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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
DarthNefarius
Minmatar Heavy Industries
53
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Posted - 2012.03.01 01:08:00 -
[451] - Quote
DarthNefarius wrote:Halboreth wrote:[quote=Ammzi][quote=Halboreth] Of course Assaults should be more rewarding (25% above vanguards) and so the Headquarters (50% above vanguards) to equate the long form-up time and the risk.
Oh well, I missed one important point that anyone already mentioned in this thread for sure: Re-balance the Assault-Sites NCN. They take far longer than the other two, need a special fleet-setup and come up with more risk (disconnect of a basilik on cruiser-side for example). At least cut a pocket or so.
I actually filled out a bug report on the stacking of NCN's to developers suggesting the cutting of 1 room as a solution... got a reply simular to "feature working as intended". He further suggested I complain err I mean make the suggestion in the Forums so I doubt they'll do it. What really pisses me off is the cruiser side spawn of 3 OR 4 MARA in NCN's... they do ABSOLUTELY NO DAMAGE... MOVE OUT LIKE 100K AWAY & TAKE FOREVER TO KILL (ALMOST LONGER THEN AN ENTIRE NCS SITE SOMETIMES) DUE TO ALL THE REPPING... if it happens in the first room then your better of finishing the BS side & warping off[
FYI in NCNs it used to be logistics could not go on the BS side. It was an absolute death trap and ignored until logistics could finally enter.
/quote]
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Cain Blazed
Science and Trade Institute Caldari State
0
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Posted - 2012.03.01 01:21:00 -
[452] - Quote
Dear CCP, I cannot fathom why there should be an nerf to vanguards, or incursions at all. They are the best tool highsec have to get a good fleet action. I'm more hoping you would continue to a new chapter of incursions, making more sites, even harder and more rewarding content.
On a sidenote, incursions have given me more time to delve into other aspects of the game, like research, market games, politics etc. wich i normally wouldnt care for, since i would be mindlessly be ratting or missioning solo to achive the isk i need for my pvp alt.
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Ziranda Hakuli
Relativity Holding Corp AAA Citizens
12
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Posted - 2012.03.02 10:10:00 -
[453] - Quote
I still keep seeing the same old thing. Good ideas ripped apart and bad ideas hailed as the new coming.
I still feel that the mighty 0.0 alliance blocks are extremely butt hurt over the fact that Empire folk can make isk rather quickly and not have to be a renter in 0.0 space or sucking some 0.0 alliance **** not to be over ran or blown up all the time. ?A good portion of these folks have no desire to go to low sec or 0.0 to pvp or get called names by those who are like Darius III or deal with the politics involved out there.
It comes down tot he basic thing said many many times not just in games but in real life. "At the end of the day" its a game people play to have fun but you know not all are going to play to YOUR style. get over it...grow up and quit crying like a baby and show poor mittens you got more integrity then his goon pets.
What happens will happen and someone is going to throw a temper tantrum like some 2 year old sounding like Darius iii
have fun enjoy |
dave3NG
mgfc
4
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Posted - 2012.03.02 12:04:00 -
[454] - Quote
(Got bored on page 2 but decided to post uneducated opinion anyway)
I think Incursions should have a real impact on the space that they occur in, rather than just being random NPC spawns for PVErs..
Remove Concord and GCC / security status loss for all Incursion systems for the duration of the Incursion.
Naturally Concord would advise pilots to avoid these systems but reward loyalty points for help in thwarting the blight (goes for RP vote). |
DarthNefarius
Minmatar Heavy Industries
55
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Posted - 2012.03.02 17:02:00 -
[455] - Quote
dave3NG wrote:(Got bored on page 2 but decided to post uneducated opinion anyway)
I think Incursions should have a real impact on the space that they occur in, rather than just being random NPC spawns for PVErs..
Remove Concord and GCC / security status loss for all Incursion systems for the duration of the Incursion.
Naturally Concord would advise pilots to avoid these systems but reward loyalty points for help in thwarting the blight (goes for RP vote).
I've helped clear out asteroid belts for local miners b4 so I actually HELPED NOT HURT THE LOCAL POPULATION What you are suggesting would kill local miners & force them to move out. YOUR IDEA WOULD BE A WORSE REAL IMPACT IN THE SPACE IT OCCURS IN! |
Acac Sunflyier
Burning Star L.L.C.
85
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Posted - 2012.03.02 19:10:00 -
[456] - Quote
The problem with vanguards is their payout versus their size is too big. You have tiny fleets that can pump out lots of isk and in a relatively short amount of time. Then, on the next level up on the sites, you get a drastic boost to the number of hoops to jump through without a relational boost to the isk.
What really needs to happen is a very minor fixes that will go long ways. As many of us know, it is rather difficult to manage very large numbers of people effectively. What CCP really needs to do is make HQ's have the vanguard Isk/hour. And keep the HQ's just as long. So basically, Headquarters need a massive boost to their payout per hour.
Headquarter sites are so long and require so many people the fleets take a long time to form. On top of that, people drop in fleets left and right which requires the fleet to stop what it's doing and get new members in which will take a good bit of time. In contrast, Vanguard fleets typically run 1 heavy with a small wait list. This allows for the fleet to run nearly non stop through sites.
The problem with vanguards is there is too much isk too fast. You just need to install more time before payouts. That's basically what people are saying. Doing my changes to headquarters will naturally balance the incursions because the pay outs will still take a long time due to how long it takes to do sites, form fleets, and maintain fleet size and composition.
Then you scale the sites down with isk value for time and value with headquarters being the top of the pyramid! |
dave3NG
mgfc
4
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Posted - 2012.03.02 20:15:00 -
[457] - Quote
DarthNefarius wrote:I've helped clear out asteroid belts for local miners b4 so I actually HELPED NOT HURT THE LOCAL POPULATION What you are suggesting would kill local miners & force them to move out. YOUR IDEA WOULD BE A WORSE REAL IMPACT IN THE SPACE IT OCCURS IN!
What I simply suggested was that Incursions would create a dramatic impression on the space that they occur in, for it would be temporary. My whole thinking was that incusions would create a real cluster **** in the area that they spawn, rather than some basic pve grind.
**** OFF (i have a shift key too) |
KrakizBad
Eve Defence Force Fatal Ascension
396
|
Posted - 2012.03.02 21:48:00 -
[458] - Quote
DarthNefarius wrote:dave3NG wrote:(Got bored on page 2 but decided to post uneducated opinion anyway)
I think Incursions should have a real impact on the space that they occur in, rather than just being random NPC spawns for PVErs..
Remove Concord and GCC / security status loss for all Incursion systems for the duration of the Incursion.
Naturally Concord would advise pilots to avoid these systems but reward loyalty points for help in thwarting the blight (goes for RP vote). I've helped clear out asteroid belts for local miners b4 so I actually HELPED NOT HURT THE LOCAL POPULATION What you are suggesting would kill local miners & force them to move out. YOUR IDEA WOULD BE A WORSE REAL IMPACT IN THE SPACE IT OCCURS IN! An incursion should absolutely hurt the local population. And if you were really worried about the local population you would kill the MS as soon as it spawned. http://blog.beyondreality.se/Incursion-hose Remove all incursions from hisec |
Xorv
Questionable Acquisitions
135
|
Posted - 2012.03.02 21:55:00 -
[459] - Quote
dave3NG wrote: What I simply suggested was that Incursions would create a dramatic impression on the space that they occur in, for it would be temporary. My whole thinking was that incusions would create a real cluster **** in the area that they spawn, rather than some basic pve grind.
Yeah what you're suggesting is what I think a lot of us were expecting, instead like you stated we got a PvE grind..well actually worse than that we got a PvE grind that gives rewards well out of balance with the rest of the game.
I also see posts here in this thread stating that those of us that want to see High Sec Incursions removed or radically changed are all from Sov holding Nullsec groups, this just isn't so. None of my characters have lived in Sov Null for several years, nor do I have plans to do so, I was sold on EVE on the idea that it's a player conflict driven Sandbox, a progeny as it were of pre Trammel UO. High Sec Incursions is the antithesis of this, it's Themepark PvE.
As Dave3NG suggested Incursions would be a much better fit for EVE were it more dynamic, a genuine disruption. It's an Incursion it should seen as a threat by everyone living in that space that aren't allied to the Sansha, not a convenient predictable 'Sansha Themepark ride' that prints ISK on demand.
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adopt
Enlightened Industries Test Alliance Please Ignore
274
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Posted - 2012.03.05 00:28:00 -
[460] - Quote
I'll give my insight as a former incursion runner.
Vanguards, holy **** they need to be nerfed, 20-30% payout decrease as well as an increase in the number of battleships per site. Preferably Outuni Mesens (as they are the bane of AS/HQ runners, so they should be for VGs as well). Vanguards need to not be repetitive as well, so make them more like the final room of an NCN (Which is completely random) to make them more entertaining.
Assaults, these are the bastard child of Incursions, poor money for alot of effort. I suggest buffing the Payout of them from 26mil and 5k LP to 29mil and 6k LP. On top of this, make the sites more random, I found it incredibly boring as a Logistics pilot. More random spawns, I would love for an Outuni spawn not on a spreadsheet to destroy some spaceships.
Headquarters, these were my favorite sites, very sociable, very hard. However, after 4 months of running them they became EZMODE. Please make the NPCs more difficult, more random, and much harder to kill. I used to test how low I could take my Logistics; I managed to complete a TPPH with 4 Basilisks (Tengu booster), NRF with 5 (4 Basilisks 1 Scimitar) TCRC with 7 (5 Basilisks 2 Scimitars). This is far too easy, make them much more difficult than they currently are, if I have to reduce the "safety" of the fleet to make it hard some work needs to be done.
Motherships, THESE SITES ARE FAR TOO EASY FOR 80 PEOPLE. Remove TRTs, make dangerous Sanshas constantly spawn, for example Outuni Mesens, Arnon Epithalamus, Deltole Tegmentums, so on and so forth.
I am in before I get flamed, I used to run all 4 types of sites vOv Shadoo > Always remember to fit Cynosural Field Generator I, have 450 Liquid Ozone in your cargo and convo a friendly Pandemic Legion member if you have a capital or super capital ship tackled. |
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adopt
Enlightened Industries Test Alliance Please Ignore
274
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Posted - 2012.03.05 00:34:00 -
[461] - Quote
Ammzi wrote:Halboreth wrote: Of course Assaults should be more rewarding (25% above vanguards) and so the Headquarters (50% above vanguards) to equate the long form-up time and the risk.
Headquarters: Now you can earn 280 m isk an hour in incursions. Hands down, as a longtime incursion runner and capable of FC'ing HQs. This would do wonders for my wallets. On the other hand I sincerely doubt the logic of this in a game design perspective.
Ammzi you must be bullshitting on 280mil an hour, Serge and I got it up to 200mil at most Shadoo > Always remember to fit Cynosural Field Generator I, have 450 Liquid Ozone in your cargo and convo a friendly Pandemic Legion member if you have a capital or super capital ship tackled. |
Ammzi
Imperial Guardians The Aurora Shadow
844
|
Posted - 2012.03.08 13:06:00 -
[462] - Quote
adopt wrote:Ammzi wrote:Halboreth wrote: Of course Assaults should be more rewarding (25% above vanguards) and so the Headquarters (50% above vanguards) to equate the long form-up time and the risk.
Headquarters: Now you can earn 280 m isk an hour in incursions. Hands down, as a longtime incursion runner and capable of FC'ing HQs. This would do wonders for my wallets. On the other hand I sincerely doubt the logic of this in a game design perspective. Ammzi you must be bullsh itting on 280mil an hour, Serge and I got it up to 200mil at most
It was meant as a sarcastic comment to his suggestion of HQ.payout = 2 * VG.payout while I misread and failed at my calculations. So just ignore that.
edit: Holy ****, does the forum save drafts of posts now!? Omg awesome! quote CCP Spitfire
"Hello Im Blue,"
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DarthNefarius
Minmatar Heavy Industries
59
|
Posted - 2012.03.08 18:36:00 -
[463] - Quote
Ammzi wrote:adopt wrote:Ammzi wrote:Halboreth wrote: Of course Assaults should be more rewarding (25% above vanguards) and so the Headquarters (50% above vanguards) to equate the long form-up time and the risk.
Headquarters: Now you can earn 280 m isk an hour in incursions. Hands down, as a longtime incursion runner and capable of FC'ing HQs. This would do wonders for my wallets. On the other hand I sincerely doubt the logic of this in a game design perspective. Ammzi you must be bullsh itting on 280mil an hour, Serge and I got it up to 200mil at most It was meant as a sarcastic comment to his suggestion of HQ.payout = 2 * VG.payout while I misread and failed at my calculations. So just ignore that. edit: Holy ****, does the forum save drafts of posts now!? Omg awesome!
I hope CCP TRIPLES vanguard payouts so NULL SEC tears flow like rivers into my tear barrel here I keep in the forums
Still waiting for the DISLIKE button in forums CCP so I can click dislike on my own posts |
Ammzi
Imperial Guardians The Aurora Shadow
844
|
Posted - 2012.03.08 20:56:00 -
[464] - Quote
DarthNefarius wrote:
I hope CCP TRIPLES vanguard payouts so NULL SEC tears flow like rivers into my tear barrel here I keep in the forums
Still waiting for the DISLIKE button in forums CCP so I can click dislike on my own posts
Hey Darth. I still have your vote from back in last spring where you voted against the agreements. Do you remember that? *grins* quote CCP Spitfire
"Hello Im Blue,"
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DarthNefarius
Minmatar Heavy Industries
60
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Posted - 2012.03.09 01:58:00 -
[465] - Quote
Ammzi wrote:DarthNefarius wrote:
I hope CCP TRIPLES vanguard payouts so NULL SEC tears flow like rivers into my tear barrel here I keep in the forums
Still waiting for the DISLIKE button in forums CCP so I can click dislike on my own posts Hey Darth. I still have your vote from back in last spring where you voted against the agreements. Do you remember that? *grins*
YEP i tell that to people all the time I was against farming & they don't believe it.... |
Fronkfurter McSheebleton
Center for Advanced Studies Gallente Federation
73
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Posted - 2012.03.09 15:51:00 -
[466] - Quote
Does anyone else think, if they just removed the cruiser side of NCNs completely, that assaults would be much more in line?
Not fixed entirely, I mean....just much, much better. |
DarthNefarius
Minmatar Heavy Industries
62
|
Posted - 2012.03.09 21:52:00 -
[467] - Quote
Fronkfurter McSheebleton wrote:Does anyone else think, if they just removed the cruiser side of NCNs completely, that assaults would be much more in line?
Not fixed entirely, I mean....just much, much better.
NCN's are a ***** because the time it takes to do them is way out of balance with EVERYTHING else in the Incursions and all the fleet rebalancing always necessary which is not required for any othe PvE site. Its was a fun idea & is very random but needs still more polishing... like the removal of 1 middle room would help some in the time it takes. |
JitaPriceChecker2
State War Academy Caldari State
37
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Posted - 2012.03.11 10:48:00 -
[468] - Quote
Nerf hi-sec payouts.
Or nerf concord in affected constellations so it can be tanked/killed.
200mil per hour in perfect safety is ridiculous |
DarthNefarius
Minmatar Heavy Industries
67
|
Posted - 2012.03.13 08:25:00 -
[469] - Quote
JitaPriceChecker2 wrote:Nerf hi-sec payouts.
Or nerf concord in affected constellations so it can be tanked/killed.
200mil per hour in perfect safety is ridiculous sustainable 200 mil/hour is a ridiculas lie |
Rukia Taika
Allied Operations Jokers Wild.
0
|
Posted - 2012.03.13 09:14:00 -
[470] - Quote
JitaPriceChecker2 wrote:Nerf hi-sec payouts.
Or nerf concord in affected constellations so it can be tanked/killed.
200mil per hour in perfect safety is ridiculous
i smell a.......TROLL!!!!! kill it!!!
you be lucky if you are able to do 100mill an hour with a good fleet as crowded as the incursion sites are. |
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JitaPriceChecker2
State War Academy Caldari State
51
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Posted - 2012.03.13 09:49:00 -
[471] - Quote
DarthNefarius wrote:JitaPriceChecker2 wrote:Nerf hi-sec payouts.
Or nerf concord in affected constellations so it can be tanked/killed.
200mil per hour in perfect safety is ridiculous sustainable 200 mil/hour is a ridiculas lie
Even sustainable 100mil/per hour in perfect safety is blatantly broken.
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Cambarus
Baros Reloaded
142
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Posted - 2012.03.13 15:15:00 -
[472] - Quote
JitaPriceChecker2 wrote:DarthNefarius wrote:JitaPriceChecker2 wrote:Nerf hi-sec payouts.
Or nerf concord in affected constellations so it can be tanked/killed.
200mil per hour in perfect safety is ridiculous sustainable 200 mil/hour is a ridiculas lie Even sustainable 100mil/per hour in perfect safety is blatantly broken. 100mil/hour is NOT sustainable. People leave, sites get contested, and after 60 or so people in a vanguard system the sites start getting finished faster than they can respawn. Also, if you have a problem with people pulling 100mil/hour by banding together, you must also hate people who can pull 60-70 an hour on their own in lvl 4s yeh? |
DarthNefarius
Minmatar Heavy Industries
68
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Posted - 2012.03.13 21:17:00 -
[473] - Quote
JitaPriceChecker2 wrote:DarthNefarius wrote:JitaPriceChecker2 wrote:Nerf hi-sec payouts.
Or nerf concord in affected constellations so it can be tanked/killed.
200mil per hour in perfect safety is ridiculous sustainable 200 mil/hour is a ridiculas lie Even sustainable 100mil/per hour in perfect safety is blatantly broken.
INCURSIONS CAN BE DONE WITH PERFECT SAFETY IS A BLATANT LIE TOLD BY LIARS |
ian papabear
Perkone Caldari State
1
|
Posted - 2012.03.15 17:56:00 -
[474] - Quote
suggestions
bounties on every single one of the rats in sites
what would this accomplish?
you could nerf the isk paypout down to about a maximum of 6-7 mill a site in vanguards and that payout would only come after killing ALL the rats in the site rather than blitzing sites likes otas
another suggestion:
double the raw hp of rats or doubling the power of reppers like mara
what would this accomplish?
youd be in the site double the amount of time it normally takes, keep the payout the same however increase time in site. Doubling the effectiveness of mara would force players to actually primary targets rather than have shiny fleets be able to kill a tama on thier own.
yet another suggestion:
beef up requirements and have it where only bs, bcs, and logi can enter the sites rather than have these t3 fleets which chew through nmcs and nco in no time.
if anyone knows incursions, they know that legion fleets are the bread winners of vanguards. they can top out at close to 260 mill an hour and thats the real problem. 100 mill an hour is not practical even for a fleet of pirate faction bs, you have people going in and out the fleet, getting contests, people dcing, etc
and the reason im so oriented around vanguards is because there is nothiong unbalanced with hq and assault sites. until incursions are nerfed, vanguards sites will always be the breadwinner of incursions |
ian papabear
Perkone Caldari State
1
|
Posted - 2012.03.15 18:13:00 -
[475] - Quote
Andski wrote:ian papabear wrote:Imo there is nothing wrong with the current mechanics of incursions at all. If people want to complain , well whatever boohooo: thats the reason why CCP has developed so many options in the game for us to try out. Whether it be pvp, mining, running complexes, trying out wormholes, trading, and even scamming.. these are all things people can do if they have an issue with incursions all of which can pay more or close to what a fleet makes from running incursions all day. yeah of course incursions are balanced, 100m+ isk/hr printed risk-free in hisec lol it's getting nerfed, deal with it
"its getting nerfed, deal with it"
you say that like im upset or sad they they are getting nerfed lol. i do plenty of other things to make isk and im perfectly fine with incursions being nerfed.
and btw, if youre going to respond to my post make sure you read everything and reply to everything that i stated in my posts rather than giving me a broad response. |
DarthNefarius
Minmatar Heavy Industries
78
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Posted - 2012.03.15 21:01:00 -
[476] - Quote
ian papabear wrote:suggestions
if anyone knows incursions, they know that legion fleets are the bread winners of vanguards. they can top out at close to 260 mill an hour and thats the real problem. 100 mill an hour is not practical even for a fleet of pirate faction bs, you have people going in and out the fleet, getting contests, people dcing, etc
and the reason im so oriented around vanguards is because there is nothiong unbalanced with hq and assault sites. until incursions are nerfed, vanguards sites will always be the breadwinner of incursions
Sustained 260 million an hour is rarely possible. The legion/T3 fleets have to jump system to system doing this with scouts or work in tandem with MAC nightmare ships doing OTAs at 3-4 minute tics even then you got the NMCs starting to stack eventually. But for the most part still I agree with you. The OTA's & especially NCO's have 2-4 minute tics while the NMC's are about 9-15 minute tics thanx to the shineists of shiney armour T3's/ shield MAC NMs Either add timed spacing of spawns in these 2 site to make them on par with NMC tics or some other buff of these rats would be a way to slow up the faucet |
Dinsdale Pirannha
Pirannha Corp
158
|
Posted - 2012.03.15 23:41:00 -
[477] - Quote
DarthNefarius wrote:ian papabear wrote:suggestions
if anyone knows incursions, they know that legion fleets are the bread winners of vanguards. they can top out at close to 260 mill an hour and thats the real problem. 100 mill an hour is not practical even for a fleet of pirate faction bs, you have people going in and out the fleet, getting contests, people dcing, etc
and the reason im so oriented around vanguards is because there is nothiong unbalanced with hq and assault sites. until incursions are nerfed, vanguards sites will always be the breadwinner of incursions Sustained 260 million an hour is rarely possible. The legion/T3 fleets have to jump system to system doing this with scouts or work in tandem with MAC nightmare ships doing OTAs at 3-4 minute tics even then you got the NMCs starting to stack eventually. But for the most part still I agree with you. The OTA's & especially NCO's have 2-4 minute tics while the NMC's are about 9-15 minute tics thanx to the shineists of shiney armour T3's/ shield MAC NMs Either add timed spacing of spawns in these 2 site to make them on par with NMC tics or some other buff of these rats would be a way to slow up the faucet
Darth, don't feed the trolls. You know as well as anyone that no one has ever hit 260M/hour. Assuming 10 man fleet, and 10M/site, that means 26 sites/hour. That means a site every 138 seconds, or 2 minutes, 18 seconds.
Even if you can do a VG site that fast, which you can't, there is the small thing of flying between sites, warping through the gate, and oh yeah, waiting for sites to respawn.
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DarthNefarius
Minmatar Heavy Industries
78
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Posted - 2012.03.16 00:22:00 -
[478] - Quote
Dinsdale Pirannha wrote:Darth, don't feed the trolls. You know as well as anyone that no one has ever hit 260M/hour. Assuming 10 man fleet, and 10M/site, that means 26 sites/hour. That means a site every 138 seconds, or 2 minutes, 18 seconds.
Even if you can do a VG site that fast, which you can't, there is the small thing of flying between sites, warping through the gate, and oh yeah, waiting for sites to respawn.
For the most part you are correct its nearly impossible to make 200+ million is an hour unless you include concord lp prices from before the collapse of Concord lp of ~9k per lp ( now its worth under 1k) as part of the isk/hour calculation. Almost all the fleets I've been in (& many FC'd) the past 2 weeks have made under 100 million an hour only 1 or 2 above and none over 130 million an hour! And I am nearly always skirting the top 10 lists in the incursions I participate in |
Andski
GoonWaffe Goonswarm Federation
3140
|
Posted - 2012.03.16 01:55:00 -
[479] - Quote
yes please make highsec incursions worthwhile enough for nullsec pilots to hilariously own you in every contest and basically "blob" you back to l4s "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |
Xorv
Questionable Acquisitions
167
|
Posted - 2012.03.16 03:28:00 -
[480] - Quote
While I would prefer a solution to High Sec Incursions that involved adding player conflict and RP, such as allowing players to fight for the Sansha, there is another solution to this problem..
Have High Sec Incursions reward only Loyalty Points and give it a unique store where only new modules and ammo can be purchased that are only useful in Incursions PvE and have no value whatsoever to the rest of the game. |
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