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iudex
Caldari
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Posted - 2007.09.10 09:19:00 -
[1]
Let's pretend i want to fly deep into hostile 0.0 and pass evry bubble camp by simply flying away from the camp after jumping in, getting out gun-range in few seconds and laugh at any interceptor that tries to intercept me.
What ship and what setup should i chose ?
Snake implants, gist x-type mwd.
But what ship ? Crusader seems to be the fastest ships with it's 455m/s basespeed + 4 lowslots. But some say crow is faster due less mass ?
And what setup ? Something like 2 mwd bonus rigs, 2 nanofibers, 2 overdrive injectors or another mix of nanos/overdrives/rigs ? Or maybe even an inertia stab in order to get speed faster and not being caught by fast locking webifiers right after decloaking ?
What would be the max speed combination ?
Thanks in advance :)
Klick here to buy a Wyvern BPC |

Niffetin
Gallente CONsordium Infinate
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Posted - 2007.09.10 10:24:00 -
[2]
Propellant Injection Vents are not ingame anymore.
And Crusader is the fastest Inty with the Claw.
Gistii A-Type 1mn MWD
3x Republic Fleet Overdrive 1x Republic Fleet Nano
2x Polycarbon Engine Housing II
Something like that with HG Snakes should give around 20k speed.
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River Myst
The Littlest Hobos Betrayal Under Mayhem
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Posted - 2007.09.10 11:21:00 -
[3]
Edited by: River Myst on 10/09/2007 11:21:26
Don't forget to add in a set of "Rogue" hardwiring implants to increase ship's velocity and MWD boost amount, plus a "Zor's" navigation hyperlink (only available on contracts) to give an additional 5% boost to MWD speed again!
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Pettu
Species 5618 Pure.
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Posted - 2007.09.10 11:28:00 -
[4]
Hmm, wish I could find the pic where Angelus X is flying his crow around 53km/s
It's with full Snake set, all +5% speed/mwd bonus implants, Shaqil's and Zor's speed implants along with the strong speed booster (+10% or 15% speed). Gistii MWD and Domination overdrives. ----
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welsh wizard
Celestial Apocalypse Insurgency
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Posted - 2007.09.10 11:34:00 -
[5]
Originally by: Pettu Hmm, wish I could find the pic where Angelus X is flying his crow around 53km/s
It's with full Snake set, all +5% speed/mwd bonus implants, Shaqil's and Zor's speed implants along with the strong speed booster (+10% or 15% speed). Gistii MWD and Domination overdrives.
Problem is you'd need a Claymore to follow you around which is kinda impractical :P
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iudex
Caldari
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Posted - 2007.09.10 13:06:00 -
[6]
Right, forgot about hw implants. But 20km/s - 50km/s that are awsome numbers, thought max speed was somewhere around 13km/s 
It's quite a costly pod ofc, but there are not many things that can stop such a frig i guess ? No other ways besides lags/kick and maybe a smartbombing capital (that fires smartbombs right after gate activation) to catch it ? Sounds funny, no more no-go areas and rather save blueprint transport through 0.0. Sounds like fun 
Klick here to buy a Wyvern BPC |

welsh wizard
Celestial Apocalypse Insurgency
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Posted - 2007.09.10 13:26:00 -
[7]
Edited by: welsh wizard on 10/09/2007 13:30:09 Optimal velocity for returning to a gate is about 6-8km/s anyway. Any faster and you'll be bouncing 10-20km back of it before you can jump and the autopilot rarely twigs fast enough when you're in an inty.
Any faster than 16-17km/s has no useful purpose other than that much needed ego polish as ar as I'm concerned. Anything between 14-20km/s is plenty to get on a snipers position before they can turn around and warp out again.
I guess going 50km/s potentially has one useful purpose and thats getting to an enemy fleets grid loading spot before they can scarper. [Balance] The Caldari problem. |

iudex
Caldari
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Posted - 2007.09.10 13:48:00 -
[8]
I guess returning to the gate is not such a good idea, isn't there a 1 minute timer so that you can't jump back immideately ?
Maybe it's changed now, don't know, but the goal is to move on and not only survive the camp. Just decloak by klicking somewhere in space and hit mwd button ... and before the campers ships can lock, you are out of range, gaining fast distance, up to 500km or something where they lose you from the overview and then warp to next gate.
I remember quite a while ago i tried to break through a bubble camp with an executioner, as i wanted to ship in some modules and missile bpos into curse, but got shot and lost all that stuff. This was because the ship was not fast enough to outrun the interceptors, so i hit "warp to" right after leaving the bubble, and since the executioner was at high speed it somehow took very long to enter warp and they killed me. With pure speed setup the idea is to completely outrun em all and then warp from a save distance, leaving a "2 fast 4 u" in local 
Looking forward to try this on testserver after next mirror 
Klick here to buy a Wyvern BPC |

welsh wizard
Celestial Apocalypse Insurgency
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Posted - 2007.09.10 17:24:00 -
[9]
Originally by: iudex I guess returning to the gate is not such a good idea, isn't there a 1 minute timer so that you can't jump back immideately ?
Maybe it's changed now, don't know, but the goal is to move on and not only survive the camp. Just decloak by klicking somewhere in space and hit mwd button ... and before the campers ships can lock, you are out of range, gaining fast distance, up to 500km or something where they lose you from the overview and then warp to next gate.
I remember quite a while ago i tried to break through a bubble camp with an executioner, as i wanted to ship in some modules and missile bpos into curse, but got shot and lost all that stuff. This was because the ship was not fast enough to outrun the interceptors, so i hit "warp to" right after leaving the bubble, and since the executioner was at high speed it somehow took very long to enter warp and they killed me. With pure speed setup the idea is to completely outrun em all and then warp from a save distance, leaving a "2 fast 4 u" in local 
Looking forward to try this on testserver after next mirror 
Jump timer is 15 seconds (possibly 20?) and your decloak timer is 30seconds. So if you time it right and leave your cloak for 20s or more you can get back to the gate and jump out.
As for being fast enough to burn out of a camp, a big part of it is luck. If you go 10km/s and theres no double sensor boosted rapier/huginn you'll probably get enough range before the web hits. This is by no means definite.
If theres double sensor boosted web then you're basically buggered unless they lag locking you. The thing is they're basically gonna have you locked very soon after you've activated your mwd. Against 2 sensor boosters it isn't your top speed or acceleration thats the problem, its how fast you can get your mwd on.
Another potential problem with this method of escape is the fact that there may be a faster ship than you in the camp. If you unluckily appear on the bad side of a bubble (no celestials entities to warp to on your edge of the bubble) then they're gonna run you down before you can turn around.
In general warping with your mwd on is a bad idea unless you're aligned because your turning circle is enourmous, even in a frigate. [Balance] The Caldari problem. |

Mortis Tyrathlion
Twisted Inc.
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Posted - 2007.09.10 17:40:00 -
[10]
Doesn't the ship with the Eve speed record happen to be a Zealot? Or is that out of date/requiring absurdly expensive officer gear?
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Jacob Swell
Caldari Ars ex Discordia GoonSwarm
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Posted - 2007.09.10 17:51:00 -
[11]
The problem with 'cepters are there will be situations where you will jump into a large gate camp. With a fast inty you can either ran back to the gate or burn out of the bubble to the next gate, however there is the possibility of the camp having a huginn/rapier, or even a pilot with an anti-cepter gun setup that is positioned in a way that it has low traversal on you.
Sneaking through 0.0, a covops would be a better choice.
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Reem Fairchild
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Posted - 2007.09.10 19:30:00 -
[12]
8 km/s (easily had on the Ares without snakes or faction mwd) is enough for me to run right through most gate camps. If you want to increase your chances further though, you can use a cloak.
Doubleclick in space after jumping to start moving and decloak, and then turn on mwd and then cloak in very quick succession. You can't turn on the mwd while cloaked, but if you turn it on first and then cloak you will still get one cycle out of it before it turns off. That means you'll make it out of the bubble quickly, and they will find it very difficult to find and decloak you.
Once you are out the bubble you align for whatever thing you will be warping to (say the next gate), select the object you will warp to in the overview or in space, turn off cloak and then right away (don't wait for the visual decloaking effect) hit the warp to button. You will decloak and instawarp out.
When you are warping towards a gate where you suspect that there is a camp, you start warp and then hit the autopilot. If there is a bubble, you turn on the mwd as soon as you are out of warp (watch the speedometer thingy) and the interceptor will automatically burn for the gate and jump. Even if they manage to web you, you will still always make it on momentum as long as your mwd comes on before the web. It's important that you turn off your autopilot once your ship is jumping (and you see it fading away) or else it will automatically warp on the next gate at 15 km in the next system (so be careful).
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Outa Rileau
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Posted - 2007.09.10 21:48:00 -
[13]
Crusader with 3 ODs, 1 Nanofiber, 2 polycarbon rigs, gistii mwd, and full snakes... Won't get a much faster setup that can run forever 
------------------------- Getting Sig Removed / Rank 8 / SP: 762039 of 2048000 
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.10 22:08:00 -
[14]
Originally by: River Myst Edited by: River Myst on 10/09/2007 11:21:26
Don't forget to add in a set of "Rogue" hardwiring implants to increase ship's velocity and MWD boost amount, plus a "Zor's" navigation hyperlink (only available on contracts) to give an additional 5% boost to MWD speed again!
Dont forget to chug that X-instinct and ovdrive the MWD.
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bldyannoyed
Un4seen Development
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Posted - 2007.09.10 23:59:00 -
[15]
Originally by: Mortis Tyrathlion Doesn't the ship with the Eve speed record happen to be a Zealot? Or is that out of date/requiring absurdly expensive officer gear?
That was done on sisi with a Gist X-Type 100MN MWD, all best nano, od's and stuff, before the nano nerf, and with a bunch of ships set in a relay pattern with cap transfers to boost the zealots cap as it went past as it only had sufficient energy for 1 cycle of the MWD.
I dont think that really counts. Your signature exceeds the maximum allowed dimensions of 400x120 pixels and filesize of 24000 bytes -Sahwoolo Etoophie (mods@ccpgames.com) |

Cmd Criton
Caldari Zooner Corp SynchronizerZ
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Posted - 2007.09.11 00:34:00 -
[16]
I fly a pimped Crusader doing +12km/s without snakes without gang bonus's and i also fly a buzzard with a covert ops cloacking device II and i personally prefer the buzzard.
I have never had anyone being able to lock me before i could cloack and then i tend to rather hang around cloacked make a list of whats at the gate and feed the intel channel with it. Your Allys and friends will be glad to hear that info.
When it comes down to costs the buzzard costs around 30M ISK and my crusader cost me around 200M ISK. I would prefer loosing the buzzard if anything goes wrong, but then i spose this thread was to find out how fast a ship could fly not how safe you could transport your bpo through 0.0 ******************************
Great minds think alike |

ReePeR McAllem
The Carebear Stare
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Posted - 2007.09.11 00:44:00 -
[17]
Zealot:
High Whatever
Mids 100mn microwarp drive
Lows 2 nano fibre 2 interia stabs
Rigs 2 polycarbs
You will accelerate like a frig but reach speeds in excess of 35 kps which you can hold for two mwd burns.
No bubble will stop this blockade runner
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Firane
0utbreak
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Posted - 2007.09.11 02:01:00 -
[18]
Decloak timer is a minute
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Reem Fairchild
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Posted - 2007.09.11 04:56:00 -
[19]
Originally by: ReePeR McAllem You will accelerate like a frig but reach speeds in excess of 35 kps which you can hold for two mwd burns.
No bubble will stop this blockade runner
I'm sure that doesn't hold true since the "nano-nerf" happened. Mass is used a bit differently in the calculations now.
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ReePeR McAllem
The Carebear Stare
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Posted - 2007.09.11 05:37:00 -
[20]
Originally by: Reem Fairchild
Originally by: ReePeR McAllem You will accelerate like a frig but reach speeds in excess of 35 kps which you can hold for two mwd burns.
No bubble will stop this blockade runner
I'm sure that doesn't hold true since the "nano-nerf" happened. Mass is used a bit differently in the calculations now.
The mass is still reduced, even more so than before the rigs existed.
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Reem Fairchild
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Posted - 2007.09.11 06:28:00 -
[21]
Originally by: ReePeR McAllem
Originally by: Reem Fairchild
Originally by: ReePeR McAllem You will accelerate like a frig but reach speeds in excess of 35 kps which you can hold for two mwd burns.
No bubble will stop this blockade runner
I'm sure that doesn't hold true since the "nano-nerf" happened. Mass is used a bit differently in the calculations now.
The mass is still reduced, even more so than before the rigs existed.
Yes, but lower mass doesn't boost speed as much as it used to.
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Angelus X
Reikoku Band of Brothers
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Posted - 2007.09.11 10:58:00 -
[22]
Originally by: Pettu Hmm, wish I could find the pic where Angelus X is flying his crow around 53km/s
It's with full Snake set, all +5% speed/mwd bonus implants, Shaqil's and Zor's speed implants along with the strong speed booster (+10% or 15% speed). Gistii MWD and Domination overdrives.
<3
Not quite maxxed though, missing the Shaqil's (got a 5% instead of the 8%) and got an MY-1 instead of MY-2 (3% instead of 5%). Sorta ran out of isk towards the end 
Yes that's TQ. And no a rifter has not killed it yet. -----
 Zoomy zoom zoom!  |
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