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Luviera Silverwave
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Posted - 2004.02.11 23:54:00 -
[1]
subject stats it all, and if so, how heavy is the jamming? ______________ System spec's: Windows XP Professional AMD Athlon(TM) XP 2500+, MMX, 3DNow, ~1.8GHz Memory: 1536MB RAM DirectX Version: DirectX 9.0b NVIDIA GeForce4 FX 5950 Ultra 256.0 MB at 1280*1024 IIYAMA MA203DT Monitor Max Res: 1920,1440 SB Audigy Audio |
Danton Marcellus
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Posted - 2004.02.11 23:59:00 -
[2]
There's been nothing to say they can be escaped at all, if it's there it's time to buy a new wardrobe for the clone.
Convert Stations
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Skillz
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Posted - 2004.02.12 00:16:00 -
[3]
Instant jump bookmark, free gift from carebear productions.
Keep on flaming, lamers.
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Negotiator
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Posted - 2004.02.12 00:17:00 -
[4]
heavy warp jammers have strength of 4, so u will need 4 stabilizers to counter that.
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Elve Sorrow
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Posted - 2004.02.12 00:20:00 -
[5]
The Support page of this website says the only way to counter them is to fly out of range, or blow them up.
Link:
Support page
/Elve
New Video out! Watch me!
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Negotiator
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Posted - 2004.02.12 00:55:00 -
[6]
oops
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Baldour Ngarr
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Posted - 2004.02.12 01:24:00 -
[7]
Quote:
Instant jump bookmark, free gift from carebear productions.
And doesn't work. The whole point about anchorable warp disruptors is that you can still use your bookmarks in non-camped gates, but not where these things are out and about.
The alternative was everybody always dropping out of warp 20km from gate, bookmark or not - which would have had massive impacts on travel time and not been any better for the gate campers. This way, you can still move fast unless/until you hit the camp.
_______ "Soon" is an ancient Icelandic word meaning "some time before the next Ice Age." |
Skillz
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Posted - 2004.02.12 02:56:00 -
[8]
Baldour, I'll believe that when I see it. Are you saying that the warp inhibitors locks the gate too? Don't think so.
Keep on flaming, lamers.
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Bosie
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Posted - 2004.02.12 03:18:00 -
[9]
The gate will work but your BM won't as when you hit the edge of the warp field you will be dropped to normal speed. That may mean you are a fair few K from the gate.
Bosie.
http://bosie.proboards40.com/ http://zeroimpact.co.uk/evemap
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Skillz
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Posted - 2004.02.12 03:27:00 -
[10]
So assuming that you do that, what will happen if you set the bookmark 45 km behind the gate?
Keep on flaming, lamers.
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Shia Dai
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Posted - 2004.02.12 03:42:00 -
[11]
Edited by: Shia Dai on 12/02/2004 03:45:00 Skillz,
You aren't thinking about it the right way. Think about it this way:
Someone jumps into the system. Warp disruptor 40km radius is deployed at the gate they appear at. THEY CAN'T ESCAPE EXCEPT BY MWD OUT 40KM FROM THE GATE.
It isn't to catch people warping TO the gate, but people jumping INTO the system who will appear AT the gate you are camping. Camp both gates in a corridor system and you will kill everything that even jumps in, before they even take a look at local - only way to be warned is by looking at pilots in space.
THAT is the beauty of the warp disruptor field ... oh yeah, and apparently they can't be countered. They just 100% prohibit warping within their radius --- it isn't that they jam your warp drive, they just create a field from which you can't warp.
PS....from what I understand, they won't drop people out of warp. They just prevent you from entering warp. But nobody will know the absolute truth until you achor one and test it out
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Skillz
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Posted - 2004.02.12 03:44:00 -
[12]
Well, it that the case. Meaning you can't land on top of the gate, then it's cool. But it's pointless if you can drop out of warp, 3 km from it.
Keep on flaming, lamers.
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Aitrus
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Posted - 2004.02.12 04:26:00 -
[13]
I believe it basically pulls you out of warp when you hit the field. SO if it's in your path, no matter where your bookmark is, you get pulled out of warp. Setting a bookamrk 45k behind the gate is inly useful if you don't cross the field. So you'd have to set a BM to line you up to come into the gate froma different angle than most people come to the gate at. This would make each system at least 2 jumps in system to make them 90% avoidable. Pirates can still use multiples of them to cover different angles of approach.
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Enraku Reynolt
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Posted - 2004.02.12 04:29:00 -
[14]
on the plus side 10 mins to anchor/unanchor at least you know they cant just up and run with out leaving the things ------------------------------------------------ Do not let the world change you. Change the world
Here's everything I know about war: somebody wins, somebody loses, and nothing is ever the sa |
Onubis
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Posted - 2004.02.12 04:32:00 -
[15]
Are these actually available? if so where from? Cant see any bp or modules on the market.
_-_-_-_-_-_-_-_-_-_-_-_-_- "It is better to die on our feet than live on our knees"
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Keeval
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Posted - 2004.02.12 08:57:00 -
[16]
So to summarise..
From what this says (on the support page) :
Quote:
Warp disruptors are deployable items that emit a warp scrambling field. Nothing within this field can warp away. If you warp into a disruption field your ship will stop at the edge. The disruptors have limted range so you may have to use a few of them to cover the area you want.
I read the following:
1. If you warp into an area of space with a warp disruptor running, you are pulled out of warp and return to normal speed.
2. If you are in an area of space covered by a warp disruptor field you cannot warp away.
The only way to warp when you are in an area covered by a warp disruptor is:
1. Destroy the disruptor. 2. Leave the area at normal speeds.
Correct?
Clean up your EVE Cache quickly and easily
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Baldour Ngarr
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Posted - 2004.02.12 09:49:00 -
[17]
Quote:
Well, it that the case. Meaning you can't land on top of the gate, then it's cool. But it's pointless if you can drop out of warp, 3 km from it.
If it's covered by warp disruptor fields, you can't. At least, such is the case if they work the way the Devs said they would.
Let's say, for sake of argument, disruptor field covers the entire sphere surrounding the gate to 20km.
Warp to gate -> appear 20km from gate. Warp to bookmark 20km behind gate -> disruptor field prevents you warping to your usual point -> appear 20km from gate. Warp to bookmark 40km behind gate -> appear 20km from gate on the other side of it.
And so on .. is how it ought to work. We'll have to wait and see if it actually does, or not.
_______ "Soon" is an ancient Icelandic word meaning "some time before the next Ice Age." |
Nyrram
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Posted - 2004.02.12 09:53:00 -
[18]
Edited by: Nyrram on 12/02/2004 09:55:08 Skillz, what they are saying is that:
1) Yes, instajump bookmarks MAY still drop you right on the gate for an instajump... then again, they MAY not.
BUT, more importantly:
2) If they put a disruption at BOTH entry points, you won't be able to use that instajump mark because you have to first get out of the field at your entry point.
So sure, you MIGHT be able to evade the second one by using an instajump, but it's the first that screws you.
-- Nyrram |
Kaylon Syi
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Posted - 2004.02.12 11:00:00 -
[19]
Think having a frigate like the intercepters going in and popping those this with cruise missiles might be a good idea to clean up those warp disruptors. It might actually give those little buggers some use. I mean those things are fast, agile, and you will not be able to lock them for a while... so it could easily get in and out and shoot a few vollies at them and escape ( maybe ).
Just a thought. May work may not.
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Joshua Calvert
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Posted - 2004.02.12 11:01:00 -
[20]
Quote: Think having a frigate like the intercepters going in and popping those this with cruise missiles might be a good idea to clean up those warp disruptors. It might actually give those little buggers some use. I mean those things are fast, agile, and you will not be able to lock them for a while... so it could easily get in and out and shoot a few vollies at them and escape ( maybe ).
Just a thought. May work may not.
Try popping them when they have 80k hit-points.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |
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Ichabod Dirange
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Posted - 2004.02.12 11:12:00 -
[21]
Enter suicide frigates, make it possible to load a frigate with missiles, rocket fuel and hydroclorid acid to create a decent blast to be used against these murderzones.
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Alynthir
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Posted - 2004.02.12 11:27:00 -
[22]
Edited by: Alynthir on 12/02/2004 11:28:08 1.) Has ANYONE actually seen the stats on these things?
2.) Josh, your new quote rocks! LOL!! _____ CLS Civil Affairs Bureau
"Permanent = Today's Plan."
Training: Noob Instructor Level 5 |
Kaylon Syi
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Posted - 2004.02.12 22:30:00 -
[23]
Quote:
Quote: Think having a frigate like the intercepters going in and popping those this with cruise missiles might be a good idea to clean up those warp disruptors. It might actually give those little buggers some use. I mean those things are fast, agile, and you will not be able to lock them for a while... so it could easily get in and out and shoot a few vollies at them and escape ( maybe ).
Just a thought. May work may not.
Try popping them when they have 80k hit-points.
80k? Ouch thats a lot of HP... a bit excessive if that number is right!
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Sqalevon
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Posted - 2004.02.12 22:48:00 -
[24]
Quote: oops
Why is that ? i think its actually a smart move to trick enemy's into wasting 4 lowslots :D
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Halseth Durn
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Posted - 2004.02.12 23:27:00 -
[25]
DEV CHAT QUOTE:
Solaris_CCP> Warp disruptors are currently dropped as NPC loot and should appear soon on the market I expect.
Can anyone confirm this?
Oberon-Inc FEAR MY EMOTICONS |
Lao Tzu
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Posted - 2004.02.12 23:31:00 -
[26]
Edited by: Lao Tzu on 12/02/2004 23:33:23 I'm not sure how many pirates will use these, as they jam all warp drives in the area including the pilot who put the thing there, so no running away if pirate hunters arrive. They'll probably be used more by big alliances, gaurding their turf.
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Mon Palae
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Posted - 2004.02.12 23:44:00 -
[27]
Edited by: Mon Palae on 12/02/2004 23:46:35
Quote: Edited by: Lao Tzu on 12/02/2004 23:33:23 I'm not sure how many pirates will use these, as they jam all warp drives in the area including the pilot who put the thing there, so no running away if pirate hunters arrive. They'll probably be used more by big alliances, gaurding their turf.
Nah...just makes the 60km gank much, MUCH easier to pull off. They sit outside the field and plaster anything that gets caught. Due to the disruptor field they need not worry about stacking their ships with sensor boosters for fast locks and can focus on more damaging things. What's more, getting away from the pirate hunters is that much easier as the hunters are locked at the gate and the gankers are free to warp away.
Basically this is an automatic fleet of Blackbirds and are harder to kill (the 'weakest' of the disruptors are equivalent to a battleship in hit points...the heavy ones are off the charts needing many minutes and several battleships to take down).
What's more...if the things are supposed to be expensive to make them worth defending WHY are they being dropped as loot? What is expensive about that?
What I am interested to know is if the game knows enough to drop you from warp if your flight path intersects a disruptor field (say you are jumping to an insta-jump mark) then why not use the things in deep space? The route between two gates is the same for everyone do a partial warp and deploy. This way if the disruptors cannot be used near gates with gate guns you cna now gank someone in any system 0.4 or below with no issues (will CONCORD respond to an attack many AU from anything...i.e. not on their normal grid?).
Can hardly wait...
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Archemedes
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Posted - 2004.02.13 00:46:00 -
[28]
What's expensive about loot??? Ok, since Modulated Tachyon Beams drop as loot, I'll gladly pay you 12 million for 4 of them. That's THREE times the standard Tach price, and since loot isn't expensive...
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Skillz
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Posted - 2004.02.13 00:57:00 -
[29]
Could we get a dev/gm to post a brief post on:
1) Can they be deployed in imperial space? 2) Do you drop out of warp if going though a field and if so, does it include 'mid space' between gates?
Keep on flaming, lamers.
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Mon Palae
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Posted - 2004.02.13 02:04:00 -
[30]
Quote: Basically this is an automatic fleet of Blackbirds and are harder to kill (the 'weakest' of the disruptors are equivalent to a battleship in hit points...the heavy ones are off the charts needing many minutes and several battleships to take down).
I take that back.
Warp disruptors are FAR more powerful than a fleet of Blackbirds.
- Disruptors are far more durable than a Blackbird (harder to kill
- There is NO counter to them except to destroy them
- A set can capture a 1,000 ships at once...every ship in EVE at once if you could manage that
Essentially CCP has just taken a step back from mixed fleet tactics. I went through many camps (non-Empire 0.0) where Blackbirds sat on the gate to web/scramble someone who came through. Or even used frigates for their faster lock times. If mixed fleets weren't used the battleship standing off from the gate to get you was often loaded to the gills with sensor boosters and such to get a fast lock to have time to get some shots in.
Now you need none of that. Just need a pair of battleships and a few warp disruptors. A gate camp can be held more easily by fewer battleships/any ships as well. Since they lose the need to get fast locks they can add stuff to increase their gun's effectivness (tracking, range, cap recharge, etc.).
If warp disruptors ARE allowed in Empire space (near gates with guns but this remains to be answered) it will be a nightmare. The opportunity for mischief will be great. The thought of trying to blowup disruptors near a gate standing an excellent chance of hitting the gate or sentry gun and having sentry guns gank you all the while being shot at by some distant battleship boggles the mind.
If warp disruptors are NOT allowed in Empire space (where they act as a substitute for close in ships for scrambling that cannot be there due to sentry guns) then you are back to what I wrote earlier in this post by making a gate camp much easier to achieve without extra ships.
Honestly I don't know which side of the fence I fall on this one except to say that while the concept of these things is cool as the gameplay mechanics stand now I don't think they are going to make anything better except for gankers mostly (yes...all players may use these to their benefit but it is my feeling that the gate gankers will see a disproportionate benefit...which for all I know was CCP's intention).
That said no one really knows for certain how it will all work out as CCP seems to enjoy the mystery for some inexplicable reason. I guess I have to take a wait and see attitude.
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