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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Tippia
Sunshine and Lollipops
4496
|
Posted - 2012.01.22 18:33:00 -
[241] - Quote
JC Anderson wrote:Apparently Tippia, you are a null sec overlord with throngs of slaves following you around and begging for candy. Wow. Great. The things you miss if you don't pay attention.
Could my slaves please show themselves so I know whom to order around? Candy will indeed be provided. Also, could someone please show me what part of nullsec I'm overlord of?
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |
Taedrin
Kushan Industrial
313
|
Posted - 2012.01.22 18:42:00 -
[242] - Quote
Boo hoo OP. Go back to farming level 4 missions if you don't like other people playing the game. |
baltec1
471
|
Posted - 2012.01.22 18:44:00 -
[243] - Quote
Tippia wrote:JC Anderson wrote:Apparently Tippia, you are a null sec overlord with throngs of slaves following you around and begging for candy. Wow. Great. The things you miss if you don't pay attention. Could my slaves please show themselves so I know whom to order around? Candy will indeed be provided. Also, could someone please show me what part of nullsec I'm overlord of?
Given the trend it must be goons. |
Ursula LeGuinn
75
|
Posted - 2012.01.22 18:46:00 -
[244] - Quote
I've always been startled by the ability of certain players to remain civil while arguing with posters who are hilariously underqualified to participate in the debate at hand. "The EVE forums are intended to provide a warm, friendly atmosphere for the EVE community."-áGÇö-áEVElopedia |
Jas Dor
Republic University Minmatar Republic
12
|
Posted - 2012.01.22 18:47:00 -
[245] - Quote
Here are the issues as I see them.
1. Incursions have caused a player community to develop in high sec. Given the problems CCP has had in creating communities in high sec this is a major accomplishment. The issue is that if people lose their community they won't go do something else, they will stop playing and cancel their accounts.
2. 0.0 corps are community Piranah, starving entities that will devour anything they come in contact with. The isk buy in, for capships, supercaps and other required material, has become so high that a corp from high or low sec cannot afford to move to null. Among other things supercaps are community killers. Once you need supercaps in corp to join a null alliance no none moon holding corp is going to be able to pay to play. As a result to play in null players must abandon their current corp/community and join an established nullsec corp. Also when it comes to community, many null sec corps are complete fail and require a constant influx of new blood.
3. High sec players are very angry that as soon as a feature that allowed for the creation of a high sec community a 0.0 alliance came in and said "no soup for you." Additionally, high sec mechanics render the community powerless to resist. Each wardeccagainst an alliance increase the price. Suicide ganking gives the target kill rights. It seems to the high sec players that null alliances are insisting that all group content must be in null space. Also, experience shows that moving group content to null space has one of two effects. Either nobody runs it or a null alliance nominates a small group to run it for the alliance and the members neither see the isk nor the content (anyone remember static plexes).
4. Plex prices are through the roof. Null sec players are blaming this on incursions. High sec players (many of which have only one account) tend to blame a bad economy constricting plex supply for the problem. (According to market stats in The Forge, sales of Plex have risen since Incursions was announced). I'm not sure what is going on but I tend to blame a bad economy restricting supply of plex more than anything else. There are around 5000 plex sales a day in Jita, there are not enough incursion runners to make a dint in that volume.
5. Null sec players want their anomalies unnerfed so that they can do their isk grinding in their home territory. This would allow them to strengthen their communities. Frankly if moon goo got nerfed into oblivion and anomalies got unnerfed, I think it would be a big win for the entire game. |
RubyPorto
Profoundly Disturbed RED.Legion
1251
|
Posted - 2012.01.22 18:48:00 -
[246] - Quote
Tippia wrote:JC Anderson wrote:Apparently Tippia, you are a null sec overlord with throngs of slaves following you around and begging for candy. Wow. Great. The things you miss if you don't pay attention. Could my slaves please show themselves so I know whom to order around? Candy will indeed be provided. Also, could someone please show me what part of nullsec I'm overlord of?
I want Candy! Single-Shard, Player Driven Sandbox.
5 words. That's what makes it special in my eyes. |
Jaroslav Unwanted
Brutor Tribe Minmatar Republic
1308
|
Posted - 2012.01.22 18:51:00 -
[247] - Quote
RubyPorto wrote:Onus Probandi. You are making the argument that bounties are a larger Isk faucet than Incursions, therefor you must provide the evidence to back up the claim. The QEN 2010 figures come before Incursions and before a Massive decrease in the number of people who can earn the highest available incomes in Null.
I developed an awesome way to prove it.
It is called "I just know it" |
Tippia
Sunshine and Lollipops
4496
|
Posted - 2012.01.22 18:52:00 -
[248] - Quote
Ok, I've changed my mind. Because of Ruby here, the candy is cancelled. Instead, there will be severe whippings for all (and I'm being kind here GÇö no punishment is severe enough for what just happened).
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |
RubyPorto
Profoundly Disturbed RED.Legion
1251
|
Posted - 2012.01.22 18:56:00 -
[249] - Quote
Tippia wrote:Ok, I've changed my mind. Because of Ruby here, the candy is cancelled. Instead, there will be severe whippings for all (and I'm being kind here GÇö no punishment is severe enough for what just happened).
Oooh, Whip it Good. Single-Shard, Player Driven Sandbox.
5 words. That's what makes it special in my eyes. |
baltec1
471
|
Posted - 2012.01.22 18:57:00 -
[250] - Quote
Dammit ruby now we dont get free candy |
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RubyPorto
Profoundly Disturbed RED.Legion
1251
|
Posted - 2012.01.22 18:58:00 -
[251] - Quote
baltec1 wrote:Dammit ruby now we dont get free candy
But we get whippings. Whippings are better than candy. Single-Shard, Player Driven Sandbox.
5 words. That's what makes it special in my eyes. |
Tippia
Sunshine and Lollipops
4498
|
Posted - 2012.01.22 19:02:00 -
[252] - Quote
RubyPorto wrote:But we get whippings. Whippings are better than candy. I'll direct you to -º14.b.1 of your contract: should you be a masochist, all whippings will be replaced by running L3 missions until the end of time. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |
Jaroslav Unwanted
Brutor Tribe Minmatar Republic
1308
|
Posted - 2012.01.22 19:03:00 -
[253] - Quote
Tippia wrote:RubyPorto wrote:But we get whippings. Whippings are better than candy. I'll direct you to -º14.b.1 of your contract: should you be a masochist, all whippings will be replaced by running L3 missions until the end of time.
whipping |
Tippia
Sunshine and Lollipops
4498
|
Posted - 2012.01.22 19:05:00 -
[254] - Quote
Jaroslav Unwanted wrote:Tippia wrote:RubyPorto wrote:But we get whippings. Whippings are better than candy. I'll direct you to -º14.b.1 of your contract: should you be a masochist, all whippings will be replaced by running L3 missions until the end of time. whipping Those too. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |
JC Anderson
Noir. Noir. Mercenary Group
174
|
Posted - 2012.01.22 19:05:00 -
[255] - Quote
RubyPorto wrote:Tippia wrote:Ok, I've changed my mind. Because of Ruby here, the candy is cancelled. Instead, there will be severe whippings for all (and I'm being kind here GÇö no punishment is severe enough for what just happened). Oooh, Whip it Good.
Devo isn't nearly as bad as having to listen to the first song you linked after I had finally scrubbed my mind clean of it many many many years ago.
LOL I had a chipmunks album (yes vinyl) where they covered Whip It. ;) |
RubyPorto
Profoundly Disturbed RED.Legion
1253
|
Posted - 2012.01.22 19:07:00 -
[256] - Quote
JC Anderson wrote:RubyPorto wrote:Tippia wrote:Ok, I've changed my mind. Because of Ruby here, the candy is cancelled. Instead, there will be severe whippings for all (and I'm being kind here GÇö no punishment is severe enough for what just happened). Oooh, Whip it Good. Devo isn't nearly as bad as having to listen to the first song you linked after I had finally scrubbed my mind clean of it many many many years ago. LOL I had a chipmunks album (yes vinyl) where they covered Whip It. ;)
Yeah, but what can you do on a Friday night? Single-Shard, Player Driven Sandbox.
5 words. That's what makes it special in my eyes. |
baltec1
471
|
Posted - 2012.01.22 19:08:00 -
[257] - Quote
Tippia wrote:RubyPorto wrote:But we get whippings. Whippings are better than candy. I'll direct you to -º14.b.1 of your contract: should you be a masochist, all whippings will be replaced by running L3 missions until the end of time.
Harsh. |
Tippia
Sunshine and Lollipops
4498
|
Posted - 2012.01.22 19:09:00 -
[258] - Quote
baltec1 wrote:Tippia wrote:RubyPorto wrote:But we get whippings. Whippings are better than candy. I'll direct you to -º14.b.1 of your contract: should you be a masochist, all whippings will be replaced by running L3 missions until the end of time. Harsh. Aaron Carter. So yes, harsh, but 100% justified. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |
JC Anderson
Noir. Noir. Mercenary Group
174
|
Posted - 2012.01.22 19:14:00 -
[259] - Quote
RubyPorto wrote:Tippia wrote:JC Anderson wrote:Apparently Tippia, you are a null sec overlord with throngs of slaves following you around and begging for candy. Wow. Great. The things you miss if you don't pay attention. Could my slaves please show themselves so I know whom to order around? Candy will indeed be provided. Also, could someone please show me what part of nullsec I'm overlord of? I want Candy!
I'll see your Candy and raise you a Mika. |
Brumi Viri
Brutor Tribe Minmatar Republic
1
|
Posted - 2012.01.22 19:38:00 -
[260] - Quote
Jas Dor wrote:Here are the issues as I see them.
1. Incursions have caused a player community to develop in high sec. Given the problems CCP has had in creating communities in high sec this is a major accomplishment. The issue is that if people lose their community they won't go do something else, they will stop playing and cancel their accounts.
2. 0.0 corps are community Piranah, starving entities that will devour anything they come in contact with. The isk buy in, for capships, supercaps and other required material, has become so high that a corp from high or low sec cannot afford to move to null. Among other things supercaps are community killers. Once you need supercaps in corp to join a null alliance no none moon holding corp is going to be able to pay to play. As a result to play in null players must abandon their current corp/community and join an established nullsec corp. Also when it comes to community, many null sec corps are complete fail and require a constant influx of new blood.
3. High sec players are very angry that as soon as a feature that allowed for the creation of a high sec community a 0.0 alliance came in and said "no soup for you." Additionally, high sec mechanics render the community powerless to resist. Each wardeccagainst an alliance increase the price. Suicide ganking gives the target kill rights. It seems to the high sec players that null alliances are insisting that all group content must be in null space. Also, experience shows that moving group content to null space has one of two effects. Either nobody runs it or a null alliance nominates a small group to run it for the alliance and the members neither see the isk nor the content (anyone remember static plexes).
4. Plex prices are through the roof. Null sec players are blaming this on incursions. High sec players (many of which have only one account) tend to blame a bad economy constricting plex supply for the problem. (According to market stats in The Forge, sales of Plex have risen since Incursions was announced). I'm not sure what is going on but I tend to blame a bad economy restricting supply of plex more than anything else. There are around 5000 plex sales a day in Jita, there are not enough incursion runners to make a dint in that volume.
5. Null sec players want their anomalies unnerfed so that they can do their isk grinding in their home territory. This would allow them to strengthen their communities. Frankly if moon goo got nerfed into oblivion and anomalies got unnerfed, I think it would be a big win for the entire game.
MY POST WAS LOCKED, I am sad panda. Anyhow:
If incursion runners wanted to make isk like mad men we would go to low sector or null where the payouts are twice as much. CCP Created incursions in high sector, low sector and null. To let Pilots decide how much pvp risk to take.
To allow Griefers to destroy the playing experience in high sector by killing MoM within hours of spawning is going to cost CCP money because customers like me will unsubscribe. I played in null and its not for me, its operation and fleet after fleet of protecting moon goo that I never see a penny of.
<3 My High Sector Incursion Community. |
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Tippia
Sunshine and Lollipops
4499
|
Posted - 2012.01.22 19:46:00 -
[261] - Quote
Brumi Viri wrote:To allow Griefers to destroy the playing experience in high sector by killing MoM within hours of spawning is going to cost CCP money because customers like me will unsubscribe. Ah, the classic GÇ£CCP needs botters to pay the billsGÇ¥ defence.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |
Poetic Stanziel
Arrakis Technology
686
|
Posted - 2012.01.22 19:49:00 -
[262] - Quote
Thorn Galen wrote:All of this is just a propaganda campaign to have Darius III re-elected to the CSM. I'm voting for him.
Incursion Interdiction is more genius than Ice Interdiction.
Plus, the whole CSM/NDA debacle last summer with Darius. I'm convinced that the Goons framed him up. Mittani really really hates Darius. I wouldn't put it past the "spymaster" to try to engineer getting him kicked from the Council.
The STAIN Travel Bookmark Collection - 451 Bookmarks |
John Maynard Keynes
Science and Trade Institute Caldari State
0
|
Posted - 2012.01.22 19:50:00 -
[263] - Quote
Grumpy Owly wrote:Tres Farmer wrote:Grumpy Owly wrote:Large Collidable Object wrote:CeneUJiti wrote:Gathering a fleet and doing a NPC site for sole purpose of annoying and angering everyone? I like how you speak for everyone. As an eve player, I'm aggravated by the absurd amounts of isk spilled into eve's economy via incursions. Which accounts for about 5% or less of the faucets. Have you considered how much for instance normal mission running contributes into the mix? Or all the other isk generating capabilities. Regardless of that inflation isnt an issue according to the recent CSM minutes (about 1%) so any "spilling" into the economy isnt a problem as reported by CCP. *snip* 1% per month.. that's 12% per year.. probably more. A currency is being considered 'stable'* in a window of 1-3% per year.. *) stable would be 0%, but there is some more to it and current real world currencies aren't constructed/designed to work with 0% (for the worse of the planet and all it's inhabitants). @OP: you fail @Br1ck & Co: nice job The 1% is the current inflation value, I assume this is an annual figure not a monthly one. And the fact that CCP reported to the CSM that it wasnt an issue refutes your scare mongering attempt to twist the statistics for personal selfish reasons as opposed to an objective argument. Seems to be an ongoing trend with the griefers however, in that they need to invent reasons. It is a monthly figure according to CSM minutes. so the annual inflation is 1.001^12-1=12.7%
Hence:
Make incursions a low sec only feature. + boosting low sec + keeping risk reward balance
Off Topic: Remove insurance payout from 0.0 and increase bounties and indstrial benefits in 0.0 + defeats where no supers die will actually hurt your wallet + stronger incentives to move to 0.0 + keeps is faucet and sinks balanced + increases the "risk" in 0.0 (at least in PvP)
Besides that i am also for a delayed local in 0.0 so that you actually really need an intel ship and not just someone in a cloaky ship on a safe. And it would make Carebearing in 0.0 actually risky... Right know there is no risk as long as you are not Brain-Afk or stupid. |
Jas Dor
Republic University Minmatar Republic
13
|
Posted - 2012.01.22 20:04:00 -
[264] - Quote
Tippia wrote:Brumi Viri wrote:To allow Griefers to destroy the playing experience in high sector by killing MoM within hours of spawning is going to cost CCP money because customers like me will unsubscribe. Ah, the classic GÇ£CCP needs botters to pay the billsGÇ¥ defence.
Not sure what this has to do with anything. If a bot leaves the game nothing of value is lost. If a player leaves the game he or she takes a bit of their community along with them. The more players that leave the closer we get to a critical mass that will convince the other players in that community that is is also time to leave. People play an MMO for the community.
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Tippia
Sunshine and Lollipops
4499
|
Posted - 2012.01.22 20:09:00 -
[265] - Quote
Jas Dor wrote:Not sure what this has to do with anything. In essence:
GÇ£Waah, another player playing the game legitimately is keeping me from exploiting weaknesses in the rule set to milk every last ISK-cent from this feature. Allowing him to do so will make us leave, and you will suffer!!GÇ¥
GǪmuch like how various botting proponents have defended the use of bots and decried any methods to halt their botting. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |
RubyPorto
Profoundly Disturbed RED.Legion
1253
|
Posted - 2012.01.22 20:11:00 -
[266] - Quote
JC Anderson wrote:RubyPorto wrote:Tippia wrote:JC Anderson wrote:Apparently Tippia, you are a null sec overlord with throngs of slaves following you around and begging for candy. Wow. Great. The things you miss if you don't pay attention. Could my slaves please show themselves so I know whom to order around? Candy will indeed be provided. Also, could someone please show me what part of nullsec I'm overlord of? I want Candy! I'll see your Candy and raise you a Mika. RubyPorto wrote:Yeah, but what can you do on a Friday night? *dies*
I liked the Mika song.
Bet you love Eggs. They make you strong like Putin Single-Shard, Player Driven Sandbox.
5 words. That's what makes it special in my eyes. |
Jas Dor
Republic University Minmatar Republic
13
|
Posted - 2012.01.22 20:19:00 -
[267] - Quote
John Maynard Keynes wrote:
The 1% is the current inflation value, I assume this is an annual figure not a monthly one. And the fact that CCP reported to the CSM that it wasnt an issue refutes your scare mongering attempt to twist the statistics for personal selfish reasons as opposed to an objective argument.
Seems to be an ongoing trend with the griefers however, in that they need to invent reasons.
It is a monthly figure according to CSM minutes. so the annual inflation is 1.001^12-1=12.7%
Hence:
Make incursions a low sec only feature. + boosting low sec + keeping risk reward balance
Off Topic: Remove insurance payout from 0.0 and increase bounties and indstrial benefits in 0.0 + defeats where no supers die will actually hurt your wallet + stronger incentives to move to 0.0 + keeps is faucet and sinks balanced + increases the "risk" in 0.0 (at least in PvP)
Besides that i am also for a delayed local in 0.0 so that you actually really need an intel ship and not just someone in a cloaky ship on a safe. And it would make Carebearing in 0.0 actually risky... Right know there is no risk as long as you are not Brain-Afk or stupid.[/quote]
Yeah move it the low sec, where every single other feature ever put their has died. Moving a feature to low sec is the equivalent of killing it (FW is a special case). The mechanics of low sec favor the pvp aggressor. Gate guns and sec loss mean that organized defenders are at a disadvantage. At the same time aggressor groups (pirates) are advantaged. Low sec mechanics are a prescripted drama of pirate ganks victim. No player with half a brain is going to volunteer to take the role of victim. Face it, WH space is what low sec should have been.
There is no practical difference between moving a feature to low sec and restricting it to null only.
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Jaroslav Unwanted
Brutor Tribe Minmatar Republic
1308
|
Posted - 2012.01.22 20:21:00 -
[268] - Quote
Jas Dor wrote:John Maynard Keynes wrote:
The 1% is the current inflation value, I assume this is an annual figure not a monthly one. And the fact that CCP reported to the CSM that it wasnt an issue refutes your scare mongering attempt to twist the statistics for personal selfish reasons as opposed to an objective argument.
Seems to be an ongoing trend with the griefers however, in that they need to invent reasons.
It is a monthly figure according to CSM minutes. so the annual inflation is 1.001^12-1=12.7% Hence: Make incursions a low sec only feature. + boosting low sec + keeping risk reward balance Off Topic: Remove insurance payout from 0.0 and increase bounties and indstrial benefits in 0.0 + defeats where no supers die will actually hurt your wallet + stronger incentives to move to 0.0 + keeps is faucet and sinks balanced + increases the "risk" in 0.0 (at least in PvP) Besides that i am also for a delayed local in 0.0 so that you actually really need an intel ship and not just someone in a cloaky ship on a safe. And it would make Carebearing in 0.0 actually risky... Right know there is no risk as long as you are not Brain-Afk or stupid.
Yeah move it the low sec, where every single other feature ever put their has died. Moving a feature to low sec is the equivalent of killing it (FW is a special case). The mechanics of low sec favor the pvp aggressor. Gate guns and sec loss mean that organized defenders are at a disadvantage. At the same time aggressor groups (pirates) are advantaged. Low sec mechanics are a prescripted drama of pirate ganks victim. No player with half a brain is going to volunteer to take the role of victim. Face it, WH space is what low sec should have been.
There is no practical difference between moving a feature to low sec and restricting it to null only. [/quote]
just an question regarding only low sec feature... maybe i am dead wrong here.. but dont they have lvl V missions out there ? so boosting lvl Vs reward will have about same outcome. |
Ai Shun
152
|
Posted - 2012.01.22 20:23:00 -
[269] - Quote
Ace Chaos wrote:There are different people in EVERY MMORPG out there:
PVPers - thoes who only pvp PVEers - thoes who only pve PVP/PVE - thoes who do both pvp and pve
These 3 aspects in a game creates a wide range of different players, and thus invites many different kinds of players to play, if you take out one, you lose a lot of people.
All true, the only problem is EVE is a PvP game in all aspects. From running missions and selling the loot to PI to roaming gangs to gate camps to sitting in a station spinning a ship. They are ALL PvP activities because EVE is a sandbox game built around inherent conflict between all of us.
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Jas Dor
Republic University Minmatar Republic
13
|
Posted - 2012.01.22 20:29:00 -
[270] - Quote
Tippia wrote:Jas Dor wrote:Not sure what this has to do with anything. In essence: GǣWaah, another player playing the game legitimately is keeping me from exploiting weaknesses in the rule set to milk every last ISK-cent from this feature. Allowing him to do so will make us leave, and you will suffer!!Gǥ GǪmuch like how various botting proponents have defended the use of bots and decried any methods to halt their botting.
I think the objection is that current incursions are being brought to an end well prior to the time that would reasonably allow everybody who wants to, to participate. It also touches onto one of the few hot button issues in high sec, if griefers can routinely disrupt PvE people are going to flat out cancel their accounts. In most other situation greifing comes as a player is doing something. If you get suicide ganked on the way to Jita that's a bit of play experience. On the other hand Incursion griefing brings up the situation of log in, nothing to do tonight, log out. Instead of playing the game, the griefers are causing a large swath to not play the game. In general people do not pay money to not play a game (contrary to popular opinion most high sec players have one account which they pay for with RL money).
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