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Mors Sanctitatis
Death of Virtue MeatSausage EXPRESS
367
 |
Posted - 2012.02.04 18:13:00 -
[151] - Quote
IsTheOpOver wrote:Mors Sanctitatis wrote: I guess there's always one in the crowd... go troll elsewhere.
What? One who's mined more than twice in 7 years? Yeah I guess I'll have to be the voice of reason. I like also how when someone disagrees with you with your epic plan to "save mining" then they are a troll. That's your answer when you can't just blow someone up that calls you out for talking out your ass. Use some of your mad pvp skills to blow up some miners... like a boss!
Hardly the "voice of reason". 
I like how you try and discount the validity of what I have to say with the reasoning that if I haven't mined very much then I can't possibly offer anything positive to contribute to the situation. The majority of the posts in the thread say otherwise.
Furthermore, you don't offer any concrete reasons as to why my ideas are bad, offer other ideas in their stead or try and suggest modifications of my ideas that would help improve the situation.
Hence, you're a troll.
I'm a pirate in a pirate's body. -a Intelligence shouldn't be free. -a-a-aMining, reloaded.
|

Elanor Vega
Native Freshfood Minmatar Republic
90
 |
Posted - 2012.02.04 18:23:00 -
[152] - Quote
Here are some good thoughts from one mining thread:
- make belts so that you must scan them... i dont think botts can do scanning very well... (maybe add some more statics on scans too so that you must have brain to see its only static) - static belts have only very small roids for new players... (strips dont have use if it) - when you left scanned belt its after short amount of time gone... you must scan again... - so that bot users cant scan all belts in the morning and have bot use bookmarks of belts all day long - Boost rats - botts have more problems with defending themself then real people, and it would be more involving.
If you combine OP thoughts with this you get some very very good mechanics. |

Amaroq Dricaldari
62
 |
Posted - 2012.02.04 21:58:00 -
[153] - Quote
I kind of like the idea of scanning for belts, but you should still keep statis belts, just make them not have as many asteroids, while the ones you have to scan contain rarer ores and denser asteroids, and they would be less likely to be visited by rats, making them safer.
I also like the 'Intuition' idea, OP. This is my signature. There are many like it, but this one is mine. |

Drop-Me-Own-Stocks Darius
Total Annihilation. Pandorum Invictus
3
 |
Posted - 2012.02.04 22:14:00 -
[154] - Quote
I was thinking...
People don't like CAPTCHAs, but what if you didn't have to type it in? What if it only displayed it as a CAPTCHA in the overview? Not a the type of Ore, but the Density of the Ore being displayed as a CAPTCHA in the overview.
You may have some disagreements, but it would be a simple way to discourage botting. They wouldn't recognize it as easily, so it would be harder for them to tell something like Scordite apart from Massive Scordite. Who would like to buy a melon?Madame, would you like to buy a--...oh. I see you've already got some.Who would like to buy a melon? |

Destination SkillQueue
Are We There Yet
1784
 |
Posted - 2012.02.04 22:24:00 -
[155] - Quote
Drop-Me-Own-Stocks Darius wrote:I was thinking...
People don't like CAPTCHAs, but what if you didn't have to type it in? What if it only displayed it as a CAPTCHA in the overview? Not a the type of Ore, but the Density of the Ore being displayed as a CAPTCHA in the overview.
You may have some disagreements, but it would be a simple way to discourage botting. They wouldn't recognize it as easily, so it would be harder for them to tell something like Scordite apart from Massive Scordite.
Making botting harder is all fine and good, but whatever happens that needs to be a secondary consideration/side benefit of improving mining. Fun and gameplay for the players needs to be the only consideration while designing the new system. If you can then incorporate anti-botting aspects to it without diminishing the fun and gameplay, then fine, but fun and gameplay are and should always remain the primary focus of any changes. |

Kiroma Halandri
Republic Military School Minmatar Republic
3
 |
Posted - 2012.02.04 22:24:00 -
[156] - Quote
Amaroq Dricaldari wrote:I kind of like the idea of scanning for belts, but you should still keep statis belts, just make them not have as many asteroids, while the ones you have to scan contain rarer ores and denser asteroids, and they would be less likely to be visited by rats, making them safer.
I also like the 'Intuition' idea, OP. I know! Mixed Asteroids!
Each asteroid would be randomly generated. The security status of the location, wether or not it is a static belt, wether or not it is in deadspace, etc, would all be factors in determining which ores would be in the asteroid. The apperance of the asteroid will be dependent on whichever ore is most abundant within said asteroid.
Examples:
Typical High-Sec Static Belt Asteroid (percentage and ores will vary):- 70-90% Veldspar
- 10-30% Scordite
Typical High-Sec Hidden Asteroid (scanned belts):- Veldspar
- Scordite
- Pyroxeres
Typical Deadspace Asteroid:- Scordite
- Pyroxeres
- Plagioclause
Typical Mid-Sec Asteroid:- Pyroxeres
- Plagioclause
- Kernite
The list goes on. *snip* |

IsTheOpOver
16
 |
Posted - 2012.02.04 23:54:00 -
[157] - Quote
Mors Sanctitatis wrote: I like how you try and discount the validity of what I have to say with the reasoning that if I haven't mined very much then I can't possibly offer anything positive to contribute to the situation. The majority of the posts in the thread say otherwise.
If I post contrary to the majority of posters on the eve forums, I'm pretty ok with that.
Most people don't have the patience for mining. If they made every change you asked for I'd guess you would mine for a week or so, then go on to something else. Those who like it the way it is may not after the changes and unsub more than a couple accounts (miners are known to multibox).
I should go write a post on how to fix pvp. Probably won't matter that I haven't killed another player ever, but why should that stop me. I'm sure I'll think my ideas are grand and worthy!
A couple of your ideas I do favor but only the ones that don't impact the current mining mechanics.
Random rare loot that pops into your hold during mining... sure. Since everyone is getting this change while mining then it should affect everyone somewhat equally. The only change it really will make is multiple stacks of stuff in your cargo hold and perhaps make mining minerals more profitable.
Getting rid of minerals generated by reprocessed rat loot-droppings. Big change that I doubt CCP would want to tackle but who knows. Obviously this would make mining rocks more lucrative.
I tend to not want to see mining yield increased a lot as logic would dictate that the mined product would be in larger supply and it's value depreciated. However, apparently most minerals in the game are not mined but are gained by reprocessing rat-droppings so a higher mining yield should still help miners in general.
The other stuff about interacting with a rock in space while it spins or whatever.. inferior to the current system. Not everyone has to be smashing keys like a monkey on crack every second of the day. If I want that I can fire up Rift. |

Elessa Enaka
State War Academy Caldari State
68
 |
Posted - 2012.02.05 00:21:00 -
[158] - Quote
Kiroma Halandri wrote:Amaroq Dricaldari wrote:I kind of like the idea of scanning for belts, but you should still keep statis belts, just make them not have as many asteroids, while the ones you have to scan contain rarer ores and denser asteroids, and they would be less likely to be visited by rats, making them safer.
I also like the 'Intuition' idea, OP. I know! Mixed Asteroids! Each asteroid would be randomly generated. The security status of the location, wether or not it is a static belt, wether or not it is in deadspace, etc, would all be factors in determining which ores would be in the asteroid. The apperance of the asteroid will be dependent on whichever ore is most abundant within said asteroid. Examples: Typical High-Sec Static Belt Asteroid (percentage and ores will vary):- 70-90% Veldspar
- 10-30% Scordite
Typical High-Sec Hidden Asteroid (scanned belts):- Veldspar
- Scordite
- Pyroxeres
Typical Deadspace Asteroid:- Scordite
- Pyroxeres
- Plagioclause
Typical Mid-Sec Asteroid:- Pyroxeres
- Plagioclause
- Kernite
The list goes on.
So you saying that the asteroids would be made up of multiple ore types?
So you would target a generic asteroid and then after running a single cycle of your mining lasers realize that it was XX% Veld, XX% Scordite and then have each asteroid in the belt be some random variation on the mix of available ore types for the system? Devour to survive, so it is, so it's always been Eve is a great game if you can get past all of the asshats.... |

Elanor Vega
Native Freshfood Minmatar Republic
91
 |
Posted - 2012.02.05 15:03:00 -
[159] - Quote
Amaroq Dricaldari wrote:I kind of like the idea of scanning for belts, but you should still keep statis belts, just make them not have as many asteroids, while the ones you have to scan contain rarer ores and denser asteroids, and they would be less likely to be visited by rats, making them safer.
I also like the 'Intuition' idea, OP.
I wrote in my post that static belts would be there... but would have smaller roids that are not good for strip mining and are all the ppl with smaller ships need.
|

Mokokan
Native Freshfood Minmatar Republic
6
 |
Posted - 2012.02.06 17:03:00 -
[160] - Quote
8 pages of ways to make mining more tedious, complicated, and less "fun".
Fabulous.
As with anything else in EVE, it's fun when you do it with other people. The more the merrier.
|
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Jhan Niber
EdgeGamers
4
 |
Posted - 2012.02.06 18:11:00 -
[161] - Quote
I support this idea of overhauling mining. The concepts presented by the OP are the kind of things that are needed to retool mining for 2012 and beyond and help curb botting. The only thing that I would be concerned about is if this would overall affect the quantity of total resources in the galaxy available for construction. Hopefully it would be ensured that the current production capacity wouldn't be affected by tweaking the specific values for the asteroids themselves. |

Erisia Malaclypse
The Discordian Echo
1
 |
Posted - 2012.02.06 20:27:00 -
[162] - Quote
IsTheOpOver wrote: If I post contrary to the majority of posters on the eve forums, I'm pretty ok with that.
Most people don't have the patience for mining. If they made every change you asked for I'd guess you would mine for a week or so, then go on to something else. Those who like it the way it is may not after the changes and unsub more than a couple accounts (miners are known to multibox).
I should go write a post on how to fix pvp. Probably won't matter that I haven't killed another player ever, but why should that stop me. I'm sure I'll think my ideas are grand and worthy!
I heartily approve of this message...  |

Issler Dainze
Tadakastu-Obata Corporation The Honda Accord
640
 |
Posted - 2012.02.06 20:35:00 -
[163] - Quote
Mors Sanctitatis wrote:In the 7+ years I've played this game, I think I might have mined maybe twice. Max. It was not for me. That being said, mining is one of the most important and fundamental aspects of Eve and it has never been improved upon since the start of the game. I'd like to share my thoughts on why it's so important and what could be done to revitalize this lackluster and horribly unrewarding profession.
... some great ideas....
So, let's hear it! Thoughts?
Some great ideas! I'm driving an effort to get some folks elected to the CSM 7 with the specific goal of improving the mining experience. I know enough about miners to know that even though the CSM 6 thinks they are addressing mining concerns by changing the drone regions most miners know the bigger problems are mining needs more "fun per hour", not just "isk per hour" and that bots need to finally be removed (and there are some pretty easy changes that could make that happen.
Miners ( and the OP), I encourage you to follow and participate in my thread in Jita Park and the threads soon to follow where we discuss how to best encourage CCP to improve mining.
Issler Dainze CSM 7 Candidate |

Kuroi Aurgnet
Guilt Brigade Blitzkrieg Federation Of The Dumpster Punchers
6
 |
Posted - 2012.02.09 23:08:00 -
[164] - Quote
I've been thinking about this topic a lot lately, especially after running into an army of bots the other night. One can only imagine the frusteration at eeing an army of 8 etrievers with the same name, marked differently only by a number, all flying through the areas you predominately mine. I actually have a screenshot of it saved somewhere, if only fot the marvel.
The problem is there is no way to stop bots. Realistically speaking, there is someone in the world who would have the intelligence to circumvent any counter-measure you could put in place. I was recently thinking that the eve servers shoud have a program to help them skim out bots, and since it would be a serverside program, it would be harder to circumvent. But in the end, someone can and will go around it.
However, I do believe the "more non static belts" idea is a great one. Gravimetric sites are too few and too far between outside of wormhole space (and ores in wormholes suck because they are all standard variants, you might as well find a secluded nulsec system and mine there.) the problem with THAT though is then everyone would have to train for exploration to mine. Simply using the onboard scanner for belts would be EASILY bot-able. The mixed ores idea is cool, but that would eliminate all of the processing skills for the specific ores, and make mining crystals useless, which would REALLY annoy a lot of hardcore miners.
yeah, this entire post was unnecessary, just pointing out some flaws. Even the wardecing idea is flawed because real botters stay in NPC corps. the only ways to stop bots would effectively ruin the mining profession and/or tick of a huge amount of players. Theoretically speaking, you could have something required in order to warp to a mining belt, such as those stupid anti-spam bot things you see in websites nowadays, where you have to type in some obscured letters. But who would want to do that?
In the end, I think the best idea is the non-static belts, because it would the most effective thing without inconveniencing too many players. Plus, i believe everyone should know how to use probes anyhow. And hey, added bonus, it would increase the market for probing items. maybe sell special probes for something like this. bring in a new market and fight bots. who knows? |

Issler Dainze
Tadakastu-Obata Corporation The Honda Accord
755
 |
Posted - 2012.02.09 23:28:00 -
[165] - Quote
I'm running for the CSM 7 and my major focus will be to get CCP to revamp mining in Eve. I am forming a council to help develop ideas to bring to CCP about how mining could be improved. Would the OP be interested in being part of the council to develop our ideas to bring to CCP?
The CSM 7 thread
Just post in the thread if you would be interested in joining us to create our mining proposal to CCP,
Thanks for taking the time to post so good thoughts about mining!
Issler |

Hecatonis
Ascension Manufacturing
52
 |
Posted - 2012.02.10 01:25:00 -
[166] - Quote
i dont know if this has been said yet, i was just skimming over the post after the first 5 pages, but a lot of people are saying that bots will know because they read the client data instead of visual.
the easy thing to do, i am no programer so i dont know how easy this is, is to not tell you what level of ore you are getting, just send the client you have "X amount of veld" let the server handle the info about how good it is. its already doing all the work anyways.
the hard part would be masking the client side info about the good roids. you client will need to know what to display and therefore will need to know what ID is a good roid, but you need to hide that information from everything other then the client.
love the idea, and would love to see it in game. |

Paragon Renegade
Offensive Logistics Inc
225
 |
Posted - 2012.02.10 01:43:00 -
[167] - Quote
I LOVE EVERYTHING HERE The pie is a tautology |

Lord Sheer
Enlightened Industries Test Alliance Please Ignore
0
 |
Posted - 2012.02.10 02:03:00 -
[168] - Quote
I completly agree with this! Mining as a profession or way of life in EVE is rubbish, and is far less profitable than ratting or running plex's. Given how vulnerable mining ships are to pirates, there should be a trade of in the amount of ism miners can make compared with ratters. I remember when Zydrine was 3000 isk a pop, and Mega was 4000. Back then it was worth the risk to fly a hulk in 0.0 for the rewards but those days are long gone. I would live to see some serious attention paid to changing minin and making it both more rewarding and more fun.
Here's my idea - change the distribution of mnerals which you get from ore. Low end ores should refine for much less minerals. High end ores, rather than only giving rare minerals like mega and zyd should also give large amounts of the basic minerals. This way botters can still bot in empire (coz let's face it, CCP has long given up on stopping botting) but real players in 0.0 can enjoy much more substantial rewards for their efforts. That said, any changes at all which mining either more fun or more profitable for real players gets my vote! |

Sasha Azala
Blood and Decay
15
 |
Posted - 2012.02.10 02:08:00 -
[169] - Quote
Lord Sheer wrote:I completly agree with this! Mining as a profession or way of life in EVE is rubbish, and is far less profitable than ratting or running plex's. Given how vulnerable mining ships are to pirates, there should be a trade of in the amount of ism miners can make compared with ratters. I remember when Zydrine was 3000 isk a pop, and Mega was 4000. Back then it was worth the risk to fly a hulk in 0.0 for the rewards but those days are long gone. I would live to see some serious attention paid to changing minin and making it both more rewarding and more fun.
Here's my idea - change the distribution of mnerals which you get from ore. Low end ores should refine for much less minerals. High end ores, rather than only giving rare minerals like mega and zyd should also give large amounts of the basic minerals. This way botters can still bot in empire (coz let's face it, CCP has long given up on stopping botting) but real players in 0.0 can enjoy much more substantial rewards for their efforts. That said, any changes at all which mining either more fun or more profitable for real players gets my vote!
So you want to make high-sec mining even more boring (less profitable) and give more profit to the 0.0 mining bots? |

Indahmawar Fazmarai
The I and F Taxation Trust
239
 |
Posted - 2012.02.10 11:31:00 -
[170] - Quote
As I already stated elsewhere, the problem with "slag ore" is that it can be hacked through by brute force.
Bots can simply sweep with everything if needed. Send in 9 Hulks, mine all asteroids and get 100% of the ore wherever it is hidden. Then onto next belt.
A solution would be that "bad" asteroids broke your ship. Let's say that stubbornly mining slag asteroids damages your strip miner. Looks like a good fix... but then the bots would learn to check the health bar of strip miners. Actually, bots would learn to test the asteroids by firing the miner for 5 seconds and see wether it took a health hit.
As things are, with mechanics based upon "go there, do that", as long as a bot can find the ore, will mine it one way or another, by being smart or by brute force.
So far the only mechanic that it's beyond bots it's exploration. And probably a "exploration bot" would be so difficult to code that mining boters would move into mission botting. But then, how about a noob? Should the noobs master the hardest mechanic ingame, just to carry out the less appealing task ingame?
If the bot can't find the ore, won't mine it. Now it's all about making sure that a noob who just logged in can find that ore too... maybe with a new mechanic altogether.
Think outside of the box, shall we?  EVE residents: 5% Wormholes; 8% Lowsec; 20% Nullsec; 67% Highsec. CSM 6: 100% Nullsec residents.
EVE demographics vs CSM demographics, nothing to worry about...-a |
|

Anshio Tamark
Avitus Lugus
107
 |
Posted - 2012.02.10 14:44:00 -
[171] - Quote
Before I read this, I actually thought "Oh great, another moron who wants to make stupid changes to mining. It already works better than what they can suggest." And now, you've managed to (in one well-written post, no less) turn my opinions completely in the other direction.
And it would also make sense, if CCP wants EVE to be a space-simulator, rather than just a dull MMO. Things that have a higher density will usually spin a bit faster due to the thing called "momentum", and thus, the valuable roids will be spinning faster than the worthless ones.
Another note is this: In real life, all the resources in the world are not spread equally over a given area. So why should the ore in asteroid belts in a simulator-game? Easy, they shouldn't. The ores should be placed in clusters where some of the ore is more dense than other places. There should still be a bit of ore in the low-density rocks, but only trace amounts would be needed to make sure the roids would be there.
The only thing I don't really like about your suggestion would be the "ultra-high-density Tritanium". Maybe it's just me, but 100mil Tritanium in 10m3 may be a bit excessive (unless it's only found in 0.0 or W-Space, thus adding incentive to go mine there). But having several variants of it with varying densities and amounts of Tritanium (the lowest high-density type) being the equivalent of a Metal Scrap or two) could work, with their densities increasing as security level decreases... And just as a suggestion: Maybe adding similar types for the other minerals could work? Finding a chunk of high-density Megacyte would only be possible in null-sec, but it would still be a boost of income, even if it's only 10 Megacyte in 0.01m3 (that's still a compression-rate of 10:1).
All in all, I'm up for this idea. I don't really see the point in bot-mining either. It's like sitting in the station all day, only griefing other industrialists at the same time by ruining the market for high-sec minerals. Whenever I see a bot-miner, I honestly pray that someone will come along and blow up their ship and pod. They don't notice what happens to them anyway. |

Mors Sanctitatis
Death of Virtue MeatSausage EXPRESS
383
 |
Posted - 2012.02.11 05:30:00 -
[172] - Quote
Issler Dainze wrote:I'm running for the CSM 7 and my major focus will be to get CCP to revamp mining in Eve. I am forming a council to help develop ideas to bring to CCP about how mining could be improved. Would the OP be interested in being part of the council to develop our ideas to bring to CCP? The CSM 7 threadJust post in the thread if you would be interested in joining us to create our mining proposal to CCP, Thanks for taking the time to post so good thoughts about mining! Issler
From a CSM standpoint, I'm not Pro-Miner or Pro-PVPer etc., simply Pro-"Excellent gameplay".
Unfortunately, the majority of your platform beyond the mining issues is planted firmly in the "carebear" agenda which I am vehemently opposed to. So, while it would be beneficial to improve mining, the opportunity cost of having the CSM poisoned with carebear influence is too much of a risk to support your bid for CSM just to get mining fixed.
I'm a pirate in a pirate's body. -a Intelligence shouldn't be free. -a-a-aMining, reloaded.
|

Mors Sanctitatis
Death of Virtue MeatSausage EXPRESS
383
 |
Posted - 2012.02.11 05:32:00 -
[173] - Quote
Anshio Tamark wrote:Before I read this, I actually thought "Oh great, another moron who wants to make stupid changes to mining. It already works better than what they can suggest." And now, you've managed to (in one well-written post, no less) turn my opinions completely in the other direction.
And it would also make sense, if CCP wants EVE to be a space-simulator, rather than just a dull MMO. Things that have a higher density will usually spin a bit faster due to the thing called "momentum", and thus, the valuable roids will be spinning faster than the worthless ones.
Another note is this: In real life, all the resources in the world are not spread equally over a given area. So why should the ore in asteroid belts in a simulator-game? Easy, they shouldn't. The ores should be placed in clusters where some of the ore is more dense than other places. There should still be a bit of ore in the low-density rocks, but only trace amounts would be needed to make sure the roids would be there.
The only thing I don't really like about your suggestion would be the "ultra-high-density Tritanium". Maybe it's just me, but 100mil Tritanium in 10m3 may be a bit excessive (unless it's only found in 0.0 or W-Space, thus adding incentive to go mine there). But having several variants of it with varying densities and amounts of Tritanium (the lowest high-density type) being the equivalent of a Metal Scrap or two) could work, with their densities increasing as security level decreases... And just as a suggestion: Maybe adding similar types for the other minerals could work? Finding a chunk of high-density Megacyte would only be possible in null-sec, but it would still be a boost of income, even if it's only 10 Megacyte in 0.01m3 (that's still a compression-rate of 10:1).
All in all, I'm up for this idea. I don't really see the point in bot-mining either. It's like sitting in the station all day, only griefing other industrialists at the same time by ruining the market for high-sec minerals. Whenever I see a bot-miner, I honestly pray that someone will come along and blow up their ship and pod. They don't notice what happens to them anyway.
Re: high density Trit- I'm just throwing out numbers. All numbers can be massaged to dial in the perfect balance. Focus less on the hard numbers and more on the general mechanics. 
I'm a pirate in a pirate's body. -a Intelligence shouldn't be free. -a-a-aMining, reloaded.
|

Reaver Glitterstim
Dromedaworks inc
21
 |
Posted - 2012.02.11 06:58:00 -
[174] - Quote
I like the idea about making mining more random. As long as the space the stuff takes up is the same, I'd say it's a damned good idea. Bots have no qualms with mining boring or interesting. All they care about is the net gain over time. So making random drops in mining will not serve to assist bots in any way, but it will draw more players to the profession. |

Loda Dira
Center for Advanced Studies Gallente Federation
0
 |
Posted - 2012.02.11 10:49:00 -
[175] - Quote
Indahmawar Fazmarai wrote: A solution would be that "bad" asteroids broke your ship. Let's say that stubbornly mining slag asteroids damages your strip miner. Looks like a good fix... but then the bots would learn to check the health bar of strip miners. Actually, bots would learn to test the asteroids by firing the miner for 5 seconds and see wether it took a health hit.
Another idead - no clue wether technical possible or not:
Move mining/asteroids into transversable celestial objects which have specific and dynamical changing environmental rules in them
- which forster active mining by increasing reward when paying attention
- require some form of scanning to maneuver through and find higher reward
- have a probability to damage/destroy ships unless prepared to deal with dangers
Perhaps some sort of "dust cloud" with zones of high activity/vvelocity and zones of tranquility.
Through scanning those zones can be found and warped to.
Inside zones of tranquility a ship is safe. Inside zones of activity a ship is going to be damaged and might end up destroyed and if the player doesn't warp the pod out fast enough needs a new clone.
Zones of tranquility can be stabilized either by a bubble module orcas/rorquals can equip or by anchorable devices that need fuel. |

Cailais
Rekall Incorporated
208
 |
Posted - 2012.02.11 11:11:00 -
[176] - Quote
My suggestion would focus on the individual asteroid. Each asteroid would have an ore 'vein' running around it - a sweet spot (not unlike that shown in PI) which the mining player has to guide the path of the mining beam along.
It might be possible to include in this concept higher rotational speed asteroids (naturally harder to keep the mining beam path 'on track') with more valuable seems of ore vs slower 'roids, wider ore seems and so forth.
Colourising the asteroids ore seam would give a clear indication for the human player where to guide the path of their mining lasers (managing several such paths might even become a skill in itself) whilst leaving the hapless bot unable to follow the optimum path.
To prevent bots from simply aiming at one specific point on the roid and waiting for its naturally spin to hit the target point as the roid orbits I would include the idea of 'flow rate': in simple terms the miner needs to maintain the mining lasers path along the ore seem for a given period of time to achieve any result.
C.
|

Mocam
EVE University Ivy League
103
 |
Posted - 2012.02.11 13:50:00 -
[177] - Quote
EVE tends to be about trade-offs. Fitting for tasks, etc. If you fit poorly, you find you have problems doing things.
Fit for heavy damage, you give up stuff - fit for heavy tan, you give up stuff, etc.
As you gain SP, you can fit more and better equipment, it becomes easier to fit the ship more powerfully but the trade-offs never really go away.
Miners avoid trade-offs. They don't fit tank, fitting only for cargo and enhanced mining abilities and this lack of fitting decently tends to make them victims.
No - I'm not putting it all on the miners but I do put a hell of a lot of it on them. Mining ships, in war areas - which is pretty much *ALL* of EVE - should fit tank, giving up some of the POTENTIAL capacity/ability to mine for the extra protection -- or bring friends so you HAVE protection there.
This game provides virtually no reason for doing this and slim abilities to fit protection on the lesser mining-specific function ships (barges & exhumers).
A long time back, about 2 or so years ago, I suggested a different approach to what you have. As a miner mines more, it causes more and more rats to spawn in the belt. More miners - more rats. The rats go for the mining ships.
As such, the ships will be beat on harder and harder as they pull more and more ore.
Now if rats spawn due to mining - tougher rats, etc... Then what you have is those who want to kill those rats, also want miners around - enough of them to keep a steady supply of rats to hunt.
As such, you add challenge to the task of mining WITHOUT changing it. Someone who wishes to AFK mine a bit, can still do so but they would have to scale-back what they COULD mine due to the potential of too many rats spawning and blowing up their ship.
"over mining" would slow and combat ships would pretty much be needed with a large group of mining ships around because "all out", a batch of hulks would cause too many rats to show -- enough to kill an orca.
The above wouldn't give you your "bonus ores!" but it would make mining a risk profession that would require trade-offs to accomplish. Griefers... Hell, 4 guys in hulks pull in next to you and start mining furiously - then warp off!!! :-p
Seriously though - it would change how folks mine - without ... changing how they actually mine.
The only changes I'd recommend would be to enabling the ships to fit some better tank. Not much but at least enable things like a retriever to get some decent tank while outperforming a cruiser for mining. |

Mors Sanctitatis
Death of Virtue MeatSausage EXPRESS
384
 |
Posted - 2012.02.11 19:59:00 -
[178] - Quote
Mocam wrote:EVE tends to be about trade-offs. Fitting for tasks, etc. If you fit poorly, you find you have problems doing things.
Fit for heavy damage, you give up stuff - fit for heavy tan, you give up stuff, etc.
As you gain SP, you can fit more and better equipment, it becomes easier to fit the ship more powerfully but the trade-offs never really go away.
Miners avoid trade-offs. They don't fit tank, fitting only for cargo and enhanced mining abilities and this lack of fitting decently tends to make them victims.
No - I'm not putting it all on the miners but I do put a hell of a lot of it on them. Mining ships, in war areas - which is pretty much *ALL* of EVE - should fit tank, giving up some of the POTENTIAL capacity/ability to mine for the extra protection -- or bring friends so you HAVE protection there.
This game provides virtually no reason for doing this and slim abilities to fit protection on the lesser mining-specific function ships (barges & exhumers).
A long time back, about 2 or so years ago, I suggested a different approach to what you have. As a miner mines more, it causes more and more rats to spawn in the belt. More miners - more rats. The rats go for the mining ships.
As such, the ships will be beat on harder and harder as they pull more and more ore.
Now if rats spawn due to mining - tougher rats, etc... Then what you have is those who want to kill those rats, also want miners around - enough of them to keep a steady supply of rats to hunt.
As such, you add challenge to the task of mining WITHOUT changing it. Someone who wishes to AFK mine a bit, can still do so but they would have to scale-back what they COULD mine due to the potential of too many rats spawning and blowing up their ship.
"over mining" would slow and combat ships would pretty much be needed with a large group of mining ships around because "all out", a batch of hulks would cause too many rats to show -- enough to kill an orca.
The above wouldn't give you your "bonus ores!" but it would make mining a risk profession that would require trade-offs to accomplish. Griefers... Hell, 4 guys in hulks pull in next to you and start mining furiously - then warp off!!! :-p
Seriously though - it would change how folks mine - without ... changing how they actually mine.
The only changes I'd recommend would be to enabling the ships to fit some better tank. Not much but at least enable things like a retriever to get some decent tank while outperforming a cruiser for mining.
Great input- I like it! I'm a pirate in a pirate's body. -a Intelligence shouldn't be free. -a-a-aMining, reloaded.
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Amaroq Dricaldari
Malicious Mission Murderers
74
 |
Posted - 2012.02.11 20:32:00 -
[179] - Quote
Kuroi Aurgnet wrote:The mixed ores idea is cool, but that would eliminate all of the processing skills for the specific ores, and make mining crystals useless, which would REALLY annoy a lot of hardcore miners. The Mixed Asteroids wouldn't give you a 'Mixed' Ore, but instead give you multiple different types of ore. Depending on your Mining Crystal, how much you get of a certain type of ore should change. This is my signature. There are many like it, but this one is mine. |

Indahmawar Fazmarai
The I and F Taxation Trust
252
 |
Posted - 2012.02.14 14:39:00 -
[180] - Quote
OK, just figured a way to use the "good ore/bad ore" as a way to stop bots... let's say that hitting the wrong asteroid means that the specific module can't be used for a set amount of time (like, 15 minutes). That would make time-costly to hit wrong asteroids, whereas noobs still could learn soon to "shoot the shiny rocks".
Anyway I wonder wether bots could just hack the client memory to read whatever made "good asteroids" different from the "bad ones" (FAI, object X calling a different texture would mean that object X is the one to mine)...  EVE residents: 5% Wormholes; 8% Lowsec; 20% Nullsec; 67% Highsec. CSM 6: 100% Nullsec residents.
EVE demographics vs CSM demographics, nothing to worry about...-a |
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