping? You can make the whole process faster by leaving my ship for me, pausing my currently training skill, and then resuming my skill. |
TripHammer
Endless Corporation
0
|
Posted - 2012.01.19 06:43:00 -
[195] - Quote
Regat Kozovv wrote:The drone window disappears and reappears when drones are deployed, and introduces a few seconds of lag when it does.
While your in this code, keeping the expanded and unexpanded grouping the same would be great, I have the in bay closed and in space expanded, but every time a drone is deployed both lists contract. |
TripHammer
Endless Corporation
0
|
Posted - 2012.01.19 06:58:00 -
[196] - Quote
Not really performance more of a little UI bug
Sometimes I want to rearrange fitted items if I have say 5 slots, 3 turret slots and 2 launcher slots, 3 turrets fitted and no launchers, I try to move a turret from one slot to another free slot, it fails, with the "no free slot" message, as if its not dropped the turret i'm moving from it's fitted count. |
Captain Sucky
Who cares about name
3
|
Posted - 2012.01.19 07:45:00 -
[197] - Quote
Edit: wrong thread |
nawor100
Under Heavy Fire Mordus Angels
3
|
Posted - 2012.01.19 08:07:00 -
[198] - Quote
Alx Warlord wrote:nawor100 wrote: IE one player has one account and so pays subscription fee. Another player has one account payed by subscription and has 3 Alts payed by PLEX he earns in game. So to me both players have one account benefiting CCP as a company.
CCP might have people working for free but i bet there are overheads to pay
You are totaly wrong! Both acounts finiancially benefit CCP! Since someone is paying for the PLEX... We dont have to explain this theory here do we? Just think about it, If Plex do not benifits ccp why do they have it?
I always Knew somebody would take my words out of context. CCP arent here to make you happy they are here to make money. So if you wanted to help CCP then you would buy PLEX with ur credit card and wouldnt go buy some in the market.
|
Bent Barrel
5
|
Posted - 2012.01.19 08:28:00 -
[199] - Quote
mkint wrote:When undocking, I can often issue and execute commands before the scene even loads.
On the stupid animated login screen, I can usually get my password punched in, and have half the game loaded before the stupid 3D animated screen has loaded. At all.
edit: has anyone mentioned brackets yet? Seriously, what's up with brackets? Why are they so bad that fleets have to shut them off in PVP? Why can the client render high detailed 3D scenes easily, while it handles 2D objects like it's 1980
double edit (after 15 likes): how come when you warp to a grid, it waits until you're on grid to start downloading information about that grid, instead of pre-loading it mid-warp? It's not like the game doesn't know where you will land.
same when docking ... I managed to RENT a corporation office while typing into chat during the hangar loading screen/session change.
one thing I want it for the drones window to NOT disappear while I am launching drones ..... |
Mashie Saldana
Veto. Veto Corp
380
|
Posted - 2012.01.19 08:41:00 -
[200] - Quote
In a country far far away a long time ago CCP talked about developing a client with tabs, just like any modern web browser but each tab being one logged in character. The supposed benefit would be more shared resources between each loaded client. Dominique Vasilkovsky Mashie Saldana Monica Foulkes |
|
Hykke
Free Imperial Vikings Monkey Circus
0
|
Posted - 2012.01.19 08:45:00 -
[201] - Quote
I have one issue that I would like to see disappear:
I undock in Jita with the assets window open.
I rightclick a stargate and choose "Warp to within ..." OH where did the right click menu go Oh I'll just open it again, I right click the stargate again ... I choose "Warp to within ..." and the menu disappears again.
It seems having the assets window open causes the assets to be updated frequently (especially seen in Jita). Whenever the assets are being updated any right-click menu you have open is closed.
If you have to look up some sub-menu item in a right-click menu, it's my experience that it's impossible to do with the assets window open. Closing the assets window, the right click menu start working again...
|
DmitryEKT
AMMO INC Clandestine.
21
|
Posted - 2012.01.19 08:48:00 -
[202] - Quote
CCP Masheen, here's a quick one:
when you file a petition, your whole client freezes, sometimes for like 5 seconds. any optimisation there would be greatly welcome. I run the only free empire jumpclone service where you can get a clone without changing corps! Check it out! |
glepp
Agony Unleashed Agony Empire
71
|
Posted - 2012.01.19 08:54:00 -
[203] - Quote
Make it so that you can copy more than five bookmarks at once, please!
|
Bumbel
Open University of Celestial Hardship Art of War Alliance
0
|
Posted - 2012.01.19 09:13:00 -
[204] - Quote
glepp wrote:Make it so that you can copy more than five bookmarks at once, please!
thumbs up for this |
Bumbel
Open University of Celestial Hardship Art of War Alliance
0
|
Posted - 2012.01.19 09:16:00 -
[205] - Quote
Marcel Devereux wrote:Can we broaden your performance to include UX performance? Can we include things like clone jumping? You can make the whole process faster by leaving my ship for me, pausing my currently training skill, and then resuming my skill.
thumbs up for this |
Baneken
Hyvat Pahat ja Eric The Polaris Syndicate
72
|
Posted - 2012.01.19 09:21:00 -
[206] - Quote
Station vaults and similar locked container should be unlocked by default not the other way around. As it is now it takes literally minutes to unlock all the crap inside if you happen to accidentally fill it without adjusting the settings first. Same goes for packaging large amounts of stuff say 500 000 m3 or moving those from a corp hangar. |
Bumbel
Open University of Celestial Hardship Art of War Alliance
0
|
Posted - 2012.01.19 09:28:00 -
[207] - Quote
Corporate Hangar arrays should have the ability to be named (right klick -> set name)and it should be possible to have different names on each cabin of the arrays (eg hangar1 has toon1-6 names, hangar 2 has toon7-12 names) and of course the rights should be able to set independent on each one. (not limmited to the umber provided on stations). They should work indepentent from the station ones.
|
Grukni
Shimai of New Eden
38
|
Posted - 2012.01.19 09:32:00 -
[208] - Quote
Pls, as said before, improve the sluggish performance of the client when brackets are shown in large fleets. |
Sizeof Void
Center for Advanced Studies Gallente Federation
160
|
Posted - 2012.01.19 11:40:00 -
[209] - Quote
There are so many issues which result from sluggish computers, inefficient UI and graphics code, and spotty network connections - some of the more critical have already been posted in this thread, but there are many more which are irritating, but, not necessarily game breaking.
Unfortunately, game devs tend to have pretty decent computers on their desks, with the best high-end graphics cards, tons of memory, and a gigabit LAN connection to the server, so even crappy and laggy code tends to run rather well. Not ideal for testing these sorts of problems.
So, as a more general suggestion, I'd recommend that your team go pick up a few older computers, with marginal graphics cards and minimum memory, and log on to the Eve server via a dial-up connection. Play the game for a couple of hours, and video record the screen for later review & discussion by your team and the other dev teams. Note that FRAPS and other screen capture software won't work, under these conditions - use a camcorder.
This will give you a far better idea of where things tend to hang up - when everything is running under sub-optiimal conditions - and where it might make sense to tweak the code and/or put in some sort of "in progress" indicator. |
DJB16
Phantom Squad Nulli Secunda
4
|
Posted - 2012.01.19 11:41:00 -
[210] - Quote
JUST LOST ALL MY FING TEXT I BLOODY TYPED FK THIS
had a realy nice LONG post with details on comp specs and everything
i CANT BE ASSED TO TYPE IT ALL AGAIN
ffs |
|
Imuran
Zentor Industries
7
|
Posted - 2012.01.19 11:50:00 -
[211] - Quote
Possibly not for this team but ....
When looking at Bill of Materials for a BPO/BPC add the ability to show materials needed to build x of the items .... forever getting the calculator out to work out what I need to transport to the building location.
Also echoing the comments about S&I clickfest when doing multiple inventions etc especially from a station queueing to a POS |
Klandi
Consortium of stella Technologies
42
|
Posted - 2012.01.19 12:05:00 -
[212] - Quote
If I was given the task of improving client performance, I would be also looking to gain visibility into specific clients, so I would put out a request for all those ppl willing to have an agent placed on their machine. This agent would send back RAM,CPU and IO information to a central server (omitting all personal information) with those people also being guinea-pigs (beta testers) for improved client code. That information coupled with the agents placed on the QA teams clients will give excellent client visibility.
And yes, I do know how to make this happen I am aware of my own ignorance and have checked my emotional quotient - thanks for asking |
hmskrecik
TransMine Group German Information Network Alliance
1
|
Posted - 2012.01.19 12:15:00 -
[213] - Quote
Peter Powers wrote:can i have textmode client for eve?
Hehe, that's good one. However, I wouldn't say no to wireframe mode. (...and I've just felt as if millions of graphics artists voices suddenly cried out in terror and were suddenly silenced...) |
NoxiousPluK
Jovian Legacy Jovian Empire
5
|
Posted - 2012.01.19 12:29:00 -
[214] - Quote
Sieges wrote:My short-list: 1. I'd like an indicator ring around my cargo icon indicating how full my cargo is without having to open the cargo. [...]
Ooooooooooooh, i LIKE that idea |
smaster
Born-2-Kill 0ccupational Hazzard
12
|
Posted - 2012.01.19 13:28:00 -
[215] - Quote
Please improve Gate Jumping times.
Atm Jumping a Gate on my EVE client feels like I unrar a 10GB file while defragmenting my drive. I have no idea what the eve client does during gate jumps, but it feels really slughish.
Maybe you could also replace the gate jumping by some neat animation, that makes u feel like u r actually traveling through far away space? |
Richyme
Tears of Redemption NEM3SIS.
2
|
Posted - 2012.01.19 13:48:00 -
[216] - Quote
So many realy good ideas here. I hope some of them will be introduced ingame soon And there are my additional ones:
1. Let me sort chat lists (including local) by standings, so i dont have to scroll like mad up and down before undocking in Jita, or in more populated systems, every time when local goes +1...
2. Let me sort items by meta level, not only by name or type. Or even better, for T1 items add small triangle in the corner of item's icon, like its for faction and T2 stuff, saying, which meta level item is this, so i dont have to remember all those different meta names. Would make looting, selling, reprocessing items so much easier
3. For onboard scanner, add slider for range, you can keep input window, in case someone realy wants to check whats i.e. 231457km arround, but for most tasks, slider with 1AU step would be fully sufficient
|
Jett0
Team Kitty Choke Slam
52
|
Posted - 2012.01.19 13:49:00 -
[217] - Quote
I'm sure this has been said but...
If you fix one thing in the client, it should be the huge disparity between your actual cursor position vs where the client responds. To demonstrate this, click and drag an item around the screen. Why does the item picture seem to"lag" so far behind your cursor? |
James Arget
Future Corps Sleeper Social Club
10
|
Posted - 2012.01.19 14:18:00 -
[218] - Quote
If my internet drops and the client closes as a result of this, give me a notification. Also give me a choice of whether or not to re-launch the client automatically when this happens. |
Kmelx
Applied Creations The Fendahlian Collective
15
|
Posted - 2012.01.19 14:38:00 -
[219] - Quote
Liang Nuren wrote:If you have a lot of kills and open the "kill rights" tab on your character sheet, it... doesn't work. Even an option that says "Too many to count" would be fine. Maybe even gratifying.
-Liang
There shouldn't really be a limit on the number of kill rights the character sheet can display and it shouldn't crap out if you've got too many kill rights. CCP shouldn't put a limit on it at all and make sure you can still view the info.
The ability to sort your kill rights into expiration date, or alphabetical order would be useful as well, at the moment they are just displayed at what I assume is a random order, they certainly aren't sorted by any logical concept I can recognise. |
Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
47
|
Posted - 2012.01.19 14:59:00 -
[220] - Quote
1. Let me sort chat lists (including local) by standings, so i dont have to scroll like mad up and down before undocking in Jita, or in more populated systems, every time when local goes +1...
This is an good adition... it seams that the devs was already working on it.... and also in reducing the size of the names so you could see 3 times more in a window....This would be perfect for local... although i would like the normal chat to keep with the nice icons... |
|
AMirrorDarkly
Ekchuah's Shrine Comporium
6
|
Posted - 2012.01.19 15:04:00 -
[221] - Quote
Something that would be really useful on this vein..... When in an RR fleet, you have a mixture of friendly & hostile targets locked...
Under these sorts of fleets recently I have noticed 3 things:
1.) When targets are destroyed, sometimes your locked targets redistribute themselves (as in to say re-order different than when originally locked) This is bad when your next target jumps to the other end of the list.
2.) If the server detects a ship destroyed in the time a client is sending a shoot command (on the destroyed target) it has on numerous occasions resulted in another target you have locked taking the brunt of your guns.... not a problem when another hostile is on your lock list, but an issue when the target selected is a fleet/blue memeber.
3.) connected to this, if a fleet member has drones assigned to them and they provide the aggro mentioned in issue 2, regardless on if a new target is selected, all drones will continue to aggress the fleet member accidentally shot/painted/webbed/scrammed, it would be good if assisted drones would reassign their aggression to match the assigned players drones or targetted mods.
Just a few issues noted while fighting in RR fleets, caused by server/client communication issues. |
Xtover
Macabre Votum Against ALL Authorities
57
|
Posted - 2012.01.19 15:11:00 -
[222] - Quote
I just want my SEBO/hardeners/DCU/ECCM to stay on when jumping between systems. |
Viribus
Lynch Squad Confederation of xXPIZZAXx
19
|
Posted - 2012.01.19 15:18:00 -
[223] - Quote
Ragecomics are enough to drive me to self-harm, jesus christ... |
Xtover
Macabre Votum Against ALL Authorities
57
|
Posted - 2012.01.19 15:19:00 -
[224] - Quote
nawor100 wrote:
I always Knew somebody would take my words out of context. CCP arent here to make you happy they are here to make money. So if you wanted to help CCP then you would buy PLEX with ur credit card and wouldnt go buy some in the market.
While they are a business, I believe the game was created because they wanted to fly internet spaceships, not because they wanted to make monies. |
Danny Centauri
Baltic Eagle Army of Dark Shadows
40
|
Posted - 2012.01.19 15:35:00 -
[225] - Quote
The probe scanning process lags for me when running mutliple clients. The timer gets to zero and no results appear, then I flick between the probe scanning and the directional scanner tabs and the result is there.
Also on jump in on system the client should be able to detect the number of people in system and turn off non essential brackets such as drones, wrecks etc otherwise you can have hellish client lag overview settings are really 1 size fits all in their approach right now which isn't the case (Yes I know you can set up multiple tags on your overview for them but by the time you jump system you are lagged to hell and back). |
Googol Tudoris
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2012.01.19 15:53:00 -
[226] - Quote
Two things-
The biggest problem I have is that when I exit a station, my station UI gets reset. Having to open my items box every single time I dock shouldn't have to happen. After talking with people, I believe this to be a known bug, but after looking at these I'm going to petition, just to make sure.
Second thing is a feature request, but one of those infamous "it's the bloody future, why can't I do this?" things. In the overview settings, please please please let us order things the way we want to. I know you can sort by column, but what if I want a different icon order? Say I have a "get the hell out of dodge" tab, and I have stargates, planets, moons, asteroid belts, and suns on it. I forget what's currently at the top, but let's say it's planets. What if I want moons, or asteroid belts? I still want to be able to sort by type, just put them in a different order. |
John McCreedy
Eve Defence Force Fatal Ascension
72
|
Posted - 2012.01.19 15:54:00 -
[227] - Quote
I don't know if this will come under your remit but why does it take so long for the Eve launcher to load? From the pressing of the button to the point I can enter a password takes far longer than any other MMO's launcher (or program for that matter) I've ever seen. Can this be improved in any way because it's especially annoying when you have a CTD and you're desperately trying to get back online. |
Gustav Mannfred
Die Missionrunner von heute
28
|
Posted - 2012.01.19 16:16:00 -
[228] - Quote
nice would be, when the old weapontowermodells and theyr effect+synched firing comes back
they needs too much ressources in large fleet fights and i find, they looks better on the current ships
Gustav Mannfred wrote:I know, it is over 4 monts ago, but im do it now and here: I miss the old weapontowers: Reasons: 1. looked better on the ships. A punisher with blasters looked epic and now it looks fail. A harbinger with pulse lasers looked epic too, but now... EPIC FAIL 2. These Weapons fired synchron: Ive putted a Bs with tachyon beamlasers and Different crystals and shooted evry laser on a asteorid..... looked nice. And now? They fires no longer synchron. And now to the Idea: Make in the main menu a option called: activate old Turnet system or something else. So, that the new Weapons are optional. The stand of the old weapons is Incursion 1,6. Hope CCP would bring it back
https://forums.eveonline.com/default.aspx?g=postmessage&t=24183&f=270&q=223126 |
Chief Radanovic Liberrity
Die Missionrunner von heute
0
|
Posted - 2012.01.19 16:22:00 -
[229] - Quote
It would be nice, to have the old nebulaes back.
Good is an option in main menu named 'activate old nebulaes' or something else. |
BRIMTAK
Lost Warlords Tactical Infantry
2
|
Posted - 2012.01.19 16:50:00 -
[230] - Quote
Login screen freezes, CQ takes forever to load making it pointless. |
|
Thelron
Science and Trade Institute Caldari State
7
|
Posted - 2012.01.19 16:53:00 -
[231] - Quote
somewhat similar to the blog joke, and related to a lot of the complaints here,
quite often I'll be happily offloading cargo and selling stuff and then drop another few things out of my cargo hold and... zilch. "Stack All" makes everything show up, but I probably wanted to keep those things at the bottom of the list because I was just going to sell/melt them anyway and now I have to scroll through my hangar. Or the thing I sold hangs around for a while. Or the gun I just took off my ship gets stuck in limbo. Someone had a great idea along the lines of, "you have X items to load into your window," which really would alleviate some of the frustration waiting on the client and server to agree on just where your possibly expensive items are.
As an extension of that, however, some kind of indicator about the current quality of your connection to the server that's in an easy-to-find place (or perhaps just a better place for the "turn on your connection info" button if this exists and I just haven't seen it in any of the clients so far...) so we at least can tell if we're seeing issues due to machine lag, server lag, or should actually become concerned (something like what's planned for the TiDi effect but in the opposite corner). |
Shad0wsFury
Habitual Euthanasia Pandemic Legion
45
|
Posted - 2012.01.19 17:08:00 -
[232] - Quote
It's probably close to 2 years since I actually FC'd anything, but one of my biggest gripes as an FC was jump-in lag from the People and Places window.
For some reason, the People and Places window, which is something I almost always had open while FCing to make bookmarks with, would give me an extra 5-10 seconds of loading time whenever I jumped into a system with the window open. This was probably due to the fact that I had a pretty crap computer at the time, and that I had more bookmarks than I could count. This same lag-spike always happens when I open the People and Places window, even on my new PC, but I don't FC much anymore, so if there is some sort of jump-in lag associated with it, I haven't noticed.
Anyway, I'm guessing that the game client calls information on bookmarks from the servers when session changes take place (or something like that), and maybe you guys could work it so it calls for that information when the client starts up, then new bookmarks can be stored locally until the user makes a session change, then can be sort of queued up to send any new bookmarks to the server for storage when that session change happens.
So for example:
- When you log in, all your People and Places information is retrieved with other client info during login.
- When you make a new bookmark, it is stored locally (unless it's a corp bookmark, obviously), and when you make a session change it updates the server with any new bookmarks you made since your last session change (corp bookmarks would probably have to instantly update both ways). Hopefully this won't cause more lag with session changes (which is what I'm suggesting needs to be addressed), unless you make a few hundred bookmarks, I'm guessing any amount less than 15-20 new bookmarks won't have a noticeable effect on session change lag.
- Essentially all People and Places info would be stored locally on the users machine, to reduce session change lag spikes, and improve client-side performance.
Alternatively, just add an in-space right-click menu item to "add bookmark" or "save location" that has the exact same functionality as the same button in the People and Places window. That way people can add bookmarks without opening up the laggy People and Places window if they don't want to. |
Shasz
Angels of Anarchy
9
|
Posted - 2012.01.19 17:26:00 -
[233] - Quote
Performance/useability: Please add a user-definable tool-tip delay.
I don't always want the damn tooltip popping up instantly when I mouse-over an object. And I sure as hell don't want my brackets suddenly displaying in a very inconvenient vertical column just because I happened to move my mouse past one.
It seems there used to be a bit of delay before, but lately I get instant tooltip spam now, and its frickin' annoying. Give us the choice please? |
Liang Nuren
Heretic Army Heretic Nation
646
|
Posted - 2012.01.19 17:35:00 -
[234] - Quote
It would be really great if all CC effects on you were prominently displayed right above or below your Health/Weapon HUD. Not just on the overview. Preferably with some UI scaling action.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|
Blasharga
9 Dimensions Bipolar Stability
0
|
Posted - 2012.01.19 17:41:00 -
[235] - Quote
CCP, please add more subcategories.
When in looking through items, it would be nice to have a category (when the detailed item overview is selected) called either: Propulsion, instead of the current, that places Afterburner and Micro warp drives under the category of: Afterburner.
Even though it's somewhat logical to have a MWD called Afterburner... It dosen't make much sense when you also have a module called Afterburner, and "almost" every ship has either fittet.
just my 2 cents. |
Apollo Gabriel
Mercatoris Etherium Cartel
420
|
Posted - 2012.01.19 18:14:00 -
[236] - Quote
My list o' things:
(Some are likely beyond the scope of your request, but I'm trying to be thorough).
Corp Hangers Array (POS MODULES)
- Allow access to Containers.
- Allow Individual tab permission control
- Allow contents to be visible through corp button.
Others: Get rid of "repackaging" on modules, simply allow them all to stack. For damaged modules (and drones), give them a "red" hue and don't let them stack.
In our drone bays, we can't see if our drones are damaged, please allow us to do so without launching them.
Chat Channels: Allow officers to add NON-corp members to corporate chat (purely as an option).
Overview:
- I don't think the "box" is needed, it clutters the screen, simply put the list of ships there but don't draw the bounding box, or allow it to dynamically resize.
- Create a separate section of the overview for planets, stations, etc things without "velocity" etc.
- Allow more than one overview window to be opened.
Destination and Current Location.
- Please allow us to MOVE the text that says where we are etc, given the left to write text on objects, it is convenient to put things on the left side of the screen, except for this text!
Icons
- I find the "scripts" for modules to be slightly hard to identify vs the modules when there are hundreds of things in a tab, is there a way to "attach" these to modules, so if you fit one, the scripts "fit with it" (very poor suggestion, but I feel something could be done to help out here".
Thanks AG
Always ... Never ... Forget to check your references.-áPeace out Zulu! Hope you land well! |
Mashie Saldana
Veto. Veto Corp
385
|
Posted - 2012.01.19 18:37:00 -
[237] - Quote
Can we please get a dedicated column in the overview for EWAR and let us sort by it? Dominique Vasilkovsky Mashie Saldana Monica Foulkes |
Revolution Rising
Intaki Armaments Important Internet Spaceship League
51
|
Posted - 2012.01.19 19:15:00 -
[238] - Quote
I hope you guys realise that inventories all over are borked.
Cans while mining don't update. Inventory freezes while mining filling the cargohold and you don't realise until it's full and your lasers turn off. No ore appearing in cargo even after that.
Pls fix quickly.
|
Bluebear8
DOUBLE IDENTITY Bloodbound.
0
|
Posted - 2012.01.19 19:47:00 -
[239] - Quote
I wish that I had a solution to suggest, but here's a common issue for you to tackle:
Player in Null Sec, Logs in docked at his friendly station. First action: look for neuts and reds in system as he plans to undock.
"OMG, are there a lot of neuts in system??!!! OMG! NEUT COLORS DETECTED ONSCREEN !! " No Charlie, DON'T! DON'T UNDOCK !! WHO ARE THE NEUTS? SOME ARE IN STATION WITH ME !
But, then you realize the players are neut in station list but BLUE in the LOCAL list. Then, you apologize for posting or commenting in security channels or chat about hostiles.
Can you please fix this, and remove this annoying distraction of BLUE NEUTS followed by the "AH HA moment"? [We could draw a cartoon to reflect this long time issue, but it would take too much space in chat.]
[Unrelated note: This is probably the wrong place, but will also note that I read 44 pages of some report looking for the solution to cloaky griefers in low/null sec space. Didn't see that was a priority, but have been told that solving the AFK 24/7 cloaky griefer issue is "supposed to be" a priorty. Another simple game mechanics fix will make this game more playable. Keep up the goood work! ] |
Toawa
EVE Mercantile Exchange Virtue of Selfishness
4
|
Posted - 2012.01.19 20:53:00 -
[240] - Quote
A few other things, as a post about probes made me think of these (reasonable and slightly less so):
(I am assuming that X and Y are the horizontal plane, generally coinciding with the plane of the solar systems, and Z is the vertical axis.)
Reasonable requests:
1. My first reasonable request is that you make the up/down arrows spin so that their broad sides are facing the client view; it's very annoying when you're trying to position probes while looking down the X or Y (whichever it is) axis and the only way to move the probes up or down is to click on a tiny sliver of an arrow. (A similar headache occurs when moving the boxes around while anchoring smaller POS structures, probably because they're basically the same boxes.)
2. My other reasonable request is that the solar system view in the star map can get very fidgety when you're zoomed close in; that is to say, when you try to rotate it, the origin or rotation is way off screen, rather than in the center of the view. You can of course move it by right-click dragging, but it's anyone's guess where it ends up, so by the time I get down to 4 AU or lower scanning I'm spending more time trying to move my solar system view than to move my probes.
Slightly less reasonable requests:
1. Option for orthogonal views down the X/Y/Z axis, for easy probe moving.
2. Option to move multiple probes as a group.
3. If not #1, then some sort of axis indicator to let you know when you're looking down an axis (approximately).
4. Some way to flag a probe so that it more strongly displays it's X/Y plane so that you can see when other probes are above/below/on the same plane. This already happens to some degree but the effect is subtle and hard to pick out on screen.
|
|
Jack Tronic
borkedLabs
33
|
Posted - 2012.01.19 21:15:00 -
[241] - Quote
CCP Guard wrote:Our recently assembled Live Team is pretty awesome and this is their first dev blog about how they are going to improve the EVE client with your expert help. Check out the blog, written by CCP Masheen, right here, and as he requests therein...make sure we get your feedback.
I would like to point out the ship listing example in the blog is hilariously flawed.
Say you open the SMA and it's lagging up the ship uploading? Quickly press the List view button and then Icon view, the ship list will load INSTANTLY, while letting it load naturally in the defautl icon will take longer. |
Ambo
I've Got Nothing
19
|
Posted - 2012.01.19 21:43:00 -
[242] - Quote
I used to be big on trading and every couple of months my client would grind to a halt thanks to the terribad client-side caching eve uses (see ECM)
I'm a developer myself and in my last job, fixed a problem with the software where it would just continually add new files to the same directory until there were tens of thousands - this makes the Windows file system *cry*. It would be nice if the client side caching for eve was a bit smarted and din't try to put a gazillion files in one folder. |
Reten Kip
Everset Dropbears
13
|
Posted - 2012.01.19 21:52:00 -
[243] - Quote
Adding to my post, just make the whole client more responsive. As soon as I interact in any way, I should have instant confirmation that the command was received. Currently, when I jump, I just rapid fire click the jump button until the jump happens because I don't know if it worked or not until it finally occurs a second after I sent the command.
When I'm manually flying my ship, I change direction by rapidly clicking where I want to go until the ship turns and starts in that direction, because I don't know if it worked until the ship starts to turn, a second after I did it.
Same thing with the module icons.
Overall, give instant visual feedback when you do something. |
jonnykefka
Adhocracy Incorporated Adhocracy
23
|
Posted - 2012.01.19 22:05:00 -
[244] - Quote
This is one that's almost certainly client-side: The disparity in loading an SMA in icon view versus list view. You can load an SMA with a large number of ships in list view in approximately three seconds, and I mean up to 100+ ships in there. Same hanger loading in icon view? Somewhere on the order of a minute or more. What's more, you can initially open it in icon view, click on list view, wait three seconds and it will load, then click on icon view and it's all there. In other words, it is getting the information about the ships in the hanger in the time it takes to load the list view and not displaying it when you try to load it in icon view.
You want bug reps? I can bug rep it in a second. You want repro? Fill an SMA with 100 ships and try loading it in icon view and list view. The difference will be glaringly obvious. |
Hamster Too
No Name Corporation
19
|
Posted - 2012.01.19 23:35:00 -
[245] - Quote
Reinhold Black wrote:From a n00b that not always understand what fellow corp'ers and trying to explain. If you were to implement some kond of Remote Desktop it would be very cool and the startup for all n00b's will not be as long. Remote Desktop would be great for instance to show how scanning works properly, this is only one example..
You guys ROCK!
Been a while since I needed this functionality but last time I used Xfire to broadcast live video of my game. I am pretty sure there are other programs with the same functionality. |
Vincent Athena
V.I.C.E. Comic Mischief
274
|
Posted - 2012.01.20 00:26:00 -
[246] - Quote
Richyme wrote:2. Let me sort items by meta level, not only by name or type. Or even better, for T1 items add small triangle in the corner of item's icon, like its for faction and T2 stuff, saying, which meta level item is this, so i dont have to remember all those different meta names. Would make looting, selling, reprocessing items so much easier
You can do that already!
Put the window in list view Right click at the top, in the column titles, select "show meta level" Find the meta level column and click on it to get it ordered. CCP employees should never proclaim a feature to be awesome. Only subscribers should. Subscribers can never answer a question posed to CCP. Only CCP can. |
cmaxx
Deep Core Mining Inc. Caldari State
3
|
Posted - 2012.01.20 00:46:00 -
[247] - Quote
Two things about scrolling through big lists or text panes:
1) the scroll bar has always wound me up because, while it's proportional to the size of the visible part of the overall list or document, clicking in the gutter above or below the scrollbar doesn't advance it one 'page'-worth, it takes you all the way to the proportional location represented by the click. This isn't how any other windowing system in widespread use today works and even after years of playing the game it still kills me every time I forget and click and lose where I was completely.
2) large lists, eg, the fully-expanded Skills pane in the character sheet scrolls jerkily and pathily and routinely cuts the framerate from a steady 60-400fps to, like, 0.3fps (1/3 fps) on my 3.6GHz Core2Quad, 8GB, Radeon HD5870 box running only Eve fullscreen at top priority with the latest fresh built fully-patched Windows 7 64-bit with the latest gfx drivers and a good SSD. No matter how much hardware I've thrown at Eve, scrolling big lists always reduces the client to a shuddering mess. No idea why, but it'd be nice to think it needn't be this way.
|
Jack Tronic
borkedLabs
33
|
Posted - 2012.01.20 01:30:00 -
[248] - Quote
jonnykefka wrote:This is one that's almost certainly client-side: The disparity in loading an SMA in icon view versus list view. You can load an SMA with a large number of ships in list view in approximately three seconds, and I mean up to 100+ ships in there. Same hanger loading in icon view? Somewhere on the order of a minute or more. What's more, you can initially open it in icon view, click on list view, wait three seconds and it will load, then click on icon view and it's all there. In other words, it is getting the information about the ships in the hanger in the time it takes to load the list view and not displaying it when you try to load it in icon view.
You want bug reps? I can bug rep it in a second. You want repro? Fill an SMA with 100 ships and try loading it in icon view and list view. The difference will be glaringly obvious.
Don't worry bro, the bug hunters will get to your bug report in about a year, I have an awesome exploit on file regarding how to actually duplicate pos mods and it's been ignored. |
Ebon Rue
The Incursion Career University
5
|
Posted - 2012.01.20 02:44:00 -
[249] - Quote
So, I'm researching BPO's, doing ME research and the like.
All my BPO's are in a corp hangar at an NPC station. My POS and Lab's are in the same system. I want to do ME or PE research on my BPO's. To start my journey of clicks, I right click on the BPO I want to improve, and select the relevant process I want to subject it to.
This opens up a window where I am required to pick an installation. I click the button to do so.
This opens up another window. Now because the BPO's aren't stored inside the Lab (A foolish idea) and I'm not using an inefficient NPC Station, no installations are displayed. I click range, then click on of the options at or above Current Solar System.
Now, I can click on one of my labs, which lets me know how many slots that lab has open. I go through my labs until I find one with an open slot. I double click that slot.
Back to the earlier window now. I either use an OUT OF GAME CALCULATOR from a website or simply guess at the ME/PE # that will be closest to the desired time limit without going over. I click Ok.
Now I see another window that gives me a quote. If I'm happy with the production time, I hit Accept Quote, if I'm not, I close this window and repeat the previous step.
Yes! My BPO is now being worked on. I then go and repeat EVERY. SINGLE. ONE. of the above steps for any additional BPO's I would like to improve. Yay!
(The process is even more dreary via the "Installation" tab, as that requires me to scroll through down a long list of BP's to locate the one I want to work on. Every time. I find it faster to use my asset or corp hangar window because then I don't lose my place in the list and can use search filters.)
~~~~~~~~~~~
Why does it take this many clicks to accomplish what should be a very simple process? Why do I have to manually adjust the range of the filter to "Current Solar System" -every- time? Why does it allow me to attempt to select "My Blueprints", being those that aren't in a corp hangar, and then tell me that the location of the BP/Installation are incompatible? -Why am I not able to improve BPO's at a POS without them being in a Corp Hanger?
Why can't each installation act like a context sensitive skill queue, permitting me to drag and drop BP's into them, automagically sorting that BP into an open slot, allow me to select ME or PE, and give me some real time visual feedback on an estimated completion time alongside jobs in progress as I enter or modify the value in the ME/PE+ field? -Use a slider (room permitting) to change between Invention, copying, ME/PE. -Context Sensitive means that if I drag the BPO into an assembly line, manufacturing options will be shown on that slider. If I drag the BPO into an advanced lab, a copying option will be available in addition to ME/PE development. If I select Invention, I can drop Base Item's/Decryptors into slots like fitting a module. Ditto for Reverse Engineering.
This can all be done from a single window with a tenth of the current clicks. Just drag & Drop from your hangar or assets into an installation, setup the context sensitive options, verify the output is what you desired, and click begin.
Is there any reason that this line of thinking would not provide your users with a better experience? |
Sieges
University of Caille Gallente Federation
28
|
Posted - 2012.01.20 03:41:00 -
[250] - Quote
I would like to be able to target my own Internet Spaceship. Not to blow it up. But to use Logistic Drones on it. |
|
Scrapyard Bob
EVE University Ivy League
625
|
Posted - 2012.01.20 04:10:00 -
[251] - Quote
Even if the various S&I windows would remember their previous values (separate memories between ME research, PE research, invention, copying, manufacturing, reverse engineering) - it would turn the average "BPO at station, invention at a lab" clickfest from 13 clicks down to about 6-7 clicks.
|
Xander Hunt
24
|
Posted - 2012.01.20 04:21:00 -
[252] - Quote
Sizeof Void wrote:There are so many issues which result from sluggish computers, inefficient UI and graphics code, and spotty network connections - some of the more critical have already been posted in this thread, but there are many more which are irritating, but, not necessarily game breaking.
Unfortunately, game devs tend to have pretty decent computers on their desks, with the best high-end graphics cards, tons of memory, and a gigabit LAN connection to the server, so even crappy and laggy code tends to run rather well. Not ideal for testing these sorts of problems.
So, as a more general suggestion, I'd recommend that your team go pick up a few older computers, with marginal graphics cards and minimum memory, and log on to the Eve server via a dial-up connection. Play the game for a couple of hours, and video record the screen for later review & discussion by your team and the other dev teams. Note that FRAPS and other screen capture software won't work, under these conditions - use a camcorder.
This will give you a far better idea of where things tend to hang up - when everything is running under sub-optiimal conditions - and where it might make sense to tweak the code and/or put in some sort of "in progress" indicator.
That isn't exactly accurate. A while ago they were taking donations from EVE players for older hardware. They test the client against the old hardware to see how well it performs in a one-client-only situation. How FAR that testing goes, I don't know. YES their desktop machines are PROBABLY higher end than what was given, and they PROBABLY play EVE on said machines more than they do on the old boxes.
The other thing I'm not 100% sure about is whether the servers are in the same building. Where I work, we have a set of servers in our office for testing and backup purposes, but our main servers for public consumption is about an hour drive away in an actual data center. |
Reten Kip
Everset Dropbears
16
|
Posted - 2012.01.20 05:57:00 -
[253] - Quote
Sieges wrote:I would like to be able to target my own Internet Spaceship. Not to blow it up. But to use Logistic Drones on it.
I would also like the option to blow myself up though (yes, I know there's a self-destruct in the right-click menu).
While we're at it, slim down the goddamn right-click menu madness. |
Fon Revedhort
Monks of War DarkSide.
107
|
Posted - 2012.01.20 06:54:00 -
[254] - Quote
I'm having FPS drop while running several clients in fixed window mode - something I've never had prior to Crucible patches. It looks like you guys have changed something so that now each window is rendered no matter whether it's actually seen or nor.
I'm saying this cause minimizing all 'unused' windows will get FPS back to normal rate (that is - something I've had before Crucible).
I surely haven't changes my PC specs etc. since then, that's just something new in the client.
Can you please somehow make 'unused' (non-active) windows treated/rendered as minimized? Yet again, this applies to fixed window mode. 2008, CCP Zulu(park): "command ships are fine as is" 2011, CCP Greyscale: "is the Nighthawk actually underpowered?" Nice progress, guys. |
NoxiousPluK
Jovian Legacy Jovian Empire
12
|
Posted - 2012.01.20 07:38:00 -
[255] - Quote
Xander Hunt wrote: [...] The other thing I'm not 100% sure about is whether the servers are in the same building. Where I work, we have a set of servers in our office for testing and backup purposes, but our main servers for public consumption is about an hour drive away in an actual data center.
As far as i know CCP's servers are hosted in London. :) |
Lolmer
Yahoo Inc Caffeine Nicotine and Hate
19
|
Posted - 2012.01.20 08:08:00 -
[256] - Quote
DmitryEKT wrote:CCP Masheen, here's a quick one:
when you file a petition, your whole client freezes, sometimes for like 5 seconds. any optimisation there would be greatly welcome.
Also for reporting bugs through the super handy in-game bug reporting tool (F12 -> Report Bug). |
LoRDa RaMOs
The Lagrangian Mechanics Intrepid Crossing
6
|
Posted - 2012.01.20 11:14:00 -
[257] - Quote
I've always thought that clicking the "offices" tab in any station is the most painful thing i can do while docked (well, ok, the second thing). I admit i'm dumb with clicking, but the tabs are so freaking small too.
So, Office list in Stations. Damn. Too slow |
Magic Crisp
Amarrian Micro Devices Silent Infinity
12
|
Posted - 2012.01.20 11:14:00 -
[258] - Quote
Suggestion (POS item movement) 1) get 2 labs at a POS 2) put like 1000+ BPCs into one of them 3) open both labs 4) Move all the BPCs from one lab to another 5) Repeat this every 30 minutes, like you're inventing ammunition BPOs :) 6) put +1 bookmark right next to the BPs, rince repeat this way.
Right now we can only do research at a POS (let's assume without a station) if we launch the job from the array that has the production line which will do a job. This almost freezes the client, and it's pretty much annoying that we're unable insert cross-lab jobs. I'm pretty sure that your servercluster LOVES such item movements, but we player really hate it :)
Another one, cans + bookmarks: 1) launch a can (either jetcan, or GSC): 2) put 20 bookmarks into it 3) open it with another toon 4) wait 5) repeat 4 6) repeat 5 7) ... 8) coffee 9) smoke 10) WHOA! they appeared :)
This is also kinda slow and frustrating, especially for wormhole dwellers. |
AMirrorDarkly
Ekchuah's Shrine Comporium
12
|
Posted - 2012.01.20 11:34:00 -
[259] - Quote
Something else that's little yet increddibly frustrating at times!
Can we have our module rings cycle from the begining every time and not randomly somewhere about half way around ?
It makes it tough to work out how long extended duration modules like siege, bubble or mining modules have been on for. |
Valdimir Goulda
Bene Gesserit ChapterHouse Sanctuary Pact
5
|
Posted - 2012.01.20 13:53:00 -
[260] - Quote
a lite client for trading that can be run on ipads, netbooks or work computers off flash drives it would only allow you to do stuff you could do in station and wouldnt let you leave station, oh and it wouldnt have captains quaters |
|
NoxiousPluK
Jovian Legacy Jovian Empire
13
|
Posted - 2012.01.20 17:09:00 -
[261] - Quote
Valdimir Goulda wrote:a lite client for trading that can be run on ipads, netbooks or work computers off flash drives it would only allow you to do stuff you could do in station and wouldnt let you leave station, oh and it wouldnt have captains quaters This, but then preferred via API so everyone can make / integrate this with their EVE related software.
Currently the API is strictly read only, with some care, it should be possible to make this interactive. Trade orders is one is the first (and possibly easiest / safest) which comes to mind.
Others would be updating skill queue (also a pretty safe one) and so on. |
Hakaru Ishiwara
Republic Military School Minmatar Republic
67
|
Posted - 2012.01.20 21:46:00 -
[262] - Quote
See Bug Report # 123807.
Seemingly random 30 - 60 second delays when jumping via titan bridge, regular capital cyno or via conventional gates. Takes place in empty systems (and no known large gangs around) as well as in large fleets.
There's no rhyme or reason that I can see for when this happens, but the impact on quality of game play is significant. 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |
Hakaru Ishiwara
Republic Military School Minmatar Republic
67
|
Posted - 2012.01.20 21:52:00 -
[263] - Quote
NoxiousPluK wrote:Valdimir Goulda wrote:a lite client for trading that can be run on ipads, netbooks or work computers off flash drives it would only allow you to do stuff you could do in station and wouldnt let you leave station, oh and it wouldnt have captains quaters This, but then preferred via API so everyone can make / integrate this with their EVE related software. Currently the API is strictly read only, with some care, it should be possible to make this interactive. Trade orders is one is the first (and possibly easiest / safest) which comes to mind. Others would be updating skill queue (also a pretty safe one) and so on. As many others have warned in other threads, allowing for outside interaction with the EVE market may have significant botting ramifications with how market orders are adjusted based upon real-time (or whatever the data update frequency turns out to be) data feeds.
There is absolutely no way even the serious human player could compete in such an environment.
tl;dr - Please look long and hard at providing a means to interact with the market through external tools.
284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |
Neo Agricola
BLACK-MARK
196
|
Posted - 2012.01.20 23:04:00 -
[264] - Quote
i have different Chat channels stacked to one window. if i swich from chat 1 to chat 2 FPS drop from 60 to 7.
Please change that. DISSONANCE is recruiting Members: https://forums.eveonline.com/default.aspx?g=posts&m=70361#post70361 Black-Mark Alliance Recruitment: https://forums.eveonline.com/default.aspx?g=posts&t=6710 |
Zifrian
Deep Space Innovations
192
|
Posted - 2012.01.20 23:05:00 -
[265] - Quote
Posted this in the "Little Things" thread but wanted to single it out here. This is a list of simple industry changes I would like to see. They are really little imo but would make a noticeable difference. Appreciate any feedback.
- Show number of manufacturing and invention/research jobs available in the blueprints tab of science & industry - i.e. Change Max Manufacturing Jobs 10 to Remaining Manufacturing Jobs 4/10 (showing 4 jobs left)
- Right click for any blueprint, only show options that are available for that type of blueprint. Right now you show all and if you click on a copy and choose "Copy" then try it again, it doesn't refresh your new selection but still shows "Copy". So why not just remove the option to choose a copy? For example only show:
T1 Copy - Manufacture and Invent T2 Copy - Manufacture T1 BPO - Manufacture, Copy, Material Research, Time Research T2 BPO - Manufacture, Copy, Material Research, Time Research T3 BPC - Manufacture Relic (not a BP but same issue) - Reverse Engineering
- Manufacturing - Add an option to manufacturing for T2 BPC's to 'Manufacture All' that automatically populates the Runs button with the max runs for the BPC. I.e. 10 for most items
- Inventing - Improve Click Flow by fixing focus, changes in bold: Right click, choose invent. CCP change - Highlight Pick Installation (Selecting OK doesn't make any sense here), double click select installation, CCP change - Highlight OK Button. CCP change - Highlight Accept Quote button
- Manufacturing - Improve Click Flow by fixing focus, changes in bold: Right click, choose manufacturing. CCPchange - Highlight Pick Installation, double click select installation, CCP change - highlight OK Button.
- Only show industry slots at POS labs/arrays that are ONLINE or show them as "Ready/Not Online". Right now if it's anchored, it will show up in the installations list as "Online"
- (Not UI but still a good suggestion) R.A.M. use - Change R.A.M.s to only need the number required after damage calculated instead of 1 for each run. I.e. right now, 1 ram takes 30% damage per run can be used 2 more times but game required 3 rams, not 1. (Or just get rid of the damn things, what purpose do they serve anyway? Don't we already have enough extra components/items to add for T2 production?)
Maximze your Industry Potential! - Get EVE Isk per Hour!
|
Shasz
Angels of Anarchy
13
|
Posted - 2012.01.21 00:12:00 -
[266] - Quote
Little enhancement to useability:
Make the drone status of what it is doing (repairing, returning, engaging) a separate column that can be resized. It seems silly to make my drone window extra wide to see:
"Medium Shield Maintenance Bot I (Repairing)"
...when a nice small window will show me
"Warrior II (Attacking)"
(Or at least keep this in mind when redesigning the HUD) |
Scrapyard Bob
EVE University Ivy League
631
|
Posted - 2012.01.21 06:44:00 -
[267] - Quote
NoxiousPluK wrote: This, but then preferred via API so everyone can make / integrate this with their EVE related software.
Currently the API is strictly read only, with some care, it should be possible to make this interactive. Trade orders is one is the first (and possibly easiest / safest) which comes to mind.
Others would be updating skill queue (also a pretty safe one) and so on.
If you think the 0.01 games are bad now - just wait until you can update market orders via the API. Automated order systems would rule the roost and drive out any human, in-game, fair play on the market. There would have to be artificial time limits imposed on trades done through the API (such as 1-hour or 3-hour timers, or no more then 3 changes within a 6 hour window).
And there would probably have to be some sort of broker fee added for changing the order, such as 0.05% of the total order's market value (about 50k ISK on a 100M ISK order to change the price). Which would reduce the number of times that someone can play the 0.01 game before it becomes unprofitable to do so.
|
Tea Spoon
Muppet Factory Northern Coalition.
1
|
Posted - 2012.01.21 07:13:00 -
[268] - Quote
Two small things that would make probing a little less frustrating:
-When the shift button is pressed the popup of celestial objects does not happen, nor can celestial objects be selected -When the alt button is pressed you always select the probe arrows and not the range spheres. |
VC General
No Baals Inc
36
|
Posted - 2012.01.21 09:58:00 -
[269] - Quote
^ This.
Since Crucible, it's been very difficult to see the arrows on the probes, and when the probes are too close to a celestial on your screen at the level of zoom you've chosen, it's a total pain in the ass to maneuver your mouse to just the right place to grab the arrows, and not click the totally annoying long list of moons and crap that come out if you even think about dragging your mouse near a celestial.
- I'd like to see probe icons changed back to the way they were before Crucible, or even having a toggle to switch between having them well lit and easy to see at all times, or letting them fade into the background.
- I would really love a toggle to make celestials and the graphic for the probe range unselectable in the system map, so you don't have to worry about annoying popups, or accidentally changing the range of your probes while trying to drag them around.
|
niko ono
The Graduates RAZOR Alliance
0
|
Posted - 2012.01.21 11:20:00 -
[270] - Quote
can we please have back the auto-restart when disconected checkbox. I DO NOT NEED OR WANT 4-6 clients to restart when DT hits. it's really really annoying.
thank you |
|
Shasz
Angels of Anarchy
13
|
Posted - 2012.01.21 11:58:00 -
[271] - Quote
Tea Spoon wrote:Two small things that would make probing a little less frustrating:
-When the shift button is pressed the popup of celestial objects does not happen, nor can celestial objects be selected -When the alt button is pressed you always select the probe arrows and not the range spheres.
Already liked this - requoting for more emphasis! |
Morar Santee
13
|
Posted - 2012.01.21 12:11:00 -
[272] - Quote
Please fix the behaviour of the "Lock target" hotkey. This key is traditionally CTRL, for good reason. Here are the things that should happen when you press control:
1. Overview freezes 2. CTRL+mouseclick -> Lock target (this is the hotkey functionality) 3. Nothing else!!
Putting a third - upstroke - functionality on that key is bad, mmkay? I do not want my client to randomly lock up **** just because I let go of a key, and Overview happens to be the selected window. Really, I don't. Make this upstroke functionality separate, with its own keybind, in case anyone really wants it. Then make it possible to put it on the same hotkey, and people can have the best of both worlds.
Please, please for the love of all you hold dear: Fix this! |
Averyia
6
|
Posted - 2012.01.21 22:45:00 -
[273] - Quote
Creating bookmarks in the IGB is awkward. The remove button is where the add button should be, when i'm adding a bookmark i instinctively look at the bottom for a button and click, only to find that the add button is somewhere else and i may have just deleted a bookmark. And the remove button is in the center instead of over to the side. And why is there a close button at the bottom? It doesn't do anything special. |
Bloodpetal
Mimidae Risk Solutions
336
|
Posted - 2012.01.22 16:52:00 -
[274] - Quote
When uncloaking you receive a warning that you can't lock for a few seconds afterwards, it's not very clear and can be confusing (and causes you to spam the damned button over and over)
Also, it does not make it clear enough between the warning that "YOU CAN NOT LOCK SOMETHING BECAUSE YOU ARE CLOAKED" to "YOU HAVE A LOCKING DELAY FROM UNCLOAKING". I've had a few times where I thought I uncloaked but really hadn't yet, and was waiting to be able to lock... ideally, a better way to communicate that to the player as well.
It can be confusing and unclear - perhaps we can have a better way to communicate this to the EVE Player when dealing with cloaking delays and cloaks.
Mimidae Risk Solutions Recruiting |
Nalha Saldana
Eternity INC. Goonswarm Federation
104
|
Posted - 2012.01.22 21:43:00 -
[275] - Quote
Holding down "Toggle lock target" and clicking broadcasts should not unlock it if you already have it targeted, makes it worthless in big fleets. |
Morfig
De Re Metallica Epsilon Shimmy Alliance
0
|
Posted - 2012.01.23 11:51:00 -
[276] - Quote
Perhaps the Map needs some love.
It is taking about a minute to build the map the first time I load it. This is very annoying when you can't click on anything else because the client is all choked up with getting the map ready.
I haven't done extensive testing on this to find out what causes this (I suspect different map data might play a part), but it is annoyingly slow.
|
Aamrr
241
|
Posted - 2012.01.23 14:45:00 -
[277] - Quote
Please let us change the ammunition/script in active modules. Let me explain with an example:
- Abaddon pilot has fitted a tracking computer to his midslot. He has placed an optimal range script into the module and has activated it.
- He decides he would prefer a tracking bonus, instead. Without deactiating it, he right clicks the module, scrolls down to the tracking speed script, and left clicks it.
- The module completes its current cycle with the optimal range script effect functioning as normal.
- At the end of the cycle, the module automatically changes scripts and resumes with the new script.
In effect, this lets us "queue" the change ammunition action until such time that it can be carried out successfully. Particularly in laggy situations, deactivating the module for an ammunition change can leave us without the benefit for almost a full cycle. This will make "instant" ammo switching actually function as advertised.
Even better, this kind of functionality will combine three server requests (deactivate module, switch ammunition, reactivate module) into one request, which should reduce server load.
If you can make it function for turrets and missiles, it'll be even better -- imagine firing scorch at your target, selecting conflag, and then have your turret resume firing with that crystal at the next cycle. If I'm switching ammunition, it's obviously because I want to shoot another ammo, not because I want to stop shooting. |
Atum
Eclipse Industrials Quantum Forge
17
|
Posted - 2012.01.23 19:33:00 -
[278] - Quote
Revolution Rising wrote:I hope you guys realise that inventories all over are borked.
Cans while mining don't update. Inventory freezes while mining filling the cargohold and you don't realise until it's full and your lasers turn off. No ore appearing in cargo even after that.
Pls fix quickly.
+1 And the related issue of dumping materials into some other container (jet can, orca hold, etc) and the material somehow seemingly being double-counted, but not, resulting in silly things like 31221 / 27500 m3 in a jet can. The longer any particular container survives (Orcas being the most obvious), the more likely the chance for this bug to occur / stack. |
Averyia
9
|
Posted - 2012.01.24 02:26:00 -
[279] - Quote
Problem: Warp to gate in freighter. Hit gate, bump off gate, have to warp again.
Annoyance: Warp to gate in small ship, drop out of warp 500m away from jump range.
Annoyance: Warp to gate while cloak using jump button, ship fails to jump because ship is in that sweet range where they are close enough to jump but too far to be uncloaked.
Problem: Start client with sound turned off, turn sound on, have to restart client because sound won't start.
Problem: Turn on world sound to hear combat, forced to turn off world sound because of annoying ambiance.
Issue: No plated skirts available for women avatars.
Problem: Open show info. Shield hit points at the top, armor hit points somewhere in the middle, shield resistance all over the place. Its not even alphabetical.
Suggestion: Would like a notification, similar to ones when mail is received, of a transaction that just went through, such as a buy order being completed, but not for when I'm selling instantly. |
Morfig
De Re Metallica Epsilon Shimmy Alliance
1
|
Posted - 2012.01.24 11:44:00 -
[280] - Quote
Ok got another one today.
Running courier missions like crazy to get a storyline and lift my faction standings. I get to the destination station and start a conversation with the agent. There is a good 5 seconds between when the agent mission window pops up and when clicking on the "Complete Mission" button will do anything.
- Honestly, I'd like the window to pop up as soon as I ask for it and the button to work immediately. However in an imperfect world I would accept the "complete mission" button to be unavailable until it was ready to do something. It's like showing up for work on time only to have a cigarette break before you sit down!
To add to my confusion; the agent mission window "does a little dance" between when it shows up and the buttons are ready. (I think this is when the scroll bar decides to show up for work or something like that). Anyway, it "changes" somehow.
So if you've been spamming the "complete mission" button because you're in a hurry (and not looking too closely), you miss the fact that you actually haven't handed the mission in at all. I've undocked several times only to realise I still have the mission cargo, or mission info is still shown and I have to spin around, re-dock and give the "complete mission" button a real hammering until it dies and goes away, (or goes for another cigarette break).
*disclaimer - don't smoke kids it really bad for you.
TD;DR? The "Complete mission" doesn't do anything for the first 5 seconds of its life - it's annoying - don't smoke. |
|
Star Nove
Blueprint Haus Get Off My Lawn
0
|
Posted - 2012.01.24 12:14:00 -
[281] - Quote
As some people above have no doubt mentioned (i've not read the whole thread apologies if this is a dupe..) Titan Bridging is a nightmare.. An idea to improve that and perhaps improve the gameplay/realism of Eve as follows.
Make Mass have an impact on Jumping time.. Whether it's a jump bridge, a stargate or a titan/blops bridge. Add a timer to it that says for every X amount of mass add N milliseconds per LY of the Jump multiplied by the amount of other people using the same gate/bridge at the same time....
This way. when you do a titan bridge not everyone will hit jump at the same time. The system would be throwing small ships in first (battlecruisers logi's etc) with the Battleships following a few seconds later.. It woujld help us as the players have a better experience when bridging and help your servers cope by staggering the arrival of a load of new players on a new node..
For regular stargate travel, it will make a little more exciting if you are in a BS being chased by small ships and it takes you 2 seconds longer to travel from one constellation to the next and even longer from one region to the next...
You could maybe even then allow (non super) capital ships to use stargates in the future safe in the knowledge that it would probably take 10 minutes to get from one system to another that way and the more they jump through, the longer it will take... Obviously concord would deny them access to high sec . Whilst it would make it possible to get caps into a jammed system in nullsec you'd at least (with good intel) know they were coming and be able to defend...! |
Cherry Stripe
Robot Socialist Republic
2
|
Posted - 2012.01.24 13:00:00 -
[282] - Quote
search function for evemail.
sorry if dupe couldn't stand everyone complaining about 5 seconds of lag... |
Scrapyard Bob
EVE University Ivy League
635
|
Posted - 2012.01.24 14:02:00 -
[283] - Quote
Cherry Stripe wrote:search function for evemail.
Ah, that reminds me - more UI elements which present lists should have the little "filter" box like containers have.
- EVE Mail, let the little filter box quickly search subject lines & sender name, so it allows you to quickly filter down to just EVE mails from a particular person.
- People & Places, let me quickly filter contacts based on corp name, alliance name or player name. Same thing with agents. Bookmarks would need to be filterable based on either region / constellation / system or bookmark name.
- Science & Industry - Jobs List - quick filter on either the system, character, or item being produced name.
- S&I - Blueprints / Corp Blueprints - quick filter on the blueprint name
|
Pilk
Evolution
4
|
Posted - 2012.01.24 14:08:00 -
[284] - Quote
Gilbaron wrote:it takes several minutes to load ~250 bms from a container and move them to my own BMs Can we move bookmarks fully client-side, albeit with a server-generated salted hash to guarantee authenticity? This would mean you can copy tens of thousands of bookmarks trivially from client to client, with zero load on the server. The hash, meanwhile, prevents someone from editing a bookmark's location and trying to use that; an edited bookmark wouldn't match its hash. This also allows some cool things like client-side programs to mass-rename or folder-ize bookmarks according to their properties. It also optionally allows all of your alts on a given account, regardless of corporation, alliance, etc., to share the same set of bookmarks.
To answer some likely responses:
- Under this proposal, it is not possible to create deep safes or similar actions simply by firing up a hex editor; even if given the complete hashing algorithm, without the server's secret salt, nobody can create or edit bookmarks outside of the game.
- This doesn't increase load on the server to verify all the hashes; instead, only when a bookmark is used is the hash verified.
- Yes, this will potentially cause people to share massive numbers of bookmarks. However, unlike now, there's no server-side cost for this. And in terms of balance, this does very little that the corporation bookmarks folder didn't already do. If anything, it allows for a corp bookmark folder that's alliance-wide. However, at least in its first iteration, corp bookmarks would likely remain on the server.
- Creating a bookmark voucher item in-game, suitable for transfer to someone else, would be essentially unchanged. This just adds another way to move bookmarks around.
- Even if you disagree with moving bookmarks between characters in this way, the only change needed to prevent that would be to add the CharacterID to the hash string. Then, bookmarks are still character-locked, but are nonetheless stored client-side.
--P |
Pilk
Evolution
4
|
Posted - 2012.01.24 14:14:00 -
[285] - Quote
Biggest annoyance for me: the default market "Details" tab view has incorrect column sorting. It should sort in the same way as the Group tab effectively does when selecting a sell order for its immediate buy order: by price, then by number of jumps, so that the lowest-priced item in the same station shows up first, even if there's an even lower-priced item ten jumps away. Buy orders would ideally be sorted by applicability, then by price, descending, but since there's not currently an applicability column (that is, a column that has a 1 if the buy order matches your current station and a 0 if it does not), simply by price would be an improvement over the current default.
Regardless, the idea is that, in most circumstances, the top order in each half of the details screen should be the one to which you are likely to sell or from which you are likely to buy--PoLA.
--P |
Atum
Eclipse Industrials Quantum Forge
20
|
Posted - 2012.01.24 14:49:00 -
[286] - Quote
Star Nove wrote:As some people above have no doubt mentioned (i've not read the whole thread apologies if this is a dupe..) Titan Bridging is a nightmare.. An idea to improve that and perhaps improve the gameplay/realism of Eve as follows.
Make Mass have an impact on Jumping time.. Whether it's a jump bridge, a stargate or a titan/blops bridge. Add a timer to it that says for every X amount of mass add N milliseconds per LY of the Jump multiplied by the amount of other people using the same gate/bridge at the same time....
This way. when you do a titan bridge not everyone will hit jump at the same time. The system would be throwing small ships in first (battlecruisers logi's etc) with the Battleships following a few seconds later.. It woujld help us as the players have a better experience when bridging and help your servers cope by staggering the arrival of a load of new players on a new node..
For regular stargate travel, it will make a little more exciting if you are in a BS being chased by small ships and it takes you 2 seconds longer to travel from one constellation to the next and even longer from one region to the next...
You could maybe even then allow (non super) capital ships to use stargates in the future safe in the knowledge that it would probably take 10 minutes to get from one system to another that way and the more they jump through, the longer it will take... Obviously concord would deny them access to high sec . Whilst it would make it possible to get caps into a jammed system in nullsec you'd at least (with good intel) know they were coming and be able to defend...! A curious idea, possibly worthy of future consideration. However, I shudder to think what it would mean for career freighter pilots. It's bad enough already just waiting for the bastards to align and enter warp, but to add additional time delays while jumping between gates? ::cringe:: |
Witchking Angmar
Perkele.
15
|
Posted - 2012.01.24 15:47:00 -
[287] - Quote
When you forget your probes somewhere and when you finally realize 7 of your probes are missing you go back to the previous system you were in, try to reconnect, nothing happens because you're actually in the wrong system, then the reconnect button becomes greyed out and you can't get your probes back. |
Syratus
R'lyeh Industries
1
|
Posted - 2012.01.24 18:10:00 -
[288] - Quote
Giving people different options to overheat is obviously a good idea - but sometimes lag is your enemy when you want to overheat a module and instantly use it, too. It results in you overheating a module (e.g. Shift+F1), directly followed by activation of the mod (e.g. F1), to see then... that the mod is either active, but non-overheated, or the other way round.
Thus, it would be great if you could assign a key/key+click combination that will overheat and instantly activate a module, too. Or remove the lag, but I assume it's not that easy ;) |
Gorongo Frostfyr
Shimohi Heavy Industries
25
|
Posted - 2012.01.24 20:37:00 -
[289] - Quote
1) http://i.imgur.com/hO0nW.png 2) http://i.imgur.com/Cn6mA.jpg
this is ******* annoying. shatty windows dont have to move, when i pin them. |
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CCP Masheen
C C P C C P Alliance
66
|
Posted - 2012.01.25 16:34:00 -
[290] - Quote
We've been watching this thread closely and have extracted the issues which have been reported. These issues have been filtered and are currently being tested and prioritised by CCP TomB, CCP Highlander and myself.
Some of the pressing issues that you have reported will be tackled by EVE teams such as the illustrious Team Gridlock. If you read the original Devblog carefully you may see that we were looking for a fairly specific type of performance issue, this was to help give Team Gridlock and other devs a big hint as to where they next needed to look in order to make your client run smoother than a cashmere codpiece!
However... a lot of issues reported in this thread did not fit Team Gridlock's mission or capabilities. Fear not! this is totally cool with us and we are working to distribute those issues to Feature or Foundation teams.
Thanks for participating spacebro's as your reports have helped us give our new mission a rocking kickstart
CCP Masheen (Team Synergy) |
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Bloodpetal
Mimidae Risk Solutions
378
|
Posted - 2012.01.25 16:50:00 -
[291] - Quote
I've been trying to think of things that are on your list of issues...
One of my corpmates reports a lot of delay when he closes a chat window out. Up to 1 second or more. Although his computer is somewhere between "Craptop" and "Laptop", it's something to look into for efficiency.
This is a good one
Here's one for you... When calculating a really long autopilot route, it will freeze. That needs to be looked into and stopped from a usability perspective. Allow me to cancel it, and maybe give me a progress bar (it should be pretty predictable to see how far the calculation is - since it's just an n-th to the power of whatever combinations there could be).
Seriously, this is the ONE
To apply to join an Alliance you have to LOAD that WHOLE alliance list and dig through and find the ONE ALLIANCE that you want out of thousands.
Seriously, this is the perfect intersection you're looking at between Performance and Interface that I think your team is supposed to handle. First of all it takes an age to load that Alliance list - and second, you need to go digging through a list of Thousands!
Whatever you choose to do to fix it... it can be many different things, please this is the one thing to fix. It makes no sense and is the kind of thing that leaves a bad taste in your mouth after you apply to an alliance because of the client.
I know this doesn't hit 300,000 users every day, but it's something that you don't forget after you've done it. A few times.
ANOTHER good one
Opening Agent Missions - I think the performance on this could be better. When I talk to an agent I get a big screen that shrinks down and then loads everything. It needs to be a smoother operation - preload it, put a "Fetching data" and then display properly. I don't know why it takes a few seconds to do this, but it can be better for sure. Mimidae Risk Solutions Recruiting |
Bloodpetal
Mimidae Risk Solutions
378
|
Posted - 2012.01.25 17:14:00 -
[292] - Quote
When you dock and undock, there used to be a time and date where if you were typing in a chat buffer you wouldn't get kicked out of the chat buffer.
Now adays, when you undock you get booted from the chat buffer and have to manually go back in and select the buffer to keep typing.
Take us back to the old days of smooth operation!
At this point I'm just posting in here when I think something relevant comes up. Mimidae Risk Solutions Recruiting |
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CCP Masheen
C C P C C P Alliance
66
|
Posted - 2012.01.25 17:16:00 -
[293] - Quote
Bloodpetal wrote:Seriously, this is the ONE
To apply to join an Alliance you have to LOAD that WHOLE alliance list and dig through and find the ONE ALLIANCE that you want out of thousands.
Seriously, this is the perfect intersection you're looking at between Performance and Interface that I think your team is supposed to handle. First of all it takes an age to load that Alliance list - and second, you need to go digging through a list of Thousands!
Whatever you choose to do to fix it... it can be many different things, please this is the one thing to fix. It makes no sense and is the kind of thing that leaves a bad taste in your mouth after you apply to an alliance because of the client.
I know this doesn't hit 300,000 users every day, but it's something that you don't forget after you've done it. A few times.
ANOTHER good one
Opening Agent Missions - I think the performance on this could be better. When I talk to an agent I get a big screen that shrinks down and then loads everything. It needs to be a smoother operation - preload it, put a "Fetching data" and then display properly. I don't know why it takes a few seconds to do this, but it can be better for sure.
I like and agree with you on the alliance joining, this is clearly from a time before usability and I can think of a couple ways in which we can handle this better. I see what you mean about the agent convo loading up. Once we have established with UI Design a standard for loading notification we can consider extending it to UI windows such as this. |
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Bloodpetal
Mimidae Risk Solutions
378
|
Posted - 2012.01.25 17:37:00 -
[294] - Quote
for being a cool CCPer. Mimidae Risk Solutions Recruiting |
Liu Ellens
Blame The Bunny The Dark Nation
21
|
Posted - 2012.01.25 18:02:00 -
[295] - Quote
Have a station vault (or similar) and more than a handful items in it (30 should be enough). Select them. Press the mouse button for the context menu. Wait many (many!) seconds. Context menu finally shows up and includes the sought after "lock" or "unlock" menu items.
And that on a AMD Phenom II X6 3.2 GHz, 16GB RAM, Win7
Is the context menu running a query to the server for each one of these items whether it is locked, to provide a (to me absolutely unclear) number in the brackets after the lock/unlock menu items?
I'm a little freighter - short and stout; This is my cargo, this is my route. When I get a lock-on, I scream and shout: "Light up a cyno!" and jump on out. |
Bienator II
madmen of the skies
544
|
Posted - 2012.01.25 18:14:00 -
[296] - Quote
what would be quite epic if you could collapse the windows with a single click on the window titlebar (or a small dedicated arrow button). Expand already works with a single click
Of course you would have to make that configurable to defend yourself from bittervet troll terrorist style forum warefare. a new bounty system for eve https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |
mkint
757
|
Posted - 2012.01.25 18:44:00 -
[297] - Quote
CCP Masheen wrote:Bloodpetal wrote:Seriously, this is the ONE
To apply to join an Alliance you have to LOAD that WHOLE alliance list and dig through and find the ONE ALLIANCE that you want out of thousands.
Seriously, this is the perfect intersection you're looking at between Performance and Interface that I think your team is supposed to handle. First of all it takes an age to load that Alliance list - and second, you need to go digging through a list of Thousands!
Whatever you choose to do to fix it... it can be many different things, please this is the one thing to fix. It makes no sense and is the kind of thing that leaves a bad taste in your mouth after you apply to an alliance because of the client.
I know this doesn't hit 300,000 users every day, but it's something that you don't forget after you've done it. A few times.
ANOTHER good one
Opening Agent Missions - I think the performance on this could be better. When I talk to an agent I get a big screen that shrinks down and then loads everything. It needs to be a smoother operation - preload it, put a "Fetching data" and then display properly. I don't know why it takes a few seconds to do this, but it can be better for sure. I like and agree with you on the alliance joining, this is clearly from a time before usability and I can think of a couple ways in which we can handle this better. I see what you mean about the agent convo loading up. Once we have established with UI Design a standard for loading notification we can consider extending it to UI windows such as this. I'm not sure why ALL the UI has loading issues. It's freakin' 2 freakin' D. 2D computer graphics wer mastered in the 1980's. At least by the rest of the industry. Seriously... it's not an issue of needing "loading notification" it's an issue of the software being bad. |
Camios
Tribal Liberation Force Minmatar Republic
48
|
Posted - 2012.01.25 19:33:00 -
[298] - Quote
I really don't care if I have to wait 3 seconds to load market data, or to look into a cargohold. I care about seconds when I'm being shot by someone else.
Example: in some situations the overview does update too slowly. Think of orbiting an hurricane manually with an interceptor. You want to keep your distance beyond 13 km but you don't want to go far away because he'll track you better. When doing such things, I keep an eye on distance, angular and radial velocity and his speed but those data aren't reliable since they are updated once every second (or less but anyway it's too slow). That's really painful and can get you killed; things are even worse if you are trying to kite a fast ship.
Possibly physical data should be fetched by the instance of Destiny that is running on my computer, at a rate that I can set (in small gang/solo situation I need really fast update, while on big engagements there's little point in this). I would like to see digits moving fast like in the locking timer, changing fluidly.
On a side note: in such situations I should even be able not to look at the overview, and have ALL the relevant combat data in a little zone of the screen, or have that data in a bigger, easier to read format). |
Bloodpetal
Mimidae Risk Solutions
378
|
Posted - 2012.01.25 20:58:00 -
[299] - Quote
I agree that anything that helps the overview run smoother.
As a PVP Pilot I actually tell myself i'm 1-2km "ahead" of where I'm being told I am, both for reaction time but also because the overview update isn't very accurate in those situations.
Camios wrote:I really don't care if I have to wait 3 seconds to load market data, or to look into a cargohold. I care about seconds when I'm being shot by someone else.
Example: in some situations the overview does update too slowly. Think of orbiting an hurricane manually with an interceptor. You want to keep your distance beyond 13 km but you don't want to go far away because he'll track you better. When doing such things, I keep an eye on distance, angular and radial velocity and his speed but those data aren't reliable since they are updated once every second (or less but anyway it's too slow). That's really painful and can get you killed; things are even worse if you are trying to kite a fast ship.
Possibly physical data should be fetched by the instance of Destiny that is running on my computer, at a rate that I can set (in small gang/solo situation I need really fast update, while on big engagements there's little point in this). I would like to see digits moving fast like in the locking timer, changing fluidly.
On a side note: in such situations I should even be able not to look at the overview, and have ALL the relevant combat data in a little zone of the screen, or have that data in a bigger, easier to read format).
Mimidae Risk Solutions Recruiting |
Riffix
Synergistic Arbitrage
13
|
Posted - 2012.01.25 23:32:00 -
[300] - Quote
Apologies for being late to the party in this thread.
A lot of people have asked for ways to export settings to files for consistency across multiple clients, but I feel like there is a better solution.
I'd really rather ANYTHING that is a user-configured setting be stored server-side with a local cache. You log in, client checks local settings file modify date against server file date, if client is not up to date it downloads file and uses. Anytime settings are saved out, write to cache and server.
Can anyone tell me why this wouldn't be the best/easiest/most user-friendly thing to do? |
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Tazarak theDeceiver
Southern Cross Knights Order Of The Unforgiving
1
|
Posted - 2012.01.26 02:02:00 -
[301] - Quote
Xander Hunt wrote:
The "LOOT ALL" button is indeed a welcome addition as my CTRL-A button was getting worn down, but hammering on my left mouse button hundreds to thousands of times in a good solid run of missioning to open up all the wrecks for my Noctis to absorb to even GET to that "LOOT ALL" button is seriously, SERIOUSLY annoying. Not to mention the more containers you open up, the longer it seems to take to GET the list of items in a container (Which would get fixed by implementing the above) Its getting to the point where I just want to start just blitzing and forgetting about the wrecks instead of enjoying the THUD of hearing my guns go off. The addition of "LOOT ALL" is great, but, pending addition of the paragraph above, and adding a button to "open up all local containers and wrecks" or a "loot all local containers and wrecks" to have all the containers and wrecks load right into the Noctis would be TREMENDOUSLY time efficient for me. I promise I won't invoice a new mouse to CCP if this happens. ;)
+1
|
Atum
Eclipse Industrials Quantum Forge
20
|
Posted - 2012.01.26 05:32:00 -
[302] - Quote
mkint wrote:I'm not sure why ALL the UI has loading issues. It's freakin' 2 freakin' D. 2D computer graphics wer mastered in the 1980's. At least by the rest of the industry. Seriously... it's not an issue of needing "loading notification" it's an issue of the software being bad. I'm not 100% on this, but I believe that everything must be rendered as 3D objects, which for a 2D "button," requires at least a pair of triangles and textures to be written into the wireframe models and rendering pipeline. |
Novinya
Perkone Caldari State
10
|
Posted - 2012.01.27 04:46:00 -
[303] - Quote
PLEASE give us a way to disable the splash screen 'cinematic' (the ships flying by the starbase). Ever since you introduced that with crucible, my previous instant load times to get the game client up and running have taken FOREVER. The system is jerky and unresponsive while it is booting.
It is HORRIBLE.
It's doubly so when it seems like every time I log in I have to download a new build, so I get to go through it twice for my main account and then once for all my alt accounts.
PLEASE GIVE US A WAY TO DROP BACK TO THE SELECT CHARACTER SCREEN WITHOUT HAVING TO LOG OUT ENTIRELY. |
Scrapyard Bob
EVE University Ivy League
650
|
Posted - 2012.01.27 06:15:00 -
[304] - Quote
I have a new one. Why can't the mailing list management be easier?
- Such as automatically kicking anyone who no longer would be allowed to join based on the criteria? I don't care if this happens at downtime.
- Alternately, add corp, alliance and standing information to the list of members in the mailing list UI and let us sort on those columns.
|
Atum
Eclipse Industrials Quantum Forge
21
|
Posted - 2012.01.27 16:22:00 -
[305] - Quote
Novinya wrote:PLEASE GIVE US A WAY TO DROP BACK TO THE SELECT CHARACTER SCREEN WITHOUT HAVING TO LOG OUT ENTIRELY. Nudge |
Liu Ellens
Blame The Bunny The Dark Nation
21
|
Posted - 2012.01.27 19:41:00 -
[306] - Quote
Oh, got another thing I keep ignoring: When you are quick with dragging and dropping of items between any container/hangar and you manage to grab a new item before the previous drop operation completed (i.e., before the pile pops up in its destination container as confirmed by the server), then you lose the drag-operation. Not only that, the clicked mouse move even results in a quick spin of the ship in the background. Or, even worse, sometimes results in an entirely different item being grabbed.
So: Drag item X from container A to container B Before X pops up in B, grab item Y in container A and start dragging X pops up in B - your drag operation is cancelled
I'm a little freighter - short and stout; This is my cargo, this is my route. When I get a lock-on, I scream and shout: "Light up a cyno!" and jump on out. |
Sieges
University of Caille Gallente Federation
34
|
Posted - 2012.01.27 23:10:00 -
[307] - Quote
Please give us a way to reset Neocom resizing back to the OEM size. I accidentally resized mine before I figured out how to lock it and I just want it to be the default size again.
Cheers! |
Emmy Mnemonic
Loki's Marauders Dragoons.
2
|
Posted - 2012.01.28 23:52:00 -
[308] - Quote
I would like to se a more futuristic way of displaying the directional scanner results. Todays list is so un-sci-fi! Surely the pod interfaces to the capsuleers brains would display the scan results in some kind of 3D "radar display". Also surely the action of scanning would be automated? Even the radars of todays fighters do not need continous pushing on a button to start detecting targets...you DO however change modes by pressing buttons - perhaps in the dir scan case that could be changing modes for more narrow angle or range, search volume etc etc...
Moar immersion through innovative HMI (Human Machine Interface) in the dir scan window pls!
Oh, and btw, for the sake of GOD: pls keep the dir scan HMI from 2003 as an option for all the EVE bittervets and EVE forum trolls out there... |
Damagran
Deep Core Mining Inc. Caldari State
1
|
Posted - 2012.01.29 20:00:00 -
[309] - Quote
Could the ingame CALCULATOR maybe get a little love?
1)Make the window re-sizable like other windows so that all the buttons and readout would get larger as I drag the corner out. (getting old is a pain)
2)Have the commas placed in the appropriate spots in the readouts (or even spaces, slashes or anything) to cut down on trying to count how many zeros there are so I dont screw up a market order or production amounts needed.
3) Anything else to make it a little more functional or user friendly
Thank you. |
Killer NenYim
Psykotic Meat BLACK-MARK
0
|
Posted - 2012.01.29 22:14:00 -
[310] - Quote
i want the ability 2 LOCK my windows into place. IE i cant drag or move or re-size them from the position where i lock'd em in the first place.... there was a setting a wile back that allowed this 2 be done but was taken away cause not enough ppl used it... i WANT IT BACK! it should be back. its one of thows little things that made the UI just that little bit better |
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Leocadminone
Gem Concordance
6
|
Posted - 2012.01.30 03:24:00 -
[311] - Quote
How about fix the VERY LONG STANDING issue where Eve client is VERY SENSITIVE to any sort of "burp" in it's connection to the server? Since the 1.1.1 Crucible update, client crashing has gotten INSANELY FREQUENT yet again - on burps that Everquest (for example, since I am sometimes doing stuff in that game while waiting for my freighter to get somewhere) doesn't even hardly notice. THIS IS NOT A NEW ISSUE and should have been addressed YEARS ago.
Bring back the "ignore portraits" option. Some of us are on BANDWIDTH CAPPED service and have ZERO INTEREST in wasting our bandwidth on the useless things. I'd prefer to see an option to just turn portraits off ENTIRELY. I've never had any use for the things, they give me ZERO information, and I would prefer to not have them around at all. The recent change to make the agent portraits HUGE just addded insult to injury for those of us that don't want them to even exist.
Let us CLOSE that worse-than-worthless Incursion channel. Why are those of us that do not do and never WILL do incursions forced to have that channel open? In fact, how about an option to NEVER have the bloody waste of bandwidth piece of junk pop up at all, for those of us that don't DO incursions and are UNINTERESTED in ever doing them?
WINDOWS SHOULD NEVER BOUNCE AROUND. Your so-called "smart window functionality" is broken BY CONCEPT, much less by design or implimentation. If I want one of my UI windows to move I will move it, otherwise it should NEVER move somewhere else on it's own. EVER. BLOODY PERIOD. The so-called "pin windows" option has NEVER worked correctly or reliably, and I hate how it fades the window out to be half unreadable and STILL doesn't keep the client from MESSING MY WINDOW POSITIONS UP FREQUENTLY.
FONT SIZE CONTROL. This has been getting requested for years, instead we get that "UI scaling'" stuff that does not help at all when we STILL HAVE NO CONTROL OVER THE FONT SIZES.
I also want to see "drop back to the character select WITHOUT having to relog". Currently it's a slow pain in the rear if I want to change skill training from one char to another on the same account, among other reasons for that.
|
Alberik
Eusebius Corporation
2
|
Posted - 2012.02.01 21:01:00 -
[312] - Quote
Please make the scale of Market-History adjustable.
its stupid that with 1 piece tritanium sold for a billion the scale goes up to this value so all other history is flatlined near zero (as 3-4 iisk s in relation to a billion) |
Hakaru Ishiwara
Republic Military School Minmatar Republic
70
|
Posted - 2012.02.06 15:32:00 -
[313] - Quote
If it hasn't been mentioned before, defect #123807
This bug has survived all of the various Crucible patches, large and small. And it renders the game just as unplayable as the recently fixed Time Dilation gate jump / client crash bug.
284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |
Dominique Andromeda
School of Applied Knowledge Caldari State
1
|
Posted - 2012.02.06 18:11:00 -
[314] - Quote
1 Sort the fittings list alphabetically
2 Allow us to set a 'fittings' container, so we don't have to keep all of our mission mods in the default station container I like a neat and sorted station with multiple containers.
3 When I change a rig out on my ship, and then load a mission fit, there is a complain window, that I am missing a rig. That is a good thing, but it would be nice to simply click an update button, beside the already existing OK button to save the new fitting. I do know that I can delete the old fitting, and resave the new one, I'm suggesting a simple short-cut.
4 I have a few ships already targetted, and shooting at them, then I select a few more mission ships to kill, lets say 5 at once, and then tell my drones to attack the next target, I get soul-crushing lag. I have a feeling its drone info/control related.
AMD Semptron 3600 2GHz , 3GB RAM, ATI Radeon HD 5750 1GB, on low/medium settings. |
aGeNET
Heul doch
0
|
Posted - 2012.02.13 15:40:00 -
[315] - Quote
I haven't read all 16 Pages, so hopefully this wasn't mentioned before:
It's not that big, but really annoying for larger mining ops:
The drag'n'drop between "containers" doesn't work correctly on the "ore hold" (tested on an orca). If you drag'n'drop ores from the corpcargo to the ore hold and the max. capacity will be exceeded, the max. limit isn't calculated - instead the value 1 is preinserted and you have to enter the value manually (often multiple times if the calculation was incorrect). If you drag'n'drop ore from the corphangar to the shipcargobay or vice versa the max. value is precalculated correctly.
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Dancing Sphere
Aberrant Solutions Cloud 7 Nebulosa
0
|
Posted - 2012.02.14 11:24:00 -
[316] - Quote
It's simple:
STOP making things PRETTY, SHINY or NEW.
Make things WORK !
Nobody needs animations in the neocom, ...
FIX BUGS, Speed up the client on older machines,
PLEASE just make the game work. Nothing else matters guys !
|
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CCP Masheen
C C P C C P Alliance
93
|
Posted - 2012.02.14 16:47:00 -
[317] - Quote
Dancing Sphere wrote:It's simple:
STOP making things PRETTY, SHINY or NEW.
Make things WORK !
Nobody needs animations in the neocom, ...
FIX BUGS, Speed up the client on older machines,
PLEASE just make the game work. Nothing else matters guys !
Fear not! We now have several people to make all-things-client run better and it's already happening, read here for details! Plus, the feedback you provided in this thread has already been compiled and Team Gridlock will be taking a good look at some of the reported issues in the coming months. Player uses Caps Lock-á-á-á-á-á-á-á *It's not very effective* Developer uses Alcohol-á-á-á-á-á-á *It's super effective!!!* |
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Tanaka Aiko
ICE is Coming to EVE Goonswarm Federation
30
|
Posted - 2012.02.14 17:03:00 -
[318] - Quote
undocking... still undocking... still seeing a loading bar... undocking still no finished... loading space... finally
do something about that please >_< |
Bloodpetal
Mimidae Risk Solutions
433
|
Posted - 2012.02.14 17:37:00 -
[319] - Quote
Hope this thread is still being read up on.
I have been getting a weird glitch - and others as well...
When going to "cook" my modules and lock a target - the modules don't always activate on lock completion.
Cooking means when you click on the modules and they start blinking with nothing to activate on - so when you lock the immediately engage. This has been VERY unreliable as of late, and seems like the kind of thing you take care of - can you look into this?
Thanks! Mimidae Risk Solutions Recruiting |
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CCP Masheen
C C P C C P Alliance
93
|
Posted - 2012.02.14 17:50:00 -
[320] - Quote
Bloodpetal wrote:Hope this thread is still being read up on.
I have been getting a weird glitch - and others as well...
When going to "cook" my modules and lock a target - the modules don't always activate on lock completion.
Cooking means when you click on the modules and they start blinking with nothing to activate on - so when you lock the immediately engage. This has been VERY unreliable as of late, and seems like the kind of thing you take care of - can you look into this?
Thanks!
Yes, I'm still reading this thread, I just tried the issue you reported a number of times and couldn't reproduce what you are describing. Can you be more specific about how it occurs for you:
- How do you start? do you click the module first and then left-click a target in space or start locking from the Overview or in-space and select the module while locking?
- What are you targeting? NPC or Player targets?
- Does the module activate eventually or just never at all?
Player uses Caps Lock-á-á-á-á-á-á-á *It's not very effective* Developer uses Alcohol-á-á-á-á-á-á *It's super effective!!!* |
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John McCreedy
Eve Defence Force Fatal Ascension
101
|
Posted - 2012.02.14 17:58:00 -
[321] - Quote
One thing that's always annoyed me, especially in the heat of combat, is your menu system being reliant upon you being absolutely exact about it. Take BMs for example. When you right click, can you not make it so the menu stays there until you click off the menu rather than it vanishing or moving to a different option if you move the pointer. Like how an internet browser works.
Also the notification messages. Do they have to be active windows that you have to dismiss with an "O.K."? I understand the need to make AFK people aware of reboots and stuff but how about it being delivered as a notification or at least something that when you're trying to warp off because you're being primaried, you have to then click O.K. and end up being CCPd? |
Bloodpetal
Mimidae Risk Solutions
436
|
Posted - 2012.02.14 18:53:00 -
[322] - Quote
CCP Masheen wrote:Yes, I'm still reading this thread, I just tried the issue you reported a number of times and couldn't reproduce what you are describing. Can you be more specific about how it occurs for you:
- How do you start? do you click the module first and then left-click a target in space or start locking from the Overview or in-space and select the module while locking?
- What are you targeting? NPC or Player targets?
- Does the module activate eventually or just never at all?
1. In the few cases it happened, the module was activated first and then locked the target through clicking the overview with the screen wide "crosshairs" 2. Happened to both players and NPCs so far 3. If it did activate eventually, it took a while, long enough for me to try and react and correct it - and thus may have not realized it was trying to activate eventually.
It literally had just happened to me that's why I came and posted on the thread. I was alone in system, warped to a belt - I cooked the modules and i clicked to lock the NPC and they never went off. I waited a few seconds - and nothing. Then I manually activated them.
The first time I noticed it I was running an interceptor on a gate, had the modules cooked and then went to lock, but the module never went off - and my target got away and I looked like the worst interceptor in EVE. (I'm proud of my interceptor skills - so this is bad. :)
Now, I've tried reproducing it reliably... but it seems like one of those things that never happens when you're trying to make it happen. I've had another 2 pilots comment on that it has happened to them at some point since Crucible. So, pretty sure it's not just my system atm. This is one of those things that definitely likes to happen when it's the worst time possible. Alternately, it could be a user mistake that's just happening so quickly that I don't realize I've made a mistake. I'll keep an eye on it, if you see it come up.
I have another improvement.
When you log in and out, the channel windows always are "open" i keep a few chat tabs collapsed a lot of the time. When I log in they are "uncollapsed" and I have to collapse them, so it's just a slight nuisance when I log in that they don't remember their current state that I left them in.
Thanks!
Mimidae Risk Solutions Recruiting |
Phoenix Tyrox
Krupp-Stahl Initiative Mercenaries
5
|
Posted - 2012.02.14 19:50:00 -
[323] - Quote
Don't know, if it's already in here, but anyways:
Please fix the window text of the Fleet window. It ALWAYS tells you the wrong squad. And while you're on it, fix the Fleet window, so that it does not re-render the whole Fleet member list, if someone joins/leaves. It's a pain in the ass when you scroll down the Fleet member list and a refresh throws you back to the beginning. |
Horanda
Kringle Krew Lonely Maple Conglomeration
0
|
Posted - 2012.02.14 20:13:00 -
[324] - Quote
Callic Veratar wrote:Most of my problems relate to being able to see when data arrived from the server, instead of having it hidden behind a thin veil:
(snip
Everything related to drones. They take 2s to respond to any command, the drone window will disappear and reappear while they transition from hangar to space, they'll even target different enemies when set to focus fire.
(snip)
Not only when one-shotting. There is a significant delay between the notification of the hit and the desired effect, whether the lovely explosion or the sharp reduction in shield/armor/hull.
Drones are slow and stupid, yes, but they are only computers, after all
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Everseeker
Northgate
2
|
Posted - 2012.02.14 21:15:00 -
[325] - Quote
Yaw - check
Pitch - check
Roll - Wahhhh
OK, I know this will be somewhere areound item 396,457,32.2 in line... but still, tossing it on the pile
Oh, back in the day (WAY, WAY, WAY back in the day) there was a kinda blue glowy radar thingy as part of the UI... If that was indeed a 3d render of objects in near space, and was good for situational awareness....... Yes please :)
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Garr Earthbender
Quantum Cats Syndicate Villore Accords
35
|
Posted - 2012.02.14 21:26:00 -
[326] - Quote
+Wan to Everseeker. I want my geddon to do a barrel roll. -Rock is overpowered, Scissors is fine. |
Luvvin McHunt
State War Academy Caldari State
10
|
Posted - 2012.02.15 00:43:00 -
[327] - Quote
Forward and skip or random buttons for the main screen in the CQ.
Mostly so I'm not seeing the same ummm artistic nature film on the screen each time I dock. |
Scrapyard Bob
EVE University Ivy League
688
|
Posted - 2012.02.15 02:25:00 -
[328] - Quote
John McCreedy wrote:One thing that's always annoyed me, especially in the heat of combat, is your menu system being reliant upon you being absolutely exact about it. Take BMs for example. When you right click, can you not make it so the menu stays there until you click off the menu rather than it vanishing or moving to a different option if you move the pointer. Like how an internet browser works.
On a related note, existing right-click menus, especially for missions, need to be automatically shortened in some manner so that they don't stretch half-way across the screen. Limit them to about 30-40 characters in some automated fashion. |
Koda Myr'koff
Lollipops for Rancors
1
|
Posted - 2012.02.15 03:10:00 -
[329] - Quote
+1 to everything that's been said about drones, and I'll add that we should be able to assign a "launch" hotkey to drone groups.
Also, if there are more than 5 drones in a group then non-damaged ones should take priority. Example- I have 10 heavies in a group, 5 of which are deployed and coming under fire. I recall them and redeploy, but the same banged-up drones go out instead of the 5 that are untouched.
The warp + jump command has issues when your ship doesn't have enough cap to complete the warp, as the client isn't resolving the command properly. Example- I select a stargate on the overview and press D to warp + jump, but the ship only goes halfway. If I press D again or even right-click the stargate and choose "Jump", nothing happens. The client doesn't realise that the command has effectively failed and is still waiting for your ship to jump (which isn't going to happen), so it ignores subsequent reissues of that same command. To continue your warp you either need to override the warp + jump command with a different one, ie warp to 20km or dbl-clking space, or you need to give the stop command (even if your ship has already stopped) and then reissue the warp + jump command. |
Fon Win
Win-Star Corp
30
|
Posted - 2012.02.15 03:36:00 -
[330] - Quote
I don't know if this idea fits into what you are looking for, but how about a bulk selling window.
Select all / shift select the group you want to sell. right click sell. then import everything into a sell window table with following info.
Item, qty, Market buy price, sell price (if you enter your own sell price it overrides Market buy price), days. .. then have columns with taxes, and totals
you would have one row for each item or stack of items.
once you're happy with everything hit sell, |
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Vae Abeo
EVE University Ivy League
10
|
Posted - 2012.02.15 04:30:00 -
[331] - Quote
Inora Aknaria wrote:When you select dock often times your client decides against automatically docking. So for example I've clicked dock and left the room to go pee quick and died to gate guns on the station.
Also it would be nice if the logs showed things
Oh my god this^ so many times ive been asking what happened or how? Please.
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Kitty von Clause
Fox inc.
0
|
Posted - 2012.02.15 08:17:00 -
[332] - Quote
Hi - Two things I notice are: The log in screen puts far more load on my CPU than the actual game does - multiple client woes
On the astrometrics map when mousing over the probe placement arrows the cursor preferences bookmarks over the arrows which makes moving the probes tricky.
Thnx
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Jin Raahl
Grim Determination Academy Nulli Tertius
0
|
Posted - 2012.02.15 11:51:00 -
[333] - Quote
Shortcuts still need work. Sometimes they don't work. If the item you have selected is not on your overview the shortcut does not perform any action. Sometimes you need to hold the shortcut key and then click on the object to make it work, which can be hard when things are moving fast or you are interacting with the 3D viewport. Approach and Align should be a contextual shortcut key just the same as dock/jump/activate. Using the clunky on-screen buttons can be slow and linear as they might be far apart and your mouse can only click one button at a time.
Preferably shortcuts should allow the play to interact with things in a more simultaneous and flowing manner much the same as an FPS style game, where the player can select an object by clicking on it once and then be able to perform action on it by pushing different keys.
For example: And FPS game - can sidestep, run, jump, crouch and shoot all at the same time or in quick succession. EVE - approach, orbit, lock, shoot, deploy drones is currently slow and can only happen one at a time in some cases.
edit: most of these issues are prevalent in space and combat and the shortcuts should be hooked to the selected item window instead of seemingly on the overview. |
jodaan
True Remorse
0
|
Posted - 2012.02.15 14:28:00 -
[334] - Quote
Cold32 wrote:I would more than love to able to drag eve windows out of the client
e.g drag market and chat windows out of the eve client, minimize the main client and have the chat widnows/market among my other non-eve programs on my desktop like they're individual items out of the main eve client
This should be more than possible, given the python nature of the client. A "current view" window for space / WiS, maybe have the neocom its own object on the desktop. Would be kinda sweet. |
Entjudner Richter
Void Disbursements War Ensemble.
0
|
Posted - 2012.02.15 16:02:00 -
[335] - Quote
Asset management is in general slow, and features are not implemented uniformly. I'm glad that this is getting some attention and am looking forward to this weeks patch.
Suggestions (some of these are repeats no doubt):
Features: -Recursive asset searching (i.e. searching for a thing searches station containers as well) -Allow creation/destruction of bookmarks, reprocessing of materials, repackaging of items, and refining of ore from within a container -Audit logs pick up more than lock events -Global settings for secure containers. (Not client specific lock / unlock) -Increase 1000 item cap in containers -Allow filtering of orders tab (like most other tabs allow) in the wallet.
Optimizations: -Fix a bug where you cannot split stacks in full containers without generating a 'this container is full' message. (N+1 thing?) -Improve lock / unlock item times. -Improve item stack times -Inside an alliance POS bubble one gets an access denied if trying to initiate ME / PE research from the Blueprints tab. However, from the Installations tab, one simply clicks on the installation, brings up the list of blueprint and starts the job. It would be nice if both tabs allowed jobs to be started as the blueprints tab is arguably more convenient. I'm not even sure if this a client issue, however.
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Maorio
Karl XII's Dragoner The Black Pigs Alliance
0
|
Posted - 2012.02.15 19:31:00 -
[336] - Quote
Make the Mac client actually work will be enough for me
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zoni Ishikela
State War Academy Caldari State
2
|
Posted - 2012.02.15 22:23:00 -
[337] - Quote
Thoughts:
1) For science and industry, the assembly line selection window should remember last settings - having to constantly reselect the station/system/region/constellation from the drop downs is an annoyance, especially when kicking of 10 jobs that require the same clickety clicks.
The window should remember the last settings and save a few clicks in the process.
2) Container mechanics improvements:
- Having a gauge on a containers will tell me how full they are, percent or graphical, whatever works. - Being a miner and hauler, emptying 20 or 30 GSCs in the hold of ship by opening each one, do a select all, drag its contents to another container, can become real tedious. I'd love to have a command that empties all containers at once without having to open them. - allow drop on a closed container even if the contents don't fit - instead of rejecting the drop, make it behave like the partial drop we get when dropping an item on an open container - popup the partial drop window to select the quantity that will fit - that will save having to open the container. - add one more option to the container context menu for "auto stack all". When like items are dropped in it, they automatically stack, saving an extra step to righ-click and select stack all. This option could be turned on or off by container. - use a different icon for station containers vs regular containers.
3) When a target is selected, highlight the corresponding slot(s) [high-med-low] linked to it. Example: using a Noctis with 8 targets, 6 of them are tractored in, 2 are salvaging, it would be nice to know which high slot is doing what to the target by clicking each target. I realize the icons on the targets allow me to turn the high slot off, still it would be nice to know which of the slots is being used by which target. Currently, I only can tell which equipment is used by target.
Cheers!
Z.
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Jahn Ntago
Association of Commonwealth Enterprises Test Friends Please Ignore
13
|
Posted - 2012.02.16 04:55:00 -
[338] - Quote
Auto Find Fleets when opening Fleet Finder
Somewhere along the way a change was made and then lost to automatically do a "find fleets" when opening the fleet window. Can we have it back please. It made sense.
|
Jahn Ntago
Association of Commonwealth Enterprises Test Friends Please Ignore
13
|
Posted - 2012.02.16 04:56:00 -
[339] - Quote
Append Signature code to bookmarks
When bookmarking a sig from the scanner window can we have the sig code appended to the name please. Would save a bunch of time for most people I've spoken to who need to keep track of the sig code rather than searching for which of the 6x Forlorn Hubs was the one wanted... |
Dawnstar
Kiroshi Group Exiliar Syndicate
1
|
Posted - 2012.02.16 14:51:00 -
[340] - Quote
I have two industry/science ones that have driven me nuts for years:
1. Please, oh please, when installing a new manufacturing/science job, can you move the check that you have enough slots left to the beginning of the install rather than the end? Most of us doing serious industry have multiple characters doing this, and are installing a bunch of jobs at once. It is very easy to lose track of how many you've got in use on a particular character, and there are few things more annoying than walking all the way through the UI before fnding you don't have enough slots left. 2. Can you PLEASE add a checkbox to not warn me again when installing a manufacturing/science job which will be queued up. When slots are low on the station that I build at, it is really annoying to have to click this pop-up 10, 20 or more times. |
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Averyia
The Nephilims Tactical Nuke
21
|
Posted - 2012.02.16 16:32:00 -
[341] - Quote
When clicking links the IGB always loads the page on a tab I'm currently using instead of a new tab. So if I'm on a killboard, the only tab in the IGB, and then I click a link from someone in chat, the link begins opening in the killboard tab. By default opening links should open in a new tab.
I'd like to set a default group of drones and then have a hot-key to launch that group. I'd make using drones a lot easier.
While on drones, a hot-key to have drones start targeting and attacking without having to specify a target would be nice. Drones autoaggress when you are attacked AFTER they are launched, if you were attacked before you have to specify a target before they start auto aggressing. All warfare is based on deception and logistics. Battles and soldiers are secondary priorities. |
Lord Lewtz
AQUILA INC 0ccupational Hazzard
9
|
Posted - 2012.02.16 19:10:00 -
[342] - Quote
No decent Damage report window. No way to turn off the "popup" damage window without turning off damage reported to logs. Logs are Crap.
What I would like to see is something more alone the lines of a scrolling Overview for damage. Basically a window that acts very similar to the way the Overview works (including a ton of filters). It also needs to have abbreviated damage messages.
This would go a long way to usability and knowledge of combat for a lot of players I think. People would have a better idea of real world workings of their ships, instead of theorycraft EFT crap.
If this is to much to ask, have the log written to the .txt file in realtime instead of when you warp off, that way we can write our own damage parsing programs. |
Kein Echerie
The Scope Gallente Federation
1
|
Posted - 2012.02.17 19:21:00 -
[343] - Quote
I don't rly see much diffents |
Catho Sharn
Don't Die Interstellar Enterprises
20
|
Posted - 2012.02.21 14:36:00 -
[344] - Quote
Here's another specific action that seems very slow: LOOT ALL
When cleaning up wrecks I use this all the time. Three observations:
The base process of loot all seems a bit slow. I realize there's DB work underneath this, but there also seems to be a fair bit of window shenanigans going on. Maybe it can be optimized.
The slowness is compounded when you have multiple stacked windows (especially container windows) that you're looting. Typically I salvage a bunch of wrecks and let the loot pop to cans, then open all the cans and loot all. The whole button/item transfer/window close/new window display seems very very clunky.
Not really an optimization, but a consistency issue. The loot all button should probably always close the looted window if looting succeeds. There might be a case where this is bad, but I can't think of it. |
Lobo Alfa
Alfa Industrial Space Ventures
0
|
Posted - 2012.02.25 12:09:00 -
[345] - Quote
hi. i'm not sure if this is client side or so, but i would like somethign changed on the inventory overvieuw.
where you can very nicely see how many items there are at a given station and how many jumpst that stations i removed from you, it would be nice to also see that total amount of m3 in that specific station. saves some time calculating that if you are moving.
thx |
Bellasarius Baxter
Zilog Enterprises
8
|
Posted - 2012.02.25 19:50:00 -
[346] - Quote
Several things comes to mind, I hope it is ok to put them in one post:
1) The Optimize function on the auto-pilot is painfully slow when having more than 12 waypoints defined, (Yes I know it warns against it), but the algorithm needs optimnization.
2) Stacking items in places like assembly arrays is very slow (at least for me)
3) More an annoyance, rather than a performance issue, dragging a stack on top of another stack of the same type in your cargohold fails, if you are using cargohold extenders, and the cargohold is already filled beyond its "non-expanded" capacity, whereas dropping it besides the other stack, and selecting "Stack all" works.
Windows 7 Pro-64 bit, Radeon 5870, Core I7-650
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Corn daLite
Shadow Naval Industries Ab Jove Principium
0
|
Posted - 2012.02.28 23:51:00 -
[347] - Quote
Little fixes to help for pen input devices like tablets
Maybe software keyboard button or up/down arrows for quantities fields Gestures recognition would be almost too much
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Corn daLite
Shadow Naval Industries Ab Jove Principium
0
|
Posted - 2012.02.29 00:01:00 -
[348] - Quote
Assets window to search thru contents of cargo containers too (didnGÇÖt work last time I tried)
In assets listing add [+] next to container name to show what is in it instead of right clicking to view contents Same thing for ships, but separate fitted stuff from "in cargo"
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Corn daLite
Shadow Naval Industries Ab Jove Principium
0
|
Posted - 2012.02.29 00:14:00 -
[349] - Quote
Container window layout add fourth option Just like the standard icon view but using smaller icons so you can see more icons in less screen area
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Corn daLite
Shadow Naval Industries Ab Jove Principium
0
|
Posted - 2012.02.29 00:18:00 -
[350] - Quote
LP store listing add description and/or attributes so you donGÇÖt have to "Show more info" for every single implant to find the right one ( revising names of implant maybe not bad idea just like you have done to missiles, call it something that noob can understand like "mining laser speed" not "Snake turd [email protected]"
I have no time , but I do have more ideas, CCP contact me directly if you care to find out |
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sparroth
Global Economy Experts Stellar Economy Experts
0
|
Posted - 2012.03.14 00:18:00 -
[351] - Quote
In case it hasn't been mentioned, this one should be easy and make life much better.
When you schedule an industry job how about have it default to the station the BP is in (if it is in a station) instead of having to manually select it every time. |
Bishop Thiesant
Creodron.com D3f3ctiv3 Coll3ctiv3 Allianc3
0
|
Posted - 2012.03.28 13:53:00 -
[352] - Quote
Okay, I may not have been playing EVE very long, but I have noticed one thing that consistently bugs me. Navigation in crowded areas. It's all too often that I attempt to warp after exiting a station, or simply try to maneuver in tight quarters like an asteroid field that my ship gets hung up on an object and twitches around like someone kicked it in the head. This is especially tedious when it comes to larger vessels like battle ships and the few capitol ships that can fit in a station. Having the pilot simply be smart enough to fly the ship around an object in space would be an excellent feature. Either that or a means to manually maneuver the ship until it is clear of the object would be cool too. Would even make setting up containers and other anchor-able / jettison-able objects, since they can't be launched or anchored less than 5000m from anything else. At very least, let us pick or adjust our orbital path somehow. Being a lowbie who's more than 10 days out from being able to even sit in a decent mining barge, let alone being able to equip anything that would make it useful, being able to maneuver in tight quarters would be a serious asset, and might even shave HOURS off of setting up over the course of a week. Thank you for your time, and I hope that this will be "liked" by everyone who has had their ship caught up on something.
AMD A6 quad core processor 8 GB ram Win 7 various versions. |
Dersen Lowery
Children of Armok
8
|
Posted - 2012.03.28 15:05:00 -
[353] - Quote
Bishop: You can pilot your ship freely by double-clicking in space. It's not the most elegant solution, and it can be annoying when you're already tied up in a stargate or a serpentine asteroid, but it works. (Keyboard directional navigation would be really nice.)
Catho Sharn wrote:Here's another specific action that seems very slow: LOOT ALL
When cleaning up wrecks I use this all the time. Three observations:
The base process of loot all seems a bit slow. I realize there's DB work underneath this, but there also seems to be a fair bit of window shenanigans going on. Maybe it can be optimized.
The slowness is compounded when you have multiple stacked windows (especially container windows) that you're looting. Typically I salvage a bunch of wrecks and let the loot pop to cans, then open all the cans and loot all. The whole button/item transfer/window close/new window display seems very very clunky.
Not really an optimization, but a consistency issue. The loot all button should probably always close the looted window if looting succeeds. There might be a case where this is bad, but I can't think of it.
For great love, add the ability to shift- or control-select a bunch of cans in the overview, right-click, and Loot All In Range.
That might be dumbing the game down too much, I don't know, but having just completed Noctis duty in a group op last night it looks very appealing. |
NoxiousPluK
Jovian Legacy Jovian Empire
22
|
Posted - 2012.03.30 07:27:00 -
[354] - Quote
Alliance forums!
Just like the normal ones: Announcement forum (where only CEO's and directors of the alliance corps can post) General forum for all alliance members Management forum (where only CEO's and directors of the alliance corps can post and read)
\o/ |
Xenon Null
Republic Military School Minmatar Republic
0
|
Posted - 2012.03.31 16:51:00 -
[355] - Quote
Lets begin with something simple (or -er) that should be doable:
LBM = left mouse button
1. When using the starmap and rotating the view while LMB is being held down, do not let the client select or pick solar systems. Selection should only happen when you specifically LMB click one.
Automated zoom and focus are useful but because the current functionality solar mapping can get really frustrating.
2. Option to turn off ALL tooltips that appear anywhere while hovering the mouse pointer over any object.
It is good that they're available but there also should be an option to turn them off, completely. |
Corn daLite
Shadow Naval Industries
2
|
Posted - 2012.04.11 22:52:00 -
[356] - Quote
People and places / Bookmarks (personal and corporate)
Option to set expiration time on bookmarks for each folder / subgroup
So if there subgroup let's call it "Salvage" you can set its time to 2 hours and every bookmark in this group would disappear after two hours of its creation
|
Corn daLite
Shadow Naval Industries
2
|
Posted - 2012.04.11 23:27:00 -
[357] - Quote
Drones interface window
Put basic command button icons like "engage target", "return to drone bay" and such, on right side of each group header to reduce time for right click and selecting drop down menus
Example: Read "[ ]>" as nice engage target icon and "[<]" as return to drone bay and ignore dots (.) (i have no time for making pretty pictures)
_____________________________ | Drones in Bay . ............. [ ]>.. [<]. .| +==========================+ | .. Warriors . . . . ... ............ [ ]>..[<]..| +----------------------------------------------+ | .... Warrior I . . .. ==== ==== ====..| | .... Warrior I . . .. ==== ==== ====..| | .... Warrior I . . .. ==== ==== ====..| _____________________________ | Drones in Space ............ [ ]>..[<]. .| +==========================+ | .. Warriors . ...................... [ ]>..[<]..| +----------------------------------------------+ | .... Warrior I . . .. ==== ==== ====..| | .... Warrior I . . .. ==== ==== ====..| _____________________________
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Corn daLite
Shadow Naval Industries
2
|
Posted - 2012.04.11 23:32:00 -
[358] - Quote
Drones in bay damage status
Show shield, armor, hull damage level bars on drones in bay also |
xxwaynoxx
The Silhouette Group
2
|
Posted - 2012.04.14 12:54:00 -
[359] - Quote
I would love to have at least one client stable and in a perfect universe, ie 4 months ago, 3 clients stable on the one computer. Its not too much to ask on a top of the line XPS laptop that is now 8 months old, is it?
Everyone else asks for new ****. I want what I had. |
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