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Viqer Fell
Minmatar Trinity Nova KIA Alliance
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Posted - 2007.10.10 08:25:00 -
[1]
Out of all the new ship types I think the one that intrigues me the most is the HACtordictors.
Given the bonuses on these two ships are as yet unreleased I find myself constantly wondering whether we'll begin to see some "out of the box" style bonuses or whether it will end up the same old formula of 5% dmg to a pre-req you already have to have at v anyways (i.e. why not just make it part of the ship stats to start with). But i digress..
One thing that intrigues me though is whether the hactordictor will drop bubbles like its little brother or whether the module will turn the ship into a siege type mode where it deploys its sphere of influence but is stuck for ten mins like a cyno field or whether the field of influence will simply move with the ship. I quite like the idea of the cyno variation myself.
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Zabir Kal'Uragan
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Posted - 2007.10.10 09:14:00 -
[2]
Hactordictors
Best name for them yet. |
Aira Phlux
Trinity Nova KIA Alliance
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Posted - 2007.10.10 09:15:00 -
[3]
Could be this in fact if it isn't this, it could be the biggest nerf-by-succession Eve has seen.
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DocJB
Decadence. RAZOR Alliance
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Posted - 2007.10.10 09:55:00 -
[4]
So when you activate that Warp Disruption field even a dread can hit you due to you being so slow and signature increased by 50% .
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Cailais
Amarr VITOC Fang Alliance
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Posted - 2007.10.10 09:59:00 -
[5]
Originally by: DocJB So when you activate that Warp Disruption field even a dread can hit you due to you being so slow and signature increased by 50% .
I believe the sig radius bonus applies to the vessels hit, not the vessel using it.
C.
- sig designer - eve mail |
Valeo Galaem
New Eden Advanced Reconnaissance Unit
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Posted - 2007.10.10 09:59:00 -
[6]
Edited by: Valeo Galaem on 10/10/2007 10:03:53
Originally by: Aira Phlux Could be this in fact if it isn't this, it could be the biggest nerf-by-succession Eve has seen.
Why Interdictors will still be used:
1) Bubbles warp-jam everything - it doesn't matter how many stabs you have. Warp Disruptors are point-based. 2) Bubbles pull you out of warp, Warp Disruptors can't (though possible for the AOE version, who knows).
Now for the big reason Hacordictors will be used: they will most likely be able to operate in low sec!
Though, everything is only conjecture at the moment, so take comments with a grain of salt.
Originally by: Cailais I believe the sig radius bonus applies to the vessels hit, not the vessel using it.
Do you seriously think that the Warp Disruption Field Generator works as a Target Painter, Webbifier, and Warp Disruptor, all rolled into one AOE package?!?!?!
Thar be Pirates
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Blane Xero
Amarr The Firestorm Elite
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Posted - 2007.10.10 10:02:00 -
[7]
Originally by: Cailais
Originally by: DocJB So when you activate that Warp Disruption field even a dread can hit you due to you being so slow and signature increased by 50% .
I believe the sig radius bonus applies to the vessels hit, not the vessel using it.
C.
No, the guy you quoted is probably right, or i hope so anyway, because if all those effects are applied to the hit ship, thats going to be pretty much nerfed to oblivion by the forum *****s.
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Dirk Magnum
Red Light Enterprises Eastern Star Federation
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Posted - 2007.10.10 10:02:00 -
[8]
Edited by: Dirk Magnum on 10/10/2007 10:02:52
Originally by: DocJB So when you activate that Warp Disruption field even a dread can hit you due to you being so slow and signature increased by 50% .
If the thrust reduction, etc only applies to the ship creating the bubble I'm sure the pilot will want to be as close as possible to the target. Capital guns aren't going to hit something located 50m from them I don't think.
If it applies to all other ships that will pose a big liability to other gang members within the area of the disrupter's influence. Friendly gang members I mean.
Has there been any word about whether or not this mobile disrupter field can hold down supercaps?
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DocJB
Decadence. RAZOR Alliance
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Posted - 2007.10.10 10:19:00 -
[9]
Against solo capital ships that should work great but if you jump in a cap fleet to hold maybe one down with your heavy interdictor that "could" be a problem, but lets wait till these things are actually out.
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Mitsuni Abashadoni
Minmatar The Prowlers
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Posted - 2007.10.10 11:09:00 -
[10]
Hm, interesting question though; seeing as it has one point of scramble, will it A) work in low-sec (tut tut tut at a gatecamp with 3-4 of these) and B) affect Supercapitals? A+B => Zoot zoot zoot!
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Dirk Magnum
Red Light Enterprises Eastern Star Federation
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Posted - 2007.10.10 11:12:00 -
[11]
Originally by: Mitsuni Abashadoni Hm, interesting question though; seeing as it has one point of scramble, will it A) work in low-sec (tut tut tut at a gatecamp with 3-4 of these) and B) affect Supercapitals? A+B => Zoot zoot zoot!
CCP wouldn't be so cruel as to allow scram bubbles in Low Sec. It would completely shut down trade and transit, or at least require people to constantly fly around with precious low rack slots fitted with WCSs. Kind of like when there was no warp to 0, actually.
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Mitsuni Abashadoni
Minmatar The Prowlers
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Posted - 2007.10.10 11:21:00 -
[12]
Originally by: Dirk Magnum
Originally by: Mitsuni Abashadoni Hm, interesting question though; seeing as it has one point of scramble, will it A) work in low-sec (tut tut tut at a gatecamp with 3-4 of these) and B) affect Supercapitals? A+B => Zoot zoot zoot!
CCP wouldn't be so cruel as to allow scram bubbles in Low Sec. It would completely shut down trade and transit, or at least require people to constantly fly around with precious low rack slots fitted with WCSs. Kind of like when there was no warp to 0, actually.
Well, if the -90% speed and 50% sig radius applies to the ship using it, and only the "hactordictors" can use them, it's not all bad, but yes, it's still quite overpowering, since any pirate camp worth their isk would have two-three spread out around the gate. Though I suppose that they'll work the same way as regular bubbles, i.e. cancelling each other out. But still; interesting times indeed.
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Dirk Magnum
Red Light Enterprises Eastern Star Federation
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Posted - 2007.10.10 12:20:00 -
[13]
Originally by: Mitsuni Abashadoni Though I suppose that they'll work the same way as regular bubbles, i.e. cancelling each other out. But still; interesting times indeed.
I've been into zero sec numerous times, but my corp hasn't operated out of it since before Rev I was released. It's news to me that bubbles cancel each other. Good thing to know though.
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Mitsuni Abashadoni
Minmatar The Prowlers
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Posted - 2007.10.10 12:21:00 -
[14]
Edited by: Mitsuni Abashadoni on 10/10/2007 12:21:44
Originally by: Dirk Magnum
Originally by: Mitsuni Abashadoni Though I suppose that they'll work the same way as regular bubbles, i.e. cancelling each other out. But still; interesting times indeed.
I've been into zero sec numerous times, but my corp hasn't operated out of it since before Rev I was released. It's news to me that bubbles cancel each other. Good thing to know though.
I was a bit unclear, but I meant dictor-bubbles - mobile warp bubbles (the ones you anchor) doesn't, afaik cancel each other out.
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War Fairy
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Posted - 2007.10.10 12:46:00 -
[15]
You have the name wrong. They're little dict for the destroyer body and big dict for the cruiser body.
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ISD Valorem
Amarr ISD STAR
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Posted - 2007.10.10 12:52:00 -
[16]
Moved from General Discussion to Ships and Modules.
Valorem
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Cailais
Amarr VITOC Fang Alliance
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Posted - 2007.10.10 14:07:00 -
[17]
Originally by: Valeo Galaem Edited by: Valeo Galaem on 10/10/2007 10:03:53
Originally by: Aira Phlux Could be this in fact if it isn't this, it could be the biggest nerf-by-succession Eve has seen.
Why Interdictors will still be used:
1) Bubbles warp-jam everything - it doesn't matter how many stabs you have. Warp Disruptors are point-based. 2) Bubbles pull you out of warp, Warp Disruptors can't (though possible for the AOE version, who knows).
Now for the big reason Hacordictors will be used: they will most likely be able to operate in low sec!
Though, everything is only conjecture at the moment, so take comments with a grain of salt.
Originally by: Cailais I believe the sig radius bonus applies to the vessels hit, not the vessel using it.
Do you seriously think that the Warp Disruption Field Generator works as a Target Painter, Webbifier, and Warp Disruptor, all rolled into one AOE package?!?!?!
Yes I do. Look at how the stats are laid out, volume, effect on your ship, tech level then activation cost: after that the weapons effect. Looks to me like a anti blob mechanism to me.
Have a look at it again, it seems logical.
C.
- sig designer - eve mail |
Joshua Foiritain
Gallente Coreli Corporation Corelum Syndicate
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Posted - 2007.10.10 14:31:00 -
[18]
Edited by: Joshua Foiritain on 10/10/2007 14:34:51
Originally by: Viqer Fell One thing that intrigues me though is whether the hactordictor will drop bubbles like its little brother or whether the module will turn the ship into a siege type mode where it deploys its sphere of influence but is stuck for ten mins like a cyno field or whether the field of influence will simply move with the ship. I quite like the idea of the cyno variation myself.
That would be rather useless
Originally by: Dirk Magnum
Originally by: Mitsuni Abashadoni Though I suppose that they'll work the same way as regular bubbles, i.e. cancelling each other out. But still; interesting times indeed.
I've been into zero sec numerous times, but my corp hasn't operated out of it since before Rev I was released. It's news to me that bubbles cancel each other. Good thing to know though.
They don't.
Anchorable and dictor bubbles used to cancel each other out but that was fixed a while back. -----
[Coreli Corporation Mainframe] |
Joshua Foiritain
Gallente Coreli Corporation Corelum Syndicate
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Posted - 2007.10.10 14:35:00 -
[19]
Edited by: Joshua Foiritain on 10/10/2007 14:34:43
meh -----
[Coreli Corporation Mainframe] |
Nox'Beldrath
Mayven Omni Gestalt
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Posted - 2007.10.10 14:51:00 -
[20]
I'd love to see them deploy a radius bubble around the ship itself... not really "deployable" but the ship itself is its own moving bubble.
Could make for some interesting tactics. ____________ M.O.G. Army |
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Sun Liping
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Posted - 2007.10.10 14:57:00 -
[21]
Originally by: Aira Phlux Could be this in fact if it isn't this, it could be the biggest nerf-by-succession Eve has seen.
I especially like the typo in the veldspar/banidine description.. iirc amateur, not amatuer is the right way to spell it..
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Draeca
federation navy taskforce
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Posted - 2007.10.10 15:07:00 -
[22]
Edited by: Draeca on 10/10/2007 15:08:28 Maybe one of the ship bonuses in heavy dictors reduces the effects of those speed and sig radius penalties? I'd say those penalties might be just to make fitting those scramblers on non-dictor ships useless.
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Viqer Fell
Minmatar Trinity Nova KIA Alliance
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Posted - 2007.10.12 17:58:00 -
[23]
Seems the press release confirmed it would be a sphere that extends around the ship and moves with the ship :)
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Grimpak
Gallente Trinity Nova KIA Alliance
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Posted - 2007.10.12 19:49:00 -
[24]
---
planetary interaction idea! |
Neuromandis
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Posted - 2007.10.12 22:06:00 -
[25]
Truly interesting ship. --- If someone else from my Corporation or Alliance agrees with me, he will say so. Assume nobody does :) --- WTB: Scorpion wing (left)
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Grytok
German Kings
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Posted - 2007.10.12 22:32:00 -
[26]
I hope they don't screw up with the Interdiction Cruiser.
As I understand the attributes given in the picture they'll work like this:
Your ship gets -80% Afterburner and MicrowarpDrive Thrust and 80% Mass-Penalty, making you slooooow.
The Target ship(s) get -90% Afterburner and MicrowarpDrive Thrust and 50% Signature increased and of course are scrammed with +1.
That would make a solid ship and a reasonable module imho. .
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Relaroka
Gallente D00M.
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Posted - 2007.10.12 22:50:00 -
[27]
Originally by: Grytok I hope they don't screw up with the Interdiction Cruiser.
As I understand the attributes given in the picture they'll work like this:
Your ship gets -80% Afterburner and MicrowarpDrive Thrust and 80% Mass-Penalty, making you slooooow.
The Target ship(s) get -90% Afterburner and MicrowarpDrive Thrust and 50% Signature increased and of course are scrammed with +1.
That would make a solid ship and a reasonable module imho.
No, that would make gate camps with that impossible to escape in 0.0 even with an inty.
Most likely all the penalties only applied to the ship using the module.
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xHalcyonx
Amarr Wreckless Abandon Triumvirate.
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Posted - 2007.10.12 23:00:00 -
[28]
Originally by: Relaroka
Originally by: Grytok I hope they don't screw up with the Interdiction Cruiser.
As I understand the attributes given in the picture they'll work like this:
Your ship gets -80% Afterburner and MicrowarpDrive Thrust and 80% Mass-Penalty, making you slooooow.
The Target ship(s) get -90% Afterburner and MicrowarpDrive Thrust and 50% Signature increased and of course are scrammed with +1.
That would make a solid ship and a reasonable module imho.
No, that would make gate camps with that impossible to escape in 0.0 even with an inty.
Most likely all the penalties only applied to the ship using the module.
This is my main concern as well; it would kill all speed ships and force everyone into plated BS where damage wins and tactics count for nothing. ------------------- ნỊs uʍop əpỊsdn |
Reto
The Last Resort
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Posted - 2007.10.12 23:06:00 -
[29]
there should never ever be an module which makes camps unescapable. it would allow campers to catch everything and this shouldnt be the case. a single module capable locking down an entire system is simply too strong. a blockade should be connected with a lot effort and it shouldnt allow 1-2 man controling the route u are flying.
Originally by: s4mp3r0r "Hey man, you're mom has a cruise missile".
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Forsch
Auctoritan Syndicate Curatores Veritatis Alliance
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Posted - 2007.10.13 04:27:00 -
[30]
Anyone else noticed they're quite heavy atm? Like a battlecruiser even I think.
Forsch Defender of the empire
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