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Zifrian
Gallente Gallente Federal Bank
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Posted - 2007.09.11 21:53:00 -
[1]
Edited by: Zifrian on 11/09/2007 21:53:57 I'm sure someone has come up with this before but why doesn't CCP implement some sort of system that gives you skill time for times when you aren't training a skill and the servers go down?
If your account is active If you're not training a skill when it goes down or your skill finishes during downtime If the downtime is not scheduled
Then you get X minutes towards the next skill you train.
Example, you are training X skill and the server goes down for 2 hours. Your skill finished 1 hour into the downtime. When the server comes back up, you can start a skill train (any skill) and one hour will be credited towards whatever skill you choose (uses all the same skill calculations etc). If the skill you train is less than an hour, it will just carry over to the next skill.
Any reason why this isn't something that could be done? If it's been debated before, why not?
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Xonkra
Gallente
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Posted - 2007.09.11 21:55:00 -
[2]
no, because
Originally by: Illyria Ambri No matter how you want to say it.. it always sounds like
*frog clearing throat* "Ve zurrendur, dunt schuut"
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Isakova
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Posted - 2007.09.11 21:55:00 -
[3]
Wouldn't you rather the effort in implementing something like this was directed to fixing the actual problems.
People whining about this stuff need to calm down. It's about an hour or so. Lest we all forget that by rotating 180 degrees you can actually interact with a world much larger than EVE.
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Sarah McTeef
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Posted - 2007.09.11 21:57:00 -
[4]
Originally by: Isakova Lest we all forget that by rotating 180 degrees you can actually interact with a world much larger than EVE.
Lies this is not a forum for such heresy! |
Alex V0X2
Minmatar Royal Crimson Lancers
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Posted - 2007.09.11 21:58:00 -
[5]
Edited by: Alex V0X2 on 11/09/2007 22:00:03 i have a nice idea starting from your post.
call it.....'concentration skill'.
let's say you have 16 different 'concentration skills', one for each existing rank.
train one of those 'concentration skills' and you have learned, after x hours, y skillpoints. those skillpoints then you could use to insta-train a skill of your choosing, but of the same rank as the selected 'concentration skill'.
let's say you train 'concentration skill rank 1' for 5 hours, time in which you have gained 5000 rank 1 sp. then you could select a rank 1 skill (gunnery) and use those 5000 rank 1 sp to add em to your already existing sp in gunnery.
if you have 345 rank 1 sp left after you add em to 'gunnery', ...well you could keep em or add em o another rank 1 skill.....hope you get my idea
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Zifrian
Gallente Gallente Federal Bank
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Posted - 2007.09.11 21:58:00 -
[6]
Originally by: Isakova Wouldn't you rather the effort in implementing something like this was directed to fixing the actual problems.
I'd assume that the server will go down a lot more for many other problems that they haven't even thought of yet. It's the nature of the business.
I'm not whining about downtime, I have a 2d skill going it's just that there have been times I lost downtime and it would have been nice to get something like this in place. I don't see it being any different than improving any other area of the game.
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Ironass
Amarr Thundercats RAZOR Alliance
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Posted - 2007.09.11 21:59:00 -
[7]
Originally by: Isakova Wouldn't you rather the effort in implementing something like this was directed to fixing the actual problems.
People whining about this stuff need to calm down. It's about an hour or so. Lest we all forget that by rotating 180 degrees you can actually interact with a world much larger than EVE.
turning 180 degrees just put me at a 2nd computer, now 90 however... 90 is such horrible ideas you try to put into peoples heads.
De-sync Online... =( |
Isakova
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Posted - 2007.09.11 21:59:00 -
[8]
Originally by: Alex V0X2 i have a nice idea starting from your post.
call it.....'concentration skill'.
let's say you have 16 different 'concentration skills', one for each existing rank.
train one of those 'concentration skills' and you have learned, after x hours, y skillpoints. those skillpoints then you could use to insta-train a skill of your choosing, but of the same rank as the selected 'concentration skill'.
let's say you train 'concentration skill rank 1' for 5 hours, time in which you have gained 5000 rank 1 sp. then you could select a rank 1 skill (gunnery) and use those 5000 rank 1 sp to add em to your already existing sp in gunnery.
Or just set gunnery training?
I don't get it.
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Isakova
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Posted - 2007.09.11 22:00:00 -
[9]
Originally by: Ironass turning 180 degrees just put me at a 2nd computer, now 90 however... 90 is such horrible ideas you try to put into peoples heads.
Haha well yes, I realised this wasn't quite a perfect idea, 180 degrees here means I am looking at the back of the sofa/wall.
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Alex V0X2
Minmatar Royal Crimson Lancers
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Posted - 2007.09.11 22:01:00 -
[10]
Originally by: Isakova
Originally by: Alex V0X2 i have a nice idea starting from your post.
call it.....'concentration skill'.
let's say you have 16 different 'concentration skills', one for each existing rank.
train one of those 'concentration skills' and you have learned, after x hours, y skillpoints. those skillpoints then you could use to insta-train a skill of your choosing, but of the same rank as the selected 'concentration skill'.
let's say you train 'concentration skill rank 1' for 5 hours, time in which you have gained 5000 rank 1 sp. then you could select a rank 1 skill (gunnery) and use those 5000 rank 1 sp to add em to your already existing sp in gunnery.
Or just set gunnery training?
I don't get it.
well the thing is that these concentration skill are infinite...they never end ....you just train em to get sp, sp which you can then add em to different skill in whateva quantity you want [/url] |
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Isakova
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Posted - 2007.09.11 22:04:00 -
[11]
Oh I see. But then you might as well have an infinite XP treadmill and then at pre-determined XP increments give certain skill points to add to skills.
And while we're at it, why not make rats and missions give XP when killed / completed too.
etc etc.
hehe :-p
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Uug Gluug
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Posted - 2007.09.11 22:06:00 -
[12]
what a crappy time to be a noob. I have a bazillion small skills to train. (literally 1 bazillion)
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Zifrian
Gallente Gallente Federal Bank
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Posted - 2007.09.11 22:11:00 -
[13]
Originally by: Uug Gluug what a crappy time to be a noob. I have a bazillion small skills to train. (literally 1 bazillion)
Well, it's another reason they might want to do something like this. I've had friends try the game and when a downtime hits, they bring it up. Small skills suck during this stuff and when you are new, you don't know what long skills you want to train.
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Moraguth
Amarr Shiva Morsus Mihi
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Posted - 2007.09.11 22:13:00 -
[14]
Originally by: Alex V0X2
Originally by: Isakova
Originally by: Alex V0X2 i have a nice idea starting from your post.
call it.....'concentration skill'.
let's say you have 16 different 'concentration skills', one for each existing rank.
train one of those 'concentration skills' and you have learned, after x hours, y skillpoints. those skillpoints then you could use to insta-train a skill of your choosing, but of the same rank as the selected 'concentration skill'.
let's say you train 'concentration skill rank 1' for 5 hours, time in which you have gained 5000 rank 1 sp. then you could select a rank 1 skill (gunnery) and use those 5000 rank 1 sp to add em to your already existing sp in gunnery.
Or just set gunnery training?
I don't get it.
well the thing is that these concentration skill are infinite...they never end ....you just train em to get sp, sp which you can then add em to different skill in whateva quantity you want
This also doesn't work because it could be used as a workaround for having crappy attributes in a skill you want to train. If the skill you want to train requires charisma, but your charisma is 3 or something silly like that, then instead you train this "concentration skill" which most likely doesn't require charisma. Then, you just plop those points in to the charisma based skill you wanted to train, and voila, you've made different attributes nearly worthless. Just max out in the ones that give you the concentration skill, buy 2 +5 implants instead of 5, and there you have it... 100% efficient skill training, 100% of the time.
Sorry for the wall-o-text.
good game |
NereSky
Gallente Trinity Nova KIA Alliance
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Posted - 2007.09.11 22:17:00 -
[15]
Easy option - u select 2 skills to train, skill 1 in progress and skill 2 takes over when skill one is completed automatically, its up to the person then to make sure he/she has a skill selected adequate as a back up. but from a personal pov im not that bothered the odd few hours i miss
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Alora Venoda
Caldari GalTech
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Posted - 2007.09.11 22:17:00 -
[16]
Originally by: Alex V0X2
Originally by: Isakova
Originally by: Alex V0X2 i have a nice idea starting from your post.
call it.....'concentration skill'.
let's say you have 16 different 'concentration skills', one for each existing rank.
train one of those 'concentration skills' and you have learned, after x hours, y skillpoints. those skillpoints then you could use to insta-train a skill of your choosing, but of the same rank as the selected 'concentration skill'.
let's say you train 'concentration skill rank 1' for 5 hours, time in which you have gained 5000 rank 1 sp. then you could select a rank 1 skill (gunnery) and use those 5000 rank 1 sp to add em to your already existing sp in gunnery.
Or just set gunnery training?
I don't get it.
well the thing is that these concentration skill are infinite...they never end ....you just train em to get sp, sp which you can then add em to different skill in whateva quantity you want
why not just have some kind of default SP bank that acts sort of like rest XP from WoW?
for as long as your aren't actively training a skill, it passively builds up "rest SP" which gets used up by adding 50% to active skill training. since SP training rate is calculated from attributes, it should have one for each attribute and you have to set which one it gets banked to. each bank it would act like having a higher attribute until the "rest SP" gets used up... 50% rate for primary, 25% for secondary.
so for example, if your skill training is int/mem and you have 10,000 int-sp banked, and 20,000 mem-sp banked, then your sp/hr would reflect having 50% more int and 25% more mem, drawing the additional portions from the sp banks. once they get used up, the sp/hr would go back to normal.
~~~~ ~~~~ ~~~~ Take away the risk and it would make flying around in space utterly pointless.
Take away the flying around part and you make EVE into a space themed spreadsheet application. |
Atomic Atty
Infinitus Odium The Church.
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Posted - 2007.09.11 22:26:00 -
[17]
Originally by: Alora Venoda WoW?
OMG HE SAID THE WORD ! BURN IN HELL HERETIC !! ----------
My blog |
Techkraft
Amarr Chickens with an Attitude
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Posted - 2007.09.11 22:31:00 -
[18]
setting skills, is brilliant for all of us Why? It needs active players.
Everything else is like macro's, it sucks period.
Just play the game, the OMGWTFBBQ I mis 1 hour of skill training.....it's just yesterdays news like 10 thoraxes could kill the best alliance in the game. Get over it .
HD eve-movie linkage |
NightF0x
Gallente principle of motion Interstellar Alcohol Conglomerate
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Posted - 2007.09.12 00:46:00 -
[19]
Reasons why none of these ideas will ever see the light of day.
1. Devs want players to interact with the game. Not login and just flip skills. What's the point of having skills if you don't use them.
2. Exploitable. If you have a skill queue then someone just has to set some 30 and a 45 day skill and cancel account and then get the 45 day skill for practically free.
3. Personally I will probably quit if I never had to change skills again. That's a huge part of Eve. The heartbreak of realizing that you forgot to set a skill for 2 days is unbelievably addicting.
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i take
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Posted - 2007.09.12 01:02:00 -
[20]
Edited by: i take on 12/09/2007 01:04:09 signed anything JUST ANYTHING would be nice... best ofcause, would be a at least 2skills queuer
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Zifrian
Gallente Gallente Federal Bank
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Posted - 2007.09.12 02:07:00 -
[21]
Originally by: NightF0x Reasons why none of these ideas will ever see the light of day.
1. Devs want players to interact with the game. Not login and just flip skills. What's the point of having skills if you don't use them.
2. Exploitable. If you have a skill queue then someone just has to set some 30 and a 45 day skill and cancel account and then get the 45 day skill for practically free.
3. Personally I will probably quit if I never had to change skills again. That's a huge part of Eve. The heartbreak of realizing that you forgot to set a skill for 2 days is unbelievably addicting.
When did I say skill queue? This isn't a queue and I don't see how it's exploitable. You are using arguments against skill queues, which my idea isn't. It just allows CCP to recover skill time that we lose because their servers went down and you still have to interact with the skill system to use it.
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xJohnnyDx
Caldari
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Posted - 2007.09.12 02:14:00 -
[22]
I was told by a GM through a petition that it's impossible through their current system to add partial training time to skills, they can only complete them for you.
PLACE SIGNATURE HERE What?! [Insert event here] happened? Quick, start a new thread on the forums! |
Eralus
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Posted - 2007.09.12 02:21:00 -
[23]
Your reasons suck, and they suck because:
Originally by: NightF0x Reasons why none of these ideas will ever see the light of day.
1. Devs want players to interact with the game. Not login and just flip skills. What's the point of having skills if you don't use them.
Putting in a one-skill deep skill queue does not change how often you have to log in to change skills - you still have to log in once per skill.
Quote: 2. Exploitable. If you have a skill queue then someone just has to set some 30 and a 45 day skill and cancel account and then get the 45 day skill for practically free.
This has nothing to do with skill queues. You can set a 45-day skill now and cancel your account. If CCP thinks this is a problem, they could fix their code so that skills don't train when the account is cancelled.
Quote: 3. Personally I will probably quit if I never had to change skills again. That's a huge part of Eve. The heartbreak of realizing that you forgot to set a skill for 2 days is unbelievably addicting.
Logging on at exactly the moment your skill finishes is metagaming, it's not a part of EVE at all. Realizing you missed 2 days of skill training is frustrating, not positive, annoying to the paying player, and serves no other purpose. Things like that should be eliminated from the game. _____ Lifewire is a big, ugly, mean... carebear. |
Sweetpain
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Posted - 2007.09.12 02:23:00 -
[24]
Originally by: Zifrian Edited by: Zifrian on 11/09/2007 21:53:57 I'm sure someone has come up with this before but why doesn't CCP implement some sort of system that gives you skill time for times when you aren't training a skill and the servers go down?
If your account is active If you're not training a skill when it goes down or your skill finishes during downtime If the downtime is not scheduled
Then you get X minutes towards the next skill you train.
Example, you are training X skill and the server goes down for 2 hours. Your skill finished 1 hour into the downtime. When the server comes back up, you can start a skill train (any skill) and one hour will be credited towards whatever skill you choose (uses all the same skill calculations etc). If the skill you train is less than an hour, it will just carry over to the next skill.
Any reason why this isn't something that could be done? If it's been debated before, why not?
if you worry about 1 hour training time lost now then worry about all the hours lost cause you didn't get max learning skills first of all and didnt get to put in +5 implants the first week.
I know it suck to lose training time, but honestly 1 hour 2 hours or even 10 hours, do you really think it will make an immense impact on your character in 2 years time?
Every hour you play without +5 implants and fully trained learning skills you lose time, now thnk about that. |
Commander Prishe
Caldari The LoneStar Corp Edge Of Sanity
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Posted - 2007.09.12 02:23:00 -
[25]
Yeah i totaly agree that server downtime should warrent some sort of reimbursment ingame.... and its ******* out of order that CCP doesnt.
Another game i played silkroad online (FREE game) had server downtime, even if it was for an hour they would schedual an event for the following week where everyone would get 100% extra experican points for a whole week!! I mean 1 day would have been fine.
I starting to think ccp are greedy and selfish...I mean would it hurt to reimburse everones acounts with something like 50-100k worth of skill points that can be distrubuted onto a skill of your choice if they have a unscheduale server downtime or 50% increased bounties for 24 hours.
This would go a long way to saying sorry to there customer base for these problems.
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Zifrian
Gallente Gallente Federal Bank
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Posted - 2007.09.12 05:09:00 -
[26]
Edited by: Zifrian on 12/09/2007 05:09:56
Originally by: Sweetpain
Originally by: Zifrian Edited by: Zifrian on 11/09/2007 21:53:57 I'm sure someone has come up with this before but why doesn't CCP implement some sort of system that gives you skill time for times when you aren't training a skill and the servers go down?
If your account is active If you're not training a skill when it goes down or your skill finishes during downtime If the downtime is not scheduled
Then you get X minutes towards the next skill you train.
Example, you are training X skill and the server goes down for 2 hours. Your skill finished 1 hour into the downtime. When the server comes back up, you can start a skill train (any skill) and one hour will be credited towards whatever skill you choose (uses all the same skill calculations etc). If the skill you train is less than an hour, it will just carry over to the next skill.
Any reason why this isn't something that could be done? If it's been debated before, why not?
if you worry about 1 hour training time lost now then worry about all the hours lost cause you didn't get max learning skills first of all and didnt get to put in +5 implants the first week.
I know it suck to lose training time, but honestly 1 hour 2 hours or even 10 hours, do you really think it will make an immense impact on your character in 2 years time?
Every hour you play without +5 implants and fully trained learning skills you lose time, now thnk about that.
Getting +5's or Level 5 learning skills is a choice that I get to make and part of the skill system that I enjoy. Unexpected downtime due to CCP is not. That's the difference here.
And yes, 1 or 2 hours here or there doesn't seem like much, but it adds up. It also adds to disappointment in an otherwise great game for most people. It should be addressed as part of customer service and satisfaction.
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Shy Killer
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Posted - 2007.09.12 05:31:00 -
[27]
I fully support a skill queue system, it's not only for downtime, but having skills finish at 3am or during scheduled downtime or unscheduled, while you are at work or going on vacation is a pain, now you have to constantly switch skills and get back to the original skill you were training, sometimes you don't really want to train that extra skill. Or finding a skill that trains long enough, but that you want and not just train for the sake of training.
People will still need to log in to load new skills, and last I checked Capital Ships was still a few in ISK so you need to play anyway to get the money, don't be stupid and think people won't log in for a year, they need to BUY the skill, buying something needs isk, and then still log in to load in the new skill
Come on CCP, you know this makes perfect sense! IMPLEMENT IT ALREADY! |
Roche Pso
Gallente Deltole Research Labs
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Posted - 2007.09.12 06:33:00 -
[28]
Edited by: Roche Pso on 12/09/2007 06:34:09
Originally by: Commander Prishe
I starting to think ccp are greedy and selfish...I mean would it hurt to reimburse everones acounts with something like 50-100k worth of skill points that can be distrubuted onto a skill of your choice if they have a unscheduale server downtime or 50% increased bounties for 24 hours.
Everyone? Even the vast majority of people who havent lost anything due to the down time? Why? Surely the number of people who happen to lose half an hour training because they didnt have a skill running at the time the server went down is quite small, and its there own fault anyway for not putting something on to train as soon as the last one finishes
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