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Tzt
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Posted - 2007.09.22 07:18:00 -
[1]
I am but a newbling, so perhaps I've not fully understood the point of clones, but why are they in the game?
I don't mean to completely remove them, jump clones etc are very cool things to have, different implants/locations and all that, and also losing them when your clone is destroyed, of course. The destruction of ships and implants makes many peoples worlds spin and is all part of the 'oh **** i'm going to die' feeling ^_^
But skill points? A new character could lose skillpoints and it would hardly affect them, yet you still wouldn't want to lose them, but an older one would stand to lose just silly amounts, weeks of training perhaps. I have 1.2 million right now, one day I might have 112 million, what if something goes wrong, I'd lose insane amounts of SP's...
Weeks or months of subscription.
Does the skillpoint loss add anything to gameplay? Is it a positive thing, or, considering eve has been out a looong time now and there's loads of 4 year old players, is the skill point loss just...a bit out of touch?
Also I read a few posts on the forum and it seems the cloning system isn't 100% reliable? I am assuming they had a clone that covered the skill they were training and not just the stated amount as that is not updated as you train a skill, for some reason.
Also to address any hardcore aspect of it, i've played a few mmo's where you'd lose experience/abilitys if you got killed without having your arse covered, however such death penalties could be ground off in hours, tedious yes, annoying also...but easy to recover from unless you kept noobing up in which case you'd be semi-crippled for ages. One death in eve could cost you near a month of time...
so yeah, does this aspect of cloning add anything valuable to the gameplay?
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tarin adur
Gallente Einherjar Rising
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Posted - 2007.09.22 07:20:00 -
[2]
Edited by: tarin adur on 22/09/2007 07:20:47 Most you'll lose is 50% of your longest skill,So if you had Ttian at 5,you now have it at 4 and a half,and depending on the skill lost between 100k-5m sp.
So you won't lose everything unless you decide to train the longest skill to level 5(which would take many many many many years to accomplish)
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Sarah McTeef
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Posted - 2007.09.22 07:22:00 -
[3]
Clones mean check your damn clone before you undock otherwise you get directly hit by the nerf bat. What's so bad about that? Just CHECK YOUR CLONE. |
Tzt
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Posted - 2007.09.22 07:26:00 -
[4]
Originally by: Sarah McTeef Clones mean check your damn clone before you undock otherwise you get directly hit by the nerf bat. What's so bad about that? Just CHECK YOUR CLONE.
CCP are going to add a feature called 'press the Pink button' before you undock, if you don't press it BANG your ship becomes a flying sheep for a week.
Ok, so all you have to do is press the pink button but whyyyyy....things should add to gameplay, and right now I can't see how clones and SP destruction add to gameplay :(
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Tzt
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Posted - 2007.09.22 07:28:00 -
[5]
Originally by: tarin adur Edited by: tarin adur on 22/09/2007 07:20:47 Most you'll lose is 50% of your longest skill,So if you had Ttian at 5,you now have it at 4 and a half,and depending on the skill lost between 100k-5m sp.
So you won't lose everything unless you decide to train the longest skill to level 5(which would take many many many many years to accomplish)
ahhh, so that's probably going to be battlehsips for most people..15 ish days of training lost...
I just don't see the point lol
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Ilvan
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Posted - 2007.09.22 07:30:00 -
[6]
Clones are one of the ways CCP makes death have a material impact; in this case, you have to pay ISK or risk losing skills. Since nobody wants to lose skills, this effectively acts as an ISK sink.
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Tzt
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Posted - 2007.09.22 07:35:00 -
[7]
Originally by: Ilvan Clones are one of the ways CCP makes death have a material impact; in this case, you have to pay ISK or risk losing skills. Since nobody wants to lose skills, this effectively acts as an ISK sink.
ahhhh clones get really expensive, and older players probably lose a lot of clones thus a huge isk sink is born...with the SP loss acing as an urgent incentive to sink that isk....making more sense now :)
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Amarria Black
Clan Anthraxx
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Posted - 2007.09.22 07:49:00 -
[8]
Originally by: Tzt
Originally by: Ilvan Clones are one of the ways CCP makes death have a material impact; in this case, you have to pay ISK or risk losing skills. Since nobody wants to lose skills, this effectively acts as an ISK sink.
ahhhh clones get really expensive, and older players probably lose a lot of clones thus a huge isk sink is born...with the SP loss acing as an urgent incentive to sink that isk....making more sense now :)
Should've seen how expensive they used to be. Clones, IMHO, are downright cheap compared to a new ship and fittings, or a full set of +5 implants.
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Marine HK4861
Caldari Seoltachd
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Posted - 2007.09.22 08:20:00 -
[9]
Originally by: Amarria Black
Should've seen how expensive they used to be. Clones, IMHO, are downright cheap compared to a new ship and fittings, or a full set of +5 implants.
Especially when compared to possibly spending several days retraining a skill due to lost SP.
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Theo Samaritan
Gallente Aliastra
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Posted - 2007.09.22 08:28:00 -
[10]
Sp destruction is there to give a real consequence to death - even moreso than losing your ship and implants. If you make the mistake of not upgrading your clone, that is an even worse death. ______________________________ A Request About Lag Discussion -- Yet another "Edit my sig devs!" request \o/ |
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Leora Nomen
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Posted - 2007.09.22 08:48:00 -
[11]
So that you pay ransom to other players even if you don't have that high grade snake set plugged in. By the way, I think they made clones cheaper recently - used to be more expensive to upgrade.
So because it takes money to upgrade your clone and because if you haven't upgraded it you can lose skills, you'd be more inclined to pay up to pirates making it more fun and rewarding to try and catch your pod.
guide to game time codes |
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