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Siigari Kitawa
Push Industries Push Interstellar Network
92
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Posted - 2012.01.22 17:18:00 -
[1] - Quote
I am in an Anshar, racing my friend in a Nomad. We have been going for about 20 jumps now and the Nomad (finally) caught up to me. I had a 1 minute head start. I have an HY-2 plugged in and he has an HY-1. We both entered warp at the same time, but we remained in the same bubble as each other for the duration of the 90 AU warp. This was a non-fleet/squad warp. We both warped individually.
So, on ship info it shows HY-1 gives 0.83 AU/s warp speed, and HY-2 gives 0.86 AU/s warp speed. Why didn't I go ahead of him? Need stuff moved? Push Industries will handle it. Servicing highsec and lowsec - and we do it faster and more reliably than anyone else. Ingame channel: PUSHX |
Jace Errata
Lawlz Brawlz Dec Shield
94
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Posted - 2012.01.22 17:22:00 -
[2] - Quote
He might have trained for higher warp speed (if there is a skill that affects it), he might have another implant that affects it, or the Nomad might have a slightly higher warp speed by default. Let's...just assume there's some kind of signature here, 'k? ... ... OH WAIT. Jace Errata on Twitter |
That Handsome Frog
Sebiestor Tribe Minmatar Republic
1
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Posted - 2012.01.22 17:29:00 -
[3] - Quote
Yesh there is a skill for that. |
Tres Farmer
Gallente Federation Intelligence Service
52
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Posted - 2012.01.22 17:30:00 -
[4] - Quote
hm.. I once had an idea for a freighter race.. some kind of trophy with checkpoints (done via contracts) and some prices, roundtrip Amarr, Jita, Dodie, Rens... never got over the rough sketch phase as you need freighcontainers at the checkpoints in contracts, many peeps with contract slots and trying to eliminate workarounds. Slingshot would had been ok though.. Similar to Paris-Dakar.. just with freighters and in Eve.
As for your problem.. maybe the difference wasn't big enough for the bubble-mechanic/calculation? I think I once managed to have someone in my bubble half way to the drop-out, but then he was gone, but also at the drop-out a bit later.. or I was later.. dunno. I'm sure he left my bubble midwarp though.. |
Renan Ruivo
Hipernova Vera Cruz Alliance
709
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Posted - 2012.01.22 17:31:00 -
[5] - Quote
Does your fiting screen shows 0.86au/sec and on his shows 0.83au/sec?!
If not, check that. If yes, then he clicks faster than you. Rated ARG for Pirates. **** you. |
Skydell
Space Mermaids
113
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Posted - 2012.01.22 17:35:00 -
[6] - Quote
Or.. ya know? Just maybe?
They don't work? |
Renan Ruivo
Hipernova Vera Cruz Alliance
709
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Posted - 2012.01.22 17:39:00 -
[7] - Quote
Skydell wrote:Or.. ya know? Just maybe?
They don't work?
Don't be stupid. It wouldn't be in the game if it didn't worked. Rated ARG for Pirates. **** you. |
Siigari Kitawa
Push Industries Push Interstellar Network
92
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Posted - 2012.01.22 17:41:00 -
[8] - Quote
Renan Ruivo wrote:Does your fiting screen shows 0.86au/sec and on his shows 0.83au/sec?!
If not, check that. If yes, then he clicks faster than you.
Actually I was doing show info on the ship in space for better accuracy. Mine shows 0.86 and his showed 0.83. Also, there are a lot of people not really listening to my issue in this thread. The issue isn't about align time, it's about the fact that I have a faster warp speed implant than he does and we were both in warp at the same speed. Our speed indicators at the bottom of our screen both indicated 0.8 AU/s. Also there is no skill that increases your warp velocity.
So what's the deal CCP? Are we rounding? Or are the server ticks locking our warps into place? Or both? Need stuff moved? Push Industries will handle it. Servicing highsec and lowsec - and we do it faster and more reliably than anyone else. Ingame channel: PUSHX |
Dirk Magnum
Sarz'na Khumatari Ushra'Khan
182
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Posted - 2012.01.22 17:42:00 -
[9] - Quote
Someone had so little to do in the game that they did the thing talked about in this thread. n1 "For example, if you are thinking about selling a Republic Fleet Firetail as a regular Firetail, be sure that the market volume is high on regular Firetails and that there are plenty of buy/sell contracts for Republic Fleet Firetails. [...] The players most interested in Republic Fleet Firetails are going to be players flying regular ones."-á -- PB |
Tres Farmer
Gallente Federation Intelligence Service
52
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Posted - 2012.01.22 17:44:00 -
[10] - Quote
Renan Ruivo wrote:Skydell wrote:Or.. ya know? Just maybe?
They don't work? Don't be stupid. It wouldn't be in the game if it didn't worked. *cough* We have some of stuff ingame that doesn't work
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Mirima Thurander
Sarajevo Syndicate True Reign
250
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Posted - 2012.01.22 17:44:00 -
[11] - Quote
Renan Ruivo wrote:Skydell wrote:Or.. ya know? Just maybe?
They don't work? Don't be stupid. It wouldn't be in the game if it didn't worked.
you do know this is EvE right at any given time 1/4 of all content in the game is broken or not working the right way I love the the smell of victory in the morning. It smells like... Blood, vomit and burning flesh. I Like You. I'll Kill You Last. |
Tres Farmer
Gallente Federation Intelligence Service
52
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Posted - 2012.01.22 17:46:00 -
[12] - Quote
Siigari Kitawa wrote:Renan Ruivo wrote:Does your fiting screen shows 0.86au/sec and on his shows 0.83au/sec?!
If not, check that. If yes, then he clicks faster than you. Actually I was doing show info on the ship in space for better accuracy. Mine shows 0.86 and his showed 0.83. Also, there are a lot of people not really listening to my issue in this thread. The issue isn't about align time, it's about the fact that I have a faster warp speed implant than he does and we were both in warp at the same speed. Our speed indicators at the bottom of our screen both indicated 0.8 AU/s. Also there is no skill that increases your warp velocity. So what's the deal CCP? Are we rounding? Or are the server ticks locking our warps into place? Or both? Any high sec system with 200+ AU warp you can be bothered to fly to, to test this again? Sisi maybe?
I bet one will leave the common warp bubble at some point if you started together.. |
Kessiaan
Greater Order Of Destruction Happy Endings
41
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Posted - 2012.01.22 17:50:00 -
[13] - Quote
Fit up a Hyena with webs on a same-corp alt.
You'll win :D My killboard - http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=Kessiaan |
Skydell
Space Mermaids
113
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Posted - 2012.01.22 17:59:00 -
[14] - Quote
Renan Ruivo wrote:Skydell wrote:Or.. ya know? Just maybe?
They don't work? Don't be stupid. It wouldn't be in the game if it didn't worked.
Your question was the only thing that made sense.
Is the bonus being applied? ie: they don't work.
Who clicked first doesn't matter. He said the faster ship was in the front when the warp started and the slower ship caught up. I don't know how he would know that if it wasn't a fleet warp but assume they were both aligned and side by side, clicked to warp if the faster ship took the lead it shoulf have kept the lead. Instead they came out based on times not related to the au speeds.
end result, they don't work.
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Tres Farmer
Gallente Federation Intelligence Service
52
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Posted - 2012.01.22 18:09:00 -
[15] - Quote
Skydell wrote:Renan Ruivo wrote:Skydell wrote:Or.. ya know? Just maybe?
They don't work? Don't be stupid. It wouldn't be in the game if it didn't worked. Your question was the only thing that made sense. Is the bonus being applied? ie: they don't work. Who clicked first doesn't matter. He said the faster ship was in the front when the warp started and the slower ship caught up. I don't know how he would know that if it wasn't a fleet warp but assume they were both aligned and side by side, clicked to warp if the faster ship took the lead it shoulf have kept the lead. Instead they came out based on times not related to the au speeds. end result, they don't work. On a related note, the mudules starting at 20% We can't be "good" at EVE because what we see is not what we have. How can you play a game when you don't know the true values? Not entirely.. warp speed and warping over long distances including jumps over several systems also has to do with connection delay/client processing speed. I got 2 chars.. same specs, same ships, same speeds.. everything same, both windowed. I start both and send them on a route jumping several systems.. at the same moment. The client that is active and not a 'background process' is being faster and increases the distance all the time.
Maybe siig has got a worse ping/rig than his friend? |
Lady Spank
Genos Occidere HYDRA RELOADED
1175
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Posted - 2012.01.22 18:12:00 -
[16] - Quote
Its rounded down. cry less. (a¦á_a¦â) ~ http://getoutnastyface.blogspot.com/ ~ (a¦á_a¦â) |
Skydell
Space Mermaids
113
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Posted - 2012.01.22 18:14:00 -
[17] - Quote
Tres Farmer wrote:Skydell wrote:Renan Ruivo wrote:Skydell wrote:Or.. ya know? Just maybe?
They don't work? Don't be stupid. It wouldn't be in the game if it didn't worked. Your question was the only thing that made sense. Is the bonus being applied? ie: they don't work. Who clicked first doesn't matter. He said the faster ship was in the front when the warp started and the slower ship caught up. I don't know how he would know that if it wasn't a fleet warp but assume they were both aligned and side by side, clicked to warp if the faster ship took the lead it shoulf have kept the lead. Instead they came out based on times not related to the au speeds. end result, they don't work. On a related note, the mudules starting at 20% We can't be "good" at EVE because what we see is not what we have. How can you play a game when you don't know the true values? Not entirely.. warp speed and warping over long distances including jumps over several systems also has to do with connection delay/client processing speed. I got 2 chars.. same specs, same ships, same speeds.. everything same, both windowed. I start both and send them on a route jumping several systems.. at the same moment. The client that is active and not a 'background process' is being faster and increases the distance all the time. Maybe siig has got a worse ping/rig than his friend?
So if his ping is lower, why was he allowed to warp first and start in the lead? What you are saying is, it shows me in warp but I'm not? It says I am shooting someone but I'm not? It says I am going 1200 ms but I'm actually just sitting there?
That makes me feel so much better.
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Tres Farmer
Gallente Federation Intelligence Service
53
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Posted - 2012.01.22 18:24:00 -
[18] - Quote
Skydell wrote:Tres Farmer wrote:Skydell wrote:*sinp* end result, they don't work.
On a related note, the mudules starting at 20% We can't be "good" at EVE because what we see is not what we have. How can you play a game when you don't know the true values? Not entirely.. warp speed and warping over long distances including jumps over several systems also has to do with connection delay/client processing speed. I got 2 chars.. same specs, same ships, same speeds.. everything same, both windowed. I start both and send them on a route jumping several systems.. at the same moment. The client that is active and not a 'background process' is being faster and increases the distance all the time. Maybe siig has got a worse ping/rig than his friend? So if his ping is lower, why was he allowed to warp first and start in the lead? What you are saying is, it shows me in warp but I'm not? It says I am shooting someone but I'm not? It says I am going 1200 ms but I'm actually just sitting there? That makes me feel so much better. I don't know why Siig started 1min earlier from that station than the other freighter.. point being is, the slower (by numbers) freighter caught up after 20 minutes (to my experience ~7-10 jumps if done manually) and then they both shared the same warp bubble for 90AU (in system # 11 on the route, gate to gate), although they were not fleeted and Siig's ship should had been in another bubble (by raw numbers he was faster).
As I said: 1) I've seen at one occasion another ship in my bubble that left it midwarp - explanation? I'd say rounding error or maybe my client differed from what the server was saying.. who knows 2) For a while I did run two clients on the same machine, windowed, same ships+skills+imps. One window 'highlighted/active' the other 'background/I can see what's going on). The active one was making ground good all the time. |
Solstice Project
Cult of Personality
1275
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Posted - 2012.01.22 18:25:00 -
[19] - Quote
Skydell wrote:So if his ping is lower, why was he allowed to warp first and start in the lead? What you are saying is, it shows me in warp but I'm not? It says I am shooting someone but I'm not? It says I am going 1200 ms but I'm actually just sitting there?
That makes me feel so much better.
Every time you see your ship bounce back ... actually everything suddenly jumping to a position seconds ago, it means that there was lag.
That's normal and nothing related to EvE particularly. Clients estimate current positions by using the data they have at hand. This works and hides lag, until the difference between reality (what the server sees) and assumption (what you see) gets too big ... ... and then the client bounces.
For your particular case, assuming that your warps are long enough, i believe the numbers simply get rounded. Inappropriate signature removed. Spitfire |
Katy Deka
Push Industries Push Interstellar Network
1
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Posted - 2012.01.22 18:28:00 -
[20] - Quote
Tres Farmer wrote: I don't know why Siig started 1min earlier from that station than the other freighter..
He started 1 minute earlier than me because I was slower to load cargo on board. It wasn't a formal race, it was like.. "I align faster than you, I wonder if I can catch up to you at some point".
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Skydell
Space Mermaids
114
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Posted - 2012.01.22 18:34:00 -
[21] - Quote
If the race occured over multiple jumps then it's not a benchmark and a .04 variable in au won't matter. Align times will play far more in to the total time of a 6 jump race. So if one person has Capital 5 and the other has base freighter capital 1 the Capital 5 wins.
Ioci has 5's in all nav skills, capital 5 and none of my other chars keep up to her no matter what they fly. I've seen me multi jump clients where Ioci was in a Geddon and Skydell was in a Drake and Ioci gets there first.
None of it helps much in explaining optical displacements due to desync but I won't go on emorant and assume it's killing EVE. I doubt it is. |
Renan Ruivo
Hipernova Vera Cruz Alliance
710
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Posted - 2012.01.22 18:43:00 -
[22] - Quote
Oh only now i got it, sorry.
Yeah if your ship info shows faster speed you two shoulnd't be inside the same warp bubble. Rated ARG for Pirates. **** you. |
Renan Ruivo
Hipernova Vera Cruz Alliance
710
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Posted - 2012.01.22 18:45:00 -
[23] - Quote
Still, though, those implants aren't really meant to be used in freighters i reckon... I asure you that they affect ships such as the covops hehe Rated ARG for Pirates. **** you. |
Rixiu
North Star Networks The Kadeshi
86
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Posted - 2012.01.22 19:09:00 -
[24] - Quote
What does it say in the fitting window? Maybe they don't affect "capital ships", not all implants do afaik... |
Ulair Memmet
ORIGIN SYSTEMS
18
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Posted - 2012.01.22 19:38:00 -
[25] - Quote
File a bug report |
Othran
Brutor Tribe Minmatar Republic
145
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Posted - 2012.01.22 19:41:00 -
[26] - Quote
Rixiu wrote:What does it say in the fitting window? Maybe they don't affect "capital ships", not all implants do afaik...
They affect jump freighters when they're slowboating in Empire.
I think its probably just that there isn't enough difference between 0.83 and 0.86AU to move them to a different "warp grid" over 90 AU.
You'd probably need one of the big systems to see that for sure - one of the 200AU+ systems. Perhaps in the last 40-50AU you'd leave the "warp grid" the other freighter was on.
I dunno what else to call it really other than warp grid - its the same mechanism that means if a load of people in a fleet warp make a bookmark within a couple of seconds of each other then it'll be exactly the same bookmark for all of them. |
Siigari Kitawa
Push Industries Push Interstellar Network
92
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Posted - 2012.01.22 20:11:00 -
[27] - Quote
Interestingly enough on my Fitting screen my warp speed shows as 0.9 AU/s. Need stuff moved? Push Industries will handle it. Servicing highsec and lowsec - and we do it faster and more reliably than anyone else. Ingame channel: PUSHX |
Lady Spank
Genos Occidere HYDRA RELOADED
1175
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Posted - 2012.01.22 20:16:00 -
[28] - Quote
Interesting (a¦á_a¦â) ~ http://getoutnastyface.blogspot.com/ ~ (a¦á_a¦â) |
Othran
Brutor Tribe Minmatar Republic
145
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Posted - 2012.01.22 20:28:00 -
[29] - Quote
Siigari Kitawa wrote:Interestingly enough on my Fitting screen my warp speed shows as 0.9 AU/s.
It would. Fitting only has one decimal place.
This is nothing to do with rounding.
OP needs to use moveme on sisi to go to somewhere like X-7OMU which has a 270AU (IIRC) warp gate to gate. If you come out of that warp at the same time as other pilot then report it.
Edit - for a 270 AU warp you should come out 8.3 AU apart; for a 90AU warp it'd be 2.7AU but 2.7AU is (for sure) inside the same "warp grid". |
Siigari Kitawa
Push Industries Push Interstellar Network
92
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Posted - 2012.01.22 20:46:00 -
[30] - Quote
Okay, we'll give this a test. Need stuff moved? Push Industries will handle it. Servicing highsec and lowsec - and we do it faster and more reliably than anyone else. Ingame channel: PUSHX |
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