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Thread Statistics | Show CCP posts - 15 post(s) |
Jenny' JoJo
Caldari State War Academy
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Posted - 2008.08.12 20:08:00 -
[211]
Nanonerf is still on!. Its common for CCP to rollback server to test something unrelated to nano.
So do not buy your polys just yet!
Refresh to see next real life CCP Sig(25 total) |
Bruce Ironstaunch
GoonFleet GoonSwarm
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Posted - 2008.08.12 20:11:00 -
[212]
I sure hope the next incarnation of the nano nerf is less ******ed than this one and adresses actual issues (polys and snakes) rather then creating a ton of new ones
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Pete Stalker
D00M. Triumvirate.
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Posted - 2008.08.12 20:12:00 -
[213]
i told you this wont make it!
http://oldforums.eveonline.com/?a=topic&threadID=831524&page=13#378
There are only two types of aircrafts -- fighters and targets. |
Aprudena Gist
GoonFleet GoonSwarm
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Posted - 2008.08.12 20:12:00 -
[214]
Originally by: Euriti
Originally by: Aprudena Gist
Originally by: Dungar Loghoth Edited by: Dungar Loghoth on 12/08/2008 19:56:47 Hear that? That's the sound of all of EVE's cry-baby carebears screaming in anguish.
only cry baby i see where is you dungar :colbert:
Atleast we have posted facts and numbers instead of whining like little babies while claiming 17km/s machs the norm.
posted facts? and who be you? i also have been fighting this change as its ludicrous to think that balancing it with a full set of high grade snakes that cost more then a capitals is normal ie its not.
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Alski
Gallente Di-Tron Heavy Industries Atlas Alliance
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Posted - 2008.08.12 20:26:00 -
[215]
Originally by: CCP Atropos
Originally by: Natalia Kovac Leeroyed my poly Vaga cos i thought it was gonna be worthless in a couple weeks. Thanks a bunch CCP.
lols
Quote: ...ten page forum threads...
One of you guys really needs to change the word "ten" to "one-hundred" -
(combat) Patch belonging to CCP hits your drones, wrecking their liberty and freedom.
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Euriti
Sniggerdly Pandemic Legion
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Posted - 2008.08.12 20:38:00 -
[216]
Originally by: Aprudena Gist
Originally by: Euriti
Originally by: Aprudena Gist
Originally by: Dungar Loghoth Edited by: Dungar Loghoth on 12/08/2008 19:56:47 Hear that? That's the sound of all of EVE's cry-baby carebears screaming in anguish.
only cry baby i see where is you dungar :colbert:
Atleast we have posted facts and numbers instead of whining like little babies while claiming 17km/s machs the norm.
posted facts? and who be you? i also have been fighting this change as its ludicrous to think that balancing it with a full set of high grade snakes that cost more then a capitals is normal ie its not.
I wasn't referring to you but to idiots like Matrix Skye, Napro, Stab wounds etc.
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Vengal Seyhan
Sten Industries
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Posted - 2008.08.12 20:39:00 -
[217]
Originally by: Alski
Originally by: CCP Atropos
Originally by: Natalia Kovac Leeroyed my poly Vaga cos i thought it was gonna be worthless in a couple weeks. Thanks a bunch CCP.
lols
Quote: ...ten page forum threads...
One of you guys really needs to change the word "ten" to "one-hundred"
I mean seriously tho - why Leeroy a poly-Vagabond? If you're going to Leeroy anything, do it to a Poly-Ishtar; It's not likely to do so well post patch because it's out of whack at the moment. The Vaga on the other hand, it may actually fly OK with a Poly fit - there has to be some ship in game that does, if everything is balanced well.
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Neesa Corrinne
Einherjar Rising
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Posted - 2008.08.12 20:42:00 -
[218]
Originally by: CCP Atropos
Originally by: Natalia Kovac Leeroyed my poly Vaga cos i thought it was gonna be worthless in a couple weeks. Thanks a bunch CCP.
lols
Oh man, I haven't truly laughed this good in a long while. Thanks for that.
The sky is falling! We're testing ideas on sisi, the sky is falling!
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Lorna Loot
Caldari Nox Eternus
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Posted - 2008.08.12 20:43:00 -
[219]
Edited by: Lorna Loot on 12/08/2008 20:45:37 Edit: In reply to Vengal Seyhan
Polys themselves will be completely useless with the current changes, as will all speed rigs.
The best speed you will get is from a MWD and 3 OD, anything else added on would be so stacked its a waste of a slot.
Leeroying polyed ships might be more fun that removing and destroying what cost them over 100mill in the first place. ----------
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Vengal Seyhan
Sten Industries
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Posted - 2008.08.12 20:59:00 -
[220]
Originally by: Lorna Loot Edited by: Lorna Loot on 12/08/2008 20:45:37 Edit: In reply to Vengal Seyhan
Polys themselves will be completely useless with the current changes, as will all speed rigs.
The best speed you will get is from a MWD and 3 OD, anything else added on would be so stacked its a waste of a slot.
Leeroying polyed ships might be more fun that removing and destroying what cost them over 100mill in the first place.
Alright, you can Leeroy your poly ships on the unsubstantiated belief that they'll be useless post patch, on the basis of a first edition trial patch that has recently been rolled back.
Me I'll prefer not to suicide any ships until the final patch goes live, on the unsubtantiated belief that they're going to change things with the patch so it's not all as bad as it seems right now.
Neither of these opinions above are factual... I do know, however, which one costs less ISK.
Leeroying your Vaga last week is premature ejaculation at its finest.
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Nightelf Mowhawk
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Posted - 2008.08.12 21:16:00 -
[221]
whats the point of all this bull s**t if your just gonna have 'a quick 20 min dt' all night takes the mic just a lil bit
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iloni atoriandra
SniggWaffe
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Posted - 2008.08.12 21:53:00 -
[222]
Im glad its being rolledback but i hope polys do get changed in line with normal rigs as they are a bit overpowered atm and lowering them in line with normal rigs and maybe reducing snakes a bit wont kill the average nano pilot.
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Hank Cousteau
Center for Advanced Studies
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Posted - 2008.08.12 21:54:00 -
[223]
Maybe CCP Should consider 30% tackling range extension rigs with a speed reduction penalty. That way you can actually bait nanos and have far more ships other than just 3 minmatar ships able to counter speed. The hull speed reductions probably should go through as well. Everything else, hold off on. Less people will be ****ed off overall if the 'balancing' occured in two stages, where you can do the finer tweaks.
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Hortoken Wolfbrother
Amarr Sniggerdly Pandemic Legion
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Posted - 2008.08.12 22:42:00 -
[224]
TO THE WIN BOATS POLYCARB LEGION!!
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D4RT N3RDiUS
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Posted - 2008.08.12 22:43:00 -
[225]
to all mi carebears friendS!!!!
d4rt press in his keyboard "IDDQD" and put god mode on again...
LOL back to reality i think this is good and we can make a better patch than this one if ccp devs hear real ppl or if ccp got real devs XD sry noz but you sucks making patchs xD
we really can go somewere and make a really good patch with no nerfing aniting and only balancing things :) and maybe geting new roles and new ships in one future :)
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Zarlis
The Scope
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Posted - 2008.08.13 00:42:00 -
[226]
dude i hate to rain on your parade but
Quote:
Hey,
The speed changes have been rolled back on Singularity to prepare for the Empyrean Age 1.1 patch. The changes will however still be available for testing on "Multiplicity" later this week as we continue to make adjustments.
MWD Reactivation delay has been removed, as you the players pointed out, it didn't quite feel right.
We're still making adjustments to missiles on our internal servers, we've been tweaking the numbers using the current missile damage formula but also exploring other possibilities.
The agility values are also slightly off. They were rebalanced with regard to MWD mass addition, which closed the gaps between ship types, removing uniqueness a bit. This will be fixed, also we're looking at boosting some ship classes in regards of agility.
We hope you'll continue to test the changes on Multiplicity, and continue to give feedback.
A new devblog with details on what we're changing and testing is in the makes, so stay tuned.
Nozh Game Designer CCP Games
so they are doing a few tweaks but basically its happening.
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Markas Crais
House of Dying Laggers
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Posted - 2008.08.13 00:51:00 -
[227]
Originally by: Zarlis dude i hate to rain on your parade but
Quote:
Hey,
The speed changes have been rolled back on Singularity to prepare for the Empyrean Age 1.1 patch. The changes will however still be available for testing on "Multiplicity" later this week as we continue to make adjustments.
MWD Reactivation delay has been removed, as you the players pointed out, it didn't quite feel right.
We're still making adjustments to missiles on our internal servers, we've been tweaking the numbers using the current missile damage formula but also exploring other possibilities.
The agility values are also slightly off. They were rebalanced with regard to MWD mass addition, which closed the gaps between ship types, removing uniqueness a bit. This will be fixed, also we're looking at boosting some ship classes in regards of agility.
We hope you'll continue to test the changes on Multiplicity, and continue to give feedback.
A new devblog with details on what we're changing and testing is in the makes, so stay tuned.
Nozh Game Designer CCP Games
so they are doing a few tweaks but basically its happening.
It's still too early to say it's happening with only a few tweaks until we get that new devblog. They rerolled to EA 1.1 because they plan on releasing that next. EA 1.1 was never intended to have the nanonerf patch since Nozh posted the devblog on July 25th and EA 1.1 was already being tested on July 18th. Simply put, they're still going to be testing on Multi.
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Kil'Roy
Minmatar The Rat Patrol
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Posted - 2008.08.13 02:50:00 -
[228]
Wow, this is so funny. Talk about jumping to conclusions.
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Slobodanka
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Posted - 2008.08.13 06:16:00 -
[229]
I want that Crystal Ball!!!! I honestly do, I want one ingame. Is it on TQ (like in cosmos plexes or something) or is it just a hoax? Because if it's real like snowball launcher and those cute fairytales from cosmos plexes then I wanna have one!!1one1!
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CCP Oneiromancer
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Posted - 2008.08.13 07:18:00 -
[230]
This discussion has strayed far from its original subject, so I will lock this thread now. Please continue the discussion about the speed changes on the feedback thread here.
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