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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Milli Sanchez
Vitriol Ventures BLACK-MARK
0
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Posted - 2012.01.21 18:54:00 -
[1] - Quote
Currently fighting in 92D. 1260 in local and dilation is so bad I cant lock anything.
Dilation is FAIL. This is NOT fun and simply not worth participating in big fleet PvP anymore.
CCP stop thinking up awesome technical work arounds and fix the #$% game. |
Jack Tronic
borkedLabs
36
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Posted - 2012.01.21 19:02:00 -
[2] - Quote
Milli Sanchez wrote: CCP stop thinking up awesome technical work arounds and fix the #$% game.
They can fix it but it would mean there would be a 800 players in local limit with traffic control being enabled to lock the gates.
There's only so much they can do in a given time to optimize the game even more, 1200 players is really alot for it to handle on one grid, all spamming actions, all doing something else, etc. |
Lord Amaterasu
Carebears online
10
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Posted - 2012.01.21 19:04:00 -
[3] - Quote
Milli Sanchez wrote:CCP stop thinking up awesome technical work arounds and fix the #$% game.
Uum. I think that's only way how you fix a game. |
Nova Fox
Novafox Shipyards
2880
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Posted - 2012.01.21 19:05:00 -
[4] - Quote
Meh...
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Dirk Magnum
Sarz'na Khumatari Ushra'Khan
181
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Posted - 2012.01.21 19:09:00 -
[5] - Quote
Seconding meh. "For example, if you are thinking about selling a Republic Fleet Firetail as a regular Firetail, be sure that the market volume is high on regular Firetails and that there are plenty of buy/sell contracts for Republic Fleet Firetails. [...] The players most interested in Republic Fleet Firetails are going to be players flying regular ones."-á -- PB |
Atticus Fynch
362
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Posted - 2012.01.21 19:11:00 -
[6] - Quote
There is a fix but you all wouldnt be happy with it....
...enforced limit of fleet sizes/encounters/battles.
Your lag would then be fixed. GÿàGÿàGÿàCargo Pilots Unite!!!GÿàGÿàGÿà https://forums.eveonline.com/default.aspx?g=posts&m=668132&#post668132 |
Signho
School of Applied Knowledge Caldari State
0
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Posted - 2012.01.21 19:18:00 -
[7] - Quote
hahaha.
CFC complaining about lag. |
Valei Khurelem
183
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Posted - 2012.01.21 19:20:00 -
[8] - Quote
From what I've seen it isn't much of a solution, it'd be more cost effective in the long run to give all EVE subscribers free fibre optic connections with the amount of subscription money frankly.
"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP." -á - CCP Ytterbium |
baltec1
469
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Posted - 2012.01.21 19:24:00 -
[9] - Quote
Also fighting in 92D and TiDi is working fantasticly for me
**** titans though. |
Tippia
Sunshine and Lollipops
4478
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Posted - 2012.01.21 19:33:00 -
[10] - Quote
Milli Sanchez wrote:Currently fighting in 92D. 1260 in local and dilation is so bad I cant lock anything. Dilation is FAIL. This is NOT fun and simply not worth participating in big fleet PvP anymore. So you find black loading screens very amusing I take it?
Quote:CCP stop thinking up awesome technical work arounds and fix the #$% game. Funny how two seemingly different things can be so unequivocally one and the same. The alternative is that you won't be allowed to be in the fight at all, would you prefer that?
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |
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Aiwha
101st Space Marine Force Nulli Secunda
104
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Posted - 2012.01.21 19:42:00 -
[11] - Quote
Atticus Fynch wrote:There is a fix but you all wouldnt be happy with it....
...enforced limit of fleet sizes/encounters/battles.
Your lag would then be fixed.
You shut your mouth. Regards,
LCpl. Aiwha-á Senior Recruiter |
ElQuirko
The Demonfuge Malevolent Fan Club
328
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Posted - 2012.01.21 19:45:00 -
[12] - Quote
Aiwha wrote:Atticus Fynch wrote:There is a fix but you all wouldnt be happy with it....
...enforced limit of fleet sizes/encounters/battles.
Your lag would then be fixed. You shut your mouth.
OOOOOOOOOOOOH
If we distribute pictures of people, does that mean God can file copyright claims under SOPA? |
Rikki Sals
State War Academy Caldari State
28
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Posted - 2012.01.21 19:55:00 -
[13] - Quote
Milli Sanchez wrote: CCP stop thinking up awesome technical work arounds and fix the #$% game.
I see what you did there! |
sYnc Vir
Wolfsbrigade
130
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Posted - 2012.01.21 20:02:00 -
[14] - Quote
Eve has lag? hmm doubt seem to get it in the best pvp zone that is low sec |
Mars Theran
EVE Rogues EVE Rogues Alliance
73
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Posted - 2012.01.21 20:07:00 -
[15] - Quote
I'm not really familiar with the technical aspects of time dilation in game; but isn't the idea, that you have to wait turns to take actions? Also, when you try to lock something, shouldn't it just wait until that turn is up, then apply the lock in sequence?
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Dalmont Delantee
Shiloh Technologies STR8NGE BREW
18
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Posted - 2012.01.21 20:07:00 -
[16] - Quote
Valei Khurelem wrote:From what I've seen it isn't much of a solution, it'd be more cost effective in the long run to give all EVE subscribers free fibre optic connections with the amount of subscription money frankly.
The issues with the cores, nothing to do with connections... |
Indahmawar Fazmarai
The I and F Taxation Trust
203
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Posted - 2012.01.21 20:12:00 -
[17] - Quote
Milli Sanchez wrote:Nullsec whining
Somebody call the whaambulance and cut down fleet size to 12,000 "control points" vs 12,000 "control points". A frigate = 10 control points and a supercap = 1000 control points, good afernoon and enjoy your lag-free battles.
Some people are NEVER content... |
Lauren Hellfury
Full Pocket Aggro In Vitro.
276
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Posted - 2012.01.21 20:16:00 -
[18] - Quote
and how would that help if you suddenly had 10 fleets?
artifical limits are easily avoided. hard limits = first there win. Help rid New Eden of T2 BPOs:-áhttps://forums.eveonline.com/default.aspx?g=posts&t=60370 The Full Pocket Aggro blog:-á http://fullpocketaggro.blogspot.com/ Now showing: Memories of Syndicate. Part 1 |
Indahmawar Fazmarai
The I and F Taxation Trust
203
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Posted - 2012.01.21 20:23:00 -
[19] - Quote
Lauren Hellfury wrote:and how would that help if you suddenly had 10 fleets?
artifical limits are easily avoided. hard limits = first there win.
Node size + blue/red check + no neutrals allowed in.
The point is is, you can have open-end resource-consuming batltles that may work as best as possible, but not necessarily well, or limited battles assured to work well within their allotted resources. |
atrum dux
SUNDERING Goonswarm Federation
3
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Posted - 2012.01.21 20:28:00 -
[20] - Quote
Worked fine for me, too bad we lost again. |
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Atticus Fynch
364
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Posted - 2012.01.21 20:28:00 -
[21] - Quote
ElQuirko wrote:Aiwha wrote:Atticus Fynch wrote:There is a fix but you all wouldnt be happy with it....
...enforced limit of fleet sizes/encounters/battles.
Your lag would then be fixed. You shut your mouth. OOOOOOOOOOOOH
just sayin
GÿàGÿàGÿàCargo Pilots Unite!!!GÿàGÿàGÿà https://forums.eveonline.com/default.aspx?g=posts&m=668132&#post668132 |
Avid Bumhumper
Furian Necromongers
18
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Posted - 2012.01.21 20:34:00 -
[22] - Quote
Given CCP's Track record of implementing "Major" fixes for fleet fights, I'm having a hard time figuring out why people are so surprised? They took a year last time, and we went thru all types of fun scenarios like the Infamous "Jump in and Die" patch they implemented. Just glad i'm not down there for this years "Testing phase"...
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Roosterton
Shattered Star Exiles SpaceMonkey's Alliance
253
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Posted - 2012.01.21 21:00:00 -
[23] - Quote
Would you find a crashed node more fun, then? Or how about one side having a clear advantage while the other side is unable to even load the grid?
People are always going to find something to complain about. |
Rasz Lin
43
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Posted - 2012.01.21 22:14:00 -
[24] - Quote
Jack Tronic wrote:Milli Sanchez wrote: CCP stop thinking up awesome technical work arounds and fix the #$% game.
They can fix it but it would mean there would be a 800 players in local limit with traffic control being enabled to lock the gates. There's only so much they can do in a given time to optimize the game even more, 1200 players is really alot for it to handle on one grid, all spamming actions, all doing something else, etc.
This is not true. For starters they could STOP USING PYTHON and switch to multithreaded code.. |
Ranger 1
Ranger Corp
872
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Posted - 2012.01.21 22:19:00 -
[25] - Quote
Rasz Lin wrote:Jack Tronic wrote:Milli Sanchez wrote: CCP stop thinking up awesome technical work arounds and fix the #$% game.
They can fix it but it would mean there would be a 800 players in local limit with traffic control being enabled to lock the gates. There's only so much they can do in a given time to optimize the game even more, 1200 players is really alot for it to handle on one grid, all spamming actions, all doing something else, etc. This is not true. For starters they could STOP USING PYTHON and switch to multithreaded code..
I would suggest if you don't know what you are talking about, don't talk.
Revenge should not stop at the ship!
It's not so much a mission statement,-áit's more like a family motto. |
Corina Jarr
Spazzoid Enterprises Purpose Built
516
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Posted - 2012.01.21 22:20:00 -
[26] - Quote
Rasz Lin wrote:Jack Tronic wrote:Milli Sanchez wrote: CCP stop thinking up awesome technical work arounds and fix the #$% game.
They can fix it but it would mean there would be a 800 players in local limit with traffic control being enabled to lock the gates. There's only so much they can do in a given time to optimize the game even more, 1200 players is really alot for it to handle on one grid, all spamming actions, all doing something else, etc. This is not true. For starters they could STOP USING PYTHON and switch to multithreaded code.. Not a programmer so forgive me if I sound stupid but...
Wouldn't they have to rewrite the entire code from scratch if they changed languages? Which would take years? |
Indahmawar Fazmarai
The I and F Taxation Trust
203
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Posted - 2012.01.21 22:39:00 -
[27] - Quote
Corina Jarr wrote:Rasz Lin wrote:Jack Tronic wrote:Milli Sanchez wrote: CCP stop thinking up awesome technical work arounds and fix the #$% game.
They can fix it but it would mean there would be a 800 players in local limit with traffic control being enabled to lock the gates. There's only so much they can do in a given time to optimize the game even more, 1200 players is really alot for it to handle on one grid, all spamming actions, all doing something else, etc. This is not true. For starters they could STOP USING PYTHON and switch to multithreaded code.. Not a programmer so forgive me if I sound stupid but... Wouldn't they have to rewrite the entire code from scratch if they changed languages? Which would take years?
I will provide some background.
The Carbon UI and its associate libraries, which are about 15% of the client code (and some 550 Mb of the download) took about one year to build, and they are about 2 million lines of code. Just hunting for the associated code took months as 45% of the new code clashed with old code that nobody knew it was there (Python is very flexible, but also can become very messy w/o proper documentation, and CCP policy about documentation is: "documentation is optional and you do it in your spare time".)
Short version, the EVE client is so complicated that there is no way to "translate" it. It should be done from scratch, would take years, and would mean EVE 2 i.e. starting fresh. |
Poetic Stanziel
Arrakis Technology
686
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Posted - 2012.01.21 23:07:00 -
[28] - Quote
Valei Khurelem wrote:From what I've seen it isn't much of a solution, it'd be more cost effective in the long run to give all EVE subscribers free fibre optic connections with the amount of subscription money frankly. The problem isn't the connection to the servers ... it is the workload the servers are doing that is the bottleneck. CCP would need to invest in Deep Blue style machines to fix lag. They don't have that sort of money.
The STAIN Travel Bookmark Collection - 451 Bookmarks |
DEFIER ORILIS
DEFIANCE FRENETIC REGIMENT
3
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Posted - 2012.01.21 23:11:00 -
[29] - Quote
So what is it? CCP Servers or user computers creating this lag issue? Dang!
Sounds like this CCP Time Dilation is a great solution for all of us. Dang! |
Deviana Sevidon
Jades Falcon Guards
261
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Posted - 2012.01.21 23:19:00 -
[30] - Quote
Milli Sanchez wrote:Currently fighting in 92D. 1260 in local and dilation is so bad I cant lock anything. Dilation is FAIL. This is NOT fun and simply not worth participating in big fleet PvP anymore. CCP stop thinking up awesome technical work arounds and fix the #$% game.
Your whining is fail. |
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