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Cpt Branko
The Bloody Red
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Posted - 2007.10.03 09:14:00 -
[31]
Originally by: Mad0ne
No mission running = no money , no money = no pvp! Okay?
Unless you are able to rat in deep 0.0 space and make 100 mil isk with an hour! Okay? Not everybody has that opurtunity!!
So say people who think you need 100M+ ships to PvP.
I do most of my PvP in a Rifter, and it's making me a decent amount of ISK. Most of my other ships are collecting dust in the hangar ;)
Originally by: Galan Amarias I tried missions, they sucked. I moved to ratting in low sec witha pvp setup. I got jumped a lot. This made things interesting. Sometimes I won, sometimes I was far enough out to escape a supirior oponent and sometimes my poor little Maller went boom. The thrill of low sec was always there though.
...
Then again, it's an MMO. The single player solo content is supposed to suck. Get a corp, some friends and into low sec. It might get you killed, but it'll also get your heart pounding.
-Galan
Fully, that's what I did at first, before I became a pirate - I started low-sec ratting in a PvP-setup Jaguar (and occasionally killing competition). It was far more thrilling then doing L3s in a BC over and over again, and it was relatively profitable despite losing a number of Jaguars to trying to fight cruiser/BC pilots.
I occasionally see corps of relative newbies (like, two months old) in low-sec moving in and trying to make a living. Some menage, some find the heat too much - but it's certainly doable, it's more fun then anything you could possibly do in high-sec, and, basically, you see what EvE is about
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Alerion
Acquire
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Posted - 2007.10.03 11:52:00 -
[32]
*WARNING* Wall of text incoming, hope you want to read it anyway.
I think the PvE content in Eve is very lacking and often it's brushed off as "well it's not PvP so it has to be boring". I don't agree and I think missions and PvP and PwP (Player WITH Player) could be improved a lot by some creativity and effort. I used to be a GM for P&P RPG's and also for NWN and everything is made so much more interesting for the players if they feel they make a difference and are important.
Look here what missions could be if CCP put that effort into it...
I talk to my agent to get a mission, I read the briefing and it tells me I need to go investigate a suspected Serpentis drug lab, and report back. I am given a bookmark to warp to.
Upon warping to the bookmark I arrive at an acceleration gate with two Serpentis cruiser guards. They do not agress me. One shows as interactable. I interact with the agent and he says only Serpentis staff may pass. I try to activate gate, does not work. I notice my objective appear to be completed (return and report your findings). I still want to kill those cruisers so I do. They drop some normal loot and some ID-cards. I try to activate the gate with the card in my cargo, still wont work. There is also a bookmark in the loot named "Delivery Container Z-9A" leading to a differnt spot in a neighbouring system. I'll check that later I think.
I warp back to the agent and report my findings by talking to her. Agent tells me that the ID-cards only work if the ship you are flying is calibrated with it. There is another agent that can do this sort of calibration if you have a serpentis code interface, she suggest I talk to Player XXX or Player YYY whom might have such an interface. She gives you a signed request form for such an item.
(Hey wait a minute! Were did she get those player names from? She picked them of a list of other players that also does missions for her but have lower standing. She knows they did a mission that gave this item as a reward and she specifically told them to hold on to the item and that another pilot in her service might be needing it later. She could not keep it because of legal implications so it would be better if this pilot held onto it. She actually handed out 125 of these last night but the player doesn't know that. She picked these two names from 15 pilots that were currently online. The pilot is also told that handing this item over for the right request form will net a reward and standing increase from the agent - not the player.)
Ok so I convo Player XXX, damn no reply. Maybe he is afk. I try Player YYY, yes he is online and responds. I tell him about my predicament and he says he got one of those just the other night and was hoping someone would contact him. He is 4 jumps away, we agree to meet in his systems since he is currently doing a tricky mission. I arrive, help him with a few rats he was fighting and we dock up and he trades me the item. The trade window accepts no isk and unless the only items in the window is the code interface and the agent request form we cannot trade. Neither of the items can be contracted or sold. Player YYY jumps up and down with glee as his faction standing increase and he gets a nice implant as a reward from the agent.
With my new item I head to the system with the agent that can do ship calibration, he checks that I have the item and my ship gets "modified". A countdown timer starts. Apparently Serpentis keeps scrambling their codes so it will only be valid for a limited time. Crap, I got 20 minutes! I fly back to the acceleration gates only to find 6 serpentis frigs and 2 bc's investigating the wrecks of the cruisers I shot. Now I cant activate the gate, I tried but it says they got it locked down. I need to fight them, tough fight I make it. No time to loot, I activate the gate, my calibrated codes are still valid for 8 mins, close call I get in...
(to be continued...)
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Alerion
Acquire
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Posted - 2007.10.03 11:54:00 -
[33]
There's the drug lab and lots of Serpentis flying around here. They don't seem to mind me though, no agression.
Hmm maybe that will change when this code timer runs out, better hurry. I notice my objective for the mission appear completed, my agent wants to talk to me. I decide to stick around a bit and check the drug lab. There are some cans that can be opened and they seem to contain some sort of drug recepies. I cant remove them from the can though but they have various names of drugs and formulas. I make some notes in my notepad and warp off before my timer runs out. I hope the agent wont send me to kill all of these because noway I can handle that before I got my Battleship.
Upon return to the agent she congratulates me on getting this intel, she wonders if I have any more information about what kind of drugs they were manufacturing or what kind of ships were present. I am given a free text box to write in?! A bit baffled I write a few sentences of what I saw, the agent says thank you and I get my mission rewards.
Unknown to me a storyline mission is sent to another pilot who uses this agent but have much higher standing than me. The mission is to take out the drug lab and my intel and name is included in his briefing... The agent says that depending on what type of drug they are making the resists on the ships vary. The player prays that I got those recepie names right...
Imagine my surprise the day after when a player convos me and asks if I want to help him take out the drug lab I scouted out earlier. Sure I say, I know this great agent that can help us calibrate our ships to get in and I got a bookmark we could check out too before we go there...
If only we'd known that the moment my new friend accepted that mission a high ranking Serpentis mission runner deep out in 0.0 space (currently online) was offered a important mission to do a special clone jump to empire, get a Serpentis battleship assigned to him at the drug lab and told to await the arrival of some enemies who plan to attack the drug lab. When he blows up or when he wants to or when they complete the mission he would be transported back to his 0.0 location. He accepted and, oh my, did our mission just get a whole lot tougher...
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Losmandy
VENOM72 Sylph Alliance
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Posted - 2007.10.03 12:28:00 -
[34]
Because once you have done a few they are predictable, and if too difficult people will moan.
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Andrue
Amarr
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Posted - 2007.10.03 12:35:00 -
[35]
There's a lot of people who would leave Eve if missions became more 'interesting'. It's the same with mining. A large proportion of the population (almost certainly a majority of Empire residents) run missions (and mine) to relax and as an excuse to keep playing the game and chatting with people.
It's akin to people playing pub games. There's nothing particularly exicting about them for most people but it gives a common focus to encourage conversation.
I've nothing against CCP adding some exciting mission content but they need to leave the current 'boring' stuff the way it is. Otherwise I'm pretty sure that Eve will lose most of the players that have full-time jobs or families. Those of us in that position have enough stress and excitement in our lives as it is - we play Eve to relax and socialise a bit. -- (Battle hardened industrialist)
[Brackley, UK]
My budgie can say "ploppy bottom". You have been warned. |
Cailais
Amarr VITOC Fang Alliance
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Posted - 2007.10.03 12:41:00 -
[36]
'Content' - It's the achilles heel of all MMOs, being 'massive' they must also be generic in the tasks they asign to a player. That inevitabley leads to 'kill X, deliver Y' missions.
To change this I think you need a wide variety of environments and that the environment itself must be interactive. Eve might benefit from ruins, wreckage sites, temples and colonies that while broadly generic in themselves can all be interacted with via hacking, archeology and scanning modules.
On first playing Eve I was slightly disappointed that I couldnt run my archeological scanner to search a asteroid for artifacts and so forth. That type of seeded interaction might broaden the content of Eve.
C.
- sig designer - eve mail |
Gealbhan
Caldari Deep Core Mining Inc.
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Posted - 2007.10.03 12:59:00 -
[37]
To the OP: You're ship is too powerful for the lvl of mission you're on. Not saying your are but if you're using a BC to do lvl 1 missions then of course it's going to be boring = overkill. Do lvl 1 missions in a frigate, that's how they were designed.
"Concentrate all your fire on one target, when it is destroyed, move on to the next. That is how you secure victory". - Tactica Imperium. |
Gaven Blands
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Posted - 2007.10.03 13:07:00 -
[38]
Edited by: Gaven Blands on 03/10/2007 13:08:05 Missions have to be boring, they are used as a punishment tool for people who want to pvp in empire space having tried 0.0 and found it tedious.
EDIT: Having said that, they're not as boring as 0.0 where very little happens. Until it happens.
-- Any views or opinions expressed are only the ones I want to ram down your throat. |
Reem Fairchild
Minmatar Republic University
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Posted - 2007.10.03 13:11:00 -
[39]
Originally by: Mad0ne
No mission running = no money , no money = no pvp! Okay?
Unless you are able to rat in deep 0.0 space and make 100 mil isk with an hour! Okay? Not everybody has that opurtunity!!
Ever heard of trade and manufacturing?
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Sheriff Jones
Amarr Please Enter Password
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Posted - 2007.10.03 13:12:00 -
[40]
Originally by: Gealbhan To the OP: You're ship is too powerful for the lvl of mission you're on. Not saying your are but if you're using a BC to do lvl 1 missions then of course it's going to be boring = overkill. Do lvl 1 missions in a frigate, that's how they were designed.
This, can ofcourse be quite "pleasing" to do.
BAttleship. Level 1 missions. Payback time!
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |
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Nito Musashi
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Posted - 2007.10.03 13:39:00 -
[41]
i wish they had more variety in missions or just added alot of new ones.
but devs see the game as pvp and carebears see the game as pve so i am sure missions are the last thing on ccps mind really.
what i would love to see in missions tho is to prepare carebears and empire people for pvp since mission setups have nothing to do with pvp, be nice if the group pulls were smaller with tacklers and webs and neuts and nos and force people to use more pvp type setups to deal with them use close fighting guns as opposed to sniping guns put cap charges in your hold and have jammers and maybe even mwd fitted, maybe even have to force you to warp jam rats or they will try to warp away when in trouble. imagine failing a mission if your main rat target ran instead of fighting it out.
some other variety would be nice but i think the biggest problem is how different missioning is removed from the pvp side of the game. if missioning were more a training ground for what to expect in pvp with progression from level 1s all the way up to limited fleet battles in level 5s.
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