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shinsushi
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Posted - 2007.09.30 11:32:00 -
[1]
It is plainly obvious that Drone ships have an over abundance of midslots to fit anything they please in there. Gunships are typically limited in thier midslots but yet given extra low-slots for damage mods, or are designed to fit a shield tank in that limited space. The problem here is drones have no damage mods, and the two mods they do have (tracking and speed) are far from a necessity to fit for drone functionality.
Drone ships also get a 10% bonus to two different aspects of their primary weapon system, damage and hitpoints. I propose a change to fill these slots.
Firstly, change all drone bonuses to +5% to hitpoints and damage per level. This will of course nerf drone damage by a small amount, but it will be necessary for the introduction of this module.
For those too lazy to click the link:
Combat Drone Turret Stabilizer: CPU: 30 (should be +10 for TII) PG: 1MW Slot: Mid Damage: +15% (23% for TII)
SO now, some of the bite is taken out of drone ships to begin with, but with just 1 T2 modules they are just about equal to before. 2 dmg mods and they will do nearl 20% more damage than before, and a third damage mod will bring that to nearly 30%. Now drone boats can actually improve the damage of their drones much like any other weapon system, and it just may decrease the amount EW on non-EW ships.
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Jacque DeCoure
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Posted - 2007.09.30 13:44:00 -
[2]
I doubt you really want to see a Domi running around with 5 of these and a bud who scrams you at the gate - those Ogre II's would be deadly.
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MasterDecoy
Gallente The Grifters
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Posted - 2007.09.30 14:45:00 -
[3]
good god
imagine fitting 2-3 of those on a domi/ishtar/vexor.
boink!
In Before Gou's Math
Originally by: Evilempire1 good, im pentitioning you for slandering.
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Lord DarkStar
Gallente Mobile Alcohol Processing Units United Freemen Alliance
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Posted - 2007.09.30 15:18:00 -
[4]
I would feel sorry for anyone on the other side of my ogres ....
We of the Unicorn clan are the best horsemen in the land,our horses are our lives and brothers,we fight as one,we live as one,we die as one. |
Buyerr
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Posted - 2007.09.30 16:12:00 -
[5]
Edited by: Buyerr on 30/09/2007 16:15:54
Originally by: shinsushi It is plainly obvious that Drone ships have an over abundance of midslots to fit anything they please in there. Gunships are typically limited in thier midslots but yet given extra low-slots for damage mods, or are designed to fit a shield tank in that limited space. The problem here is drones have no damage mods, and the two mods they do have (tracking and speed) are far from a necessity to fit for drone functionality.
Drone ships also get a 10% bonus to two different aspects of their primary weapon system, damage and hitpoints. I propose a change to fill these slots.
Firstly, change all drone bonuses to +5% to hitpoints and damage per level. This will of course nerf drone damage by a small amount, but it will be necessary for the introduction of this module.
For those too lazy to click the link:
Combat Drone Turret Stabilizer: CPU: 30 (should be +10 for TII) PG: 1MW Slot: Mid Damage: +15% (23% for TII)
SO now, some of the bite is taken out of drone ships to begin with, but with just 1 T2 modules they are just about equal to before. 2 dmg mods and they will do nearl 20% more damage than before, and a third damage mod will bring that to nearly 30%. Now drone boats can actually improve the damage of their drones much like any other weapon system, and it just may decrease the amount EW on non-EW ships.
wtf?! you don't know what your talking about now do you? why should the dmg mod for drones gie 2,2times more bonus then for any other weapon? and why again should it be the only dmg mod that is used in med slots?! and why should it be so drone using ships as PLAINLY a super weaponry of doom should NOT take up ANY CPU OR powergrid at all?! and still be able to fit a MAX out pownage tank?!
now the fact of your plain out imbalanced super modules next: which ship again have a very limited amount of med slots that are MADE for shield tanking O.o :S i don't know of any.
basically your pulling these "facts" of "need new thing" out of your behind.
................
two things. i would LOVE drone ships to be using DRONES !!! AND ONLY DRONES AND A LOT OF THEM!! as there weaponry. but this would take a lot of tweaking to balance. first of "drones should NOT be able to dock in your ship 20 seconds after reaching the ship when they have shot at something". (pls read on) next. the drone ships high slots should be altered to match a much lower number and they should not have a very limited turret/missile points(which should be intended to remote rep/shield for your drones hench the scoop time ;) thereby giving the drone ships a bonus to remote repping for DRONES (bonus only applied on drone repping). 3. there should be 2 new modules added that was low slot used. 4. drones basic hp should be increased by 10-15%. 5. give some drone ship a bonus to how many drones it can use.
damge mod:: Slot: low CPU: 30 (should be +10 for T2) PG: 1MW damage modifier: 1.07 (1.1 for T2) rof bonus: 0.925 (0.895 for t2)
Hp mod: 10% bonus to drone hit points.
well or something like that, so they become mini carriers ^^ (ps. drones should NOT stop shooting when the drone ship dies, they have a AI.)
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shinsushi
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Posted - 2007.10.01 04:50:00 -
[6]
Edited by: shinsushi on 01/10/2007 04:56:16 These modules are really little different from Heat sinks/gyros/mag stabs. Turret and missiles damage mods have a 10% or greater addition to both rate of fire and damage. Therefor these are the same.
Why would you make em midslot modules you ask? Well other than drone control units, both nav and tracking computers are both mid-slot modules. Unfortunately there is little need for either module. Drone ships also have a large number of mids on average with little necessary to fit in there, leading to Drone-ships also becoming EW platforms aswell. Damage mods will hopefully fill some of that gap.
The damage of 5 max skilled OGRE IIs in a Dominix is 475 DPS. With a reduction of the ship bonus to 5% instead of 10%, those same OGRE IIs would do 396 damage. With one T2 damage mod it would thus become 487 damage (what it was originally). The next damage mod would be 87% as effective (stacking) raising that damage to 584 damage, the third would raise it to about 660 from 5 bonused and max skilled OGRE IIs in a domi, and that domi would be left with 2 mid-slots. this brings the possible bonus to damage to 140% of what it is now, for the price of 3 mid-slots.
With the changes to drones coming in (bandwidth) and drones no longer recharging their shields instantaneously, they will be much easier to shoot down. The 25% less hitpoints on those buggers will help this out even more.
Oh, your damage module idea is gives nearly the same bonus as the ones already in the database do, but since they are low-slot mods the domi can still be a EW platform, and since you are not reducing the innate drone bonus, your idea is sooooo much more overpowered. I am trying to bring balance, and increase fitting options in a balanced approach. With your damage mods, the domi can gets its heavy drones upto 750 damage per second, with the same HP as now, and the same EW as now.
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Chi Quan
Jade Phoenix Deutschland Event-Horizon
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Posted - 2007.10.02 18:33:00 -
[7]
those are old, forget it. won't happen. -- Tempus fugit -- quote spiralJunkie: it doesn't matter how you pronounce it, it still shoots you in the face |
DrDooma
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Posted - 2007.10.02 22:46:00 -
[8]
Not a bad idea.
Without modifying ships, would this module work with DMG multiplier of T1 5% and T2.at 7%? I think it will make very interesting fitting decisions for PVP.
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Bellum Eternus
Gallente Blood Corsair's
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Posted - 2007.10.03 02:38:00 -
[9]
After first reading the thread, I had to go back and re-read it to make sure that it wasn't a necro.
Bellum Eternus [Vid]Blood Corsairs - Day One |
IKEELYOU
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Posted - 2007.10.03 02:43:00 -
[10]
Sure. But only if they cut drone base damage by 50%.
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Vmir Gallahasen
Gallente Omniscient Order Cruel Intentions
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Posted - 2007.10.03 07:05:00 -
[11]
I couldn't help myself on this one, Buyerr.
Originally by: Buyerr wtf?! you don't know what your talking about now do you? why should the dmg mod for drones gie 2,2times more bonus then for any other weapon?
His module: 23% increase in drone damage Dmg mod for weapons: 10% increase in damage, 10.5% increase in RoF. 1.1 / 0.895 = 22.905%
You next propose a module with the same stats as the weapon damage mods, which the only difference is that it would cause more drone-lag than his proposed module, because of the increased rof.
Originally by: Buyerr now the fact of your plain out imbalanced super modules next:
I lol'd.
You should buy yourself a calculator. And a clue, if the store sells those too.
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AshtarDJ
Filthy Scum
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Posted - 2007.10.03 08:04:00 -
[12]
Edited by: AshtarDJ on 03/10/2007 08:04:48 The only thing I don't like about this idea is the fact of the dmg mod being a mid slot one. On pretty much very ship in game you can chose to fit it for gank or tank... normally never both. It shouldn't be different for drone boats. Since all the strong drone boats in game are armor tankers, the dmg mods should be in their lows.
I understand the argument of drone boats being EW boats, but in my oppinion it's not strong enough. If you want to fit 3 damps on your domi, you should do so... but you will still have to chose if you're wanna deal some dmg with while your target is dampened or if your gonna be able to tank his buddies for a little longer...
Btw - taking away the dmg bonus of the drone ships and introducing a strong dmg mod could be very very dangerous... it could make unexpected ships to become deadly overpowered dmg dealers. Like it happened to domis and phoons when CCP introduced speed rigs. Ships that weren't supposed to be fast were turning like shuttles and outrunning vagabonds. Immagine a gank fitted geddon with heat sinks and drone dmg mods in lows with pusle lasers t2 heaviy drones dealing more dps the a carrier with 12 fighters... insane!
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General StarScream
Cybertronic Decepticons
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Posted - 2007.10.03 09:08:00 -
[13]
Bad ide, drones stink as they do now, we need those mods with no change.
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Brixer
Dai Dai Hai
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Posted - 2007.10.03 11:39:00 -
[14]
The current drone modules are *very* efficient.
Why don't you try using them before speaking.. The control range ones go with the sentries (mostly) and the tracking link goes with both sentries and other drones. Heavies get insane boost from Omnis because they do have a tracking issue to start with.
btw.. if you don't want to use the current modules.. Fit dampeners/tracking disruptors in mids so your opponent can't target/hit your drones.
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