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Buyerr
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Posted - 2007.10.02 20:59:00 -
[1]
why is it that missions have to be so killingly boring?!
couldn't they at least have done something that would make it fun..
here is the mission: 1. don't read the text since there is no reason(just see which type of rats) 2.fly to the mission. 3.activate modules. 4. WAIT until everything is dead (basicly) 5. jump though gate. 6.activate modules 7.wait til everythings dead 8. repeat 5,6,7 until mission is done (a few times gather something from somewhere or instant pop a building and jump back)...
missions are ridicules boring and time consuming, there is no live or atmosphere or excitement over them. there is just Nothing that makes you feel entangled to keep your eyes on the scream more then 5 sec to change target put on booster, at a time...
so what do you think there could be done?
me: 1.more randomizing of mission rats.
2.fewer rats, higher bounty and more of a fight from each rat.
3.maybe a kill counter for the amount and let it stack up so you can maybe use the numbers for somehting(more numbers to look at and wish to raise.
4. A hell lot of more missions and REMOVING those "move 100km then use gate", which is ridicules since it is nothing but just boringly flying to the gate at a bs speed
you got any?
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madaluap
Gallente Mercenary Forces Exquisite Malevolence
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Posted - 2007.10.02 21:02:00 -
[2]
Cause its a pvp game thats why. It simply isnt such a big issue. And if missions were made less boring they would be less profitable.
Imagine if CCP suddenly implented a 1000 dps, 40k hp 50% resist blasterthron on a minmatar killing mission and added a 10 mil bounty on it + good loot drop.
Would it make missions harder, yes. Would it make missions less laggier, yes. Would people whine their balls off cause they didnt know what to expect on a mission, yes.
_________________________________________________ Breetime
A killmail!11!1 omgrawr: BOOOOOOOOOOOOOOYAAAAAAAAAAAAAAAAAAA |
Surfin's PlunderBunny
Minmatar mUfFiN fAcToRy
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Posted - 2007.10.02 21:03:00 -
[3]
Less mission runners, more pirates
Originally by: Liz Kali Tic Toc Tic Toc , time is ticking
Originally by: TheDagda *click* For the love of the jovians stops necroing
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Lazuran
Gallente Time And ISK Sink Corporation
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Posted - 2007.10.02 21:15:00 -
[4]
In before the fanbois who are going to claim that EVE is a pure PVP game and missions are only for decoration ... AAARGH too late.
isn't it funny how some people advocate both GTC<=>ISK trades and EVE being superior due to its cruelty and costly losses, when they use the former to circumvent the latter?
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Buyerr
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Posted - 2007.10.02 21:19:00 -
[5]
Originally by: madaluap Cause its a pvp game thats why. It simply isnt such a big issue. And if missions were made less boring they would be less profitable.
Imagine if CCP suddenly implented a 1000 dps, 40k hp 50% resist blasterthron on a minmatar killing mission and added a 10 mil bounty on it + good loot drop.
Would it make missions harder, yes. Would it make missions less laggier, yes. Would people whine their balls off cause they didnt know what to expect on a mission, yes.
hehe i would just LOVE a rat like that. would add some excitement :D and maybe give me a reason not to solo them:P (NO dont just want 10more rats in the mission it is stupid enough with the 100+ rats :S )
hehe i would jump to minmatar space to do it ^^
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Strak Yogorn
Amarr
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Posted - 2007.10.02 21:27:00 -
[6]
get rid of your pimped cnr and do them in smaller ships ? should be alot more interesting on some missions ...
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Alora Venoda
Caldari GalTech
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Posted - 2007.10.02 23:04:00 -
[7]
Originally by: Buyerr why is it that missions have to be so killingly boring?!
couldn't they at least have done something that would make it fun..
here is the mission: 1. don't read the text since there is no reason(just see which type of rats) 2.fly to the mission. 3.activate modules. 4. WAIT until everything is dead (basicly) 5. jump though gate. 6.activate modules 7.wait til everythings dead 8. repeat 5,6,7 until mission is done (a few times gather something from somewhere or instant pop a building and jump back)...
missions are ridicules boring and time consuming, there is no live or atmosphere or excitement over them. there is just Nothing that makes you feel entangled to keep your eyes on the scream more then 5 sec to change target put on booster, at a time...
so what do you think there could be done?
me: 1.more randomizing of mission rats.
2.fewer rats, higher bounty and more of a fight from each rat.
3.maybe a kill counter for the amount and let it stack up so you can maybe use the numbers for somehting(more numbers to look at and wish to raise.
4. A hell lot of more missions and REMOVING those "move 100km then use gate", which is ridicules since it is nothing but just boringly flying to the gate at a bs speed
you got any?
how would these requests change your 8 step procedure for completing missions?
if you want variety, there should be OPTIONAL rats to kill, MULTIPLE paths through the deadspace complex, booby traps, stealth rooms where you should AVOID aggro and maybe plant a bomb or something... or maybe even one where you have to remote rep some friendly NPC and keep it alive, like some kind of escort mission. or perhaps one where you defend a structure against a continuous seige for X amount of time, remote repping allowed. or maybe even one where you run 2 complexes in 2 different systems. basically make those boring kill everything missions, not about killing so much... but with different objectives
some of these are already partially implemented in some of the newer missions, but not enough. the devs claim that rev3 will introduce lots of new missions though.
~~~~ ~~~~ ~~~~ Take away the risk and it would make flying around in space utterly pointless.
Take away the flying around part and you make EVE into a space themed spreadsheet application. |
Buyerr
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Posted - 2007.10.02 23:43:00 -
[8]
Originally by: Strak Yogorn get rid of your pimped cnr and do them in smaller ships ? should be alot more interesting on some missions ...
using a normal raven no faction modules only t2.
Originally by: Alora Venoda
Originally by: Buyerr why is it that missions have to be so killingly boring?!
couldn't they at least have done something that would make it fun..
how would these requests change your 8 step procedure for completing missions?
if you want variety, there should be OPTIONAL rats to kill, MULTIPLE paths through the deadspace complex, booby traps, stealth rooms where you should AVOID aggro and maybe plant a bomb or something... or maybe even one where you have to remote rep some friendly NPC and keep it alive, like some kind of escort mission. or perhaps one where you defend a structure against a continuous seige for X amount of time, remote repping allowed. or maybe even one where you run 2 complexes in 2 different systems. basically make those boring kill everything missions, not about killing so much... but with different objectives
some of these are already partially implemented in some of the newer missions, but not enough. the devs claim that rev3 will introduce lots of new missions though.
yer nice idea. but even these would be boring if the enemies where just 100+rats.. and in the end it would be a kill all feast with objective afterwoods. unless you made some insanely hard rats when you needed to sneak or speed pass them. (or removed the bounties for rats you arn't suppose to kill to complete. although this would be very annoying and give a only one way to complete no matter the sieze of the gang).
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Tortun Nahme
Minmatar Heimatar Services Conglomerate
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Posted - 2007.10.03 00:07:00 -
[9]
when i get tired of running missions i get a bunch of corp mates in BC's and cruisers and make them run a level 4, while I chase them in my nano command phoon (all reps) and tank them
its good for me and good for them
and it adds some variety
also gives some good team work excersize
Originally by: Akita T No, it's a trap ! I can tell from some of the modules and from seeing quite a few traps in my time...
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necronarcosis
Fury Corporation
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Posted - 2007.10.03 00:15:00 -
[10]
Originally by: Buyerr why is it that missions have to be so killingly boring?!
couldn't they at least have done something that would make it fun..
here is the mission: 1. don't read the text since there is no reason(just see which type of rats) 2.fly to the mission. 3.activate modules. 4. WAIT until everything is dead (basicly) 5. jump though gate. 6.activate modules 7.wait til everythings dead 8. repeat 5,6,7 until mission is done (a few times gather something from somewhere or instant pop a building and jump back)...
missions are ridicules boring and time consuming, there is no live or atmosphere or excitement over them. there is just Nothing that makes you feel entangled to keep your eyes on the scream more then 5 sec to change target put on booster, at a time...
so what do you think there could be done?
me: 1.more randomizing of mission rats.
2.fewer rats, higher bounty and more of a fight from each rat.
3.maybe a kill counter for the amount and let it stack up so you can maybe use the numbers for somehting(more numbers to look at and wish to raise.
4. A hell lot of more missions and REMOVING those "move 100km then use gate", which is ridicules since it is nothing but just boringly flying to the gate at a bs speed
you got any?
you could explain everthing in life that way. i dont see your point.
22 men running around a field kicking a round object and trying to put it in between some posts!! siting at a computer, pressing buttons and making things on screen move. "laying with your woman having a fumble untll" u get the point. everything can be explained in a manor that makes it look boring, if your bored of missions try the other 99% of the game out. you may find that you like it
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RedLion
Caldari Caldari Navy II
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Posted - 2007.10.03 00:22:00 -
[11]
I certainly agree, fewer rats and higher bounty... rats you could go more or less toe to toe with... maybe 5 minute fights vs single rat... I dunno
But the zerg of weak ships you just need to grind through... that's for ratters, not missioners imo.
- - - - - - - - - - - - - - - - - - - - - - - The Gallenteans must be destroyed - - - - - - - - - - - - - - - - - - - - - - - |
Sister Impotentata
Caldari State War Academy
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Posted - 2007.10.03 00:27:00 -
[12]
Mishes are boringed because they want us to get moist over the wicked awesome Drone Remixes. ----- TANSTAAFL
Originally by: Hostess Deconstructing the Twinkie is like trying to deconstruct the universe.
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Flinx Evenstar
Minmatar Spartan Industries Cruel Intentions
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Posted - 2007.10.03 00:30:00 -
[13]
Can make them a bit more exciting for you if you run them in low sec.
Ignore any probes you see on scan..and don't align. Am sure this way, your heart will beat a bit faster after the probe finishes scan
I, erm, like kill things and stuff |
Thanos Draicon
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Posted - 2007.10.03 00:31:00 -
[14]
Quote: why is it that PvP has to be so killingly boring?!
couldn't they at least have done something that would make it fun..
here is the PvP 1. Put most appropriate fitting on ship 2. Join gang and fly to location of PvP 3. Camp gate or pos until hostiles show up 4. activate modules 5. WAIT until everything is dead or you are dead (basicly) 6. Repeat steps 3-5 until you win EVE or your alliance dies
PvP are ridicules boring and time consuming, there is no live or atmosphere or excitement over them.
See what I did there? perspective, man. --------------- Originally by: CCP Prism X Hey I have an idea: "Let's not endure any more of your spam for the weekend!" Enjoy your time away from our forums.
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Reem Fairchild
Minmatar Republic University
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Posted - 2007.10.03 00:34:00 -
[15]
Why do you have to do missions? Don't like them, don't do them.
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Amanita Muscaria
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Posted - 2007.10.03 00:41:00 -
[16]
Originally by: RedLion maybe 5 minute fights vs single rat...
Activate modules and go whine on forums for 5 minutes. |
Xaldor
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Posted - 2007.10.03 02:20:00 -
[17]
Edited by: Xaldor on 03/10/2007 02:20:48 I like doing missions, I don't do a lot of them over and over but like to work on my corp standings as I am also a miner/industrialist. Missions give people like me some decent PvE action, the large majority of my SP are in non-combat skills so I probably wouldn't survive taking a ship out to 0.0 to rat and don't really need the uber loot. It is more a distraction, something to do which is different, working up some corp standings which are easier to do via combat missions than non-combat missions.
My only real concern is that the variance in mission difficulty is something stupid. I am only doing L3s as I only have a BC but some of the missions are ridiculously easy and others are very time consuming and very difficult by comparison the average mission type.
What I would like to see is more consistency in the difficulty of missions and I think that can be done by giving you a challenge rating. When you go talk to an agent it is all about what ship you are in and what your combat skills are like. Your difficult factor would rise based on the class of ship you are in when you take the mission. Say for example your base is 10 difficulty in a frigate, 100 in a cruiser, 1000 in a battlecruiser, 10000 in a battleship. Then you have factors which will raise or lower the rating, how are your navigation skills with the modules attached, your offensive weapon skills with the weapon modules, how big is your tank.
Level of agent should just be another modifying factor. Agent level 1 would be easy with a -25% on the challenge rating, level 2 can be 0%, level 3 +25%, level 4 +50% and level 5 +100%. The challenge rating can also factor how many people you are in a gang with and adjust the challenge rating accordingly.
Then no matter what your ship of choice was you could fly your ship of choice and get a pretty good challenge and get an appropriate reward.
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Xaldor
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Posted - 2007.10.03 02:35:00 -
[18]
I think the major reason people get bored is because the harder missions require you to build a significant tank into them to be doable and that limits what you can realistically fly and the setup you go with.
Another option which would allow you more variety in what you fly would be to have agents that offer escort missions. Once you gate through to the starting point there is a NPC freighter or miner that starts on its journey through the deadspace, you have to either escort it to its destination or protect it while it mines for a period of time. Rats will come in and attack the freighter, the protected target has a certain tank level, lets just say it wont get to its destination if you don't do anything but is fairly sturdy.
You could then fly something more zippy, a smaller ship and pick off enough rats to allow your buddy to make it through or you could fly a logistic ship, shield transfer, armour repair, whatever. However, some of the rats should agro on you, but the vast majority focused on taking out their target.
It would allow you to experience more variety in the kind of ships you could fly, teach you more about the skills of other ship types which can prepare you better for fleet ops.
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Toria Nynys
Minmatar
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Posted - 2007.10.03 03:11:00 -
[19]
Missions, like mining, are not fun content. They are a time sink hurdle in your path if you wish to get to *other* content (like jump clones, POS in high sec, datacores, lower taxes, etc.)
And just like mining you can either buckle down and do them, or not do them and throw ISK at the resulting problems instead.
Me, I find them meditative. Also a sport -- I try to improve my mission times. It's nice to see your character get better with age, and missions are a nice static yardstick to measure your slowly inflating epeen with.
It would be better if more skills overlapped between PvE and PvP, but you can't have everything. There's even fewer overlapping skills with trade, science and mining so I feel pretty fortunate to be a mission ho.
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Rhaegor Stormborn
Pestilent Industries Amalgamated
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Posted - 2007.10.03 03:13:00 -
[20]
Originally by: Buyerr why is it that missions have to be so killingly boring?!
couldn't they at least have done something that would make it fun..
here is the mission: 1. don't read the text since there is no reason(just see which type of rats) 2.fly to the mission. 3.activate modules. 4. WAIT until everything is dead (basicly) 5. jump though gate. 6.activate modules 7.wait til everythings dead 8. repeat 5,6,7 until mission is done (a few times gather something from somewhere or instant pop a building and jump back)...
Sad but true.
Rhaegor Stormborn Fleet Admiral - Pestilent Industries Amalgamated [PIA] Recruitment Thread |
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Buyerr
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Posted - 2007.10.03 05:03:00 -
[21]
Hmm kind of wondering when people got so shallow. Not even reading the post. I didnÆt say anything about not liking missions, I love missions. I HATE the repeatedly boring kill 100+ ships while half way afk then kill 100+ more.
I would love some excitement, some improvement.. ow sorry I used the forbidden ôIö word, will try to avoid ità
But seriously, it would be nice with mobs that at least assembled a pvp situation, just by a long shot. So lets say instead of 10-20 bsÆs then 2-4 bsÆs but that much stronger and more pvp orientated. Or somethingà
And adding a lot of extra cream to the whole idea of missions, so it is not just another way to ôchainrattingö but in high sec with less mill/hour
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Captian Internet
Lead Bricks
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Posted - 2007.10.03 05:10:00 -
[22]
because you touch yourself at night
Changes to Local,War ,Navigation Shortcuts |
Lastdon
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Posted - 2007.10.03 05:20:00 -
[23]
Whats with people always calling this game a PVP game? Last I recall its a MMO = massive multiplayer online game. Your so right thou the sitting at a gate is that much more exciting. Maybe even the sieging of a POS. O wait a minute I forgot about the epic fleet battles AKA lagathons. Maybe the next rev will improve the Lag problem lol. When is the last time you saw a video game improve the graphics and increase the performance of a game. Typically all increasing graphics does is bog down your comp that much more.
Pretty much it comes down to CCP needs to review the roles in this game. Such as bounty hunters, mining, mission running, even exploration.
But hey if you can be amused by throwing a rock around EVE is for you. Log in train wait for next patch may be if will be more interactive.
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Orion Eridanus
Dark Nova Crisis Antesignani Alliance
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Posted - 2007.10.03 06:37:00 -
[24]
Originally by: Strak Yogorn get rid of your pimped cnr and do them in smaller ships ? should be alot more interesting on some missions ...
what he said
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Mad0ne
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Posted - 2007.10.03 06:53:00 -
[25]
Originally by: Buyerr why is it that missions have to be so killingly boring?!
couldn't they at least have done something that would make it fun..
here is the mission: 1. don't read the text since there is no reason(just see which type of rats) 2.fly to the mission. 3.activate modules. 4. WAIT until everything is dead (basicly) 5. jump though gate. 6.activate modules 7.wait til everythings dead 8. repeat 5,6,7 until mission is done (a few times gather something from somewhere or instant pop a building and jump back)...
missions are ridicules boring and time consuming, there is no live or atmosphere or excitement over them. there is just Nothing that makes you feel entangled to keep your eyes on the scream more then 5 sec to change target put on booster, at a time...
so what do you think there could be done?
I have to agree with you pal :)
First I want to say you all:
No mission running = no money , no money = no pvp! Okay?
Unless you are able to rat in deep 0.0 space and make 100 mil isk with an hour! Okay? Not everybody has that opurtunity!!
IMO missions should be more complicated - more thinking, solving a quest, finding some kind of codes and having to use real life mathematics to break it! Yeah a 10 year old kiddie wont be able to do it alone but - make it able to use another agent`s help, pay him and he will tell you the code!
There should be more eye candy in missions, more sneaky places to look for.
For example: You encounter an agent, kill him - get ship log, log says (coordinates) and dialogue of that agent and some spy which has name :P ! Find that spy - nail him and get his documents: Now you have coordinates and system name where to go next! U go there, kill em all - get what ever (loot, another hint or just a revenge)
At the moment missions are all about shooting and spamming - its so boring indeed, killing waves of pirates after another! It`s just so boring that I stoped playing missions - i`d better rat in 0.0 and make 100 mil isk an hour!
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Galan Amarias
Amarr Vendetta Underground Rule of Three
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Posted - 2007.10.03 08:24:00 -
[26]
I tried missions, they sucked. I moved to ratting in low sec witha pvp setup. I got jumped a lot. This made things interesting. Sometimes I won, sometimes I was far enough out to escape a supirior oponent and sometimes my poor little Maller went boom. The thrill of low sec was always there though.
As for you. It looks to me like you are making the missions booring. Try reading the flavor text and imagine you are actually talking to your agent. Grumble to yourself about another milk run or whatever. If you can't make yourself get into it, no content in the world will make it exciting.
Then again, it's an MMO. The single player solo content is supposed to suck. Get a corp, some friends and into low sec. It might get you killed, but it'll also get your heart pounding.
-Galan
The answer to empire ganking |
Sheriff Jones
Amarr Please Enter Password
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Posted - 2007.10.03 08:42:00 -
[27]
Edited by: Sheriff Jones on 03/10/2007 08:42:34 Read mission text<---can't stress enough! Realise what you're doing. Act according to the RP element. When repeated mission too many times, change agent to another corporation/branch.
Missions are like PVP;
If you get bored of camping that gate, MOVE! If you get bored hunting Amarr ships, MOVE! Know what you are doing and have fun..or..move...?
The whole GAME, as any MMO, is about "go there, activate this, wait, go there, activate modules, wait..."
That's how MMOs work in all basics.
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |
Lazuran
Gallente Time And ISK Sink Corporation
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Posted - 2007.10.03 08:45:00 -
[28]
Originally by: Galan Amarias
Then again, it's an MMO. The single player solo content is supposed to suck. -Galan
Erm, no.
It seems to me that the boring solo content in EVE is one of the main reasons why people whine on the forums, it enhances their solo playing experience dramatically.
In any case, the PVE in EVE is not worthy and CCP could really do better than that. The ideas are certainly there (look at the imaginative descriptions of missions and the messages you get from NPCs), but the mission designs are too limited.
isn't it funny how some people advocate both GTC<=>ISK trades and EVE being superior due to its cruelty and costly losses, when they use the former to circumvent the latter?
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Kessiaan
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Posted - 2007.10.03 08:51:00 -
[29]
Originally by: Lazuran
Originally by: Galan Amarias
Then again, it's an MMO. The single player solo content is supposed to suck. -Galan
Erm, no.
It seems to me that the boring solo content in EVE is one of the main reasons why people whine on the forums, it enhances their solo playing experience dramatically.
In any case, the PVE in EVE is not worthy and CCP could really do better than that. The ideas are certainly there (look at the imaginative descriptions of missions and the messages you get from NPCs), but the mission designs are too limited.
I imagine CCP knows this. Tinkering too much with mission design to the point it changes the nature of the game though is very risky. Just look at what happened to SW:G - they changed a bunch of crap to try and appeal to a larger audience and they largely failed in what they set out to do AND alienated their core user base.
Of course, that's not to say I wouldn't support more imaginative / varied missions .
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Sheriff Jones
Amarr Please Enter Password
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Posted - 2007.10.03 08:53:00 -
[30]
Originally by: Lazuran Erm, no.
It seems to me that the boring solo content in EVE is one of the main reasons why people whine on the forums, it enhances their solo playing experience dramatically.
In any case, the PVE in EVE is not worthy and CCP could really do better than that. The ideas are certainly there (look at the imaginative descriptions of missions and the messages you get from NPCs), but the mission designs are too limited.
I'm sort of agreement here.
I find the PVE side lacking a bit too, in variability and such, and could stand to be improved. But as such, is enough if not changed. I can use my imagination.
People who say "It's a PVP game!", should go pvp and leave this to people who don't. You people jsut want more easy targets 'cause you've been fighting in your backyard for 5 years.
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |
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