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Dreez
Destructive Influence Band of Brothers
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Posted - 2007.09.15 22:46:00 -
[1]
Edited by: Dreez on 15/09/2007 22:55:08
Hello everyone.
5 months ago i took a break from EVE because of RL. I left EVE with the words from Oveur in my head "blobwarfare will be much less effective". I keep recalling the interview with Oveur about the situation with the servers and the issues that the huge fleetfights and blobbing were causing.
Oveur said in that interview that they were going to change the way of warefare, and make blobbing much less effective, promoting smaller engagements and roaming gangs. He talked about "tactical nukes" and how they would be "the end" of the blobs because of their destructive power against anything but a capital ship.
The Titans were in the game and had started to pop up in a few alliances showing their very destructive force by annihilating several blobs in a big bang. The perfect antiblobweapon had arrived, and alliances making up for their lack of skillpoints in gunnery could not longer hide behind the blobs. They were forced to fight or surrender.
Then the huge whine started on the forums, calling for titans to be nerfed. The titans were nerfed, the Antiblobweapon were made into a very expensive paperweight, only to be effective on a very rare occasions.
The blobbers won. Instead of just removing the remote detonation of the doomsdayweapon, CCP's nerfbat wrecked the titans for unknown damage.
Now when i¦ve come back to EVE, i hear that everything that was said in the interview. Everything about the "tactical nukes" and all the talk about making blobs less effective, turned out to be no more then talk.
The tactical nukes that were suppose to be "the great threat" were nerfed to the point that they cant even kill a battleship. And if the ship carrying the nuke gets killed before the nuke hits its target, the bomb simply vanishes.
The blobbers won again.
Now we get to read threads like "servers suck" and players whining to CCP crying "Dont give us what servers cant handle". But what these players dont realize is that its their own fault that they lost a ship and could not login for XX minutes.
We got people whining in threads about traffic controll when they try to bring 400 people into a system. To me, thats like shooting yourself in the foot, and complaining your foot hurts.
If the players of EVE would just sit down for a moment, use their brains and THINK. Maybe you would realize that the servers is not the real problem, YOU are.
If you stop taking 300 players to a system, then maybe the enemies will stop taking additional 300 to the same system and then, maybe you wont get stuck in jumping.
This is what CCP could do, but it still would not fix the current situation we have. CCP could revive the titan back to its former glory as the blobkiller. CCP could boost the bombers and the tactical Nukes to the weapon they were ment to be.
But this would not SOLVE the real problem. It would only give a temporary solution. The real problem, is the players. The ones that insist on trying to take over a system with 300 players when they KNOW the servers cant handle it, when they KNOW they will be stuck in traffic controll, when they KNOW they will be spending 5 minutes making a whinepost on the forums letting CCP know what they allready know.
Question :What happened to Oveurs "less blobbing"?.
Your signature exceeds the maximum allowed dimensions of 400x120 pixels and filesize of 24000 bytes - Deckard ([email protected])
TomB, Tux & Oveur comming home from the latest meeting for denying blastership boosts.
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Le Skunk
Low Sec Liberators
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Posted - 2007.09.15 22:51:00 -
[2]
Originally by: Dreez
If you want to fix the problem. Start by not taking 300+ people to a system you know will be defended by another 300.
Yes take only 50. That will work.
SKUNK
Originally by: Jeximo I also like how your cat only managed to hit the enter button when he/she jumped on your keyboard.
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Laboratus
Gallente BGG League of Abnormal Gentlemen
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Posted - 2007.09.15 22:59:00 -
[3]
You are absolutely right. The only problem is, you cannot end siege mode before the timer on it runs out. So, sieges out of neccesity need to be done with blobs, unless you are fighting a force of less than N ppl...
If you could, you could just jump out, every time you are about to be outblobbed. That would solve the problem of pre-emptive outblobbing, and reduce the number of support needed for those ops...
But, yes. The Titans as they were made any kind of ships smaller than carriers a wasted effort and a waste of server resources. Hence, the need to nurf them a bit... It's not like you can't just bring two or three or five of them and just consecutively blow up all fighters and bubbles your enemies bring in and still just warp out or jump out... For ppl with less titans, I see this might be an issue, though... ___ P.S. Post with your main. Mind control and tin hats |
Hellaciouss
Genco Interstellar Alcohol Conglomerate
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Posted - 2007.09.15 23:20:00 -
[4]
Quote: Dreez Destructive Influence Band of Brothers
lol
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Reem Fairchild
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Posted - 2007.09.16 00:12:00 -
[5]
Titans and Doomsday weapons are not "anti-blob" weapons. They are anti everything that moves. They take out a small fleet just as well as a large one. Before Revelations II, they could kill anything and everything and nothing could possibly kill them (in regular battle).
In fact, if anything, Titans and Doomsday weapons promote the use of large capital fleets (being the only ships that can easily survive even multiple doomsday blasts) which, in turn, promotes larger fleets around them.
And is it a big surprise that the people who are continously whining on the forums about the change are almost 100% BoB members? I didn't think so...
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Arngorf
Minmatar x13
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Posted - 2007.09.16 00:47:00 -
[6]
I sure DO hate blobfare but I have not as of yet found a good solution to it yet. I dont want the DDD's or other BOOM! effekts to be the solution tbh. personal gankmobiles is ftl! ________________________________________________
Originally by: CCP Sharkbait i have untrashed this bug report and i will take care of it.
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Kazuma Saruwatari
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Posted - 2007.09.16 00:54:00 -
[7]
POS warfare. This is the problem and the sole reason why people blob. People defend POSes, people attack POSes. People bring more people on to boost their side's numbers.
End result: lag + timesink/s resulting from POSes (dread siege modes, POS reinforced modes, etc).
Unless CCP completely rethinks POS warfare, blobbing will still continue.
Think about it. If we didnt have POSes, we wouldnt be bringing everyone's BS and their capital to try and blow it up along with the blobbing defense fleet. -
Odd Pod Out, a blog of EVE Online |
Arngorf
Minmatar x13
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Posted - 2007.09.16 01:00:00 -
[8]
uh uh uh .. I got a solution. add 10 times as much 0.0 ... alliances would strive for more systems which they could only acheive by spreading out. would also give room for more players. Making more travel routs in 0.0 might also help. there would allways be a route around the blob.
Arngorf ________________________________________________
Originally by: CCP Sharkbait i have untrashed this bug report and i will take care of it.
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Amy Wang
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Posted - 2007.09.16 03:14:00 -
[9]
lets not forget jump bridge pos arrays, they make forming and moving of blobs even easier and eliminate small scale combat even further, way to go ccp
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Great Artista
Caldari Space Perverts and Forum Warriors United Cult of War
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Posted - 2007.09.16 03:24:00 -
[10]
Originally by: Arngorf uh uh uh .. I got a solution. add 10 times as much 0.0 ... alliances would strive for more systems which they could only acheive by spreading out. would also give room for more players. Making more travel routs in 0.0 might also help. there would allways be a route around the blob.
Arngorf
Blobs usually form when a system is under siege. Thats whats killing the nodes, and causing lag. _______
◕◡◕ Space perverts and forum warriors united. [PERVS]
My opinions rather rarely represent my corp, not to mention my alliance hihihi... |
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Grapez
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Posted - 2007.09.16 03:56:00 -
[11]
Originally by: Kazuma Saruwatari POS warfare. This is the problem and the sole reason why people blob. People defend POSes, people attack POSes. People bring more people on to boost their side's numbers.
End result: lag + timesink/s resulting from POSes (dread siege modes, POS reinforced modes, etc).
Unless CCP completely rethinks POS warfare, blobbing will still continue.
Think about it. If we didnt have POSes, we wouldnt be bringing everyone's BS and their capital to try and blow it up along with the blobbing defense fleet.
This.
Originally by: Dreez Nootz The perfect antiblobweapon had arrived, and alliances making up for their lack of skillpoints in gunnery could not longer hide behind the blobs. They were forced to fight or surrender.
Weird, it's almost as if you are complaining about a specific group of people. It's like CCP made this change at their behest, and not yours. Like, you think CCP did this to screw you over? ::tin foil:: @º¬íí-T«+ºH for all your political humor needs |
Drangnar
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Posted - 2007.10.16 22:02:00 -
[12]
the point that band of brothers is the main source of blob-nerfing, is that it is what most of their power is based in. They invested in a titan or two, then used it to plow ahead, far more powerful than CCP meant for a titan to be. The nerf removes BoB's cheat-shot method of dominating a system, and forces them back to dreadnought warefare.
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