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Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
18
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Posted - 2012.01.19 02:03:00 -
[1] - Quote
Anyone else noticing that as of late, all 'activated' modules have been starting their cycle at random places in the cycle?
This is only a slight annoyance when dealing with guns and knowing when i'm going to be able to activate them on next target, i discovered today how this is extremely wrong on mining lasers. (not cool when your strip miner is actually cycling when the 'bar' is at 60% cycle progress)
Just wondering if me and my brother are the only ones having this issue...
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Pandorium9
Pandorium Prime The CodeX Alliance
11
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Posted - 2012.01.19 02:06:00 -
[2] - Quote
Panhead4411 wrote:
Just wondering if me and my brother are the only ones having this issue...
I too have the same issue. |
Alara IonStorm
1449
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Posted - 2012.01.19 02:07:00 -
[3] - Quote
Yes mine do as well and it is very annoying.
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Pillowtalk
Republic Military School Minmatar Republic
5
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Posted - 2012.01.19 02:08:00 -
[4] - Quote
I've had it on modules. My strip miners seem to be fine though. There have been delays in the last few days on the time it takes from when the cycle ends to when the ore actually shows up in the cargo hold. |
Tanya Powers
Science and Trade Institute Caldari State
784
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Posted - 2012.01.19 02:16:00 -
[5] - Quote
Alara IonStorm wrote:Yes mine do as well and it is very annoying.
+1 |
Phenethylamine
Republic University Minmatar Republic
4
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Posted - 2012.01.19 02:20:00 -
[6] - Quote
I'm surprised to even see a thread about this. This has been a common occurrence for years, now, and it only became much more common after they included a "fix" for it in a patch (I find many of these issues never happen to me at all until someone mentions fixing it in patch notes).
Here's a fun scavenger hunt for you: let me know when one of your modules like a microwarpdrive becomes stuck in the "on" mode and can't be toggled off. That's been going on too. |
Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
18
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Posted - 2012.01.19 02:20:00 -
[7] - Quote
Pillowtalk wrote:I've had it on modules. My strip miners seem to be fine though. There have been delays in the last few days on the time it takes from when the cycle ends to when the ore actually shows up in the cargo hold.
As was the case with me, until i was mining this morning and noticed the ore didn't dump until about 60%...then i started pulsing my survey, and turns out it wasn't pulling from the rock until 60% either... |
Serge Bastana
GWA Corp
13
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Posted - 2012.01.19 02:26:00 -
[8] - Quote
I've had this as well, it's not particularly a major issue but a bit odd. |
DarthNefarius
Minmatar Heavy Industries
11
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Posted - 2012.01.19 02:28:00 -
[9] - Quote
Before the emergency reboot our fleets were having all sorts of activation problems with modules
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Freelance Services
3
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Posted - 2012.01.19 04:13:00 -
[10] - Quote
confirming problem exists and not just in the last 24hrs Experience EVE your way! Try out Elite Incursion Fleets, Wormhole Space Tours and Nullsec Holidays without having to join a corp! http://www.freelanceservices.website.org |
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W1rlW1nd
The Scope Gallente Federation
14
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Posted - 2012.01.19 04:19:00 -
[11] - Quote
It's been like that forever, and yes I hate it too.
I reported it in the "little things" sticky to get on the fix list, please add your own post of it there as well.
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Covert Kitty
SRS Industries SRS.
136
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Posted - 2012.01.19 05:13:00 -
[12] - Quote
This is likely due to the server being on a 1 second cycle, mix lag in with that, and the server needing to respond that "yes you did just activate that module". Once that gets done your client likely interpolates the current accurate location of your cycle and starts it there.
The client could instead assume that when you click the button that the server will start the cycle there and just start showing the animation right away.... however it will need to correct it when the actual information comes back from the server. A 1 second internal cycle would make such interpolation not a very pretty site.
In other-words, what your seeing is likely more accurate than what your asking for. So if I'm correct about the above, then I would rather have things stay the way they are then attempt to visually compensate for it.
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DarkAegix
Acetech Systems
808
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Posted - 2012.01.19 08:00:00 -
[13] - Quote
It ALWAYS happens to me. *Australia* 326 ping with Tranquility -.-
Ping 87.237.38.200 with your command prompt. The winner has the lowest ping!
Damn kangaroo intestines make terrible internet infrastructure. |
okst666
Bad Request
126
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Posted - 2012.01.19 08:39:00 -
[14] - Quote
I thinknit has to do with different boni you get from fleet and other boosters... [X] < Nail here for new monitor |
Renarla
12
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Posted - 2012.01.19 08:50:00 -
[15] - Quote
It's been like since the implemented the damn things ages ago. |
Sphit Ker
Dreddit Test Alliance Please Ignore
67
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Posted - 2012.01.19 09:45:00 -
[16] - Quote
It seam to be coupled to your ping time. |
Marcus Harikari
Aegis Requiem.
14
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Posted - 2012.01.19 10:27:00 -
[17] - Quote
CCP and Mittani have collaborated with Sansha's forces in order to wreck havoc on your ship controls! |
Shpenat
Pafos Technologies
4
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Posted - 2012.01.19 10:33:00 -
[18] - Quote
Covert Kitty is correct. The situation is caused by server running on 1s tics coupled with your connection latency.
Let me describe the situation on an example. You activate module X with 3s cycle time and effect delivered at the end of the cycle. You expect that you will see cycle start right when you activate the module and effect delivered 3s later.
What actually happens is this: Your client sends information to the server that module X was activated. It takes some time for information to reach the server (latency). Server then sends back confirmation of module activation. So the client may get confirmation about module being started after 1s+latency after real activation.
Server knows your cycle time so he adds cycle time to your module and determines in which next tic should the effect be applied. When that moment comes it applies the effect and sends notification to your client. it again takes some time for the information to arrive to you.
So in worst case scenario you will get 1s+2x latency lag between your action and real response (assuming no server overload).
In the end the cycle timer has to be out of sync with effects. |
Dbars Grinding
Garoun Investment Bank Gallente Federation
335
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Posted - 2012.01.19 10:37:00 -
[19] - Quote
old news |
March rabbit
Ganse Shadow of xXDEATHXx
112
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Posted - 2012.01.19 10:38:00 -
[20] - Quote
Panhead4411 wrote:Anyone else noticing that as of late, all 'activated' modules have been starting their cycle at random places in the cycle? yes. the same is here.
Looks like it is only animation. Cycle time isn't affected. However this is very annoyng...
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Julyan Fox
Fission Inc. Fusion Alliance
12
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Posted - 2012.01.19 11:06:00 -
[21] - Quote
This is related to lag. |
My Postman
Royal Amarr Institute Amarr Empire
21
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Posted - 2012.01.19 11:23:00 -
[22] - Quote
This is (was) going wrong for some time, at least a few days, which is extremely annoying while timing your strip miner circles.
Problem, at least for me, was solved after the two emergency reboots yesterday/today. |
Mag's
the united Negative Ten.
5176
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Posted - 2012.01.19 14:41:00 -
[23] - Quote
It's been like this for so long, I take it as the norm.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |
Caroline Grace
Almost Approved
1
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Posted - 2012.01.19 14:59:00 -
[24] - Quote
I can confirm that I have this problem as well.
There's even topic where I described it (https://forums.eveonline.com/default.aspx?g=posts&t=49326 including dev & answer on page 4) and it's something with all what has been said here and something with sync clock timer problem. It's going to be fixed hopefully in 1.1.
Hope that helps |
Krixtal Icefluxor
Bison - Ammatar Thunder Thundering Herd
269
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Posted - 2012.01.19 15:22:00 -
[25] - Quote
It's been BAD this time.
Makes Cloak/MWD Trick more challenging for sure.
OMG He Spent His Free-áAURUM ! God is simply-áthe very extraordinary power of the Universe to organize Itself as percieved. -á-á- Lee Smolin "Three Roads to Quantum Gravity" |
Skydell
Space Mermaids
110
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Posted - 2012.01.19 15:34:00 -
[26] - Quote
Scanning is the same. The cycle is done but the animations roll on for another fulls can cycle. |
Vyl Vit
Cambio Enterprises
232
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Posted - 2012.01.19 16:03:00 -
[27] - Quote
CCP will get on this earthshaking problem after they've remodeled my bathroom. Anyone with any sense has already left town. |
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