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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Brom MkLeith
Epsilon Inc STORM.
7
|
Posted - 2012.01.26 00:02:00 -
[241] - Quote
Krissada wrote:Thank you, CCP.
Deploy incursion fixes in batches of two (the first being able to be applied quickly).
1. Reduce vanguard payouts by 15-20 % and boost assault and headquarter payouts by 20 %.
2. Do everything you discussed in the CSM minutes.
3. Include a more "battlefield" sense in the incursion constellation. Make it much more insecure than it is already. Have all systems continous respawn of rats on gates/stations/planets on a set timer much like rats in an asteroid belt. Have these rats scale with the difficulty of the system.
- I am aware you currently have Sansha spawn on the gates at the beginning of the incursion, but please make them respawn.
Yours truly and again thank you for listening to us, Krissada
PS: Payout balancing cannot happen soon enough.
This makes sense. Thank you Krissade for making a sensible post rather than the dogmatic "Nerf all high sec." |
Vistus Geyer
Black Company Merc's
3
|
Posted - 2012.01.26 03:18:00 -
[242] - Quote
Eleena Frost wrote:CCP, since I started in 2006 you have always stated that eve is a harsh world where the more risk you take the more rewards you can reap. The stupid amount of isk and LP incursions give have broken this paradigm. It's pretty telling that people who live in well settled 0.0 regions still go to empire and run incursions for isk. At this point the only people who have reason to be in 0.0 are full time pvp'rs, bots, and masochists.
Incursions pay more to the individual pilot than any other activity (barring trading) in hisec, lowsec, or 0.0 without any pvp risk and very little pve risk. Before sanctums were nerfed a pilot was at least required to risk a carrier/mom/shiny ship to make 60-100m/hr plus. This also required sov and an ihub with upgrades and always ran the risk of being killed by another player.
Now you can do this in complete safely in hisec. Anyone who complains of risk is full of crap. If there were any significant risk involved you wouldn't see fleets full of faction fitted machs, nightmares, and t3s running these sites day in and day out.
My view is nerf incursions to be a fun hisec alternative to L4 mission with no more payout than that. Then you keep the fun content, people still get paid decently, and the whole risk/reward balance stays the same as the past.
CCp if you listen to this kinda junk just remove the incursions . |
Riddler Crendraven
VC Academy
0
|
Posted - 2012.01.26 03:32:00 -
[243] - Quote
hello ladies and gents first of all I'm a newer eve player. I rly love incursions and the point that I can make just about enough isk to pay for my ships so i can go to pvp is awsome and I rly spend pretty much all my isk on new,better ships and fits. and here's my idea why dont you just double the amount of isk that you get from a low sec or null sec incursion because there is a higher risk involved. or give 50% higher isk payout.I dont think that there should be a change in lp's because they are good as they are(people have to work for it) or you could increase that in low and null sec too so it's more atractive I usually wait for a fleet for 1,2,3h and then when I get it we do a few sites and it's a wait again (I'm armor tank) so i dont see the option of earning bilions in a few days. you can fix prices by making the stuff require more LP (the higher the LP the higher the price so if you want to buy it you'd need to pay alot more isk to get it) If you really need to lower the isk gain I'd plead not to go down more then 10-15% you could however give new scenarios and new objectives to them I like the respawn ratts on the gates idea and the idea that every time you clean the site there would be 1 less site to spawn. start from 5k for example and go down for example start off with 5 sites and then at 4k sites left go down to 4 sites at 3k to 3 sites etc...
at the end I'd like to remind that high sec incursions are not that risk free because there are some people that get into a bb and scramble your logi's...they lose a bb and the fleet loses all their ships...
|
Shiu Juan
EVE University Ivy League
2
|
Posted - 2012.01.26 06:00:00 -
[244] - Quote
I would like to see an increase in payouts on Scout sites.
Some of our younger players are not yet able to field a 70/70/70/70 tanked battlecruiser, let alone afford faction ships. From my very limited experience of Scouts this seemed the ideal way of starting people off in Incursions when they are in this situation. However, they don't even pay as well as a level 2 mission completed in bonus time. I have found it a little hard to get people to come 20 jumps out of their way to check if it is in fact feasible to run in 3 T1 cruisers with meta 3-4 tanks, along with 2 baby logi (Osprey/Exequror) or some variation on that, but I assume that is the target audience. There needs to be some compensation for having to fly all over the place away from one's mission hub, wait for a while to form a fleet, lose a few ships learning fleet coordination and such. |
Jack Tronic
borkedLabs
40
|
Posted - 2012.01.26 08:58:00 -
[245] - Quote
I love the bears using the making isk for pvp excuse when looking at their kill history shows almost no activity. |
Forlorn Wongraven
Sarz'na Khumatari Ushra'Khan
16
|
Posted - 2012.01.26 09:29:00 -
[246] - Quote
Make high sec incursion gates as deadly as low-sec/ null gates and people will earn ISK and will be forced to stop the incursions when they try to bring their freighters through. Ugleb > and TDR won't log in so long as their core members are demotivated for whichever reason is in flavour this week |
Aineko Macx
Royal Amarr Institute Amarr Empire
125
|
Posted - 2012.01.26 09:31:00 -
[247] - Quote
Replacing the ISK reward by LP is ofc ideal in the context of the ISK faucet problem, because not only less ISK is injected into the economy but also the LP store is an ISK sink. |
mitridate
Eclats de verre
0
|
Posted - 2012.01.26 10:33:00 -
[248] - Quote
- Balance the payout for site
scout < vangard < others . Make it gradual: There is not probleme is making big isk, but it would require bigger involvement / larger fleet organization. So the "simpler" sites, which only require a limited organisation pay less than the ones which needs 1 hours of fleet form up.
- Have npc on gates to bother non incursion players
The longer the incursion the more active / strong they become. at first only freg size, than larger ships, than scrambling capabilties and larger blobs of ships. This means that a too long farmed incursion will seriously disrupt typical high sec thing (freighters etc ...). so the "non incursion players" will loose a lot and people WILL be forced to stop the incursion by killing the moms
- boost the impact of incursion on systems
Incursion disrupt market capabilities and other things in the systems. This would also mean that players in general (incursion farmers and others) will HAVE to clean the incursions because they simply cannot LIVE in those occupied systems anymore.
|
Magic Crisp
Amarrian Micro Devices Silent Infinity
16
|
Posted - 2012.01.26 11:08:00 -
[249] - Quote
No ISK payouts please. The economy in eve is getting more and more rich, and (especially highsec) incursions doesn't meet the isk/reward ratio we have all over the game. Add some shiny stuff to the LP, remove ISK payout, boost LP. That'll do good to the economy, and maybe even help to stabilize the PLEX prices. Having only LP items will circulate the ISK, and not bring more into the game. We have more than enough money drains in eve, we need more sinks (and not just in 00 for the sov stuff).
Also the spawning of the mom disabling site respawning seems like a good idea. Also, I don't know how does it work currently (only tried incursions once in null), but players shouldn't get some final bonus payouts when the mom is despawned and hasn't been killed. Quite the opposite, payouts should be held back, if the mom is not killed in that incursion. Therefore, people are forced to kill the mom.
Also, the despawning of the mom could receive a randomized timer, varying at a medium scale, like 1 to 4 days from spawning. That way players can't farm the sites endlessly, if they need their payouts. So they'll be forced to kill it soon.
About the waves, randomize them, even the triggers. Triggers should be completely random, and even include some "first shot landing" types. That'll add some additional risk. Add jammers, neuts, webs, disruptors, painters, dampeners to the NPCs, so the incursion carebears will need some brains to deal with the sites.
Make it fair, and stop putting even more isk into the game, make it circulate, that'll do a lot better to the economy. |
S Smith
Smithsonian Inc
0
|
Posted - 2012.01.26 12:26:00 -
[250] - Quote
As pointed out by others, the major problem is risk vs. reward. The problem is not the actual rewards but the almost complete lack of risk making this kind of money.
The fact that players in nullsec, lowsec and WH space move back to hisec to make their isk should be enough evidence for most people that there is something wrong here. In the long-run it is not a good thing for the game nor the players.
So there are two solutions, increase the risk or decrease the reward. I don't care which way you go.
PS. To all hisec only players. This is not about people wanting to deny you the isk, it is about making incursion running fit with the normal risk vs. reward ratio that applies to other isk making activities in the game. Null players also farm incursions with their hisec alts so a potential nerf will hit these players as well. |
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h4kun4
H.E.A.T
0
|
Posted - 2012.01.26 12:56:00 -
[251] - Quote
I nearly did everything inculdied in "Carebearing", i ran L4 missions, Sanctums, Plexed in 0.0 and Lowsec, farmed sleepers in C2, 3 and 4 Wormholes, and now im running Highsec Incursions. Im FC for Vanguard sites, and for me, many of the things CCP did to regualte the Cashflow since I play EVE (Dominion was new) were pretty extreme. For me Incursion 1.4 was like "black friday" because it hit me in my best 0.0 times. L4 Buff came pretty nice timed for me^^ So now I would like to sugest some things which may nerf incursions without getting masisve rage of Incursionrunners so there is no need to rebuff anything xD
Vanguard ISK/h Nerf: Now you earn 10,5 Mil every tme you finished a Vangaurd with 10 Active Fleetmembers, and 9,7 with 11 Active. My suggestion is to adjust it one back, so you'll get 9,7mil with 10 people and 8,8 with 11 people This would regulate the cashflow without killing incursions to the income of level 4 missions. Also buff the Constellation control Malus, so ther will be more people dying whn they try to blitz the sites, causes less isk/h
LP Buff: Second suggestion is to raise the Concord LP output for all Incursion site types (Scout, Vagaurd, Assault, HQ) I would raise it by 10%. More LP causes more ISK getting "lost" in LP stores.
Annomaly Buff: In my opinion the real unfairness is, that 0.0 people getting less ISK than highsec-incursionrunners do I also would buff the 0.0 annomaly bounty payout by some percent to make 0.0 more ISK/h eficient than Highsec Incursions. Since "Incursion 1.4", 0.0 Income is pretty poor in comparison with pre "Incursion 1.4"
Assaults and HQs are OK: I think Assault and HQ sites are well paid fo the effort, so ther is no need for any ISK-Related balancing
Also Lowsec and 0.0 Incursions are well balanced... |
Bagehi
Association of Commonwealth Enterprises Important Internet Spaceship League
40
|
Posted - 2012.01.26 14:21:00 -
[252] - Quote
supersexysucker wrote:Nerf moons, 0.0 has no effort moons, highsec has effort incrusions... you want to nerf incrusions... then get around to them moons too...
Takes what, 1 falcon to screw a whole fleet in an incrusion... billions in loses... takes um what, 1000 people to even try to attack a tech moon. Can't really say risk vs reward now can we?
Also nerf chain ratting if that is still around since all these 0.0 bears seem to want to nerf HS more danger isk.
rofl.
Nah. Null sec pilots run incursions on alts for isk. Incursions make far more isk than anything else an individual pilot can make. I agree though, moon goo has to go. Make it a PI thing. But, Vanguards need to be brought in line as far as income goes. Incursions also need to be more dynamic. I've long said (since Sansha ships have a bunch of neuting bonuses) that neuting Sansha ships should warp into the deadspace pockets that are being run at random. |
Mynar Arubus
Islefive Consulting
0
|
Posted - 2012.01.26 15:09:00 -
[253] - Quote
Simple fix
Give each incursion a set amount of isk no matter how you finish the sites. Then its upto the incursion runners on how they want to do the site.
Once the total isk has been generated no more LP and Isk will be payed out to the incursion runners. If they have not closed the incursion by the time the total isk/LP has been generated then the incursion is still active.
This makes you decided do we farm lower ones to get the max Isk and LP or do we just go and do the higher ones and knock it out quicker by closing the incursion instead of farming it.
Example:
High Sec Incursion : total isk generated 4 bil Low Sec Incursion : total isk generated 6 bil Null Sec Incursion: total isk generated 8 bil
These are not the numbers I suggest just used as an example
|
Azran Zala
Sicarius. Sicarius..
3
|
Posted - 2012.01.26 16:22:00 -
[254] - Quote
Invading sansha's should also attack and cause massive chaos and distruction to Planetary Interaction installations, and require them to be defended.
The same for POS's in system... If a mom spawns it should warp around to different moons incapping POS's.
This would be awsome. And give a very real disadvantage for allowing the incursions to go on for days. |
Alec Freeman
The Dark Space Initiative Revival Of The Talocan Empire
70
|
Posted - 2012.01.26 16:25:00 -
[255] - Quote
Half the payout of vanguards so they deliver about 5mill per site with 10 people. This wouldnt break incursions they would still be more profitable than mission running and it would encourage folks to run the more dangourous assaults / HQs for isk. |
Ghazu
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.01.26 16:30:00 -
[256] - Quote
the ignorants whining about moon goo, stop it yall sound like bittches 1st moon goo has to be sold to get the isk 2nd moon goo that isk goes to the alliance leaders, the average grunt gets nothing, it pays for the sov crap, jbs and stuff the only place where grunts see the goo riches is through ship reimbursements/ other programmes
and alliances tend to fail when the goo riches are kept by a few at the top, moral crashes and you know the rest
|
E man Industries
SeaChell Productions
196
|
Posted - 2012.01.26 16:38:00 -
[257] - Quote
Pay out is fine but they need more risk and more variables. They are boring and static.
Also they need to stay in one place longer.
I can only play for about 2h a night. Having to fly 20-30 jumps takes a large part of my play period and is boring. EvE shouldn't just have content for people who can play for 6h a time!
This does not mean I want them easier, or simpler, or less intresting though. They should provide and intresting contnent. Increasing the randomness would be one great help.
Another would be to increase the sancha presence and make them harder to fight out of a system. The snacha control is a joke in empire since the snacha just get farmed....
Make it so we feel like we are fighting not farming. Make it harder to move the progression bar. Make the progression bar ties to certain types of missions. Maybe speciall mission that we would have to form mini mom fleets for or the bar swings and gives us all a heavy debuff.
Need more-ádecent content a casual player can access in a 1-2h play period that is actually fun and contributes to long term personal and corp goals. This applies to PvE and PvP. |
progodlegend
101st Space Marine Force Nulli Secunda
0
|
Posted - 2012.01.26 16:40:00 -
[258] - Quote
Alright, if we are making changes to Incursions, then this is a very important one that needs to be made.
REMOVE INCURSIONS FROM 0.0!!!!!!!!!!!
Incursions in 0.0 are one of the most annoying useless features, and are the only case in the entire game where EVE forces unwanted content on players completely at random, while also disrupting the current content they were participating in (quite happily in btw).
Rarely do 0.0 alliances in EVE (other than goons or a few others), have enough spare time to do the incursions fast enough to actually finish them in a period of less than 5 or 6 days. And quite often, when incursions spawn in 0.0, they are disrupting some form of PVP, which is the complete opposite of what you want to be doing with what is essentially PVE content.
Whenever a 0.0 Incursion cynojams a constellation, it can be disrupting a possible jump bridge route that allowed one alliance to attack another (therefore disrupting pvp content), it can stop capitals from moving on important routes. It can even slow down alliances from taking space by removing the ability to use capitals, which has also occurred numerous times.
Part of the draw to 0.0 for players is the ability to PVP anywhere and then PVE in places that they can control and do so at their own leisure. When you put incursions in 0.0, you are forcing players who may have nothing to do with PVE, to deal with PVE content to continue their PVP'ing, because even the small gang or solo roaming group may have to worry about the incursion gate camps if they are not cloaky or can't warp fast enough.
I can't fathom who thought it would be a good idea to force PVE content on 0.0 players, but if you don't want to remove incursions from 0.0, at least do this: - Remove the cyno jammer ability of the incursions, so that it doesn't just become an unusable constellation that you have to gather 60 people repeatedly to clear out (assuming you weren't already fighting with those 60 people every day in some war or conflict) - Remove the stupid Incursion rat gate camps, that prevent slow ships from solo travelling or small gang travelling without having to first deal with or even avoid the incursion. This basically halts any small gang movement around the area, which is already an issue in the first place, further exaggerated by the presence of incursions. -The incursion effects, while not completely damaging to the area, do adversely affect pvp. This could remain though and not be too much of an issue
But, since I'm quite sure that removing the cynojammer effect from the incursions would mean just instant death to incursions by capitals, which I'm sure wasn't intended. And I'm pretty sure that removing the 0.0 cynojammer effect without removing the lowsec cynojammer effect would be difficult, as well as any of the other changes like that. So because of this, its just much simpler to stop incursions from spawning in 0.0 systems.
It doesn't even make sense in terms of RP lore, why would Sansha force's attack lawless space? Sometimes incursions even spawn in Stain or places where Sansha's already have a presence, which make's even less sense.
The main point is, incursions are disrupting 0.0 game play for no particularly good reason, its time to get them out of 0.0, and leave them to low-sec and high-sec. Plenty of 0.0 people who want to run incursions can go to low-sec to do so. |
Tepir
BALKAN EXPRESS
52
|
Posted - 2012.01.26 16:48:00 -
[259] - Quote
Simple change distance betwen warp in beacon and acceleration gate in High sec ONLY
example make it 30 km . And even if you have buddy in fleet at the gate when you warp to him you will land on beacon. This way people will not be able to run this amount of sites per hour and thers Income will decrease. Distance in lowsec should be smaller or none and same goes with 0.0
More they have to reaproach less thers income would be
Making it Deadspace (afterburner only space should be good "fix" also |
El Duplo
Whya Corp.
0
|
Posted - 2012.01.26 18:12:00 -
[260] - Quote
All I see is tears from 0.0 people. Use your alts and fund (some) of your pvp business through incursions instead of whining and throwing a tantrum in empire!
Though the vanguards isk payout should be slightly decreased. Imo AS & HQ are fine. Scouts could use a boost to make them interesting to new players. On top of that, here needs to be a set timer on spawning of the mom in empire space, so I suggest setting the spawn timer to something like 24 to 36 hours at most. Some people don't have massive amounts of time and can only play a few hours, and this will give them a chance to actually do a site or two. Isk and LP are fine as it is. |
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BigBear128 Vyvorant
Ride My Rainbow
0
|
Posted - 2012.01.26 18:22:00 -
[261] - Quote
Ninavask wrote:Here is what should happen:
-Lower Sansha Influence gets less sites till when the mothership appears only the mothership site exists. Similar to if you were actually pushing back the Sansha, not just farming them.
-Lower Sansha influence get more violent the sites get, increasing spawns and such by 10-15 percent.
-Lower isk payout for vanguard sites by 30-40 percent and boost headquarters sites by 30-40%
--Include Sansha pirates on gates incresing per system, make them act like belt rats. Also have them over planets and any other celestial beacon.
-Boost mothership takeout rewards so people have the sense to actually kill it.
-Increase CONCORD LP by 30-50%, focus more on LP then on cash.
^^ i agree with this |
Gaitrie
MagmaTech Industries
53
|
Posted - 2012.01.26 18:42:00 -
[262] - Quote
Someone that lives in low/null sec complained 'boo hooo I am not getting enough isk in low/null sec' - lets cry and annoy the high sec incursions runners and complain to CCP that I am not making enough isk.
After a year of incursion you start complaining NOW !... looks like the big tears weren't coming from the high sec incursion runners but from the low sec people that just want to be in power of the isk flow.
BUT... This is EVE ! as simple put. Everyone is allowed to mess up, scam and blow up each other ships. Do I like it ? I woudl nto be playing Eve if I did not.
So what would I change about incursions - NOTHING at all... let the players decide the faith of incursions. There are now Mom fleet killers in game... would they have been formed if CCP changed incursions earlier ? nooo.. players decided it was time to do something, gather and gank the incursions runners. You will not get any of these 'interactions' in any other game.
I am glad that my income is not only from incursions ! >>> Mine is Bigger than Yours ! <<< |
Gaitrie
MagmaTech Industries
53
|
Posted - 2012.01.26 18:48:00 -
[263] - Quote
El Duplo wrote:All I see is tears from 0.0 people. Use your alts and fund (some) of your pvp business through incursions instead of whining and throwing a tantrum in empire!
Agree on the above
I think it is about the isk generated - I think it is about that being in null sec means you 'should' have more isk then someone in high sec. And these people can't stand it that a high sec incursion running is generating more isk then they do. >>> Mine is Bigger than Yours ! <<< |
Caellach Marellus
Nephtys Ventures inc
409
|
Posted - 2012.01.26 19:10:00 -
[264] - Quote
Alec Freeman wrote:Half the payout of vanguards so they deliver about 5mill per site with 10 people. This wouldnt break incursions they would still be more profitable than mission running and it would encourage folks to run the more dangourous assaults / HQs for isk.
Except the majority of incursion runners are the pug fleets that form up in the main channels, and average 60 mil an hour at the moment. 30 mil is far less than mission running, and their fleets lack the competency to run Assault/HQ's.
That's the problem with half of these terrible suggestions, you're tuning them on the levels of organised shiny fleets and not realising how you're crippling everyone else. Fixing the blitz nerfs the high levels of income without affecting the average Joe Pug.
Then adjust Assaults/HQ's (not just in pay but in actual missions) for appeal for the organised fleets to go for the harder content, knowing they'll be rewarded for the step up in difficulty.
Edit: Also Shiu is spot on, there is zero reason to run scouts at all. If you want a site that should pay equal to L4 mission running in isk/hour it should be the Scout sites, but limiting the gate to T1 ships and BCs as the largest size allowed. Make them content accessible to newer players, let them learn the basics of fleetwork and grouping together and reward them for their success. |
james1122
Aperture Harmonics K162
5
|
Posted - 2012.01.26 20:00:00 -
[265] - Quote
My favourite idea for fixing incursions is to buff the non-vanguard sites up to the same standard as the vanguards for isk/time and effort then make it so that once the mom has spawned no more sites are spawned. This then prevents the incursion being farmed for day after day and adds competition back into trying to kill off the mom. |
EnslaverOfMinmatar
Viziam Amarr Empire
3
|
Posted - 2012.01.26 22:00:00 -
[266] - Quote
Fit cloaks and probe launchers to some of the Sansha ships so they can scan for bears, find them and try to kill them. Or just sit cloaked on a gate and shoot at afk or autopiloting bears.
When CONCORD appears it has to kill all Sanshas on grid and whoever got the gcc. So I can kill a mothership solo in a noobship.
Every EVE player must read this http://www.eveonline.com/background/potw/default.asp?cid=29-01-07 or uninstall and DIAF |
Tian Nu
Ministry of War Amarr Empire
36
|
Posted - 2012.01.27 00:27:00 -
[267] - Quote
Why fix something that is not broken? Or do you admit you released broken incursion content? Basically you open the door tomorrow to any wana be justice to start bashing about any little think he donGÇÖt like about EvE ? There is little person that run incursion let them run it if they like that kind of grinding. Incursions came in the game in 2010 right? I did not run one single off them until the biching started on the forum and I lasted 2 days before I found it boring, so how many ppl run them actually 1000 wow from 42k player base that every one right, leave them enjoy part of the game they like why everything in this damn game need to be nerf nerf nerf, so few cry babyGÇÖs can run the game.
Ok so I want fixed:
1, no moons to be farmed any more 2, hi sec is hi sec you should not be able to even lock me in ship (looking device donGÇÖt work in hi sec) 3, I want missions to pay out so once I run them for 24h I can buy plex to found 3 accounts for year 4, I want all CSM members to leak my lollypop (and am not talking just the loly am talking the whole stick) 5, I want goons to be nerfed and not be able to hold any space as long they are apart of SA forum 6, I want free flight paid by CCP to Iceland twice year
And I can go on and on and on
And if you donGÇÖt fulfill my demand I will cry on the forum every s, of every min of every hour of every day of every week you get the point until you donGÇÖt hear my voice and nerf thinks I ask to be nerfed. The only part I like about eve is my freedom to do what I want in the game take that away and I will drop the meanest never seen before propaganda on CCP and when it will hit you trust me you will be sorry you did not execute my demands ! Now go back to developing the game and stop nerfing ppl that enjoy part of game because 10 wana be space famous ask you to do something stand for you self and just say incursion are working as intended and we wonGÇÖt change anything ! They canGÇÖt even get fleets to actually close sites that REALY tell you how many pilots care about there nonsense. And by the success of the posting in this tread it show you how many pilots want it actually fixed, 10 ppl donGÇÖt represent the community !
Ah and to ppl that run incursions to found PVP (that most call nonsence esxuse) well i pvp and yes you can look at my kb stats am just not stupid to jump in youre blob F1 F2 F3 pvp, yes all money i farmed from the incursion vent in pvp ship (100 AB Legion) and when i fit pvp ship is 1.5bill cost just look at the buy odres i placed for the modules am buying this week SO YES there is ppl that use that money to pvp and pvp the real way you know the one when i breack youre 5 man camp and then lol at you in local.
Last think to those who trade you know market money is beter that incursion is (yeah it need some brains) and is done from hi sec and is done huging the station so you actualy dont even undock so teh risk even geting ganked is ZERO, so plz next nerf trading cos if i showed somme ppl in this forum what trading walets look like they probably quit EvE for ever. Father O'Malley about Darius III begging for whelp: GÇ£Hows that working out for ya ? I make it 02:21 and all I see is you begging Riverini to get numbers and trying to recruit from the incursion public channel.GÇ¥ |
Marlona Sky
EntroPrelatial Vanguard EntroPraetorian Aegis
394
|
Posted - 2012.01.27 00:42:00 -
[268] - Quote
Stop Incursion farming!
When the Sansha super carrier spawns; have it warp/jump to different Incursion sites attacking the players till it is killed at its HQ.
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Ispia Jaydrath
Reib Autonomous Industries
36
|
Posted - 2012.01.27 01:12:00 -
[269] - Quote
Tian Nu wrote:Why fix something that is not broken? Or do you admit you released broken incursion content?
Because CCP isn't know for releasing broken content. |
Tian Nu
Ministry of War Amarr Empire
36
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Posted - 2012.01.27 01:20:00 -
[270] - Quote
Ispia Jaydrath wrote:Tian Nu wrote:Why fix something that is not broken? Or do you admit you released broken incursion content? Because CCP isn't know for releasing broken content.
not something that did not get fixed in over year + the incursion works exactely as it should no bugs at all.
i seen many extension from 2005 (you remember pach when actualy you cant log in the game for 2 or 3 days) incursion are working proprely you dont like it run lvl 4 dont like it run lvl 5 dont like it run plex dont like it run cosmos dont like it do the Ark dont like it do market trading dont like it unsub, why it always need to be nerf nerf nerf so ppl can buy PLEX again ?
nerf incursion and am dedicating all my ISK to bumping plex prices up (and i dont need to buy all of them) just every time they go down by 50 mill i buy 10 and bump it by 100 mill up it will eventualy and up by ppl leaving EvE (the one that sub whith plex) or ppl paying whith real money i warn CCP to think deeple about this incursion staff there is ppl that actualy can screw thinks in EvE whith out firing single boulet. Father O'Malley about Darius III begging for whelp: GÇ£Hows that working out for ya ? I make it 02:21 and all I see is you begging Riverini to get numbers and trying to recruit from the incursion public channel.GÇ¥ |
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